List Of The 30 Most Difficult Stand-alone Games In History And Enjoy The Pleasure Of Being Tortured!

Games were originally intended to bring entertainment to people, but with the development of games, the difficulty of the games has also increased. Some players like relaxed and casual games, while others like to challenge difficult games and enjoy the thrill of finally completing a level after being tortured countless times! The editor has taken stock of the most difficult stand-alone games in history. Come and see which of these games you have played!

Devil May Cry 4

Difficulty: DMD difficulty is worth challenging!

Every group fight with the enemy is equivalent to a BOSS battle, and it is really a hearty fight. In DMD difficulty, the enemy has many more mini-BOSSs. For example, Fire Wolf, Ice Wolf, and Shield Girl (the kind that can shield themselves and enemies) are quite disgusting. The double circular saw is difficult. Of course, soldiers such as the Little Chainsaw Man and Tyrant are often spawned, as well as the Double Sword Man. The fighting was really exciting, and I had to die N times every time I fought with the soldiers, but the BOSS fight was actually a little easier. Moreover, all the enemies are as if they have been beaten to death. They are resistant to attack and have a high desire to attack. The enemies have more moves and their attack power is increased. One word: cool.

Doom 4

Difficulty: The highest difficulty level is so abnormal that even developers kneel down

Shooting, jumping, punching and kicking at close range in various small places. The battle in DOOM is not unparalleled, but has a certain degree of strategy. You must always pay attention to whether you have been dumped by the enemy, and you must avoid the fatal attacks from which direction. , whether close to the enemy should trigger execution to obtain resources. All these require you to think about which position is safer to run to and what weapon to use to fight back. These "thinkings" may sound easy, but the biggest challenge and gameplay point of the game is that it does not allow players any time to think. They rely entirely on experience and intuition. When they pick up a gun, they just run around and shoot fiercely.

League of Legends Doomsday Man-Machine

Difficulty: Even defense towers cannot protect you.

In the doomsday man-machine mode, the computer's skills will be greatly enhanced, but your own skills will not change in any way. Players cannot dismantle enemy defense towers or enter the enemy jungle. The R skill of the Wireless Teemo Demon appears in the enemy jungle. The lineup must be combined to pass this abnormal mode! The most powerful thing about the doomsday man-machine is that he is very brave, very brave, and very brave to jump over the tower to kill. Don't expect the defense tower to give you too much protection.

Sniper Elite 4

Difficulty: Too many collectibles!

Some of the collection elements in this game are on soldiers, such as suicide notes, and some are too far away. In the past, many enemies had to be killed to collect them, but after killing the enemies, the order of collection has been disrupted. During the collection process, if they are discovered, they will fall into surrounded. Moreover, the highest difficulty of "Sniper Elite 4" does not have assisted aiming, does not have a mini map, and cannot be saved.

blue

Difficulty: too low fault tolerance rate!

The wall climbing in "Celeste" is often very purposeful and functional. If you don't find where to go next in a short period of time, the character's physical strength bar will become empty, and you will be unable to continue climbing, and you will have to fall into the abyss. fate. If you don't play the game according to the clearance ideas designed by the producer, the character you control will 100% die halfway through the jump. The requirements in this aspect are even accurate to the millisecond level. Where you move the mechanism to take off and when you sprint after jumping are strictly restricted by the game design.

salt and shelter

Difficulty: Difficulty of platform jumping +9999.

The space to dodge against the boss is too small, and the boss will kill you with just one combo. Because of various jumps, there are many places where you will fall to death if you are not careful, and the alien spirits after falling to death are even more obstacles. The extra long parkour, there is no shelter, you can endure it; when you are done with the parkour, go to the right and do the jumping music, then go to the left, it's coming, it's coming, it's a mythical beast, a grass mud horse that will shock the world and weep ghosts and gods. If you touch it, you will die. There are three mobs with zero error tolerance.

tide

Difficulties: Rigid design and arrangement.

The excellent sound and picture production level of "Xi" gives players the illusion that the above is attributed to "difficulty" rather than "badness". The soles of the protagonist's shoes were tarred, making all the levels involving delicate operations miserable. Even in the air, this lag was not alleviated much. The requirements for aerial positioning are very strict.

dead cells

Difficulty: An unstoppable and joyful journey to death.

A very exquisite work, the operation is smooth and the fault tolerance rate is very low. The settings of monsters and the connection of skills are also very deep. The rhythm of the game is tight. Once you play it, your palms will be sweaty. It is so exciting that you cannot relax during the whole process. , one careless move, the game is over. Sometimes even if the nerves are tense but the hands are not, the result will be the same. As soon as I took it down, I felt so good that I wanted to try it again.

Ori and the Blind Forest

Difficulty: Low fault tolerance rate.

On the surface, the difficulty is gradual. Players can unlock 9 active skills through plot guidance. However, these skills only increase the fault tolerance rate to a certain extent to a very limited extent, and the game will not become inherently simpler because of this. The real enemy is not the monsters that refresh repeatedly, but the thorns, stingers and various instant-death traps that can be seen everywhere in the scene. Even if you learn all the skills, you can't avoid wasting all your efforts due to handicap. A small mistake can make a few minutes of your efforts in vain. There is only one way to successfully pass "Ori and the Blind Forest" – concentrate on avoiding mistakes.

Super Meat Boy

Difficulty: level design.

This is a traditional platform-type 2D layout action game with unique creativity and very high difficulty. You will die almost every few seconds. Players will play the role of a meaty thing and independently break through various cleverly designed traps and torture devices. It can be said to be a fast-paced, high-difficulty multi-platform soup-filled game.

geometry dash

Difficulty: sense of rhythm.

Its fast pace will make you scream with excitement in frustration, and this emotion will make you return to its arms again and again. The difficulty of the game is so high that it is impossible to see directly that this game is positioned as just a casual game. ;The gameplay and difficulty of the game are just like the name. It is really difficult to successfully pass the level, but because of this, it is very playable.

cuphead

Difficulty: Complex monster and projectile determination.

The difficulty of the game is mainly reflected in the complex determination of monsters and projectiles. Whether it is a level or a boss battle, the game has been constantly refreshing monsters and projectiles to force players to move. However, due to scene capacity and performance limitations, there is actually very little space for players to move around. The judgment of projectiles in the game is also very strict, even to the point of harshness. Even the halo outside the projectile will cause damage to the character as long as it touches the edge. The precise judgment range is exchanged for the same precise operating feel. Players will basically not be accidentally injured as long as they avoid it reasonably. However, the originally small space of the game is already crowded with dense projectiles and monsters. The moving speed and frequency of the upper projectiles are too fast, and the judgment range is strict. If the player cannot strictly find the rhythm with the backboard, there is basically only a dead end.

"Dark Souls" series

Difficulty: AI.

The "Dark Soul" series of games has always been famous for its difficulty. The mobs in the game are just as difficult to defeat as the bosses in other games. Automatic saving is no longer enough here. You must develop a good habit of taking a step at a time to save a file. . Otherwise, you may be killed by enemies of various "intelligent types" all the time. In this game, death is your good friend. A trap, unfavorable terrain, and hateful enemies can bring you back to where you started. Of course, the difficulty is naturally accompanied by the great pleasure after passing the level. Therefore, the ultra-high difficulty, which is enough to exclude most casual players, has become the core competitiveness of the Soul series.

>>>Click to view the "Dark Souls" series game collection

Nioh

Difficulty: Operation.

As a hardcore action game, the fun of the game is hidden in the extreme difficulty and danger, and only those players who want to find satisfaction in overcoming severe challenges can appreciate its full fun. There are no mobs here waiting for you to harvest, and every boss is enough to dissuade a large number of unprepared players. For ordinary players, the recommended levels on the levels are simply fake. If the equipment and level are not much higher than the recommended levels, you can just go pick up the corpses. The game's most distinctive "Canshin system" is simply tailor-made for players who show off their skills. If you use Canshin well, you can play with the BOSS's greedy damage and restore a certain amount of energy. For many newbies, this system is of no use at all, and it is just convenient for taking drugs!

"Rockman" series

Difficulties: extremely difficult level design and individual perverted bosses.

The Mega Man series undoubtedly represents the amazing creativity of Capcom in the 1980s. The non-linear level process, excellent character scene modeling, beautiful game soundtrack, and consistently excellent operating feel and weapon replacement system are undoubtedly. In the editor's opinion, the Mega Man series is the 5A masterpiece of the year, and there are no more No praise is exaggerated.

>>>Click to view the "Mega Man" series game collection

turtledove

Difficulty: Not only do you need to dodge bullets and shoot down enemies of the same color to get high scores, you also need to eat bullets, absorb barrages of the same color to increase energy, and leave yourself a "ultimate move" to protect yourself.

In the game world of "Ikaruga", there are only two colors of bullets: black and white. If the aircraft and the bullet are of the same color, you can absorb and accumulate resources. If you use a different-colored aircraft to knock down the enemy, you can get 1.5 times the score. Such a simple but not simple design greatly lowers the threshold for newcomers to get started. The gameplay is clear at a glance, but it also has full depth. Experts can use color changes to shoot accurately.

"Ikaruga" does not follow the inherent pattern of this type of mainstream STG. Instead, after absorbing bullets of the same color, the energy gauge is accumulated, thereby releasing a wider range of attacks, temporarily relieving the pressure of too many enemies on the same screen.

Ninja Gaiden 2

Difficulty: attack rhythm!

The difficulty of the Ninja Dragon series is reflected in the AI ​​of the monsters. The enemy will attack fiercely when your attack is frozen, and will also take defense to wait for counterattacks or the cooperation of other monsters. The most important thing is that each monster has its own killing ability. Killing skills, such as bombs sticking to the face and bayonets piercing the body, if you are not careful, a soldier may kill half of your life with just one skill! This shows how difficult the Ninja Dragon series is!

"Monster Hunter" series

Difficulty: details.

Attacking and running will quickly consume your stamina, and running out of stamina will cause you to be unable to move for a period of time. You can't run and move slowly with your weapon drawn, and you have to make a pose to take a potion. . . Not to mention that you need to drink cold drinks in the desert otherwise you will continue to lose blood. After cutting monsters for a period of time, the blade will become dull and you will be unable to cut. You need to find a place to squat down and sharpen the knife slowly. And all this is based on the fact that the monster's health is so thick that the official doesn't dare to show you its health bar. Its attack is so high that it can kill you with two slaps, and its attack methods are extremely changeable. If it is beaten too much, it will get angry and strengthen its performance. , when the blood is exhausted, he will run away, eat, and sleep to regain blood.

>>>Click to view the "Monster Hunter" series game collection

Caving

Difficulty: Super difficult level design.

If it were just an 8-bit game as it seems, Spelunky would never have become the most classic side-scrolling game, nor would it make this list. It's hard to do procedural level generation this cleverly and expertly – each level is thrilling and almost frantic from start to finish, requiring the player to decide in a split second whether to take risks and win rewards. The game's controls and objectives are very straightforward and easy to understand. However, it will take players several months of hard work to conquer the dense network of traps, traps, and hidden elements. Happily, the fast-paced arcade style is enough to make every playthrough feel unique and fun.

Fighting Ninja Frog

Difficulty: The level design is too clever.

Most of the people who played this game were almost completely wiped out in the third level, and had no chance to see the subsequent levels. The American version also added an anti-human design that if one party dies during a doubles playthrough, the entire game will be over. The story of the game is still centered on Ninja Frog's attempt to crush the Black Queen's conspiracy. In the end, the BOSS is the Black Queen! The ingenuity of the level design makes this game really unparalleled. Of course, it is also rare to be "perverted". Without superhuman patience and skills, it is impossible to pass the level.

I WANNA BE THE GUY

Difficulty: Frustrating jumping and shooting challenges.

I Wanna Be The Guy was a stand-alone game that was extremely difficult before the birth of Cat Leo. This game made most players feel numb when playing it. Generally speaking, they couldn’t pass it without dying thousands of times. In the relatively halcyon days of the early American gaming industry, I Wanna Be The Guy, as a very difficult adventure game, would definitely become the object of cynicism for those who had not played it. Players will experience the process that a young, ignorant child goes through in pursuit of his ideal role. The unpredictable and perfect plot is just part of this endless creativity, and the frustrating jumping and shooting challenges will make you respect the protagonist's kid.

Shadow Tactics: Shogun's Blade

Difficulty: Achievements.

This game is a stealth real-time strategy game with gameplay similar to Allied Suicide Squad. Players need to manage a team and skillfully use the characteristics of the members in the level to complete the level mission. Once discovered during the infiltration process, it is almost a dead end. Players can only choose to sneak in patiently and wait for opportunities to assassinate. How to avoid the AI's sight, what order should be used to kill so as not to be discovered, how to deal with the corpses of villagers on the roadside, and how to use shadow mode to set up character actions are all issues that players need to consider.

Of course, the game's achievement system is even more perverted, such as: clearing the level without killing anyone, killing assassination targets in fancy ways (such as drowning), clearing the level without alarms, and completing tasks within a time limit. They are all achievements designed by the game to increase difficulty. Anyway, I just cleared the normal difficulty once and already felt that my body was hollowed out. As for the highest level of difficulty, it is not suitable for my IQ and operation.

thieves legacy

Difficulty: BOSS, N weeks.

The level setting of "Legacy of Thieves" is not in the form of passing one level to get to the next level. It's a huge castle, and if you die, you have to return to the starting point. If you want to continue, you have to hand over all the money you have to re-enter the castle. Moreover, the descendants generated each time will have various strange genetic characteristics and occupations, making the game have various ever-changing ways to play. The bosses in each area are also existences that make people look up to them. "Legacy of Thieves" is probably the only game that allows you to discover the BOSS 10 minutes after entering the game, and then kill it 6 hours later. And there are N weeks of increasingly difficult games waiting for you to challenge. The game is only suitable for players who are very patient, refuse to admit defeat, and love to explore.

The Binding of Isaac: Rebirth

Difficulty: irregular randomness.

"The Binding of Isaac: Rebirth" is a type of game. The enemies and props in each level of the game will be reconfigured and await the player's arrival, so you never know what is in the next room. The game's punishment mechanism is very harsh. If the character dies in the game, the entire journey is over, and you have to start from the beginning if you want to continue the game. In terms of operation, the game uses a third-person unfixed perspective, so the shooting direction covers the front, rear, left, and right. It is really difficult to move and dodge while also shooting the enemy. For those with disabilities, it takes a certain amount of time to become familiar with the most basic operations. It can be called a difficult "Contra game".

angry leader bee

Difficulty: avoidance.

The "Raging Boss Bee" series is a pyramid work of barrage STG games. This game is designed to extremely improve the basic element of STG "avoiding enemy bullets". The maximum number of enemy bullets on the same screen reaches 245. Those who are afraid of intensive attacks should read the picture carefully. As CAVE's last barrage game, the Dark Bee War in "Angry Bee: The Greatest Rebirth" was first released on the arcade platform in 2011. So far, no record has been broken for this BOSS in arcades. However, there is no need for the strongest boss at all. The previously simple Super Fast and High-density Random Barrages of the Scarlet Bee Battle and the setting that the BOSS is invincible when throwing mines are enough for ordinary players to give up on life.

Starcraft 2

Difficulty: Operation + Awareness + Reaction + Tactics.

If I had to choose the most difficult game, I would definitely choose StarCraft 2 without hesitation. Without an APM (hand speed) of 200, I would not dare to say that I have played StarCraft 2. Without good awareness, it is easy to be attacked by opponents. , there is no sensitive response and it is too late to even cut the screen. A small mistake can wipe out all 200 of your troops in a matter of seconds. It is even more difficult for professional e-sports players. Sometimes, they are manipulated by some mysterious force (poisonous milk) from the East. It can be called a 360-degree difficult game with no blind spots.

Demon Realm Village

Difficulty: It combines all difficulty factors.

The game has been known for its ultra-high difficulty from the beginning, with low HP settings, stiff operating feel, and enemies with agile movements and numerous moves. The most astonishing thing is that it takes two rounds to complete the real level, and if you don't get If you specify a weapon in the second round, you will be forced to return and start over. "Demon World Village" has gathered almost all the elements you want to know about difficulty. It can even be said that it is a perfect fusion of all the difficulties we can usually think of – the protagonist with super thin health, the explosively powerful enemies, and the high level of difficulty. Crazy monster spawning frequency, extremely high monster AI, and no avoidance rules. There can't be any time to stop and think, the tornadoes and all kinds of stabs that always make people speechless… How about, can everyone still have a good time playing the game?

Titan Soul

Difficulty: Every Boss is very creative.

The protagonist can only withstand one attack at any time, which makes us often killed by the boss the moment after the battle begins. Correspondingly, most bosses can also be killed in one hit, which is not very common. However, although in theory a precise shot can defeat most bosses, it is not so easy to figure out where the arrow will go and find the right time to take action.

Advance into the dungeon

Difficulty: avoidance,

"Advance the Dungeon" is a pixel-style game, with completely randomly generated props and maps. Each time you enter the dungeon, there is almost no connection, so it is light. The difference between the concept of this game and the conventional one is that "Advance to the Dungeon" reasonably integrates the elements of barrage shooting into a "dungeon" type. So in this game, you can see barrages all over the sky and the protagonist "ghost animal" flashing around. "Evasion" is the key word of this game, so the difficulty can be imagined.

hotline miami

Difficulties: strategy and rhythm.

Enemies have amazing reactions. If they face you head-on, they will basically react within half a second. Melee weapons are guaranteed to hit. If you use a gun, you will basically die if you are not already moving sideways. Since it's a one-hit kill, you'll often be lying in a pool of blood before you take action, and then "Press R to" will float on the upper right, and pressing the R key will start over.

World Of Warcraft: A Two-handed Ax Transformation Worthy Of Collection, The Third One Still Cannot Be Surpassed

Recommendation 1: Shadow of Sorrow

Transmogrification source: Icecrown Citadel Legendary Quest

Difficulty to obtain: Low

Introduction: The only legendary weapon in the Wrath of the Lich King version. Only warriors, paladins, and death knights can accept the mission. The mission cycle is very long, but you can experience the plot about the Lich King. When you finally get this weapon, it also comes with a Mount and Sylvanas' Music Box.

Hui Hongli believes that the two-handed ax is Shadowmourne's only downfall. According to the plot setting, few death knights use two-handed axes. They mostly use rune swords, which are two-handed swords.

Recommendation 2: Blood Roar

Transmogrification source: Karazhan

Difficulty to obtain: Medium

Introduction: Grom Hellscream's ancestral battle ax. Grom once held this destructive battle ax and chopped down the abyss lord twice. Among them was the sentence: "Orcs will never be slaves unless they eat them." "Wrapping" has become a hot topic among tribal players.

But the orcs didn't know that after drinking the blood of the Abyss Lord, they could be as handsome as Daniel Wu.

Recommendation 3: Dragon Avenger

Transmogrification source: Blackwing Lair

Difficulty to obtain: Medium

Introduction: Even today, the model of the Dragon Avenger is considered a masterpiece, and this weapon is in the same dungeon as the Sword of the Brotherhood and the T2 sets of each profession. Even if you are unlucky this week, you can still get it. This professional T2 set, if you are lucky enough, you can get the Sword of the Brotherhood, which can be said to be a good and economical copy.

Recommendation 4: Razor Ax

Transmogrification source: dropped in the world

Difficulty to obtain: Low

Introduction: There must be no male gamer who is unfamiliar with this blade. Coupled with the wild imagination of the Warcraft designer, this weapon model has no sense of disobedience, and there is still a hint of beauty in it.

The method of obtaining it is also very simple, just buy it from the auction house (the price is affordable).

Recommendation 5: Heavenly Cast Giant Ax

Transformation source: professional manufacturing

Difficulty to obtain: Low

Introduction: The first impression of this ax is that it is a bit Draenei style, with a simple and unpretentious texture. The only drawback is that it is difficult to match the appearance. Of course, it is not difficult to obtain, and you can just buy it from the auction house.

Recommendation 6: Blade of Crazy Darkness

Transmogrification source: Temple of Ahn'Qiraj

Difficulty to obtain: Medium

Introduction: Looking at the flat model, it will easily remind people of the extremely poisonous scorpion. The red and purple color scheme and the details of the bones and flesh make this weapon extremely intimidating. This is exactly the impression given by the Qiraji.

Recommendation 7: Fire Hell Earth Splitting Ax

Transmogrification source: Hellfire Citadel

Difficulty to obtain: Low

Introduction: This weapon is the exclusive weapon of the Burning Legion warriors. In the login interface that has not been changed for many years, the two demon door gods are holding weapons, which has a strong visual impact. The drop rate is also very high, with two drops often occurring at one time.

Of course, if you don’t like this color scheme, you can also get two other color models through the dungeon difficulty.

Recommendation 8: Original Gladiator’s Beheading Ax

Transmogrification source: Ashran Quartermaster

Difficulty to obtain: Low

Introduction: This large ax fully interprets the concept of "a heavy sword without an edge, a heavy sword without craftsmanship." This is also another masterpiece of Blizzard designers since the Burning Expedition version. Overall, the material looks like stone but not stone, and looks like steel but not rigid. , full of impact, recommended for collection.

Recommendation 9: Wuluo·Herald of Fear

Origin of transformation: Throne of Thunder

Difficulty to obtain: Low

Introduction: The color scheme and texture of this weapon will make people unconsciously think that it is made of bronze. Moreover, this weapon comes with lightning special effects, and the ax blades on both sides rotate from time to time, giving people a refreshing feeling.

Recommendation 10: Xinka·Practitioner of Imperial Power

Source of transformation: Yongchun Terrace

Difficulty to obtain: Medium

Introduction: This is a weapon corroded by evil energy. It is extremely aggressive and has a strong visual impact. It is considered a masterpiece among many corroded weapons. The only drawback is that the petite race cannot control it.

Gold Miner Simulator Closed Beta Version

The closed beta version of Gold Miner Simulator is a mobile game where you can play casually at any time. Buying various props can help you catch gold faster. If you get the magic bag, some gold gems will be randomly generated. The swinging hook further tests the participants' operational ability. In subsequent more difficult levels, gold gems can be used to purchase props to assist, but be sure to use them with caution, after all, the total number given is limited.

Game Features of Gold Miner Simulator Closed Beta Version:

1. High degree of restoration. The scene is restored with exquisite picture design, from which you can feel the immersive feeling.

2. Difficulty challenge. Multiple difficulty levels have different difficulty challenges. You will not feel monotonous when you experience it yourself.

3. No experience is required, because many of the operations involved above are simple and easy to use, so you don’t need much experience to master it.

4. Grasp accurately. The hook will still shake during the game. It is still difficult to grasp the gold accurately.

Gameplay of Gold Miner Simulator closed beta version:

1. Blow up the explosives. If you encounter an obstacle, use explosives to blow it up directly. This will make future operations easier.

2. Purchase props. After earning more money, you can use it to purchase props. With the help of props, you can catch gold faster and increase the clearance rate.

3. Gold score. Play as a miner and use a hook to grab gold from the ground. The more gold you collect, the higher your score will be.

4. Limited time mode. Friends who prefer challenges may wish to choose the limited time mode to experience it. Only by completing specific requirements within the specified time can the challenge be considered successful.

World Of Warcraft: A Collectible Shield Transmogrification, The Fourth One Is Out Of Print

Recommendation 1: Endless Winter

Transmogrification source: Icecrown Citadel

Difficulty to obtain: Medium

Introduction: This shield can be obtained in any difficulty in Icecrown Citadel. It is suitable for warriors and paladin players who like death knight style transmogrification. When paired with the undead killer one-handed sword, it can be said to be the most eye-catching existence in the Lich King version at that time. .

Even now, this Endless Winter Shield is still the first choice for many players to transmogrify.

Recommendation 2: Tyrant Shield

Transmogrification source: dropped in the world

Difficulty to obtain: Low

Introduction: The tribe logo is the same as the model mount. The difficulty of obtaining it is very special and simple. You only need to open the auction house to search and buy it. Of course, if you don’t want to spend money to buy it, you can get it by killing the old world mobs (the probability is not low).

Recommendation 3: The First Emperor’s Shield

Transmogrification source: Throne of Thunder (Heroic Difficulty)

Difficulty to obtain: Medium

Introduction: Judging from the shape, the First Emperor's Shield has a Chinese classical aesthetic style. It is royal and luxurious, luxurious but without losing its connotation. It can be said to be the most successful shield designed in the Mists of Pandaria version.Players who like Chinese style should not miss it

Recommendation 4: Imitation Lion’s Heart

Source of illusion: Out of print

Difficulty to obtain: Very high

Introduction: This shield was a free transmogrification equipment given by Blizzard to alliance players when the World of Warcraft movie was released, along with a one-handed sword.

This shield can be regarded as one of the masterpieces in recent years in terms of detail processing and layout design.

Presumably only a small number of Alliance players do not have this shield.

Recommendation 5: Red Dragon Defender

Transmogrification source: Blackwing Lair

Difficulty to obtain: Medium

Introduction: It is not so much a red dragon shape as it is a red lion head shape. It feels a bit unworthy of the name, but from the appearance point of view, this shield is remarkable. It is a pity that it has not been painted in gray and red until today. Get this shield.

Recommendation 6: Barrier of Azzinoth

Transformation source: Dark Temple

Difficulty to obtain: Medium

Introduction: Low-key luxury with connotation, which is the Barrier of Azzinoth. The simple shape may seem simple, but it contains the designer’s unique design, giving people a strong defensive ability. The spikes on the shield also make this The shield has a certain deterrent effect.

Recommendation 7: Sentinel’s Barrier

Transmogrification source: Battle of Darkshore

Difficulty to obtain: Medium

Introduction: A night elf-style shield, very suitable for night elf players to collect. It is not difficult to obtain. You only need to accept the Battle of Darkshore mission every week and you can get it. It is highly recommended for night elf players to collect (this shield is for the Alliance) Exclusive, not available to Horde players).

Recommendation 8: Sun Guard Emblem

Transformation source: Shattered Sun Quartermaster

Difficulty to obtain: Low

Introduction: The Sun Guard shield adopts a helmet-shaped design, which is high-end and classy. To obtain this shield, you only need to reach the level of Exalted with the reputation of Shattered Sun. Generally speaking, it is not difficult to obtain at all, but it takes a certain amount of time to obtain. prestige,

Recommendation 9: Skull of Ruins

Transmogrification source: Naxxramas

Difficulty to obtain: Medium

Introduction: This shield model appeared in the 1960s. Later, with the changes in Naxxramas, this shield was not sentenced to death by the designer like the fallen Ashbringer. Now he has changed his name again. Appears in the player's field of vision. Players who like death knight style transmogrification are recommended to collect it.

Note: The Undead Killer One-Handed Sword is the best choice for the Ruined Skull.

Recommendation 10: Royal Emblem Shield of Lordaeron

Transmogrification source: Purify Stratholme (Heroic Difficulty)

Difficulty to obtain: Low

Introduction: So far, this is the only shield with the logo of the Alliance of Lordaeron, and it is also the only shield suitable for many types of Paladin transmogrifications. Generally speaking, it is not difficult to obtain. It can be obtained in a few days, and it can be returned by the way. You can experience the plot of Alsace massacring the city of Stratholme.

Note: Uther is not a qualified mentor.

The Ten Most Difficult Arcade Games To Beat With One Coin

Generally speaking, if you play the arcade games smoothly, you can basically beat them, such as Dino Fighter, Captain Hook, Sonic Superman, and Punisher. From the arrival of arcade machines in China in the 1980s to the gradual decline of arcade machines in China in the new century, there have been no less than 1,000 various arcade games that have appeared in Chinese game arcades. There are easy arcade games and there are relatively difficult arcade games. Let’s talk about some very difficult arcade games.

1.Da Makai Village

This game becomes more and more difficult as you progress to the later levels, and the last level is simply perverted to the extreme! When Capcom originally designed this game, it was obvious that it was based on the thoughts of many players. The fragile protagonist will die quickly in front of hordes of enemies. The player is unwilling and continues to put in coins, but the difficulty is getting higher and higher, leaving you with nowhere to escape! This is the truly terrifying charm of Daimakai Village!

2. The angry leader bee is revived

How do you feel when you see those word bullets flying all over the screen? The enemy's bullets are coming at you like a downpour, making you dizzy and having stars in your eyes. That terrifying word bullet seems to drag you into hell!

3. City of Riots

This customs clearance game produced by Sega of Japan in 1991 feels extremely stiff! The moves are simple, and being instantly killed by minions is a common occurrence! Not to mention the BOSS battle! So far, I haven't seen any videos of masters clearing the level in one life.

4. Excalibur: Conquering Demons with Excalibur

The martial arts clearance game produced by Taiwan's IGS Company in 2003 is probably the most difficult among four-player cooperative clearance games. BOSS has extremely strong defensive skills. Experts should have beaten this game in one life, but for many players, it is still a very difficult game.

5. Tetris Extremely Hard Edition

Look at this Tetris, do you dare to challenge it? Many times, if you haven't cleared one level yet, the game is over! Because you don’t even have time to remove a layer below, and the top has already reached the top!

6. King of Talents

This airplane game is the most annoying! Not only does the BOSS have extremely strong vitality, but what’s even more fatal is that if you accidentally die, you will have to go back a lot and start again! Originally, you had received a lot of word bombs and saved several bombs, but accidentally all of them were wasted! What makes people want to cry even more is that they have to take a few steps back and start over again! I've played this game several times and I still haven't gotten past the first level!

7.Exotic fighter jets

After the first part of this game came out, all the so-called game masters felt a headache after playing it and sighed: How could there be such a difficult game? If I had seen anyone in the arcade who had cleared the level with just one coin, I am afraid they would have been regarded as extremely masters, masters, masters! As an early arcade game in the 1980s, its difficulty is comparable to that of Daimakai Village.

8. Demonic Front

A shooting game similar to Metal Slug released by Taiwan's IGS Company. Different from the modern gunfight scenes in Metal Slug, the plot of the game is about a planet 20 light years away from the earth, where the invasion of monsters has devastated all life. The story is full of strong magical style. Personally, I think this game is quite difficult, and some BOSS are also very difficult, such as the Magic Eye Octopus and the Magic Spider, which are relatively difficult bosses to defeat.

9.The Way of the Tiger

The game produced by action king Capcom in 1987 should be one of Capcom's early ACT pass series. Its difficulty is also very high. Among the clearance games in the late 1980s, its difficulty was not lower than that of Makai Village. You may no longer be able to find this game today, but the art background of this game still seemed like a lot of effort was put into it at the time.

10.Conqueror

Conqueror is an action-breaking game developed and produced by the people who participated in the production of "Warring States Legacy 3". The game style and operation methods are also very similar to "Warring States Legacy 3". Likewise, it is naturally very good in terms of combos and feel. Both the plot and level design of this game are very close to Warring States Legacy 3. The boldness of the BOSS, the cunning of the soldiers, the coordination of multiple arms, and the design of magic are all… It is commendable. The only depressing thing is its difficulty, which is really very high. Anyway, I didn’t see anyone in the arcade room clear the level with one coin.

Everyone is welcome to join the group to discuss stand-alone games, please add the editor on WeChat (instructions are through the public account)

How Difficult Is The Main Mission In The DNF110 Version?

The 110 version of Dungeon & Fighter is about to be launched. Many friends are not sure whether the main missions in version 110 are difficult or not. Today I will give you an introduction to the difficulty. The following is the specific content.

Introduction to the difficulty of the main quests in the Level 1 version

In the Korean version 110, there are 4 difficulty options in the main mission map.

Difficulty one

dnf22 task_dnf main line task how many levels_dnf25 level main task

The difficulty of the main story is 1. Entry requires 0 reputation points. The dungeon will only drop level 105 fake purple, which is to prepare for the 0-based full-level account. However, percentage occupations require at least one rental weapon to be able to use it. , the solid injury profession relatively does higher damage, and you need at least a set of sacred equipment to easily challenge this level of difficulty.

Difficulty two

dnf22 task_dnf main line task how many levels_dnf25 level main task

The difficulty of the main mission is 2, and the reputation value requirement is 4176. This requirement is the same as the normal difficulty 1 of the white map that is opened after reaching the full level. The copy can drop level 105 ordinary artifacts and equipment, not mythical costumes! The types of dropped materials have increased, and you can obtain unknown crystals that can be exchanged for epics, security enhancement system materials, and gold nuggets that are the core version material.

For damage requirements, a set of level 105 rare equipment given in the main quest or a set of level 100 artifact equipment is completely enough to cope with this difficulty level 2.

Difficulty three

dnf25 level main task_dnf22 task_dnf main line task how many levels_dnf main line How many levels can the task be achieved_dnf25 level main task_dnf22 task

Mainline difficulty 3, the reputation value requirement is 8602, which is the same as difficulty 2 of the full-level white map. This difficulty will start to drop level 105 fixed entry epic equipment, as well as unknown crystals, gold blocks and safety enhancement materials.

dnf22 task_How many levels can the dnf main task be achieved_dnf25 level main task

The difficulty requirement for this one is not high. Players in the national server can basically move brick accounts in seconds. After testing, the blood volume of the lord is only about 580W. For the national server, it is easy to kill in seconds.

Difficulty four

dnf22 task_dnf main line task how many levels_dnf25 level main task

Mainline difficulty 4, the reputation value requirement is 13195, which corresponds to the white map difficulty 3, and the drops are consistent with the mainline difficulty 3. However, the level of epic entries dropped from the dungeon is level 10-30. This is also the mainline recommended for players in the national server. Difficulty chart.

At present, the damage of Snail Blade Shadow is around 700 million, and the time to clear the dungeon is around 1 minute and 50 seconds, which means that players in the Chinese server can easily clear the main map of this difficulty with a brick account.

Summarize

The four difficulties not only correspond to different dungeon drops. The drop rates of difficulty 3 and 3 are the same, but the dropped entries are different. For trumpets, if difficulty 4 cannot be killed instantly, difficulty 3 is still recommended to quickly level up.

A Buttery Masterpiece That Is Difficult To Pass On Normal Difficulty, A Tower Defense Skill

After the event, I still managed to find time to successfully complete the game. Here I would like to say a few words about Anton Fei (the kill requirement +10 history

Back to the topic, this is the ダンジョンズレギオン-Demon King Otome's Body, which was released by the club ルナソフト in August 20 (according to the convention, there is a summary at the end, and the middle content is randomly played)

First prove that I passed the customs

Operational aspects

Left and right mouse buttons (select to exit) WSAD (move perspective)

ZXCVB (corresponds to five skills) 123 (three speeds) Ctrl (skip dialogue)

There's nothing much to say about the plot. It's probably the male protagonist who was hit by a truck when he went out, was summoned from the air to a dungeon in a different world and became a demon king, and finally conquered the world on his royal journey. This is possible (appreciation)

Game content

Since the number of monsters that can be placed between each wave is limited, and the HP of the surviving monsters will be restored to full after each wave, the core of the strategy for the high difficulty of this game is to reduce losses. (I’m not a tower defense guy, don’t call me that)

The four difficulties are easy (really easy), normal (difficult), difficult (very difficult), and purgatory (the developers themselves can’t beat the series). The specific reason why there is no ordinary is based on this paragraph in the original introduction.

The highest level of difficulty, "HELL", will be an extremely high level of difficulty that even developers will find unbearable, and is designed to embarrass players.

And in response to the voice that "the game is difficult even on easy difficulty", this game also has a simple mode that can be easily cleared.

So the ordinary is gone, and the original simple should be ordinary. (But because of this sentence, I may start to investigate other works of this society)

The core of the game is to prevent a large number of enemies from entering the last room. Once this guy is defeated, the game will be over. (Although you can restart from the same day, the save will be lost if something goes wrong)

Of course, there is also a technology tree that is useless (it is said to be useless, but most of them must be ordered)

When the wave starts, you will enter this interface. The hero of justice will move randomly from the bottom left to the top right and fight the monsters along the way. Then you can start to listen to the muffled attack sound effects comparable to the legendary hegemony advertisements, and wait. This wave is over. (This process needs to go through many times)

Summarize

Looking at it purely as a tower defense game, it didn't achieve the effect I wanted. The only differences between the various difficulties were blood volume and attack power, but the realistic sound effects were extremely dull. If you think you are good enough to pass the level, you can consider buying it.

CG is not very reliable. It has static sound effects and dubbing. The total number is 39, which is a lot of difference, but there are many people. However, considering the overall quality, I personally do not recommend it as butter.

Warcraft Pet Battle – "Full Lineage God Of War" Achievement Experience

I opened a new map, Mac'Aree, and finally completed the "Full Lineage God of War" achievement on the second day. Except for a few NPCs, I came to nga for reference at the last moment. I basically studied the play style myself. Let me share some experiences below. Welcome. Discuss, don’t comment if you don’t like it.

Special instructions for the following:

If you are just a helper looking for detailed playing methods of a certain NPC or a certain system to quickly obtain achievements, then thank you very much for clicking on this post and seeing 180 battles here. I don’t think it is necessary to go through the entire detailed process. , this post only focuses on the discussion of combat ideas. Except for some relatively difficult battles, it will basically not give detailed interpretations of combat rounds.

Compared with 7.0’s “full-spectrum dominance”, this time’s “full-spectrum war god” has been significantly improved.

First, there are achievement requirements. Unlike the 15-to-12 selection in 7.0, this time all 18 NPCs must pass.

Second, all single pets, orange quality, with boss buff (50% damage reduction, no more than 35% of health in a single time)

Third, the NPCs in the three pictures each have a unique new skill and two regular skills.

Fourth, there is no need to wait for the npc to refresh, the npc is now permanent

In short, the difficulty is much greater than that of the full-lineage domination. Even the most difficult "Pet Taming Master Frumos" among the full-lineage domination is far less difficult than the average difficulty of the full-lineage God of War. You need to prepare as many unique types as possible, full-level pets, various stones, and a lot of bandages.

Idea preparation

This is what I summarized after finishing the game. I put these before the given lineup for reference by friends who have not completed the achievement.

1. Self-destruction: It is not affected by the boss buff. The damage is based on the maximum health value and can be increased by the sunny weather effect.

2. Life exchange: This skill is actually affected by the leader's buff. Even if one drop of blood is exchanged for full blood, it can only replace 35% of the npc's health. The blood return effect can be affected by the moonlight effect.

3. Black claw + multiple attack skills (although I have never studied the mechanism of this skill in detail, it is indeed effective)

4. Armor-breaking skills: Stampede, Swarming, Hunting Team, Falcon Dragon Siege, etc. Here is an example of damage calculation: 100 basic damage, leader buff reduces damage by 50%, armor-breaking damage increases by 100%, actual Damage received: 100x(1-50%+100%)=150

5. Restrain blood recovery skills: Night, Black Flame, Nightmare, etc. Blood-increasing skills are affected by attack power. The higher the pet's attack power, the more blood the blood-increasing skills will add.

6. First-hand dodge skills: Realm of Nothingness, suspended animation, large damage avoidance skills, such as skill 1 in Antolan Wasteland

7. Speed-changing skills: single target acceleration and deceleration, group acceleration and deceleration. NPCs have high attack speed and fast speed, so they are difficult to fight.

8. Apocalypse skills will trigger the boss buff, but you cannot imitate Frumos.

9. To be added

line-up

Below is the lineup of all NPCs I use:

In order to facilitate analysis, I have introduced a difficulty scoring standard (out of 10 points). The difficulty is roughly based on the following content, as well as a little personal feeling, for reference only.

The basic score is 6 points.

The attribute is restrained +1 point,

The race is restrained +1 point,

1 point for having the only required core pet or lineup

Requires a certain skill sequence +0.5, luck +0.5 points

Little dirty

Location: Krokoun 58.30

Introduction: small animal pet, leader buff, 2114 health, 495 attack, 319 speed

Skill 1: The group will be destroyed after 20 rounds

Skill 2: 257 aquatic damage, increased by 128 each round, up to 772

Skill 3: 309 aquatic damage, each round, lasts for 4 rounds

Special instructions: If a pet can’t stand for a few rounds, it will be a quick victory.

Humanoid: Sprout, Slippery, Predator Hatchling, Difficulty 6

Dragon types: Yu'lon, Fey Dragon Baby, Nightmare Dragon Baby, Difficulty 6

Flying: Snowfeather Hatchling, Claw Hatchling, Blood-Eyed Hatchling, Difficulty 6

Beasts: Skinny Direhorn, Zaozao, Xuen, Difficulty 6

Mechanical: portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Blossoming Ancient Tree, Corrupted Blood x2, Blossoming Bark, Difficulty 7

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: Ghost Shell Crab, Juvenile Giant Mouth Frog, Descendant of Gnassus, Difficulty 6.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: Cow solo, difficulty level 6

Tainted Claw

Location: Krokuun 51.64

Introduction: Small animal pet, leader buff, 1840 blood, 548 attack, 384 speed

Skill 1: The group will be destroyed after 20 rounds

Skill 2: 50% damage reduction for 4 turns

Skill 3: 284 small animal damage in 1-2 hits, 1 more hit if you hit first

Special note: The 50% damage reduction of skill 2 and the 50% damage reduction of boss buff are superpositions based on the additive principle. Only the self-destruction skill is effective during superposition, so the damage-increasing buff must be superimposed before the npc uses skill 2.

Humanoid: Pandaren Monk, nascent spore, slippery, difficulty 7

Dragon type: Yu'lon, Chromanis x2, difficulty 6

Flying: Diremouth Hatchling, Talon Hatchling, Blood-Eyed Hatchling difficulty, difficulty level 6

Beast: Zandalari Shinraider solo, difficulty 6

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Flowery Ancient Tree, Corrupted Blood x2, Difficulty 6

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: Juvenile Giant Mouth Frog x2, full-blooded King Crab, difficulty 7

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 7

Achievement Panda_Achievement Panda_Mystery of Pandaria Dragon Mount

Small animals: cows, banelings, lightning, difficulty 7

poisonous light ray

Location: Krokoun 43.52

Introduction: Flying pet, leader buff, 1997 health, 518 attack, 309 speed

Skill 1: The group will be destroyed after 20 rounds

Skill 2: After 2 rounds, 177 elemental damage per round

3 skills: 484 damage

Special instructions: flying pet, speed 309 after half health

Humanoid: Sprout, Slippery, Predator Hatchling, Difficulty 7.5

Dragon types: Yu'lon, Node Hatchling, Nightmare Hatchling, Difficulty 7

Flying: Diremouth Hatchling, Claw Hatchling, Blood-Eyed Hatchling, Difficulty 6

Beasts: Skinny Direhorn, Zaozao, Xuen, Difficulty 8

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Flowery Ancient Tree, Corrupted Blood x2, Difficulty 6

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: Ghost Shell Crab, Juvenile Giant Mouth Frog, Descendant of Gnassus, Difficulty 6.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: cows, banelings, any, difficulty 7

Xiaoya

Location: Krokuun 40.66

Introduction: small animal pet, leader buff, 1997 health, 518 attack, 328 speed

Skill 1: The group will be destroyed after 20 rounds

Skill 2: 807 beast damage, with bleeding effect, additional 538 beast damage

Skill 3: 269 beast damage, 134 beast damage per round, lasts 5 rounds

Special note: Try to avoid hitting 2 skills when there is dot

Humanoid: Sprout, Slippery, Predator Hatchling, Difficulty 6

Dragon types: Yu'lon, Node Hatchling, Nightmare Hatchling, Difficulty 6

Flying: Diremouth Hatchling, Claw Hatchling, Blood-Eyed Hatchling, Difficulty 6

Beasts: Skinny Direhorn, Zaozao, Xuen, Difficulty 6

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Flowery Ancient Tree, Corrupted Blood x2, Difficulty 6

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: Ghost Shell Crab, Juvenile Giant Mouth Frog, Descendant of Gnassus, Difficulty 6.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: cows, banelings, darkmoon rabbits, difficulty level 8

howl of death

Location: Crookun (30.58 holes)

Introduction: flying pet, leader buff, 2075 blood,

Skill 1: The group will be destroyed after 20 rounds

2 skills: Plague Claws

Skill 3: Lift into the air, causing xxx flying damage.

Special note: Skill 1 is randomly released in rounds 1-3, leaving all 2 skills and 3 skills will not be used.

Humanoid: Legionnaire Murloc, nascent spore, slippery, difficulty 9

Dragon types: Yu'lon, Node Hatchling, Full Attack Void Elf Dragon, Difficulty 7

Flying: Diremouth Hatchling, Claw Hatchling, Blood-Eyed Hatchling, Difficulty 6

Beasts: Zaozao, Xuen, Skinny Direhorn, difficulty 6

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Elements: Flowery Ancient Tree, Corrupted Blood x2, Difficulty 6

Aquatic: Ghost Shell Crab, Juvenile Giant Mouth Frog, Gnassus's Descendant, Difficulty 7

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: cows, banelings, lightning, difficulty 7

Destruction Hoof

Location: Krokoun 67.73

Introduction: Beast pet, leader buff, 1919 health, 533 attack, 384 speed

Skill 1: The group will be destroyed after 20 rounds

Skill 2: Cause 691 small animal damage in the next round

3 skills: 464-696 small animal damage

Special instructions: none

Achievement Panda Dragon Mount_Achievement Panda_Achievement Panda

Humanoid: Sprout, Slippery, Predator Hatchling, Difficulty 7

Dragon types: Yu'lon, Node Hatchling, Nightmare Hatchling, Difficulty 7

Flying: Diremouth Hatchling, Claw Hatchling, Blood-Eyed Hatchling, Difficulty 6

Beasts: Skinny Direhorn, Zaozao, Xuen, Difficulty 7

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Prosperous Ancient Tree, Corrupted Blood x2, Difficulty 6

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: King crab, young giantmouth frog, offspring of Gnassus, difficulty level 7

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 7

Small animals: cows, banelings, lightning, difficulty 7

ear gnawer

Location: Antoran Wasteland

Introduction: Flying pet, leader buff, 1958 health, 525 attack, 309 speed

1 skill, mechanical damage 2725, 3 turns skill, 5 turns CD,

2 skills, 81dot damage, poisoning effect,

3 skills, 381 beast damage, target poisoned, additional 136 elemental damage

Special note: Pay attention to the bonus effects of skills 2 and 3.

Humanoid: Anubisas Doll, Crusher, Any, Difficulty 6

Dragon types: Aspect Dragon Soul, Void Elf Dragon, difficulty 6.5

Flying: Chi-Ji, Talon Hatchling, Diremouth Hatchling, Difficulty 6

Beasts: Ebony Direhorn, Zandalari Shinraider, Xuen, Difficulty 8

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Magic: Horrible slime monster, Mumu, any, difficulty 6

Elements: Jade Flame Spirit, Green Dancer, Activated Small Grain of Sand, Difficulty 7

Aquatic: King Crab, Wave Treader, Son of Gnassus, Difficulty 7

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: lightning, cow, rabbit, difficulty 8

Xiaowuzu

Location: Antoran Wasteland 60.40

Introduction: Undead pet, leader buff, 2114 health, 495 attack, 281 speed

1 skill, mechanical damage 2575, 3 turns skill, 5 turns CD,

2 skills, 309 undead damage, 100% blood-stealing,

3 skills, 515 undead damage

Special instructions: Do not exceed the number of rounds. 309 blood will be returned every 2 rounds.

Humanoid: SS Predator Cub, Slippery, Primary Spore, Difficulty 8

Dragon types: Aspect Dragon Soul, PP Void Elf Dragon, SS Void Elf Dragon, difficulty 8

Flying: Diremouth Hatchling, Gilnean Raven, Snowfeather Hatchling, difficulty 7

Beasts: Evil Nest Spider, Xuen, Zaozao, difficulty 7

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Magic: Nightmare Bell, Mini Soul Slayer, Mumu, Difficulty 7

Elements: Pepper, Blood Red Crystal Cluster, Nightmare Treant, Difficulty 7

Aquatic: The offspring of Gnassus, young giant mouth frog, difficulty 7.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: lightning, cow, rabbit, difficulty 7

gazer

Location: Antoran Wasteland 52.41

Introduction: Magic pet, boss buff, 1801 health, 555 attack, 413 speed

1 skill, mechanical damage 2875, 3 turns skill, 5 turns CD

2 skills, 575 magic damage, 25% slowdown, lasts for 4 rounds, 4 round CD

3 skills, 718 points of human damage, 3 turns of skills, 3 turns of CD

Special Note:

Humanoid: Flayer Hatchling, First Sprout, Slippery, Difficulty 7

Dragon types: Aspect Dragon Soul, Node Whelp, Thunder Whelp, difficulty 8.5

Flying: Snowfeather Hatchling, Diremouth Hatchling, Blood-Eyed Hatchling, Difficulty 7

Beasts: Skinny Direhorn, Zaozao, Xuen, Difficulty 7

Mechanical: portable artillery, black cable bombs, any, difficulty 6

Elements: Peibo, blood-red crystal clusters, activated small grains of sand, difficulty level 8

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: King crab, young giantmouth frog, offspring of Gnassus, difficulty level 7

Achievement Panda Dragon_Achievement Panda_Mystery of Pandaria Dragon Mount

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: lightning, cow, baneling, difficulty 7

chubby

Location: Antoran Wasteland 57.54

Introduction: Small animal pet, 1879 health, 540 attack, 291 speed

Skill 1: Mechanical damage 2800, 3 turns skill, 5 turns CD

Skill 2: 448 undead damage, disease buff lasts for 5 rounds

3 skills: 447-705 undead damage

Special Note:

Humanoid: Flayer cub, nascent spore, slippery, difficulty 8

Dragon type: Aspect Dragon Soul, Cromanis x2, difficulty 7

Flying: Diremouth Hatchling, Blood-Eyed Hatchling, Claw Hatchling, Difficulty 6

Beasts: Ebony Direhorn, Zandalari Shinraider, Xuen, Difficulty 6

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Jade Flame Spirit, Electric Crocodile, Burning Cat, Difficulty 8

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: King crab, young giantmouth frog, offspring of Gnassus, difficulty level 7

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: lightning, cow, baneling, difficulty 6

little thief

Location: Antoran Wasteland 64.66

Introduction: Humanoid pet, leader buff, 2153 health, 488 attack, 263 speed

Skill 1: Mechanical damage 2540, 3 turns skill, 5 turns CD

Skill 2: 381 humanoid damage, 50% slowdown and damage reduction, lasts for 1 round, 1 round cd

3 skills: 508 humanoid damage

Special note: In the eighth round, one pet will be hit by skill 1 for the second time. Pay attention to the deceleration and damage reduction effect of skill 2.

Humanoid: Flayer Hatchling, First Sprout, Slippery, Difficulty 7

Dragon types: Yu'lon, Fey Dragon Baby, Nightmare Dragon Baby, Difficulty 9

Flying: Snowfeather Hatchling, Diremouth Hatchling, Claw Hatchling, Difficulty 6

Beasts: Evil Nest Spider, Zaozao, Xuen, Difficulty 7

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Water Spirit, Corrupted Blood x2, difficulty 6

Magic: Mini Soul Slayer, Mini Hellfire, Mumu Difficulty 6

Aquatic: Ghost Shell Crab, Juvenile Giant Mouth Frog, Descendant of Gnassus, Difficulty 7.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: Twilight Beetle (Apocalypse), Baneling Bug, Darkmoon Rabbit, difficulty 9

Small Xiss

Location: Antoran Wasteland 77.74

Introduction: Mechanical pet, leader buff, 2192 health, 555 attack, 225 speed

Skill 1: Mechanical damage 2875, 3 turns skill, 5 turns CD

2 skills: 345 mechanical, 143 elemental damage per round, lasts 4 rounds

3 skills: 575 mechanical, 200 hit

Special note: This is a mechanical pet that will trick a corpse once.

Humanoid: Flayer cub, nascent spore, slippery, difficulty 7.5

Dragon types: Yu'lon, Fey Dragon Baby, PP Void Elf Dragon, difficulty 7.5

Flying: Snowfeather Hatchling, Diremouth Hatchling, Claw Hatchling, Difficulty 6

Beast: Kovok, Zandalari x2, difficulty 6

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Water Spirit, Corrupted Blood x2, difficulty 6

Magic: Horrible Slime, Mini Hellfire, Mumu, Difficulty 7

Aquatic: Wave Treader, young giantmouth frog, son of Gnassus, difficulty level 7

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: twilight beetle (armor-breaking), cow, baneling, difficulty 7

Shining Wings

Location: Mac'Aree 60.71

Introduction: Flying pet, boss buff, 2036 health, 510 attack, 300 speed

Skill 1: 510 magic damage, forcing the player with the highest HP to appear in the rear row, 2 round CD

Skill 2: 795 flying damage, double target below 25%, 4 round CD

3 skills: 265 points of flying damage under 1-3

Achievement Panda_Achievement Panda_Mystery of Pandaria Dragon Mount

Special note: Note that after half health, the speed is 300

Humanoid: primary spore, slippery, white quality slippery, difficulty 8

Dragon type: Chromanis x3, difficulty 7

Flying: Snowfeather Hatchling, Diremouth Hatchling, Claw Hatchling, Difficulty 6

Beasts: Alpine Lamb, Aggie, Xuen, Difficulty 8

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Sunflower, Corrupted Blood x2, difficulty 6

Magic: Nordrassil elf, full blood Void Abyss Demon, Void Abyss Demon, difficulty 7

Aquatic: Emerald Turtle, Wave Treader, Juvenile Giant Mouth Frog, difficulty 10 (from nga)

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: Spring Rabbit, Guchi's Silkworm Baby, Alvin's Lamb, Difficulty 9

bucky

Location: Mac'Aree 68.44

Introduction: Beast pet, leader buff, 1958 health, 525 attack, 338 speed

Skill 1: 545 magic damage, forcing the player with the highest HP in the back row to appear, 2 round CD

Skill 2: 245 small animal damage, armor breaking in 2 rounds

Skill 3: 272 beast damage plus, 10% of maximum health damage

Special instructions: After the first skill 1, cast skill 2 once, after the second skill 1, cast skill 3 twice, after the third skill 1, cast skill 2 once, and after the fourth skill 1, cast skill 3 twice. Such a cycle

Humanoid: Flayer cub, nascent spore, slippery, difficulty 8

Dragon type: Aspect Dragon Soul, Chromanis x2, difficulty 7

Flying: Snowfeather Hatchling, Diremouth Hatchling, Claw Hatchling, Difficulty 6

Beasts: Deathly Viper, Zaozao, Xuen, Difficulty 7

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Flowery Ancient Tree, Corrupted Blood x2, Difficulty 6

Magic: Mini Soul Slayer, Mini Inferno, Mu Mu, Difficulty 6

Aquatic: King crab, young giant mouth frog, descendant of Gnassus, difficulty 7.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: Darkmoon rabbits, banelings, cows, difficulty 7

shadow beast

Position: Makere 36.54

Introduction: Beast pet, boss buff, 2443 health, 510 attack, 328 speed

Skill 1: 530 magic damage, forcing the person with the highest blood volume in the back row to fight, 2 rounds of CD

2 skills: dodge, 4 turns cd

3 skills: 445-667 beast damage

Special instructions: If the speed is less than 328, you can attack in the 5th and 6th rounds. You must find the gap.

Humanoid: Primary Sprout, Slippery, Taji, Difficulty 10

Dragon type: blue dragon, Chromanis x2, difficulty 8.5

Flying: Diremouth Hatchling, Blood-Eyed Hatchling, Claw Hatchling, Difficulty 6

Beast: Zandalari x3, difficulty 7

Machinery: Portable Artillery, Pandaren Mechanical Dragon, Alarm Robot, Difficulty 8

Elements: Sunflower, Corrupted Blood, Ruby Drops, Difficulty 9.5

Magic: Nordrassil elf, full blood Void Abyss Demon, Void Abyss Demon, difficulty 8.5

Aquatic: Wave Treader, Juvenile Giant Mouth Frog x2, difficulty 9.5

Undead: Evil Soul, Evil Golem, Bloodborne Hatchling, Difficulty 10

Small animals: spring rabbit, cow, baneling, difficulty 8.5

rat rat

Location: Mac'Aree 70.52

Introduction: Small animal pet, leader buff, 1879 health, 540 attack, 375 speed

Skill 1: 560 magic damage, forcing the person with the highest blood volume in the back row to fight, 2 rounds of CD

Skill 2: 25% blood recovery, 3 round CD

Skill 3: 280 small animal damage 1-2 times, one more hit first.

Special note: Skill 2 actually returns 30% of blood.

Humanoid: nascent spore, slippery, Taji, difficulty 8.5

Dragon types: Void Elf Dragon, Eternal Dragon Baby, Amygosa, difficulty 10 (from nga)

Flying: Diremouth Hatchling, Blood-Eyed Hatchling, Claw Hatchling, Difficulty 6

Beast: Skinny Direhorn, Zandalari x2, difficulty 7

Mechanics: Exhibition hall manager, portable artillery, steel star bombs, difficulty level 7

Elements: Corrupted Blood x2, Burning Cat, Difficulty 8

Magic: Mini Soul Slayer, Void Abyss Demon, Mini Hellfire 289 Speed, Difficulty 8

Achievement Panda Dragon Mount_Achievement Panda_Achievement Panda

Aquatic: Juvenile giant mouth frog, stray small shark, golden civet, difficulty 9.5 (from nga)

Undead: Kidd, infected squirrel, infected bear cub, difficulty 7

Small animals: Darkmoon rabbits, banelings, cows, difficulty 7

Marcus

Location: Mac'Aree 74.36

Introduction: Beast pet, boss buff, 2075 health, 505 attack, 347 speed

Skill 1: 523 magic damage, forcing the person with the highest blood volume in the back row to fight, 2 rounds of CD

Skill 2: The speed is reduced by 30%, the next round will cause 150% damage, the buff lasts for 2 rounds, and the CD is 5 rounds.

Skill 3: 444 beast damage, additional 209 beast damage for first mover

Special note: The stealth buff exists for 2 rounds

Humanoid: primary spore, slippery, white quality slippery, difficulty 8

Dragon types: Void Elf Dragon, Eternal Dragon Baby, Amygosa, difficulty 10 (from nga)

Flying: Diremouth Hatchling, Blood-Eyed Hatchling, Claw Hatchling, Difficulty 6

Beast: Zandalari x3, difficulty 7

Mechanics: Iron Star Bomb, Pandaren Mechanical Dragon, Portable Artillery, Difficulty 6

Elements: Sunflower, Corrupted Blood x2, difficulty 6

Magic: Nordrassil elf, full blood Void Abyss Demon, Void Abyss Demon, difficulty 6

Aquatic: Wave Treader, Juvenile Giant Mouth Frog x2, difficulty 8.5

Undead: Kidd, Infected Squirrel, Evil Golem, Difficulty 6

Small animals: Spring Rabbit, Baneling Bug, Darkmoon Rabbit, difficulty level 8

Corrupted Blood of Argus

Location: Mac'Aree 32.32

Introduction: Magic pet, leader buff, 1919 blood, 533 attack and 291 speed

Skill 1: 553 magic damage, forcing the person with the highest blood volume in the back row to fight, 2 rounds of CD

Skill 2: 691 undead damage, 1 round CD

Skill 3: 110 undead, 110 blood recovery, lasts 3 rounds

Special note: The 3-skill dot in the back row will also return about 110 blood each round. The killed pet will immediately eliminate the dot effect, so try to let the remaining blood-stricken pet use 3 skills.

Humanoid: Primary Spore, Slippery x2, Difficulty 9

Dragon type: Yu'lon, wild crimson hatchling x2, difficulty 8

Flying: Diremouth Hatchling, Blood-Eyed Hatchling, Claw Hatchling, Difficulty 6

Beast: Thin Direhorn, Zandalari x2, difficulty 6.5

Machinery: Portable artillery, black cable bombs, steel star bombs, difficulty level 6

Elements: Nightmare Treant, Corrupted Blood x2, difficulty 7

Magic: Mini Hellfire, Void Abyss Demon, Mumu, difficulty 7

Aquatic: Ghost Shell Crab, Juvenile Giant Mouth Frog, Gnassus's Descendant, Difficulty 8

Undead: Kidd, infected squirrel, infected bear cub, difficulty 7

Small animals: spring rabbit, cow, baneling, difficulty 7

Summarize

According to the data statistics in the table (see attachment), it can be seen that the difficulty difference in 10-series battles is still relatively large:

flight,

Because there are 4 falcons (Snowfeather Hatchling, Diremouth Hatchling, Claw Hatchling, and Blood-Eyed Hatchling), they basically sweep all NPCs.

Don't say that Yiqi is invincible. For personal reasons, the poster never uses this kind of thing.

mechanical,

Because there are many self-destructing pets and the characteristics of the mechanical race, the difficulty is relatively low. Recommended: the combination of portable artillery + black rope small bombs + steel star bombs, which can basically sweep most NPCs, Xiaobu's gold coin rain + self-replicating Combination, many bait skill pets, not to list them all here

undead,

Ghastly Kidd + Infected Squirrel + Evil Golem, almost all NPCs can be cleared (only the Shadow Beast is unavailable, giving a high difficulty level), Evil Explosion skills, and HP-increasing NPCs can be dealt with, Setai The percentage blood-sucking skills of Son and Vampire Hatchling have obvious advantages in dealing with single NPCs with high blood volume. Evil Soul has a speed of 337, and there are few high-speed undead pets.

magic,

Having mini Soul Slayer (life exchange), mini Hellfire and Void Abyss Demon (self-destruction), Nordrassil elf's high-speed control, Mumu's first-hand dodge skills, and magical racial traits are also crucial to deal with high-attack NPCs. , the difficulty is also relatively low,

element,

Although the self-exploding Corrupted Blood comes out in a timely manner, since the elements do not have high-speed pets, some battles still require attention to details. The percentage blood-sucking skill of the ruby ​​​​drop has obvious advantages when dealing with a single NPC with high blood volume.

beast,

It feels like there are really few pets available for beasts, such as the Zandalari series (Black Claw + Hunting Team), Zaozao (Prayer, Trample), Xuen (the combination of stealth + moonfire to deal with flying), Direhorn series (first charge, Or trample), evil nest spider (big blood-sucking, basically unable to appear when the npc speed is high), goat's chewing stampede flow

Small animals

Rabbits (including the Dark Moon Rabbit, because the attack power is too low, you can only use dodge transition at high speed, or use Stamping), Twilight Beetle (the only one I have with Apocalypse at full level, the meaning of his existence is Apocalypse), Explosion Insects, the only small animals that self-destruct, cows (running attack + feeding + destruction), chewing Bentaliu (Alvin's lamb, Guchi's silkworm baby), there are indeed very few small animals that can be used. . .

dragon

It can be said that dragons have too many choices, but they are indeed very difficult to fight. The Nightmare Dragon Baby Night + Nightmare, the blood exchange of the Void Elf Dragon (used in both PP and SS), Yu'lon's Blessing of the Gods, Chromanis' armor-breaking energy surge, Blue Dragon and Amygosa's Ice Tomb, the slowdown of the eternal baby dragon, the deflection of the guardian dragon soul, the wild crimson baby dragon (325 speed), the baby dragon (superior to the void elf dragon in health), blood exchange is basically the main idea for dragons to fight NPCs .

aquatic

Ghost Shell Crab's Soul Spike, Juvenile Giant Mouth Frog (the only one that can break armor), Waverider HH (must be at full health, you will know after using it), Scion of Glassers (usually used for harvesting, swallowed whole) , 25% or double), there is also the isolated little shark learned from nga (the only group acceleration), the emerald turtle that adds the final blow to the full-lineage God of War, and the aquatic choice is the fountain surrounding the Wave Treader , the bee pupa of the young giant mouth frog, there is basically no choice of core pets, just fine-tuning according to the NPC situation.

Humanoid

Legionnaire Murloc (the only group block), Taji and Slippery (stamp, tap, tap, tap) are basically the key to the full lineage of God of War. The nascent spores provide 3 rounds of double dot (with Taji and Slippery). ), Predator Cub (deflection, last hit), Corruption Assistant (Ice Tomb + Grinch's Gift), 3 high-damage mechanical skills, humans seem to have just one move, double dot stampede, very Stiff, firmly ranked first in difficulty. .

Guide To Achievements On The Road To Business: Have You Got All The Achievements?

Guide to Achievements on the Road to Business: Have you got all the achievements?

There are a total of 9 business achievements that the gang has experienced, with a total of 65 achievement points. Let me tell you how to complete these achievements. Let’s talk about the names of these 9 achievements.

Success in business

Shenwu Business Road Achievements Guide: Have you got all the achievements?

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Strategy for Running Business Achievements

There are a total of 9 business achievements that the gang has experienced, with a total of 65 achievement points. Let me tell you how to complete these achievements. Let’s talk about the names of these 9 achievements:

"Who should I choose today" 5-point difficulty coefficient: ☆

"Business Celebrities" 10-point difficulty coefficient: ★

"Shocking" 10-point difficulty coefficient: ★★★☆

"Breathtaking" 5-point difficulty coefficient: ★★☆

"Real Estate Tycoon" 5-point difficulty coefficient: ★★★☆

"The Way to Make Money" 10-point difficulty coefficient: ★★★★☆

The road to business

"Business Legend" 5-point difficulty coefficient: ★★★★

"Ultimate Reversal" 10-point difficulty coefficient: ★★★☆

"Farewell? Once is Enough" 5-point difficulty coefficient: ★★★★★

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Let’s talk about the first one in order.

"Who should I choose today?" This is very simple. Just follow the prompts and complete 10 times of business for each character. After each character completes 10 times, the character's name will turn green. Just complete it 60 times. Difficulty level☆

"Business Celebrity" can be obtained by completing the business journey 100 times. Difficulty level: ★

The road to business

"Jingwei Tianren" Complete the business road mission within 20 rounds. That is to say, reaching 24W within 20 rounds is a little difficult. First, check whether there are many high-level buildings at the beginning. If there are many high-level buildings, it is suitable for this achievement. The first point is to seize as much land as possible, especially high-level and adjacent buildings. The wishful dice given at the beginning will be used in the store if the high-end buildings are far away from you. Try to buy some land purchase cards, stay cards, roadblock cards, turtle cards, tax inspection cards, wishful thinking cards, etc. The ones given at the beginning are useless. All cards are sold. Start occupying the territory and occupy two adjacent high-level buildings as much as possible. Such benefits will be compounded. There is only one place on the road to business with three connected buildings. If it is a high-level building, you must try your best to capture it first, and then use stay cards, turtle cards, and roadblock cards to force the opponent to stop on it. Make your funds meet the requirements as soon as possible. If there are no high-level buildings among the three, try to occupy the other two adjacent high-level buildings. This achievement depends on some luck. It can be completed with a smooth start. If you don't get off to a good start, do other achievements. Difficulty level: ★★★☆

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"Amazing" Defeat all opponents within 40 rounds. This achievement can be done just like "Jingwei Tianren", and the difficulty of completing the task is much lower. Just click "Continue Game" after completing the task, and bankrupt all opponents. Generally, if you complete "Jingwei Tianren" and continue the game, you should complete this task. Difficulty level: ★★☆

The road to business

"Real Estate Tycoon" takes over all the land in one business trip. This task is to occupy as much land as possible regardless of the level of the building, and it also needs to save enough ingots. Go to the store and buy a land purchase card. Don't upgrade your land. That would bankrupt them all and there would be no way to finish it. Try to keep your total assets from being number one. The less the better without going bankrupt. Don’t worry, the more land you have, the more natural assets you will have later on. This may also lead to the achievement of "Ultimate Reversal". In this way, there will be only one opponent left and everyone else will go bankrupt, and this opponent's total assets must be large. The most important thing is to buy land purchase cards later. Secondly, you need to buy cards to ensure that the other party does not go bankrupt. First, buy alliance cards, and secondly, buy seizure cards (seize your own buildings), stay cards, frame-up cards, etc. The two large buildings need to be replaced by low-level ones or parks. The land purchase card must be used in conjunction with the land exchange card. Use your own land to exchange your opponent's land for your purchase. If you are lucky, this achievement is easy to get. Difficulty level: ★★★☆

"The Way to Make Money" defeated all opponents, and the total assets exceeded 65W. The difficulty level of this achievement is relatively high. The most important thing is to keep everyone from going bankrupt and to buy lottery tickets. Because winning the lottery once is 50,000, the total assets given by the system are 55,000 at the beginning. In theory, no matter who wins the lottery twice, the total assets will reach 65,000. However, during the process, purchasing land, upgrading buildings, etc. consumes funds, and the system will replenish funds from time to time, and the normal consumption will be replenished to everyone. So try to win as many lottery tickets as possible. The second is to let everyone try to stay in two places where unexpected events occur. It's the one marked with the '!' icon, and the one at the top. Because those two places can trigger events that increase funds. That way you'll have more money. It doesn’t have to be yourself, it’s the same for others to trigger it, because you have to defeat them in the end. All their funds are yours. The most useful cards for this task are roadblock cards, stay cards, turtle cards, etc. Control yourself and your opponents to stay in those places where you are increasing your bankroll. The total assets exceed 65W, defeat them as soon as possible. Because there are also events that may trigger a reduction in funding. Difficulty level: ★★★★☆

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"Business Legend" defeated all opponents with a total capital of less than 25W. This task is exactly the opposite of the "How to Make Money" above. Don't buy lottery tickets, but try to trigger special events. As a reminder, if you have too many cards, it is best not to trigger the ones with the "!" symbol, because he may Allow yourself to have half as many cards. To trigger the top one, it may reduce the funds. Don't let yourself have any deposits at the beginning. Just go to a bank marked with "Yuanbao" and withdraw all the money. In that case, you will not be given bonuses and taxes will be deducted. This also means that you should keep yourself from being in the first place, that is, you should not let yourself become the one with the most funds. If it is the most, we must ensure that there is at least one opponent left, and do not let him go bankrupt. We must control it well. Whoever has more funds will be able to trigger events and pay more taxes.

The road to business

There is also the need to build houses and keep all houses at level three, because it will cost more than 10,000 cash to get level three to level four. To upgrade to level four, you need to buy cards that lower the level of the building, such as demolition cards, demon cards, monster cards, etc. , turn him into level three, and use the stay card, Ruyi Sieve, and Roadblock card for better results. In other words, spend money as much as possible to prevent the opponent's building from being upgraded to the highest level. The same goes for large plots of land, it's easier to waste cash on large plots of land if you have enough stay and demolition cards. If there is only one opponent left, you must have good cards and blocked cards. Don't let your opponent go bankrupt, and protect yourself from going bankrupt. Both of you try not to give each other money, just spend it on upgrading your house. Keep 1-2 free cards when necessary to prevent yourself from going bankrupt. This will make the funds less and less. Difficulty level: ★★★★

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In "Ultimate Reversal", when the total capital is less than 1W, the final reversal defeats all opponents. For this task, you must first control the amount of land you own. It should not be too much, preferably 2-3 buildings, which should be of high level and not too close. This is to facilitate your reversal later. If the house is too close, you may not be able to see it, and there are blind spots that are difficult to control. Cards must be stored well. 2-3 free cards (the most important) are too small to ensure that you don't go bankrupt. Land purchase cards are used to control funds. Stay cards, roadblock cards, turtle cards, etc. are used to control opponents later. Once you save it, you can freely consume other people's land. When you have very little money, be optimistic about the price index. The higher the price index, the more expensive the construction of the same level will be. Remember the cash deducted by other people when they passed by the land last time. If the price remains unchanged, you can spend it. If you have less than 1W, you must immediately reverse it, seize other people's land, and control others to consume your own land to achieve reversal. Difficulty level: ★★★☆

The road to business

"Farewell? Once is Enough" forces 3 opponents to go bankrupt in the same round. This mainly depends on luck, keeping yourself in the first place, and keeping your opponent's funds as consistent as possible. Keep enough land for yourself, save various control cards, and control 3 opponents to go bankrupt in the same round at the last moment. Difficulty level: ★★★★★

Highlights Of The Puppy Game

Puppies is a smart tablet game that brings fun to the family by waking up the pet puppies in the game and playing with friends around them. It has a relaxing and interesting story mode that allows children to better explore the game, learn sequential thinking, a more realistic collection experience, and rich means of expression, as well as a glorious celebration animation, allowing children to become more mature in endless fun. charming.

Features of Puppy Puppy Game

1. First of all, the graphics of the game are very beautiful, and the protagonist is a cute puppy.

2. The content of the Puppy Puzzle game is puzzle tasks, and each level has a different difficulty level.

3. Players need to adjust the difficulty of the puzzles according to the difficulty to complete the challenges of the game.

Highlights of the Puppy Game

1. Puzzle puzzles are essentially based on pictures, and each picture is a beautiful and moving theme painting.

2. As you continue to challenge and unlock new levels, you can appreciate world-famous paintings from all over the world and different periods.

3. This also allows players to fully appreciate the charm and artistic knowledge of different cultures.

How to play the Puppy Game

1. The gameplay of Puzzle Puppy is very simple. Just combine each puzzle piece with the same shape into a complete picture.

2. The biggest difficulty of the area is that the names or outlines are similar, and players have strong observation skills.

3. Carefully distinguish similar puzzle pieces, allowing players to get mental exercise in the game.

A brief review by the editor of Pinpin Puppy

Overall, the Puppy Puzzle puzzle game is very suitable for players of a wide range of ages to exercise their thinking, observation and perseverance. Whether you are entertaining yourself or looking for a relaxing way to relax, I believe this game will be a satisfactory choice for you.