"Saloman Snake"
At the end of May 1985, a flight shooting game called "Space Cruiser" was released on arcades. The Chinese name is "Space Cruiser".
Maybe when this game is said so fiercely, many players will be stunned, but when it comes to "Saraman Snake", you must know that players who have played these two games on the red and white consoles will also be able to see that the two games are indeed There are many similarities, so let’s just talk about them today.
Don't worry, everyone. When we talk about "Salomander", we will probably talk about games such as "Green Legion" later. Let's start with Soul Sand Red Green, which is the well-known old four.
old four cassette
The bond between a father and his child is not a belt!Please use the handle to convey love
Soul Sand Red Green, this is what everyone called the top four when I was a kid. I think everyone knows these four games by heart. They are "Contra", "Saloman Snake", "Red Fortress" and "Green Corps". 》.
When I was playing the first Famicom games, it was not difficult to find a small problem, that is, many of the characters in the games were very cartoon-like. The ones my parents loved to take us to watch were "Tunnel Warfare", "Mine Warfare" and "Southern China". "Northern War", the children watch "Saint Seiya" and "Dinosaur Express" every day.
As a result, on the Famicom, we played games such as "Mappy" (Cat and Mouse), "Nuts & Milk" (Love Shack), and "Three Little Pigs"… The author has a heroic heart And the ambition to win every battle! There is nowhere to put it…
Furthermore, what about the bond between father and child? You can't use the belt, you have to use the handle. In many games, one person plays first and the other plays second, which is really speechless! For example, a father who played for half an hour and was still safe and a son who couldn't defeat two or three soldiers.
A certain pirate dealer probably felt the same way, so he thought of it and made four war-themed double-player games into a four-in-one combined card. This could solve the problem of fathers and children, and also solve the problem of fathers and children. The problem of heroic dreams. Of course, it is necessary to sell it more expensively. After all, the gameplay was really high at the time, and the children and fathers were naturally happy. And then it became famous as the top four of Soul Sand Red and Green.
In this way, this is also a pirate with a brain…
So, if you want to tell me why "Super Mario Bros." is not considered the top four, or why "" (Cuban Warrior) and "Ikari 3" (Rage 3) are not included in the cartridge, I can only tell you, This is such a fun thing to do.
As for "Contra" among the top four, I won't talk much about it. I also wrote about the eight underwater levels before. What about "Red Fortress"? The author has really played through it several times seriously, but it is full of green soldiers. At first, I always thought this game was "Green Corps". As for the "Green Corps" that suffered a thousand cuts, a friend always said that he discovered a secret underground passage, but I couldn't even pass the first level! In the end, we had no choice but to let it go. We can actually talk about it later.
Let’s get down to business, the opening poem is here to serve. Next, let’s talk about the trivial things about “Saloman Serpent”.
The work that was replaced after the failure of "Radar Scope"…
"Radar Scope" is a blessing in disguise! STG was once a king too
This type of game actually has a name, called STG, which means Game. Before the wave of beat-'em-up action games, this type was the mainstay of arcades. You mean eating beans? I guess you are pretty awesome…
Where can we talk about this STG? I won’t talk about the ancient ones, let’s start with “Space Invaders”. This arcade game was released by Japan's Taito Company in 1978. It became popular in arcade halls as soon as it was launched. How can I describe this game? Let me tell you below.
space invaders
Namco was also making arcade games at the time, and after thinking about it, we had to follow suit, so in 1979, they launched "Little Bee" (Little Bee). The reason why it was called Little Bee was also because of the use of The enemy shape is based on insects. Rumor has it that the name was chosen by a player from Taiwan.
The two games are very similar, so if you know how Little Bee plays, Space Invaders will be pretty much the same.
Unexpectedly, this game was also popular among players. Nintendo, who were still elementary school students, and Xiao Ren, decided to make a profit by making a shooting arcade game.
So at the end of 1979, "Radar Scope" was released! Nintendo is very smart. Although it is not fundamentally different from "Space Invaders" and "Space Invaders", they created a pseudo-3D, pseudo-stereoscopic game. There is a grid at the bottom. The enemies are smaller at the far end and get bigger as you go down. The visual effects seem to be pretty good, and the player acceptance in Japan is also acceptable, but the game has received a cold reception in North America. You have to think about it, there are so many games of this type, and when there is another one, everyone is not as excited as before. Is this normal? Is it similar? Of course, bad luck is also a reason, and the result is naturally a lot of arcade PCBs left in the warehouse.
bad luck? Destiny is still so crazy, and an unexpected failure allowed Shigeru Miyamoto to create Mario, Nintendo's signature character… Even the original "Donkey Kong" shocked the arcades, but I won't talk about it here. Ah, the author has talked about this story of Shigeru Miyamoto before. If you are interested, please read it and give me more clicks.
From "" to ""!The birth of a classic
In those few years, shooting games were like this anyway. However, with the continuous advancement of arcade graphics technology, the previous games with no scene concept seemed a bit crude.
This also includes "", which was made in 1981. Although it is a horizontal scroller, the relatively rough graphics are still flawed. However, some of the concepts in this game can still see a little bit of potential.
"Space Cruiser" was originally developed as "Space Cruiser". However, because the scenes of each level are different and independent, the weapon upgrade system has also been greatly improved, which makes the game itself completely reborn. The important thing is , so beautiful. Therefore, I thought that it would be meaningless to call it "" again, so it would be better to choose a new name.
After some consideration, the name "" was born. Although the word means sword, in the game, it is actually the name of a planet… For the sake of unification, we will continue to use the Chinese name "Space Cruiser" Bar.
space cruiser
The side-scrolling scene presentation, the upgrade system of eating upgrade items to gain energy, and even the magical sub-machine all made "Space Cruiser" a smash hit at the time. We only know that this game was popular at the time. It is indeed popular, but the specific sales volume cannot be verified. If any readers can find relevant sales data, I would be very grateful.
Next, the production team began to develop the sequel. They planned to change the display mode of the scene to alternate between horizontal and vertical, and allow two people to share the screen, etc. I don’t know if they have tasted the sweetness of changing the name. This work also did not use it. The name of "Space Cruiser" was changed to a new name: "Saloman Snake" ().
"Salomancer" was first released on the arcade platform on July 4, 1986. The Famicom version we are familiar with was released on September 25, 1987. It was actually a sequel to "Space Cruiser" On March 24, 1988, "Space Cruiser 2: Gopher's Ambition" was launched in the arcade, and at the end of the same year it was launched in the red and white console.
If you are interested in shooting games, the author still highly recommends "Space Cruiser 2: Gopher's Ambition".
Saloman snake
Code and "Saloman Snake"!Do you remember up, down, left, right, left, and right BA?
Speaking of which, porting from arcade machines to Famicom is not only Nintendo's strategy, but also the same. Kazuhisa Hashimoto ( ) is the person in charge of the "Space Cruiser" project. However, because arcade games are generally difficult, Hashimoto Kazuhisa was unable to rely on three lives to pass the level during the testing phase. The author suspects that he may not even be able to pass the first level… After all, the purpose of arcade games is to be abnormally difficult. If it is not difficult, you can just throw in more coins. ah.
Do you think Hashimoto Kazuku has stopped recruiting? Programmers can change the world, but they can’t change this little airplane? As long as you press up, down, left, left, and right BA during the pause, you can obtain all the upgrade devices. Hashimoto Kazuhisa himself made a backdoor command. What makes the author a little puzzled is that he didn't adjust his life more, hahaha.
As the game's release date approached, Hashimoto Kazuhisa seemed to have forgotten about this, and he did not delete this instruction in the end. I don’t know if one of my own people leaked it or if a player had a whim, but in short, this instruction was discovered. Unexpectedly, many colleagues found this very interesting, and later games also used this command as a cheat code, such as the 30 lives in "Contra" and "Salomander" (US version), etc.
After development, this instruction also has a cool name, called Code! Many film and television works also use this gag.
Saloman snake
In fact, for our domestic players, the reputation of "Salomander" far exceeds that of "Space Cruiser". It has many levels, can be played in doubles, and has a lot of bosses. At that time, it was considered an absolutely good game. , after all, the names of the top four are not called for nothing.
The story told in "Salomanthus" is quite interesting. At first, there was a monster named Zelos in the universe. He would eat planets when he had nothing to do… until this monster threatened the two planets Latis and Latis. There was no way, and the fighter jets on the two planets Join forces to kill this monster inside Zelos. Unexpectedly, there are many monsters from other planets in this monster's body…
There is actually another point worth mentioning, that is, we just mentioned the secret. If you want to adjust 30 lives, you must use the American version. If you are playing the Japanese version, you can only fight with 3 lives. It is said that this version You can bring an extra handset, but for those with poor hands… having an extra handset is of no use!
The upgrade of Salamander is actually also very unique. I quite like the circle gun. As for the last scenes of fast passage, when I was a child and didn't know where to go safely, I also had to survive and survive, just relying on my luck. support.
The ending of the Japanese version of Salamander
Although I am very happy when talking about the Famicom and old games, I am a little lonely because it is now difficult to find anyone willing to play double games with me.
The progress of society will inevitably bring about an acceleration of the pace of life, and the growth of age will inevitably bring more responsibilities. It is true that childhood cannot be returned. This is normal, so there is no need for you to blame yourself. Although you may not be what you like now, you are still the hard-working and responsible self, that's all.
If you can take some time off from your busy schedule to play these classic NES games, it would be quite interesting sometimes… If you are willing, I will continue to talk about other classic NES games with you. See you next time.