Although the hero Rambo is not often used in pub games, as a veteran AP top laner hero, due to his small number of natural enemies and explosive output, he is particularly popular on the field. As a standard teamfighting top laner, Rambo just needs to ensure normal development and participate in teamfights. Once the barbecue stall mode with explosive output starts, the opponent can only choose GG.
Compared with it, Jace and Kenan's playing rate is slightly lower. Why is Rambo so popular in the World Championship? The two most important points are: (1) He has powerful AOE skills and (2) his ultimate move can divide the formation. As long as the ultimate move is used well in a team battle, the probability of winning the team battle is quite high.
Advantages of top laner Rambo:
(1) Has the ability to restrain all melee top laners: Rambo's Q skill is an AOE skill, and its CD cools down very quickly. Therefore, it is very strong when facing off against those melee heroes. When laning, Rambo can constantly use Q skills to consume the opponent's health. When the opponent's health is low, he can communicate with our jungler and ask him to GANK.
In terms of retaining people, Rambo's ability to retain people is also very good. If our jungler comes to GANK, we can first use the E skill to slow down the opponent's movement speed. If the E skill fails to hit, we can also use the ultimate move to block the enemy's movement and prevent the opponent from escaping. In this case, the success rate of GANK can be said to be almost 100%.
(2) Possessing super battlefield segmentation skills: Rambo’s ultimate move can almost be said to exist for team battles. Whether a Rambo plays well depends on how well he releases his ultimate move. During team battles, if the enemy's C position can be separated from the front row, the chance of winning the team battle will be greatly improved.
And Rambo's ultimate move is also a skill with high AOE damage. If a C position is standing on the ultimate move of a well-developed Rambo, it may only take two or three seconds for the remaining health to be exhausted.
So how to play such a powerful hero well? Now I will introduce the gameplay and outfit ideas of top laner Rambo.
Runes & Talents & Equipment
runes
Red spell penetration*9 Yellow fixed armor*9 Blue fixed magic resistance*9 Essence magic power*3
The red band spell penetration is to cooperate with Rambo's spell penetration equipment in the later stage, so that Rambo's damage will be higher.
talent
The purpose of the Touch of Deathfire is to make Rambo more powerful in the early laning. Rambo is not like a hero like Riven Swordsman who has a high burst in the early stage. It uses skills to consume the opponent's health little by little, and finally Just killed it. So I think Touch of Deathfire is the most suitable talent for Rambo.
Equipment recommendations
As a starting outfit, I recommend everyone to use Dolan's Shield, because in the current pub game, most people will use heroes like Sword Girl Riven with a high early burst. Therefore, using this in the early stage can prevent Rambo from being easily killed by the opponent's output when facing heroes with higher bursts. After all, Rambo is still weak when his equipment is not up in the early stage, so using this in the early stage can ensure that Rambo can develop with peace of mind.
Penetrating equipment is very important for Rambo, so the magic shoes and mask should come out first as much as possible. With these two pieces of equipment, Rambo's output will undergo a qualitative change.
Although Rambo is a top laner who deals damage, he still needs to have some health. After all, he plays a front-row position in the team, so it is necessary to absorb some damage. Therefore, the ice staff can not only support Rambo's health, but also greatly improve Rambo's ability to retain people. Once it's stuck, you basically can't run away.
Since Rambo has the W skill, he doesn't need much defensive equipment. The health points brought by the mask and the health points of the ice staff are enough together.
If you are facing a long-distance consumption hero like Gnar, then I suggest going out of Central Asia first. Although the laning output is a little weaker in the early stage, it guarantees that you will not be suppressed by Gnar all the time. After all, Rambo is He is the kind of hero who needs development.
In the later stages, after the Magic Penetration Rod came out, Rambo's output could be said to be devastating. So when Rambo's three pieces of penetrating equipment come out, Rambo's most powerful wave will be at this time, so you have to fight in groups quickly!
Top laner Rambo’s laning tips
(1) The reason why Rambo’s operation coefficient is so high is because of Rambo’s passive skills. The key for a player to play well is to be able to control Rambo's temperature state when facing the line to ensure that the output is maximized. Therefore, when laning, try to keep the state in the yellow-warm state as much as possible, which will be better in terms of blood consumption.
If the opposing hero wants to come up with hard steel, then use the red temperature state to deal with it. Although Rambo cannot release skills in the red temperature state, his basic attack is greatly strengthened. So don't think that Red Temperature Rambo is weak. As long as you properly combine your skills, use Red Temperature Q, and use high-damage basic attacks, it's often easy to successfully counter-kill your opponent.
(2) In the early laning, try not to let your opponent press the line. If your opponent's line pressing ability is too strong, you can communicate with our jungler and ask him to help you push the line out. The reason why Rambo is so afraid of being pushed out of the line is that it is very difficult for Rambo to hit the line with his tower attack, so if he is constantly being pushed out of the line by the opponent, Rambo's development will be greatly hindered.
(3) The deceleration effect of Rambo's E skill can be superimposed, so in order to make the opponent take enough damage from Rambo's ultimate move, you can use the E skill to slow down first, and then use the second E skill to slow down again. If the second time The E skill also hits, so throw the big move decisively. If the opponent doesn't flash in this situation, he's basically suffered enough damage from your ultimate move.
Teamfight ideas
During team fights, Rambo has to be very careful about his positioning. After all, I am not a very tanky hero myself, so I have to avoid being killed instantly by the opponent's concentrated fire. If you are instantly killed by the opponent's concentrated fire, even if you release the ultimate move before death, the effect will not be much better.
Since Rambo's ultimate move is far away, in team battles, we can use his ultimate move to start the team first and divide the enemy's team battle formation, allowing us to kill the enemy's key heroes and bring victory to the team.
The hero Rambo is most afraid of encountering in laning
If you encounter Gnar when laning, this will undoubtedly be the most uncomfortable thing for Rambo. Gnar's ability to press the line gave Rambo a headache, and the long-distance consumption also made Rambo very uncomfortable.
Summary: Rambo can be said to be a team-fighting top laner, and the ultra-long-distance release of his ultimate is his strongest point. So hurry up and practice this hero well, then rising points will not be a dream!