List Of The 30 Most Difficult Stand-alone Games In History And Enjoy The Pleasure Of Being Tortured!

Games were originally intended to bring entertainment to people, but with the development of games, the difficulty of the games has also increased. Some players like relaxed and casual games, while others like to challenge difficult games and enjoy the thrill of finally completing a level after being tortured countless times! The editor has taken stock of the most difficult stand-alone games in history. Come and see which of these games you have played!

Devil May Cry 4

Difficulty: DMD difficulty is worth challenging!

Every group fight with the enemy is equivalent to a BOSS battle, and it is really a hearty fight. In DMD difficulty, the enemy has many more mini-BOSSs. For example, Fire Wolf, Ice Wolf, and Shield Girl (the kind that can shield themselves and enemies) are quite disgusting. The double circular saw is difficult. Of course, soldiers such as the Little Chainsaw Man and Tyrant are often spawned, as well as the Double Sword Man. The fighting was really exciting, and I had to die N times every time I fought with the soldiers, but the BOSS fight was actually a little easier. Moreover, all the enemies are as if they have been beaten to death. They are resistant to attack and have a high desire to attack. The enemies have more moves and their attack power is increased. One word: cool.

Doom 4

Difficulty: The highest difficulty level is so abnormal that even developers kneel down

Shooting, jumping, punching and kicking at close range in various small places. The battle in DOOM is not unparalleled, but has a certain degree of strategy. You must always pay attention to whether you have been dumped by the enemy, and you must avoid the fatal attacks from which direction. , whether close to the enemy should trigger execution to obtain resources. All these require you to think about which position is safer to run to and what weapon to use to fight back. These "thinkings" may sound easy, but the biggest challenge and gameplay point of the game is that it does not allow players any time to think. They rely entirely on experience and intuition. When they pick up a gun, they just run around and shoot fiercely.

League of Legends Doomsday Man-Machine

Difficulty: Even defense towers cannot protect you.

In the doomsday man-machine mode, the computer's skills will be greatly enhanced, but your own skills will not change in any way. Players cannot dismantle enemy defense towers or enter the enemy jungle. The R skill of the Wireless Teemo Demon appears in the enemy jungle. The lineup must be combined to pass this abnormal mode! The most powerful thing about the doomsday man-machine is that he is very brave, very brave, and very brave to jump over the tower to kill. Don't expect the defense tower to give you too much protection.

Sniper Elite 4

Difficulty: Too many collectibles!

Some of the collection elements in this game are on soldiers, such as suicide notes, and some are too far away. In the past, many enemies had to be killed to collect them, but after killing the enemies, the order of collection has been disrupted. During the collection process, if they are discovered, they will fall into surrounded. Moreover, the highest difficulty of "Sniper Elite 4" does not have assisted aiming, does not have a mini map, and cannot be saved.

blue

Difficulty: too low fault tolerance rate!

The wall climbing in "Celeste" is often very purposeful and functional. If you don't find where to go next in a short period of time, the character's physical strength bar will become empty, and you will be unable to continue climbing, and you will have to fall into the abyss. fate. If you don't play the game according to the clearance ideas designed by the producer, the character you control will 100% die halfway through the jump. The requirements in this aspect are even accurate to the millisecond level. Where you move the mechanism to take off and when you sprint after jumping are strictly restricted by the game design.

salt and shelter

Difficulty: Difficulty of platform jumping +9999.

The space to dodge against the boss is too small, and the boss will kill you with just one combo. Because of various jumps, there are many places where you will fall to death if you are not careful, and the alien spirits after falling to death are even more obstacles. The extra long parkour, there is no shelter, you can endure it; when you are done with the parkour, go to the right and do the jumping music, then go to the left, it's coming, it's coming, it's a mythical beast, a grass mud horse that will shock the world and weep ghosts and gods. If you touch it, you will die. There are three mobs with zero error tolerance.

tide

Difficulties: Rigid design and arrangement.

The excellent sound and picture production level of "Xi" gives players the illusion that the above is attributed to "difficulty" rather than "badness". The soles of the protagonist's shoes were tarred, making all the levels involving delicate operations miserable. Even in the air, this lag was not alleviated much. The requirements for aerial positioning are very strict.

dead cells

Difficulty: An unstoppable and joyful journey to death.

A very exquisite work, the operation is smooth and the fault tolerance rate is very low. The settings of monsters and the connection of skills are also very deep. The rhythm of the game is tight. Once you play it, your palms will be sweaty. It is so exciting that you cannot relax during the whole process. , one careless move, the game is over. Sometimes even if the nerves are tense but the hands are not, the result will be the same. As soon as I took it down, I felt so good that I wanted to try it again.

Ori and the Blind Forest

Difficulty: Low fault tolerance rate.

On the surface, the difficulty is gradual. Players can unlock 9 active skills through plot guidance. However, these skills only increase the fault tolerance rate to a certain extent to a very limited extent, and the game will not become inherently simpler because of this. The real enemy is not the monsters that refresh repeatedly, but the thorns, stingers and various instant-death traps that can be seen everywhere in the scene. Even if you learn all the skills, you can't avoid wasting all your efforts due to handicap. A small mistake can make a few minutes of your efforts in vain. There is only one way to successfully pass "Ori and the Blind Forest" – concentrate on avoiding mistakes.

Super Meat Boy

Difficulty: level design.

This is a traditional platform-type 2D layout action game with unique creativity and very high difficulty. You will die almost every few seconds. Players will play the role of a meaty thing and independently break through various cleverly designed traps and torture devices. It can be said to be a fast-paced, high-difficulty multi-platform soup-filled game.

geometry dash

Difficulty: sense of rhythm.

Its fast pace will make you scream with excitement in frustration, and this emotion will make you return to its arms again and again. The difficulty of the game is so high that it is impossible to see directly that this game is positioned as just a casual game. ;The gameplay and difficulty of the game are just like the name. It is really difficult to successfully pass the level, but because of this, it is very playable.

cuphead

Difficulty: Complex monster and projectile determination.

The difficulty of the game is mainly reflected in the complex determination of monsters and projectiles. Whether it is a level or a boss battle, the game has been constantly refreshing monsters and projectiles to force players to move. However, due to scene capacity and performance limitations, there is actually very little space for players to move around. The judgment of projectiles in the game is also very strict, even to the point of harshness. Even the halo outside the projectile will cause damage to the character as long as it touches the edge. The precise judgment range is exchanged for the same precise operating feel. Players will basically not be accidentally injured as long as they avoid it reasonably. However, the originally small space of the game is already crowded with dense projectiles and monsters. The moving speed and frequency of the upper projectiles are too fast, and the judgment range is strict. If the player cannot strictly find the rhythm with the backboard, there is basically only a dead end.

"Dark Souls" series

Difficulty: AI.

The "Dark Soul" series of games has always been famous for its difficulty. The mobs in the game are just as difficult to defeat as the bosses in other games. Automatic saving is no longer enough here. You must develop a good habit of taking a step at a time to save a file. . Otherwise, you may be killed by enemies of various "intelligent types" all the time. In this game, death is your good friend. A trap, unfavorable terrain, and hateful enemies can bring you back to where you started. Of course, the difficulty is naturally accompanied by the great pleasure after passing the level. Therefore, the ultra-high difficulty, which is enough to exclude most casual players, has become the core competitiveness of the Soul series.

>>>Click to view the "Dark Souls" series game collection

Nioh

Difficulty: Operation.

As a hardcore action game, the fun of the game is hidden in the extreme difficulty and danger, and only those players who want to find satisfaction in overcoming severe challenges can appreciate its full fun. There are no mobs here waiting for you to harvest, and every boss is enough to dissuade a large number of unprepared players. For ordinary players, the recommended levels on the levels are simply fake. If the equipment and level are not much higher than the recommended levels, you can just go pick up the corpses. The game's most distinctive "Canshin system" is simply tailor-made for players who show off their skills. If you use Canshin well, you can play with the BOSS's greedy damage and restore a certain amount of energy. For many newbies, this system is of no use at all, and it is just convenient for taking drugs!

"Rockman" series

Difficulties: extremely difficult level design and individual perverted bosses.

The Mega Man series undoubtedly represents the amazing creativity of Capcom in the 1980s. The non-linear level process, excellent character scene modeling, beautiful game soundtrack, and consistently excellent operating feel and weapon replacement system are undoubtedly. In the editor's opinion, the Mega Man series is the 5A masterpiece of the year, and there are no more No praise is exaggerated.

>>>Click to view the "Mega Man" series game collection

turtledove

Difficulty: Not only do you need to dodge bullets and shoot down enemies of the same color to get high scores, you also need to eat bullets, absorb barrages of the same color to increase energy, and leave yourself a "ultimate move" to protect yourself.

In the game world of "Ikaruga", there are only two colors of bullets: black and white. If the aircraft and the bullet are of the same color, you can absorb and accumulate resources. If you use a different-colored aircraft to knock down the enemy, you can get 1.5 times the score. Such a simple but not simple design greatly lowers the threshold for newcomers to get started. The gameplay is clear at a glance, but it also has full depth. Experts can use color changes to shoot accurately.

"Ikaruga" does not follow the inherent pattern of this type of mainstream STG. Instead, after absorbing bullets of the same color, the energy gauge is accumulated, thereby releasing a wider range of attacks, temporarily relieving the pressure of too many enemies on the same screen.

Ninja Gaiden 2

Difficulty: attack rhythm!

The difficulty of the Ninja Dragon series is reflected in the AI ​​of the monsters. The enemy will attack fiercely when your attack is frozen, and will also take defense to wait for counterattacks or the cooperation of other monsters. The most important thing is that each monster has its own killing ability. Killing skills, such as bombs sticking to the face and bayonets piercing the body, if you are not careful, a soldier may kill half of your life with just one skill! This shows how difficult the Ninja Dragon series is!

"Monster Hunter" series

Difficulty: details.

Attacking and running will quickly consume your stamina, and running out of stamina will cause you to be unable to move for a period of time. You can't run and move slowly with your weapon drawn, and you have to make a pose to take a potion. . . Not to mention that you need to drink cold drinks in the desert otherwise you will continue to lose blood. After cutting monsters for a period of time, the blade will become dull and you will be unable to cut. You need to find a place to squat down and sharpen the knife slowly. And all this is based on the fact that the monster's health is so thick that the official doesn't dare to show you its health bar. Its attack is so high that it can kill you with two slaps, and its attack methods are extremely changeable. If it is beaten too much, it will get angry and strengthen its performance. , when the blood is exhausted, he will run away, eat, and sleep to regain blood.

>>>Click to view the "Monster Hunter" series game collection

Caving

Difficulty: Super difficult level design.

If it were just an 8-bit game as it seems, Spelunky would never have become the most classic side-scrolling game, nor would it make this list. It's hard to do procedural level generation this cleverly and expertly – each level is thrilling and almost frantic from start to finish, requiring the player to decide in a split second whether to take risks and win rewards. The game's controls and objectives are very straightforward and easy to understand. However, it will take players several months of hard work to conquer the dense network of traps, traps, and hidden elements. Happily, the fast-paced arcade style is enough to make every playthrough feel unique and fun.

Fighting Ninja Frog

Difficulty: The level design is too clever.

Most of the people who played this game were almost completely wiped out in the third level, and had no chance to see the subsequent levels. The American version also added an anti-human design that if one party dies during a doubles playthrough, the entire game will be over. The story of the game is still centered on Ninja Frog's attempt to crush the Black Queen's conspiracy. In the end, the BOSS is the Black Queen! The ingenuity of the level design makes this game really unparalleled. Of course, it is also rare to be "perverted". Without superhuman patience and skills, it is impossible to pass the level.

I WANNA BE THE GUY

Difficulty: Frustrating jumping and shooting challenges.

I Wanna Be The Guy was a stand-alone game that was extremely difficult before the birth of Cat Leo. This game made most players feel numb when playing it. Generally speaking, they couldn’t pass it without dying thousands of times. In the relatively halcyon days of the early American gaming industry, I Wanna Be The Guy, as a very difficult adventure game, would definitely become the object of cynicism for those who had not played it. Players will experience the process that a young, ignorant child goes through in pursuit of his ideal role. The unpredictable and perfect plot is just part of this endless creativity, and the frustrating jumping and shooting challenges will make you respect the protagonist's kid.

Shadow Tactics: Shogun's Blade

Difficulty: Achievements.

This game is a stealth real-time strategy game with gameplay similar to Allied Suicide Squad. Players need to manage a team and skillfully use the characteristics of the members in the level to complete the level mission. Once discovered during the infiltration process, it is almost a dead end. Players can only choose to sneak in patiently and wait for opportunities to assassinate. How to avoid the AI's sight, what order should be used to kill so as not to be discovered, how to deal with the corpses of villagers on the roadside, and how to use shadow mode to set up character actions are all issues that players need to consider.

Of course, the game's achievement system is even more perverted, such as: clearing the level without killing anyone, killing assassination targets in fancy ways (such as drowning), clearing the level without alarms, and completing tasks within a time limit. They are all achievements designed by the game to increase difficulty. Anyway, I just cleared the normal difficulty once and already felt that my body was hollowed out. As for the highest level of difficulty, it is not suitable for my IQ and operation.

thieves legacy

Difficulty: BOSS, N weeks.

The level setting of "Legacy of Thieves" is not in the form of passing one level to get to the next level. It's a huge castle, and if you die, you have to return to the starting point. If you want to continue, you have to hand over all the money you have to re-enter the castle. Moreover, the descendants generated each time will have various strange genetic characteristics and occupations, making the game have various ever-changing ways to play. The bosses in each area are also existences that make people look up to them. "Legacy of Thieves" is probably the only game that allows you to discover the BOSS 10 minutes after entering the game, and then kill it 6 hours later. And there are N weeks of increasingly difficult games waiting for you to challenge. The game is only suitable for players who are very patient, refuse to admit defeat, and love to explore.

The Binding of Isaac: Rebirth

Difficulty: irregular randomness.

"The Binding of Isaac: Rebirth" is a type of game. The enemies and props in each level of the game will be reconfigured and await the player's arrival, so you never know what is in the next room. The game's punishment mechanism is very harsh. If the character dies in the game, the entire journey is over, and you have to start from the beginning if you want to continue the game. In terms of operation, the game uses a third-person unfixed perspective, so the shooting direction covers the front, rear, left, and right. It is really difficult to move and dodge while also shooting the enemy. For those with disabilities, it takes a certain amount of time to become familiar with the most basic operations. It can be called a difficult "Contra game".

angry leader bee

Difficulty: avoidance.

The "Raging Boss Bee" series is a pyramid work of barrage STG games. This game is designed to extremely improve the basic element of STG "avoiding enemy bullets". The maximum number of enemy bullets on the same screen reaches 245. Those who are afraid of intensive attacks should read the picture carefully. As CAVE's last barrage game, the Dark Bee War in "Angry Bee: The Greatest Rebirth" was first released on the arcade platform in 2011. So far, no record has been broken for this BOSS in arcades. However, there is no need for the strongest boss at all. The previously simple Super Fast and High-density Random Barrages of the Scarlet Bee Battle and the setting that the BOSS is invincible when throwing mines are enough for ordinary players to give up on life.

Starcraft 2

Difficulty: Operation + Awareness + Reaction + Tactics.

If I had to choose the most difficult game, I would definitely choose StarCraft 2 without hesitation. Without an APM (hand speed) of 200, I would not dare to say that I have played StarCraft 2. Without good awareness, it is easy to be attacked by opponents. , there is no sensitive response and it is too late to even cut the screen. A small mistake can wipe out all 200 of your troops in a matter of seconds. It is even more difficult for professional e-sports players. Sometimes, they are manipulated by some mysterious force (poisonous milk) from the East. It can be called a 360-degree difficult game with no blind spots.

Demon Realm Village

Difficulty: It combines all difficulty factors.

The game has been known for its ultra-high difficulty from the beginning, with low HP settings, stiff operating feel, and enemies with agile movements and numerous moves. The most astonishing thing is that it takes two rounds to complete the real level, and if you don't get If you specify a weapon in the second round, you will be forced to return and start over. "Demon World Village" has gathered almost all the elements you want to know about difficulty. It can even be said that it is a perfect fusion of all the difficulties we can usually think of – the protagonist with super thin health, the explosively powerful enemies, and the high level of difficulty. Crazy monster spawning frequency, extremely high monster AI, and no avoidance rules. There can't be any time to stop and think, the tornadoes and all kinds of stabs that always make people speechless… How about, can everyone still have a good time playing the game?

Titan Soul

Difficulty: Every Boss is very creative.

The protagonist can only withstand one attack at any time, which makes us often killed by the boss the moment after the battle begins. Correspondingly, most bosses can also be killed in one hit, which is not very common. However, although in theory a precise shot can defeat most bosses, it is not so easy to figure out where the arrow will go and find the right time to take action.

Advance into the dungeon

Difficulty: avoidance,

"Advance the Dungeon" is a pixel-style game, with completely randomly generated props and maps. Each time you enter the dungeon, there is almost no connection, so it is light. The difference between the concept of this game and the conventional one is that "Advance to the Dungeon" reasonably integrates the elements of barrage shooting into a "dungeon" type. So in this game, you can see barrages all over the sky and the protagonist "ghost animal" flashing around. "Evasion" is the key word of this game, so the difficulty can be imagined.

hotline miami

Difficulties: strategy and rhythm.

Enemies have amazing reactions. If they face you head-on, they will basically react within half a second. Melee weapons are guaranteed to hit. If you use a gun, you will basically die if you are not already moving sideways. Since it's a one-hit kill, you'll often be lying in a pool of blood before you take action, and then "Press R to" will float on the upper right, and pressing the R key will start over.

Leave a Reply

Your email address will not be published. Required fields are marked *