Navigation for this article:
The 2013 National E-Sports Television League (G League for short) kicked off grandly, and NetEase’s “Three Kingdoms of Heroes” became the only Chinese-style competitive game selected into the G League’s official competition. With a Chinese competitive style, "Heroes of the Three Kingdoms" has repeatedly entered major domestic and foreign e-sports events and has become a key competition event, defending the quality and glory of Chinese e-sports games. The reason is that it is forged by strength.
"Three Kingdoms of Heroes" was selected as an official G League project
Compare competitive attributes to create a unique Three Kingdoms competition
"Heroes of the Three Kingdoms" is the first country-style competition. Behind the extremely meticulous details of the Three Kingdoms are in-depth considerations of competitiveness and numerical balance. In "Three Kingdoms of Heroes", competitiveness is not simply a data contest. The development team added punishment and compensation mechanisms for the unique skills of heroes. Taking Zhuge Liang, the hero of "Three Kingdoms of Heroes" as an example, Zhuge Liang's skills (Bagua Array, Gate of Life and Death) ) The damage after performing a series of moves is very high, which is its advantage, but the game accordingly imposes a penalty on the positioning of the hero – no control skills, which makes Zhuge Liang's damage output must be based on avoiding the enemy's advance. The requirements for positioning skills and timing have been greatly improved; another example is Xiahou Dun. Xiahou Dun's skills have a short range and are commonly known as "short hands", but he has rush and deceleration skills. Proper use can create space for his personal output, thus making his PVP value Get balanced. The skill mechanism and even the size of the model affect every battle during the game.
The values and skills of each hero in "Three Kingdoms of Heroes" have been strictly set
500 million times of simulated actual combat create the most realistic and fair competition
In order to strive for the balance of heroes and game values in the game, "Three Kingdoms of Heroes" has gone through 500 million simulated balance tests. Five professional e-sports players have been specially invited to participate in the balance tests full-time. Player feedback received every week is reviewed by dedicated personnel. Compile and report, and balance adjustments to hero skills and game values with each update. In order to balance the heroes in the game, "Heroes of the Three Kingdoms" not only adjusts the skill positioning of hundreds of Three Kingdoms heroes and updates them regularly every week, but the matching in the game will also be based on the "accurate matching" system to achieve matching. Accuracy prevents "pits" from appearing and gives players the fairest competitive experience.
"Heroes of the Three Kingdoms" underwent 500 million simulated confrontation tests during the production process
"Heroes of the Three Kingdoms" game scene
A strong R&D team restores the most authentic style of the Three Kingdoms
Compared with MOBA games of the same category, "Heroes of the Three Kingdoms" is even more perfect in character modeling and restoring the epic scenes of the Three Kingdoms. The heroic demeanor of nearly a hundred famous Three Kingdoms generals, such as Huang Zhong and his heroic warriors, Zhang Fei and his brave warriors who conquered the world, and Kong Ming's Bagua formation, are perfectly interpreted in the game "Heroes of the Three Kingdoms". Not only that, in order to restore the battlefield of the Three Kingdoms in the most realistic way, the development team of "Heroes of the Three Kingdoms" conducted an in-depth study of the historical facts of the Three Kingdoms. In addition to hiring archaeologists from Peking University to participate in research and development work in terms of manpower, in terms of specific product design, as large as the game The base construction in the game, down to the bonfires blowing in the wind on the battlefield, have been highly restored to the style of the Three Kingdoms era, striving to give players a sense of time travel.
"Heroes of the Three Kingdoms" pure Chinese style: Guan Yu's model in the game
The Top of China’s Competitive Glory is highly praised by domestic and foreign e-sports masters
As early as June this year, "Heroes of the Three Kingdoms" became the first Chinese competitive game to be selected for the World E-sports Masters (WGT). With its excellent game quality and competitive elements, it has been highly recognized by the world's top e-sports players SKY and "The competitiveness and fun of this game exceeded my expectations, which made me feel bright. I quickly fell in love with "Three Kingdoms of Heroes"." The world-renowned Beast King commented.
SKY talks about "Three Kingdoms of Heroes"
The e-sports masters of "Heroes of the Three Kingdoms" are far more than these. Interstellar world champion F91, IG tactical core PDD, DotA great Dionysian and other e-sports talents have also been stationed in "Heroes of the Three Kingdoms" for a long time. The game was selected into an international e-sports competition and officially established as a project. International e-sports masters affirmed it, and domestic masters joined the game one after another. It can be said that it is unprecedented in the history of Chinese sports.
In this year-end e-sports event, the G League added the "Three Kingdoms of Heroes", which is still in the testing stage, as an official event for the first time, which undoubtedly confirms the rapid rise of national style sports. As the leader of national style sports, "Heroes of the Three Kingdoms" has attracted much attention in this G League. The presence of famous e-sports teams such as "Royal Club" will make the game more exciting. Players may wish to look forward to this "national competition". What an uproar the wind will cause!
Navigation for this article:
The 2013 National E-Sports Television League (G League for short) kicked off grandly, and NetEase’s “Three Kingdoms of Heroes” became the only Chinese-style competitive game selected into the G League’s official competition. With a Chinese competitive style, "Heroes of the Three Kingdoms" has repeatedly entered major domestic and foreign e-sports events and has become a key competition event, defending the quality and glory of Chinese e-sports games. The reason is that it is forged by strength.
"Three Kingdoms of Heroes" was selected as an official G League project
Compare competitive attributes to create a unique Three Kingdoms competition
"Heroes of the Three Kingdoms" is the first country-style competition. Behind the extremely meticulous details of the Three Kingdoms are in-depth considerations of competitiveness and numerical balance. In "Three Kingdoms of Heroes", competitiveness is not simply a data contest. The development team added punishment and compensation mechanisms for the unique skills of heroes. Taking Zhuge Liang, the hero of "Three Kingdoms of Heroes" as an example, Zhuge Liang's skills (Bagua Array, Gate of Life and Death) ) The damage after performing a series of moves is very high, which is its advantage, but the game accordingly imposes a penalty on the positioning of the hero – no control skills, which makes Zhuge Liang's damage output must be based on avoiding the enemy's advance. The requirements for positioning skills and timing have been greatly improved; another example is Xiahou Dun. Xiahou Dun's skills have a short range and are commonly known as "short hands", but he has rush and deceleration skills. Proper use can create space for his personal output, thus making his PVP value Get balanced. The skill mechanism and even the size of the model affect every battle during the game.
The values and skills of each hero in "Three Kingdoms of Heroes" have been strictly set
500 million times of simulated actual combat create the most realistic and fair competition
In order to strive for the balance of heroes and game values in the game, "Three Kingdoms of Heroes" has gone through 500 million simulated balance tests. Five professional e-sports players have been specially invited to participate in the balance tests full-time. Player feedback received every week is reviewed by dedicated personnel. Compile and report, and balance adjustments to hero skills and game values with each update. In order to balance the heroes in the game, "Heroes of the Three Kingdoms" not only adjusts the skill positioning of hundreds of Three Kingdoms heroes and updates them regularly every week, but the matching in the game will also be based on the "accurate matching" system to achieve matching. Accuracy prevents "pits" from appearing and gives players the fairest competitive experience.
"Heroes of the Three Kingdoms" underwent 500 million simulated confrontation tests during the production process
Navigation for this article:
"Heroes of the Three Kingdoms" game scene
A strong R&D team restores the most authentic style of the Three Kingdoms
Compared with MOBA games of the same category, "Heroes of the Three Kingdoms" is even more perfect in character modeling and restoring the epic scenes of the Three Kingdoms. The heroic demeanor of nearly a hundred famous Three Kingdoms generals, such as Huang Zhong and his heroic warriors, Zhang Fei and his brave warriors who conquered the world, and Kong Ming's Bagua formation, are perfectly interpreted in the game "Heroes of the Three Kingdoms". Not only that, in order to restore the battlefield of the Three Kingdoms in the most realistic way, the development team of "Heroes of the Three Kingdoms" conducted in-depth research on the historical facts of the Three Kingdoms. In addition to hiring archaeologists from Peking University to participate in research and development work in terms of manpower, in terms of specific product design, it ranges from games to The base construction in the game, down to the bonfires blowing in the wind on the battlefield, have been highly restored to the style of the Three Kingdoms era, striving to give players a sense of time travel.
"Heroes of the Three Kingdoms" pure Chinese style: Guan Yu's model in the game
The Top of China’s Competitive Glory is highly praised by domestic and foreign e-sports masters
As early as June this year, "Heroes of the Three Kingdoms" became the first Chinese competitive game to be selected for the World E-sports Masters (WGT). With its excellent game quality and competitive elements, it has been highly recognized by the world's top e-sports players SKY and "The competitiveness and fun of this game exceeded my expectations, which made me feel bright. I quickly fell in love with "Three Kingdoms of Heroes"." The world-renowned Beast King commented.
SKY talks about "Three Kingdoms of Heroes"
The e-sports masters of "Heroes of the Three Kingdoms" are far more than these. Interstellar world champion F91, IG tactical core PDD, DotA great Dionysian and other e-sports talents have also been stationed in "Heroes of the Three Kingdoms" for a long time. The game was selected into an international e-sports competition and officially established as a project. International e-sports masters affirmed it, and domestic masters joined the game one after another. It can be said that it is unprecedented in the history of Chinese sports.
In this year-end e-sports event, the G League added the "Three Kingdoms of Heroes", which is still in the testing stage, as an official event for the first time, which undoubtedly confirms the rapid rise of national style sports. As the leader of national style sports, "Heroes of the Three Kingdoms" has attracted much attention in this G League. The presence of famous e-sports teams such as "Royal Club" will make the game more exciting. Players may wish to look forward to this "national competition". What an uproar the wind will cause!