Warriors Orochi Z Character Guide (Warriors Orochi Z All Character Guide Experience)

Warriors Orochi Z Character Guide (Warrior Orochi Z All Characters Guide and Warriors Orochi Z All Characters and How to Play), I will bring you a detailed introduction to Warriors Orochi Z Character Guide (Warriors Orochi Z All Characters Guide and Warriors Orochi Z All Characters and How to Play). You can read it, I hope this Warriors Orochi Z character guide (Warrior Orochi Z all character guide experience, Musou Orochi Z all character gameplay) can bring you reference value.

Warriors Orochi Z all character guide experience

illustrate

The generals in Orochi are divided into three categories. They are: power type, skill type, and speed type. In general: the force type comes with its own rigid body, the skill type comes with its own sky-breaking, and the speed type comes with its own flying dragon.

Force-type general: comes with a rigid body and cannot be interrupted by normal attacks when attacking. R1 skills are all unparalleled moves with high consumption and power. With the support, the power type becomes even more powerful, making it the strongest type of Orochi Z.

Skill-type generals: Can use unparalleled EXC skills. The method of use is to replace the original charging key with pressing the R1 key. For example, EXC3 is Square + Square + R1. The EXC skill is fast and has strong attack power. There is a move called Rk skill which is completely different from Ck skill, it is called EX skill or SP skill, usually R1. It comes with Potian that can be stacked with weapons, and the damage bonus is 40%. It is useless (the first generation has a 90% bonus). It is only that small, so it is better to use ice. The skill type was particularly strong in Generation 1, so it is normal for it to be significantly weakened in Z.

Speed-type general: can jump twice, and is invincible during the double jump. It can be used to rush on the road, or to find the captain Qingyuan Za. It comes with a flying dragon. During normal attacks and charged attacks, you can use jump or R1 skills to cancel the stun attack. It has two special skills, the activation methods are R1 and LR1, most of which do not consume Musou, and can be used to cancel the stiffness like a flying dragon. Orochi Z has the support of teammates, so the speed-type generals can also carry it (the first generation has no support, so the speed-type is particularly weak). The characteristic of fast generals is their flexibility. If they are not beaten, they can grease their feet and run away. They should use RHR style more often. There is a conflict between tempered tenacity and support. You have to choose one of the two.

Rating (limited configuration):

SS: Super strength, brainless and extreme difficulty (especially 5 stars of extreme difficulty). Representatives: Lu Bu, Sanzang, Sun Wukong.

S; Strong strength, low technical content, easy and difficult to overdo. Representatives: Zhao Yun, Xiao Qiao, Yukimura Sanada.

A: It is very powerful and requires certain skills to easily overcome the extreme difficulties. Representatives: Galaxia, Ma Chao, Cao Pi, Zhou Tai.

B: The strength is medium to high. It requires relatively high skills to easily overcome the extreme difficulty. Representatives: Taishi Ci, Xu Chu, Dao Ji.

C: The strength is medium. It can’t be easy or too difficult at the beginning. Representatives: Guan Ping, Zhuge Liang, Ishida Mitsunari.

D: The strength is weak, and it is difficult to go too far. Representatives: Takeda Shingen, Benkei.

E: The strength is very low, and it’s difficult to go too far. Representative: Imagawa Yoshimoto.

Note: Evaluated from the standpoint of an average player. In order to increase the levels of the Warriors Orochi Z character guide and balance the number of people at each level, I made some reasonable deviations. It is judged from the perspective of restricted configuration (see the end for details). Why should we limit the configuration first and then evaluate it? Because if there is no limit, the difficulty of Orochi Z is too weak. Except for Niu Gui and Jinchuan, anyone who is familiar with the game can easily overdo the difficulty and mow the grass, so the rating is meaningless. Then, the criteria are based on comprehensive conditions such as single combat, group killing, Qingyuan Zazai, land reclamation, popularity, operational difficulty, and personal subjective preferences. If you don’t like it, just ignore it. If you take it too seriously, you’ll lose! If you don’t agree with some of the reviews, limit your configuration and try Five-Star Difficulty. Although ratings can easily cause controversy, it is still of great reference significance for novices to quickly understand the approximate strength of characters and better choose military commanders to open up wasteland.

Example: After configuring restrictions, if you are faced with an attack by 5-10 generals at the same time, the one you can play casually and pass casually is SS, and the one you can guarantee through serious play is S.

Orochi Z game review: Many of the playing methods of Orochi 1 and Return are no longer applicable to Orochi Z. The number of miscellaneous soldiers in this game is two or three times that of the previous two games, so the ability to kill in groups has become very important. Many of my configurations and playing methods focus on group killing. There is no need to pursue instant kills of famous players. It is enough to be able to kill the public in an instant. There is also no need to pursue unlimited connections. Many infinite connection playing methods are difficult to operate or not safe enough, so I gave up on them. . The increasingly popular JC type (such as Zhou Tai and Zhao Yun) is a high-tech style of play. In Orochi Z, it is mainly for entertainment and viewing purposes, and is not very practical. The power of EXC skills/SP skills is weakened, the consumption is increased, and the uses are reduced.

Configuration of life-absorbing: It is not necessary to form a team to challenge. Most of my characters do not have life-absorbing. If you want to play single-player challenge safely, you can use life-absorbing instead of Brave, Breaking Heaven or Ultimate Intent. In fact, single-player challenges are inherently challenging, and you don't need to bend or strengthen your defense to be truly difficult.

Usage of thunder: Since it can expand the attack range and increase the damage by 10%, there is no reason not to use it, but the side effect is that it affects some combos, such as C5. Purely using thunder: Generally used for continuous attribute attacks or instant kill type generals.

Usage of Yan: It is suitable for generals who attack in the air for a long time, and has little effect on blowing away with a single click.

Usage of ice: Suitable for generals without combo skills. It is not very useful against one person. In fact, the whiteboard weapon is fine against one person, but it is too useful when facing 3 or more generals at the same time. There is a high chance that at least one of them will be frozen. The result of freezing is often from robbery to death. Some effect skills are effective for ice and clones: in essence, those effect skills coexist with effects and strikes. For example, Guan Ping's C3, only those who are hit by the knife can be frozen, but the aperture cannot freeze people.

EXC skill clone: ​​effective, but it is just much faster and does more damage than C skill. Therefore, in the first generation, the gameplay of absorbing life, reducing consumption, and then using EXC skills instead of C skills throughout the process has become less practical. What's more, in Orochi Z, the item drop rate is low, and the EXC skill consumes a lot of unparalleled skills. For most characters, after equipping most characters with life absorption, rejuvenation, consumption reduction, unparalleled increase, and unparalleled recovery, it is not enough to replace the C skill with the full EXC skill.

Release Wushuang: In Orochi, the damage of Wushuang is far inferior to the C skill, it is just used to save lives. Once you have the support, save the EXC skills.

Infinite Company: Most of Musou Orochi's Infinite Company is based on speed and thunder. Musou Orochi Z has many soldiers and is smart. Infinite Company is not very safe, so I rarely use it. Sword type C3 unlimited continuous meeting with Liu Bei.

Immediate C skills: unique to Warring States generals, C1 rides the horse to shake the ground; C4 has unique moves; C2 and C3, some generals have special moves, and some do not. For example, Galaxia: C1 horse kick; C2 flame; C3 bomb; C4 front palm wind.

Comparison of Warring States generals and Three Kingdoms generals: Don't say silly things like glory favoring Warring States generals. Although it is understandable that the Japanese prefer Warring States generals, in fact the strengths of both sides are relatively balanced. The first generation of Three Kingdoms generals are too strong. There are many rogue C1 Dang, C2 Party, and the god-level Guan Ping. It is normal for this generation to weaken the Three Kingdoms generals. The generals of the Three Kingdoms mostly have strike skills with a small aperture range; the generals of the Warring States Period have more effect skills and are easier to use. What they hate the most is that both effect skills and strike skills are available. They are nondescript and difficult to configure. Classify the mythical YY characters into the Three Kingdoms and the Warring States Period according to C skills, and count the number of people with various levels of strength, and you will know whether the balance is imbalanced. The generals in the Three Kingdoms category follow the path of common prosperity, while the gap between the rich and the poor in the Warring States category is huge. In the VS mode, due to the Sengoku Wushuang Wuyang, most generals have defense-breaking skills and have an overwhelming advantage.

Attention! Overview of moves: In summary, I won’t be too wordy when analyzing moves. There may be minor errors in whether all C skills have attributes due to the heavy workload, but non-main skills have little relevance. The most important thing is to practice it yourself!

Generals of the Three Kingdoms, C skills can reach C6: C1 personalized moves, no attributes; C2 aerial skills, no attributes; C3 continuous attack, [Ranger first] can be added times, the strike skill is a gas stunt, and the effect skill is a stun skill , has attributes; C4 flying skill, has attributes; C5 range air effect skill, has attributes; C6 personality move, has attributes. Some generals have multiple C skills. It is necessary to distinguish between multiple moves of one skill and multiple moves of one skill: Xiahou Dun’s C6 does not need to press the charge button to add, it is one move and two moves; Zhou Yu’s C4-3 needs to press the charge button to add, so it is one move. The third level of skills.

There are two types of generals during the Warring States Period.

Normal attack type, C skill can reach C8; C1, unique move, no attribute; C2 aerial skill, no attribute; C3 air stunt or daze skill, cannot be added times, no attribute; C4 flying skill, has attribute; C5 range The air-lifting effect skill has attributes; the C6 personalized move has attributes; the C7 piercing skill or throwing skill has attributes; the C8 personalized move has attributes. A small number of C skills have multiple levels, such as Ashi's C4-3.

Special attack type, C skill can reach C4, each C skill has 3 stages, press the charge button to add: C1, personalized move, the first stage has no attributes, the others have attributes; C2 aerial skill, the first stage has no attributes , others have attributes; C3 individual moves have a small to medium range, and most of them have attributes; C4 flying skills with a larger range, most of them have attributes; a few special attack generals have only two C skills, such as Galaxia.

C skills have their own attributes: Generally, they cannot combine attributes, or they can only combine some of them. Even if you have Tianwu, it is useless. Therefore, C skills that have their own attributes are inferior, so try not to use them if you can.

C5 special phenomenon: some Warring States generals will not be hit by the enemy after their C5 attack. This is strange. C5 is rarely used and too cumbersome. I am too lazy to test them one by one. Anyway, when you play each Warring States general, you might as well try to see if you can have unlimited C5. .

Aperture skill: The actual attack range of the aperture skill of the generals of the Three Kingdoms is smaller than that of the aperture. It cannot be used, but it is not safe to use, which is more worrying. The aperture skill of the generals of the Warring States period has a larger range and is easier to use. C3 and C6 are daze skills, and C4 is a flying skill.

In short, unless otherwise specified, the above conditions apply. If you don't add thunder, you will be out of breath or blown away. After adding thunder, you will usually fall to the ground. If you are attacked by a clone, your state will mostly change.

Weapon attribute configuration:

Basic 1: Lei Yang cuts the clone with great speed and will

Applicable: needed by the public

Basic 2: Thunder Yang Slash Divine Speed ​​and Ultimate Intent

Applicable to: Pure effect skills or no clone required

Standard 1 (Ice): Ice Thunder Sun cuts the whirlwind clone with great speed and will

Applicable: Orochi Z is the most affordable way to play for the masses.

Standard 2 (Fire): Yan Leiyang kills the whirlwind clone with great speed and will.

Applicable: Suitable for generals with blood-burning skills and unlimited connections.

Standard 3 (Ice-born): Ice Thunder Sun cuts and absorbs the whirlwind clone with great speed

Applicable to: Ice style of play; combined with consumption reduction and life absorption, suitable for generals with powerful EXC skills; generals with weak abilities.

Standard 4 (fire): Yan Leiyang slashes and absorbs the whirlwind clone with great speed

Applicable to: Fire style of play; combined with consumption reduction and life absorption, suitable for generals with powerful EXC skills; generals with weak abilities.

Standard 5 (Third Heaven): Flame Ice Thunder Yang cuts the whirlwind clone with great speed

Applicable: The third level of ice, fire and thunder, suitable for generals with blood-burning skills.

Ryuuzaburo Otomo

Personal information and introduction

Japanese name: Otomo Ryuuzaburo

Kana: おおともりゅうざぶろう

Roman pronunciation: ōtomo Ryūzaburō

Birthday: May 18, 1962

Height: 186cm

Blood type: A

Place of birth: Tokyo, Japanu2027

Affiliated office: Aoji Hiroshima

Occupation: Voice actor, actor

Voice actor career: 1979 to present

acting experience

On June 1, 2018, the animated theatrical version "Nobita's Treasure Island" in which he participated in dubbing was released in China.

Style features

He mainly plays bad guys, including both stable and extremely violent roles. He also often plays the role of a person in power, a villain leader, a cunning conspirator or a kind teacher. He has a wide range of roles.

His voice is usually very deep, but when he laughs his voice is very high-pitched.

There are many opportunities to fill in roles for deceased or retired voice actors. The voice quality of this voice is similar to that of the late voice actors Sasaoka Shigezo, Kanae Eiji, Nakae Shinji, Suzuki Yotaka, Gozato Daisuke and others, and he often takes over their roles.

He is good at producing sub-bass, and his ability to control sub-bass is comparable to that of Daisuke Gori.

When dubbing for Western movies and TV shows, he often works with voice actor Tetsuaki Kuroda as different versions of the same actor and the same character in Japanese, such as the T-800 played by Schwarzenegger in "The Terminator".

In addition, he is also the dedicated Japanese understudy for Hong Kong action star Donnie Yen's movies.

Main works and characters

TV animation

1979

"Ultraman Jonias" – Ryuuga

in 1980

《ゼンダマン》——ムサシ

1985

"The Child with Three Eyes" – MacBeth

1990

"Dr. IQ" – King Yama

"Encyclopedia of Qitianlie" – Entering the Tao

year 1991

"Hengshan Glorious Three Kingdoms" – Dong Zhuo

1993

"Ninja Rantaro" – Fuuki (2nd generation), Kuroge Hanzo (2nd generation)

1994

"Gulu Gulu Magic Circle" – Demon King Geely (2nd generation)

"The Legend of the Heroes of the Galaxy and the Warring States Period" – Xuan Wei

""——Legg

the year 1995

"Dream Game"——Ojuku

1996

"Detective Conan" – Okita, Rokuta Shoji, Mori Atsushi, Hiraoka Shiro, Prisoner A, Hiruda, Okuda Noriaki, arsonist, etc.

"Dragon Ball GT" – six-star dragon, giant

"Hell Teacher" – Shari Ghost

"GeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGe no Kitaro" (1996 version No. 4)–おぼろ车, Water Tiger, Umi Monk

1997

"The Legend of Super Demonic Heroes" – The Sword King of Black Gold

"Kindaichi Boy's Incident Book" – Zensuke Okawachi

"Vampire Princess Mei Xi" – God, Demon, Tooth Dragon

1998

"Weiß kreuz"——Yokoo Shigemi

Year 1999

"The Confused Female Warrior" – Dr. Pu Fu

"Digimon Adventure" – Vampire Monster, Ultimate Vampire Monster

2000

"Heartbeat·Legendary Gulu Gulu Magic Circle" – Demon King Geely

"Inuyasha" – Treasure Senki (first generation)

year 2002

"True·Goddess Tansei D-チルドレンライト&ダーク"——ガルム

"ONE PIECE" – Crocodile

Year 2003

"Astro Boy" (3rd game, 2003 version) – Gafu

"Princess Yuanpan's Symphony of the Night in December" – The King of Songs

"Golden Kashu" – Demolt

year 2004

"Heaven and Heaven"——Zao Haima

"Chaos Warrior" – Shi Song

2005

"The Legend of King Kai's New Great Sky Demon Dragon"——ダイモン, Darius 17th

"SPEED"——Kanda

year 2006

"Fist of the Sky"——Jin Kerong

"Boundary Master" – Scorpion Sickle

"Ergo Proxy"——The Empty Man

"Initial D Stage" – Hoshino Yoshizo

"Super Robot Wars OG" – Juzez Gozio

2007

"Swordsman's Life and Death Fight" – Jingang Goes to Longzhai

"Elf Guardian" – Kalbo

"GeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGeGe no Kitaro" (2000 version 5) – Yaksha, Kurobozhu, Yin Yang head, etc.

"Big Sword" – Male Awakener 2

Year 2008

"Dragon Tower~the Aegis of URUK~"——Forging shop owner

"Mobile Suit Gundam OO 2nd" – Hema Katakiri

Year 2009

"Fullmetal Alchemist" – Captain Cabania

year 2011

"Digimon Cross Wars" – Egyptian mythical beasts

OVA

"Legend of the Galactic Heroes" – Sabel Alark

"Heaven and Earth are useless!" King of Ghosts——D3

"-Diablo-"——Ann Beagle

"Zero" – D.D. Ivanov

"Galaxy Girls Police" – EMP Commander

Theatrical animation

"Detective Conan: Shipwreck in the Sky" – Leader

"Mobile Suit Gundam F91"——Nat Luz

"Crayon Shin-chan: The Wind and Rain!"Kasukabe Boys under the Sunset" – Deputy Captain of the Security Team

"Heaven and Earth are useless!" in LOVE》——The cause of the disaster

"Lupine the Third: DEAD OR ALIVE" – Warden, Police Officer

"The Story of Renru"——Master Key

"ONE PIECE: Alabaster Wars: The Desert Princess and the Pirates" – Sir.

"Naruto Shippuden: The Lost Tower" – An Lushan/Hibizu

June 1, 2018, "Nobita's Treasure Island" Director: Kazuo Imai

game

"Super Robot Wars" series – Uzes Gozio, Asura, Boss Q, Bulitai 7018, Geddes, Canaan, Emperor Varusha

"Mobile Suit Gundam: Kilian's Ambition" series – Flanagan Boone, senior Earth Federation official

"ACE"——ブリタイ・クリダニク

" 》——D?D?Ivanov, ブリタイ·クリダニク, Bulitai 7018

"Ninja Gaiden 2" – Fantasy Heart

"Wusou: Return of the Demon King" – Taira Kiyomori

"Wusou Z" – Taira Kiyomori

"Big Monster Fighting ULTRA NEO" – Dark Demon Armor Dark Armor

"Sengoku Warriors 3Z" – Takeda Shingen

"Sengoku Warriors 3: Legend of the Hero" – Takeda Shingen

Special photography

Ultra series

"Ultraman Mbius Gaiden Dark Armor" (2008 OV) – Dark Demon Armor Dark Armor

"The Final Battle!""Ultra 8 Brothers" (2008 movie) – Hell Star Super Hippolyte Star

Super Sentai series

"Zhou Fist Sentai GekiRenja" (TV 2006~2007) – Gekiken Sentai Geli Zhen (Note: This character is a spoof of Donnie Yen)

TV

Journey to the West – Monsters

Autumn diary of the northern country, '92, the story of the teacher's story

Sanada Taipei Chronicles Criminal Crime II Shoujo Tetsuki Noodles Story

"The Jury of the Third Year of Showa" in the Imperial City at Night – Plot Explanation

Criminal Aristocrat 2

One-eyed Dragon Masamune

Nagaya Murder – Caibu: Plot Explanation

Dubbing

The Terminator (VHS?TV Asahi Version) – T800

The Ten Most Difficult Arcade Games To Beat With One Coin

Generally speaking, if you play the arcade games smoothly, you can basically beat them, such as Dino Fighter, Captain Hook, Sonic Superman, and Punisher. From the arrival of arcade machines in China in the 1980s to the gradual decline of arcade machines in China in the new century, there have been no less than 1,000 various arcade games that have appeared in Chinese game arcades. There are easy arcade games and there are relatively difficult arcade games. Let’s talk about some very difficult arcade games.

1.Da Makai Village

This game becomes more and more difficult as you progress to the later levels, and the last level is simply perverted to the extreme! When Capcom originally designed this game, it was obvious that it was based on the thoughts of many players. The fragile protagonist will die quickly in front of hordes of enemies. The player is unwilling and continues to put in coins, but the difficulty is getting higher and higher, leaving you with nowhere to escape! This is the truly terrifying charm of Daimakai Village!

2. The angry leader bee is revived

How do you feel when you see those word bullets flying all over the screen? The enemy's bullets are coming at you like a downpour, making you dizzy and having stars in your eyes. That terrifying word bullet seems to drag you into hell!

3. City of Riots

This customs clearance game produced by Sega of Japan in 1991 feels extremely stiff! The moves are simple, and being instantly killed by minions is a common occurrence! Not to mention the BOSS battle! So far, I haven't seen any videos of masters clearing the level in one life.

4. Excalibur: Conquering Demons with Excalibur

The martial arts clearance game produced by Taiwan's IGS Company in 2003 is probably the most difficult among four-player cooperative clearance games. BOSS has extremely strong defensive skills. Experts should have beaten this game in one life, but for many players, it is still a very difficult game.

5. Tetris Extremely Hard Edition

Look at this Tetris, do you dare to challenge it? Many times, if you haven't cleared one level yet, the game is over! Because you don’t even have time to remove a layer below, and the top has already reached the top!

6. King of Talents

This airplane game is the most annoying! Not only does the BOSS have extremely strong vitality, but what’s even more fatal is that if you accidentally die, you will have to go back a lot and start again! Originally, you had received a lot of word bombs and saved several bombs, but accidentally all of them were wasted! What makes people want to cry even more is that they have to take a few steps back and start over again! I've played this game several times and I still haven't gotten past the first level!

7.Exotic fighter jets

After the first part of this game came out, all the so-called game masters felt a headache after playing it and sighed: How could there be such a difficult game? If I had seen anyone in the arcade who had cleared the level with just one coin, I am afraid they would have been regarded as extremely masters, masters, masters! As an early arcade game in the 1980s, its difficulty is comparable to that of Daimakai Village.

8. Demonic Front

A shooting game similar to Metal Slug released by Taiwan's IGS Company. Different from the modern gunfight scenes in Metal Slug, the plot of the game is about a planet 20 light years away from the earth, where the invasion of monsters has devastated all life. The story is full of strong magical style. Personally, I think this game is quite difficult, and some BOSS are also very difficult, such as the Magic Eye Octopus and the Magic Spider, which are relatively difficult bosses to defeat.

9.The Way of the Tiger

The game produced by action king Capcom in 1987 should be one of Capcom's early ACT pass series. Its difficulty is also very high. Among the clearance games in the late 1980s, its difficulty was not lower than that of Makai Village. You may no longer be able to find this game today, but the art background of this game still seemed like a lot of effort was put into it at the time.

10.Conqueror

Conqueror is an action-breaking game developed and produced by the people who participated in the production of "Warring States Legacy 3". The game style and operation methods are also very similar to "Warring States Legacy 3". Likewise, it is naturally very good in terms of combos and feel. Both the plot and level design of this game are very close to Warring States Legacy 3. The boldness of the BOSS, the cunning of the soldiers, the coordination of multiple arms, and the design of magic are all… It is commendable. The only depressing thing is its difficulty, which is really very high. Anyway, I didn’t see anyone in the arcade room clear the level with one coin.

Everyone is welcome to join the group to discuss stand-alone games, please add the editor on WeChat (instructions are through the public account)

Musou Orochi Z System Experience And Overall Character Evaluation

When the musou is not full, press and hold the musou button to accumulate musou.

Quickly press the basic attack button when fighting to increase your winning rate.

When can we release Running Fang and Pegasus? After running for a certain period of time, your body will emit a weak white light, and that's it.

Jump: Press and release the jump button quickly, which is a small jump; press it for a longer time, which is a long jump; the difference is not big, but it will have a greater impact on combos.

If you are too pressed for time to complete tasks in the PC version, you can turn off the "frame skip" setting, but with Sun Wukong, there is no need.

Tips for infinite connection: Normal attacks and a few C skills have weak automatic locking. In some cases, do not press the direction keys for normal attacks; during the infinite connection process, you need to press the defense button from time to time to adjust the direction. Basic attacks with vertical slashes and straight thrusts are more difficult to connect, but it is much easier with this technique.

*Configuration experience

Attribute experience (meaning that at level 10, the damage bonus is multiplicative, with no exceptions):

Fire: Can continue to inflict damage, burning 15 points of blood per second. Orochi Z's bravery and genius-breaking 20% ​​bonus are sometimes less cost-effective than using fire to burn blood.

Ice: There is a certain chance of freezing the enemy, and the damage is increased by 20%. It takes effect after freezing. There is a chance of freezing. According to rumors circulating on the Internet, it is 40%. It has not been strictly tested. My own rough test is 30%–40%. In Orochi Z, many military generals rely on ice to survive. It makes the C4 party like Zhang Fei and Xiao Qiao love them forever, and makes the Infinite Company party like Liu Bei and Nohime and the JC party like Zhou Tai and Cao Pi jealous. , I hate him so much that I feel heartbroken.

Thunder: Inflicts paralysis damage to the enemy, with a bonus of 10%. Without a clone, it can blow or float into the ground. Electricity is contagious, and those who hit it float into the air. It can also transmit damage and increase the attack range.

Yang: Neutralizes the enemy's defense and increases damage by 10%.

Kill: There is a certain chance of killing miscellaneous soldiers instantly, and the enemy's blood will be deducted at a rate of 10% of the current blood volume. Particularly shameless attribute, the C skill with multiple attribute attacks is strong here.

Absorption: Absorbs a small amount of physical strength, which is related to the number of enemies and has nothing to do with the remaining physical strength of the enemy. There is no damage bonus to attacks. C skills with a large range and multiple attribute attacks are better. For example, Huang Zhong's C6 is better than C4. The number of miscellaneous soldiers in Orochi Z is two or three times that of the first generation, and the drop rate of items is greatly reduced. It is very useful for characters with weak strength, but it is useless if you form a team to fight. Useful for solo challenges.

Suihuo: Absorbs an unparalleled trace amount. The usage is the same as that of suihuo. The amount absorbed is much larger than that of suihuo.

Breaking the Sky: Increases anti-air attack power and increases damage by 20%. In Orochi Z, it becomes useless, and there are extra talents in the grid.

Bravery: Increase damage to generals by 20%. The attribute that increases damage only increases by 20%. In many cases, it is not as good as adding fire or ice.

Ultimate Intention: Increase damage by 20%.

Back Water: Attack power increases when health points decrease, useless.

Divine Speed: Increases attack speed. Can turn useless moves into unique skills, such as Yuan Shao's C6. At Speed ​​10, canceling the stiff flying dragon is of no use.

Whirlwind: Increases weapon attack range. It can be understood as proportionally increasing the size of the weapon when attacking. The longer the weapon, the more effective it is. Very useful for sweeping techniques, but slightly effective for direct thrusting techniques.

Clone: ​​Can create clones to attack together, and the striking skills are effective. The basic damage of the clone is the same as the attack of the main body, and you can also enjoy the bonus of Leiyang Slashing Yongji and the skill's built-in Breaking the Sky. But for thunder, the clone can only enjoy the 10% bonus of thunder attribute without the additional damage of lightning strike.

Learning experience:

The maintenance time of the props that increase the strategic ability is extended (attack power, defense power, speed, unparalleled automatic replenishment), which is useless.

The attack power is doubled after standing up in the unyielding red blood state, which is useless.

The rotation ignores the rules of being attacked, and you can be attacked when you are in the air and not being attacked. How to receive the body? If you press the defense button when you are down or being hit in the air, you will jump slightly (you can choose the direction and attack) instead of lying down. Be careful not to hit the body randomly. It depends on the timing and direction selection, otherwise you will be more likely to be left in the air. Opportunities for combos. By the way, let’s talk about the rules of receiving the body: after being hit in the air, you cannot receive the body until you land or receive another round of attacks. In other words, turning around avoids a chance of being pursued by the enemy in the air. It is only useful for masters who pursue minor injuries and extreme difficulties. I would rather use bending or supply.

Supplying enemy soldiers has a certain chance of dropping buns, which is quite useful. Although the probability is low, it can barely replace combo recovery and health absorption. Useful for solo challenges.

Sniper: The damage of bows, arrows and iron cannons is increased by 40%. As for lasers and sword energy, forget about it. It is effective against Inahime, Tokugawa and Ishikawa's effect skills.

Tianhuo ignores his physical strength and activates the True Unparalleled Dance. Unparalleled are so precious and have no defense-breaking effect, so it is a complete waste. Only works on fake snakes.

The sky formation ignores physical strength and activates the combination skills, and what it plays is the combination skills. Too bad, it is recommended to disable it. Such as: Sun Jian!

The damage taken by bending is reduced by 30%, which is very abnormal, which is equivalent to a 42.9% increase in physical strength. Bending is too powerful, so don't use it if you are too skilled and think the game is not difficult.

The tenacious charged attack (including all R skills) is not easily interrupted by basic attacks and ordinary C skills. It is particularly useful for certain charged attacks with continuous strikes, especially the three-stage C skill. It is a partially enhanced version of the rigid body, but there is not much demand for force-type generals, so you can save a slot for others.

The charged attack of the flying dragon can be canceled by jumping, and the speed type comes with it and does not need to be installed. Uses: 1. It is only useful for some C skills that are too stiff and too long, such as Meng Huo's C4; 2. It is also useful for skill-type and power-type C skills + JC combos, but Orochi Z has so many miscellaneous soldiers that it is not useful. Big; 3. Escape.

Golden armor will not be stiffened when hit by arrows or bullets. A particularly useful attribute. If you don't have golden armor, you will be killed by relying on C3 and C4 Qingyuan Za in difficult difficulties. It is especially important in high difficulties!

When the combined standby character's Wushuang gauge exceeds half, the supporting attack can be launched. Speed-type generals are particularly needed, which makes up for the shortcomings of speed-type generals that cannot be carried and fought. If the operation is good, it can be activated 6 times in a short time. Isn't it cool? There is little demand for other types.

Revitalize to restore 1 unparalleled point every second. It's worse than sucking live, and it's very useful for solo players who are overly aggressive. In addition, in order to show the effect of revitalization, the amount of musou consumed by most characters has been increased.

After death in the regeneration battle, there is a chance to resurrect and restore 100 blood. Dude, don't tell me that you're still afraid of death after pretending to be a bender.

When Tianwu Wushuang is full, all attacks will have the attributes of the weapon. The official cheating tool, it’s so cool that you want to delete the game. Tianwu itself has an acceleration effect, and using Tianwu can only increase level 3-5 divine speed. Use it for entertainment. If you need this for real play, don't read my guide.

Comparison of various types: Due to the support, the counterattack advantage of the technical type no longer exists; while the power type has its own rigid body, which is difficult to interrupt with ordinary attacks, and two consecutive aids are enough; the speed type has two jumps, but It has no special use except for traveling. It comes with a flying dragon, but unfortunately it is not particularly useful at speed 10.

Recommendations for refining various types of general weapons (if the general type is special or you have a better plan in mind, this is for reference only):

Power type: golden armor + bending + supply/others

Skill Type: Golden Armor + Bending + Tenacity/Supply/Others

Speed ​​type: golden armor + bending + linkage (don’t pretend to be linkage after pretending to be tough)

If the grid is tense, I will be in a dilemma between Jin Jia and Bend! For the power type, you can give up the golden armor, and you can choose other types by yourself; for the speed type, bending is more important than linking; for generals with strong abilities, bending is not necessary.

Stunt experience:

Physical strength increase: 16 points of physical strength are added at each level, the upper limit is 800.

Wushuang increase: 8 Wushuang points are added at each level, the upper limit is 400. If there is still not enough after consumption is reduced, use it again.

Attack enhancement: Each level adds 11 attack points, the upper limit is 800. The additional attack is about 50%, which greatly reduces the difficulty of the game. According to the play style of this guide, the playability will be greatly improved by not using this too BT special skill.

Defense enhancement: Each level increases defense by 16 points, with a maximum limit of 800. If you are very skilled and don't think the game is difficult, don't use attack enhancement and defense enhancement.

Speed ​​increase: Agility (Sohaha) +8 per level, maximum 240+160=400. The conversion relationship between actual speed, jumping power and agility is: speed = jumping power = agility/3+80, of which the jumping power is capped at 170. So 400 agility is equivalent to 213 speed. Sun Wukong is special. Although he also has 240 agility, his actual speed is 320. When equipped with level 3 or above, his speed increases to the upper speed limit of 340. Time is money, there is no need to waste time running away, it is also very useful for escaping and traveling far away. If you are nervous about performing solo stunts, just pretend to be alive, otherwise you won't have the space to pretend to increase your speed. Experts who like to use horses frequently can ignore my opinion.

Equestrian Strengthening: Add 10 per level. After Sun Wukong comes out of the mountain, will he still need it? He can run faster than any kind of horse. As for the solo challenge, the stunts are so intense that you can just make do with an initial junk horse, which is slightly faster than the speed double jump.

Luck increases: Add 10 per level. Improved the quality of dropped weapons. (It is said that it can increase the drop rate of items, I don’t know if it is true or not, and it has not been tested)

Strengthening of force type: Each level increases the effect by 2%, so level 20 can increase the effect by 40%, strengthen the attack power, and is essential for single-player challenges. The same below.

Skill enhancement: Each level increases the effect by 2%.

Speed ​​Strengthening: Each level increases the effect by 2%.

Special enhancement: Each level increases the effect by 2%. The attack power of C skills with attributes increases.

Must-kill enhancement: Each level increases the effect by 2%. The attack power consumed by Wushuang increases and can be superimposed with special enhancements. It is only effective against the first type of R skill that consumes Musou, and is ineffective against combined skills, so it is useless.

Experience multiplication: Each level increases the effect by 10%, so you can get 3 times the experience at level 20. A must for leveling.

Standby recovery: The effect is increased by 3% at each level, so at level 15, you can recover 45% more Musou.

Consumption reduction: Each level reduces consumption by 2%, so level 15 can reduce Wushuang consumption to 70% of the original value. A must for frequent use of EXC techniques.

Combo recovery: Recovery amount = (level * 240)/100, so level 15 can recover 36 points of physical strength. Once the number of consecutive hits reaches 10, there will be recovery, but even if you hit a few thousand hits, your stamina will not increase anymore, so you have to pause for nearly 2 seconds and hit intermittently. The advantage is that it cannot be dismantled after being synthesized. Useful for solo challenges.

Recovery of physical strength: recovery amount = (level * 45 + 100) / 100, recovery once every 10 seconds.

Unparalleled reply: Reply amount = (level*50+100)/100, reply once every 10 seconds. Too few replies.

Recommendations for early and mid-stage leveling: defense strengthening, attack strengthening, special strengthening, speed increase, luck increase, experience increase, physical strength increase/type strengthening.

Later single-player challenges: defense enhancement, attack enhancement, physical strength increase, special enhancement, speed increase, type enhancement, combo recovery/luck increase/consumption reduction.

Comparison of various recovery configurations: life absorption > combo recovery > supply.

In a single-player challenge, which combo is better, recovery or life-absorbing?

Those with strong group killing ability are better to use life sucking, while those with weak group killing ability are better to use combo attacks to recover. But this issue cannot be compared alone. The importance of stunts and attribute positions must also be considered. Judging from the volume, they are almost the same, but the stunts are much more important than the attributes. For most military generals, there is no need to pretend to be both. If you need to pretend to be both to survive, don’t play single player challenge…

Take Cao Cao, a mid-to-high-level character at level 99, as an example: physical strength 436, unparalleled 180, attack 424, defense 412, and speed 228. Full level stunts: physical strength increased by 320, attack increased by 220, defense increased by 320, speed increased by 160, type enhancement and special enhancement increased attack power by 40%. There are several levels of difference between wearing stunts and not wearing stunts. There are as many as 6 required stunts! The sky-breaking and brave attributes are obviously not as effective as the increased effects of stunts.

Then there is only one position left (a few BT characters with EXC skills do not need to install increased physical strength, but that is a special case), equipped with combo recovery, increased luck or reduced consumption. According to the calculation of the best configuration plan, unless the EXC skill is particularly strong, you will suffer a loss if you use the EXC skill as the main attack. If you want to use the EXC skill as the main attack, there is no room for combo recovery. You can only pretend to be alive, and there is no room for supplies. , usually to pretend to be active.

Experts who like to use horses frequently can ignore my opinion.

*Full character experience

The generals in Orochi are divided into three categories. They are: power type, skill type, and speed type. In general: the force type comes with its own rigid body, the skill type comes with its own sky-breaking, and the speed type comes with its own flying dragon.

Force-type general: comes with a rigid body and cannot be interrupted by normal attacks when attacking. R1 skills are all unparalleled moves with high consumption and power. With the support, the power type becomes even more powerful, making it the strongest type of Orochi Z.

Skill-type generals: Can use unparalleled EXC skills. The method of use is to replace the original charging key with pressing the R1 key. For example, EXC3 is Square + Square + R1. The EXC skill is fast and has strong attack power. There is a move called Rk skill which is completely different from Ck skill, it is called EX skill or SP skill, usually R1. It comes with Potian that can be stacked with weapons, and the damage bonus is 40%. It is useless (the first generation has a 90% bonus). It is only that small, so it is better to use ice. The skill type was particularly strong in Generation 1, so it is normal for it to be significantly weakened in Z.

Speedy general: can jump in two steps. When jumping in two steps, he is invincible and can be used to rush on the road. It comes with a flying dragon, and you can use jumps or stunts to cancel the stun during normal attacks and charged attacks. There are two ways to activate special skills, R1 and LR1. Most of them do not consume Musou, and can be used to cancel Stun like Feilong. Orochi Z has the support of teammates, so the speed-type generals can also carry it (the first generation has no support, so the speed-type is particularly weak). The characteristic of fast generals is their flexibility. If they are not beaten, they can grease their feet and run away. They should use RHR style more often. The tempered tenacity and support conflict, and the speed-type general has to choose one of the two.

Rating:

SS: Super strength, brainless and extreme difficulty (specifically refers to the 5-star difficulty level). Representative: Lu Bu.

S; very strong, low technical content, easy and difficult to overdo. Representative: Zhao Yun.

A: It is very powerful and requires certain skills to easily overcome the extreme difficulties. Representative: Sun Quan.

B: The strength is medium to high, and it requires superb skills to easily overcome the extreme difficulties. Representative: Ma Chao.

C: Medium strength. Representative: Guan Ping.

D: Weak strength. Representative: Zhang Jiao.

E: The strength is very poor. Representative: Imagawa Yoshimoto.

Note: This is evaluated from the perspective of average players. In order to widen the levels and balance the number of people in each level, I made some reasonable deviations. Based on comprehensive conditions such as dueling, group killing, clearing away miscellaneous soldiers, sustainability (disparaging some rogue playstyles that do not kill miscellaneous soldiers), land reclamation strength (disparaging again), popularity, operational difficulty, personal subjective preferences, etc., it is not a good choice. Ignore it, if you take it too seriously you will lose! Although ratings can easily cause controversy, it is of great reference significance for novices to quickly understand the approximate strength of a character.

Orochi Z game review: Many of the playing methods of Orochi 1 and Return are no longer applicable to Orochi Z. The number of miscellaneous soldiers in this game is two or three times that of the previous two games, so the ability to kill in groups has become very important. Many of my configurations and playing methods focus on group killing. There is no need to pursue instant kills of famous generals. It is enough to be able to kill the public in an instant. There is also no need to pursue unlimited connections. Many infinite connection playing methods are difficult to operate or not safe enough, so I gave up on them. . The increasingly popular JC type (such as Zhou Tai and Zhao Yun) is a high-tech style of play. In Orochi Z, it is mainly for entertainment and viewing purposes, and is not very practical. The power of EXC skills/SP skills is weakened, the consumption is increased, and the uses are reduced.

The configuration of absorbing life: It is not necessary to form a team to challenge, most of my characters do not configure absorbing life; if you want to play solo challenge safely, you can replace bravery, breaking the sky or extreme intention with absorbing life. In fact, single-player challenges are inherently challenging, and you don't need to bend or strengthen your defense to be truly difficult.

Usage of thunder: Since it can expand the attack range and increase the damage by 10%, there is no reason not to use it, but the side effect is that it affects some combos, such as C5. Purely using thunder: Generally used for continuous attribute attacks or instant kill type generals.

Usage of Yan: It is suitable for generals who attack in the air for a long time, and has little effect on blowing away with a single click.

Usage of ice: Suitable for generals without combo skills. Some effect skills are effective for ice and clones: in essence, those effect skills coexist with effects and strikes. For example, Guan Ping's C3, only those who are hit by the knife can be frozen, but the aperture cannot freeze people.

EXC skill clone: ​​effective, but it is just much faster and does more damage than C skill. Therefore, in the first generation, the gameplay of absorbing life, reducing consumption, and then using EXC skills instead of C skills throughout the process has become less practical. What's more, in Orochi Z, the item drop rate is low, and the EXC skill consumes a lot of unparalleled skills. For most characters, after equipping most characters with life absorption, rejuvenation, consumption reduction, unparalleled increase, and unparalleled recovery, it is not enough to replace the C skill with the full EXC skill.

Release Wushuang: In Orochi, the damage of Wushuang is far inferior to the C skill, it is just used to save lives. Once you have the support, save the EXC skills.

Infinite Company: Most of Musou Orochi's Infinite Company is based on speed and thunder. Musou Orochi Z has many soldiers and is smart. Infinite Company is not very safe, so I rarely use it. Sword type C3 unlimited continuous meeting with Liu Bei.

Immediate C skills: unique to Warring States generals, C1 gallops the horse to shake the ground; C4 has unique moves; some C2 and C3 generals have special moves, and some do not. For example, Galaxia: C1 horse kick; C2 flame; C3 bomb; C4 front palm wind.

Comparison of Warring States generals and Three Kingdoms generals: Don't say silly things like glory favoring Warring States generals. Although it is understandable that the Japanese prefer Warring States generals, in fact the strengths of both sides are relatively balanced. The first generation of Three Kingdoms generals are too strong. There are many rogue C1 Dang, C2 Party, and the god-level Guan Ping. It is normal for this generation to weaken the Three Kingdoms generals. The generals of the Three Kingdoms mostly have strike skills with a small aperture range; the generals of the Warring States Period have more effect skills and are easier to use. What they hate the most is that both effect skills and strike skills are available. They are nondescript and difficult to configure. Classify the mythical YY characters into the Three Kingdoms and the Warring States Period according to C skills, and count the number of people with various levels of strength, and you will know whether the balance is imbalanced. The generals in the Three Kingdoms category follow the path of common prosperity, while the gap between the rich and the poor in the Warring States category is huge. In the VS mode, due to the Sengoku Wushuang Wuyang, most generals have defense-breaking skills and have an overwhelming advantage.

Notice! Overview of moves: In summary, I won’t be too wordy when analyzing moves. There may be minor errors in whether all C skills have attributes due to the heavy workload, but non-main skills have little relevance. The most important thing is to practice it yourself!

Generals of the Three Kingdoms, C skills can reach C6: C1 unique moves, no attributes; C2 aerial skills, no attributes; C3 continuous attack, can be added a number of times, strike skills are air stunts, and effect skills are stun skills, with attributes; C4 flying skills have attributes; C5 range-driving effect skills have attributes; C6 individual moves have attributes. Some generals have multiple C skills. It is necessary to distinguish between multiple moves of one skill and multiple moves of one skill: Xiahou Dun’s C6 does not need to press the charge button to add, it is one move and two moves; Zhou Yu’s C4-3 needs to press the charge button to add, so it is one move. The third level of skills.

There are two types of generals during the Warring States Period.

Normal attack type, C skill can reach C8; C1, unique move, no attributes; C2 aerial skill, no attributes; C3 air stunt or daze skill, cannot be added times, no attributes; C4 flying skill, has attributes; C5 range The air-lifting effect skill has attributes; the C6 personalized move has attributes; the C7 piercing skill or throwing skill has attributes; the C8 personalized move has attributes. A small number of C skills have multiple levels, such as Ashi's C4-3.

Special attack type, C skill can reach C4, each C skill has 3 stages, press the charge button to add: C1, personalized move, the first stage has no attributes, the others have attributes; C2 aerial skill, the first stage has no attributes , others have attributes; C3 individual moves have a small to medium range, and most of them have attributes; C4 flying skills with a larger range, most of them have attributes; a few special attack generals have only two C skills, such as Galaxia.

C skills have their own attributes: generally they cannot be combined with attributes, or they can only be combined with some of them, and even Tianwu is useless. Therefore, C skills with their own attributes are inferior, so try not to use them if possible.

C5 special phenomenon: some Warring States generals will not be hit by the enemy after their C5 attack. This is strange. C5 is rarely used and too cumbersome. I am too lazy to test them one by one. Anyway, when you play each Warring States general, you might as well try to see if you can have unlimited C5. .

Aperture skill: The actual attack range of the aperture skill of the generals of the Three Kingdoms is smaller than that of the aperture. It cannot be used, but it is not safe to use, which is more worrying. The aperture skill of the generals of the Warring States period has a larger range and is easier to use. C3 and C6 are daze skills, and C4 is a flying skill.

In short, unless otherwise specified, the above conditions apply. If you don't add thunder, you will be out of breath or blown away. After adding thunder, you will usually fall to the ground. If you are attacked by a clone, your state will mostly change.

Weapon attribute configuration:

Basic 1: Lei Yang cuts the clone with great speed and will

Applicable: needed by the public

Basic 2: Thunder Yang Slash Divine Speed ​​and Ultimate Intent

Applicable to: Pure effect skills or no clone required

Standard 1: Ice Thunder Sun cuts the whirlwind clone with great speed and extreme will

Applicable: Orochi Z is the most affordable way to play for the masses.

Standard 2: Yan Leiyang cuts the whirlwind clone with great speed and will

Applicable: Suitable for generals with blood-burning skills and unlimited connections.

Lecture 7 Of "Eastern Chu Humanities Forum": Research And Prospects On Mawangdui Silk Script "Warring States Politicians' Letters"

In order to strengthen academic exchanges between teachers and students of the School of Liberal Arts and create a good academic atmosphere, on the afternoon of October 12, the seventh lecture of the 2023 "Dongchu Humanities Forum": "Research and Prospects of the Mawangdui Silk Script "Warring States Politicians' Letters" was held in the School of Liberal Arts The lecture begins in the academic lecture hall. This report was hosted by Professor Jing Xiadong and delivered by Dr. Shen Yue. Teachers and students from the School of Liberal Arts enthusiastically participated in the meeting, and all seats were occupied.

During the report, Shen Yue mainly introduced the overall overview of the Mawangdui silk scripts, the research value of the silk scripts, the research content of the "Warring States Politicians' Letters to the Family", the literary nature of the "Warring States Politicians' Letters to the Family", and the research prospects of the silk scripts. First of all, Dr. Shen Yue pointed out that the unearthing of silk books in Mawangdui not only provides evidence of silk books for the study of ancient Chinese book history, but also provides important research on historical documents, ancient literature, the history of the development of Chinese characters, the history of Chinese art, and the history of Chinese calligraphy. It is of great significance; secondly, Shen Yue focused on the research content of "Books from the Warring States Strategists" in the Mawangdui silk book. Among the 27 chapters in the Warring States Policies and Strategists' Letters, 11 are found in Warring States Policies and historical records, which can correct errors in handed down documents. Sixteen chapters are lost and are newly unearthed materials. They provide new historical materials for the study of Warring States history and can fill in the gaps in history. In addition, the family letters of the Warring States strategists more truly reflect the language and writing features of society at that time. Based on the silk scripts, we can correct textual errors in handed down documents, such as the incorrect record of Chulong’s name in the Warring States Policy; Furthermore, Shen Yue emphasized that "The Warring States Period" "Letters from Home" itself is a collection of pre-Qin prose with a relatively high literary quality. It reflects distinctive literary characteristics in terms of content, form, language style, artistic techniques, etc., and various literary methods have begun to take shape; finally, Shen Yue proposed Prospects for the study of unearthed bamboo slips. The dating of the relevant chapters of "Warring States Strategist's Letters" and the related deeds of Su and Qin need to be further examined. Interpretation of silk scripts is of great value in promoting the development of pre-Qin paleography. The research on the literary value of silk scripts is relatively insufficient, especially the research on narrative art. There is still a lot of room for research. At the end of the lecture, the students present raised questions about the proposed essay and the selection of literature mentioned in Shen Yue's report, and Shen Yue patiently and fully answered the questions.

Professor Jing Xiadong summarized Dr. Shen Yue’s report. He fully affirmed the academic nature of this report, and also praised the students present for their learning attitude of being good at thinking and having the courage to ask questions. He also put forward several suggestions to the students on the study and research of ancient Chinese literature: First, reading and studying should be Based on the pursuit of true knowledge, we should follow the academic tradition of the Qianjia School, collect documents from a wide range of sources, and learn to logically judge the authenticity of the materials; secondly, the content of ancient literature is huge, and it is related to history, geography, philosophy, etc. There is an intersection between various disciplines. We must pay attention to the diversification of learning methods, focus on comprehensive research, and broaden academic horizons, so as to make academic breakthroughs; thirdly, we must attach great importance to the research prospects and value of documents unearthed in the 20th century, and in academic research We should make full use of these documents in order to achieve academic innovation.

This lecture aroused deep resonance among the teachers and students present, and is of great significance for further strengthening the construction of the academic style of the college, enhancing the academic thinking collision between teachers and students, and creating a strong academic and scientific research atmosphere.