Hmm… Let me briefly explain what idle occupations are. For example, in Sweden, there are few people with developed industrial manufacturing. The social benefits are high and some weird occupations are born, such as cleaning staff who specialize in helping people throw away garbage, and making a living by handing out questionnaires. The investigators et al. These industries are dispensable, but where society has developed, supporting them is no longer a problem, so there are professions for idlers, which are specifically designed to support these idlers. E-sports is essentially a dispensable industry spawned by social development. It is directly linked to national strength. Only when the national strength is strong can it be played. If the national strength is not good enough, it will definitely not be good.
South Korea's national power has declined drastically. They don't deserve to be so powerful, but they have a foundation and good domestic supporting facilities. They can still persist for a few years, but decline is inevitable.
Our attitude towards e-sports is that we neither support nor oppose it. It grows wildly. The so-called league is a large-scale fan league. The top clubs can still make money, while the second-tier clubs purely generate electricity for love. From the perspective of the industry as a whole, it is a miracle that LPL is still alive. There are countless teams that have become famous and then disappeared over the years. Every year is a huge shock to the industry. If it were not in other countries, this industry would have died eight hundred times. I believe you when you say you can make money, but it is absolutely impossible when you say you can make money and make big money. Only your head is enjoying the dividends. The LPL can give top players high salaries, but without the money and means to train players from an early age, youth training is already at its limit. We used wild methods to fight against South Korea's national physique, so it's not surprising that we lost.
Regarding the xenophobic environment, it’s true. If it weren’t for the high cost of playing in the Korean server, I really wouldn’t play in the horse server. The characteristic of the Korean server ranking is that the status of support is very high. Although there are also sub-lineups, the probability is higher than that in the Chinese server. It’s too low. Sometimes in the Chinese server, there will be 10 bar troubles in a row. This is really good news for all players who play mid lane AD. The Korean server’s platinum starting lineup is more particular, although the operation is worse than that of the national server’s King. It's far away, but it can be seen that the players in the Korean server are more attentive. Although the operation of the Chinese server is powerful, it is really a unique skill. A hero can be played to the end of the server.
Regarding the xenophobic environment, it’s true. If it weren’t for the high cost of playing in the Korean server, I really wouldn’t play in the horse server. The characteristic of the Korean server ranking is that the status of support is very high. Although there are also sub-lineups, the probability is higher than that in the Chinese server. It’s too low. Sometimes in the Chinese server, there will be 10 bar troubles in a row. This is really good news for all players who play mid lane AD. The Korean server’s platinum starting lineup is more particular, although the operation is worse than that of the national server’s King. It's far away, but it can be seen that the players in the Korean server are more attentive. Although the operation of the Chinese server is powerful, it is really a unique skill. A hero can be played to the end of the server.
There are not only Chinese and Koreans who play LOL, but also Japanese, Koreans and Europeans. Why are only Koreans at the top? Why are the Japanese so good at football, the Americans so good at basketball, baseball and rugby, and the Europeans so good at the three major sports, but none of these countries are good at lol? Why is it that the United States has the highest salary, the best treatment, and the most mature and perfect free market, but it still cannot handle e-sports? Have you ever wondered why? Why are Europe and the United States the first to come into contact with this game, but have no first-mover advantage at all? Except for s1, there has been no championship?
There are so many questions, do you understand?
There are not only Chinese and Koreans who play LOL, but also Japanese, Koreans and Europeans. Why are only Koreans at the top? Why are the Japanese so good at football, the Americans so good at basketball, baseball and rugby, and the Europeans so good at the three major sports, but none of these countries are good at lol? Why is it that the United States has the highest salary, the best treatment, and the most mature and perfect free market, but it still cannot handle e-sports? Have you ever wondered why? Why are Europe and the United States the first to come into contact with this game, but have no first-mover advantage at all? Except for s1, there has been no championship?
There are so many questions, do you understand?
I think this game is actually a bit similar to Go. What you mentioned about scientific research and hero diversity actually boils down to the fact that Koreans play more games and play more. Whether it is the choice of heroes or the choice of handling team battles, they They all have more advantages and are more sophisticated. This is the result of the accumulation of a large amount of data. Just like Go, AI has accumulated enough data samples to naturally be able to make optimal solutions for every move, including when I play the game myself. I seem to have seen this feeling, this game, this decision-making, and this team battle scene before. In fact, this is the database of people who play the game.
I think this game is actually a bit similar to Go. What you mentioned about scientific research and hero diversity actually boils down to the fact that Koreans play more games and play more. Whether it is the choice of heroes or the choice of handling team battles, they They all have more advantages and are more sophisticated. This is the result of the accumulation of a large amount of data. Just like Go, AI has accumulated enough data samples to naturally be able to make optimal solutions for every move, including when I play the game myself. I seem to have seen this feeling, this game, this decision-making, and this team battle scene before. In fact, this is the database of people who play the game.
The biggest problem in learning e-sports is that the differences between different projects are huge. Real-time strategy and shooting are two concepts. Fighting games and MOBA are two concepts. Just competitive games can make a huge difference. Similar games For the sake of differentiation, learning costs will continue to increase, which means that as long as you change generations, all the training you have put in before will be wasted, and you may even bring your previous habits to the new game due to long-term learning. It's like a badminton player going to play tennis, it's just a waste of time
The biggest problem in learning e-sports is that the differences between different projects are huge. Real-time strategy and shooting are two concepts. Fighting games and MOBA are two concepts. Just competitive games can make a huge difference. Similar games For the sake of differentiation, learning costs will continue to increase, which means that as long as you change generations, all the training you have put in before will be wasted, and you may even bring your previous habits to the new game due to long-term learning. It's like a badminton player going to play tennis, it's just a waste of time
In the final analysis, it is an industry problem, because the profit model of this industry in China is immature. Like some medium-sized games, the player audience is highly sticky, and if the e-sports players retire, the live broadcast or commentary may not necessarily starve to death (as long as the platform is not too unfavorable). The big game market is too big, and if you can't take the lead, the returns will basically be disproportionate. In the past, those who studied physical education were often looked down upon in our hometown. Later, the subject of physical education was first included in the high school entrance examination. Later, the score accounted for an increasing amount, and there were more and more related trainings. Physical education students directly became popular. It’s not like everyone has to be a leader. If you deny commercial value, then few industries will be useful to the country. Management and systems are mature, and industrial health and development will come naturally.
In the final analysis, it is an industry problem, because the profit model of this industry in China is immature. Like some medium-sized games, the player audience is highly sticky, and if the e-sports players retire, the live broadcast or commentary may not necessarily starve to death (as long as the platform is not too unfavorable). The big game market is too big, and if you can't take the lead, the returns will basically be disproportionate. In the past, those who studied physical education were often looked down upon in our hometown. Later, the subject of physical education was first included in the high school entrance examination. Later, the score accounted for an increasing amount, and there were more and more related trainings. Physical education students directly became popular. It’s not like everyone has to be a leader. If you deny commercial value, then few industries will be useful to the country. Management and systems are mature, and industrial health and development will come naturally.
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Only look at this person
I think this game is actually a bit similar to Go. What you mentioned about scientific research and hero diversity actually boils down to the fact that Koreans play more games and play more. Whether it is the choice of heroes or the choice of handling team battles, they They all have more advantages and are more sophisticated. This is the result of the accumulation of a large amount of data. Just like Go, AI has accumulated enough data samples to naturally be able to make optimal solutions for every move, including when I play the game myself. I seem to have seen this feeling, this game, this decision-making, and this team battle scene before. In fact, this is the database of people who play the game.
I think this game is actually a bit similar to Go. What you mentioned about scientific research and hero diversity actually boils down to the fact that Koreans play more games and play more. Whether it is the choice of heroes or the choice of handling team battles, they They all have more advantages and are more sophisticated. This is the result of the accumulation of a large amount of data. Just like Go, AI has accumulated enough data samples to naturally be able to make optimal solutions for every move, including when I play the game myself. I seem to have seen this feeling, this game, this decision-making, and this team battle scene before. In fact, this is the database of people who play the game.