Chinese-English Translation App

The Chinese-English translation app download is a very professional learning translation software. You no longer have to worry about obstacles in communicating with foreigners and learning difficulties. It provides the most affordable language exchange, including listening, written tests, etc.

The Chinese-English translation app for Android download supports Chinese-English fast translation function, rich English learning materials, real pronunciation, and learning phonetic symbols, allowing you to learn English online anytime and anywhere!

Features of Chinese-English translation app:

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1. This software uses Baidu Translate combined with the voice function of iFlytek, which is convenient and fast, eliminating the tedious input process, and is very helpful for learning English.

2. Welcome to use it. If you have any comments, you can comment on the application download page. We will continue to solve problems, provide better services, and constantly optimize and update the software!

3. Parents can also use it to teach their children to learn English, learn English pronunciation, communicate and chat with foreigners, emergency translation when traveling abroad, etc.;

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Highlights of the Chinese-English translation app:

1. Simple and convenient translation service, rich English learning materials, real-person pronunciation, learning phonetic symbols, daily sentences, listening exercises, bilingual reading, bilingual stories, English compositions, bilingual jokes, English test questions and more!

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2. With real pronunciation, it can be used as an English learning machine to teach children to learn English, word learning, English pronunciation learning, communicating with foreigners, emergency translation when traveling abroad, etc.

3. The authoritative endorsement is fully included in "Longman Contemporary Advanced English Dictionary", "Collins Advanced English-Chinese Dictionary" and "21st Century English-Chinese Dictionary".

Introduction to Chinese-English translation app:

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1. A powerful tool for Chinese-English learning, Chinese-English translation can be so convenient and fast, no need for tedious manual input, just say it, it is really simple, convenient and fast;

2. For more tips, you can copy English from the web page or other software to the translation content display box. Press and hold the dialog box to copy and paste, and click the play button to hear the real person's pronunciation.

3. Whether you want to improve your spoken English, watch British and American dramas without subtitles, improve your English when traveling abroad, or want to hold a live audience in a KTV and sing pure English songs, use Chinese-English translation, let's learn English together! Let's speak English fluently!

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Brief review of Chinese-English translation app:

1. With real pronunciation, you can chat with people who speak English or Chinese, learn English, learn Chinese, travel abroad, etc.

2. Completely includes authoritative translation dictionaries such as the learning Oxford Dictionary, and a large number of English-Chinese, Chinese-English vocabulary and example sentences to meet the needs of business English, CET-46, postgraduate entrance examination, GRE, TOEFL, IELTS, junior high school, high school, primary school and other language translation learning needs.

3. Authentic English dialogues are updated daily to promote comprehensive improvement of speaking, vocabulary, grammar, listening, reading and other abilities. Accurate speech recognition makes it easy to talk to foreigners when traveling abroad. Real-time translation is as sensitive as simultaneous interpretation.

50 Pounds Of Passion In One Second! 1V8? Cheating And Dating Scandals Continue! List Of Super Long Pictures Of Foreign Students’ Huge Melons!

Domestic students eat a lot of food, and international students eat a lot of food too! Open Baidu and search for scandals about international students, one after another! There are those who pretend to be second-generation rich men to cheat on girls, there are those who are plausibly cheating on other people at their boyfriend’s house, and there are even those who become other people’s fathers…

Have you heard of the term sugar daddy? Some international students even claimed that they were cheated! The girl charged herself a high price of 50 pounds per second for an intimate act!

What tricks did these international students play? Let’s open your eyes!

Sugar daddy is actually a kind of man in foreign countries called "sugar daddy", which is literally translated as "sugar daddy". In China, we have a more down-to-earth term – fostering. In Japan, it is called aid communication, which means many The well-known “compensated dating”.

Recently, a document about sugar daddies in the UK went viral on the Internet. A brother claimed that he had become someone else’s sugar daddy! But I was deceived terribly!

After reading this article, it can actually be summarized as this international student kept a beautiful female international student, but then the girl kept asking him for money, so the boy became angry!

In a fit of anger, he revealed various behaviors of girls, such as asking a girl to kiss him for 2,000 pounds, bringing seven or eight boys to his house for a party, and even revealed that the girl performed some indescribable intimate acts on him. A sky-high price was offered: 50 pounds per second!

The woman is not to be outdone! He directly threatened that this man not only raped him domestically, but also raped him and picked up his body! The gifts she received were all promised by the man, and the girl also released complete chat records and screenshots to prove her innocence!

It can be seen that the girl is indeed very good-looking and well-known on social media. The chat records exposed by the man are also particularly explosive. Now both parties are insisting on their own opinions, and it is difficult to tell who is real and who is fake.

This kind of giant melon is actually not uncommon in the study abroad circle. Previously, a beautiful international student from California had a series of large melons that shocked netizens for 10,000 years. They couldn't help but exclaimed: Can you still play like this?

This female international student seems to be very well-behaved, and she even serves as the chairperson of Chinese students at the University of California. However, for such a well-behaved girl, her boyfriend revealed that she has the most fun in private!

In the exposed chat records, this beautiful international student not only bought luxury goods for herself with her long-term PUA boyfriend, but also cheated on her, dated women, made money, defaulted on tuition fees, and went crazy and self-harmed for no reason, trying to frame boys for domestic violence in order to defraud money.

She even deliberately created conflicts to make her boyfriend angry at home and then asked her sex partner to come to the house to do exercises. She never told the truth to all her friends and told lies. She actively seduced multiple boys and had unprotected sex at the same time.

This deceived boyfriend was also very pitiful. He originally wanted to break up with his girlfriend peacefully after finding out, but he didn't expect his girlfriend to cry, make a fuss, and hang herself. In the end, the boy couldn't bear it anymore and finally broke out!

Not only did the girlfriend spend her own money for food and accommodation, she also pretended to be single and had constant affairs with others. She even tried to commit suicide to gain sympathy after her boyfriend broke up with her, and finally wanted to bite back and accuse the boy of domestic violence!

Fortunately, the boy was smart enough to record the video. All I can say is, brother, you are a bad person!

There is also a girlfriend who is studying abroad and cannot bear the loneliness. While video chatting with her boyfriend, she starts a warm-up exercise with her sex partner. I can only say that I feel sorry for this brother!

Even when the epidemic prevented them from going abroad, eight Chinese boys studying in the United States did not stop! When I went back to China to take online classes during the epidemic, I rented the "sky-high-priced mansion TCYP" in Shanghai together and built myself into a super rich second generation, fishing and cheating on a certain book every day!

Not only did he write a script and introduction for everyone, but he also used the positioning of the mansion to release videos in order to attract the attention of girls!

They even unified their rhetoric: It’s too noisy to drink outside, why don’t you come to my house? Can we have a drink in peace?

The girls thought this was a group of well-educated rich second generation people, but in fact they were just a group of pretending men who couldn't afford Shanghai nightclubs and could only rent mansions to trick girls into drinking!

In the end, the landlord discovered the farce and completely exposed the disguise of these international students! It's just that many girls have been deceived at this time. I guess I feel regretful seeing the appearance of these fake rich second generations!

All I can say is that girls should keep their eyes open and pay more attention, and don’t let down your guard just because you have fantasies about the rich second generation. If you really want to meet a better boy, you still need to be better on your own!

In fact, scandals involving international students have not stopped in recent years. When it comes to international students, many netizens on the Internet have prejudices against them: prostitution, promiscuity, and even some have a hatred of the rich.

In fact, scandals can happen everywhere, but the scandals involving some international students have received special attention. Among the international students, there are good students who study hard and work hard, and there are also those who are immoral.

I hope that every international student can recognize the true purpose of studying abroad and restrain himself morally and legally!

[What You Don’t Know About Game Design Schools] #9: French Game School ENJMIN

Click "" to discover more fun of independent games

introduction

In view of the poor state of the domestic industry, many developers may choose to study abroad to gain exposure to more advanced game design concepts, effectively improve their game design capabilities, and win more for themselves. Of course, studying game design abroad is no different from studying other majors. Choosing a school is always an essential and complicated step. However, when we spread out the list of schools, we will indeed find such a problem, that is, what we imagined There are not that many majors related to game design, and in the face of course syllabus and project outline, it is difficult for us to truly understand what a certain major in a school looks like.

The above is the background for planning this series of topics. We hope that through real contact with international students who have participated in professional studies, we can help everyone understand the current situation of overseas study in game design majors, the characteristics that different schools focus on, and other related issues. Friends who are interested in this planning are also welcome to contact us and share your experiences.

This issue introduces you to the French Game School ().

Q&A

Please briefly introduce yourself.

Gao Mingya:

Hello everyone! My name is Gao Mingya. I have a bachelor's degree in digital media technology from Beijing University of Technology and a master's degree in Game from the French Game Institute.

Currently, I have completed school courses and projects and am looking for an internship in France.

Q&A

Can you tell us about your background in choosing gaming as your major?

Gao Mingya:

I was introduced to games when I was young, including Bully, Game Boy, and PC games. At first, I played Red Alert, Delta, and StarCraft 2 with my father, brother, and younger brothers. Later, I also raised cats, planted flowers, opened a store, and participated in the excitement of martial arts games. . But after the second grade of junior high school, the game was classified as a scourge, and very few people played it.

After I went to college, I majored in games, but when I came into contact with games again, I found that games had developed into something I didn't recognize. At that time, I was a young film artist full of emotions, but because of my professional technical orientation, I often struggled in the whirlpool of traditional film language and modern special effects, thinking about the nature of film art and the integration of technology and art. My dream was to go to the Nortel Directing Department to study for graduate school. I still remember that I applied the day before Shanghai GDC in 2013, because I missed the high-speed train to Shanghai that afternoon (of course I took the earliest train there the next day). Otherwise, fate cannot be changed).

At Shanghai GDC, Chen Xinghan’s speech made my blood boil: Games are simply a virgin experimental field for the integration of art and technology! Change my impression that the opium of game spirit harms the country and the people. You know, I haven’t played games for many years. I didn’t even understand what PS3 was at that time, but I still said to myself: games are the interactive expression of the future. So I decided to make a game. After returning from GDC, the undergraduate program was launched. Many classmates came to me and wanted to cooperate: "You are planning to make a movie for your graduation, and I will help you with the special effects." I said, "No, I am going to make a game for my graduation." My instructor was also surprised. He felt it was a pity, but he still support me. So I learned it from scratch and finally made an application using it. This project was severely criticized by other teachers during the defense because the function was too simple and did not constitute a game. But I still graduated and started playing games. (In case anyone is curious – I didn't end up taking the Nortel graduate exam.)

Q&A

The domestic understanding of French game design schools and atmosphere is relatively limited. Can you talk about these situations and do some popular science for us?

Professional game rankings_Game-related majors_Game-related majors

Gao Mingya:

France's specialized game schools include ISART, ICAN, etc. Some public universities also have game-related majors. But as far as I know it is the only public gaming academy.

France is one of the major game countries in Europe. The well-known studios include Dream, , , , etc. Every year, graduates of professional game schools have the opportunity to enter these studios for internships and even work.

Q&A

Reasons for choosing France?

Gao Mingya:

At that time, I decided to study abroad, but my family was not very supportive. So France’s public free education system was a big reason why I chose France.

As for other things, France supports art practitioners and is tolerant of new things (the feminist movement, the new wave of movies, it’s very literary and youthful), France has Ubisoft and Dream, you can learn another French language and study for a master’s degree in France It is three years (one year for language and two years for majors) instead of one year in the UK. France has public schools and French social welfare is complete… Various reasons made me choose France in the end.

Q&A

Why did you choose the game project?

Gao Mingya:

It is the first and only (as far as I know) public professional gaming academy in France. The selection is strict and the graduates have a good reputation. In fact, it is also the best choice for French people to learn games.

There are only master's () level projects, there are no undergraduate projects. Application for admission requires proof of graduation from a bachelor's degree or equivalent (more than 3 years). If you are a practitioner who leaves your job for further studies, it seems that it is OK to have proof of employment, but you need to check the school website for details on how many years it is required.

Q&A

Game-related majors_Game-related majors_Professional game rankings

Can you talk about the characteristics that distinguish it from other colleges and universities?

Gao Mingya:

It is a professional game college. Its real name is École du jeu et des médias numé du Cnam, so there are only game-related majors here: Game, , , sound, and. The college has two grades, M1 and M2, with about 40 to 50 students in each grade. students, so it is a very small education system.

The school has only one permanent administrative department, and the teachers are all from other schools or companies. They come to class by train in the morning, attend classes for 2-3 days, and then leave by train. Some teachers and students only meet once in 2 years. Compared with public universities, our courses are quite concentrated. Sometimes I feel like I am back in a domestic high school, and there are no elective courses. There are many reasons why schools choose this model, and there are pros and cons. The choice is a matter of personal preference and habits.

Q&A

Let’s talk about the specific course schedule.

Gao Mingya:

There are many courses in the first semester of M1, mainly theoretical and technical foundations. There is a 3-month small project in the second semester of M1. Of course, I also have to attend classes. The first semester of M2 is a 6-month long project. The big project is followed by a 4-6 month internship.

Q&A

What is the specific project development situation like?

Gao Mingya:

M1's 3-month small project is not limited to content and can be games, interactive applications or experiences. Everyone can submit a pitch and give a small speech to the whole class, and then everyone votes to choose the project they want to participate in. In the end, any project that can form a team can be passed. Each team ranges from 3 to 6 people. One person can participate in 2 projects, and does not necessarily have to do his own professional work (planning can do programming, art, etc.). At the end of the period, the results will be reported in the form of a game exhibition.

The 6-month M2 project is a professional-focused project. The teacher team will select and submit 8 pitches, and then everyone will vote to select the final 6 pitches. Each team consists of 9 or 10 people, each with their own professional division of labor. The final results report is of course a big one, with the purpose of promoting the game, so in fact the school’s intention is that everyone can turn this report into a show.

Q&A

What was your understanding of game design before starting your studies? Have you ever tried making a game?

Professional game rankings_Game-related majors_Game-related majors

Gao Mingya:

Before I started my studies, I had a very vague concept of game design. I only thought that game design was about designing gameplay, levels, controls, and narrative. I don’t know much about the more specific work content.

What I liked at that time was ICO, : A tale of two sons, games that were artistic and focused on emotional expression, so for me Game is about creating and exploring game themes, emotional experiences and expressions, similar to an interactive artist or director. For film work. At that time, my attempts at game production were limited to using the engine to realize some mechanical functions and imagining the gameplay.

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Q&A

What changes has this period of study brought to you? What substantive skills have you learned, or what changes have been made in your philosophy?

Gao Mingya:

My initial understanding of Game mentioned above is actually work.

This period of study made me understand that planning is actually a very technical job, which requires some creativity, but basically it can be achieved by anyone who likes to think about things. Planning requires meticulousness, rigor, realism, strong analytical skills, and the ability to discover and solve problems. The requirements for language proficiency are relatively high (learn English well and be famous all over the world), and it is best to have some reliable personality charm and speaking talent.

90% of the planning in the industry is mechanism planning, and only 10% is plot planning. In fact, Game major also includes Level, and regardless of GD or LD, they all have practical methodologies for already existing and relatively mature game types. The school gave me a rough idea of ​​what planning is, but as for how to do it, it was really an endless process of personal exploration.

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Q&A

What do you think is the relationship between learning content and practice?

Gao Mingya:

The course offerings are improving all the time, but as of now there are still a lot of courses that are not very relevant to the game. Such as cognitive psychology, emotional psychology, etc. It sounds awesome, but in fact it is all taught by purely theoretical teachers who have never played games or even studied interaction. They show some traditional theories and classic experiments, and they disappear after three days of exposure. These courses may be useful for majors, but for other majors, the more necessary technical foundation has not yet been established, so these courses are indeed like castles in the air.

Game-related majors_Game-related majors_Professional game rankings

What has always been talked about is the training mechanism of "small project-big project-internship", which is indeed the essence of its master's degree. However, the lack of guidance and companionship during the project process is a big problem – there are no permanent teachers, and there are many problems in the project team cooperation process. Sometimes it is really not something that a group of students in their early 20s with no social experience can solve by themselves. (Regarding this, I discovered the problem by comparing it with my undergraduate study – my teachers gave me great help and guidance during my undergraduate study, which I think is very valuable.)

But in the final analysis, we have trained a large number of game professionals over the years, and our students have traveled all over the French studios (France & Canada), which is very helpful for work connections.

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Q&A

What is the application process? Are there any areas that require special attention?

Gao Mingya:

The application process is much more complicated than that of ordinary public universities. The application document topic for that year will be released on the school website around February every year. Applicants generally have about a month to conceive a game around this topic and create a game explanation document of about 30 pages. The specific requirements vary according to the major. Upload the document, motivation letter, and various fancy materials to the school website before the deadline, and then wait.

A team of teachers will screen the documents, and then students who pass the document screening will go to Paris to take a written exam around May. Students who pass the written examination will attend interviews around July. The final admission results will be announced on the school website around August.

Regarding Game’s admissions standards, students’ ideas and passion are valued more than their skills, and the requirements for French are slightly higher. However, having a technical or language foundation is also a very important plus point.

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Q&A

What is the composition of the classmates, the proportion of Chinese?

Gao Mingya:

The students are mainly French. There are about 5 foreigners among the 50 or so students every year, including 1 Chinese. Of course, this number changes every year, but the proportion of foreign students who have passed strict screening is indeed not high.

As a game school, the ratio of men to women is inevitably imbalanced, but teachers will try to balance it as much as possible when recruiting students. The Class of 2017 (Class of 2015) finally has a girl in the Program major, and everyone is very excited about it.

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Game-related majors_Professional game rankings_About game majors

Q&A

What are your options after graduation, and how are these options developing?

Gao Mingya:

After graduation, students mainly work in game studios. Some people will go to other European countries, but most people will stay in France right after graduation.

The future career direction can be to stay in a large company, or some people can set up their own studio after working in the company for a period of time.

Some M2 projects will receive investment after the speech, and a few students will stay and continue to complete the game. However, becoming an independent game producer after stepping out of school is often a lonely and difficult road.

15

Q&A

How is the atmosphere? What about the gaming atmosphere in your city?

Gao Mingya:

It's a geek carnival, or an older kindergarten. The atmosphere and style of each class are different. There are no teachers in the kindergarten, and the state is very primitive – some are very good, and some are relatively rigid.

In a small town called , there are about 50,000 people in the city center, plus 110,000 in the surrounding suburbs. The cost of living is not high, about 600-700 euros per month. Some people like it because it is quiet. For some people who are used to lively lives, life in a small town may be too calm.

Famous in Europe for its annual Comics Festival, as well as public facilities such as the Author's House, the town has many comics and animation creators, but not many game developers. However, every year I think there will be some game-related lectures, game demonstrations and game jams at the stronghold to add some vitality to the independent game development in the small town.

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Q&A

Is there anything else you would like to add for readers of this series?

Gao Mingya:

The domestic game market is now very prosperous, and no matter where the industry is in game production, technology is far more important than art (I'm not just talking about the artistic style of art, but mainly the function of games as art media). So work first, have a general understanding of the game industry, and then use studying abroad as a springboard. In fact, you can go smoothly. The above are just personal opinions, I hope it can be helpful to friends in need. The game field is full of infinite possibilities. Keep curious and passionate about all subjects, and you will also design your own game.

Small Class Science Game Lesson Plan "Singing Plastic Bag"

Try using a variety of methods to make the plastic bags make sounds, such as rubbing, kneading, throwing, slapping, pinching, etc. The following is a small class scientific game lesson plan "Singing Plastic Bag" compiled by the editor of Study Abroad.com. You are welcome to read it. For more exciting content, please pay attention to Study Abroad.com.

【Activity goal】

1. Try to use a variety of methods to make the plastic bag make sounds, such as rubbing, kneading, throwing, shooting, pinching, etc.

2. Generate interest in exploring plastic bags.

【Event Preparation】

Dolls made of plastic bags, background music, entrance music, and accompaniment music.

【activity procedure】

1. Stimulate interest in exploration.

Children, there are many cute plastic bag dolls in the Plastic Bag Kingdom. Let’s go and take a look, shall we? (Enter by car)

2. Play games with plastic bag dolls freely.

Ah, the plastic bag kingdom has arrived. There are so many cute and interesting dolls waiting for our children. Do you want to play with them? Wait a moment and ask each child to find a plastic bag doll and take care of them while playing. , play gently and think about how you can play with it? (Play background music, children can explore freely, teacher guides)

Question: How did you play with the doll just now?

Teacher’s summary after individual children narrated: Just now, the children used various methods to play games with the dolls. Some children said that they played singing games with the dolls! We asked him to tell us how to play. ? (Individual narration by children)

3. Try to use different sounds to make the plastic bag make sounds.

Yeah, he talks so well. Can you make a doll sing like him? Is there any other way to make a plastic bag sing? Think about it and see who has the most ways to make a plastic bag doll sing. (Encourage young children to try independently or cooperate with peers to discover their new ways of playing in a timely manner.)

Children share ways to make plastic bags sing.

What method did you use to make the plastic bag doll sing?

(Encourage children to introduce their own actions and guide children to learn from each other.)

The children have come up with many ways to let the dolls sing. Now let’s let the plastic bag dolls listen to music and sing nice songs together, shall we? (Listen to the music and use the plastic bag dolls to accompany the music)

4. End the activity.

Children, we are very tired after playing with the plastic bag dolls for so long today. Let’s let them rest for a while. It’s getting late, we have to go back, let’s say goodbye to the plastic bag dolls! (Listen to music and go home)

When Was The Earliest "museum" In China Born?

May 18th is International Museum Day, initiated and created by the International Council of Museums (ICOM) in 1977. It aims to promote the healthy development of global museums and attract the public’s understanding, participation and attention to museums. However, when we wander around the museums today admiring the amazing cultural relics, we may not realize that this kind of public space has taken root in China for less than 200 years.

Where does the word "museum" come from? Who was the first Chinese person to go abroad to visit Western museums?

The museum as an “imported product”

There is no word "museum" in ancient Chinese books, but only the word "museum", which means to be well-informed and knowledgeable. For example, "Zuo Zhuan·Year of Zhaogong": "The Marquis of Jin heard what Zichan said and said: 'A gentleman who is a naturalist.'" "Han Shu·Liu Xiangzhuan" "Praise said:…all of them are well versed in natural history and have a good understanding of ancient and modern times."

The word museum () is derived from Greek, and its original meaning refers to the temple dedicated to the nine Muses (Muse) in charge of art and science. Museums in the modern sense in the West appeared in the 17th century, marked by the birth of the Ashmolean Museum ( ) on Beaumont Street in the center of Oxford, England. The Ashmolean Museum is the first modern museum in the history of the world's museums that integrates collection, display, and research, and is open to the public to popularize cultural knowledge.

The Ashmolean Museum at the University of Oxford is one of the world's oldest public museums

So when did the word "museum" begin to appear in Chinese literature?

According to scholars' research, "museum" was first seen in "Four Continents" edited and compiled by Lin Zexu. When introducing Britain, it was said that "England is also called England, and it is also called Langton." "Langton built a large library and a museum." When introducing the United States, there is also a description of "the establishment of a planetarium, a geography museum, a museum, and a voluntary school." When checking the original English version of "Four Continents" – "The Encyclopedia of World Geography" (The Encyclopedia of World Geography) written by the Englishman Murray in 1836, it can be found that the corresponding English word for "museum" is "", so Lin Zexu can be called China The first person to translate and introduce Western museums.

Although the term "museum" has not existed since ancient times, China has long begun to consciously set up places to collect cultural relics. For example, in the Zhou Dynasty, there were special institutions named "Tianfu" and "Yufu" responsible for preserving cultural relics, and in the Han Dynasty, there were three major library and cultural relics libraries: "Tianlu", "Shiqu" and "Lantai". Since then, the ancestral temples and ancestral halls of the past dynasties will also partially assume the function of preserving cultural relics. However, the nature of such institutions in ancient China is far from that of museums in the modern sense. They are only the private collections and playthings of royal priests or scholar-bureaucrats, and have basically nothing to do with the lives of ordinary people.

Western museums in the eyes of early modern Chinese

After the Opium War, China's intellectuals finally woke up from the dream of heaven and began to go to the world. After going abroad, many people visit local museums and record their feelings.

Lin Zhen was one of the earliest Chinese people to go abroad in modern times. He was originally from Fuzhou, but later moved to Xiamen because of his family's financial difficulties. Since he was living in Xiamen, a city that was "a mixed bag of Chinese and foreign" after the Opium War, he learned English very early and earned his salary by working as a translator and teaching Chinese to foreign businessmen. In 1847, he was invited by an American foreign company to teach Chinese in the United States. It was said that he was "employed by a foreign bank to cultivate his knowledge overseas." Two years later, he returned to China and wrote what he saw and felt in "Journey to the West Sea", which included his impressions of American museums: "The Bogu Courtyard is illuminated by lanterns and illuminates the sky. . The hanging lights upstairs are cleverly used, and the changes are considerable)."

"Journey to the West Sea" is the first travelogue about Western countries written by a Chinese in modern times.

Following Lin Zhen, another Catholic named Guo Liancheng visited Italy in 1859 with Xu Boda, an Italian who was then the Apostolic Vicar of Hubei Province. He wrote in his travelogue "Journey to the West":

"It rains on the ninth day of the lunar month. Visit the city's Exposition Hall. The Exposition Hall was built by the king of this country. It is huge and spacious. The courtyard is full of antique objects. There are dozens of glass rooms below, where the false gods worshiped by various countries in ancient times are collected. The body is tall and the appearance is strange. There are statues of ancient emperors, celebrities, and heroes outside, all made of white stone and bronze, one or two feet high. Going up to the second floor, there are various objects, including birds, beasts, dragons, etc. Sheng, large rhinos, elephants, dragons, small lice, ants, insects and mosquitoes, all are available. In addition, corals, pearls, jade, rare treasures, are displayed on several cases, which are especially rare things. Another level, There are all kinds of utensils used by the ancients, such as clothes, cultural relics, harps, harps, sticks and shoes, etc. People say: This is a classic that can be read hundreds of times. If you don’t live in the courtyard for a decade or two, it is difficult to read it all. Savings too.”

Although Guo Liancheng called the place he visited "Expo House", based on his above description, it is not difficult for us to guess that this place is actually a museum. Since the early Chinese people's translation of "" was not yet unified, there were various translations in the writings of different tourists, such as "Fangwuyuan", "Jiqiguan", "Jibaoyuan", " "Painting Pavilion", "Antiquities Building", "Jigu Building", "Museum" and so on.

However, whether Lin Zhen or Guo Liancheng, their going abroad was a personal act. It was not until 1866 that the government first dispatched three Tongwenguan students, Fengyi, Zhang Deyi and Yanhui, as well as the 63-year-old Manren Binchun and his son Guangying, the magistrate of Xiangling County, Shanxi, to work with the General Taxation Department of China Customs and the British Together with Hurd, he set off for Europe. In 1868, Zhigang and Sun Jiagu traveled to various countries together with Burlingame, the U.S. Minister to China.

Nowadays, we can find their records of Western museums in Bin Chun's "Chengcha Notes", Zhang Deyi's "Navigation Narratives" and Zhigang's "The First Mission to Taixi". However, the contents are similar, and more of them are objective records. Little discussion.

As a member of the Han Army with a yellow flag, Zhang Deyi went abroad eight times in his life, and each time he left a detailed diary.

With the opening of the country in the late Qing Dynasty, more and more Chinese people went abroad for inspection through various channels. They included private businessmen, students, and official ministers and counselors abroad.

Nantong Museum: the earliest museum run by the Chinese

If the early Chinese people who went abroad were more curious when visiting museums, then later on, museums gradually became the epitome and symbol of Western civilization.

Wang Tao, a thinker in the late Qing Dynasty, once wrote after visiting the British Museum: "The purpose of Britain is not just to make people dazzle, wonder, and be pleasing to the eye. Human beings are limited to a limited area and are blocked by the times. Their footprints cannot travel across the five continents, and their knowledge cannot be traced back. Throughout the ages, although I have known about the existence of this thing through reading, I have never been able to see its image, so there are people who have encountered it but still don’t know its name. Now I have searched extensively and gathered thousands of sources, and I have prepared a house. On Monday and Wednesday , open the door on the fifth day, and let the common people come and watch. Therefore, it helps to broaden the knowledge of those who have not caught up in reading, and the purpose is not very profound." ("Wandering Suilu") This points out the due significance of the museum for public education. .

The failure and humiliation of modern wars caused the Chinese people to begin to "learn from the foreigners and develop skills to control the foreigners." The museum also constructed the Chinese people's imagination of advanced Western civilization to a certain extent. This view began to appear in newspapers and periodicals in the late Qing Dynasty: "The prosperity of the European and Western countries is based on craftsmanship, and the study of craftsmanship cannot be without reading." If a museum is opened, it can "display novelties from China and foreign countries, so that apprentices can open their eyes and ears. Raise benefits with capital." But the problem is that no matter how good the museum is, you have to spend a lot of money to go abroad to see it all. If you want to truly benefit the local people, you have to find a way to build a local museum in China in the long run.

Like modern public spaces such as universities and hospitals, China’s local museums also owe their existence to the introduction of foreign missionaries. One of the more famous is the Xujiahui Museum founded in Shanghai in 1868 by the French Jesuit missionary Han Bolo, which was also the earliest natural museum established by foreigners in China. Other countries such as the United Kingdom, the United States, Japan, and Russia have also opened various museums in China.

The collections of Xujiahui Museum mainly include animal and plant specimens from the middle and lower reaches of the Yangtze River. After 1930, it was placed under the jurisdiction of Aurora University, which also belonged to the Society of Jesus, and was renamed Aurora Museum.

So, when did the museum that was completely run by the Chinese come into being?

It was not until 1905 that China welcomed its first self-organized museum, the Nantong Museum, founded by the famous national industrialist Zhang Jian.

However, why did Zhang Jian set up a museum at his own expense when he didn't have a good business? Although Zhang Jian has always had the idea of ​​"building expos in provincial capitals and commercial ports along the rivers and coasts," the reason that really made him decide to build a museum can be traced back to his "Eastern Journey" to Japan.

After the Sino-Japanese War of 1898-1894, there was an upsurge in China for officials and gentry to visit Japan and for overseas students to study abroad. Because Zhang Jian had read the "Eastern Journey to the East" by the educator Wu Rulun, he had always wanted to find an opportunity to go to Japan. In the first month of the 29th year of Guangxu (1903), Kyoutaro Amano, the Japanese consul in Jiangning, sent a letter to Zhang Jian through Xu Naichang, the general manager of Jiangnan College, to visit Japan’s fifth domestic industry exposition. Of course he would not miss this opportunity.

Zhang Jian was greatly inspired after seeing the modern civilization Japan imported from Europe and the United States in Japan. He deeply realized the important role of museums in school education and enlightening people's wisdom. So soon after returning to China, he wrote to the Qing government to request the construction of a museum, and successively submitted "Shangnan" Pi Xiangguo (Zhang Zhidong) asked the capital to build an imperial expo hall and the upper school department asked to build an expo hall. Unfortunately, these suggestions fell into nothing in the end.

Since there was no hope of relying on the government, Zhang Jian could only use his own strength to achieve it. In 1905, with his personal financial resources, he successively purchased 29 houses in his hometown, relocated more than 3,000 tombs, and built walls on the ground. He also searched for Chinese and foreign animal and plant specimens, epigraphic cultural relics, and sages' legacy, and finally founded the Nantong Museum. Ten years later, the collection reached more than 20,000 pieces, which "has lasted for thousands of years and been far away from foreign countries" and "has been prepared in ancient and modern times for everyone to view."

Nantong Museum was destroyed by Japanese artillery fire during the Anti-Japanese War. The reconstructed museum features a large amount of cultural relics about Zhang Jian.

references:

Zhang Juanjuan: "Analysis on the Origin of Museums in Modern China", Master's Thesis of Nanjing Normal University, 2006

Wang Hongjun: "The Founding of China's Museum Industry and its Initial Development during the Republic of China", "Chinese Cultural Heritage", Issue 04, 2005