The Three Kingdoms-themed Death Game, Summary Of The Interview With The Producer Of "Wolong: Fall Of Heaven"

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An interview with Fumihiko Yasuda and Makoto Yamaki, the two producers of "Wolong: Fall of Heaven", was published on the website. The following is a summary of the key points of this interview:

The reason why Yamaki Makoto joined Team NINJA was because he wanted to use his experience in global works such as "Bloodborne" in his next work. At this time, "Nioh" had gained global recognition, and he believed that Team NINJA's goals It was about reaching a higher level in the future, and I wanted to join it, so I discussed it with Fumihiko Yasuda and joined the team. Within the team, Fumihiko Yasuda is responsible for the overall development, while Makoto Yamagishi is responsible for the promotion and publicity of the game.

In short, "Wolong: Fall of Heaven" is a death-defying game set in the Three Kingdoms. Originally "Nioh 3" was also an option, but with the theme of Japan's Warring States Period, the interesting parts of Sekigahara, Okehazama, Nobunaga, and Hideyoshi have already been described, so it is better to choose another historical theme that we are good at – the Three Kingdoms. . Yasuda believes that although when it comes to Koei Tecmo players will think of simulation and Musou games, the Three Kingdoms era was a chaotic and war-torn world, making it an excellent subject for a death game, and it can also describe living with charismatic military commanders. The plot of war and confrontation.

Yasuda added that there are many military commanders with distinctive personalities in the game. He hopes that players will fall in love with the military commanders of the Three Kingdoms after playing this game, but they may also have a psychological shadow.

The "crouching dragon" in the game's title refers to a dragon that is still dormant but not soaring, which is consistent with the situation of the unnamed protagonist. Although there are many famous military generals in the Three Kingdoms, they were still "crouching dragons" when they were unknown. The development team chose this as the title because they wanted to describe this part of the story.

The protagonist of "Wolong" is an unknown soldier who lived in the Three Kingdoms era and has not yet made his mark. He does not belong to any force or country. Like Nioh, the gender and appearance of the protagonist can be customized. The bosses in the game will not only be military commanders, but also monsters, monsters, and even fusions of humans and monsters.

The game still adopts a level-based design, which is consistent with "Nioh". In terms of action, "Wolong" adds jumping, and the concepts of posture and energy are cancelled. Yasuda believes that this can increase the freedom of movement and allow three-dimensional exploration within the map. The action part has become more intense: Yasuda said that the way they imagined Chinese Kung Fu and martial arts fighting is to wait for opportunities to attack while dodging enemy attacks. Such an integrated offensive and defensive fighting style is reflected in the game and can instantly reverse the offensive and defensive trend.

"Wolong" cannot choose difficulty. However, players can obtain powerful equipment by defeating enemies and exploring the map, and can also ask other online players to help. Players who are not good at action games can also pass the level. However, Yasuda emphasized that this game will not drop a large number of props after defeating the enemy like "Nioh". He hopes that players will focus more on action than collecting equipment.

Shanji said that the game has broadswords, double swords and other weapons that players can think of when they mention Chinese martial arts. Yasuda said that the types and quantities are similar to those in the "Nioh" series, and weapons and equipment related to well-known generals will also appear. While the production team attaches great importance to smoothness, it also attaches great importance to weight and realism, so there will be no fantastical movements.

The words that appear on the screen when the protagonist dies are "complete defeat". There are many new systems prepared in the game, and the team is currently considering a trial version.

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Let’s Talk About The Artistic Expression Of Three Kingdoms-themed Strategy Games

introduction

Previously, when commenting on the film and television art of "Runaway Player", I mentioned the failure case of game film and television-the movie "Dynasty Warriors". In fact, its biggest problem is not the direct reference and imitation of the game plot, but the complete failure to understand the artistic core of the Three Kingdoms-themed game.

So today, we will talk about the classic type that cannot be avoided in Three Kingdoms-themed games – strategy simulation games. Like the 1994 version of the "Romance of the Three Kingdoms" TV series, they have laid the most deep-rooted Three Kingdoms for the generations from 70 to 90. aesthetic impression.

Among China's four major masterpieces, only "The Romance of the Three Kingdoms" has the best game development potential. Not only are there many forces on all sides, and it is difficult to distinguish between good and evil, but there are also many famous generals with different personalities. It is simply a treasure trove of free IP development.

In the era before high-end computers and mobile phones, the ones that stick in my mind include "Swallowing the World II: The Legend of Zhuge Kongming" in "Little Overlord", "Swallowing the World II: Battle of Red Cliff" and "Three Kingdoms" in the arcade. . Although some works look like mosaics, the identity of the generals can still be distinguished from the refined pixel style elements.

Later, my family bought a computer, I remember it was a "Shida" brand, but few people have heard of it now. The PC game interfaces I came into contact with at that time had a strong 98 flavor, such as "The Legend of Cao Cao" and "The Legend of Zhao Yun", among which the most impressive ones were "The Heroes of the Three Kingdoms" and "Fantasy Three Kingdoms" by Yu Jun Aoting. Among them, "Heroes of the Three Kingdoms" is the one I have played for the longest time. It not only retains the strategic nature of the glorious "Three Kingdoms" series, but also incorporates the "mowing feeling" of "Dynasty Warriors".

So from a general perspective, the art performance of the Three Kingdoms games during these periods was more improved in terms of performance and graphics display. In the case of insufficient performance and resources, iconic abstract expressions (such as an avatar representing an army) , or stylized environment simplification (such as ink-style landscape background) to create grand war scenes and complex human society.

From the perspective of film and television, the simulation and realism of strategy games can give players a more sense of immersion, but games are usually give-and-take games. Putting in more realistic battlefield performance and physical interaction will greatly increase the number of players. The difficulty of players' overall observation and control (such as "Total War: Three Kingdoms"), and the overly detailed depiction and display of military commanders may fall into the "involution" of a pure card game, reducing the core strategy. (Look at those Three Kingdoms skin-changing games that are rampant now ~ Dog Head)

As a player who first considers aesthetics when playing games, the expression of the historical charm and artistic conception of the Three Kingdoms and the beauty of the overall visual interface are my main considerations. After 2010, as the Internet wave continued to heat up, Three Kingdoms-themed stand-alone strategy games gradually declined on the PC side, but web games and mobile games began to occupy the SLG stage.

In terms of game aesthetics, we often talk about the "browser game feel". This feeling is often caused by the lack of overall light, shadow and tone control in artistic expression, and the over-emphasis on texture and glow. In addition, disorganized page UI buttons and uncontrolled display of text information are common problems of web SLG.

Especially in the field that pays more attention to strategic game play and numerical logic, more improvements in the art of the Three Kingdoms theme are only placed on the vertical paintings of generals. Compared with the high-quality art optimization of mobile games of the same generation, it is obviously somewhat outdated.

In 2015, NetEase launched the landmark mobile sandbox strategy game "The Coast of the Land", which combined the fine traditions of the previous SLG and built an online game framework that allowed countless players to "play to the end". Game play ecology.

NetEase has always maintained very high requirements and standards in the art of games. I just recently received an invitation from NetEase to experience the visual optimization of the 6th Anniversary Exploration Edition of "Land of the Land", so next, I will "The Coast of the Land" is an example. Let's talk about the art details and some processing methods of the Three Kingdoms SLG game in detail.

As a game that focuses on occupying territory and developing and expanding, the artistic expression of the large map, or sandbox, is the most important. At this point, Sutu has done a very good job in balancing the realism and stylization of elements such as mountains, rivers, trees, towns, and camps. It also allows players to zoom in to observe 3D details and experience the changes in seasons and climate. However, in the previous version, most of the shadows were solved with textures, which lacked dynamics and real-time changes. In particular, mountains and rivers lacked self-shadowing, and even some cities seemed to be floating on the ground, which seemed quite inconsistent. In the new version, scene exposure has been controlled, dynamic shadows have been enabled, and animation effects have been added to trees.

▲Comparison between the old version and the new version in sandbox and UI

In addition, Sandbox War has very high requirements for the realistic restoration of the terrain. Previous games often used grids with no shape difference to tile the world, but Sutu re-planned the shape distribution of the chessboard according to the ups and downs of the terrain, especially It is a new version that achieves very high quality in terms of the concave-convex feeling and terrain material transition processing of mountains and plains.

Mountains and water bodies serve as the main barriers to players' territory and strategic topographic factors. They are the basis for players to use their intelligence to differentiate their play styles according to the environment. The new version of Luteu boldly uses a more realistic terrain representation model, breaking the visual limitations and inherent impressions of war chess games. Even the heights and transitions of rivers are directly processed using real model geometry.

Another thing that has been done well in art is the simplification of the UI interface and the overall control of the visual theme. This is more reflected in the new version of the update. For example, the theme color is unified. It can be roughly seen that "war red" is used to match the classic black and white color scheme, and some redundant decorative textures are removed, making the overall look more concise and comfortable. Among them, I prefer the use of black and white memorial-style patterns to replace the original traditional decorative border buttons. The ink-colored vertical painted icon is very in line with the modern young aesthetic.

The right side of the interface also uses a red and white recruitment button for the finale, highlighting the entrance and game attributes of card drawing. In addition, the interfaces of the internal affairs system and general system also use a flat, graphical design concept, and maintain a consistent dark tone in the background tone.

Don't underestimate the changes in these details. This is the key to removing the "browser game feel". I remember that in order to adapt to the trend of tablet PCs, "Romance of the Three Kingdoms 12" optimized the UI and operation layout, but it did not simplify the player's control feeling too much, and instead made new players suspect that it was a web game.

Of course, Suitu still has shortcomings. For example, from a local battlefield perspective, the ground texture still appears to be of insufficient resolution and lacks texture; the character avatar painting style is too large and has too many saturated colors, resulting in a cheap and cluttered feeling. However, this The character's full-body portrait is well controlled.

Returning to the previous topic, we can summarize the main artistic characteristics of the Three Kingdoms-themed strategy game. First, it is a good abstraction and summary of the real landform environment and historical architectural structure layout, and it combines the characteristics of the sand table to coordinate the geographical distribution of the level design. sex, game fairness, strategic competitiveness, and the second is to capture the aesthetic tendencies of the Three Kingdoms film and television dramas and game culture that the post-70s to 90s generation continue to receive, and do not make excessive fantasy-style transformations of classic characters (this is different from MOBA) , nor should we stick to the rules or lead with partiality, causing the design to be separated from the players' expectations (such as some characters in "Total War: Three Kingdoms").

Of course, it is relatively unfair to directly analyze mobile games from the perspective of film and television. I believe that the Lute team is also limited by the performance or gameplay limitations of the mobile terminal. Although it cannot go from macro to micro like "Total War: Three Kingdoms" They all maintain high-realistic art expressions, but have restored the sandbox battlefield style as realistically as possible.

With the new round of game craze inspired by the "Metaverse", perhaps with the upgrade of computer performance and interactive equipment in the future, Three Kingdoms-themed games will no longer be restricted by type, and players will be able to truly experience the magnificent world of disputes. .

That’s it for now, see you next time~

-END-

Author/Little Drawings of Destroyed Boys

Recommended Micro-games丨"Three Kingdoms" Three Kingdoms-themed Classic Turn-based Recruitment And Formation-based WeChat Mini-game

"Three Kingdoms" is a turn-based role-playing WeChat mini-game based on the Three Kingdoms. The game generally adopts a recruitment and formation system, and there are many civil servants and generals in the Three Kingdoms, allowing players to match different lineups as they wish. It is a well-made Three Kingdoms WeChat mini-game.

Open WeChat and scan the mini program code below to start "Three Kingdoms" immediately↓

Before starting the game, players need to make camp and gender choices. The Wei, Shu and Wu here can be understood as professions. Wei is represented by the Dragon Spear, Wu is represented by the Tyrant Sword, and Shu is represented by the Absolute Sword. The characters are beautifully drawn and cute.

The game generally adopts the recruitment and formation gameplay. Players can use props to recruit their favorite generals, collect them in their pockets, and randomly use their advantages in the formation. New players can get the green general Zhou Tai for free.

VIP 5 will be given at the beginning, and monsters will be automatically killed in battles to help players accumulate experience and rewards. However, the level BOSS requires players to click manually.

The classic turn-based gameplay allows players to strategize and win thousands of miles.

Gorgeous combat special effects, I didn't expect that this little program game can produce such effects, and it runs smoothly without any lag.

In addition, there are more ways to play in the game waiting for players to unlock, such as equipment and weapon strengthening, skill upgrades, and powerful artifacts for players to obtain. As long as you follow the mission guide step by step, you will get it sooner or later.

After the editor's introduction, are you interested in this Three Kingdoms game "Three Kingdoms"? Scan the small program code below to start experiencing it↓

Recommended in the previous issue:

Let’s Talk To You About “Three Kingdoms” Real-time Strategy Games From “Total War: Three Kingdoms”

On January 10, 2018, many friends became members of Station B that night, waiting for the premiere of "Human Bible" "Violet Evergarden" in the early morning of the 11th. However, before 12 o'clock, friends in the group stopped I was playing Jingzi without thinking, and suddenly started shouting "Sega is awesome!"

A game trailer brought us all back to our childhood, completing a "Renaissance" for us before "Violet Evergarden" – Sega UK announced a new game in the "Total War" series "Total War: Three Kingdoms" ( (hereinafter referred to as "Total War: Three Kingdoms") will bring "Total War" to the battlefield of ancient China for the first time. Several eldest brothers in the group who once said harshly, "If Total War comes out of China, I will eat shit!" can't wait to cry on the spot! Keep your promise to the toilet.

As a result, everyone shouted that Jingzi was the best in the world while repeatedly watching the trailer of Total War Three Kingdoms that night. Behind this craziness was the expectation and persistence of Chinese players for more than 20 years of real-time strategy Three Kingdoms-themed games.

The Startup Era: The Japanese Strategy Game

In fact, not many people in China have come into contact with the works of the early Three Kingdoms.

"Three Kingdoms" themed games have been strategy games almost since their birth. In 1985, the Japanese manufacturer Koei released the first generation of the classic strategy game "Three Kingdoms". As the highest-level strategy game on the market at the time, "Three Kingdoms" continued the basic gameplay of "Nobunaga's Ambition" before Koei. Players can play the role of lords in the Three Kingdoms era, starting from the princess through internal affairs, diplomacy, military and other strategies. Give instructions, manage your own power, and finally achieve the result of "the general trend of the world will inevitably unite after a long period of separation".

Although the game in 1985 could only use small pixels to represent armies, and data and text to represent battles and events, "Three Kingdoms" is still a very well-made strategy game. The character avatars produced by Guangrong for the game made extensive reference to literature and materials such as line drawings and embroidery portraits of characters from the Three Kingdoms in the Ming and Qing dynasties of China, and also strived for excellence in terms of names and geography. "Romance of the Three Kingdoms" received widespread acclaim immediately after its release, and won the Japan BHS Award and the Most Popular Readers Product Award that year.

With the success of "Three Kingdoms", Glorious established Tianjin Glorious Software Co., Ltd. in China in 1989 and began to produce "Three Kingdoms 2". Although the second generation failed due to little progress, the subsequent three generations have undergone earth-shaking evolution. , it was this work released in 1993 that many domestic players first came into contact with "Three Kingdoms".

The ZTE Era: The Chinese’s Own Three Kingdoms Game

In 1998, Aoting, a game company in Taiwan Province of China, produced a Chinese version of the Three Kingdoms-themed game – "The Heroes of the Three Kingdoms".

Although the game and the glorious "Three Kingdoms" also have the turn-based parts of SLG game standards such as internal affairs and diplomacy, the biggest difference between the two games is the real-time mode used in the battle of "Three Kingdoms Heroes". Players will personally transform themselves into generals and lead them. The armies of different types of arms (the arms are incompatible) that you have trained in the SLG mode will fight together in a horizontal version of the field in an ACT-style battle. Generals can not only charge into battle and command the army to fight, but can also use special generals' special moves. After the battle, the general will also receive experience points for upgrading. Once you reach a certain level, you can also change jobs and acquire new special skills.

In those days, if you were good at this, it would be really impressive!

"Heroes of the Three Kingdoms" quickly became a success in the domestic market. Although Otin's income was not high because piracy was still rampant in the mainland video game market at that time, almost all computer game players at the time must play "The Heroes of the Three Kingdoms" .

Era of self-improvement: Mainland China’s first game to participate in E3

Events have reached the turn of the millennium. This year, "Three Kingdoms" was released in its seventh generation. It was hailed as a "masterpiece" by many players. However, when we talk about the Three Kingdoms-themed real-time strategy game, we have to mention that there was an important domestically produced game this year. ——"Contempt the Three Kingdoms".

In May 2000, the shadow of a mainland Chinese game appeared on the E3 booth of European game publisher Eidos. This real-time strategy game based on the Three Kingdoms seemed very similar to the popular "Age of Empires 2" at first glance. But once you get started, you will find that the game system is much more complex than that of "Empire 2", and it has an oriental charm.

For example, in addition to health points, all military units in the game also have the concept of physical strength. When military units are in the city, they will automatically consume the player's food resources. When outside the city, they need to set up camps with baggage vehicles, otherwise the soldiers will lose physical strength. value, affecting combat efficiency.

The graphics of Proud of the Three Kingdoms were absolutely top-notch at the time

In the single-player campaign of the Shu camp, the first level requirement is that the three sworn brothers in Taoyuan must produce a large amount of food before preparing their troops. Because food in the game requires farmers to harvest grain from farmland and then send it to workshops to make steamed buns and steamed buns. The form of production is quite complicated, which makes this first level a place where many young and fashionable players get stuck.

"Three Kingdoms" has been developed for two and a half years. As a real-time strategy, the game still retains a lot of SLG elements from the predecessors of Three Kingdoms-themed strategy games. For example, the main source of money is city taxes, and players must follow the population of each city. , economic conditions and public sentiment, reasonably adjust tax rates, pay attention to the degree of food consumption, and promptly deal with random disasters that constantly occur in the game, so as to achieve a mutual balance among the public sentiment, public security, and population in the city.

And it is this game that has become a lingering dream in the hearts of many "Three Kingdoms" themed game players.

Later Three Kingdoms-themed strategy games encountered a period of cold reception, which has a lot to do with the overall development stage of the Chinese game market. WOW ushered in the era of online games, and SLG and RTS began to decline; WOW's "extremely late" and "forgot to start" started an era of domestic online games, and strategy games completely began to become niche.

It’s a pity that this kind of Three Kingdoms-themed game is the only one left in China.

But even during this period, Chinese players did not give up their efforts to play the "Three Kingdoms" theme. Although Japanese games began to be underestimated at that time, Chinese players still produced many European and American hard-core SLG and RTS games of the Three Kingdoms. Theme MOD, for example, the first generation of "Total War" at that time, "Rome: Total War" in 2004, already had a Chinese folk MOD – "Three Kingdoms: Total War".

Having said this, I think everyone can understand the mood of the tearful old man. The game that he wanted to play more than ten years ago but couldn't, so he could only mod it by himself, suddenly became a reality. How? How can you not be excited?

So far, this MOD of "Three Kingdoms Total War" can still be seen in the domestic MOD forum of "Rome: Total War"

Total War: Three Kingdoms: What we know and fear so far

After hearing the news on the evening of January 10, the first thing everyone worried about was whether "Total War: Three Kingdoms" is a legendary series of works from Sega UK (a side product of the "Total War" series, focusing on short-term wars in small areas). Similar to "gaiden" works)? With the promotional release of the legendary series "Lord of Brittany" that night and the absence of the word SAGA after the "Total War: Three Kingdoms" LOGO, we can confirm that night that "Total War: Three Kingdoms" is the latest official work in the series. , this will also be the first time the "Total War" series depicts a war on the land of China.

Judging from "King of Brittany" and "Three Kingdoms", Total War finally returns to historical themes

Although there was no news for a while, with the release of "Total War Legend: King of Brittany" and the arrival of E3, Sega UK began to conduct a lot of promotion of "Total War: Three Kingdoms", including Cao Cao's single The human trailer and Cao Cao's coalition forces besieged Xiapi, Xiahou Dun singled out Lu Bu and other real-life demonstration content. Judging from the trailers and demonstrations, the game has basically dispelled our second worry about "Total War: Three Kingdoms": Will the game be a simple reskin of Sega UK's previous Total War game?

The second worry has been dispelled so far. From the current demonstration, it can be seen that the game not only has very sophisticated troops, equipment, and tactics from the Three Kingdoms period, but also the solo performance of Xiahou Dun challenging Lu Bu is very exciting. It can be seen that it is definitely a Live action captured footage under authentic Chinese martial arts instruction.

Today, Sega UK released the fourth single-player poster of "Total War: Three Kingdoms" general character Dian Wei, but everyone's new worries have also arisen: the four heroes released so far, from Xiahou Dun to Dian Wei, are all characters from Cao Cao's camp. The game screens and content released so far are all demonstrations of the Cao Wei lineup. Could it be that Sega UK is making the old mistake again. The first version of the game is only playable by the Cao Wei camp, while the Shu Wu camp will be included in paid DLC for sale?

Then we can only wait…but shouldn't we buy the DLC once it's released? This is the persistence of Chinese Three Kingdoms themed strategy game players for decades!

Even if it’s DLC hell, how can you not break through it? !

The Two Most Fun Versions Of The Three Kingdoms Series, Only After Playing 14 Did I Understand That The Difference Is Not A Little Bit Different!

The two most fun versions of the Three Kingdoms series, only after playing 14 did I understand that the difference is not a little bit different! Currently among the Three Kingdoms, 9 and 11 are the most fun!

The graphics of 14 are really good. I played 39, so I don’t have any problem with half-time battles like 314. It’s quite interesting. It’s definitely a little different from 311. 311’s turn system, as long as the player goes first, it’s OK. I have finally mastered the computer. I have been playing 311 Dalang Taosha recently. The graphics are really good, and the fonts and interface are clearer than the original version.

Personally, I feel that it is meaningless to play the game with SL every round. To activate the tactics, proficiency is required to increase the probability of occurrence. It is a matter of human resources. Whether it can be activated later depends on God's will. It is precisely because of the opportunity for miracles that small forces can make a comeback. Libras who think about fate always turn to someone, which is very abnormal.

The battle of 314 mainly depends on planning. If you plan well, you can defeat the strong with the weak. If your generals are novices, it is best to build more defensive facilities. When the enemy comes, the main tactics are to lure the enemy deep and deprive them of food. Use them well. It is invincible, but attacking is a headache. If you use novices to attack the city, you can only find those with few people to attack, and those with many people will basically be unable to attack.

Computers come with scripts. Computers are too mechanical. I hope a master can make some perverted scripts. The computer AI is too weak, like in Romance of the Three Kingdoms 9, where the computer forms an alliance and sends out troops to attack players in groups, it is more fun.

When selecting a script, isn't there four sets of settings, the first of which is the first one? It is necessary to make strategic arrangements in advance, especially before going to the city. Because it is easy to trigger after defeating it, you will find that the forces that were fighting each other have become one. The soldiers' ration funds have increased significantly, and then they suddenly start to fight you. If the bordering cities do not prepare military officers and soldiers fortifications in advance, they will be easily caught off guard.

The combination of strength is to improve the advantage of money, food and military strength. 14 means that the more, the more resources. I started as a small force and have never encountered a major merger. I heard that after a major merger, the opposing generals randomly formed alliances and went on expeditions together. This is too scary. It’s full of sworn enemies and the government’s bonus makes it feel impossible to win.

I have been sticking to 11, Blood and Big Wave, and I feel that if the advantages of the two MODs are combined, it will be more playable. I haven’t played much with the semi-real-time 9, and I haven’t gotten started with 12 at all. No matter how good 9 and 11 are, the next few generations will be bad. At that time, the Mongolian cavalry swept across the Eurasian continent.

The pace of 314 is very slow, and the soldier line system has good and bad points. For obsessive-compulsive players, it will be very uncomfortable if the grid is not occupied, but the people sent out are sometimes so stupid that if they occupy the grid, they will stand there stupidly. The combat system is all about luck, as is the duel. There were times when Zhao Yun couldn't defeat Wen Chou. As for the relationship between generals, there was a bit of a bug. Liu Guan was in my hands, Zhang Fei was in Liu Yan's hands, but Liu Bei couldn't recruit him. Also, there are too many generals, a city must have at least 10, otherwise the internal affairs will not be arranged, and public security will always be compromised!

In this game, any force can pass the level, and the pursuit is no longer to pass the level. I have studied the Romance of the Three Kingdoms series to a pulp. I have been studying 194 Lu Bu's speed push. With 14pk top level, I can play Lu Bu until 198 unification. The rest of Romance of the Three Kingdoms 14 is very good, but there are too few general models. Famous generals such as Sima Yi, Lu Xun, Jiang Wei, and Sun Ce are not independently modeled. The duel depends entirely on luck and cannot be operated manually, and there is no verbal battle.

In Romance of the Three Kingdoms 9, 11, and 13, I was able to dominate the weakest strength in each scenario at the highest difficulty. In 14, Liu Bei was defeated at the beginning, so I gave up directly, which was unoperable. The biggest failure of the 14 generation game is the cancellation of the victory of capturing food and captured soldiers. Unlike before, you can fully experience the feeling of the weak defeating the strong and gradually growing stronger.

Warriors Orochi Z Character Guide (Warriors Orochi Z All Character Guide Experience)

Warriors Orochi Z Character Guide (Warrior Orochi Z All Characters Guide and Warriors Orochi Z All Characters and How to Play), I will bring you a detailed introduction to Warriors Orochi Z Character Guide (Warriors Orochi Z All Characters Guide and Warriors Orochi Z All Characters and How to Play). You can read it, I hope this Warriors Orochi Z character guide (Warrior Orochi Z all character guide experience, Musou Orochi Z all character gameplay) can bring you reference value.

Warriors Orochi Z all character guide experience

illustrate

The generals in Orochi are divided into three categories. They are: power type, skill type, and speed type. In general: the force type comes with its own rigid body, the skill type comes with its own sky-breaking, and the speed type comes with its own flying dragon.

Force-type general: comes with a rigid body and cannot be interrupted by normal attacks when attacking. R1 skills are all unparalleled moves with high consumption and power. With the support, the power type becomes even more powerful, making it the strongest type of Orochi Z.

Skill-type generals: Can use unparalleled EXC skills. The method of use is to replace the original charging key with pressing the R1 key. For example, EXC3 is Square + Square + R1. The EXC skill is fast and has strong attack power. There is a move called Rk skill which is completely different from Ck skill, it is called EX skill or SP skill, usually R1. It comes with Potian that can be stacked with weapons, and the damage bonus is 40%. It is useless (the first generation has a 90% bonus). It is only that small, so it is better to use ice. The skill type was particularly strong in Generation 1, so it is normal for it to be significantly weakened in Z.

Speed-type general: can jump twice, and is invincible during the double jump. It can be used to rush on the road, or to find the captain Qingyuan Za. It comes with a flying dragon. During normal attacks and charged attacks, you can use jump or R1 skills to cancel the stun attack. It has two special skills, the activation methods are R1 and LR1, most of which do not consume Musou, and can be used to cancel the stiffness like a flying dragon. Orochi Z has the support of teammates, so the speed-type generals can also carry it (the first generation has no support, so the speed-type is particularly weak). The characteristic of fast generals is their flexibility. If they are not beaten, they can grease their feet and run away. They should use RHR style more often. There is a conflict between tempered tenacity and support. You have to choose one of the two.

Rating (limited configuration):

SS: Super strength, brainless and extreme difficulty (especially 5 stars of extreme difficulty). Representatives: Lu Bu, Sanzang, Sun Wukong.

S; Strong strength, low technical content, easy and difficult to overdo. Representatives: Zhao Yun, Xiao Qiao, Yukimura Sanada.

A: It is very powerful and requires certain skills to easily overcome the extreme difficulties. Representatives: Galaxia, Ma Chao, Cao Pi, Zhou Tai.

B: The strength is medium to high. It requires relatively high skills to easily overcome the extreme difficulty. Representatives: Taishi Ci, Xu Chu, Dao Ji.

C: The strength is medium. It can’t be easy or too difficult at the beginning. Representatives: Guan Ping, Zhuge Liang, Ishida Mitsunari.

D: The strength is weak, and it is difficult to go too far. Representatives: Takeda Shingen, Benkei.

E: The strength is very low, and it’s difficult to go too far. Representative: Imagawa Yoshimoto.

Note: Evaluated from the standpoint of an average player. In order to increase the levels of the Warriors Orochi Z character guide and balance the number of people at each level, I made some reasonable deviations. It is judged from the perspective of restricted configuration (see the end for details). Why should we limit the configuration first and then evaluate it? Because if there is no limit, the difficulty of Orochi Z is too weak. Except for Niu Gui and Jinchuan, anyone who is familiar with the game can easily overdo the difficulty and mow the grass, so the rating is meaningless. Then, the criteria are based on comprehensive conditions such as single combat, group killing, Qingyuan Zazai, land reclamation, popularity, operational difficulty, and personal subjective preferences. If you don’t like it, just ignore it. If you take it too seriously, you’ll lose! If you don’t agree with some of the reviews, limit your configuration and try Five-Star Difficulty. Although ratings can easily cause controversy, it is still of great reference significance for novices to quickly understand the approximate strength of characters and better choose military commanders to open up wasteland.

Example: After configuring restrictions, if you are faced with an attack by 5-10 generals at the same time, the one you can play casually and pass casually is SS, and the one you can guarantee through serious play is S.

Orochi Z game review: Many of the playing methods of Orochi 1 and Return are no longer applicable to Orochi Z. The number of miscellaneous soldiers in this game is two or three times that of the previous two games, so the ability to kill in groups has become very important. Many of my configurations and playing methods focus on group killing. There is no need to pursue instant kills of famous players. It is enough to be able to kill the public in an instant. There is also no need to pursue unlimited connections. Many infinite connection playing methods are difficult to operate or not safe enough, so I gave up on them. . The increasingly popular JC type (such as Zhou Tai and Zhao Yun) is a high-tech style of play. In Orochi Z, it is mainly for entertainment and viewing purposes, and is not very practical. The power of EXC skills/SP skills is weakened, the consumption is increased, and the uses are reduced.

Configuration of life-absorbing: It is not necessary to form a team to challenge. Most of my characters do not have life-absorbing. If you want to play single-player challenge safely, you can use life-absorbing instead of Brave, Breaking Heaven or Ultimate Intent. In fact, single-player challenges are inherently challenging, and you don't need to bend or strengthen your defense to be truly difficult.

Usage of thunder: Since it can expand the attack range and increase the damage by 10%, there is no reason not to use it, but the side effect is that it affects some combos, such as C5. Purely using thunder: Generally used for continuous attribute attacks or instant kill type generals.

Usage of Yan: It is suitable for generals who attack in the air for a long time, and has little effect on blowing away with a single click.

Usage of ice: Suitable for generals without combo skills. It is not very useful against one person. In fact, the whiteboard weapon is fine against one person, but it is too useful when facing 3 or more generals at the same time. There is a high chance that at least one of them will be frozen. The result of freezing is often from robbery to death. Some effect skills are effective for ice and clones: in essence, those effect skills coexist with effects and strikes. For example, Guan Ping's C3, only those who are hit by the knife can be frozen, but the aperture cannot freeze people.

EXC skill clone: ​​effective, but it is just much faster and does more damage than C skill. Therefore, in the first generation, the gameplay of absorbing life, reducing consumption, and then using EXC skills instead of C skills throughout the process has become less practical. What's more, in Orochi Z, the item drop rate is low, and the EXC skill consumes a lot of unparalleled skills. For most characters, after equipping most characters with life absorption, rejuvenation, consumption reduction, unparalleled increase, and unparalleled recovery, it is not enough to replace the C skill with the full EXC skill.

Release Wushuang: In Orochi, the damage of Wushuang is far inferior to the C skill, it is just used to save lives. Once you have the support, save the EXC skills.

Infinite Company: Most of Musou Orochi's Infinite Company is based on speed and thunder. Musou Orochi Z has many soldiers and is smart. Infinite Company is not very safe, so I rarely use it. Sword type C3 unlimited continuous meeting with Liu Bei.

Immediate C skills: unique to Warring States generals, C1 rides the horse to shake the ground; C4 has unique moves; C2 and C3, some generals have special moves, and some do not. For example, Galaxia: C1 horse kick; C2 flame; C3 bomb; C4 front palm wind.

Comparison of Warring States generals and Three Kingdoms generals: Don't say silly things like glory favoring Warring States generals. Although it is understandable that the Japanese prefer Warring States generals, in fact the strengths of both sides are relatively balanced. The first generation of Three Kingdoms generals are too strong. There are many rogue C1 Dang, C2 Party, and the god-level Guan Ping. It is normal for this generation to weaken the Three Kingdoms generals. The generals of the Three Kingdoms mostly have strike skills with a small aperture range; the generals of the Warring States Period have more effect skills and are easier to use. What they hate the most is that both effect skills and strike skills are available. They are nondescript and difficult to configure. Classify the mythical YY characters into the Three Kingdoms and the Warring States Period according to C skills, and count the number of people with various levels of strength, and you will know whether the balance is imbalanced. The generals in the Three Kingdoms category follow the path of common prosperity, while the gap between the rich and the poor in the Warring States category is huge. In the VS mode, due to the Sengoku Wushuang Wuyang, most generals have defense-breaking skills and have an overwhelming advantage.

Attention! Overview of moves: In summary, I won’t be too wordy when analyzing moves. There may be minor errors in whether all C skills have attributes due to the heavy workload, but non-main skills have little relevance. The most important thing is to practice it yourself!

Generals of the Three Kingdoms, C skills can reach C6: C1 personalized moves, no attributes; C2 aerial skills, no attributes; C3 continuous attack, [Ranger first] can be added times, the strike skill is a gas stunt, and the effect skill is a stun skill , has attributes; C4 flying skill, has attributes; C5 range air effect skill, has attributes; C6 personality move, has attributes. Some generals have multiple C skills. It is necessary to distinguish between multiple moves of one skill and multiple moves of one skill: Xiahou Dun’s C6 does not need to press the charge button to add, it is one move and two moves; Zhou Yu’s C4-3 needs to press the charge button to add, so it is one move. The third level of skills.

There are two types of generals during the Warring States Period.

Normal attack type, C skill can reach C8; C1, unique move, no attribute; C2 aerial skill, no attribute; C3 air stunt or daze skill, cannot be added times, no attribute; C4 flying skill, has attribute; C5 range The air-lifting effect skill has attributes; the C6 personalized move has attributes; the C7 piercing skill or throwing skill has attributes; the C8 personalized move has attributes. A small number of C skills have multiple levels, such as Ashi's C4-3.

Special attack type, C skill can reach C4, each C skill has 3 stages, press the charge button to add: C1, personalized move, the first stage has no attributes, the others have attributes; C2 aerial skill, the first stage has no attributes , others have attributes; C3 individual moves have a small to medium range, and most of them have attributes; C4 flying skills with a larger range, most of them have attributes; a few special attack generals have only two C skills, such as Galaxia.

C skills have their own attributes: Generally, they cannot combine attributes, or they can only combine some of them. Even if you have Tianwu, it is useless. Therefore, C skills that have their own attributes are inferior, so try not to use them if you can.

C5 special phenomenon: some Warring States generals will not be hit by the enemy after their C5 attack. This is strange. C5 is rarely used and too cumbersome. I am too lazy to test them one by one. Anyway, when you play each Warring States general, you might as well try to see if you can have unlimited C5. .

Aperture skill: The actual attack range of the aperture skill of the generals of the Three Kingdoms is smaller than that of the aperture. It cannot be used, but it is not safe to use, which is more worrying. The aperture skill of the generals of the Warring States period has a larger range and is easier to use. C3 and C6 are daze skills, and C4 is a flying skill.

In short, unless otherwise specified, the above conditions apply. If you don't add thunder, you will be out of breath or blown away. After adding thunder, you will usually fall to the ground. If you are attacked by a clone, your state will mostly change.

Weapon attribute configuration:

Basic 1: Lei Yang cuts the clone with great speed and will

Applicable: needed by the public

Basic 2: Thunder Yang Slash Divine Speed ​​and Ultimate Intent

Applicable to: Pure effect skills or no clone required

Standard 1 (Ice): Ice Thunder Sun cuts the whirlwind clone with great speed and will

Applicable: Orochi Z is the most affordable way to play for the masses.

Standard 2 (Fire): Yan Leiyang kills the whirlwind clone with great speed and will.

Applicable: Suitable for generals with blood-burning skills and unlimited connections.

Standard 3 (Ice-born): Ice Thunder Sun cuts and absorbs the whirlwind clone with great speed

Applicable to: Ice style of play; combined with consumption reduction and life absorption, suitable for generals with powerful EXC skills; generals with weak abilities.

Standard 4 (fire): Yan Leiyang slashes and absorbs the whirlwind clone with great speed

Applicable to: Fire style of play; combined with consumption reduction and life absorption, suitable for generals with powerful EXC skills; generals with weak abilities.

Standard 5 (Third Heaven): Flame Ice Thunder Yang cuts the whirlwind clone with great speed

Applicable: The third level of ice, fire and thunder, suitable for generals with blood-burning skills.

"Three Kingdoms Mobile Version": Chu Xiong's Struggle For Hegemony Is Waiting For You To Fight On The Battlefield!

"Three Kingdoms Mobile Version" is a strategy mobile game and a national table game masterpiece! The game restores the original "Three Kingdoms" board game experience with the classic protagonist, loyal, internal and anti-identity gameplay; 2V2 ranked game gameplay, invite friends to join the black ranking and become generals together happily; in addition, here There are also interesting modes such as military wars, national wars, conquests, stories, etc. waiting for you to experience!

4.08 million people downloaded the mobile version of Three Kingdoms 2G

1. Gameplay

The game combines the characteristics of similar Western games and combines it with the background of China's Three Kingdoms period. It uses identity, power or camp as clues, and uses cards as a form to connect vertically and horizontally, and achieve the final victory through rounds of strategies and actions. , in the game of Three Kingdoms, usually five or more players form a team and compete with each other. Except for the Lord, the identities of other loyal ministers, rebels and traitors are hidden, and the identities are reflected by the performance of the players. The lord and loyal ministers must kill the traitors and rebels in order to win. The rebels only need to kill the lord to win. The traitors must kill all the traitors and loyal ministers, and finally kill the lord to win. Game players will play the role of a The famous general of the Three Kingdoms, through the various skills brought by the general himself, cooperate with his companions to "kill" the enemy and achieve victory!

2. Game highlights

The game has a unique game system and gameplay, exclusive mobile generals, blessings from outstanding domestic painters, and customized original paintings and skins of the generals. Innovative casual and competitive gameplay, cool card game special effects, arbitrary military commander plans, advanced general power system, etc., bring a different experience. Each military commander character also has a different music configuration, and As the player level continues to increase, the number of military commander characters you can have will become more and more. It tests the player's mastery of various general skills. Only by understanding your enemies can you use restrained tactics to deal with them. The game also unlocks a new chapter of game history, which greatly improves the playability of the game, as well as the skills of generals. There are many kinds of cards, and there are countless cards. These require players to study the combination of generals and card weapons to defeat their opponents, which will definitely test the player's strategic layout ability.

3. Game summary

This game brings together history, cards, puzzles, reasoning, cooperation and other elements. It is a classic strategy card game. If you also like this type of game, go to Xiaomi Game Center to search and download it!

Download The Mobile Version Of Three Kingdoms Killing

The mobile version of Three Kingdoms Kill is a mobile game that brings together a variety of gameplays. Here you can experience rich gameplays and various classic games are presented to you here. Players will play the role of a famous general from the Three Kingdoms and cooperate with teammates to kill opponents and win the game. Feel the gaming experience brought by classic gameplay.

Introduction to the mobile version of Three Kingdoms:

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A very classic card killing game, where you can battle wits and courage and experience wonderful game reasoning. Randomly play the role of a loyal minister or a traitorous minister, and enjoy exciting adventures and interactions on your mobile phone. Join the game quickly to experience the excitement of adventure and the passionate showdown of pretending to be a pig and eating a tiger. In the mobile version of Three Kingdoms Kill, cooperate with your teammates to "kill" your opponents and win.

Features of the mobile version of Three Kingdoms:

1. Restore the classic events of the Three Kingdoms, giving players a stronger sense of involvement in the historical turning points.

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2. Ancient mythical beasts are waiting for you to conquer. Conquer the ferocious beasts to benefit the people.

3. Well-known painters carefully draw skins and special effects, and you can define the characters of the Three Kingdoms.

4. A brand new general development system, not only the changes in color and star rating, but also the addition of deputy generals and fate gameplay.

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Strategy for the mobile version of Three Kingdoms:

1. Classic turn-based battle gameplay, interpreting the confusing war of the Three Kingdoms.

2. A variety of branch plot modes, taking you back to a difficult period.

Three Kingdoms Kill Mobile version Android_Three Kingdoms mobile Android version download_Three Kingdoms killer game Android

3. Online battle mode, match players of the same level as yourself to compete.

A brief review of the mobile version of Three Kingdoms:

1. Diversified tactical styles, players can create their own unique routines.

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2. Secretly form alliances with friendly teammates in battle and cooperate secretly to defeat your opponents.

3. The game's painting style is exquisite, and the exquisite modeling of each character attracts players' attention.

4. The grievances and hatreds of each general are displayed in front of the players. Let every general no longer be an independent individual without any relationship.

Total War: Rome 2

Total War: Rome 2

Total War: Rome II is a strategy game developed by and published by Sega. The game was released on the platform on September 3, 2013. This is the 8th generation independent game in the Total War series and the sequel to the 3rd generation work "Rome: Total War". The game was a commercial success, surpassing other games in the Total War series in terms of sales and number of players online on the day it was released.

The game is set in Europe during the classical era. Unlike Rome: Total War, which focused almost entirely on the Roman Republic and its politics, Rome II depicts every aspect of that era as accurately and in-depth as possible. civilization. Players take on the role of one of the playable factions in the game, and to win, they must build an empire faster than their enemies. Single player mode begins in 272 BC and continues for over 300 years. However, players can continue playing the game as there is no time victory condition in Rome II.

Table of contents

Game Features New Features

The game's engine, combined with the game's own visual effects and the new unit camera, allow players to focus on individual soldiers on the battlefield. The development team hopes that this way will allow players to view the war from a soldier's perspective. Individual units will use facial animations or behaviors to add elements of horror and realism to the battle, such as the expressions of fear from soldiers who see their comrades being killed and the heroic speeches of their generals before attacking an enemy city.

army

The Army and Navy now have a variety of new postures on the strategic map. These stances were initially only available in a mode called "March", which allowed the army to march further, but also tired the soldiers and reduced their combat effectiveness. "Defensive stance" allows players to build temporary fortresses, and "Ambush stance" allows troops to set traps and conduct ambushes around ambush areas. In Rome II, an army can consist of up to 40 units, including naval and army units, and they must be led by a general. There is also an army limit in Rome II, and factions can increase or decrease the army limit based on their national power at the time. Factions can grow their power by conquering more areas or filling their coffers with gold. The purpose of this system is to make battles more decisive and to make wars between two factions have greater impact. Players also have the ability to rename army units and change their symbols.

When a player recruits a general and begins training his army, that general or army enters muster mode, making it unable to move for that turn. Generals have skills and traits independent of the armies they command. Players can choose their skills as generals level up, and traits are based on the general's experience in the game. Additionally, if an army loses its general the player needs to appoint a new general immediately.

Similar to Total War: Shogun 2, players will be prompted to make decisions. Each decision leads the player to the next specific "decision path" based on the player's previous decisions. These decisions will then affect game development, such as evolving the tiny Roman Republic into the Roman Empire. In addition, compared with previous Total War games where players could only assign traits to generals and family members, players can now assign traits to them through the actual combat experience gained by the legion through years of combat. Players can customize their legions by selecting their weaponry, which means players will still be able to train customized legions, unlike previous Total War series where players had to build an army of all its units separately.

The navy takes on a more important role in Total War: Rome 2, now they can join land battles or sieges, which is reflected in the naval strategy of the classical era of landing invasions with infantry aboard naval warships. The army can attack enemy ground forces or cities, while the navy can provide support or conduct naval battles, and can even capture poorly defended coastal cities on its own. Naval units have become larger in size, so players can recruit a powerful navy in a short period of time. The regional sea zones introduced in Medieval: Total War have been reused to prevent players or automated players from avoiding enemy fleets during invasions. If your own fleet enters the area where the enemy fleet is located, a naval battle will be automatically triggered.

In addition to traditional sieges and land battles, Rome II features a variety of new combat types, including:

Affairs officer

Rome 2 Total War Imperial Edition 200 Chinese Version_Roman Empire Total War Mobile Version Chinese Version_Roman Empire War Chinese Version

There are three types of stewards in Rome II, nobles, warriors, and spies. Each faction has its own special style of stewards. When each Agent is recruited, they will have a skill set to their environment or civilization. If the Agent is upgraded, players can also invest skill points in the Agent's skill tree. Each agent can assassinate other characters or persuade characters to join their faction. This is to make each agent as useful as possible, but naturally different agents will have different skills, and there are also single types of agents. tasks that can be performed. When a steward is asked to perform a specific task, there is another set of options for how to complete the task. For example, when your own affairs officer is hunted by an enemy affairs officer, you can bribe him, persuade him to switch factions, or kill him to get rid of the pursuit.

culture

The development team tried to ensure the uniqueness of the different cultures and combat units in the game. The game designer stated that in "Rome: Total War" there were "rebels" to represent most of the smaller and unplayable city-states, and now in "Total War: Rome 2" there are a large number of small city-states with their own civilizations. Each nation has its own unique style, for example a British barbarian will look and feel completely different than a disciplined Roman legion, and different civilizations will have different special personnel and technology. There are over 500 different land units in the game, including mercenaries. In addition, "Total War: Rome 2" has introduced more than 30 city maps to avoid every siege feeling the same.

Diplomacy and Politics

The political system in Rome II has been comprehensively improved. Both Rome and Carthage have three political parties competing for power. If players want to choose these two factions to play the game, they can only choose one of them to play. Other factions have only one political party. The political status of different parties is based on their contributions to the country. For example, a certain party's generals occupy more land for the country or a certain politician wins diplomatic victories for the country. If a party's status drops too low, they may no longer be able to influence national affairs, but if a party becomes too powerful, it may force its opponents to unite against it. In some cases, players can attempt to concentrate all power within themselves and become emperor or king, but this requires going through a civil war. Now generals can be either soldiers or politicians, depending on their skills and traits. The diplomacy system has been switched to better artificial intelligence, allowing players to achieve victory through diplomatic means. The development team acknowledged that in previous Total War games automated players would do various unusual things, such as small city-states declaring war on powerful characters, and now the AI ​​will be smarter and more cunning than before. The player's actions will determine whether other automated players view the player as a trustworthy ally or a suspicious traitor.

Maps and regional divisions

The strategic map of Rome II is very vast, extending from Bactria in the east to Iberia in the west; from the Sahara in the south to Caledonia in the north, and is divided into 173 administrative regions and a total of 57 provinces. A province can be composed of up to 4 administrative districts, and can be occupied by multiple factions at the same time, because there are multiple administrative districts in a province and they can be occupied by different factions. However, if the player controls an entire province, they can declare decrees on the province, which can increase taxes or improve public order, etc. There are no longer villages or resource-producing buildings on the Rome II campaign map; they are now all district capital buildings. Each district capital has a standing garrison, the size of which depends on the size of the capital and the type of buildings. Troops can now loot cities, but this reduces local public order. Each province will have a capital. Different from ordinary administrative district capitals, the capital will have city walls and its scale will be relatively large, so siege warfare will only occur in these cities and fortresses.

Playable factions

There are 117 different factions in Rome II: Total War, of which 32 are available in the main campaign (all downloads included). There were 8 playable factions in the initial version of the game, and eventually 14 were playable at no additional cost. The remaining 18 playable factions were available through downloadable packages that were mostly purchased for an additional fee. Each faction has its own unique arms and cultural characteristics. *Note: The playable factions listed here include all download packages

dlc

Like its predecessor Total War: Shogun 2, in addition to the base game, "Rome II: Total War" also has a large number of downloadable packages that require additional payment to add more new factions, troops, campaigns, visual effects and Other game content.

Independent Campaign Pack Culture Pack Plug-in Pack Faction Pack (Free) Review

"Rome II: Total War" has received good reviews from all major electronic media. The game scored 76.67 points and 76 points respectively on the website "Rome II: Total War" and "Rome II: Total War". The latter rated the game as "generally good" on the website. PC Gamer gave the game a score of 85, praising Rome II's cinematic combat and attention to detail, calling the game "stunning". But others in the same review criticized the original version of the game for having flaws. Edge also praised the game's visuals and combat, but also pointed out early issues with the game. Reviews praised Rome II for having numerous units to choose from and its superior sound and visual effects, but criticized the game's unit camera issues. The also praised Rome II's superior visuals, noting that the game's unit diversity allowed all factions in the game to have their own cultural characteristics.

Rome 2 Total War Imperial Edition 200 Chinese Version_Roman Empire War Chinese Version_Roman Empire Total War Mobile Version Chinese Version

In addition to combat, Game gave the game's campaign map a very high rating and praised the game's new features, but also criticized the waiting time for the AI's turn to be too long. IGN also criticized the round time for being too long. Even though they commented that Rome II is a game worth remembering, there are places where the game makes players suffer unnecessary trouble. Game believes that Rome II is a step back from Total War: Shogun 2, because in Rome II the strength of a country will affect the scale of the war, while in Shogun 2 a small country can also launch a large-scale war. But instead praised Rome II as an excellent sequel.

Sale

As of August 23, 2013, "Rome II: Total War" had seven times more pre-orders than "Total War: Shogun 2", making it the most pre-ordered game in the Total War series.

76/100

8/10

IGN

8.8/10

Chinese Wiki: Defeat the enemy with an entire army: Rome II

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Summary Of General Characteristics And Effects In "Nobunaga's Ambition Reborn" What Are The Uses Of General Characteristics?

In the game, both commonly used generals and special generals have their own characteristics, some of which are golden characteristics. Some new players are not very clear about the characteristics and effects of generals. Here is a summary of the characteristics and effects of new generals in Nobunaga's Ambition. Let's go together. Find out.

Summary of general characteristics and effects

Special military commander

Genghis Khan: Gray Wolf – When flanking enemy troops, the attack power of both troops increases significantly.

Song Jiang: Timely Rain – In all counties belonging to the same city, the speed of controlling settlements has increased significantly.

Okita Souji: Swordsman – The attack performance of your own troops has increased significantly.

Xiang Yu: Overlord of Western Chu – Durable damage to enemy cities increases significantly.

Minamoto no Yoshitsune: Zena King – The attack power on water is greatly increased.

Normal generals (the round brackets are golden tactics, the square brackets are golden attributes)

-Date Masamune

(One-Eyed Dragon) The enemy troop strength decreases and the enemy troop defense decreases.

[Ida Style] When attacking the territory of a force with higher prestige than your own, your ability will increase.

– Mogami Yoshimitsu: (Yushu Tiger General) The attack of his own unit increases and the defense of the enemy unit decreases.

-Kenshin Uesugi

(Military God) The strength of enemy troops is reduced and chaos is given to enemy troops.

[Righteous General] When our forces are attacked, we will immediately enter a state of war.

[Dragon of Echigo] When one's own troops are in battle, the abilities of the troops fighting together will increase.

– Nagano Yamasa: (Joshu Yellow Spot) The enemy's troop strength decreased, and the strength of his own troop recovered.

-Hojo Ujiyasu

(Lion of Sagami) The defense of the unit increases and the strength of the unit recovers.

[Lu Shou Ying Stable] When suppressing the county, maintain the control and construction status of the settlement.

– Hojo Tsunari: (Rehmannia Hachiman) The enemy's troop strength is reduced, and the physical strength of his own troop is restored.

– Narita Kai: When the castle to which [hime warrior] belongs is at war, it can still fight back even if it is surrounded by enemy troops.

-Takeda Shingen

(Fenglin Huoshan) The attack of the self-unit increases and the physical strength of the unit recovers.

[United as One] The defense of itself and surrounding troops increases significantly.

【Tiger of Kai】Shorten the time to enter the battle-ready state.

-Kansuke Yamamoto

(Woodpecker) Enemy troops are reduced in strength and chaos is given to the enemy troops.

-Changjing, Shanxian County

(Red preparation) The enemy unit's physical strength is reduced, and the physical strength of the own unit is restored.

-Baba Nobuharu

[Oni Mino] During the battle, the damage and confusion of the tactics directed at one's own troops are ineffective.

-Masanobu Sanada

(Internal and external Bixing) Chaos is given to the enemy troops, and the enemy troops' defense is reduced.

[Lao Ao] Invalidate the deterioration of diplomatic attitude and loss of loyalty caused by the cancellation of diplomatic relations.

-Sanada Yukimura

(Six Wen Qian) The enemy's troop strength decreases and the self-unit's attack increases.

[Number One in Japan] Attack and defense increase when fighting against daimyo and legion commander troops.

-Imagawa Yoshimoto

(Haidao No. 1) The defense of the self-unit increases and the strength of the unit recovers.

[Public Hobby] You can also be friendly with forces that have a poor diplomatic attitude.

-Taiyuan Xuezhai: (No text) The enemy's troop mobility decreases, and the enemy's troop attack decreases.

-Tokugawa Ieyasu

(Sanhehun) The attack of the self-unit increases and the attack of the enemy unit decreases.

[Mikawa Samurai] When you are a troop commander, only the defense of your subordinate generals increases with compatibility?

[Old Fox] When you are a daimyo, other forces will become more likely to be subordinate.

-Honda Tadakatsu

(Dragonfly Cut) Enemy troop strength decreases and self-unit attack increases.

[Invulnerable Lion] When the enemy troops are defeated, the troop strength will not be reduced for a certain period of time.

– Honda Komatsu: [Lightning] When the city to which it belongs is in battle, the city power of the city to which it belongs increases significantly.

-Naomasa Ii: (Akauki Ii) The strength of enemy troops has decreased, and the mobility of enemy troops has decreased.

-Oda Nobunaga

(New life) The attack of the self-unit increases, and the defense of the unit increases.

[Demon King] Every time his troops suppress a county, his ability in the formation increases.

[Overlord] When your own troops attack the enemy's county, the suppression speed increases.

-Hashiba Hideyoshi

(Qian Cheng Lao Tuo) The physical strength of the troops is restored, and the mobility of the troops increases.

[Understand the people's hearts] The loyalty and superior abilities of the generals under his command will increase.

[Getting ahead] The merit points gained by oneself increase.

-Shibata Katsuie

(Storm Attack on Shibata) Enemy troop strength decreases and self-unit attack increases.

[Breaking Cauldron] When enemy troops are defeated, the attack of own troops increases for a period of time.

-Takenaka Hanbei

(Ambush from Flying Daggers) Chaos is given to the enemy troops and their defense is reduced.

[Phoenix] increases the abilities of surrounding troops, but makes them prone to illness.

– Saito Michizan: (Mino's Viper) The enemy's unit's physical strength decreases and the enemy's unit becomes confused.

-Akechi Mitsuhide

(At present time) The attack of the self-unit increases and the defense of the enemy unit decreases.

[Liange Baiyun] The time for city facilities, policies, reporting, etc. has been shortened.

– Ashikaga Yoshiteru: (Kongkata no Tachi) The strength of enemy troops decreases, and the defense of enemy troops decreases.

– Matsunagahide: (flat spider) The strength of enemy troops decreases, and the enemy troops’ physical strength decreases.

– Suzuki Shigehide: (Yatatori) The enemy's troops are reduced in strength and their physical strength is reduced.

-Kuroda Kanbei

(Like water) The physical strength of the self-unit is restored, and the enemy unit is given chaos.

[Square Weapon] When surrounding a dungeon, the durability damage dealt increases by Yamanaka Shikanosuke.

(Unyielding) The troops' strength is restored and the troops' defense increases.

-Maori Yuanjiu

(Millions of One Heart) The strength of the army is restored, and the physical strength of the army is restored.

[Scheming God] When our stronghold was suppressed for the first time in the battle, the entire enemy force fell into chaos.

[Sanya Family Training] The ability experience value of a general increases.

– Yoshikawa Motoharu: (Takauchiya) The attack of the self-unit increases and the physical strength of the unit recovers.

– Kobayakawa Takakage: (Intellectual Arrow) The defense of the unit increases and the physical strength of the unit recovers.

-Changzong Gabu Yuanqin

(Oni Ruozi) The defense of the self-unit increases and the strength of the unit recovers.

[Four States Dominate] When your own troops are in the four countries, the capabilities of yourself and surrounding troops will increase.

-Tachibana Michiyuki

(Raiki Maru) The enemy's troop strength decreases and the enemy's defense decreases.

[Incarnation of Thunder] When our troops fall into chaos during the battle, the chaos will be resolved immediately.

-Takahashi Shaoyun

(Bungo God of War) The enemy troop strength decreases and the self-defense increases.

[Peerless Heroic Strategy] When the city of which you are the city lord falls, you will inflict damage to the enemy troops.

– Shimazu Yoshihiro: [Onishimazu] The attack increases when the strength of one's own troops decreases.

– Iehisa Shimazu: (Unobushi) The enemy troops are reduced in strength and chaos is given to the enemy troops.

The above is a summary of the characteristics and effects of the new generals in Nobunaga's Ambition. It also introduces the effects of each general's golden tactics. For more information about generals, you can pay more attention to the game's related strategies.

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