Warriors Orochi Z Character Guide (Warrior Orochi Z All Characters Guide and Warriors Orochi Z All Characters and How to Play), I will bring you a detailed introduction to Warriors Orochi Z Character Guide (Warriors Orochi Z All Characters Guide and Warriors Orochi Z All Characters and How to Play). You can read it, I hope this Warriors Orochi Z character guide (Warrior Orochi Z all character guide experience, Musou Orochi Z all character gameplay) can bring you reference value.
Warriors Orochi Z all character guide experience
illustrate
The generals in Orochi are divided into three categories. They are: power type, skill type, and speed type. In general: the force type comes with its own rigid body, the skill type comes with its own sky-breaking, and the speed type comes with its own flying dragon.
Force-type general: comes with a rigid body and cannot be interrupted by normal attacks when attacking. R1 skills are all unparalleled moves with high consumption and power. With the support, the power type becomes even more powerful, making it the strongest type of Orochi Z.
Skill-type generals: Can use unparalleled EXC skills. The method of use is to replace the original charging key with pressing the R1 key. For example, EXC3 is Square + Square + R1. The EXC skill is fast and has strong attack power. There is a move called Rk skill which is completely different from Ck skill, it is called EX skill or SP skill, usually R1. It comes with Potian that can be stacked with weapons, and the damage bonus is 40%. It is useless (the first generation has a 90% bonus). It is only that small, so it is better to use ice. The skill type was particularly strong in Generation 1, so it is normal for it to be significantly weakened in Z.
Speed-type general: can jump twice, and is invincible during the double jump. It can be used to rush on the road, or to find the captain Qingyuan Za. It comes with a flying dragon. During normal attacks and charged attacks, you can use jump or R1 skills to cancel the stun attack. It has two special skills, the activation methods are R1 and LR1, most of which do not consume Musou, and can be used to cancel the stiffness like a flying dragon. Orochi Z has the support of teammates, so the speed-type generals can also carry it (the first generation has no support, so the speed-type is particularly weak). The characteristic of fast generals is their flexibility. If they are not beaten, they can grease their feet and run away. They should use RHR style more often. There is a conflict between tempered tenacity and support. You have to choose one of the two.
Rating (limited configuration):
SS: Super strength, brainless and extreme difficulty (especially 5 stars of extreme difficulty). Representatives: Lu Bu, Sanzang, Sun Wukong.
S; Strong strength, low technical content, easy and difficult to overdo. Representatives: Zhao Yun, Xiao Qiao, Yukimura Sanada.
A: It is very powerful and requires certain skills to easily overcome the extreme difficulties. Representatives: Galaxia, Ma Chao, Cao Pi, Zhou Tai.
B: The strength is medium to high. It requires relatively high skills to easily overcome the extreme difficulty. Representatives: Taishi Ci, Xu Chu, Dao Ji.
C: The strength is medium. It can’t be easy or too difficult at the beginning. Representatives: Guan Ping, Zhuge Liang, Ishida Mitsunari.
D: The strength is weak, and it is difficult to go too far. Representatives: Takeda Shingen, Benkei.
E: The strength is very low, and it’s difficult to go too far. Representative: Imagawa Yoshimoto.
Note: Evaluated from the standpoint of an average player. In order to increase the levels of the Warriors Orochi Z character guide and balance the number of people at each level, I made some reasonable deviations. It is judged from the perspective of restricted configuration (see the end for details). Why should we limit the configuration first and then evaluate it? Because if there is no limit, the difficulty of Orochi Z is too weak. Except for Niu Gui and Jinchuan, anyone who is familiar with the game can easily overdo the difficulty and mow the grass, so the rating is meaningless. Then, the criteria are based on comprehensive conditions such as single combat, group killing, Qingyuan Zazai, land reclamation, popularity, operational difficulty, and personal subjective preferences. If you don’t like it, just ignore it. If you take it too seriously, you’ll lose! If you don’t agree with some of the reviews, limit your configuration and try Five-Star Difficulty. Although ratings can easily cause controversy, it is still of great reference significance for novices to quickly understand the approximate strength of characters and better choose military commanders to open up wasteland.
Example: After configuring restrictions, if you are faced with an attack by 5-10 generals at the same time, the one you can play casually and pass casually is SS, and the one you can guarantee through serious play is S.
Orochi Z game review: Many of the playing methods of Orochi 1 and Return are no longer applicable to Orochi Z. The number of miscellaneous soldiers in this game is two or three times that of the previous two games, so the ability to kill in groups has become very important. Many of my configurations and playing methods focus on group killing. There is no need to pursue instant kills of famous players. It is enough to be able to kill the public in an instant. There is also no need to pursue unlimited connections. Many infinite connection playing methods are difficult to operate or not safe enough, so I gave up on them. . The increasingly popular JC type (such as Zhou Tai and Zhao Yun) is a high-tech style of play. In Orochi Z, it is mainly for entertainment and viewing purposes, and is not very practical. The power of EXC skills/SP skills is weakened, the consumption is increased, and the uses are reduced.
Configuration of life-absorbing: It is not necessary to form a team to challenge. Most of my characters do not have life-absorbing. If you want to play single-player challenge safely, you can use life-absorbing instead of Brave, Breaking Heaven or Ultimate Intent. In fact, single-player challenges are inherently challenging, and you don't need to bend or strengthen your defense to be truly difficult.
Usage of thunder: Since it can expand the attack range and increase the damage by 10%, there is no reason not to use it, but the side effect is that it affects some combos, such as C5. Purely using thunder: Generally used for continuous attribute attacks or instant kill type generals.
Usage of Yan: It is suitable for generals who attack in the air for a long time, and has little effect on blowing away with a single click.
Usage of ice: Suitable for generals without combo skills. It is not very useful against one person. In fact, the whiteboard weapon is fine against one person, but it is too useful when facing 3 or more generals at the same time. There is a high chance that at least one of them will be frozen. The result of freezing is often from robbery to death. Some effect skills are effective for ice and clones: in essence, those effect skills coexist with effects and strikes. For example, Guan Ping's C3, only those who are hit by the knife can be frozen, but the aperture cannot freeze people.
EXC skill clone: effective, but it is just much faster and does more damage than C skill. Therefore, in the first generation, the gameplay of absorbing life, reducing consumption, and then using EXC skills instead of C skills throughout the process has become less practical. What's more, in Orochi Z, the item drop rate is low, and the EXC skill consumes a lot of unparalleled skills. For most characters, after equipping most characters with life absorption, rejuvenation, consumption reduction, unparalleled increase, and unparalleled recovery, it is not enough to replace the C skill with the full EXC skill.
Release Wushuang: In Orochi, the damage of Wushuang is far inferior to the C skill, it is just used to save lives. Once you have the support, save the EXC skills.
Infinite Company: Most of Musou Orochi's Infinite Company is based on speed and thunder. Musou Orochi Z has many soldiers and is smart. Infinite Company is not very safe, so I rarely use it. Sword type C3 unlimited continuous meeting with Liu Bei.
Immediate C skills: unique to Warring States generals, C1 rides the horse to shake the ground; C4 has unique moves; C2 and C3, some generals have special moves, and some do not. For example, Galaxia: C1 horse kick; C2 flame; C3 bomb; C4 front palm wind.
Comparison of Warring States generals and Three Kingdoms generals: Don't say silly things like glory favoring Warring States generals. Although it is understandable that the Japanese prefer Warring States generals, in fact the strengths of both sides are relatively balanced. The first generation of Three Kingdoms generals are too strong. There are many rogue C1 Dang, C2 Party, and the god-level Guan Ping. It is normal for this generation to weaken the Three Kingdoms generals. The generals of the Three Kingdoms mostly have strike skills with a small aperture range; the generals of the Warring States Period have more effect skills and are easier to use. What they hate the most is that both effect skills and strike skills are available. They are nondescript and difficult to configure. Classify the mythical YY characters into the Three Kingdoms and the Warring States Period according to C skills, and count the number of people with various levels of strength, and you will know whether the balance is imbalanced. The generals in the Three Kingdoms category follow the path of common prosperity, while the gap between the rich and the poor in the Warring States category is huge. In the VS mode, due to the Sengoku Wushuang Wuyang, most generals have defense-breaking skills and have an overwhelming advantage.
Attention! Overview of moves: In summary, I won’t be too wordy when analyzing moves. There may be minor errors in whether all C skills have attributes due to the heavy workload, but non-main skills have little relevance. The most important thing is to practice it yourself!
Generals of the Three Kingdoms, C skills can reach C6: C1 personalized moves, no attributes; C2 aerial skills, no attributes; C3 continuous attack, [Ranger first] can be added times, the strike skill is a gas stunt, and the effect skill is a stun skill , has attributes; C4 flying skill, has attributes; C5 range air effect skill, has attributes; C6 personality move, has attributes. Some generals have multiple C skills. It is necessary to distinguish between multiple moves of one skill and multiple moves of one skill: Xiahou Dun’s C6 does not need to press the charge button to add, it is one move and two moves; Zhou Yu’s C4-3 needs to press the charge button to add, so it is one move. The third level of skills.
There are two types of generals during the Warring States Period.
Normal attack type, C skill can reach C8; C1, unique move, no attribute; C2 aerial skill, no attribute; C3 air stunt or daze skill, cannot be added times, no attribute; C4 flying skill, has attribute; C5 range The air-lifting effect skill has attributes; the C6 personalized move has attributes; the C7 piercing skill or throwing skill has attributes; the C8 personalized move has attributes. A small number of C skills have multiple levels, such as Ashi's C4-3.
Special attack type, C skill can reach C4, each C skill has 3 stages, press the charge button to add: C1, personalized move, the first stage has no attributes, the others have attributes; C2 aerial skill, the first stage has no attributes , others have attributes; C3 individual moves have a small to medium range, and most of them have attributes; C4 flying skills with a larger range, most of them have attributes; a few special attack generals have only two C skills, such as Galaxia.
C skills have their own attributes: Generally, they cannot combine attributes, or they can only combine some of them. Even if you have Tianwu, it is useless. Therefore, C skills that have their own attributes are inferior, so try not to use them if you can.
C5 special phenomenon: some Warring States generals will not be hit by the enemy after their C5 attack. This is strange. C5 is rarely used and too cumbersome. I am too lazy to test them one by one. Anyway, when you play each Warring States general, you might as well try to see if you can have unlimited C5. .
Aperture skill: The actual attack range of the aperture skill of the generals of the Three Kingdoms is smaller than that of the aperture. It cannot be used, but it is not safe to use, which is more worrying. The aperture skill of the generals of the Warring States period has a larger range and is easier to use. C3 and C6 are daze skills, and C4 is a flying skill.
In short, unless otherwise specified, the above conditions apply. If you don't add thunder, you will be out of breath or blown away. After adding thunder, you will usually fall to the ground. If you are attacked by a clone, your state will mostly change.
Weapon attribute configuration:
Basic 1: Lei Yang cuts the clone with great speed and will
Applicable: needed by the public
Basic 2: Thunder Yang Slash Divine Speed and Ultimate Intent
Applicable to: Pure effect skills or no clone required
Standard 1 (Ice): Ice Thunder Sun cuts the whirlwind clone with great speed and will
Applicable: Orochi Z is the most affordable way to play for the masses.
Standard 2 (Fire): Yan Leiyang kills the whirlwind clone with great speed and will.
Applicable: Suitable for generals with blood-burning skills and unlimited connections.
Standard 3 (Ice-born): Ice Thunder Sun cuts and absorbs the whirlwind clone with great speed
Applicable to: Ice style of play; combined with consumption reduction and life absorption, suitable for generals with powerful EXC skills; generals with weak abilities.
Standard 4 (fire): Yan Leiyang slashes and absorbs the whirlwind clone with great speed
Applicable to: Fire style of play; combined with consumption reduction and life absorption, suitable for generals with powerful EXC skills; generals with weak abilities.
Standard 5 (Third Heaven): Flame Ice Thunder Yang cuts the whirlwind clone with great speed
Applicable: The third level of ice, fire and thunder, suitable for generals with blood-burning skills.