The Three Kingdoms-themed Death Game, Summary Of The Interview With The Producer Of "Wolong: Fall Of Heaven"

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An interview with Fumihiko Yasuda and Makoto Yamaki, the two producers of "Wolong: Fall of Heaven", was published on the website. The following is a summary of the key points of this interview:

The reason why Yamaki Makoto joined Team NINJA was because he wanted to use his experience in global works such as "Bloodborne" in his next work. At this time, "Nioh" had gained global recognition, and he believed that Team NINJA's goals It was about reaching a higher level in the future, and I wanted to join it, so I discussed it with Fumihiko Yasuda and joined the team. Within the team, Fumihiko Yasuda is responsible for the overall development, while Makoto Yamagishi is responsible for the promotion and publicity of the game.

In short, "Wolong: Fall of Heaven" is a death-defying game set in the Three Kingdoms. Originally "Nioh 3" was also an option, but with the theme of Japan's Warring States Period, the interesting parts of Sekigahara, Okehazama, Nobunaga, and Hideyoshi have already been described, so it is better to choose another historical theme that we are good at – the Three Kingdoms. . Yasuda believes that although when it comes to Koei Tecmo players will think of simulation and Musou games, the Three Kingdoms era was a chaotic and war-torn world, making it an excellent subject for a death game, and it can also describe living with charismatic military commanders. The plot of war and confrontation.

Yasuda added that there are many military commanders with distinctive personalities in the game. He hopes that players will fall in love with the military commanders of the Three Kingdoms after playing this game, but they may also have a psychological shadow.

The "crouching dragon" in the game's title refers to a dragon that is still dormant but not soaring, which is consistent with the situation of the unnamed protagonist. Although there are many famous military generals in the Three Kingdoms, they were still "crouching dragons" when they were unknown. The development team chose this as the title because they wanted to describe this part of the story.

The protagonist of "Wolong" is an unknown soldier who lived in the Three Kingdoms era and has not yet made his mark. He does not belong to any force or country. Like Nioh, the gender and appearance of the protagonist can be customized. The bosses in the game will not only be military commanders, but also monsters, monsters, and even fusions of humans and monsters.

The game still adopts a level-based design, which is consistent with "Nioh". In terms of action, "Wolong" adds jumping, and the concepts of posture and energy are cancelled. Yasuda believes that this can increase the freedom of movement and allow three-dimensional exploration within the map. The action part has become more intense: Yasuda said that the way they imagined Chinese Kung Fu and martial arts fighting is to wait for opportunities to attack while dodging enemy attacks. Such an integrated offensive and defensive fighting style is reflected in the game and can instantly reverse the offensive and defensive trend.

"Wolong" cannot choose difficulty. However, players can obtain powerful equipment by defeating enemies and exploring the map, and can also ask other online players to help. Players who are not good at action games can also pass the level. However, Yasuda emphasized that this game will not drop a large number of props after defeating the enemy like "Nioh". He hopes that players will focus more on action than collecting equipment.

Shanji said that the game has broadswords, double swords and other weapons that players can think of when they mention Chinese martial arts. Yasuda said that the types and quantities are similar to those in the "Nioh" series, and weapons and equipment related to well-known generals will also appear. While the production team attaches great importance to smoothness, it also attaches great importance to weight and realism, so there will be no fantastical movements.

The words that appear on the screen when the protagonist dies are "complete defeat". There are many new systems prepared in the game, and the team is currently considering a trial version.

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Let’s Talk About The Artistic Expression Of Three Kingdoms-themed Strategy Games

introduction

Previously, when commenting on the film and television art of "Runaway Player", I mentioned the failure case of game film and television-the movie "Dynasty Warriors". In fact, its biggest problem is not the direct reference and imitation of the game plot, but the complete failure to understand the artistic core of the Three Kingdoms-themed game.

So today, we will talk about the classic type that cannot be avoided in Three Kingdoms-themed games – strategy simulation games. Like the 1994 version of the "Romance of the Three Kingdoms" TV series, they have laid the most deep-rooted Three Kingdoms for the generations from 70 to 90. aesthetic impression.

Among China's four major masterpieces, only "The Romance of the Three Kingdoms" has the best game development potential. Not only are there many forces on all sides, and it is difficult to distinguish between good and evil, but there are also many famous generals with different personalities. It is simply a treasure trove of free IP development.

In the era before high-end computers and mobile phones, the ones that stick in my mind include "Swallowing the World II: The Legend of Zhuge Kongming" in "Little Overlord", "Swallowing the World II: Battle of Red Cliff" and "Three Kingdoms" in the arcade. . Although some works look like mosaics, the identity of the generals can still be distinguished from the refined pixel style elements.

Later, my family bought a computer, I remember it was a "Shida" brand, but few people have heard of it now. The PC game interfaces I came into contact with at that time had a strong 98 flavor, such as "The Legend of Cao Cao" and "The Legend of Zhao Yun", among which the most impressive ones were "The Heroes of the Three Kingdoms" and "Fantasy Three Kingdoms" by Yu Jun Aoting. Among them, "Heroes of the Three Kingdoms" is the one I have played for the longest time. It not only retains the strategic nature of the glorious "Three Kingdoms" series, but also incorporates the "mowing feeling" of "Dynasty Warriors".

So from a general perspective, the art performance of the Three Kingdoms games during these periods was more improved in terms of performance and graphics display. In the case of insufficient performance and resources, iconic abstract expressions (such as an avatar representing an army) , or stylized environment simplification (such as ink-style landscape background) to create grand war scenes and complex human society.

From the perspective of film and television, the simulation and realism of strategy games can give players a more sense of immersion, but games are usually give-and-take games. Putting in more realistic battlefield performance and physical interaction will greatly increase the number of players. The difficulty of players' overall observation and control (such as "Total War: Three Kingdoms"), and the overly detailed depiction and display of military commanders may fall into the "involution" of a pure card game, reducing the core strategy. (Look at those Three Kingdoms skin-changing games that are rampant now ~ Dog Head)

As a player who first considers aesthetics when playing games, the expression of the historical charm and artistic conception of the Three Kingdoms and the beauty of the overall visual interface are my main considerations. After 2010, as the Internet wave continued to heat up, Three Kingdoms-themed stand-alone strategy games gradually declined on the PC side, but web games and mobile games began to occupy the SLG stage.

In terms of game aesthetics, we often talk about the "browser game feel". This feeling is often caused by the lack of overall light, shadow and tone control in artistic expression, and the over-emphasis on texture and glow. In addition, disorganized page UI buttons and uncontrolled display of text information are common problems of web SLG.

Especially in the field that pays more attention to strategic game play and numerical logic, more improvements in the art of the Three Kingdoms theme are only placed on the vertical paintings of generals. Compared with the high-quality art optimization of mobile games of the same generation, it is obviously somewhat outdated.

In 2015, NetEase launched the landmark mobile sandbox strategy game "The Coast of the Land", which combined the fine traditions of the previous SLG and built an online game framework that allowed countless players to "play to the end". Game play ecology.

NetEase has always maintained very high requirements and standards in the art of games. I just recently received an invitation from NetEase to experience the visual optimization of the 6th Anniversary Exploration Edition of "Land of the Land", so next, I will "The Coast of the Land" is an example. Let's talk about the art details and some processing methods of the Three Kingdoms SLG game in detail.

As a game that focuses on occupying territory and developing and expanding, the artistic expression of the large map, or sandbox, is the most important. At this point, Sutu has done a very good job in balancing the realism and stylization of elements such as mountains, rivers, trees, towns, and camps. It also allows players to zoom in to observe 3D details and experience the changes in seasons and climate. However, in the previous version, most of the shadows were solved with textures, which lacked dynamics and real-time changes. In particular, mountains and rivers lacked self-shadowing, and even some cities seemed to be floating on the ground, which seemed quite inconsistent. In the new version, scene exposure has been controlled, dynamic shadows have been enabled, and animation effects have been added to trees.

▲Comparison between the old version and the new version in sandbox and UI

In addition, Sandbox War has very high requirements for the realistic restoration of the terrain. Previous games often used grids with no shape difference to tile the world, but Sutu re-planned the shape distribution of the chessboard according to the ups and downs of the terrain, especially It is a new version that achieves very high quality in terms of the concave-convex feeling and terrain material transition processing of mountains and plains.

Mountains and water bodies serve as the main barriers to players' territory and strategic topographic factors. They are the basis for players to use their intelligence to differentiate their play styles according to the environment. The new version of Luteu boldly uses a more realistic terrain representation model, breaking the visual limitations and inherent impressions of war chess games. Even the heights and transitions of rivers are directly processed using real model geometry.

Another thing that has been done well in art is the simplification of the UI interface and the overall control of the visual theme. This is more reflected in the new version of the update. For example, the theme color is unified. It can be roughly seen that "war red" is used to match the classic black and white color scheme, and some redundant decorative textures are removed, making the overall look more concise and comfortable. Among them, I prefer the use of black and white memorial-style patterns to replace the original traditional decorative border buttons. The ink-colored vertical painted icon is very in line with the modern young aesthetic.

The right side of the interface also uses a red and white recruitment button for the finale, highlighting the entrance and game attributes of card drawing. In addition, the interfaces of the internal affairs system and general system also use a flat, graphical design concept, and maintain a consistent dark tone in the background tone.

Don't underestimate the changes in these details. This is the key to removing the "browser game feel". I remember that in order to adapt to the trend of tablet PCs, "Romance of the Three Kingdoms 12" optimized the UI and operation layout, but it did not simplify the player's control feeling too much, and instead made new players suspect that it was a web game.

Of course, Suitu still has shortcomings. For example, from a local battlefield perspective, the ground texture still appears to be of insufficient resolution and lacks texture; the character avatar painting style is too large and has too many saturated colors, resulting in a cheap and cluttered feeling. However, this The character's full-body portrait is well controlled.

Returning to the previous topic, we can summarize the main artistic characteristics of the Three Kingdoms-themed strategy game. First, it is a good abstraction and summary of the real landform environment and historical architectural structure layout, and it combines the characteristics of the sand table to coordinate the geographical distribution of the level design. sex, game fairness, strategic competitiveness, and the second is to capture the aesthetic tendencies of the Three Kingdoms film and television dramas and game culture that the post-70s to 90s generation continue to receive, and do not make excessive fantasy-style transformations of classic characters (this is different from MOBA) , nor should we stick to the rules or lead with partiality, causing the design to be separated from the players' expectations (such as some characters in "Total War: Three Kingdoms").

Of course, it is relatively unfair to directly analyze mobile games from the perspective of film and television. I believe that the Lute team is also limited by the performance or gameplay limitations of the mobile terminal. Although it cannot go from macro to micro like "Total War: Three Kingdoms" They all maintain high-realistic art expressions, but have restored the sandbox battlefield style as realistically as possible.

With the new round of game craze inspired by the "Metaverse", perhaps with the upgrade of computer performance and interactive equipment in the future, Three Kingdoms-themed games will no longer be restricted by type, and players will be able to truly experience the magnificent world of disputes. .

That’s it for now, see you next time~

-END-

Author/Little Drawings of Destroyed Boys

Veterans Never Die, Youth Remains The Same: Three Recommended PSP Updated Games In 2023!

Hello everyone, PSP can be said to be the earliest multimedia handheld console, and it is also Sony's most successful handheld console. At that time, having a game console that could watch videos, listen to music and play games at any time was simply the most fashionable person.

No wonder there are still many friends who still miss PSP games.

PC can now simulate PSP very perfectly. Recently, several PSP games have launched Chinese versions and updated versions. Let us take a look at these games full of memories.

1. "Three Kingdoms VIII"

Game Type: Strategy Simulation

Updated form: support Chinese

The glorious "Three Kingdoms" series has always been the leader in historical simulation games. This "Three Kingdoms VIII" was released in 2001.

KT recently announced that it will remake "Romance of the Three Kingdoms VIII", which is based on this version.

"Three Kingdoms VIII" is an improved work based on the previous game. You can play any role in the Three Kingdoms era and play the game as a free man, a general or a monarch.

You can perform activities such as recuperation, exercise, and banquets at home. You can also marry the person you like, marry like-minded friends, etc., adding RPG elements.

In the palace, you can carry out strategic instructions such as internal affairs, military affairs, and diplomacy. If you are an ordinary general, you can only obey the orders. Only the monarch can give general commands.

The combat interface is similar to the form of war chess. It is played on a separate map. You can command the generals to attack, plan, duel, trap, etc., as well as elements such as the conflict of arms and siege weapons.

This work was originally a Japanese version, and there was an incomplete Chinese version on the market.

This time it is a completely new Chinese translation by netizen "". Except for the help text, everything has been polished and revised, and the opening CG text has been replaced with Chinese narration. The degree of completion is very high.

The remake of "Three Kingdoms VIII" will be released in early 2024. It will use the original as the core, add modern graphics and gameplay, and restart this IP.

You can experience the charm of this role-playing strategy game through this game.

2. "Fantasy Water Margin 1+2"

Game Type: Role Playing

Updated form: support Chinese

Among the four major Chinese classics, in addition to "The Romance of the Three Kingdoms", "Water Margin" is also a literary work that is very suitable for adapting games.

In 1995, the game "Water Margin" was produced, which showed a group-like heroic image in the form of an imaginary world.

Although different from Liangshan Heroes, "Fantasy Water Margin" also features many flesh-and-blood characters, especially the 1998 "Fantasy Water Margin 2", which provides three combat modes: turn-based, decisive battle, and large-scale battle. Both RPG The touching feeling and the grandness of the strategic game are impressive.

Producer Yoshitaka Murayama also became a star producer. Unfortunately, he resigned sadly just before the release of "Suikoden 3". His name was not even on the production list, and the series went downhill from then on.

In 2020, under the appeal of players, Yoshitaka Murayama decided to start anew and use crowdfunding to produce the spiritual sequel "Hundred Heroes" of "Suikou".

Surprisingly, in just one month, crowdfunding funds reached 480 million yen, exceeding the target 9 times, which shows its popularity.

The Coca-Cola girls over there were also panicked and announced that they would remake "Suikoden 1+2". However, for unknown reasons, the game that was supposed to be released in 2023 was temporarily canceled and the release date has not yet been announced.

This feeling of stepping into the air makes players very unhappy.

So today we will review the PSP version of "Suikoden 1+2". It is a remake of the PS version of both games. It has been Chineseized, the screen has been remade, and the resolution has been stretched to 16:9. In 4X Under the simulator effect, it looks pretty good.

Perhaps it’s more reliable than Coke Girl’s own remake.

3. "Pro Evolution Soccer 2024"

Game type: sports competition

Update form: data upgrade

"Pro Evolution Soccer" is a sports game that has accompanied the growth of a generation of friends. Back then, more people liked Live Football than FIFA.

Now that FIFA is gone, and the live games have been changed to free games, what can we let everyone play?

Don’t worry, the Internet master “19” has been committed to improving the PSP version of PES. He has modified multiple versions such as the 2020 European Cup and 2023 based on “PES 2014”, and the data is very detailed.

The latest version of "Pro Evolution Soccer 2024" has recently been launched, including new summer transfers and the five major leagues as well as the Saudi League, Chinese Super League, etc. The players and jerseys have also been updated to be more realistic.

The game provides cup, league, battle, cultivation, editing and other modes, and the operation is also original.

A friend said that the graphics of the PSP version of the game must be very touching. Don't tell me, it is indeed touching, but it is just touching.

Because the boss also produced a high-definition texture pack, after running it in the simulator, the picture is basically no less than the NS version of the football game.

There are even domestic players who have localized the game menu and saved the country through curves. They can also play live football on the NS, fulfilling a childhood dream.

From this point of view, the PSP is not only not outdated, but also ahead of some remakes of games. Suddenly, there is a wonderful feeling of traveling through youth!

WeChat Mini-games Have 244 Million Monthly Active Users; Youzu’s Three Kingdoms-themed Mobile Games Will Join The Melee | Industry Weekly

1. Core viewpoints:

1. YOOZOO Three Kingdoms-themed mobile games join the battlefield, SLG categories are differentiated, and competition intensifies

According to data from Youzi.com, Youzu.com’s latest strategy card masterpiece “Young Three Kingdoms: Zero” will be officially launched next Thursday (November 12). The game currently ranks fifth on the reservation gang, with nearly 100,000 reservations and a rating of 8.7. For this game, market attention continues to rise, not only because of the considerable popularity of the "Three Kingdoms theme" in recent years, but also because of the exploitable value of YOOZOO's own "Young Three Kingdoms IP".

The previous "Young Three Kingdoms" and "Young Three Kingdoms 2" were the mainstays of Youzu's financial reports, but in recent years, the revenue capacity of this IP product matrix has been declining. According to Youzu’s Q3 financial report, profit in the first three quarters of 2020 was 560 million yuan, a decrease of 20.56% from the same period last year. Jinghe believes that the performance of "Young Three Kingdoms: Zero" launched in the fourth quarter may be directly related to the performance of YOOZOO's Q4 and even annual financial reports.

However, judging from the current competitive situation of "Three Kingdoms SLG" in the domestic mobile game market, it is not easy for "Young Three Kingdoms: Zero", which is also in the strategy category, to win a place. Tencent's "Under the Great Dream" continues to invest in purchases and is currently ranked ninth on the iOS strategy list; NetEase's "Land of the Land" has been on the iOS bestseller list for five years since its launch, with DAU and revenue reaching new highs, and the player ecosystem is stable; Alibaba's "Three Kingdoms: Strategy Edition" and "Three Kingdoms Fantasy Continent" are frequent visitors on the purchase list. Although their rankings have fluctuated recently, they are still among the top 20 bestsellers. Not only that, "Three Kingdoms: Unparalleled Power", which is exclusively represented by Kuaishou, will also land in the domestic market at the end of this year.

2. The monthly active users of WeChat mini-games are nearly 244 million, and the growth rate has dropped 32.1% year-on-year. We need to find the next "jump" game.

According to the WeChat Mini Program Ecological Insight Report, as of September 2020, the monthly active scale of WeChat Mini Games has reached 244 million, with a growth rate down 32.1% year-on-year. Jinghe believes that WeChat mini-games urgently need a "jump-and-jump" game to re-ignite players' enthusiasm in order to maintain the stability of the user base.

At present, WeChat mini games have moved away from the period of rapid growth and entered a period of maturity and stability. At this stage, optimization of refined operations is important. The official also urgently needs the next "jump" to activate players' enthusiasm.

On November 7, 2018, the WeChat Mini Game Creative Encouragement Plan was officially released. On November 10, the "Small Game Developer Academy" will go online to celebrate the "Second Anniversary of the Creative Encouragement Program". The content of this activity includes face-to-face communication between players, high score cheats for creative exploration, commercialization of creative exploration, etc. The creative mini-game "Orange Cat Detective Agency" chief designer, the "Eradication Virus" game team and other star creative teams will be present to reveal the development process, commercialization experience and other experiences of creative mini-games.

3. Kuaishou went to Hong Kong to submit a prospectus for IPO, and the first short video brother is about to be born

On the evening of November 5, Kuaishou officially submitted an IPO prospectus to the Hong Kong Stock Exchange. If this IPO is successful, it is expected to become the “first short video stock”. According to the prospectus, Kuaishou’s revenue from 2017 to 2019 was 8.3 billion yuan, 20.3 billion yuan and 39.1 billion yuan respectively. In the six months ended June 30 this year, revenue was 25.3 billion yuan, a year-on-year increase of 48%. .

The prospectus disclosed Kuaishou’s revenue structure. At present, it is still a company that relies heavily on live broadcasting. As a content product, Kuaishou could have developed advertising as one of its main sources of revenue. However, Kuaishou's deliberate weakening of media attributes and its brand tone that favors users in lower-tier markets have affected actual advertising revenue. In the first half of this year, advertising accounted for only 32% of Kuaishou’s overall revenue, while Douyin’s advertising revenue is said to have exceeded 90%. Compared with advertising, e-commerce is most likely to become Kuaishou’s next fertile revenue source.

4. Activision Blizzard announced that all its IPs will be mobile games, which may completely change the international mobile game market situation.

According to foreign media reports on November 2, at the recent financial report meeting, the president of Activision Blizzard stated that it will eventually turn all its IP into mobile games. Although PC and consoles are still the main platforms of Activision Blizzard, the natural attributes of krypton gold determine that mobile games are even more cash cows. It is emphasized that mobile game transplantation is a meaningful investment and is very, very important to the company. In fact, the "Call of Duty" mobile game launched a year ago has been downloaded more than 300 million times. It started final testing in the domestic market last month and invited Jay Chou to be its spokesperson.

In addition, the "Diablo Immortal" mobile game developed by Blizzard and NetEase for more than two years is about to be tested, and "Crash Bandicoot: Full Throttle" will be launched next year. As for other IPs, "Overwatch", "World of Warcraft", "StarCraft", "Sparrow", "Tony Hawk Skateboard", etc., all have considerable commercial value. If all mobile games are successful, they will surely create a brand that can change the market. The "Blizzard Mobile Game Matrix" of the situation.

5. The first batch of game version numbers were issued in November, and the products of 8 A-share companies received version numbers.

On November 5, the official website of the State Press and Publication Administration showed that the first batch of domestic game version numbers for November had been issued, with a total of 78 games.

Among them, a total of 8 A-share listed companies (or their affiliated companies) have obtained licenses for their game products, including Sanqi Interactive Entertainment’s “Eternal Saint Ruins”, Glacier Network’s “Dawn Attack”, Dianhun Network’s “Yuan Neng Out of Control”, Kaiying Network's "Legend of Blue Moon 2", Phoenix Media's "Time Spirit Hunting", Zhejiang Digital Culture's "Dream Tycoon", Anhui New Media's "Sword Soul", Jinke Culture's "Bullet". "Adventure Commune" by Hong Kong-listed Xindong Company also received a version number.

2. Tracking product status in domestic and foreign game markets

Mainland China market

In the domestic market, from November 2 to November 7, 2020, in the IOS game best-selling list, the top spot is still undoubtedly won by "Honor of Kings". As a game that has been online for five years, "Honor of Kings" still has considerable dominance in the domestic mobile game market. At the fifth anniversary commemoration event "Kings of Co-Creation·Glory Ceremony" held last weekend, the official announced that its daily active users exceeded 100 million, indicating strong development potential.

NetEase's "Westward Journey" performed strongly this week, beating two blockbuster products "Peace Elite" and "Tianya Mingyue Dao", and won the second place on the list for two days. According to Jinghe, "Westward Journey" has launched a week-long "Gift Pack Value Purchase" event since November 5, with limited in-app purchase gift packs available four times a day. This may be the reason for its rapid rise in rankings. reason.

The living space of "Peace Elite" continues to deteriorate. Since last week, the second position on the list has been no longer guaranteed. This week, it failed to enter the top two of the list. It was even squeezed out of the top five yesterday. "Tianya Mingyue Dao" still maintains strong competitiveness. Although the ranking dropped for some time due to the influence of "Westward Journey", it still ranked second on the list for three days.

Alibaba's "Double Three Kingdoms", now only "Three Kingdoms: Strategy Edition" is struggling to support, and it only entered the Top 5 ranks for one day.

In addition to the above-mentioned products, this week also includes Eagle Point Network's "Arknights", Lilith's "Awakening of Kingdoms", MiHoYo's "Genshin Impact", Bilibili's "FGO", and Gigabit Celadon Digital's "The Strongest Snail" Enter the list.

Hong Kong market

In the best-selling list of IOS games from November 2 to November 7, 2020 in the Hong Kong market, Junmeng Games’ new product "Ragnarok: The Birth of a New Generation" still maintains strong competitiveness and continues to dominate the list this week. Only one day was pushed out by "Paradise M".

It is worth mentioning that Lilith's "The Awakening of Nations" performed well in the Hong Kong market this week, ranking among the Top 5 for four consecutive days.

Taiwan market

In the best-selling list of IOS games from November 2 to November 7, 2020 in the Taiwan market, Junmeng Games' new products "Ragnarok: The Birth of a New Generation" and Kunlun Wanwei's "Three Kingdoms" successfully dominated the best-selling list for the entire week of the top two.

As analyzed by Jinghe last week, gambling, chess and card categories performed very well in the Taiwan market. This week, "Star City" ranked third on the list for four days, once again confirming the unique category preference of the Taiwan market.

US market

In the U.S. IOS game best-selling list from November 2 to November 7, 2020, only two products from domestic manufacturers, Tencent’s “PUBG” and “Name Summon Mobile”, were on the list. Both "Genshin Impact" and "State of" that were listed last week fell off the list.

Japanese market

In the best-selling list of IOS games in Japan from November 2 to November 7, 2020, the products of NetEase, MiHoYo, Youta Network, Youai Interactive Entertainment and other manufacturers entered the Top 10 ranks.

Among them, NetEase's "Knives Out" showed unprecedented competitiveness. It was in the top 10 of the list for a whole week, and it was ranked in the top 5 for 5 days. In the Japanese market where two-dimensional, card and other categories are popular, "Knives Out" can achieve such results. Perhaps its marketing model and activities have certain reference value.

Korean market

In the Korean IOS game best-selling list from November 2 to November 7, 2020, Lilith, MiHoYo, and DeNA all have games on the list. Among them, "The Awakening of Nations" performed best, rising to the second place on the list.

indian market

In the Indian IOS game best-selling list from November 2 to November 7, 2020, mobile games from Tencent, Longchuang Yuedong, TOP GAMES and other manufacturers entered the Top 10 list.

Since "PUBG" withdrew from the Indian market, the best-selling list situation has been in a state of "divided power". This week the strategy category "Clash of Clans", the FPS category "Free Fire" and "Call of Duty: Mobile" all topped the list. "Civilized Empire" under TOP GAMES performed well this week, reaching the Top 5 ranks many times, ranking highest at second place.

3. Volume buying market

From the perspective of the overall market, the main battlefield for buying volume from November 2 to November 7 is still the leading SLG mobile game.

Hot Cloud data shows that during the period, Lilith's "Awakening of Nations", Alibaba Interactive Entertainment's "Three Kingdoms Fantasy Continent", "Three Kingdoms: Strategic Edition", and Tencent Games' "Under the Great Plan" were all on the list.

As analyzed by Jinghe last week, the SLG category will not continue to invest in high purchases due to its long-term buying demand characteristics, but will follow a certain cycle. This week, Alibaba's "Three Kingdoms·Strategy Edition" and "Three Kingdoms Fantasy Continent" rose rapidly in the purchase rankings, taking the second and fourth places on the list, and the number of creative groups launched also ranked among the top.

The casual game "Fall in Love with Match Match" is worthy of attention. Since Jinghe started counting the weekly purchase list (7.19), this match-3 game owned by Modu Interactive Entertainment has almost never fallen off the purchase list. According to Jinghe’s understanding, “Love Xiaoxiaoxiang” has some built-in online earning framework, and you can accumulate cash withdrawals by watching advertisements and playing games.

4. Tracking of game version number approval status

As of November 8, the State Press and Publication Administration has issued a total of 1,139 game licenses, including 1,084 domestic game licenses and 55 imported game licenses.

Specifically for each month, the game version numbers issued from January to October 2020 are: 100, 106, 129 (imported 27), 110, 109, 55, 112, 85 (imported 28), 188, 67, 78.

On November 5, the official website of the State Administration of Press and Publication showed that the first batch of domestic game licenses were released in November, with a total of 78 games, including "Eternal Saint Ruins" by Sanqi Interactive Entertainment, "Dawn Attack" by Glacier Network, and TV series "Yuan Neng Out of Control" by Soul Network, "Legend of Blue Moon 2" by Kaiying Network, "Time Spirit Hunt" by Phoenix Media, "Dream Tycoon" by Zhejiang Digital Culture, "Sword Soul" by Wanxin Media, Jinke Culture's "Bullet Raiders" and so on.

Compared with only 67 games released in the whole month of October, the first batch of version numbers in November undoubtedly gave major game manufacturers a reassurance. According to Tencent’s official news, this batch includes “Sand Gate”, “Angry Warriors” and “Eileen Psalms” produced by Tencent’s publishing company Hangzhou Zifu Network Technology Co., Ltd., and its partner Chengdu Yingzhong Jiuzhou Network Technology Co., Ltd. "Eternal Spirit Sealing Technique".

5. Major events of the week

Industry News:

November 2: "Peace Elite" officially announced Yang Chaoyue, Wang Yibo, Hua Chenyu, Dilraba Dilraba, etc. as spokespersons for Peace Elite. It is worth mentioning that this is the first time that the mobile game "Peace Elite" has found a celebrity as its spokesperson.

November 2: According to foreign media reports, at a recent financial report meeting, the president of Activision Blizzard stated that it will eventually turn all its IP into mobile games.

November 3: Guangzhou Nast Information Technology Co., Ltd., an affiliate of Nast Games, changed its shareholders and added Guangxi Tencent Venture Capital Co., Ltd. It is understood that the company is a mobile game developer and is committed to creating content-oriented works targeting market segments and focusing on hard-core players. Its representative works include "Shiro no Monogatari", "Turbo Boy", and "Corgi Run" wait.

November 4: An official announcement was issued, stating that the company's server had been accessed by a third party without authorization, and no evidence that user data and information had been stolen has been found. It is reported that unlike previous large-scale attacks by hackers, this time the hacking operation targeting internal servers was aimed at internal data.

November 5: The official website of the State Press and Publication Administration released the first batch of approved domestic games in November. A total of 78 games passed the review this time. Mobile games that have passed the review include Youka Network’s “Werewolf Showdown”, Sanqi Interactive Entertainment’s “Eternal Sacred Ruins”, Thunder Games’ “Icefield Guardians”, etc.

November 6: Tower report shows that Tencent's "Tianya Mingyue Dao" mobile game has an estimated revenue of nearly 50 million US dollars in the first week after it was launched on October 16. It ranked among the top three best-selling mobile games in China in October. Driven by this game, Tencent’s mobile game revenue increased by 14% month-on-month in October.

November 8: Foreign media confirmed that the available capacity of PS5 will be just over 650GB and equipped with a custom 825GB solid-state drive, but not all of the capacity can be used to install games. According to current news, PS5 will be released on November 12.

E-sports news:

November 2: The first e-sports Shanghai National Championship kicked off, and the online registration channel opened simultaneously. This is an important e-sports event held in the "e-sports city" Shanghai after the 2020 League of Legends Global Finals. , is also a cultural and sports event for all people to participate in.

November 7: The QQ Speed ​​Mobile Game S League Autumn Finals came to an end, and the QG team defeated RNG.M to win the championship. During the game, there were occasional rematches due to occasional bugs.

November 8: The Northeast Region Finals of the "Honor of Kings" national competition kicked off in Laobei City. This Tencent E-sports Games Shenyang event is the first time TGA has been held in a northern city, and it is also a high-level e-sports event hosted by Shenyang.

Next week (11.9-11.15) major manufacturers will open beta games

According to statistics from Youzi.com, popular manufacturers that will launch and test products next week include NetEase Games, Zhaoxiguangnian, Xishanju, Aurora Project, Youzu.com, and Yedao Games.

Xishanju's "Jianwang 3 Fingertip Game" is the latest product matrix expansion of "Jianwang IP". Currently, the number of official reservations has reached 2.28 million, ranking 21st on the reservation list. According to current intelligence, this game is different from the usual "auto chess" games, adding a lot of innovative gameplay and PVE modes, which has greatly improved its monetization capabilities.

Youzu.com’s “Young Three Kingdoms: Zero” is also the latest in the IP product matrix. Youzu.com's "Young Three Kingdoms" and "Young Three Kingdoms 2" have always been important pillars of its revenue. However, due to various problems, its performance in recent years has not been optimistic. "Young Three Kingdoms: Zero" may be responsible for the future of Youzu. .

Generally speaking, the products of major manufacturers will explode on Thursday next week, and we will know which one is better and worse.

*Breaking news丨Collaboration丨Contribution: Click on WeChat ID

Search All The Three Kingdoms Games And You Won’t Find The Three Kingdoms With Such A “setting”

If the Three Kingdoms becomes a game plot or animation story, how will it unfold? Maybe so…

On this day, the sky was full of chaos and the wind was very noisy. Liu Bei and Cao Cao met. Whether they were destined enemies or bound friends had nothing to do with them at this time. At this time, they were just a couple. "Encounter" of strangers, just like an anime story, the two protagonists meet under a mysterious impetus.

The two of them saw through each other's ambitious ambitions, and it was easier for them to save this troubled world than for one person. The two of them looked at the common soil under their feet, and saw the debris of troubled times everywhere. Ordinary people should not live like this. In the endless darkness.

The two of them were destined to be together, and their bond was thus forged.

The two talked freely about their ideals and their thoughts on saving the world. Amidst the yellow sand in the sky, the bond between the two gradually became clear. For the sake of the world, if they need to cooperate, they are brothers. If they need to fight, they are enemies.

Discussing heroes over wine, "Only you and me can end this troubled world." After Cao Cao said this, he laughed and drank the wine bowl in his hand while facing Liu Bei.

There is no need for a large number of subordinates, the two of them can fight a bloody road together, leaving each other's back to the other, just looking ahead, without worrying about the future.

With the power of two people, they can defeat thousands of armies and horses. In troubled times, one needs to be outstanding. Both of them have their own unique skills——

Cao Cao, with ice escape added to his body, and his sword attached to ice; Liu Bei, with fire escape to protect his body, holding a fire stick in his hand

Along the way, there are constant small bosses and big bosses, and it becomes more and more difficult for the two to "fight monsters and upgrade", and the final test of their bond with each other has also come.

Although the two have the same goal, they ultimately choose different paths, and the two will eventually have a battle. Looking at each other persistently, the skill CD has ended, and the ultimate move is in place, "Ice Release·Rapid Cooling", "Fire Release·Burn the Army"…

…gorgeous dividing line…

Is the animation above, the "imaginary version" of the Three Kingdoms with a strong chuuniu flavor, more eye-catching for you? . In this era of domestic dramas letting themselves go, there must be a remake of Journey to the West during the Spring Festival every year, but "The Romance of the Three Kingdoms", another popular one among the four classics, has always been satisfactory.

But recently, an epic magical Three Kingdoms movie has landed in the audience's field of vision-"The Yellow Turban Rebellion". This movie has tried to innovate, adding a magical world view and animation battle system, making it more popular. The subject of the Three Kingdoms has made an unprecedented breakthrough.

The world view of the movie is very unique – the "Qi Men Dun Jia" that really existed in history. In fact, Qi Men Dun Jia is a natural science that was used in warfare during the Warring States Period and also appeared in the Three Kingdoms. In the movie, you will see many seemingly whimsical but scientifically based plots. For example, Zuo Ci uses "immortal magic" sky thunder to attack the enemy. The principle of his "magic" is exactly the "iron needle draws thunder principle" in elementary school textbooks. Topography draws thunder and lightning towards enemy forces.

Another core of the worldview – the Book of Heaven system. There are nine heavenly books in the movie, each of which has a great creation move: Zhang Jiao's wind escape heavenly book can cure diseases and save people, and can also hypnotize people or make them enter infinite illusions. It can also activate wind formations through the heavenly book, which can be used to Bujun. The Feng Dun Tian Shu is based on the historical "Taiping Qing Ling Dao", which was originally a medical book recording medical contents. After the movie adaptation, it was transformed into the Feng Dun Tian Shu.

If the world view is a highlight that looks magical but is actually based on an epic, then another highlight of the film is the age of the actors.

Movies are different from traditional TV series and movies, where the main characters are all played by veteran actors. The movie "Magic Kingdom" is all about younger versions of young heroes. Some people may think it's a little inappropriate? In fact, this is not the case. In the orthodox "Three Kingdoms", Cao Cao, Liu Bei, and Guan Yu are young men who are nearly 30 years old during the Yellow Turban Uprising. In fact, it makes the audience feel more involved and is in line with the epic.

As the younger generation takes over the Internet, we need fresh Cao Cao, Liu Bei, Guan Yu… and the movie "The Yellow Turban Rebellion I" undoubtedly broke our imagination of the Three Kingdoms.

This epic, magical movie will definitely bring you a brand new experience of the Three Kingdoms. "The Yellow Turban Rebellion" has been exclusively broadcast on iQiyi, don't miss it! Click to read the original text and watch the video~

Recommended Micro-games丨"Three Kingdoms" Three Kingdoms-themed Classic Turn-based Recruitment And Formation-based WeChat Mini-game

"Three Kingdoms" is a turn-based role-playing WeChat mini-game based on the Three Kingdoms. The game generally adopts a recruitment and formation system, and there are many civil servants and generals in the Three Kingdoms, allowing players to match different lineups as they wish. It is a well-made Three Kingdoms WeChat mini-game.

Open WeChat and scan the mini program code below to start "Three Kingdoms" immediately↓

Before starting the game, players need to make camp and gender choices. The Wei, Shu and Wu here can be understood as professions. Wei is represented by the Dragon Spear, Wu is represented by the Tyrant Sword, and Shu is represented by the Absolute Sword. The characters are beautifully drawn and cute.

The game generally adopts the recruitment and formation gameplay. Players can use props to recruit their favorite generals, collect them in their pockets, and randomly use their advantages in the formation. New players can get the green general Zhou Tai for free.

VIP 5 will be given at the beginning, and monsters will be automatically killed in battles to help players accumulate experience and rewards. However, the level BOSS requires players to click manually.

The classic turn-based gameplay allows players to strategize and win thousands of miles.

Gorgeous combat special effects, I didn't expect that this little program game can produce such effects, and it runs smoothly without any lag.

In addition, there are more ways to play in the game waiting for players to unlock, such as equipment and weapon strengthening, skill upgrades, and powerful artifacts for players to obtain. As long as you follow the mission guide step by step, you will get it sooner or later.

After the editor's introduction, are you interested in this Three Kingdoms game "Three Kingdoms"? Scan the small program code below to start experiencing it↓

Recommended in the previous issue:

Let’s Talk To You About “Three Kingdoms” Real-time Strategy Games From “Total War: Three Kingdoms”

On January 10, 2018, many friends became members of Station B that night, waiting for the premiere of "Human Bible" "Violet Evergarden" in the early morning of the 11th. However, before 12 o'clock, friends in the group stopped I was playing Jingzi without thinking, and suddenly started shouting "Sega is awesome!"

A game trailer brought us all back to our childhood, completing a "Renaissance" for us before "Violet Evergarden" – Sega UK announced a new game in the "Total War" series "Total War: Three Kingdoms" ( (hereinafter referred to as "Total War: Three Kingdoms") will bring "Total War" to the battlefield of ancient China for the first time. Several eldest brothers in the group who once said harshly, "If Total War comes out of China, I will eat shit!" can't wait to cry on the spot! Keep your promise to the toilet.

As a result, everyone shouted that Jingzi was the best in the world while repeatedly watching the trailer of Total War Three Kingdoms that night. Behind this craziness was the expectation and persistence of Chinese players for more than 20 years of real-time strategy Three Kingdoms-themed games.

The Startup Era: The Japanese Strategy Game

In fact, not many people in China have come into contact with the works of the early Three Kingdoms.

"Three Kingdoms" themed games have been strategy games almost since their birth. In 1985, the Japanese manufacturer Koei released the first generation of the classic strategy game "Three Kingdoms". As the highest-level strategy game on the market at the time, "Three Kingdoms" continued the basic gameplay of "Nobunaga's Ambition" before Koei. Players can play the role of lords in the Three Kingdoms era, starting from the princess through internal affairs, diplomacy, military and other strategies. Give instructions, manage your own power, and finally achieve the result of "the general trend of the world will inevitably unite after a long period of separation".

Although the game in 1985 could only use small pixels to represent armies, and data and text to represent battles and events, "Three Kingdoms" is still a very well-made strategy game. The character avatars produced by Guangrong for the game made extensive reference to literature and materials such as line drawings and embroidery portraits of characters from the Three Kingdoms in the Ming and Qing dynasties of China, and also strived for excellence in terms of names and geography. "Romance of the Three Kingdoms" received widespread acclaim immediately after its release, and won the Japan BHS Award and the Most Popular Readers Product Award that year.

With the success of "Three Kingdoms", Glorious established Tianjin Glorious Software Co., Ltd. in China in 1989 and began to produce "Three Kingdoms 2". Although the second generation failed due to little progress, the subsequent three generations have undergone earth-shaking evolution. , it was this work released in 1993 that many domestic players first came into contact with "Three Kingdoms".

The ZTE Era: The Chinese’s Own Three Kingdoms Game

In 1998, Aoting, a game company in Taiwan Province of China, produced a Chinese version of the Three Kingdoms-themed game – "The Heroes of the Three Kingdoms".

Although the game and the glorious "Three Kingdoms" also have the turn-based parts of SLG game standards such as internal affairs and diplomacy, the biggest difference between the two games is the real-time mode used in the battle of "Three Kingdoms Heroes". Players will personally transform themselves into generals and lead them. The armies of different types of arms (the arms are incompatible) that you have trained in the SLG mode will fight together in a horizontal version of the field in an ACT-style battle. Generals can not only charge into battle and command the army to fight, but can also use special generals' special moves. After the battle, the general will also receive experience points for upgrading. Once you reach a certain level, you can also change jobs and acquire new special skills.

In those days, if you were good at this, it would be really impressive!

"Heroes of the Three Kingdoms" quickly became a success in the domestic market. Although Otin's income was not high because piracy was still rampant in the mainland video game market at that time, almost all computer game players at the time must play "The Heroes of the Three Kingdoms" .

Era of self-improvement: Mainland China’s first game to participate in E3

Events have reached the turn of the millennium. This year, "Three Kingdoms" was released in its seventh generation. It was hailed as a "masterpiece" by many players. However, when we talk about the Three Kingdoms-themed real-time strategy game, we have to mention that there was an important domestically produced game this year. ——"Contempt the Three Kingdoms".

In May 2000, the shadow of a mainland Chinese game appeared on the E3 booth of European game publisher Eidos. This real-time strategy game based on the Three Kingdoms seemed very similar to the popular "Age of Empires 2" at first glance. But once you get started, you will find that the game system is much more complex than that of "Empire 2", and it has an oriental charm.

For example, in addition to health points, all military units in the game also have the concept of physical strength. When military units are in the city, they will automatically consume the player's food resources. When outside the city, they need to set up camps with baggage vehicles, otherwise the soldiers will lose physical strength. value, affecting combat efficiency.

The graphics of Proud of the Three Kingdoms were absolutely top-notch at the time

In the single-player campaign of the Shu camp, the first level requirement is that the three sworn brothers in Taoyuan must produce a large amount of food before preparing their troops. Because food in the game requires farmers to harvest grain from farmland and then send it to workshops to make steamed buns and steamed buns. The form of production is quite complicated, which makes this first level a place where many young and fashionable players get stuck.

"Three Kingdoms" has been developed for two and a half years. As a real-time strategy, the game still retains a lot of SLG elements from the predecessors of Three Kingdoms-themed strategy games. For example, the main source of money is city taxes, and players must follow the population of each city. , economic conditions and public sentiment, reasonably adjust tax rates, pay attention to the degree of food consumption, and promptly deal with random disasters that constantly occur in the game, so as to achieve a mutual balance among the public sentiment, public security, and population in the city.

And it is this game that has become a lingering dream in the hearts of many "Three Kingdoms" themed game players.

Later Three Kingdoms-themed strategy games encountered a period of cold reception, which has a lot to do with the overall development stage of the Chinese game market. WOW ushered in the era of online games, and SLG and RTS began to decline; WOW's "extremely late" and "forgot to start" started an era of domestic online games, and strategy games completely began to become niche.

It’s a pity that this kind of Three Kingdoms-themed game is the only one left in China.

But even during this period, Chinese players did not give up their efforts to play the "Three Kingdoms" theme. Although Japanese games began to be underestimated at that time, Chinese players still produced many European and American hard-core SLG and RTS games of the Three Kingdoms. Theme MOD, for example, the first generation of "Total War" at that time, "Rome: Total War" in 2004, already had a Chinese folk MOD – "Three Kingdoms: Total War".

Having said this, I think everyone can understand the mood of the tearful old man. The game that he wanted to play more than ten years ago but couldn't, so he could only mod it by himself, suddenly became a reality. How? How can you not be excited?

So far, this MOD of "Three Kingdoms Total War" can still be seen in the domestic MOD forum of "Rome: Total War"

Total War: Three Kingdoms: What we know and fear so far

After hearing the news on the evening of January 10, the first thing everyone worried about was whether "Total War: Three Kingdoms" is a legendary series of works from Sega UK (a side product of the "Total War" series, focusing on short-term wars in small areas). Similar to "gaiden" works)? With the promotional release of the legendary series "Lord of Brittany" that night and the absence of the word SAGA after the "Total War: Three Kingdoms" LOGO, we can confirm that night that "Total War: Three Kingdoms" is the latest official work in the series. , this will also be the first time the "Total War" series depicts a war on the land of China.

Judging from "King of Brittany" and "Three Kingdoms", Total War finally returns to historical themes

Although there was no news for a while, with the release of "Total War Legend: King of Brittany" and the arrival of E3, Sega UK began to conduct a lot of promotion of "Total War: Three Kingdoms", including Cao Cao's single The human trailer and Cao Cao's coalition forces besieged Xiapi, Xiahou Dun singled out Lu Bu and other real-life demonstration content. Judging from the trailers and demonstrations, the game has basically dispelled our second worry about "Total War: Three Kingdoms": Will the game be a simple reskin of Sega UK's previous Total War game?

The second worry has been dispelled so far. From the current demonstration, it can be seen that the game not only has very sophisticated troops, equipment, and tactics from the Three Kingdoms period, but also the solo performance of Xiahou Dun challenging Lu Bu is very exciting. It can be seen that it is definitely a Live action captured footage under authentic Chinese martial arts instruction.

Today, Sega UK released the fourth single-player poster of "Total War: Three Kingdoms" general character Dian Wei, but everyone's new worries have also arisen: the four heroes released so far, from Xiahou Dun to Dian Wei, are all characters from Cao Cao's camp. The game screens and content released so far are all demonstrations of the Cao Wei lineup. Could it be that Sega UK is making the old mistake again. The first version of the game is only playable by the Cao Wei camp, while the Shu Wu camp will be included in paid DLC for sale?

Then we can only wait…but shouldn't we buy the DLC once it's released? This is the persistence of Chinese Three Kingdoms themed strategy game players for decades!

Even if it’s DLC hell, how can you not break through it? !

Why Did The Heroes Of The Three Kingdoms, The Defenders Of Chinese Competitive Glory, Emerge Suddenly?

Navigation for this article:

The 2013 National E-Sports Television League (G League for short) kicked off grandly, and NetEase’s “Three Kingdoms of Heroes” became the only Chinese-style competitive game selected into the G League’s official competition. With a Chinese competitive style, "Heroes of the Three Kingdoms" has repeatedly entered major domestic and foreign e-sports events and has become a key competition event, defending the quality and glory of Chinese e-sports games. The reason is that it is forged by strength.

"Three Kingdoms of Heroes" was selected as an official G League project

Compare competitive attributes to create a unique Three Kingdoms competition

"Heroes of the Three Kingdoms" is the first country-style competition. Behind the extremely meticulous details of the Three Kingdoms are in-depth considerations of competitiveness and numerical balance. In "Three Kingdoms of Heroes", competitiveness is not simply a data contest. The development team added punishment and compensation mechanisms for the unique skills of heroes. Taking Zhuge Liang, the hero of "Three Kingdoms of Heroes" as an example, Zhuge Liang's skills (Bagua Array, Gate of Life and Death) ) The damage after performing a series of moves is very high, which is its advantage, but the game accordingly imposes a penalty on the positioning of the hero – no control skills, which makes Zhuge Liang's damage output must be based on avoiding the enemy's advance. The requirements for positioning skills and timing have been greatly improved; another example is Xiahou Dun. Xiahou Dun's skills have a short range and are commonly known as "short hands", but he has rush and deceleration skills. Proper use can create space for his personal output, thus making his PVP value Get balanced. The skill mechanism and even the size of the model affect every battle during the game.

The values ​​and skills of each hero in "Three Kingdoms of Heroes" have been strictly set

500 million times of simulated actual combat create the most realistic and fair competition

In order to strive for the balance of heroes and game values ​​in the game, "Three Kingdoms of Heroes" has gone through 500 million simulated balance tests. Five professional e-sports players have been specially invited to participate in the balance tests full-time. Player feedback received every week is reviewed by dedicated personnel. Compile and report, and balance adjustments to hero skills and game values ​​with each update. In order to balance the heroes in the game, "Heroes of the Three Kingdoms" not only adjusts the skill positioning of hundreds of Three Kingdoms heroes and updates them regularly every week, but the matching in the game will also be based on the "accurate matching" system to achieve matching. Accuracy prevents "pits" from appearing and gives players the fairest competitive experience.

"Heroes of the Three Kingdoms" underwent 500 million simulated confrontation tests during the production process

"Heroes of the Three Kingdoms" game scene

A strong R&D team restores the most authentic style of the Three Kingdoms

Compared with MOBA games of the same category, "Heroes of the Three Kingdoms" is even more perfect in character modeling and restoring the epic scenes of the Three Kingdoms. The heroic demeanor of nearly a hundred famous Three Kingdoms generals, such as Huang Zhong and his heroic warriors, Zhang Fei and his brave warriors who conquered the world, and Kong Ming's Bagua formation, are perfectly interpreted in the game "Heroes of the Three Kingdoms". Not only that, in order to restore the battlefield of the Three Kingdoms in the most realistic way, the development team of "Heroes of the Three Kingdoms" conducted an in-depth study of the historical facts of the Three Kingdoms. In addition to hiring archaeologists from Peking University to participate in research and development work in terms of manpower, in terms of specific product design, as large as the game The base construction in the game, down to the bonfires blowing in the wind on the battlefield, have been highly restored to the style of the Three Kingdoms era, striving to give players a sense of time travel.

"Heroes of the Three Kingdoms" pure Chinese style: Guan Yu's model in the game

The Top of China’s Competitive Glory is highly praised by domestic and foreign e-sports masters

As early as June this year, "Heroes of the Three Kingdoms" became the first Chinese competitive game to be selected for the World E-sports Masters (WGT). With its excellent game quality and competitive elements, it has been highly recognized by the world's top e-sports players SKY and "The competitiveness and fun of this game exceeded my expectations, which made me feel bright. I quickly fell in love with "Three Kingdoms of Heroes"." The world-renowned Beast King commented.

SKY talks about "Three Kingdoms of Heroes"

The e-sports masters of "Heroes of the Three Kingdoms" are far more than these. Interstellar world champion F91, IG tactical core PDD, DotA great Dionysian and other e-sports talents have also been stationed in "Heroes of the Three Kingdoms" for a long time. The game was selected into an international e-sports competition and officially established as a project. International e-sports masters affirmed it, and domestic masters joined the game one after another. It can be said that it is unprecedented in the history of Chinese sports.

In this year-end e-sports event, the G League added the "Three Kingdoms of Heroes", which is still in the testing stage, as an official event for the first time, which undoubtedly confirms the rapid rise of national style sports. As the leader of national style sports, "Heroes of the Three Kingdoms" has attracted much attention in this G League. The presence of famous e-sports teams such as "Royal Club" will make the game more exciting. Players may wish to look forward to this "national competition". What an uproar the wind will cause!

Navigation for this article:

The 2013 National E-Sports Television League (G League for short) kicked off grandly, and NetEase’s “Three Kingdoms of Heroes” became the only Chinese-style competitive game selected into the G League’s official competition. With a Chinese competitive style, "Heroes of the Three Kingdoms" has repeatedly entered major domestic and foreign e-sports events and has become a key competition event, defending the quality and glory of Chinese e-sports games. The reason is that it is forged by strength.

"Three Kingdoms of Heroes" was selected as an official G League project

Compare competitive attributes to create a unique Three Kingdoms competition

"Heroes of the Three Kingdoms" is the first country-style competition. Behind the extremely meticulous details of the Three Kingdoms are in-depth considerations of competitiveness and numerical balance. In "Three Kingdoms of Heroes", competitiveness is not simply a data contest. The development team added punishment and compensation mechanisms for the unique skills of heroes. Taking Zhuge Liang, the hero of "Three Kingdoms of Heroes" as an example, Zhuge Liang's skills (Bagua Array, Gate of Life and Death) ) The damage after performing a series of moves is very high, which is its advantage, but the game accordingly imposes a penalty on the positioning of the hero – no control skills, which makes Zhuge Liang's damage output must be based on avoiding the enemy's advance. The requirements for positioning skills and timing have been greatly improved; another example is Xiahou Dun. Xiahou Dun's skills have a short range and are commonly known as "short hands", but he has rush and deceleration skills. Proper use can create space for his personal output, thus making his PVP value Get balanced. The skill mechanism and even the size of the model affect every battle during the game.

The values ​​and skills of each hero in "Three Kingdoms of Heroes" have been strictly set

500 million times of simulated actual combat create the most realistic and fair competition

In order to strive for the balance of heroes and game values ​​in the game, "Three Kingdoms of Heroes" has gone through 500 million simulated balance tests. Five professional e-sports players have been specially invited to participate in the balance tests full-time. Player feedback received every week is reviewed by dedicated personnel. Compile and report, and balance adjustments to hero skills and game values ​​with each update. In order to balance the heroes in the game, "Heroes of the Three Kingdoms" not only adjusts the skill positioning of hundreds of Three Kingdoms heroes and updates them regularly every week, but the matching in the game will also be based on the "accurate matching" system to achieve matching. Accuracy prevents "pits" from appearing and gives players the fairest competitive experience.

"Heroes of the Three Kingdoms" underwent 500 million simulated confrontation tests during the production process

Navigation for this article:

"Heroes of the Three Kingdoms" game scene

A strong R&D team restores the most authentic style of the Three Kingdoms

Compared with MOBA games of the same category, "Heroes of the Three Kingdoms" is even more perfect in character modeling and restoring the epic scenes of the Three Kingdoms. The heroic demeanor of nearly a hundred famous Three Kingdoms generals, such as Huang Zhong and his heroic warriors, Zhang Fei and his brave warriors who conquered the world, and Kong Ming's Bagua formation, are perfectly interpreted in the game "Heroes of the Three Kingdoms". Not only that, in order to restore the battlefield of the Three Kingdoms in the most realistic way, the development team of "Heroes of the Three Kingdoms" conducted in-depth research on the historical facts of the Three Kingdoms. In addition to hiring archaeologists from Peking University to participate in research and development work in terms of manpower, in terms of specific product design, it ranges from games to The base construction in the game, down to the bonfires blowing in the wind on the battlefield, have been highly restored to the style of the Three Kingdoms era, striving to give players a sense of time travel.

"Heroes of the Three Kingdoms" pure Chinese style: Guan Yu's model in the game

The Top of China’s Competitive Glory is highly praised by domestic and foreign e-sports masters

As early as June this year, "Heroes of the Three Kingdoms" became the first Chinese competitive game to be selected for the World E-sports Masters (WGT). With its excellent game quality and competitive elements, it has been highly recognized by the world's top e-sports players SKY and "The competitiveness and fun of this game exceeded my expectations, which made me feel bright. I quickly fell in love with "Three Kingdoms of Heroes"." The world-renowned Beast King commented.

SKY talks about "Three Kingdoms of Heroes"

The e-sports masters of "Heroes of the Three Kingdoms" are far more than these. Interstellar world champion F91, IG tactical core PDD, DotA great Dionysian and other e-sports talents have also been stationed in "Heroes of the Three Kingdoms" for a long time. The game was selected into an international e-sports competition and officially established as a project. International e-sports masters affirmed it, and domestic masters joined the game one after another. It can be said that it is unprecedented in the history of Chinese sports.

In this year-end e-sports event, the G League added the "Three Kingdoms of Heroes", which is still in the testing stage, as an official event for the first time, which undoubtedly confirms the rapid rise of national style sports. As the leader of national style sports, "Heroes of the Three Kingdoms" has attracted much attention in this G League. The presence of famous e-sports teams such as "Royal Club" will make the game more exciting. Players may wish to look forward to this "national competition". What an uproar the wind will cause!

Welcome To The Feishi Interactive Family, Let Us Create Happy, Equal And Interesting Games Together

2010

In 2010, our gaming journey officially began. "Bar" and "Life" landed on the platform one after another and became two of the hottest social games at that time, deeply loved by players from all over the world!

2011

In 2011, the mobile Internet developed rapidly, and we released our first mobile Internet game "Metro Story". On the second day after the game was launched, it jumped to No. 4 on the App Store download list! We're excited that thousands of players download and enjoy our games.

LeDong Daren 2012_LeDong Daren songs_LeDong Daren and LeDong Times

In May 2011, we started a chapter of cooperation with Disney and ported one of its successful games "Miracle City" to the smartphone platform. The exquisite game model and diverse business strategies quickly attracted the attention of many players.

In October 2011, our second casual game "Le Dong Da Ren" was officially launched. It is the first music rhythm game to appear on the Chinese mobile Internet. It ranked among the top 10 in the App Store download list as soon as it was launched. With the love of players, his companion chapter "Winter Sonata of Music Master" will soon be officially launched.

2012

In March 2012, after achieving success in casual games, we launched a card strategy game "Three Kingdoms is Coming". As the first card strategy game in mainland China, it topped the best-selling list in the first week it was launched, and continued to dominate the list for the next five months! This game has captured the love of many players. Since its launch, many players have grown up with it. This has also given us great courage and confidence to persevere, guiding us to keep going.

LeDong Daren and LeDong Times_LeDong Daren songs_LeDong Daren 2012

In October 2012, we continued our cooperation with Disney and independently completed the production company's second card strategy game "Stitch is Coming". Different from "Three Kingdoms", Stitch's cute appearance and Q-print style have been loved by a large number of female players. At the same time, the Korean version of "Three Kingdoms is Coming" was launched on the Korean App store and has remained in the top 5 bestsellers for a long time.

In November 2012, the upgraded version of "Music Master" is here! In addition to a few built-in songs, the new version can support dynamic downloading. As soon as the game was released, it quickly occupied the first place in many rankings. The total number of downloads on iOS and Android platforms exceeded 25 million in a week, and it has become a "star game" on many platforms! The name "Music Master" has become a household name, and he has led a whirlwind of music games in the mobile game industry.

At the end of 2012, due to the game's outstanding performance and the love of players, "Three Kingdoms is Coming" won the App Store China's Best App of the Year and received several first-screen editor recommendations.

LeDong Daren 2012_LeDong Daren songs_LeDong Daren and LeDong Times

2013

In January 2013, the traditional Chinese version of "Three Kingdoms is Coming" was launched on the Taiwan App Store and has remained in the top 5 bestsellers for a long time. At the same time, "Greek Myth", a strategic card battle mobile game based on Greek mythology, has been launched in various countries and regions around the world.

In March 2013, "Three Kingdoms is Coming" celebrated its first birthday. Our main creative staff had their first meeting with the players and had a great conversation. We would like to thank the players for all the love and tolerance they have given us over the past year. "Three Kingdoms is Coming" must get better and better!

In April 2013, China’s first ink-painted martial arts-themed card battle game [Martial Arts is Coming] was launched.

LeDong Daren 2012_LeDong Daren songs_LeDong Daren and LeDong Times

In June 2013, the much-anticipated second upgraded version of "LeDong Master" "LeDong Era" was successfully launched. This version completely subverts the previous single-player gameplay and incorporates a large number of social elements, making the music game more diverse! Although it has been a year, players have not given up their love for the "LeDong" brand. After "LeDong Era" was launched, it quickly climbed to the top of the music game list and has remained in the top three for a long time.

2014

In March 2014, "Three Kingdoms is Coming" turned two years old. A game, let us get to know each other, a cup of tea, drink it in one gulp, and meet to be our companions all the way. Thank you for having me, thank you for having me, thank you for "Three Kingdoms is Coming"!

Music of the Talents and Times of Music_Le Dong of 2012_Le Dong Dongdaren songs

In September 2014, "One Road, Three Kingdoms" was released. Although they are both based on the theme of the Three Kingdoms, this game is based on strategic formation as the core gameplay. Hundreds of skills can be freely combined to create your own Three Kingdoms era!

Celebrating the second anniversary of the Three Kingdoms

2015

In March 2015, "Three Kingdoms is Coming" turned three years old. Over the past three years, we have accompanied each other and grown together. In the era of the rise of Three Kingdoms and card strategy games, we have never given up and our original aspirations remain unchanged. We would like to express our special thanks to all players for their love and support!

Adventure And Mining Sky Temple Buying Guide Temple Mercenaries Full Review (16)

The three bases are put together to talk about the gods Guan Yu, Zhang Fei, and Liu Bei, the king of Shu.

Let’s talk about the price first: IOS 7 Guan Yu 30,000 Liu Bei unknown (dare you get one today) Zhang Fei 22,000

Skills: Guan Yu and Zhang Fei have big damage skills, defense and dodge. The enemy's divine weapon will definitely hit you, and it will definitely hit the tornado. Various misses on our side

The three combo skills provide a total of -35 defense, 31 king, and 10 dodge (not counting the Noble Phantasm).

analyze

Liu Bei is a discerning person who understands that he alone cannot support the fighting strength at most.

The combination skills of Liu Bei and Zhang Fei have very serious side effects in the early stage, but the combination with Guan Yu is relatively okay. The combined skills of Guan Yu and Zhang Fei are also excellent. Very good early stage. It's a pity that both of their skills rely on defense and evasion, so put them later in the mid-term.

So to sum up, if Liu Bei is drawn in the early stage, the list is equivalent to a blank slate. Those who draw Guan Yu can combine with Zhang Fei or play alone, and those who draw Zhang Fei can also play alone.

The 20-point king in the early stage is not very useful, but -40 defense is fatal. In the later stage, when the defense is high (around 100), the side effects will not be so great.

Recommended prices are Guan Yu 18,000-26,000 and Zhang Fei 18,000-22,000 (the temple is cheaper, so you don’t need to go to JJC to exchange)

Liu Bei can do it for less than 20,000 (haha, give me one and I’ll exchange it for 36,000)

Prioritize the SS and Liu Bei B in the early to mid-term (if you have enough energy, you can change it to another one) and the SSS in the mid-term and after (a good player for the king)

First of all, Xuan does not save Fei, and Krypton does not change his life, but the more he draws, the more Fei will get worse – civilian players should keep this in mind.

Many times, there was no dodge or gold for ten consecutive rounds. I believe this is what most African players are distressed and confused about. In fact, the best way for Africans to obtain gold and gold is through temples rather than ten companies. Don’t you see, there are so many trenches with hundreds of thousands of fragments that have nothing to replace them, and how many European emperor temples are littered with garbage every day and cannot form a team.

So, fellow citizens. Set your sights on the temple. This post will guide you on how to purchase generals in the temple.

zero

Third Master

Zixia Fairy

doomsday master

Arthur

girl in black

Pizza Witch

Saber lily

Khal Drogo

Asuna

Satan

Onion dumping girl

Demonizing Sideli

electromagnetic gun girl

God Zhang Fei

God Guan Yu

Liu Bei, King of Shu

king of knights

Arthur Dayne

grass mud horse

Pang Mailang

Suzaku

Nightmare Madness 3

Putin

First, what you need to know about team formation

The team is surrounded by:

First attack (the party with the higher initiative value can take the first shot, if the values ​​are the same, the attacking party will take the action. Each point of initiative value increases the critical hit damage by 0.5%)

Defense (the higher the defense value, the less damage you receive)

Dodge (the higher the dodge value, the greater the chance of dodge. Each point of dodge value increases the healing effect by 0.5%)

King (for every more king than the opponent, the final damage value will be increased by 1%)

Breakthrough attributes

Breakthrough attributes appear randomly, with 1-2 for the king and 1-5 for the others. It will automatically increase after the limit exceeds 35%.

Noble Phantasm

The Noble Phantasm needs to be forged to increase its attributes. The forged Noble Phantasm needs to be strengthened to 20 before it can be opened.

Mercenary skill types:

Critical hit (calculates defense, must hit)

Pure (ignores defense, will hit)

Recovery (calculates defense, can be dodged, restores own combat power based on enemy magic or our total or current combat power)

Blood-sucking (skill description determines whether to calculate defense, can be dodged, and restores own combat power based on damage value)

Copy (release the skill released by the enemy in the previous round)

Large damage (calculates defense, can be dodged, causes damage corresponding to multiples of basic attack power)

Percentage (calculated defense, can be dodged, damage based on enemy magic or our damage or maximum combat power)

As well as skills that directly increase surrounding attributes.

(PS: Some skills have incidental attributes, among which the weakness attribute is very powerful. When an attack with a weakness attribute hits the enemy, the damage value of the enemy's next attack will be forced to become 1. Even if the effect of that attack is pure, this Skills like this are miraculous in clearing levels and in PVP)

Team style

First attack and critical strike flow: The team has the highest first attack attributes and has more critical strike skill mercenaries. It has an advantage in early PVP. It is highly recommended.

High defense recovery flow: The team has high surrounding attribute defense and dodge, and has more mercenaries with recovery skills. It is slightly weak in the early stage due to insufficient attributes. It starts to exert strength in the mid-term and also has a place in PVP.

Pure king style: The team has higher attributes and more pure skill mercenaries. It is relatively weak in the early and mid-term. It becomes mainstream in the later stage and performs well in PVP.

The above three genres are the most common genres in the game. The second genre is also nicknamed the mining team by players because of its outstanding effect in challenging golems when mining. Therefore, it is recommended that every player can try to form a team. Team.

The order of mercenaries

After we understand the above three mainstream schools, we can arrange the mercenaries according to the situation of our own team.

In the early and mid-term, we only need to put the most damaging skills at the front, because at this time everyone's dodge is basically 0

To put it simply: big damage>crit>repair>copy>percent>bloodsteal>pure

As the player gradually enters the middle and late stages, the player's surrounding attributes gradually improve, and we can observe the genre that is most suitable for him at present and decide the order based on this:

First strike crit flow: crit > recovery > pure > copy > big damage > percentage > lifesteal

High defense recovery flow: Recovery > Pure > Critical Hit > Copy > Large Damage > Percentage > Lifestealing

Pure King Style: Pure>Crit>Repair>Copy>Big Damage>Percentage>Vampire

There are three levels of temple selection:

First level flash gold

The starting price of flash gold is 36000 18000

The starting price of gold is 12000 6000

Second gear purple

Purple starts at 500

The third gear is blue (usually not considered for replacement)

Temple Mechanics

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