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In Clash of Clans Royale, Skeleton Army is one of the four purple cards that players can randomly obtain at the beginning. So how does Skeleton Army match as a core deck? Next, Xixi will introduce the Skeleton Legion deck configuration and play strategy to everyone. I hope it can be helpful to everyone!
How to match the Skeleton Army deck in Clash of Clans Royale and how to match the Skeleton Army deck and how to play it?
The sea of people with the sea of skeletons as its core
How to play the deck
The Skeleton Sea behind our giant can accelerate the giant, but it is very afraid of the opponent's group attacks and arrow rain/fireballs. Skeleton Sea is a good defensive deck, and can also defend against the opposing giants and knights. Don't underestimate the damage of the Skeleton Sea. As long as you deceive the enemy into raining arrows, you can safely put an end to the Skeleton Legion.
When attacking, we can use Titan + Skeleton Sea to follow the Musketeers/Bombers, and prioritize using tanks such as mini pickups and Titans to resist damage from the front. Follow our goblin minions behind the tank. Once the other side hands over the fireball/arrow rain, immediately drop the sea of skeletons on the other side.
The idea of playing is to use the sea of skeletons to earn holy water difference, and use our numerical advantage to destroy the enemy.
Single card introduction
Skeleton Sea: If you draw this purple card in the novice stage, it can indeed be said to be a "tragedy". Because its single card is weak in strength, it requires coordination (operation level) and can be regarded as a functional card. However, the routine can indeed be said to be "ever-changing". The sea of skeletons is mixed with giants, female gunners, mini-pickups, or even blow-up soldiers (don’t underestimate its siege damage) or princes, which are actually very deadly. As for sieges under the cover of flying dragons or late-stage freezing spells, they are very powerful. In short, on the surface it is a "not very good" purple card, but it relies more on the player's awareness and operation. This can also be seen as one of the typical differences between Clash Royale and Hearthstone. The unique charm of this work.
Mini Pickup: A card with a long attack interval and high single-attack damage. Although Pihou can single-handedly defeat buildings, it is easily killed by air units, multiple units or high-frequency attack cards. It is a card that depends on the deck and the environment.
Female Gunner: A long-range unit that can hit the turret in the best defensive position across the river, and has strong lethality; it can be more than enough to push the baby flying dragon alone, and it is a good card in the early stage. Cooperating with the flying dragon, the female gunner is behind the output, and pushing all the arrow towers alone is no empty talk; hiding behind one's own arrow tower can also easily defend the knight + flying dragon routine. Watch out for fireballs!
Giant: Large siege unit. "I Only See the City" is restrained by a large number of small high-frequency attack units. Giant + female cannon, giant + blow up soldiers, giant + flying dragon and rain of arrows, it is definitely one of the most powerful killing moves in the early stage. Giants are not uncommon in A6 and A7. They are quite popular, which can make up for the lack of pick-up trucks and stone giants in the early stage to a certain extent.
Spear Goblin: Spear Goblin (referred to as Spear) is a low-cost, high-reward card in the game. You can try to use him to test the opponent's deck at the beginning, or you can put them behind human shield troops such as giants and stone men for air defense, or use spears during defense to easily earn elixir difference. . For example, if your opponent uses a 4-cost mini pickup, you can use Spear Goblin to cause damage, while interfering with the pickup's attack options, and you can earn 2 fees by combining with the defensive tower. When encountering a baby dragon, wait for the dragon to aim at your defense tower and put down the spear goblin to quickly kill the baby dragon. By losing a little bit of the defense tower, you gain two mana and save the goblin for counterattack. . So, bring it if you want to win.
Goblin: Goblin is popular due to its low cost and huge damage output. Taking level 8 cards as an example, Goblin can cause 261 points of damage per second and plays an important role in defense, thereby earning fees. Spear Goblins and Goblins are both frequent players in high-end matchups.
Thousands of Arrows: Thousands of Arrows (called Arrows for short) is a hot and excellent card at any arena level. It only costs 3 charges of elixir, and if used properly, you can almost certainly make money. Its wide killing radius can ensure damage to multiple units or buildings at once. Imagine the scene where the spear goblins and flies on the opposite side are easily eliminated by a rain of arrows, and the 4-cost elixir gap is instantly opened. It is not uncommon for Arrows to earn money in ladder battles, so it is no wonder why Arrows has always been a popular card in all arenas.
Bomber: A functional card with a certain amount of blood: it cannot be killed by a rain of arrows, and it can output considerable area-of-effect damage by hiding behind a human shield. It requires coordination, and its individual combat ability is poor. It is a sharp weapon used to defend against barbarians in the later stage. It costs 3 to block and costs 5 to block, and the opponent cannot get close to it. You can also follow the human shield to clear the sea of skeletons.
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