Godus: A God Simulation Game Full Of Crazy Ideas

British game designer Peter has created "Dungeon Keeper", "God Is Crazy", "Black and White", "Fable", etc., but last year, his studio launched a very boring game . In this game called , there is a large cube composed of 60 billion "small cubes" floating. Players need to constantly dig out small cubes, and whoever digs out a piece will see the final secret.

I don’t know whether we should be amazed at human curiosity or human boredom. In short, countless players have accompanied Peter to complete this game. When the mystery was truly revealed, we learned that Peter's life-changing secret was actually to promote the upcoming new game Godus. Of course, the final winner also gained a lot. Brian, from Edinburgh, will be the "God of the Gods" in Godus and will take a royalty from every sale.

Obviously, Godus is Peter's highlight. This is a god simulation game. It can be seen from Peter's previous works that he is interested in creating a complex virtual world and has a special liking for God simulation games.

"I think Godus will be the best game I've ever made," Peter told Ars. "Fable is an epic RPG, but I think it's the best game I've ever made. The game with the most extreme design is Godus. It’s the game I play the most.”

It is said that a true God simulation game is an open world, and the player's behavior in the game should exceed the designer's imagination. The level of simulation in the world of Godus is staggering. Just like the butterfly effect in the real world, any small change may affect the entire world. Every drop of water and every grain of sand is computer simulated.

The world of Godus is the size of Jupiter and 1,321 times the size of Earth. Players can play alone or online. When players connect, they will receive 100 square kilometers of land. As the game progresses, players will face the choice of independence, war, or cooperation with other "gods."

It will be interesting to see how players behave, but according to his prediction, things may be a bit "oppressive". He thinks everyone will be "polite", just like in Fable, only 5% of people choose to do evil. This can make the game "depressing".

In Godus, players need to lead the people from the primitive era to the interstellar era. To do this, players need to collect the "faith" of the people and use it to change the terrain, guide the people, or fight the enemy. As times change, the things players need to do also increase. For example, in Age of Empires, players need to craft certain types of weapons in order to progress.

The game has some unforeseen consequences. For example, if you are keen on cutting down trees in the early stage, you will find that it is a very important resource later in the game. None of these things come without explanation or warning.

Said, "One of the rules of the game – and it's crazy, completely crazy, I don't know why… well, I do know – we're not going to tell you anything about the game. Everything needs to be discovered. Everything is It needs to be understood – this is an ancient world of choices and consequences”.

While players can start over with a new civilization, he said that doing so is highly discouraged. He said, "I don't like the word 'start over,' because to me, we want to give you a hobby, not just a game. When you say 'start over,' you're saying, 'This I want to be perfect, but I don't think perfection exists. You can do cruel things to people and they will be more obedient to you, but is this really better than being an environmental god who doesn't cut down trees? ?”

There will also be a "god of gods" in the world of Godus. He can influence the entire world. Currently, this "God of Gods" is Brian of Edinburgh. However, his reign may only last 6 months. When the time comes, the most powerful players in the game will be able to challenge his status.

This game full of ambitions and crazy ideas will be available on the Steam platform on September 13th, followed by mobile and tablet versions.

Image via Ars

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