How To Do Controlled Jump With Cf Parkour Skills

Hello fellow veterans, I believe that many people do not know much about CF Parkour skills. Therefore, today I will share with you some knowledge about CF Parkour skills and CF Parkour tutorial skills. I hope it can help you. , to solve some of your confusions, let’s take a look below!

Contents of this article

CF parkour and various jumping skills

The first type of first-generation super jump: lean against the wall in front of you, hold down W and S [definitely don’t let go], jump squat rhythmically, and jump squat in a continuous cycle. My rhythm is to jump and squat for 2 seconds [the best test point is the top of the biochemical pyramid]. Remember, don't let go of W and S, otherwise you won't be able to jump.

The second type of first-generation super jump: jump squat, detailed steps: hold down W to jump, and press jump squat the moment you land. It's actually very easy. The key is to press the jump squat button the moment you land.

Second-generation super jump: Lean against the wall in front of you, press W and S without letting go, jump + squat in a rhythm [press jump and squat at the same time], the best test point is the A-point trail in the desert. The two-way box must be rhythmic. It is difficult to learn at the beginning. If you practice slowly and seriously, you will soon learn it.

The third generation super jump: Lean against the wall in front of you, hold down W and S, squat 3 times, and then press jump squat [remember, ordinary speed is not enough, the speed must be super fast, this super Jumping is the most difficult thing to learn. It is relatively difficult, so just learn it slowly.

The fourth generation super jump: lean against the wall in front of you, hold down W and S and shift [hold the Quiet Step button], and jump rhythmically [preferably every 2 seconds]. The best test point is the desert. The wall from the back garden to the house is twice as high as an ordinary box. Only the most awesome super jump can jump up to such a high height. This super jump is quite difficult. Even a professional bug master needs to practice for half an hour to learn it. of

Extra points~~! !

CF parkour skills

CF parkour skills are as follows:

1. The first generation super jump: In the game interface, the player can press and hold the W key to jump, and press the jump squat key when landing to successfully perform parkour;

2. Second generation super jump: In the game interface, the player can successfully perform parkour by leaning on the wall in front of him and holding down the W key, S key and jump squat key at the same time;

3. The third generation super jump: In the game interface, the player leans against the wall in front of him, holds down the W key and the S key at the same time, squats 3 times, and then quickly presses the jump squat button to successfully perform parkour;

4. The fourth generation super jump: In the game interface, the player leans against the wall in front of him, holds down the W key, the S key and the shift key at the same time, and jumps rhythmically to successfully perform parkour.

cf biochemical parkour skills

1. You need to have a certain understanding of the map, such as running to this point. My mind is about to start thinking about how to jump to the next point.

Second, you must be able to jump. That is to say, the body technique must be skilled. Like there are some places where you have to turn around and jump. You must know this. Otherwise it will fall to the ground.

3. Just don’t be nervous. If you panic in your heart, your brain will not be enough, and your subordinates will make mistakes and fall on the ground and be killed by a dozen zombies a hundred times.

4. Try to use some convenient weapons when parkour, such as air hammers. Razer, etc., don’t you think about it, if you get an M16 or M249 for parkour, if zombies catch up, and you want to take out your gun and shoot down the zombies blocking the road, it will take a second just to pull the gun bolt!

5. Ask for good luck and don’t encounter smart zombies. (Smart zombies will never blindly follow you, they will think about your next jump. How will they block you!)

To play parkour, you must not be afraid of death. If you are afraid of death, if you look behind you, your speed will be slower, or you will fall from a high place. At this time, JS went up and brushed his two little paws, and your handsome face was basically ruined.

So to overcome your psychology, you have to have a consciousness, "We are not afraid of death. We can still play JS if we are scratched, right??," and then there is this equipment. Don't tell me that you are holding a cannon around the entire map. Run? So it is a knife (everyone should know this–) an economical knife will do. If you have money, go to Nepal (lightweight and powerful). When Xiao Jiang is not paying attention, you can catch a few stars. The pyramid is a good map for practicing parkour. There are many obstacles, the picture is neither too big nor too small, and it is easy to get up and down. These advantages are that when you are chased by zombies, you can go up to this fence (you should know this ==). When the zombies are about to catch up, we will get down, and we will look for it when we get down. (If I don’t kill you, why can’t I hide from you?) If it’s really that shameless and catches up, it’s not too late to hit it with two shots and then run away. If we still can't get rid of it, we'll go up and down again (see how long you can find it–). After going around a few times, we'll basically get rid of it.

Another thing to pay attention to is life. Don't be so happy that you forget about the sky. When the time is almost up, you jump off and fall to your death. This will not look good. Life must be paid attention to. If you are being chased by a lot of cute zombies, your jumping up and down skills will not be used. You are jumping up here, and when you are jumping down, a big brother jumps in front of you. What should I do if the chicken claws are stretching out? This time. . . After going up the fence, come to the console at point B (shown below on the map) and jump to the opposite side (out of the fence). Then there are weapons with strong knockback power. When JS is chasing you, turn around and jump down, and shoot him with a few shots. Keep fighting (pay attention to your steps, don’t hit so hard, and you will fall down with a plop). This is no longer called parkour, but called running and crying… Parkour means that the more you run, the cooler you will be. The more you run, the more your body will fall. If you are beautiful, you will naturally be "cool". When the time comes, 15 handsome red zombies, muscular men, nurses holding needles, and the fart devil will chase you and you will not be able to catch up.

How to do controlled jump with cf parkour skills

1. Controlled jump skills: Players can find many places to perform controlled jumps in the pyramid, such as the two cylinder areas outside the pyramid. Players can repeatedly jump between the two walls between the columns. With more practice, the proficiency will be very high. This is a very practical skill to use to get rid of the pursuer.

2. Opposite technique: After the WA control jump, turn the mouse 90° to the right and then SD to add a jump squat. This is just an example. The antilateral technique is very flexible and there is no specific button setting. Players can use the reverse side to jump to the pyramid passage, which is much faster than the ordinary method.

Players can use Jump Squat to jump directly onto the passage platform. Unskilled players generally cannot jump up. Even the pursuers may not be able to reach the platform smoothly, so the player can easily get rid of them.

3. Reverse spin jump: SD+jump squat and then rotate the mouse to the right (for example). The player can use the reverse spin jump to jump from the channel platform to the pyramid platform. The rapid change in direction will catch the pursuer off guard. In the time it takes for the player to react, He had jumped to the platform and escaped.

4. Tips for entering the tunnel: The player stands on the top of the pyramid and wants to jump down, then press SD to lean against the wall, and when reaching the entrance of the tunnel, rotate the mouse WA to enter the tunnel. If a pure pursuer jumps directly from the top of the pyramid, he will definitely not be able to enter the tunnel. If he falls, it will be difficult to catch up with you.

How to run parkour in CF! What keys to press!

Parkour is to use the terrain to get rid of zombies. When jumping on the wall, you should not move the mouse. Just move when turning. You can also adapt to the situation and choose the parkour route that suits you best. It is best to bring a grenade. Drop it and throw it directly below to drive away the zombies. Report and continue to ask: Please read the question and picture I asked clearly. Additional answer for reporting: In fact, ghost jump and super jump. Many generations of ghost jump use the system BUG. In the first generation, first press and squat, then press and jump, and slowly grind until it is no longer possible. Until you get it, press and jump repeatedly every time for 2 and 3 generations. Based on the 1st generation, press and hold the back button, and then continue to press and jump when you are about to land after jumping. This way, the possibility of showing up is very high. Only when you are completely proficient. The success rate will be higher in the future. There are two types of 4th generation. One is to go straight forward without letting go before running up, then take off, press squat at the highest point, and then press jump again when you are about to land. The 4th generation is the second one. After being proficient in 3rd generation, 3 Halfway through the jump, go back and change pressing back to forward, and then jump again. Based on generation 5, you can jump forward or backward at any time and then turn. Super jump; first generation: hold down Ctrl and don’t let go, press back s, then press space, release s at the same time, press space again at the moment of landing, and then press back s, and then jump after jump after jump back. . .Remember to hold down Ctrl and don’t let it go. The length of time after pressing s determines how far you jump. Second step: Step 1: Press forward (W). Step 2: Jump (space). Step 3: Turn backward. Step 4. : Press (S) Step 5: Press and hold Squat (CTRL) {Three, four, and five steps must be consecutive} Step 6: Press space while landing to jump Step 7: Press space again while landing To jump, just repeat the steps for three generations: hold down the Ctrl and Shift keys at the same time, and then hold down the space bar and the arrow keys at the same time. If I press space and forward at the same time, it will appear. At the same time, I will not appear when I press space and then. It may not be possible to jump forward. The poster can try it.

cf how to parkour and ask for some jumping skills

First of all, I want to say what ak and characters have to do with parkour. Secondly, it is an exaggeration to say parkour when you are killed in an FPS game. As long as the timing of walking and jumping is good, it will be fine.The trick is to talk about a method: keep pressing w, then space, ctrl, and space at the same time, turn around and go to the box 180

How can you jump very far in parkour in CF biochemistry mode?

Basic content: Keyboard operation steps for front-facing acceleration jump (W+Space+D+Space+W+Space+A+Space+W+Space…in a loop) Continuous ghost jumps are completed on the basis of a single ghost jump. Operation steps: Ctrl( Crouch) + S (back) + Space + S + Space (moment of landing) + S + Space (moment of landing) + S + Space (moment of landing) Keyboard steps for the 4th generation ghost jump (crouch and press without releasing + S + Space + S + Space + Move the mouse back 180 degrees + W + Space + W + Space… and cycle in sequence) It's detailed enough. If you scold me again, I can only say that there is a problem with your skills and understanding. Generation 1: Squat without letting go. Jump first and then use inertia. Continue to take off. After taking off, press S again. Before landing, press S before taking off. After taking off, press S again. Just repeat this.

Generation 2: Many people know

The ordinary 2nd generation ghost jump is to keep pressing and squatting, first press S or W and then space S space S

This way the beating speed is slower and breathing is still possible.

This is basically the most common thing.

but.

There is a way.

While squatting, press S or W, then when Space is on the ground, press S when Space is in the air.

That's the point.

Don't click and release when pressing S in the air.

Press all the way,

Wait until it almost hits the ground before placing it, and then space

From now on, press S to the end every time you take off.

Press continuity,

Able to achieve a distance of 2 meters in one jump,

and not breathing,

This is completely fatal to the police who can listen to breathing.

I learned this method,

You can jump through the entire hall in 3 seconds.

If you have any opinions, you can try it yourself. This is the real Li Guojiao 2nd generation.

I saw a lot of people posting random things about Ghost Dance 2.

So let’s make it clear for the 3rd generation: 1. Hold down the ctrl+shift keys (keep holding them down without releasing them) 2. While holding down the ctrl+shift keys, hold down the space (jump key) and direction keys (both keys at the same time) Press and release at the same time) 3. Repeat the operation until the spirit ice jumps. Note: 1. Keep pressing the ctrl+shift keys and do not release them. The space and direction keys must also be pressed and released at the same time. If they are not pressed at the same time, you may not be able to become invisible.

2. Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and release at the same time.

The sharing of cf parkour skills and cf parkour tutorial skills is over. Did the above article solve your problem? Welcome to come again next time!

Leave a Reply

Your email address will not be published. Required fields are marked *