Where Is Dilu, The Demonic Lion Of Purcell? Dilu, The Demonic Lion Of Purcell, Knows The Truth.

Hello friends, I believe there are still many friends who don’t know much about where the Demonic Lion Dilu is and how he knows the truth. It doesn’t matter. I will share it with you today. Where is the Demonic Lion Dilu of Purcell and how Dilu, the Demonic Lion of Purcell, knows the truth? The article may be too long. I hope it can help everyone. Let’s take a look below!

How to fight Demon Lion Dilu

Demon Lion Dilu

[Snow Cave], ordinary elf, level 50, physical strength, any move used when the physical strength is less than 1/4 will instantly kill the opponent. (The same goes for attribute tricks)

Where is the Demon Lion Dilu?

Skills: Crazy Comet, Reflector, Mountain Collapsing Shock, Magic Eye. After defeating, you can get essence. Note: Demon Lion Dilu has 3 million blood.

Tips for winning:

1. Use level 50 Bubu Flower, use [Parasite Seed], replace it with Barus, use [Vortex] (lasts for 3 rounds), then change to Flame Orangutan, use [Flame Vortex] (lasts for 2 rounds)! And you have to hit it a few more times! MISS has to start again, fear has to have it again, and even if the effect lasts less than 3 rounds, it has to have it again!

2. Use level 63 Bubu Flower, use [Parasite Seed], keep using it, when the opponent's physical strength is 3/8, switch to level 90 Rios, use [Wisp Fire]! But the chance is very low…

3. Use level 53 Bubu Flower, use [Parasite Seed], exchange for Rios, use [Wisp], exchange level 49 Barus for [Vortex]!

[Edit this paragraph]

Demonic Lion Dilu Skills

Lulu

Lulu

Whip normal physical attack, power 40, PP: 40

Wisdom Eye level 5 attribute attack, changes own hit level by 1, pp: 40

Tighten level 9 ordinary physical attacks. When the opponent's physical strength is less than half, the power is doubled, power 30, pp: 40

Temptation level 13 attribute attack, changes the opponent's hit rating by -1, pp:?

Force light level 17 normal special attack, power 45, pp: 35

Horn whip level 21 normal physical attack, 5% of the hit will frighten the opponent, power 60, pp:?

Slows level 25 attribute attacks, changing the opponent's speed level by -2, pp: 20

Starlight level 29 normal special attack, power 60, pp: 30

Evolve into Demon Lion Dilu at level 30

Flash wave level 33 normal special attack, 20% change of own speed level 1, power 60, pp:?

Magic Eye's level 37 attribute attack, 100% frightens the opponent after hitting it, pp: 30

Collapsing Mountain Shock Level 41 normal physical attack, 15% changes the opponent's defense level by -1, power 80, pp: 25

Crazy Comet's level 45 normal special attack eliminates all enhancement effects of the opponent, power 90, pp: 20

Mirror Image Level 49 attribute attack, feedback the ability reduction effect to the opponent, PP: 20

Moxiang Tiandushi level 53 normal physical attack, power 100, pp: 15

Meteor shower level 57 normal special attack, adds 20 points of fixed damage, power 120, pp: 10

Manna from Heaven is a level 60 attribute attack that changes one's own attack, defense, and speed levels by 1

Fenchenlie breaks through level 68 normal physical attacks, changes his own attack level by 20%, power 135, pp: 5

Demon Lion Dilu

[Snow Cave] Ordinary elf, level 50, 3 million HP. Commonly used tricks: Mountain Collapse, Crazy Comet, Magic Eye, Mirror Shadow. If the blood volume is lower than 1/4, the opponent will be killed instantly. Parasitic seeds first, then frostbite, then burns), then it's OK. But when the whirlpool is not used up, the will-o'-the-wisp must be there, otherwise it will start all over again. MISS also wants to come back. If he scares you with his magic eye, you have to do it again, and if you or he hits a fatal blow, you have to do it again. MISS will start all over again. Even if you lose 1 HP, you have to start all over again. (Akshia’s extreme freezing point will definitely kill you instantly)

All BOSS (except Yunus) can directly use Aksia's extreme freezing point and Bavlo's Requiem, and they will definitely win.

How to defeat the demonic lions Dilu and Tias on the Purcell

Tias

Name: Thias

Category: Flying series

Location: The highest floor of Yunxiao Star ()

Level: Level 45

Commonly used tricks: Flying Slash, Mental Interference, Flying Dive, Flying Light

Introduction to Tias: Tias evolved from Mirame. It is very territorial and extremely aggressive. As long as you get within 5 meters of it, you will be violently attacked by it.

You need to use a flight suit to enter the third floor of Yunxiao Star. The flight suit can be purchased directly from the Serre Factory. It's easy to miss when you hit it, but it's easy to get a fatal blow. It will automatically escape as long as it has two mental interferences. If you are lucky and don't hit MISS, and it doesn't use mental interference, you can use level 34 Poker to use Live and Die. It has about 10 drops of blood left, and then use a lightning flint to just kill him (depending on his character and learning) Values ​​may vary). The high-level Barus high-pressure water gun will kill it instantly.

.Delu, the Demonic Lion

Name: Demon Lion Dilu

Category: General series

Location: Snow Cave

Level: Level 100

Commonly used tricks: Mountain Collapse, Crazy Comet, Mirror Shadow Technique, Magic Eye

Introduction to Demon Lion Dilu: An ordinary elf.

gaming strategy:

Method 1: The three main beasts have 55+parasitism+frostbite+burn. The demon lion Dilu will die directly. There is no need to drain its blood before it dies. Warm reminder: (Three attributes must appear at the same time, otherwise they will be invalid)

Method two, use a giant cactus (Cartes can also do it), as long as you don't get killed, parasitic seeds in the first round, hypnotic powder in the second round (keep using it until you are hypnotized), poison powder in the third round, Use sleeping powder in four rounds (same as above), parasitic seeds in the fifth round, and then keep using sleeping powder, and then it will be sucked to death.

Method 3: Use Axia's Extreme Freezing Point to kill the Demonic Lion in seconds, or use Bavlo's Requiem to kill him in three rounds!

How to rank the skills of Demon Lion Dilu on Purcell

Demon Lion Dilu has three million blood, and there are four commonly used playing methods:

1. Buffalo's Requiem, inhabited three times;

2. Giant cactus or dark cactus, parasitic seeds, sweet breath twice, hypnotic powder, parasitic seeds, hypnotic powder, poisonous powder, hypnotic powder, parasitic seeds, hypnotic powder, poisonous powder;

3. The Demon Flame Orangutan’s Death Flame or Aksia’s Extreme Freezing Point can also be used to instantly kill the spirit with instant kill characteristics;

4. Grass-type parasitic seeds, immediately change to fire-type flame vortex or will-o'-wisp, and immediately change to water-type vortex. When frostbite and burns act at the same time, Demon Lion Dilu will die.

Dilu, the demon lion of Purcell, knows the truth

Among the Purcells, Demon Lion Dilu does know the truth. He knew that the space pirates were actually an organization that maintained peace in the universe, and that the Purcell was an invasion spacecraft created by black-hearted businessmen on the earth. This is the truth he knows.

Previous bosses of Seerhao animation

In the past generations of Seerhao animation, each season has a different Boss setting. For example, the boss in the first season is the demon lion Dilu, while the bosses in the second season include the demon lion Dilu, the steel tooth shark, Rios, Tias, Na'dorei and Rey. As the plot develops, the bosses in subsequent seasons will also be different, such as Hades. It is worth mentioning that the "Seer" series of cartoons is a long-form animation series created by Shanghai Taomi Network Technology Co., Ltd. in collaboration with Shanghai Taomi Animation Co., Ltd. It was originally a spin-off of the web game "Seer" Film animation and gradually developed into an independent system. Therefore, the boss design of each season is closely related to the plot progress of the web game, and has rich background and story settings.

Seer rank classification

Seer animation plot segments:

King:Puni

Star Glory: Sorensen (Tree Spirit), Sorensen (God Ring of Heaven and Earth), Evil Star (Three Jewels Evil Star), Evil Underworld Beast (Endless Energy Bonus)

Diamond: Normal Sorensen, Kirin, Dark Eric

Platinum: Eric, Awakening Miris, Evil Beast, Hades

Gold: Mirius, Hermes, Unica, Ruiz, Season 3 Wesker, Season 10 Scepter Wesker, Blackened Martha, Panluo, Hamoret

Silver: Inkaros, Wang Sa, Rey, Black, Muse, Cassius, Gaia, the Four Evil Spirits (except Unica), the Four Heavenly Kings of God (except Hermes)

Bronze: One of the three dragons, one of the three evil spirits, Nenifundo, Demon Lion Dilu, Difut, Dark Night Ice Fox, Firefox, Drasa Black Iron: Kirataton

Unfashionable: Nisk, Rajette, Lisak.

The article is shared here. We hope that our content about where the Seer Demon Lion Dilu is and the truth about the Seer Demon Lion Dilu can bring you some new understanding and thinking. If you have any other questions, please continue to explore our website or communicate with us, and we will try our best to provide you with satisfactory answers.

You All Have To Listen To Me! 5 God’s Perspective Games

The reason why many people like to play games is that they can try different selves in the game world.

The dull otaku in real life transforms into the leader of the first guild in the server in the game.

No one could have imagined that this fresh and refined little loli would turn into a lady who talks about driving a train.

The man with a serious face started playing the female role, calling his brother to take me with him every day.

In the game world, we can put down the burden of reality, or the mask, and actually do what we want to do.

All this is due to the environment created by the game, allowing players to experience different fun.

The following 5 games provide a God’s perspective and open up your imagination.

iOS&

"Graffiti God" (God) is a casual game of element synthesis. Graffiti God created the elements earth, water, fire, and wind. If you combine the four elements at will, you can probably create something very interesting. From origins, technology, modern times to the magical world, there are hundreds of elements that players need to use their imagination to slowly discover~

happy season

Variety

iOS&

"Happy Season: Changes" (Les: ) is a puzzle and casual game; the game starts from the Ice Age 20,000 years ago until 2016, showing all the happenings in history like a movie. Players only need to click according to the situation. Or drag objects and interact with the environment to promote the development of the plot. Watching the changes that humans, fish, wolves, dogs and other animals have undergone in the rapid development of civilization is like a beautiful documentary unfolding before your eyes.

iOS&

"Fallout: Shelter" is a survival strategy game; due to nuclear war, humans hide in underground shelters to live. What they have to do is to operate the shelter, attract more people to move in, and defend against zombie invasion. The arrangements of the housing, water treatment room, medicine room, game room and other cabins are interrelated and interlocking. Moreover, you also need to venture out to search for resources, and the elements are very rich~

iOS

"Craft The World" is a sandbox game; players need to explore in a randomly generated world, collect items, build weapons and armor, and help dwarves build castles. Cutting down trees, mining and fishing, swimming, rock climbing and cooking, warriors, mages and archers, the dwarves each have different skills. Some can help make the world a paradise, while some can charge into battle and resist the invasion of foreign enemies by picking up weapons. However, sandbox games still require a bit of patience.

iOS&

"Civilization War" (The of) is a turn-based strategy adventure game; players need to continuously explore & develop new technologies within 30 rounds, fight with people from other tribes, strive to expand the territory, and then rule the world and become the overlord. . The game has glaciers, grasslands, forests, deserts and other maps to choose from, as well as an endless mode. Once you play, you won’t be able to stop~

A Preview Of The Lineup—Evil Mysteries, Troll Fighting Beast Techniques!

Hello everyone, I am the editor Xianyu

Last night the battle returned to the north, and today the new year rises from the east. In this day of getting rid of the old and welcoming the new, we… (cough cough) Let's get straight to the point. I believe that all of you are already aware of the changes in the new version. Let us briefly mention it again: adding a new card that will be immediately T1. Shadow Priest adds a Laizi card Elf Guard, and changes the knight mechanism. Let’s talk about the three most obvious and biggest updates. For the rest of the updates, please see the update post. This issue mainly talks about the strength of the lineup and does not go into the operation. Those who are interested in operation can read my previous article.

Here are the highlights of this issue! The secret of evil, the magic of troll fighting against beasts!

Picture first

Lineup composition

4 trolls, three warlocks, three warriors, two beasts, and a Samsung TB as a plug-in

The strength of this lineup is acceptable after many personal tests. The position of the mystery in the picture is basically Alchemy. After the Alchemist update, a new bond Ogre was added. All allies +5% maximum health (by the way) The two ogres don't seem to overlap), they can still get the BUFF of the entire lineup, and they can also be used as a front row with a small number of middle digits in the lineup. The soul guard has increased its health after the update, the poison warlock has increased its health after the update, and even the mystery has been strengthened. It can be seen that many of our lineups have been strengthened, the designer officially hinted!

Choose me, choose me!

Lineup explanation

Over-smoothing, before it is fully integrated or without the strong blessing of 4 trolls, it is easy to 2X with the Seaman Troll pendant, and the plug-in worker can easily survive the early stage. If you get the Shadow Priest early in this lineup (an important point, you need to take a test) and secondly, if you don’t have the ability to win in a row, I recommend the Empty City, because the Shadow Priest’s unique skill, Life-Resisting Shield, is simply the gospel of the Empty City! Having only one Shadow Priest in an empty city to set up a -20% damage shield on the courier is not very satisfying. Below is a picture to show you the health and economy from the fourth round to the 15th round (I got the Shadow Priest in the 7th round and lost a little interest, and there are several two-star generals on the board)

The screenshot is from the 14th round where I have reached 39 health points after being deducted. 4-9 means that I defeated 4 waves of wild monsters and lost 9 games. When I didn’t kill a single chess piece on the opposite side until the 15th round, I still managed to survive. There is 39 blood left! (I defeated the 10th wave of wild monsters.) It can be seen that the strength of the empty city priest is not generally high, and the active skills of the priest are also very strong (divine magic brings the priest giant!) Although this lineup is empty, I still want to keep the system cards. , 4 Trolls don’t want bats, you can take them if you don’t have enough.

You must take the Soul Guard, as the Troll Warlord alone cannot defeat the later stages. For control, the captain needs nothing else. The captain's werewolf or seaman and troll warlord can form a BUFF of 3 warriors. If you have economy, you must have werewolf and human BUFFs. The twin beasts of Werewolf and Venomancer. Once this lineup is formed, it is simply unbelievable. The werewolf's poisonous summons can inflict more than ten health points on people, which is extremely comfortable! In the mid-term, 2-star Soul Guard is enough. 3-star is the standard for chicken-fighting. This lineup does not impose any requirements except that TB- must be 3-star. Attached below is a picture of eating chicken:

There were still 2 sets where the first, second, and fourth hand were not dealt out, and the fourth hand was not figured out how to play the system that was later determined.

Lineup advantage

The cost is not expensive and the star rating requirements are not high. The four trolls are not expensive except for the Troll Warlord, which is a 4-fee card. The Captain is also a 4-fee card that will only be supplemented in the middle and late stages. Except for TB, the other two stars are enough. With the elf guard, the success rate of 3-star TB is higher, and there is no one card. The initial formation is early, and the 4 trolls have certain combat power. Once the werewolves are formed, they become more poisonous and can lift people very quickly. The lineup has a high fault tolerance rate. The Troll can be replaced with one card, the Warlock can be replaced, and the Beast can be replaced (the Warlock does not need the Shadow Demon, and we have no position for enemy magic). If you cannot draw the captain, you can also add a warrior or control.

lineup disadvantages

I don’t listen, I don’t listen! What kind of double Naga fights the mage? What mystery beats the knight? What is suppressed by enemy law? I don’t listen, I don’t listen! I will always believe in Brother TB.

Equipment distribution

The output is given to the general, and the defense is given to TB. TB can give mana back, and the extra mana can be given to anyone for easy use!

Summarize

The secret of evil is the best in the world! Everyone is welcome to discuss areas where the lineup can be improved.

Friends who want to know more about Dota Auto Chess can follow my WeChat official account () for more interesting information!

How To Play Shenwu Wuzhuangguan PK

As one of the twelve sects of Shenwu, Wuzhuangguan of the Immortal Clan, its disciples practice the Taoist art of yin and yang reconciliation, and are good at mediating various abnormal conditions to restore human energy, and can also use swords to slay demons when necessary. Today, the editor will bring you a detailed introduction to the Shenwu Wuzhuangguan PK strategy. I hope it can help you.

Everyone may have their own style of operation in Wuzhuang PK. I’m just talking about mine. You must always remember that you are a slow sealer. The decision of whether you have the right to act in the next round is in the hands of others, so any You should always consider this risk in the action you are about to decide. The safe way to avoid this risk is to choose to drink or change favors when the other party has 2 or 3 letters and can act. Of course, sometimes You will be very lucky not to be blocked and waste an opportunity to take action, but I admit that I cannot afford this risk, but there is an exception. Fang Cun can disrupt the actions of all sects. This is why I always think that Fang Cun is the best. The reason for the forced seal is that any sect is afraid of Fang Cun, even if he is Fang Cun. What is the key to winning or losing in PK? I think it is that your instructions for each round can be safely put into action. When your actions for each round can be safely realized, then you are not far from victory. When, on the contrary, your action plan is always disrupted by the opponent. When you want to take action, you are blocked by the opponent. When you want to perform special effects, you are laughed at by the opponent. You will not move for 1 round. If this situation continues After a long time, I can only regret to say that you have been controlled and are not far from failure.

Let’s talk about another crucial aspect of Pk again, that is, within the first 3 rounds, you must clearly remember all the speed differences of the 10 people + 10 pets present, so that you can make a target. If you are slower than the opponent’s fast health pet, When the opponent's attacker, especially STL, is blocked, you should consider whether to continue to block it. You must learn to use the opponent's psychological questions to figure out the opponent's actions. If you can do this, then you are absolutely strong. At least I can't do it yet.

Take Stock Of The Minions That Only Take Effect At The Beginning Of The Hearthstone Round: Doomsayer Is The Most Common!

Hello everyone, this is the sixth issue of "Game Daily", I am Xiaobai.

In "Hearthstone", there is a very special kind of follower, that is, a follower that produces effects at the beginning of its own turn. Unlike Battlecry, the minion's ability is delayed by one turn. However, this does not mean that the minions that only take effect at the beginning of the turn are weak. So, today I will take stock of the minions that will only take effect at the beginning of the round. Which one do you think is the strongest?

Doomsday Prophet deck_Has the Doomsday Prophet withdrawn from the environment_Doomsday Prophet attack lines

No.1 doomsday prophet. Doomsday is the most common and most popular card in control decks. Although Doomsayer itself is a follower card, many people like to think of it as an AOE. Because the Doomsday Prophet with 7 health points is a very difficult follower to deal with in the early stage. For example, the previous ice method, one-handed ice ring and doomsday was one of the strongest means of clearing the field. Even worse, the Doomsday Prophet can also be used as a minion that returns 7 health points, absorbing the opponent's 7 attack points.

Doomsday Prophet attack lines_Doomsday Prophet deck_Has the Doomsday Prophet withdrawn from the environment

No.2 Shadow of Naxxramas. Because it has been too long to withdraw from the environment, young children may not be very familiar with Shadow of Naxxramas. When Roaring Druid was wreaking havoc on the ladder, Shadow of Naxxramas was also one of the most important followers of Roaring Druid. The effect of stealth plus the special effect of +1+1 at the beginning of the round. In many cases, the Roaring Druid's killing output depends on the Shadow of Naxxramas.

Doomsday Prophet attack lines_Doomsday Prophet deck_Has the Doomsday Prophet withdrawn from the environment

No.3 miniature combat mecha. Like the Shadow of Naxxramas, it has been a long time since the miniature combat mecha was withdrawn from the environment, and the power of the miniature combat mecha is the same as its appearance line, "small body, big fists." Once the opponent fails to disarm the small fighter mecha, he may be kicked to death!

Has the Doomsday Prophet withdrawn from the environment_Doomsday Prophet deck_Doomsday Prophet attack lines

No.4 Siege Engine. People in the world call them little screws, haha, this is true. The effect of the siege engine is very similar to Ragnaros: the big screw hits a random enemy by 8 at the end of the round, and the small screw hits a random enemy by 2 at the beginning of the round. Ahem, although they are not the same as big screws on the ladder, the appearance rate of small screws in the arena is much higher than that of big screws, because the probability of being selected is much higher!

Doomsday Prophet deck_Doomsday Prophet attack lines_Has the Doomsday Prophet withdrawn from the environment

No.5 Mimiron's head. This is the card with the highest special effects cost in "Hearthstone", right? I believe that 99% of players have failed to summon Mimiron's final form in a normal game. After all, it is quite difficult to complete this combo.

No.6 Nat Parker. Parker, known as the King of Fishing in the world, is one of the four most deceptive orange cards in Hearthstone. Unlike Zhou Zhuo, Milhouse and other cards, Parker's effect is quite deceptive: when you want a card in your hand, you often You can't draw any of them; and when you don't want the cards in your hand, the Fishing King will secretly stuff you one. Just asking are you angry?

This article was originally written by Xiaobai. Welcome to pay attention and help you gain knowledge together!

Big Charge Pc Version

Big Charge PC version is a first-person shooting online game. The PC version of Big Charge uses 3D engine technology to make the game screen more beautiful. In the Big Charge game, different professions have different weapons and different attributes. The Big Charge game brings players a new gunfighting experience.

Big Charge game is out of service. Recommend the following similar games.

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Counter war

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Next generation FPS online games

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Zhaiba online platform

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Douke Game Platform

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Game News June 9, 2018: The recharge service will be closed. New players can register game characters but cannot recharge. At the same time, game version updates will be stopped, including but not limited to the holding of any game events.

In May 2018, Big Charge officially issued a suspension announcement: Since the official launch of Thunder's "Big Charge", it has received strong support and love from the majority of players. On July 9, 2018, "Big Charge" officially stopped game operations and all servers were closed.

Game background

The Assault PC version takes place in the 21st century of the Earth's calendar. The world is in a period of economic downturn, major disasters occur frequently, regional disputes continue, supernova explosions, Noah's Ark and other apocalyptic rumors become more and more intense. People began to be anxious and distrustful of the world, rising to a new stage: a small group of like-minded brave men formed an expedition team and launched a major investigation into the mysterious events around the world. What will happen? ?Let’s get into the gaming experience together.

game introduction

1.Team competition mode

The team competition mode is a classic mode in FPS games. The game rules mainly aim at killing enemies. Whichever team is the first to reach the target number of kills will win. If the time runs out, the team with more enemies will be the winner.

(1) During the process of creating a room, Big Charge players select the team competition mode, and then select the dedicated map in this mode;

(2) In the team competition mode, you can choose 3 target number of kills, namely: 50, 100, and 150. The homeowner can set the parameters in this mode when creating the room;

(3) In the mode, the goal is to kill enemies. Whichever side takes the lead in destroying the enemies and reaches the target number will be the winner. If the time runs out, the side with the most enemies will be the winner;

2. Point occupation mode

The red and blue sides compete for a fixed capture point on the map as the goal. After reaching the capture point, the team that takes priority for 3 minutes and 30 seconds will be the winner.

(1) During the process of creating a room, the player selects the occupation mode, and then selects the dedicated map in this mode;

(2) The upper limit of the number of rounds that can be set in occupation mode is 3 rounds. Players can adjust the number of rounds according to actual needs. The default number of rounds in occupation mode is 3 rounds;

(3) In the occupation mode, players on both sides mainly aim to occupy fixed occupation points on the map. At the beginning of the game, the occupation points are in a neutral state. When a player occupies it, an occupation progress bar will appear at the bottom of the interface, based on the color of the player's camp. The more people occupying it, the faster the color will fill;

(4) Big Charge: When one of the parties successfully captures the capture point and persists for a total of 3 minutes and 30 seconds, the final victory will be achieved;

3. Annihilation mode

The goal is to eliminate all enemies. If all enemies are eliminated within one round, victory will be achieved. If the time expires and there is no winner between the two sides, it will be a draw.

(1) During the process of creating a room, the player selects the annihilation mode, and then selects the dedicated map in this mode;

(2) The upper limit of the number of rounds that can be set in the annihilation mode is 3 rounds. Players with big charge can adjust the number of rounds according to actual needs. The default number of rounds in Annihilation mode is 3 rounds, and the number of rounds is determined by the host when creating the room;

(3) In this mode, if there is no winner between the two sides, it will be a draw;

4. Cart mode

There is a car near the base of both camps. The two sides mainly aim to push their own car to the end. The first one to arrive is the winner; if they reach the end at the same time, it will be a draw.

(1) During the process of creating a room, the player selects the cart mode, and then selects the dedicated map in this mode;

(2) The upper limit of the number of rounds that can be set in cart mode is 3 rounds. Players can adjust the number of rounds according to actual needs. The default number of rounds in the large charge cart mode is 3 rounds, and the number of rounds is determined by the host when creating the room;

(3) Both sides mainly aim to push their own car to reach the end point, and the one who arrives first is the winner; if they reach the end point at the same time, it will be a draw;

(4) If the round time ends and neither car has reached the destination, the result will be judged according to the order of the following three conditions: the party that pushes the car more will be the winner; if the distance of the car is the same, compare the two sides The total points of the camp, the party with higher points is the winner; if the distance of the car is the same and the points are the same, it will be judged as a draw, and the system will be refreshed to start a new round.

5. Knife fighting mode

In this mode, both red and blue sides can only use close weapons.

(1) During the process of creating a room, the player selects the knife battle mode, and then selects the dedicated map in this mode;

(2) In knife battle mode, you can choose 3 types of target kill numbers;

(3) In this mode of big charge, the goal is to kill the enemy. Whichever side takes the lead in destroying the enemy and reaches the target number will be the winner. If the time runs out, the side that destroys the most enemies will be the winner;

6.BOSS battle mode

(1) The number of players in BOSS mode is set to 10-16, and each round lasts 3 minutes.

(2) After the game starts, the system will randomly select a player to transform into the BOSS. The BOSS will drop gold coins every time it receives 1,000 points of damage.

(3) Within the limited time of each round, human players can win by killing the BOSS; conversely, if the BOSS kills all human players or still survives within the limited time of a single round, the BOSS wins.

Notes on downloading the Big Charge game: v1.0.6.3841 client is the latest full version client. If your client version is too old and the automatic update fails, or you cannot enter the game, it is recommended that you uninstall the original client and download the latest version. .

Fantasy Westward Journey: The Improvement Of High And Low Dharma Waves, It Would Be Better Not To Have Heart-wrenching Waves At All

Fantasy Westward Journey: The improvement of high and low Dharma waves, it would be better not to have heart-wrenching waves at all

Among the main output skills of the magic baby, the mechanism of action of Magic Explosion and Xumi is relatively clear, and the improvement in output is also obvious. But spell fluctuation is not that simple, and upper and lower limits need to be considered.

The fluctuation range of low-level spells is 80%-120%, and the fluctuation range of high-level spells is 50%-150%. Other skills can steadily increase output, but spell fluctuations can reduce output under certain circumstances. This is also a trade-off that many players make when choosing skills.

The main significance of spell fluctuation lies in the 120% increase in output fluctuation (150% at high levels). This is the skill with the highest output increase percentage.

The advanced magic heart is only 20%. With the magic wave, it is a clear breakthrough to increase the upper limit of the output. It is very cost-effective to make the task that was originally two rounds turn into one round with a little fluctuation.

However, it can fluctuate upwards or downwards. The percentages of the upper and lower limits are the same. There is no data on the probability of the upper and lower limits fluctuating. It is assumed for the time being that they are the same. Therefore, calculated from the perspective of mathematical expectations, the expected returns of high and low legal waves are both 0. In other words, the total output carried over a long period of time is the same as without this skill. It can fluctuate upward to turn a two-round task into one round, and it can also fluctuate downward to turn a two-round task into three rounds.

Speaking of which, we have to upgrade the inner elixir of Jixinlang. Without the magic wave, it is garbage. It is better to save the skill grid and use other skills.

With the increase in the lower limit of the heart wave, the total expected income of high and low spell fluctuations has been significantly improved. Any baby who is exposed to Dharma waves will definitely be exposed to heart-stimulating waves. Whether it is level 1 or level 5 depends on one's financial resources.

Also competing for the position of Gao Neidan, the one that is helpful to improve the task is the double star explosion. Logically speaking, the output of Double Star Explosion is also very obvious, but due to the weakness of the Falian skill itself, the status of Double Star Explosion has gradually declined. Now among the high-end inner elixirs in the area, Ji Xinlang has become the most expensive one.

After several revisions, the spell combo still seems clunky. Baby Xumi lacks speed too much, and high-level agility has taken over the position of high-level magic company. Now that high-level magic company is in an embarrassing position, it will be a loss to dig it out with a brand.

On the other hand, the upper limit of 150% of the high magic wave is also very tempting. Just like some players will have this mentality. It doesn't matter how much the total output is. If you are lucky, it will increase by 150% and hit a critical hit. It can deal very dazzling damage in an instant. It can be compared to the physical baby's evil retribution + critical hit, which greatly satisfies the player's need to show off.

There is a self-narcissism in the spiritual jewelry set. It makes sense that it is very expensive. A Samadhi True Fire Burner costs 10W+. Isn’t it delicious?

[Breaking News] Popularize Football Knowledge – Catch The Ball, Turn And Shoot!

In five-a-side games, due to the smaller size of the court and the smaller number of participants, it is usually easier to get the ball within the effective range. However, most of the time you will be marked by the opponent's defensive players before and after you get the ball, and you will be facing away from each other. There are more situations with the goal. So today I will introduce to you three technical movements that are more suitable for how to get rid of the close defense and complete the shot after getting the ball in the five-a-side court.

Turn shot method one

Back heel pass, fake turn

【Important Tips】

[So we want to thank those teammates who can attract the attention of the opponent's defense through running]

Step one: When there is a defensive player behind you, turn sideways and lower your center of gravity while protecting the ball and catching the ball at the same time.

But in the end, instead of passing the ball backwards with his heels, he stopped the ball with the soles of his feet.

Step 2: Put your foot on the ball and finally pull the ball forward.

Step 3: If the previous actions are done coherently and with a deceptive range, the defender will be affected by the heel pass fake and move to that side, which will leave you with enough space to shoot.

Watch this action again from the goalkeeper’s perspective

Turn shot method 2

Pull the ball and turn around

This turning and shooting method of pulling the ball should be the method of turning and shooting that we all come across the most.

Step 1: First observe the line of the ball and move to the side of the ball line in advance. When the ball reaches your feet, pull the ball and complete the turn.

Step 2: After completing the turn, quickly swing your legs to complete the shot.

【Important Tips】

Turn shot method three

Pull the ball twice and turn around

Step one: When there is a defensive player behind you, turn sideways and lower your center of gravity while protecting the ball and catching the ball at the same time.

But in the end, he pulled the ball twice and turned to the other side.

Step 2: The defender will react to the previous pull and pass and move to that side, giving the ball carrier enough space to complete the shot on the other side.

Complete action demonstration

Watch this action again from the goalkeeper’s perspective

From a technical point of view, turning around and shooting is a demonstration of the forward player's personal ability, but its true success is inseparable from the selfless running of other teammates. These simple movements can be very effective in actual combat, but the effect of using the same movements in a 1VS1 situation in training will not be so good because there is no interference from other surrounding factors.

From Web MUD To Mobile Games, Retro Martial Arts In 2020

Text/Tiaotiao

Maybe some people still remember "The Legend of Jin Yong Heroes 2" and "The Legend of Jin Yong Heroes 3". They are not stand-alone games developed by Heluo Studio, but two flash games that look very simple. The developers are half-hearted gods. vinegar.

I've forgotten about them for a long time.

It wasn't until a few days ago that I accidentally entered a martial arts game forum called "Iron Blood Danxin" while surfing the Internet, and those memories came back to me like cirrocumulus clouds – in this forum, there were people who had been arguing about these two games. Flash games that have been around for nearly 10 years have been updated, modded, and even made into mobile versions.

From the perspective of traditional RPG development, this is actually quite strange. The productions of both Golden 2 and Golden 3 are relatively crude. Most of the characters' portraits of the former are taken from "Dragon" and "The Legend of Martial Arts", while the latter's real-life portraits are directly taken from domestic martial arts dramas. The flow and size of the game are not large (Gold 2 is only over 20 MB), and the battles are turn-based battles with a progress bar and nothing new. Various reset versions and self-made MMods have not made any improvements to the game's graphics and combat.

Character avatars from Jin Yong's Legend of Heroes 3

Mod This is already 2020. Mainstream martial arts games have already used real-time action combat, interactive open worlds, and ray tracing. Even so, they cannot fully satisfy domestic players. In Tieba, there are still people who are still waiting for half a bottle of magic vinegar to make "The Legend of Jin Yong Heroes 4" – a sequel to the Flash game.

But if you think about it differently, this is not so strange.

We can divide the evolution of domestic martial arts games into two paths: one is the normal RPG path. With the advancement of manufacturers' technical capabilities, the game gradually changes from turn-based combat with rough graphics to real-time action combat with 3A graphics. Finally, Fantasy series and Fallout series have evolved in this way. However, there is another path for martial arts games, a unique path inherited from text MUD games. The clues of this path can be seen from other popular games on the Iron Blood Danxin Forum: "People in Jianghu", which adds a large number of events and NPCs. Action Logic's "Jin Yong's Legend of Heroes" Mod; "My Knights", a "retro strategy" martial arts game on the mobile platform, in which players can compete to rob NPCs of equipment…

They follow the example of "Xia Ke Xing", the first online game that appeared in China in 1996. They do not set (or rarely set) a clear main plot. NPCs are "free to act" according to the rules at all times, and the whole world will follow. Changes: The protagonist played by the player is not written by the developer from his origin, qualifications, character, and achievements, but is created and selected by the player himself. To put it simply, these games are MUD games at their core.

MUDs are often referred to as "literal MUDs". The game basically only uses text to describe everything – the environment around the player, what happened to the character, what a certain knife looks like, and the player also has to enter text commands to perform various operations.

This is the map for the MUD game:

If players want to move on the map, they have to manually enter words such as south and north to indicate direction. If you want to communicate with the NPC in the location, you need to enter a grammatical phrase such as "ask npc command" in the input box.

“ask fu bo out of the village”

It is conceivable that most martial arts players love MUDs, but don't really want to play them. MUD games are too troublesome to operate: Generally, moving in a game requires only one operation (mouse or direction keys), but MUD requires two (input direction, press enter). Just for the most basic operation of movement, there are two times the amount of operations.If you want to interact smoothly with NPCs, it requires several times or even more than ten times the amount of operations. You also have to switch between Chinese and English and always remember the grammar.

However, MUD games pointed out a path beyond "developing technical capabilities" for later martial arts games. Martial arts players and developers have discovered that it is not only graphics that can bring a sense of immersion. The human brain is the most perfect graphics card. Exquisite text combined with rich degrees of freedom can also sink the hearts of martial arts enthusiasts.

Before the arrival of smart phones, a large number of text WAP mobile web games appeared in the domestic market. They simplified the operation of MUD games and turned instructions into various operation options. The master of them was the later "Idle Jianghu". There is a graphical interface, simple character avatars, and items, scenes, and character interactions are still MUD-style text descriptions.

As the name suggests, the core gameplay of "Idle Jianghu" is to idle. The idle gameplay is a double-edged sword. On the one hand, it solves the problem of "the development speed of MUD games cannot keep up with the consumption speed of players" and makes the game more playable. On the other hand, it dissuades some players who are not interested in hanging up, and also makes the game more playable. It has lost some of the rhythm of martial arts games and is more like a development game.

Later games tried to solve this problem. We have previously introduced a martial arts MUD game "I'm from Jianghu" that is logged into Steam. It combines placement gameplay with construction and management elements, so that various buildings that can produce resources when idle have production. When the production is used up, you must go to other places. Cities must buy land to continue production. During the placement period, players can send disciples down the mountain to explore the map and study where to buy land. This parallel model is a good solution.

There are also games that remove the placement element entirely. Like the "My Knight" mentioned above, it pays more attention to the interaction between people in the arena. There is no construction element, and you don't need to hang up to practice. Instead, you can fight, take medicine, and consult NPCs. This mobile game uses another way to solve the long-term gaming experience of players: mode.

To put it simply, players complete various events in "My Knight" and achieve various achievements to increase achievement points. The achievement points can unlock the protagonist's initial talents at the beginning of the game, similar to the game's technology tree. The Jianghu sects that players can join are also gradually unlocked. After interacting with people from each sect in the game and building a good relationship, you can join the corresponding sect in the next game. This type of multi-game gameplay, coupled with more than a dozen different endings, makes the game extremely playable.

From simple placement to parallel placement and exploration, to multiple rounds, this is just a part of the step-by-step exploration and trial and error of martial arts games taking the MUD path. In terms of combat, MUD retro martial arts games also have an evolution process.

The battles in the first mobile WAP games were very simple. I call them "turn-based battles over coffee": there was no positioning, no attack range, or even attack speed, just a simple sequence of strikes, you punch me. , if I punch you, it’s like two people sitting on opposite sides of a table drinking coffee and punching each other with their fists.

"Idle Jianghu" is a little more sophisticated in the combat, with attack animations and moves, but it is still a turn-based system where you punch me and drink coffee. "I Come from Jianghu" goes a step further and creates a serious turn-based battle with an entire battle screen and the ability to select targets.

In "My Knight", the combat system is more complete and has become a turn-based chess game. The enemy and we move on the grid map. Each martial arts also has its own different attack range. For example, a stick can sweep a piece, and a sword can Attacks enemies randomly within range. This kind of battle also makes Qinggong more meaningful. It is not only numerical changes such as increased dodge and attack speed, but also can be reflected in strategic positional movements.

In fact, speaking of these "progresses" seriously, there is a sense of dislocation of the times. The evolution of turn-based combat is something orthodox martial arts RPGs did many years ago. But in a MUD-style martial arts RPG, each system often affects the whole body. If you have to fight with chess and chess, can the large map exploration be as simple as before? Do the scenes and items also need to be matched together? Otherwise, it will be easy to have a sense of disharmony like "the outside is black with white characters, and the battle is red flowers and green leaves", which will greatly affect the substitution.

The scenes, items, and battles are all very complete. What’s the difference between a MUD-style retro martial arts RPG and an orthodox RPG?

There are still differences. Take "My Knight" as an example. This game's large map scenes, items, battle drawings and animations are all well done. It is much ahead of the mainstream MUD martial arts, and it also has supporting comics.

But this does not affect the MUD core of the game. The NPCs in "My Knight" will also do their own things over time, which is the so-called world evolution. The degree of freedom for players to interact with NPCs is also quite high. Each sect also has different interaction options. For example, the beggars who are ordered to beg for food can beg forcibly, and the red knife sect who does all evil can force a duel with others. If they succeed, they can directly let them The defeated NPC exits and plunders all his items.

The relationship between NPCs in the game and between NPCs and players is governed by favorability. If the favorability level is enough, all NPCs can be invited to join the team – this kind of equal treatment is an important standard for MUD games.

There is also a wonderful design in "My Knight": the card drawing method is added to the game. However, the card drawing in this game does not involve any payment elements, but is a loot drop mechanism. Players who often play RPG games know that in most RPG games, defeating an enemy does not allow you to obtain all the items on him – although the enemy slashed you with a green sword in the last second, when he dies, you will often It also dropped a Qingfeng sword. But in "My Knight", the enemy defeated by the player will only drop what he has on him – provided that you have to draw it out.

Specifically, every time an opponent is defeated in a competition, the player can draw a card. The card pool is all the martial arts secrets on the opponent plus props and equipment. The higher the quality of the item, the harder it is to draw (it can be understood as Good things are hidden deep). This design is not only more realistic than random drops, but also has the excitement of a gacha game – drawing a shiny dark gold prop among a dozen rags is like drawing an SSR in a gacha game, and there is no need to spend krypton at all. gold.

Is "My Knight" the end of MUD-style martial arts? Obviously impossible.

Due to the addition of a large number of vertical paintings and animations, "My Knight" will inevitably be weaker in updates than games that do not require so much art. Can the improvement of art make up for this cost? It also depends on the developer’s subsequent update frequency and weight.

And if "My Knight" is recognized by players, does it mean that even martial arts players who like MUD-type games will be interested in the completion of the game – including art, combat and various modern gameplay designs? What about the increasing demand?

In September 2018, "Taiwu Scroll" was launched, which once made many players think that "MUD-style martial arts world simulators are the future of martial arts games." But two years have passed, and there is no second MUD-style martial arts replica that has the success of "Taiwu Scroll". To a certain extent, this is because Taiwu chose a "skeleton-building" game production method. The basic idea is "if the system is done well, everything else will emerge on its own." But this relies too much on the right time, place and people to spread the word, and latecomers will not be so lucky.

Nowadays, how far can MUD-style martial arts games go? Which one is more important, technical strength or the free core of MUD? These questions are still left to be answered by future martial arts developers, but at least we know that besides the bright road to hit 3A martial arts games, there is a remote but not rugged path that is spreading forward.

Three Kingdoms: The Ranking Of Landlord Strength Is Newly Released. God Gan Ning Can’t Even Get Into The Top Three? (Down)

The book continues from the previous chapter. This time I won’t say much about the preface. Friends who are interested in this ranking can read the previous article. This article is about the existences ranked 7-15 respectively. I won’t go into the nonsense. Let’s get to the point!

TOP7: Shen Ganning 70 orbs 8 points

Shen Ganning is a T1 level existence whether he is a landlord or a farmer. As a landlord, he has the effect of SP attacking the heart + 4 cards and 3 knives per round. There is no doubt about the strength, but in recent versions, the two problems of Shen Ganning as the landlord, fake fun and deck sanctions have become more and more serious. There is a strong tendency to succeed Baima as the new generation of overturning king. The advantage of the big ghost is that when facing an opponent with a general face, he can brush up his defense and then rob him without thinking, so the general has no chance to fight!

TOP8: Shen Xunyu 102 orbs 9 points

To be honest, Shen Xunyu is not suitable for use in Landlords. As a Landlord, his high winning rate is entirely due to his powerful ability to draw cards + turtle shell attributes. But the shortcomings of this military commander are very obvious: once the opponent is Dabao Zhang Xiu who relies on killing for output and has the ability to have strong health, he is very fragile, and Shen Xunyu's own hand card utilization is very poor, and basically all cards are invalid. , to be honest, this ranking is a bit high.

TOP9: Leave a like and spend 1500 8 points

To be honest, Liuzan's strength as a landlord is quite good, but the problem is that the instability of this general is too strong. When he has AK at the beginning, he will instantly kill everyone and end the game. When his cards are bad, he will kill twice and then finish the game. Board whiteboard. Another reason is that Liuzan's weight as a landlord is relatively high, which makes it easy to encounter other underworld generals or generals who are more restrained. This is also a major reason for frequent overturns!

TOP10: Nanhua Laoxian 50 orbs 10 points

Nan Hua is definitely one of the landlord generals I least want to see! Regardless of the strength, this thing is so disgusting that it can be maxed out directly. It is really torture to have no cards or no cards to play in every round. The last time I played it, I had no cards for 7 consecutive rounds and my mentality exploded. If there was a torture ranking, this guy would definitely be at the top. Personally, I think it's more disgusting than the previous ones put together. At least when someone else loses, it's clear.

TOP11: Xing Huangzhong 20 orbs 8 points

Xing Huangzhong's strength as a landlord is quite good. With his own +1 horse and the ability to grab equipment, he can kill countless military commanders who have no distance. When facing military commanders with output range, he can kill them instantly with his first burst. , can be said to be quite rogue. The disadvantage of Xing Huangzhong is that his ability to check cards is weak. If he encounters an explosive general like Xu You who has no shortage of distance, it is easy to overturn. I personally recommend that you start to have fun when encountering a difficult general.

TOP12: Exchange Qiaozhou materials for 8 points

Qiao Zhou is also a tormenting general, but he can only torture one general at a time. A skilled Qiao Zhou can basically control Qiao Zhou eight times out of ten without being able to kill. In this case, the farmer is equivalent to missing one. The output position, coupled with the fact that Qiao Zhou can control the next player's judgment is still very torturous. It is recommended to use lightning at the beginning to hit three points of output at a fixed point. In addition, it is also very good to stably draw 5 cards every round.

TOP13: Samoko 5000 paste 8 points

Laosha actually has a very dismal winning rate in the underworld game, but its weight is not high and it is easy to appear in the full expansion game, so it can effectively increase the overall winning rate. After all, Shamoko's ability to check cards is not exaggerated. If the weapon points are too high, there will be no cards checked outside the round. If the points are small, the ability to check cards within the round is insufficient. Unless you can get a card like 23451 at the beginning, there is nothing to be afraid of. I personally do not recommend using it in extreme ban games.

TOP14: Xu You 28888 Yuanbao 8 points

Everyone knows the strength of Xu You, an absolute Yang Dingtian level. He is a top general in terms of card draw, burst, defense and control. But no matter how Yang Dingtian has not reached the level of the underworld, Xu You, as a landlord, does not have a strong gain effect. In this case, facing two underworlds is actually at a disadvantage. Moreover, Xu You has high requirements for the card sequence and not all players can control it. If you are not skilled enough, it is not recommended to choose it.

TOP15: Wenyang 50 orbs 9 points

Wei Wenyang is definitely a T0-level farmer. There is no need to say more. But as a landlord, Wenyang is actually not very strong. After all, Wei Wenyang loses blood every time he activates a skill. If he kills one thousand enemies and loses eight hundred to himself, it is easy for him to lose 800 points. bad mood. And now when facing Wen Yang, it is almost impossible to defeat Wen Yang, which means that it is not so easy to kill him in seconds in the first round. Once he loses two blood in the first round and does not lose it in seconds, there is a high probability that he will overturn. As for Wu Wenyang, I can only say who Who to choose 2B.

Summarize

In the current version, the powerful generals of the landlord generals are basically Orb generals, and there are fewer and fewer civilian generals. Therefore, when there is no underworld in Jiangchi, it is not recommended that you go to the Three Times without Brains, but don’t be like a bean boy!

The above is the entire content of this issue. Due to limited space, it has been divided into upper and lower parts (I don’t want to add more articles!) You can click on my homepage to view the first half!

In addition, players are welcome to leave your opinions on the generals on the list!