The Troll Tribe Of Warcraft Encyclopedia

Inspired by questions frequently asked by some friends and fans, the editor decided to start a new series called the Encyclopedia of Warcraft, dedicated to popularizing various knowledge in the history of Warcraft. I hope you all like it. In this issue, we will first talk about the stories of various famous tribes of trolls.

The shape and characteristics of trolls

Trolls are the most flesh-and-blood race on Kalimdor, and they existed even before the Titans discovered Azeroth. Troll men are generally over 2.5 meters tall and weigh about 270 kilograms; troll women are generally 2 meters tall and weigh about 200 kilograms. Trolls have only three fingers on their hands and two toes on each leg, and their fangs and hairstyles are varied and wild in both sexes.

Trolls are mostly violent and warlike. They also have strong self-healing and regeneration abilities. If they can get help from the "Loa" god they believe in, they can even regenerate their broken limbs. With their strong bodies and this special regeneration ability, the troll clan quickly spread to every corner of the world, and primitive troll tribes gradually formed.

Zandalar Empire

If you want to say that the most powerful of all the troll tribes, it is undoubtedly the Zandalari. As early as about 16,000 years ago in the Hermon calendar, they established their own empire. Therefore, in the game, the Zandalari NPC's verbal remark: "Zandalari will last forever!" is not bragging, they do have a long history.

Zandalar was originally just the name of a highland, because there were many Loa gods living there, which attracted a large number of troll tribes to fight for it. In the end, one of the most powerful troll tribes defeated the other tribes and occupied most of the highlands. From then on, they called their tribe the Zandalari. A magnificent castle also rose here, which became Zuldazar, the later capital of Zandalari.

Zandalari implements a strict class rule. Their leader is called the Great King, and below are high-ranking priests and generals who are responsible for sacrifices and military affairs. This is a very effective ruling system. The Zandalar trolls have no interest in expanding their territory or war. They are committed to recording and preserving the history of the trolls, learning and researching mysterious witchcraft, and are obsessed with communicating with the Loa gods.

Zandalari Trolls

But not all trolls are happy to live such a peaceful life. The violent blood genes stimulate their desire to fight. As a result, several groups of trolls left the Zandalar Empire and went to explore the vast world outside.

amani empire

A group of trolls broke away from Zandalari and came to the woodland of eastern Kalimdor, which is full of dense forests. They settled here, and over time their bodies changed in order to adapt to the environment. Their skin changed from gray and light blue to green, and a thin layer of green moss grew on it, which was beneficial to their survival in the forest. Hide and hunt. Thereafter, they were known as forest trolls.

amani warrior

The Amani tribe is the most powerful among the forest trolls. During an expedition, they accidentally awakened a dormant ancient god general, Kisix. After paying a heavy price, the Amani trolls finally killed their powerful enemy. From then on, the ferocity and bravery of the Amani tribe began to be spread among all the troll tribes. Soon they conquered the burning thorn, rotten moss, evil tooth, fire tree, evil branch, dead wood and other tribes one by one, and unified the entire forest trolls. . The Amani trolls built their own capital, Zul'Aman, where they killed Kithix, and a new empire was born.

Gurubashi Empire

At the same time, another group of trolls broke away from Zandalari and came to the tropical rain forest in the southeastern part of Kalimdor. In order to adapt to the hot and humid climate here, their skin turned purple or gray. Their bodies are softer and lighter than other trolls. Thereafter they became known as Jungle Trolls. Like the Amani, a troll tribe named Gurubashi stood out in the years of fighting. They successively defeated the Bloodscalp, Darkspear, Shattered Spear, Skullbreaker, Zulian and other tribes. He built his own capital, Zul'Gurub, in the jungle of Stranglethorn Valley and established his own country. Afterwards, the powerful Gurubashi Empire also defeated the Yaqir Zerg that was corrupted by the ancient god C'Thun in the ruins of Ahn'Qiraj, and built the empire's second capital in the Tanaris Desert near Ahn'Qiraj. ——Zul'Farrak.

In addition to Amani and Gurubashi, there is also a tribe named Dakkari who also established their own country in the north of the continent. But it may be because the cold climate in the north makes the land too barren, and the strength of Dakkari is far less than that of Amani and Gurubashi in the south.

Troll empire territory

dark troll

There is another alternative among the troll tribes, and that is the dark trolls who live at the foot of Mount Hyjal. They have a gentle temperament and like to be close to nature. They are not interested in any battles. They did not even participate in the battle for the Zandalar Highlands. The skin of dark trolls is dark gray or dark blue, which is related to their aversion to sunlight and their living habits of staying up and coming out at night all year round.

About 15,000 years ago in the Black Gate calendar, a group of dark trolls were attracted by a strange energy and came to a lake, which later became the Well of Eternity, and they settled here. About five thousand years later, this troll group, which had been nourished by the energy of the Well of Eternity for a long time, became a brand new race, which was later called the night elves.

Night Elf

Okay, that’s it for this issue. If you have anything you want to know, you can leave it in the comments. Thank you for your support.

A Preview Of The Lineup—Evil Mysteries, Troll Fighting Beast Techniques!

Hello everyone, I am the editor Xianyu

Last night the battle returned to the north, and today the new year rises from the east. In this day of getting rid of the old and welcoming the new, we… (cough cough) Let's get straight to the point. I believe that all of you are already aware of the changes in the new version. Let us briefly mention it again: adding a new card that will be immediately T1. Shadow Priest adds a Laizi card Elf Guard, and changes the knight mechanism. Let’s talk about the three most obvious and biggest updates. For the rest of the updates, please see the update post. This issue mainly talks about the strength of the lineup and does not go into the operation. Those who are interested in operation can read my previous article.

Here are the highlights of this issue! The secret of evil, the magic of troll fighting against beasts!

Picture first

Lineup composition

4 trolls, three warlocks, three warriors, two beasts, and a Samsung TB as a plug-in

The strength of this lineup is acceptable after many personal tests. The position of the mystery in the picture is basically Alchemy. After the Alchemist update, a new bond Ogre was added. All allies +5% maximum health (by the way) The two ogres don't seem to overlap), they can still get the BUFF of the entire lineup, and they can also be used as a front row with a small number of middle digits in the lineup. The soul guard has increased its health after the update, the poison warlock has increased its health after the update, and even the mystery has been strengthened. It can be seen that many of our lineups have been strengthened, the designer officially hinted!

Choose me, choose me!

Lineup explanation

Over-smoothing, before it is fully integrated or without the strong blessing of 4 trolls, it is easy to 2X with the Seaman Troll pendant, and the plug-in worker can easily survive the early stage. If you get the Shadow Priest early in this lineup (an important point, you need to take a test) and secondly, if you don’t have the ability to win in a row, I recommend the Empty City, because the Shadow Priest’s unique skill, Life-Resisting Shield, is simply the gospel of the Empty City! Having only one Shadow Priest in an empty city to set up a -20% damage shield on the courier is not very satisfying. Below is a picture to show you the health and economy from the fourth round to the 15th round (I got the Shadow Priest in the 7th round and lost a little interest, and there are several two-star generals on the board)

The screenshot is from the 14th round where I have reached 39 health points after being deducted. 4-9 means that I defeated 4 waves of wild monsters and lost 9 games. When I didn’t kill a single chess piece on the opposite side until the 15th round, I still managed to survive. There is 39 blood left! (I defeated the 10th wave of wild monsters.) It can be seen that the strength of the empty city priest is not generally high, and the active skills of the priest are also very strong (divine magic brings the priest giant!) Although this lineup is empty, I still want to keep the system cards. , 4 Trolls don’t want bats, you can take them if you don’t have enough.

You must take the Soul Guard, as the Troll Warlord alone cannot defeat the later stages. For control, the captain needs nothing else. The captain's werewolf or seaman and troll warlord can form a BUFF of 3 warriors. If you have economy, you must have werewolf and human BUFFs. The twin beasts of Werewolf and Venomancer. Once this lineup is formed, it is simply unbelievable. The werewolf's poisonous summons can inflict more than ten health points on people, which is extremely comfortable! In the mid-term, 2-star Soul Guard is enough. 3-star is the standard for chicken-fighting. This lineup does not impose any requirements except that TB- must be 3-star. Attached below is a picture of eating chicken:

There were still 2 sets where the first, second, and fourth hand were not dealt out, and the fourth hand was not figured out how to play the system that was later determined.

Lineup advantage

The cost is not expensive and the star rating requirements are not high. The four trolls are not expensive except for the Troll Warlord, which is a 4-fee card. The Captain is also a 4-fee card that will only be supplemented in the middle and late stages. Except for TB, the other two stars are enough. With the elf guard, the success rate of 3-star TB is higher, and there is no one card. The initial formation is early, and the 4 trolls have certain combat power. Once the werewolves are formed, they become more poisonous and can lift people very quickly. The lineup has a high fault tolerance rate. The Troll can be replaced with one card, the Warlock can be replaced, and the Beast can be replaced (the Warlock does not need the Shadow Demon, and we have no position for enemy magic). If you cannot draw the captain, you can also add a warrior or control.

lineup disadvantages

I don’t listen, I don’t listen! What kind of double Naga fights the mage? What mystery beats the knight? What is suppressed by enemy law? I don’t listen, I don’t listen! I will always believe in Brother TB.

Equipment distribution

The output is given to the general, and the defense is given to TB. TB can give mana back, and the extra mana can be given to anyone for easy use!

Summarize

The secret of evil is the best in the world! Everyone is welcome to discuss areas where the lineup can be improved.

Friends who want to know more about Dota Auto Chess can follow my WeChat official account () for more interesting information!

Orc Hunter And Troll Hunter Transmogrification,Orc Hunter And Troll Hunter

Hello everyone, today I want to share with you the knowledge about Orc Hunter and Troll Hunter and Orc Hunter and Troll Hunter transmogrification. Many people may feel confused or unsure about these questions. Don’t worry, I’ll try to make this article clear and easy to understand and provide some practical advice to help you understand better.

Is it better for Warcraft hunters to play Orcs or Trolls?

1. The races that you can choose as hunters in World of Warcraft Classic include dwarves, night elves, orcs, trolls and tauren. In PVE, damage is valued rather than functional talents, so the best choice for alliance hunters is the dwarves' firearms specialization. Some people would say that the hunter's epic bow is not a firearm.

2. The troll racial talent bow specialization corresponds to the gun specialization of the alliance dwarves, and the output of the troll hunter is also comparable to that of the dwarf hunter. Orc hunters have a racial talent that can increase pet attack damage by 5%, which is very suitable for beast king hunters, making the baby's output burst. In the casting action, the Troll Hunter's horizontal bow posture is also more handsome.

3. The main strengths of the orcs are blood rage + AP according to level (no more treatment effect minus 50% penalty), stun effect time reduced by 15%, pet damage +5%. Personally, I feel that the troll's only weapon is a bow, which will definitely be monotonous after playing for a long time. Rage can only exert its full power in the most critical moments.

What race should a hunter choose?

1. Night elves are the race with the largest number of alliance-side hunter players. The night elves’ affinity for nature allows players to have more of a sense of immersion in their characters. And in terms of appearance, night elves are also one of the better-looking races in the alliance.

2. Question 2: What race is good for hunters in World of Warcraft? ~~ The first choice for LR is definitely the Troll. The talent of Furious Attack Speed ​​and Shooting Hunting is very powerful. The talent of Voodoo Step Escape is an absolutely powerful race. The talent of Bow Specialization is definitely a powerful race. The choice for beast king hunting is orcs. Talents can increase the attack power of pets. The choice for survival hunting is the tauren.

3. Question three: What race is good for hunters in the World of Warcraft Alliance? If you like to be beautiful, choose a night elf female LR. She has a good figure and a handsome bow posture. And the running position with somersault is cool! Moreover, there is also Hidden Escape, which can save countless repair costs by adding false power.

Which hunter is the best in World of Warcraft?

What race is the most powerful Alliance Hunter in World of Warcraft Classic: Dwarf gun specialization. According to statistics, firearms only account for 1/4 of all purple-quality long-range weapons after reaching full level. So if you want to make full use of this talent, you have to Having a strong liver and good luck is a bit unrealistic.

The presence of malice directly causes werewolves to become one of the most powerful DPS races in Warcraft. The skills of werewolves are more suitable for hunters, thieves and warriors. Although there is no problem in choosing werewolves for other professions, this is my favorite race of Warcraft.

Hello, would you like to ask if the level 85 Beastmaster Hunter in World of Warcraft is good? The level 85 Beastmaster Hunter in World of Warcraft is amazing. In the World of Warcraft game, the Beastmaster Hunter is a career that grows slowly in the early stage. The level 85 Beastmaster Hunter will have stronger output, stronger attack power, and higher damage, so the Level 85 Beastmaster Hunter in World of Warcraft is more powerful.

Is it better to use orcs or trolls as a beastmaster hunter in World of Warcraft?

1. Troll is the first choice, and racial talents increase attack speed. I don’t know if bow specialization is still available. It would be better if there are anyx0dx0aOrcs can earn from the Beast King talent (baby output), but I don’t know if the Beast King will be weakened in the future, so it’s best to give priority to strengthening yourself.

2. Hunters from the tribe have two choices in PVE. One is the increased pet damage of the orcs, and the other is the bow specialization and rage of the trolls. In terms of racial talents, the trolls are completely tailor-made for hunters. In the 1960s, most tribal hunters were troll hunters.

3. The races that you can choose as hunters in World of Warcraft Classic include dwarves, night elves, orcs, trolls and tauren. In PVE, damage is valued rather than functional talents, so the best choice for alliance hunters is the dwarves' firearms specialization. Some people would say that the hunter's epic bow is not a firearm.

Which race of hunters is good-looking?

The blood elf female* is pretty. Give you a URL. You can try LR looks of various races.

These two races actually learned from the same source, but later had some changes in appearance, and the overall appearance is very good. Recommendation index: ★★★ In fact, trolls are not good-looking in many professions. They have a long body, a bent waist, and huge fangs. .

In terms of handsomeness, of course, the elves and blood elves are more handsome. The oxheads are more handsome than the ZS. I don’t think the orcs look very good in their equipment, but I think the dwarves and trolls have more of an LR flavor and style. Take a look at the earliest version of the opening animation. The dwarf LR walked with a bear in the ice and snow. He felt very LR, keen and aloof.

The most handsome and stylish one is male An Ye, who is tall and can use shadow escape. If he catches a leopard who can use shadow escape, he will be invisible. The shoulders are also very obvious, unlike the blood elves and malnourished ones, and the weapons are also big and handsome.

Alliance dwarf hunter, Horde troll hunter. If they are not mothers, these two are the direct choices for hunters' souls. Also, don't choose tauren hunters or draenei hunters, these two are pitfalls.

We've shared our questions about Orc Hunters and Troll Hunters and Orc Hunters and Troll Hunters transmogrifications, and I hope my knowledge can provide you with some useful help. If you need more relevant knowledge or advice, please contact me.

Nostalgic Server: Slow Down And Clear The CD To Read The History Of Zuge. You Will Understand These Details In The Copy In Seconds.

In the classic server of World of Warcraft, Zul'Gurub is currently one of the most frequently visited dungeons by players. Firstly, it has a low threshold and short CD. It is a paradise for alts to upgrade their equipment. Secondly, the dungeon is short and can be enchanted. Touch the dragon and tiger mount. However, the editor believes that there must be many players who do not know the historical plot of the Zurg copy, and they only need to clear the level of each CD. Although knowing the history of the dungeon has nothing to do with whether you can pass the level, the plot of Zurg is still very exciting, and many details in the dungeon can be explained logically.

Zul'Gurub

First of all, we need to understand the troll branch. The trolls in Zul'Gurbri belong to the Gurubashi trolls. Players can know it by looking at their names. There is also a type of troll called the Amani troll, and we will meet them in the Zul'Aman instance. Both tribes belong to the Zandalari trolls, whose origins date back to before the arrival of the Titans.

Because of the usual territorial disputes, the Gurubashi trolls realized that only absolute power can achieve status, so they sought the protection of Hakkar, the alien god who came to the Twisting Nether, and the leaders were Jindu and Mandokir. One of them is a general (power is given by Haka), and the other is a magician (a die-hard fan of Haka). They work together to summon Haka. Moreover, they have different identities from the priests and will not provide Haka with anything. Extra skills.

The reason why Hakkar is called the Blood God is because if you want to obtain Hakkar's power, you must constantly contribute your living souls as sacrifices. Therefore, when fighting Zurg, players can see a lot of settings related to the soul, as well as Hakkar's blood-sucking skill mechanism. This custom has continued in the race for thousands of years. Under the intertwining of fear and power, the trolls have become arrogant and rigid.

Blood God Hakkar

However, Hakkar was bloodthirsty and became increasingly greedy for more living bodies and souls. After learning about it, Zandalari had to organize a coalition of trolls to fight against the blood god's violence and rule. At that time, the organizational system of the trolls was very similar to that of the tribes. After the Zandalari trolls discovered the Hakkar problem, they found 9 tribes to jointly go to Zug to fight Hakkar, so Zug dropped 9 types of coins.

Zug coin

However, some stubborn Blood God worshipers swear to defend the Blood God as the true god. Haka himself also has a group of die-hard Hakkai fans. Haka is also unexpectedly powerful and controls several high priests in the troll alliance, so Players can see that the high-level priests said things like "I am free" and "I curse you, Hakkar" before they died. Zandalar had no choice but to contact the Horde through the Darkspear trolls and ask the Horde to send troops to help.

At this time, some players will ask: Did you notify the LM? In fact, the plot is played by the tribe, but the gameplay is also played by the alliance. However, there is a Darkspear Troll in Booty Bay who is friendly to the Alliance and can talk to him. The content is about Zugri, which can be regarded as a little easter egg.

After their defeat, Hakkar's followers fled to the swamps east of Stranglethorn Valley and secretly built a new temple to worship Hakkar. This led to the Atal Hakkar Temple copy. One of the bosses was the incarnation of Hakkar. This then leads to the plot of the green dragon Ysera leading the dragon clan to suppress rebellion and fall, one after another.

Temple of Atal Hakkar

Trolls are the earliest natives of Azeroth, but their setting in World of Warcraft is the most miserable. As the oldest and most glorious race, it has been officially set to fight trolls from generation to generation. Zul'Gurub in the 1960s, went to Outland in the 1970s and returned to Azeroth to fight Zul'Aman, and the ancient Zul'Aman in the 1980s. Darkh, fighting Zul'Gurub and Zul'Aman again in the 1985s, Throne of Thunder in the 1990s, traveling through Draenor in the 100s without trolls, it was really sad.

Generally speaking, as for the player footmen, we don’t have to worry about so many plots and stories. We will fight whoever loses experience and equipment. But if you occasionally get to know it, you will find that Blizzard's designers are really not just bragging. Many plots and histories are extremely exciting. Various easter eggs correspond to various details, and the connections are also perfectly connected. It is not just a copy of Zul'Gurub, but also other stories. The thread is also waiting for us to discover.