The Personality Traits Of Men Born In The Horse Zodiac And Scorpio Are Charming And Energetic.

What are the personality traits of men born in the Horse zodiac and Scorpio?

Charm and energy

Scorpio people are uniquely charming, and Horse people are naturally energetic. If the two match each other, they will achieve immediate success. They dare to try some seemingly bold plans and accomplish them well. They have the ability to chase their dreams, and they are not afraid of working hard. They always have thoughts and ideas in their minds that ordinary people find unbelievable.

Difficult to collaborate

It’s just that sometimes having too many fantasies can easily lead to failure. It is difficult for Scorpio people who belong to the horse zodiac to cooperate with others. They like to be admired and admired by others, and they cannot make the people they work with feel comfortable getting along with them. But they are not afraid to compete with the opinions of the masses, and are suitable to be reformers. They can maintain calm beliefs no matter how much resistance there is. Some of their methods are a little cruel, not because they are ruthless, but because they have to do it to achieve the desired goal. out the means.

Not afraid of difficulties

Scorpio boys are the least afraid of difficulties among the twelve zodiac signs. Although boys born in the Year of the Horse may be easily irritable, they will become more courageous in the face of setbacks and failures and will not be depressed at all. Horse Scorpio men will do whatever it takes to achieve their inner goals. Even if everyone opposes and stops you, you have to do what they think is right.

Passion is inspiring

From the perspective of an onlooker, the unquenchable passion is particularly prominent in Scorpio Horse men. Even if you watch them doing things from the side, even if the results are not beautiful, it is still quite exciting. The feeling of confidence they have when they focus on one thing is always inspiring! People born in the Year of the Horse don't like to hold grudges, but they will clearly remember whoever was kind to them.

I Just Want To Transfer A Picture From My Phone To My Computer. Is It That Difficult?

Speaking of which, mobile phone manufacturers are now increasingly pursuing "ecology".

This business concept successfully implemented by Apple can be seen on almost every mobile phone brand in the past two years. Even small manufacturers with no money will provide smart watches, bracelets, Bluetooth headsets, etc.

TWS noise-canceling headphones with a high probability of being aborted▼

To put it nicely, it’s called “ecological”, but to put it bluntly, it’s a digital accessory with a label attached.

If you encounter big manufacturers with deep pockets, they will have something done in this area.

Simply expanded products, such as laptops and tablets.

High-end products such as audio and television, relying on more affordable prices and the selling point of "XX ecology", have gradually posed a threat to traditional digital and home appliance manufacturers.

Sony, Samsung, and LG are trembling. ▼

However, this kind of competition is a great good thing for consumers. Who doesn’t want to spend less money to buy good things?

This also brings a problem.

Manufacturers who started their business by selling mobile phones, while selling peripherals, have they really done a good job of linking the devices?

If smart devices can be connected through mobile phone apps, then the relationship between mobile phones and computers is very subtle.

Sadly, as productivity tools, communication tools, and office tools, most of the current interactions between mobile phones and computers are still fragile and completed by a mysterious friend called "File Transfer Assistant" in WeChat.

If the files are a little too big, it will make you angry. ▼

Even Apple users must spend a lot of money to form a + Mac combination to enjoy the convenience of airdrop.

As for you saying you are using a PC? Sorry, I don’t like either Android or iOS. . .

In view of this, 2021, the 14th year of smartphones (counting from the first release), has reached its peak.

Do major manufacturers have any new ideas for collaborative operations between mobile phones and computers?

In order to clarify this issue, Tony found the five major brands of Smartisan, Huawei, Apple, Samsung, and Xiaomi (ranked in alphabetical order) to see what each of them understands about the ecological synergy of mobile phones and computers~

Tony will test the connection, upload pictures, use TikTok, copy text and other operations to analyze the pros and cons of each company one by one.

hammer:

Where is the PC here to benchmark against TNT?

Tony is tired of talking about how wonderful Lao Luo is.

And recently, Tony feels that his excellence lies not only in the spirit of craftsmanship, redefining the 7 o'clock, or long live Sister Li. . .

The most outrageous thing about him is that he developed a thing like TNT.

It is neither a computer nor a tablet. To put it bluntly, it is a piece of touch screen hardware that relies on various desktop operations derived from mobile phones.

By the R2 generation, TNT has basically achieved the ideal form that Luo Luo expected at that time, and the mobile phone experience on the desktop is basically perfect.

You don’t need to spend too much time on the connection. Just plug in the cable for the wired connection and turn on Bluetooth for the wireless connection. Then you can match it. The experience is similar to the TNT GO kit.

Since TNT is essentially driven by the mobile phone itself, during use, TNT does not want users to distract their attention to the mobile phone, but to be immersed in the workflow of the large screen.

Therefore, when opening the App, TNT cannot switch freely between the mobile phone and the desktop.

The advantage of combining the two into one is that, whether it is pictures, files or text, as long as it is available on the mobile phone, it will be available on the desktop, which saves the step of transferring.

Of course, there are such artifacts, whether you want to transfer things to Mac or PC, it’s no problem.

“Probably the best mobile assistant in the Eastern Hemisphere”▼

However, when making and receiving calls, you still need to return to the microphone of the mobile phone. TNT GO does not have the hardware to collect sound.

In general, the computer-mobile phone collaboration solution given by Smartisan seems to be beyond the syllabus. After all, there are too many functions for computers that cannot be achieved by mobile phones.

If you insist on completely entering such an ecosystem, there are still many limitations, and Tony does not recommend it very much.

Huawei:

The smoothest Android-PC ecosystem currently.

I believe that as soon as this title was typed, many people would raise a question mark.

Yes, Tony didn’t believe it at first, but Huawei uses powerful technology to tell you that low latency is not just talk.

The first thing that needs to be made clear is that computer collaboration with Huawei mobile phones can only be achieved on Huawei or Honor laptops, and cannot be used on other PCs.

When connecting, Huawei uses the NFC touch method to connect, click, the speed is very fast, the process is very smooth, and there is no obvious lag.

Not only the connection, but also the uploading of photos and other things can be done with a click, and the operation logic is unified.

Transferring files can be done by dragging and dropping intuitively, and the user experience is perfect.

A certain text on the mobile phone can also be pasted to the computer by directly copying it.

Essentially, Huawei's multi-screen collaboration is projected onto the computer using Bluetooth and Wi-Fi, so it is used as a mobile phone and a computer.

In this way, when using the App, whether the mobile phone operation or the computer operation is performed, both sides are synchronized, and there is almost no delay.

When it comes to signal and transmission technology, Huawei is really invincible. . .

In theory, you can play "Genshin Impact" on mobile phones in this way, although it is a bit unclear for such a multi-platform game.

In general, Huawei's ecological experience is the most interactive among these mobile phones.

It can not only distinguish the difference between mobile phones and computers very well, but also establish a seamless link between the two. This kind of experience can score more than 90 points in Tony.

apple:

There are old ecological barriers.

In fact, Tony didn't want to compare Apple with this bunch of products. After all, they have been working in this area for so many years and have huge advantages.

But in fact, there is no problem in chatting. Apple's operation in some details is still worth a visit.

Apple is almost silent in its ecological interaction. There is no link between mobile phone and computer. As long as you log in with your Apple ID, they will be matched naturally.

The key node is that its appearance suddenly connected the entire ecology.

The transmission is not only from my mobile phone to my computer, but also from other people's mobile phones to my computer, and my computer to other people's mobile phones.

This is undoubtedly a killer application for iOS, which shares the mobile phone market equally with Android.

You know, since the birth of Android, there has not been a function that can come close. Android phones of different brands are still unable to transfer to each other so quickly.

In terms of details, Apple can also directly use the Mac speaker to make and receive calls, which can be switched directly between the mobile phone and the computer.

The browser can also synchronize the browsing history between the mobile phone and the computer in real time. When switching devices, it is very convenient not to have to find the URL again.

To sum up, Apple’s ultimate fault tolerance between devices is to allow users to enter the ecological barriers it has built step by step.

If you just use it and are not willing to pay for its other products, I'm afraid you won't get a good experience.

Samsung:

So you are also in TNT?

Tony didn't expect this wave of Samsung's entry at first.

Also, as a representative brand of the older generation of business mobile phones, how could it not have mobile-computer collaboration?

Samsung's mobile computer collaboration is called DeX. In principle, it is similar to TNT in that it restores a desktop system through the mobile phone.

The good news is that you don’t need to buy an extra screen to use Samsung’s DeX. You just need to download a client directly on your computer.

Like the TNT, there are options for patch chain and wireless connections.

However, in terms of presentation, DeX is a bit like installing a virtual machine on the computer, and its use is separate from the computer system.

If you want to transfer things from your computer to your phone, you must first drag the files from your computer to DeX.

Compared with the operation of Xiaomi and Huawei, it is similar, but not impressive.

However, DeX is not as rigid as TNT in terms of the integration between the desktop and mobile terminals. When the desktop terminal is busy, the mobile terminal can be used for other things.

Generally speaking, when used with a laptop, it feels a bit inferior. The properties of DeX will be more towards light office use. The experience is better when connected to an external screen than connected to a computer.

Millet:

OK, but not amazing.

Finally it’s Xiaomi’s turn.

Xiaomi's collaboration tool was launched simultaneously with the MIUI 12.5 update, called MIUI+.

The collaboration mode is similar to Huawei's, but you need to download a client on your computer to work. In principle, any computer will work.

However, Xiaomi’s official recommendation is that it is best to use MIUI+ with Xiaomi computer equipment. The effect of use on other computers is not guaranteed.

So let me make it clear in advance that since Tony does not have a Xiaomi or Redmi laptop at hand, the MIUI+ part is connected to other laptops.

As for the effect. . . It's more general. . .

When it comes to connecting mobile phones and computers, Xiaomi is different from the others. It uses a code scanning method, which is not as fast as Huawei. It took a while to connect.

During the operation of the computer, the screen of the mobile phone will darken significantly, which should be due to power consumption considerations.

Along with the phone mirroring, there is also a message notification window on the computer, where you can view message push and recent file records at any time.

This part has a bit of a Mac feel to it.

I don’t know if it’s a problem with the network environment. When testing App synchronization, there will be lags. The delay in the screen between the mobile phone and the computer is sometimes more serious than Huawei.

There is no big problem in transferring pictures and files, and it is also done by dragging and dropping.

The overall performance of MIUI+ needs to be praised. It is currently only an internal beta version. I believe it will be optimized even better after MIUI 12.5 is released.

Summarize

After reading all the above, which company’s collaboration model are you most interested in?

Tony made a table to sort out the advantages and disadvantages of the above five companies. You can compare them for reference.

In fact, after talking so much, the above five companies can basically be divided into three categories:

If Tony recommends it, the more practical ones are still the "mobile phone screen projection" of Huawei and Xiaomi.

This model does not deliberately blur the boundaries between mobile phones and computers. Mobile phones are mobile phones and computers are computers. The work of both parties does not interfere with each other, and the interaction is more acceptable.

In any case, Apple’s current ecological experience is still unique.

The biggest problem in the Android camp now is still the issue of transmission.

It will be interesting to see when Android phones can develop synergy based on mutual communication alliances instead of fighting independently. . .

Steam Survival Game Recommended, "ATLAS" Teamwork Is Key

When it comes to pirate games, players will always think of some games in which they are the protagonists and step by step ascend to the throne of the pirate king. However, there are still quite real pirate games on Steam, such as the Steam pirate war game "ATLAS" 》, in this game, players play just ordinary pirates. If they are not careful, they may become the ghosts of the guillotine and gallows like most pirates in history. If you want to become a pirate in "ATLAS" Wang, learning how to work as a team is very important.

Pirate King game animation_Pirate King game how to make money_Pirate King game

Pirate King game animation_Pirate King game how to make money_Pirate King game

Due to the use of advanced super grid technology, players in "ATLAS" can enter a large map that can accommodate thousands of players to fight at the same time. No player has an advantage over the opponent. Once a player is unfortunate enough to be involved in a pirate war, If you lose, the player's resources and ships may be taken away by the enemy. This feeling is like returning to the Age of Discovery.

Pirate King game how to make money_Pirate King game animation_Pirate King game

Pirate King game how to make money_Pirate King game animation_Pirate King game

The importance of teamwork mainly comes from the talent tree of "ATLAS". In "ATLAS", there are a total of 16 professions waiting for players to learn, and the development team of "ATLAS" can only prepare skill points for players at most. It looks like you can learn 1.5 professions, but there is a close connection between each profession. If you want to tap out the combat effectiveness of the pirate group, you must learn not one of the 16 professions, and it is possible to miss any one. Will make yourself defeated in the pirate war of "ATLAS".

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The most typical example is the chef profession and pirate profession in "ATLAS". The food produced by the chef profession not only allows the pirates to survive, but also effectively improves the pirates' combat effectiveness. For example, if the chef cooks Drake's Dark Beer, he can greatly increase the player's melee damage. Pirates themselves are good at using swords. With the blessing of Drake's Dark Beer, it is absolutely possible to kill an enemy with one blow. This shows how important teamwork is in "ATLAS".

Nineteen Classic Group Psychological Counseling Games For Primary And Secondary School Students

Nineteen classic group psychological counseling games for primary and secondary school students

Group psychological counseling games for primary and secondary school students

Game 1, Invincible Hot Wheels

1. Project Type: Team Cooperation and Competition 2. Prop Requirements: Newspaper, Tape

3. Venue requirements: a large, empty field 4. Game time: about 10 minutes

5. Detailed gameplay: A group of 12-15 people uses newspapers and tape to make a large closed ring that can accommodate all team members. Stand the ring up and all team members stand on the ring and roll the ring while walking.

6. Purpose of the activity: This game is mainly to cultivate the team spirit of students to unite, work closely and overcome difficulties; cultivate the ability of planning, organization and coordination; cultivate the attitude of obeying the command and being meticulous in work; and enhance the mutual trust and understanding among the team members.

Game 2: Trust failure

1. Game introduction: This is a well-known classic expansion project. Each team member must fall straight backwards from a 1.6-meter platform, while other team members stretch out their hands to protect him. Everyone hopes to be able to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a person worthy of others' trust. It is difficult for people who are suspicious of others to gain their trust. This game allows team members to build and strengthen their trust and sense of responsibility towards their partners during the activity.2. Number of players: 12-16 3. Venue requirements: High platform is the best 4. Required equipment: hand rope

5. Game time: about 30 minutes

6. Activity goals: Cultivate a high degree of trust between groups; improve the interpersonal communication skills of team members; guide team members to think in other people’s shoes and let them realize that responsibility and trust are mutual.

Game 3, Eyebrow Stick

1. Game introduction: The whole team is divided into two teams, standing facing each other, and jointly putting a stick on the ground with their fingers. If the hand leaves the stick, it means failure. This is an experience to test whether the team is working together. The concentric rods on the fingers of all students will complete a seemingly simple but most error-prone project according to the trainer's instructions. This activity profoundly revealed the problem of coordination within the enterprise.

2. Number of players: 10-15 people

3. Venue requirements: One piece of open space 4. Required equipment: 3-meter-long light stick 5. Game time: about 30 minutes

6. Purpose of the activity: In a team, if they encounter difficulties or problems, many people will immediately find the shortcomings of others, but rarely find their own problems. Complaints, accusations, and lack of understanding among team members are harmful to the team… This project will tell everyone: "Taking care of yourself is the greatest contribution to the team." Improve team members' ability to cooperate and collaborate with each other at work. Unified command + the joint efforts of all team members play a vital role in team success.

Game 4: Passing a message at the station

1. Game type: team collaboration

2. Purpose of the game: To make students strongly aware of the importance of full communication in achieving team goals; to establish and modify system rules.

3. Game introduction: All team members line up in a row. Each of you is equivalent to a station at this time. At that time, the trainer will hand a digital information card with within 7 digits to the hand of the last partner. You Use your ingenuity to pass this digital information to the front partner. When the partner receives the information, he must quickly raise his hand and write the information on a piece of paper and hand it to the front partner. Division!! The competition will last for four rounds in total. We will have some rules to restrict the process of information transmission.

Four. Game rules: After the project starts: (The so-called project start refers to the moment when the trainer calls start and the information starts to be transmitted from the following partner): 1. Cannot speak. 2. Cannot look back; 3. No part of the following partner can be Exceed the cross-section of the shoulder seam of the body in front and the infinite extension surface. (The front and rear standards should be based on an item at the front, such as a whiteboard. If it is closer to the whiteboard, it is the front, and if it is farther from the whiteboard, it is the back); 4. When the information When it is passed to the partner at the front, the partner must quickly raise his hand to signal and hand the information to the trainer near the whiteboard. The timing will end with the moment when the hand is raised. 5. Notes and slips cannot be passed on. strip.

6. The final interpretation and jurisdiction of the project belongs to the trainer (it must be explained clearly, some very controversial methods are considered correct if they are consistent with our entire training center, and wrong if they deviate)

7. The first round time ≤ 2 minutes. (Give 8 minutes of discussion time, and then come back to PK) Second round: The previous rules will continue to take effect, and the new rules will be added: 8. All methods in the first round can no longer be used. 9. No items can be passed or thrown.

10. Second round time ≤ 1 minute (give 7 minutes of discussion time, and then come back to PK) Third round: The above rules continue to take effect, the new rules increase by 11, and all methods in the first and second rounds cannot be used.

12. The third round time ≤ 40 seconds (give 6 minutes of discussion time, and then come back to PK) The fourth round: the above rules continue to take effect, and new rules are added

13. All methods are not available in the first three rounds. 14. The buttocks cannot leave the ground.

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15. The fourth round time ≤ 20 seconds (give 5 minutes of discussion time, and then come back

PK)

Game 5: Blind Square

one. Project type: Team collaboration 2.Props required: One long rope

three.Venue requirements: Large open space

Four. Detailed game rules: Let all team members be blindfolded, and within forty minutes, pull a rope into the largest square, and all team members must be evenly distributed on the four sides. This project teaches all students how to find a way out under conditions of insufficient information. The longest time spent, the most confusing time, and the most anxious time for everyone is before the leader is selected and the plan is determined. When the leader is created and orderly When the organization started to operate, although everyone had no chance of winning, they felt much calmer. The action plan was recognized and promoted by everyone, allowing the students to taste the joy of victory for the first time through concerted efforts. five. Purpose of the activity: This task reflects the cooperation and trust between team members. Only a team with leadership, cooperation, and initiative can be called a team. This game is mainly to exercise everyone's teamwork ability.

Game 6: Sit and stand up

one. Project type: Team cooperation type 2. Prop requirements: No other props required 3. Venue requirements: An open space with four spaces per block. Project time: 20 minutes-30 minutes 5. Detailed game rules:

1. Ask a group of four people to form a circle and sit back to back on the ground; 2. Stand up on the ground without using hands;

3. Then increase the number of people in sequence, 2 at a time until 10 people.

During this process, staff should guide students to persist, persist, and persist again, because success often means persisting just a little longer. six. Purpose of the activity: This task reflects the cooperation among team members. This project mainly allows everyone to understand the importance of cooperation.

Game 7. Untie the bracelet

1. Game introduction: All team members join hands to form a net. The team members are closely connected at this time, but the close connection at this time restricts everyone's actions. What we need at this time is a circle, a circle that connects everyone and allows everyone to move in a unified direction. How do you make the net become a circle without letting go of your hand? This is a serious challenge for the team.2. Number of players: 8-12 people/group 3. Venue requirements: One piece in an open space 4. Game time: about 15 minutes

5. Activity goal: Exercise the communication, execution and leadership skills of the new team.

Game 8, Colorful Serial Cannon

one.Project Type: Competitive Game

two. Number of players: a team of six players (3 men and 3 women) 3.Props required: several balloons

Four. Venue requirements: Large open space 5. How to play:

The men and women are arranged at intervals, first the men and then the women. In the form of a relay, the first student runs to the designated position and blows the balloon until it bursts. Run back to the original position and replace the next student. This rotation is limited to two minutes. When the time is up, the score is recorded according to the number of blown balloons. six. Competition rules: (1) Men and women must be arranged at intervals (in order to increase fairness) (2) The next student can only start playing after the previous team member blows, otherwise a corresponding deduction will be made from the total number.

seven. Purpose of activity: This activity aims to challenge psychological limits and enhance trust in others.

Game Nine, Ten People and Nine Legs

1. Project type: team collaboration

2. Venue requirements: a large, open space 3. Props required:

Each group has a rope about five meters long. 4. Detailed game rules:

Based on departments, there are seven teams in total. Each team of ten people, five men and five women, line up in a horizontal row. People adjacent to each other tie their legs together and run together to the finish line. The one with the shortest time wins. Divide into three groups to compete, and draw lots to determine the order of competition. 5. Purpose of the activity:

The "Ten People and Nine Feet" project reflects the cooperation and trust among team members. This game is mainly to exercise everyone's teamwork and coordination skills.

Game 9: Kangaroo Jump

256 cases of group mind gamespdf_256 cases of group mind games e-book_Group game psychology

1. Project type: team games, fun games

2. Venue requirements: An open space, preferably a playground. 3. Props required:

Some cloth bags. The bags used by each group are of the same specifications, and the starting line and track line of each team are marked out with obvious marks. The distance between the starting lines of teams A and B is 30 meters, and each track is 1.2 meters wide. 4. Detailed game rules:

There are four teams participating in each group competition, each team has 10 people, all composed of boys. Each team is divided evenly into 2 teams, marked A and B, each forming a column facing each other. Before the start of the game, the first player of team A in each group puts the bag on his waist. After listening to the referee's order, he moves forward to team B. The bag must not come off his legs during the game. When he reaches team B, he takes off the bag and puts it on by the players of team B. The bag moves toward team A, and the cycle continues until the last player is left.

During the competition, if you fall, you can get up on your own, but the bag must be put on your legs at all times. If you slip, you must put it on again before you can continue the game. From the beginning of taking off the bag to handover until the next player's bag is completely put on, the entire handover process must be conducted outside the runway end line and cannot cross the line. After all teams' matches, the top three teams will be ranked in order of shorter time. 5. Purpose of the activity:

The "Kangaroo Jump" game project is a popular outdoor game among students. It not only exercises everyone's body, but also exercises the students' teamwork and coordination skills.

Game 10. Link acceleration

1. Project type: team collaboration

2. Participants: 6 team members (3 men and 3 women)

3. Venue requirements: A large, empty venue. Competition distance: 30 meters.

4. Competition method: Participants are in groups of 6. The person behind him lifts the left leg of the person in front with his left hand, and puts his right hand on the right shoulder of the person in front to form a small train. The last student also has to jump forward on one foot. , cannot touch the ground with both feet. The starting line and the finishing line are drawn on the field. The distance is 30 meters (based on the width of a basketball court, back and forth). When the game starts, each team starts from the starting line, jumps forward, bypasses the obstacles and returns to the starting point. The first The one who reaches the starting point wins. The ranking is recorded according to the time and the points are recorded according to the ranking. 5. Competition rules: (1) During the game, players must jump forward and are not allowed to let go (keep lifting the left leg of the person in front) to prevent breakage. If the team breaks, they must reorganize and start again from the starting point. game. If you continue to move forward without reorganizing, the results will be deemed invalid and will be recorded as 0 points; (2) The last student of each team will pass the finish line; (3) During the competition, the participating teams must be on the prescribed track. During the game, no disorder is allowed. Each foul will deduct 2 seconds, and the time will be accumulated in sequence.

6. Purpose of the activity: This activity aims to cultivate the spirit of unity and cooperation among students.

Game 11: Build a bridge to cross the river

1. Project type: outdoor quality development games, competitive entertainment games 2. Participants: Each team sends six people to play (2 men and 4 women)

3. Venue requirements: A large, empty venue. Competition distance: 30 meters. 4. Required props: Small carpet (newspaper or terry cloth, etc.)

5. Competition method: There are one group at each end of the track, and each group is divided into three people. The starting group holds four "small carpets". The first team member places the "small carpet" forward, and the third team member continues Pass the "small rug" behind you to the first team member. The three of them step on the "small rug" and advance 30 meters. The distance is 30 meters (based on the width of a basketball court, back and forth). It is required that the feet do not touch the ground. Cross the obstacles and return to the starting point. After all three people have crossed the boundary, the other group will take over the "carpet" and walk back in the same way. The first one to reach the starting point wins. The ranking is recorded according to the time and the points are recorded according to the ranking. 7. Competition rules: (1) Members of the participating teams prepare outside the starting line. Only when all members of one group reach the finish line can the other group begin the relay. (2) Any foot touching the ground during the game will be considered a foul. And the game time will be increased according to the number of touchdowns.

8. Purpose of the activity: This activity aims to cultivate team collaboration capabilities, strategies and tactics, and train coordination capabilities within the team.

Game 12: Heart to Heart (Pinch the Ball Behind the Back)

1. Project type: two-person collaboration, outdoor games

2. Venue requirements: A large, empty field. Competition distance: 20 meters. 3. Props required: a rope about five meters long for each group. 4. Number of players: Number of players: 12 people per team, (6 men and 6 women) 5 , Detailed game methods and competition rules:

There are two people in each group, with a ball on their backs, walking forward in unison, going around the turning point and returning to the starting point, and the next group begins to move forward. When walking forward, your hands cannot touch the ball, otherwise you will be penalized for 2 seconds at a time; after the ball drops, the game restarts from the starting point. The first one to finish wins. The ranking is recorded according to time and the points are calculated according to the ranking.

(1) If the ball hits the ground during the game, you must return to the starting point and start again.

(2) You are not allowed to touch the ball with your hands or arms during the game. Any violation will be considered a foul.Each time the ball is touched, a foul will be recorded, and 2 seconds will be added to the game score for each foul.

(3) When conducting a relay, the relay party must complete the relay activities within the specified area. During the game, you must absolutely obey the referee, and the referee's penalty shall be the final decision. 6. Purpose of the activity:

This activity aims to improve the mutual understanding between teammates, in which the moderation of exertion plays a crucial role.

Game Thirteen, Mine Array

one. Game types: outdoor games, team quality development games 2.Game time: 15 to 30 minutes

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3. Number of players: at least 12, the more, the better. 4. Required props:

1. Each pair of contestants shall receive a blindfold.

2. Two ropes about 10 meters long (30 feet).

3. For some newspapers, you can use cardboard or plywood with a diagonal of about 60cm (2 feet). Used to represent "mines" in the game.

5. Game purpose: To establish mutual trust among group members, promote communication and exchange, and make the group full of vitality. 6. Detailed steps:

1. Choose a wide, flat playing area.

2. Make someone who doesn't want to play the game act as a guardian. When there are more people participating in the game, the game venue can become very noisy. This is an advantage because it can make it difficult for a person crossing a mine field to know whether the instructions they hear are coming from their own comrades or from someone in another group. 3. Have each team member find a partner.

4. Give each pair a blindfold, and one person in each pair will be blindfolded.

5. After your eyes are covered, you can start laying out the mine array. Place two ropes parallel to each other on the ground, about 10 meters (30 feet) apart. These two ropes mark the beginning and end of the mine array.

6. Put as much newspaper (or cardboard, plywood, etc.) between the two ropes as possible.

7. The blindfolded team members, led by their companions, walked to the starting point of the mine array and stood next to the starting point. His companion retreated two meters behind him.

Game 14, Blind Football

one.Project type: Team collaboration

two. Prop requirements: 1 football (use a football with insufficient air content so that the ball will not roll too far every time you kick it), blindfold.

three. Venue requirements: Large open space 4. Detailed game steps:

1. Each team member finds a partner in his or her own group.

2. Only one person in each pair wears a blindfold, and the other person does not. Only the blindfolded player can kick the ball, and his partner is responsible for telling him which direction to go and what to do. "Whichever group scores the most goals within the specified time will win.

five. Purpose of the activity: This task reflects the cooperation and trust between team members. This game is mainly to exercise everyone's teamwork ability.

Game 15: Traveling through the web of life and death

one.Project type: Team collaboration

two.Props required: Net rope

three.Site requirements: A large open space with two trees no more than 4 meters apart.

Four. Detailed game rules: The net is woven with a rope between two trees. It has nineteen holes with irregular sizes and shapes. It is assumed to be a high-voltage mesh. Within the specified time, the team members must cooperate with each other without touching. If you touch the net, you must go through it all, and no one can pass through the hole. If you touch the "high-voltage net", it means that the mission has failed and you need to start over. After receiving the task, the captain and team members gave full play to everyone's wisdom, solicited suggestions, formulated a crossing plan, negotiated and collaborated together, and carried or carried everyone safely through the hole. Each success was rewarded with Everyone cheered, and finally all the team members successfully passed through the "net of life and death".

five. Significance of the event: The entire game highlights teamwork. No matter how easy the hole is, one person cannot guarantee passage. However, holes that everyone thinks are difficult have been successfully passed with everyone's cooperation. It can be seen that the role of the team is very important. Yes, some things that seem impossible can be accomplished in a team that cooperates well. This principle allows everyone to understand it more deeply in the game.

Game 16, human chair

one.Game type: Team game

two. Game purpose: Experience team spirit from this game, which requires everyone in the team to fully contribute their own strength, and there cannot be any laziness or idle thoughts.

256 examples of group mind games e-book_256 examples of group mind games pdf_group game psychology

three. Game rules and procedures:

1. All students should form a circle, and each student should put his hand on the shoulder of the student in front;

2. Follow the trainer’s instructions, and then each student should slowly sit on the lap of the student behind him;

3. After sitting down, the trainer can shout corresponding slogans, such as working together and moving forward courageously;

4. It can be conducted in the form of a group competition to see which group can last longer. The winning group can ask the losing group to perform a program;

Game Seventeen, Pearl Travels Thousands of Miles

1. Game introduction: Each player of the entire team holds a semicircular ball slot, and continuously transmits (rolls) the ball to the ball slot of the next player, and quickly lines up to the end of the team, continuing to pass the ball to the front player. The ball is passed until it safely reaches its designated destination.

2. Game number: 12-16 people

3. Site requirements: open flat land

4. Required equipment: table tennis, ball trough

5. Game time: about 40 minutes

6. Activity goal: Feel the effective cooperation, connection and self-control ability between teams, and do every link for the common purpose and team sense of responsibility.

Game 18, crazy design

1. Game type: puzzle type, group cooperation type

2. Game Purpose: To enhance team members’ teamwork ability

3. Number of players: at least two groups, each group has about 10 people

4. Game props: small slips of paper and pens (workers prepare them in advance)

5. Game rules:

In the first round: the team members sent a representative to draw out two of the 26 letters prepared by a worker in advance, and then laid out the letters in the shortest time.

Round 2: The team members send a representative to pick out a word prepared by a worker in advance, and then use the shortest time to lay out the word.

6. Game time: 30 minutes

Game Nineteen, Killing Game

1. Game types: psychological games, strategy games

2. Game features:

1. Easy to learn: As long as anyone understands the rules or watches others play a game, he will be able to play it immediately.

2. Strong participation: As long as you take your role seriously, whether it is an old friend or a new friend you meet for the first time, you will immediately "kill" them together.

3. Game environment: It can be played indoors or outdoors. It is best for everyone to sit together. The effect is better if the light is darker.

256 cases of group mind games e-book_group game psychology_ 256 examples of group mind games pdf

4. Game characters:

Judge: The person who controls the course of the game. Make everyone's identity clear and be absolutely impartial.

Killer: He hides among good people during the day; he comes out to kill people at night. He had no last words after being killed and was not allowed to speak again.

The good guy: works with everyone to catch the bad guy during the day; closes his eyes at night and is completely unaware of the killer's actions; has last words after being killed, and is not allowed to speak again.

5. Game rules:

Take 9 people as an example

1. Prepare 9 cards according to the number of people, and prescribe 1 judge, 2 killers, and 6 good guys according to different suits.

2. Each person takes a card and makes his/her identity clear. Do not let anyone know except the judge.

3. The judge announced: Everyone closes their eyes and the killer opens his eyes to recognize each other.

4. After the judge knew who the killer was, he announced: The killer closes his eyes and everyone opens their eyes.

5. Let’s begin to express our opinions individually, speak in order of seating, correct each other, and find the bad guys.

6. After everyone has finished speaking, the person who has been criticized the most will have a chance to defend himself.

7. After the defense is completed, everyone raises their hands to vote whether to execute the person. If there is less than half, the person survives. (Continue 9)

8. If more than half of the votes are received, the person will be executed. The judge will announce the cards to let everyone know whether they have successfully caught a killer or killed a good person by mistake. If a good person is killed by mistake, he will have his last words, but the killer will have no last words.

9. The judge announced that it was dark, everyone closed their eyes, and the killer came out to kill. The killers use their eyes to communicate with each other, unify the target of the killing, and use their eyes to tell the judge who to kill.

10. After the killer completes the killing, he closes his eyes and everyone opens their eyes. The judge declares which good man has been killed. The victim's last words.

11. Continue a new round of discussion. Because everyone has spoken, and some have been corrected and killed, there will be more and more clues… thinking will be more active and discussions will be more intense.

12. Repeat this until the good guys catch all the killers, then the good guys win; if all the good guys are killed, the killers win.

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How Do Software Development Teams Communicate And Collaborate Effectively?

Author | Everything is Heart Editor | Wu Xingling

Imagine that the project has been started, but the team does not understand the goals and scope of the entire system and functions, and has not reached a consensus on the system and function requirements. Then the direction of project development will gradually deviate over time. Obviously what I needed was an apple, but in the end I made a pear. In order for the team to reach a consensus, it is inseparable from the communication and collaboration of various roles in the team.

I often hear colleagues and software engineers complaining about changes in requirements. I also often hear programmers chatting and complaining about changes in requirements in the subway.

Yes, in reality, customer needs are not static, and customer needs do not grow there from the beginning, just like a tree in the vast forest, waiting for us to "discover" it.

On the contrary, customer demand may be just an idea at the beginning. It is like a seed. It needs soil, sunshine and moisture, and can thrive under people's careful care and cultivation. Therefore, we cannot "discover" needs, but must "cultivate" needs with customers, and gradually mature during this cultivation process.

Today we will briefly talk about Scrum agile development, which is also a research and development method used more frequently in enterprises. Scrum philosophy emphasizes collaboration and communication between individuals and teams, as well as rapid feedback and timely response.

The blind man touches the elephant. Because everyone has different information and knowledge background, and because of the different roles, the imaginary context is also different. Many differences make us like blind people in the dialogue and communication. The needs we jointly capture are Like an elephant, each has only partial knowledge, but thinks it has control of the overall situation. Some people may think that the needs raised by customers should be everything. We only need to understand the needs of customers and then actively respond to these needs.

For example, when we talk to customers about their needs, we can’t always explain them clearly in one go. The results that the demand side wants may not be consistent with what we understand. Therefore, two-way communication and feedback are needed in the process of "cultivating" demand. Without the correct communication and communication methods, the "needs consensus" reached by the team is nothing more than an illusion. For example, in the "fission activity" we are doing recently, we formed a brain map after communicating with the demand side for a day. During the afternoon communication within the team, team members raised different questions and doubts. Then combine these issues with the demand side to communicate and confirm again, and then feedback to the R&D team. Through such repeated communication and feedback, the requirements are reached.

In "User Story Map", the author gives a cartoon to describe the problem of reaching consensus.

This cartoon vividly represents the process of gradually reaching consensus among multiple characters through visual communication.

Scrum thinking emphasizes collaboration and communication between individuals and teams, as well as rapid feedback and timely response. How can we reduce the problem of goal consensus inconsistency through agile thinking? In the rules of the Scrum game, there are four main activities: planning meetings, routine meetings, review meetings and retrospective meetings.

Planning meeting. The planning meeting marks the beginning and all stakeholder members need to participate. The purpose is to communicate with stakeholders to determine the business and vision of the system. In addition, you can analyze and evaluate whether the existing product list or functions can meet customer needs. For example, we recently did a fission sharing activity. By sorting out the functional sections of the current product and breaking down the fission process, we found that the existing series of functions such as receiving coupons, writing off, and viewing have been satisfied. By using coupons as atoms Services only need to meet the fission rules.

In this planning meeting, it is necessary to determine the most valuable goals or urgent and important work items, split the functions into people, and list the plan in person units to form an overall plan.

For regular meetings, Scrum requires everyone to stand up every day, which is also the morning meeting. The main purpose of this meeting is to clarify the goal, that is, where am I now and where are we going? The main focus of the meeting was to review yesterday. What did you do? What to do today? That is to look back on yesterday and today’s goals. During the stand-up meeting, you can clearly know the progress of the team, and at the same time, you can know whether there are deviations in the understanding of the R&D team and make timely adjustments.

Review meeting, we do not have an actual review meeting. Our product functions are first self-tested by programmers. Many people say that self-testing will reduce R&D time. Personally, I think that we can test it after the R&D is completed, or product, test, etc. The role is tested immediately so that developers can respond quickly and greatly reduce the cost of fixing bugs. Because countless studies and practices have proven that the cost of fixing bugs will increase over time.

Therefore, we are self-testing by programmers, because we have not tested, and then the product will be tested and reviewed, and feedback will be provided to R&D for adjustments through online documentation.

Review meeting, we held this meeting as a weekly meeting on Friday to review the work completed this week and summarize the experience and lessons learned at work. The core summary of the meeting is to summarize errors and solutions to avoid making the same mistakes on the same business logic.

Self-management, Scrum does not have specific engineering practices. Team members use self-management to plan their own plans and daily plans in the direction of product development progress, and take the initiative to complete the work. Scrum thinking emphasizes collaboration and communication between individuals and teams, as well as rapid feedback and timely response.

Many people fall into the misunderstanding that fast means "agile", but it is not. Most of the problems mentioned above about programmers complaining about changing requirements are caused by designing wherever they think, without maintaining communication with customers. As long as customers say anything, regardless of whether it is mature or immature, they will be thrown to the development team. This will lead to a situation where products and functions undergo small changes in three days and major changes in one week, causing programmers to complain and the Scrum team to be overwhelmed and make changes as soon as they are finished.

Therefore, it is very important to improve the business requirements design process, which is the first stage of the planning meeting. In the planning meeting, the goals and implementation plan must be clearly defined. Members must strictly follow this plan and provide timely feedback and communication if there are any problems in the process.

In summary, Scrum thinking emphasizes collaboration and communication between individuals and teams, and emphasizes rapid feedback and timely response. Only through frequent communication can the entire team reach a consensus on business needs. Good team collaboration can help everyone establish a unified language and achieve unified goals.

Collaborating Across Teams: 7 Strategies To Improve Team Productivity

"One chopstick is easy to break, but many chopsticks put together are not easy to break." This shows that the power of one person is limited, but the power of multiple people is infinite, which shows the importance of teamwork. sex.

Teamwork is important for efficient work and achieving results. By improving teamwork, work that cannot be achieved by one person will be able to be carried out smoothly with the collaboration of multiple people.

Knowing the importance of teamwork, many companies are using some methods to improve teamwork at work. This is exactly what we are going to talk about today.

What is cross-team collaboration?

Cross-team collaboration (or cross-functional collaboration) occurs when employees from different departments within a company work together on tasks or projects in any capacity.

It sounds deceptively simple, but in reality most companies have a long way to go before they can truly perfect their cross-team collaboration program.

Back in 2015, Harvard Business Review found that 75% of so-called cross-functional teams were actually dysfunctional. Although several years have passed since this report was released, it's safe to say that most companies still have problems in this area.

In this article, we’ll walk you through how to achieve effective cross-team collaboration.

Key benefits of cross-team collaboration

Although it is not easy to achieve the goal of "effective cross-team collaboration", if it is really done well, it will be very beneficial to the company, team and individual.

The advantages of cross-team collaboration are mainly reflected in the following aspects:

1. Break team information silos and achieve effective communication

By taking a more focused and strategic approach to cross-team collaboration, all information silos within teams can be eliminated, allowing various parts of the company to be on the same page and move on to the next quickly after completing one task.

The biggest benefit of cross-team collaboration is that it can promote effective communication and reduce friction among team members.

2. Establish a shared sense of responsibility

In the process of breaking down departmental silos and promoting cross-team collaboration, a shared sense of responsibility is implicitly established. In a team, each person no longer completes individual tasks, but completes the common tasks of the team.

Establishing this shared sense of responsibility enables team members to move toward a common goal and understand their role in the team. A sense of shared responsibility can also add a sense of belonging to team members and increase team cohesion.

3. Promote innovation through knowledge sharing

Each employee has his own unique knowledge, experience and opinions. Forming them into a team can better utilize their respective strengths and maximize resource efficiency. Therefore, cross-team collaboration is both the most effective way for them to share their knowledge and expertise with each other and the best way for team members to learn from each other.

Effective knowledge sharing can also stimulate innovation over time, as work becomes more difficult as expertise grows, requiring team members to find new ways to solve problems.

4. Improve team productivity

Add up everything mentioned above and you can conclude that improving cross-team collaboration will increase the productivity of individual employees, individual departments, and the company as a whole.

First, the daily flow of work will become smoother. A more connected, communicative, and collaborative team reduces friction and increases productivity. Secondly, after the team has a common vision and common goals, employees will not only focus on their own success, but also drive team members. When everyone is motivated by a common goal, it will be easier for all involved to move towards Work efficiently towards this common goal. Finally, in the process of continuous knowledge sharing, team members’ knowledge reserves and personal abilities can be improved. So either way, it maximizes productivity across the board.Challenges of cross-functional collaboration

When moving from a traditional operating model to true cross-team collaboration, there are bound to be some challenges along the way:

1. Lack of trust

Because it is cross-department collaboration, there will be a lack of trust between team members and it will take a certain amount of time to get used to it.

2. Logistical obstacles

There may be some very real problems that hinder cross-team collaboration. For example, different departments have different working areas, which will make it less convenient for members to work. This is a space problem. Sometimes it may be a distributed remote team collaboration, which will cause difficulty in time coordination. Therefore, there are certain logistical obstacles.

3. Disjointed processes and poor communication

Effective communication is the core factor of team collaboration. If team members cannot communicate effectively, team collaboration will inevitably fail. But it is difficult to communicate effectively between members. First, the team needs to know how they should collaborate with each other, and then they can actually do it.

7 steps to improve cross-team collaboration

Now that we’ve laid out the benefits and challenges of cross-team collaboration, let’s take a look at how you can improve it.

1. Strengthen your leadership skills

Leadership skills are very important for cross-team collaboration. He needs to understand the strengths of each member, and then allocate work between teams reasonably and effectively to improve work efficiency. Manage the team so that work proceeds in an orderly manner. Understand the personality of each employee, motivate employees in the best way, and enhance team cohesion.

Strong leadership will enable the team to have clearer goals and move more firmly in the right direction.

2. Develop a shared vision and goals

The purpose of cross-department collaboration is to work together toward a common goal, so it is extremely important to set a common goal. It is the motivation for team members to work hard, and can also make team members more cohesive and build mutual trust. sense of trust. If everyone works towards the same goal, they will become particularly comfortable at work.

3. Have collaboration tools and technologies

Cross-team collaboration relies heavily on technology in many ways, and both local and remote teams need the following tools:

Using knowledge management tools, such as , can provide organizations with a digital space to store, organize and reference any information and documents generated during the collaborative process.

4. Encourage knowledge sharing and organizational learning

Encourage employees to share knowledge not only during team collaboration, but also to implement it into daily work and form the habit of knowledge sharing. This not only lays the foundation for team collaboration, but also can invisibly increase the number of employees. knowledge reserves.

It is also important to organize learning regularly across the team. Promoting organizational learning includes:

Regular organizational learning is of great help to the growth of employees and can promote the rapid improvement of their capabilities.

5. Systematize collaborative processes and efforts

Creating standardized processes for cross-team collaboration is critical to optimizing your team’s work.

In many cases, cross-team collaboration needs to be infused into existing workflows. For example, it's now possible to give a company's development team a more active role in creating marketing materials or sales scripts.

In other cases, there may be different teams working together for entirely new purposes. For example, if a company is just starting to build an internal knowledge base, it needs to go all out when it comes to developing knowledge assets that can be used by everyone.

Regardless, the key points to define when developing these standardized practices are:

The clearer everyone is about these standards from the beginning, the better the chance they will stay aligned moving forward.

6. Develop collaboration-focused KPIs and OKRs

As just mentioned, it’s important for teams to understand what successful cross-team collaboration looks like in practice, which means well-defined key performance indicators as well as goals and key results are important for cross-team collaboration.

On an individual level, one can assess:

When evaluating cross-collaboration efforts across a team, you need to think both quantitatively and qualitatively.

On the quantitative side, assess the impact of member efforts on team productivity levels and company profitability. Qualitatively consider how member efforts have strengthened your company culture and employees' general sense of belonging.

By creating these standards upfront, you can focus on team member performance as they progress toward goal achievement.

7. Continuous improvement

Under the right conditions, cross-team collaboration within an organization can occur in countless ways, so improve each aspect of cross-team collaboration based on the actual situation of the team. Once the necessary improvements have been made, the changes can be Documented in the company's internal knowledge base, this ensures team members are always aware and can improve their work accordingly.

So are you ready to start building your team’s knowledge base? Get started today to help you create a knowledge base.

Use link:

Development Training Plan

5. The island is surrounded by rapids. Once anyone and items fall into the water, they will be washed to the Blind Island.

6. The island is surrounded by soft sand, which may collapse if it is stressed too much.

The cards received by the people on Pearl Island:

Task:

1. Equipment: a pair of chopsticks, a piece of newspaper, and a piece of tape. You are required to use these equipment to prevent the eggs from breaking when dropped from a high place.

2. Mathematical question: ABCDE*3=EDCBA, what are A, B, C, D and E?

3. Use certain physical principles and equipment to gather all people on an island.Time: 30 minutes

rule:

1. The island is surrounded by rapids. Once anyone and items fall into the water, they will be washed to the Blind Island.

2. The island is surrounded by soft sand and may collapse under excessive force.

4. Key points of activity experience:

1. The Island of the Blind, the Island of the Mute, and the Island of the Common People each have their own advantages, but they also have their own strengths and weaknesses. Each level is equivalent to the grassroots level, middle level, and decision-making level in a team;

2. The middle-level people (dumb people) blindly seek communication from the grass-roots level (blind people), but lack reporting and communication with the decision-making level (sighted people). Middle-level managers should promptly report problems that they cannot solve to the decision-making level;

3. The decision-makers (normal people) are troubled by trivial matters and cannot make scientific decisions;

4. The grassroots (blind people) are helpless in the whole "game". As a team, it is very important to clarify the goals and tasks of a team!

3. Review and summary.

The review after the activity will help students digest, sort out, and improve their training experience in order to achieve the specific purpose of the activity. Summary enables trainees to transfer the training gains to work to achieve the overall training objectives.

After the team project, have a relaxed discussion. You can discuss whether you devote yourself wholeheartedly to the activity, whether you challenge and cross your own psychological limits in difficult projects, how to show your personality during group activities, whether you get a peak experience, and what you gain through collective expansion training. .

3. Precautions

1. It is strictly forbidden for individuals to act alone. Any individual must obey the arrangements, put the overall situation first, and adhere to the principle of the minority obeying the majority. Any adverse consequences caused by an individual's failure to comply with discipline shall be borne by the individual himself.

2. Please pay attention to environmental protection when conducting activities, clean up the site after the event, and maintain the safety of campus public facilities.

3. On-site staff are obliged to stop any hazardous activities at any time.

4. Activity principles

1. Principle of autonomy: The main body of the activity is the students participating in it. The design and implementation of the activity must be participant-centered, and the autonomy of the participants must be fully respected.

2. Openness principle: Participation in activities is not restricted by majors, grades and departments. Students are encouraged to conduct large-scale exchanges, and students with different professional backgrounds and different ages can communicate with each other.

3. Principle of diversity: The types of activities are diverse and the participants are diverse.

5. Flexibility principle: In the process of implementing the plan, there is no need to evaluate hard indicators, focus on participation, pursue real learning, and advocate the use of humanized standards to evaluate the performance of participants, so that participants can experience the joy of being recognized after completing their goals. Feel.

5. Activity time:

To be determined

6. Activity location:

To be determined

7. Budget:

slightly

Development training plan 4

The quality development training for college students aims to fully implement the party’s education policy, comply with the requirements of the “Four Unifications”, adhere to the principles of facing modernization, facing the world and facing the future, with cultivating the comprehensive quality of college students as the core, and stimulating the spirit of innovation and practical ability as the core. The focus is to universally improve the humanistic and scientific literacy of college students, so that they can become builders and successors of the socialist cause who are "ideal, moral, cultural, and disciplined" in all aspects of morality, intelligence, physical and aesthetic development.

Outward-bound training, also known as outreach training (bound), originally means a small boat sailing away from a calm harbor and heading into the unknown journey without hesitation to meet challenges one after another. This training originated in Britain during World War II. At that time, the Atlantic commercial fleet was repeatedly attacked by the Germans, and many inexperienced young sailors were buried at the bottom of the sea. In response to this situation, Hans and others founded the "Aberdulway Sea School" to train young sailors in their survival abilities at sea and shipbuilding. Their physical and willpower have been tempered by their survival skills after running aground on the rocks. After the war, many believed this training could still be retained. As a result, the unique creativity and training methods of expansion training were gradually promoted, and the training targets were expanded from the original sailors to various groups such as soldiers, students, industrial and commercial personnel, etc. The training objectives have also expanded from simple physical fitness and survival training to psychological training, personality training, management training, etc.

Training usually has the following three links:

1. Team warm-up. At the beginning of the training, team warm-up activities will help deepen the mutual understanding between trainees, eliminate tension, and build a team so that they can participate in various training activities easily and happily.

2. Team project. The team project aims to improve the trainees' sense of cooperation and the team spirit of the trainees. Through complex and arduous activities, it promotes mutual trust, understanding, tacit understanding and cooperation among the trainees.

3. Review and summary. The review will help students digest, sort out, and improve their training experience in order to achieve the specific purpose of the activity. Summary enables trainees to transfer the training gains to work to achieve the overall training objectives.

The salient features of expansion training are:

1. Comprehensive mobility. All projects of the expansion training are guided by physical activities, triggering cognitive activities, emotional activities, volitional activities and communication activities. There are clear operation processes and require students to devote themselves wholeheartedly.

2. Challenge the limits. The expansion training projects all have a certain degree of difficulty, which is reflected in the psychological test. It requires students to challenge the limits of their abilities and cross the "limits".

3. Personality in the group. Expansion training implements group activities and emphasizes collective cooperation. We strive to make every student try his best to win honor for the group, and at the same time draw huge strength and confidence from the group and show their individuality in the group.

4. Peak experience. After overcoming difficulties and successfully completing task requirements, students can experience a heartfelt sense of victory and pride and gain a rare peak experience.

5. Self-education. The instructor only explains the content, purpose, requirements and necessary safety precautions of the course to the students clearly before class. They generally do not explain or participate in discussions during the activities, fully respecting the students' dominant position and subjective initiative.

6. Through expansion training, participants have significantly improved in the following aspects: understanding their own potential, enhancing self-confidence, and improving their own image; overcoming psychological inertia, honing perseverance to overcome difficulties; inspiring imagination and creativity, and improving problem-solving ability; understand the role of the group, enhance the sense of participation and responsibility for the collective; improve interpersonal relationships, learn to care, and cooperate with the group more harmoniously; learn to appreciate, pay attention to and care for nature. ,

1. Purpose of the activity:

1. Stimulate students' sense of teamwork and enhance collective cohesion.

2. Inspire and strengthen them to use and develop team wisdom and enhance collective creativity.

3. Inspire students' creativity and realize the importance of planning and response.

2. Activities:

1. Island Survival: Let participants understand the importance of cooperation, use teamwork and thinking to solve problems, and understand their personal position in the team.

2. Shuttlecock competition: exercise the spirit of collective cooperation. Communicate the tacit understanding between each other, improve the awareness of teamwork, and build mutual trust among members.

3. Blowing balloons together: Through the game, everyone realizes the importance of teamwork; enhances the collective awareness of cooperation and builds mutual trust among team members; the completion of mobile activities is conducive to stimulating the enthusiasm of members and making the group full of vitality.

4. Happy challenge: Help participants realize the importance of teamwork and improve collaboration skills; exercise to improve their physical agility and responsiveness.

5. The first to enter Xianyang is king: the importance of establishing behavioral norms; clarifying team roles and enhancing communication skills; improving decision-making and leadership skills, and understanding the importance of coordination within the team.

6.Serve-receiving competition: enhance the awareness of teamwork and train participants’ physical coordination

3. Event time: November 29, 20xx

4. Activity location: Huangshan University South District Plastic Sports Center

5. Things to note: 1. Individuals are strictly prohibited from acting alone. All individuals must obey arrangements, put the overall situation first, and adhere to the principle of the minority obeying the majority. Any adverse consequences caused by an individual's failure to comply with discipline shall be borne by the individual himself. On-site staff are obliged to stop any hazardous activities at any time. 2. Please pay attention to environmental protection when conducting outdoor activities, clean up the site after the activity, and maintain the safety of campus public facilities.

6. Budget: 150 yuan.

7. Activity principles

1. Principle of autonomy: The main body of the activity is the students participating in it. The design and implementation of the activity must be participant-centered, and the autonomy of the participants must be fully respected.

2. Principle of openness: participation in activities is not restricted by majors, grades, and departments. Students are encouraged to conduct large-scale exchanges, and students from different professional backgrounds and ages can communicate with each other.

3. Principle of Diversity: The types of activities are diverse and the participants are diverse.

5. Flexibility principle: In the process of implementing the plan, there is no need to evaluate hard indicators, focusing on participation, pursuing real learning, and advocating the use of humanized standards to evaluate the performance of participants, so that participants can experience the feeling of being recognized after completing the joy of completing their goals.

Carrying out quality development training activities for college students is conducive to forming a positive orientation for college students to consciously participate in quality education, and is conducive to mobilizing resources from all aspects to serve the improvement of college students' comprehensive quality. Activities can help participants develop their potential and build confidence in their own abilities, allowing students to realize their role in the team in a happy way, so that they can actively and responsibly participate in team work.

Development training plan 5

Water can carry a boat or capsize it. Employees are the foundation of an enterprise and the cornerstone of a company. This time, xx Outdoor Base Camp specially planned an outdoor development training activity program for the employees of xx unit to enhance team cohesion and enhance team collaboration capabilities.

Activity theme: Unite you and me to create a “winning” team

Purpose of the event: Through this team building, we will break down the barriers between departments, improve communication between departments, and enhance the cohesion of the company.

Participants: Members of various departments

Event location: xx Tianyuan Farm, xx Island xx Farm, xx Farm, xx Fruits and Vegetables, xx Farm

Activity process:

8:00-9:00 Gather and go to the activity base (self-driving or bus)

9:00-9:30 Ice-breaking and setting sail, warm-up groups, active atmosphere

9:30-10:40 Expansion project: Invincible Hot Wheels. Test the initiative of organizational members, the importance of establishing a collective rhythm for the team, and the tacit understanding between individuals and the team.

10:40-12:00 Expansion project: Graduation Wall.Self-management and positioning, helping others progress and grow, the spirit of being willing to work on others, teamwork and collaboration

12:00-13:30 Dinner and afternoon rest at the farm

13:30-14:30 Expansion project: Bravely brave the minefield.Build confidence, challenge yourself, resilience and perseverance are key

14:30-16:30 Four entertainment activities: real-life CS, archery, boating, and novelty cars

16:30-17:00 Activity summary, students share, take photos, and return happily

Development training plan 6

Design ideas and principles

This training will be designed according to the four modules of team formation-run-in-growth-maturity.

The first stage of the creation camp: find the source of personal and team passion/break the inner barriers among members/establish the core of the team;

The second stage of the melting camp: build team trust/create a team communication platform/resolve team conflicts;

The third stage of the challenge camp: Breaking self-imposed limitations/finding team potential/team self-goal setting and breakthrough/team collaboration;

Phase 4 Excellence Camp: Allow leadership to be handed over to others/encourage connections outside the team/accommodate differences of opinion/break routines.

Training process

07:30-09:30 [Gather and depart—head to xxxx]

09:30-12:30 [Team Creation—Building an Excellent Team]

12:30-13:30 [Replenish energy-lunch, rest]

13:30-16:30 [Scenic Area Tour—xx Special Experience]

16:30-17:00 [Summary and sharing—take a photo]

Excellent Team–Creation Chapter

Project name: Break the ice and set sail

Project introduction: Icebreaking is to break the barriers between people, create a good communication atmosphere, and stimulate enthusiasm and fighting spirit. Get to know yourself, understand the team and quickly integrate into the team through a series of carefully designed team games.

Team building: All students are evenly divided into several groups through random grouping. Each group is required to have an equal proportion of men and women and be familiar with each other's names. Take the initiative to find your own team and get into the zone quickly.

Zhuoyuan Team–Smelting Chapter

Project name: Passion 100%

Project introduction: This is a team-centered combination athletics project, including: Inspiring Voices, Not Falling Down the Forest, Pipe Passing, and Passionate Beats. Each group completed 4 intense and interesting team projects to test the tacit understanding and communication and collaboration skills of each team member.

Training goal: to achieve possible successful results when everyone thinks it is impossible; time is about to pass in the blink of an eye. It is difficult to complete one task, let alone four? Then come and experience the power of the team! Not only can we Completed, and more successful than imagined, come and experience the excitement of the challenge! Everything is possible! Let your imagination turn into reality, let your thoughts turn into actions—only you can't think of it, nothing is impossible!

Excellent Team–Communication

Project name: Rapid Sixty Seconds

Project introduction: 30 pieces of unknown digital information are placed in a restricted area (closed environment); the task of each group member is to enter the restricted area four times and complete a rope loop within 60 seconds each time. The digital information cards from 1 to 30 are handed over to the trainer in accordance with all the requirements in sequence; only one team member is allowed to move in the restricted area.

Training objectives: 1. Experience high-speed cooperation and the great joy of team success; 2. Reasonable division of labor, effective planning, and strong execution within the team; 3. The wisdom of the team is individual differences, and only individual differences can be combined 4. When we get together, these differences will bring great wisdom to the team; 5. Competition is not the goal, a win-win situation may be the best choice;

Excellent Team–Challenge

Project name: Dragon Boat Racing

Project introduction: Dragon boat competition, also known as dragon boat racing, dragon boat rowing, dragon boat regatta, etc., is a mass entertainment activity with strong Han folk culture in Chinese history. A sport of daring spirit.

Training objectives: The team members are required to trust each other, make reasonable use of information for teamwork and cooperation, and improve the team members' ability and skills in organization, communication and collaboration.

Excellent Team–Entertainment

Free Riding: Circle Riding

Animal viewing: horses, camels, ostriches, cows, sika deer, white rabbits, goats, pheasants, peacocks, wild ducks, etc.

Water activities: water bicycles, little swans, water zip lines, single kayaks, water flying saucers, speedboats, water bamboo rafts, etc.

Archery and darts: men's bows, women's bows, darts, Frisbees, bullfighters, balloons, etc.

Kart: The predecessor of the racing driver, experience the racing feeling of F1.

Synergy car: tests people's balance and coordination.

Various ball games: table tennis, basketball, badminton, volleyball, tennis, etc.

Recreational activities: karaoke, hand football, billiards, chess, go, mahjong, darts, shooting machines, WII electronic games, etc.

Development training plan 7

1. Training purpose

1. Improve the organizational and command capabilities of department heads.

2. Improvement of team collaboration capabilities and strengthening of team collective consciousness

3. Cultivation of personal willpower and challenge of personal limits

4. Coordinated understanding of personal professionalism, team collaboration, company interests, and personal gains

At present, military expansion training has been adopted by more enterprises. In form, military expansion is the integration of military projects on the basis of outdoor expansion. In essence, it is a unique combination of military concepts and expansion technology, military thinking and enterprise management. The experiential training model has achieved good results in actual tests due to its unique training methods and teaching methods. The most fundamental purpose of military expansion training is to allow people to face, analyze and solve problems during the game. The most important thing is to let the participants find their own solutions to the problems and to let the participants realize that in the game When encountering powerful difficulties, individual strength is fragile. Only by uniting and cooperating to take action can we overcome difficulties. In this way, we can cultivate and shape employees' collective fighting ideology and teamwork spirit, further enhance their willpower and adaptability, so that everyone can be stable and stable in fierce competition and rapidly changing situations, and be positive and effective. Carry out work creatively and ultimately achieve the overall strategic goals.

2. Ideological mobilization

1. Special training

Expansion training is a special training course that is beneficial to enterprise development and personal growth.

1 item is of great significance in the current fierce market competition. Therefore, it is necessary to conduct special training before training. The training content is A. The spirit of "Bright Sword" and team building. B. Yamato Nation and Japanese Enterprises

2. Training and mobilization

Training mobilization is like mobilization before war. Whether the mobilization is effective will directly affect the direct effect of expansion training.

At present, the division of labor in various industries is clearer, the requirements for specialization are getting higher and higher, the market is constantly being refined and changing rapidly, the competition is extremely fierce, and the speed of technological innovation is very fast. Improvement, so anyone has the possibility of being surpassed and replaced at any time; in short, the game rules of the market economy make it impossible for anyone in any company to be alone. Survival of the fittest is inevitable. What lies ahead is a huge challenge. , is also an unprecedented opportunity.

At present, the company's personnel are generally younger and highly educated; in essence, it is a very viable team. However, due to the influence of management and personal mentality factors, work efficiency and team collaboration capabilities are not very ideal. In other words, The comprehensive ability of employees is not strong; therefore, training is very necessary. As far as the current technical and management capabilities of the company team are concerned, no one's comprehensive quality can be exempted from receiving training. The technical staff have average skills and other personnel have insufficient abilities and experience. Therefore, training is a good learning opportunity, which is very meaningful for the development of the company and the improvement of personal abilities.

An enterprise's routine, outdated and formatted management can no longer gain an advantage in the competition, nor can a person's normal working abilities and thoughts be adapted to it.

2. Meet the needs of current peer competition; therefore, if you want to stand out in the competition, you must constantly refine your own internal skills, improve your comprehensive capabilities, and also improve your professional technical level. Otherwise, you will be in danger of being surpassed and eliminated at any time. This point Businesses and individuals alike.

The purpose of organizing this expansion training is to let everyone form a tenacious and capable work style like a soldier. On the one hand, it is the need for the development of the unit. On the other hand, I believe that having such a good ideology will be a great asset in life. , you will benefit a lot in your long career. Ultimately, the activity is to shape our team's own team spirit, a team spirit that is brave in pioneering and innovative, good at division of labor and collaboration, high in efficiency, high output, high pursuit, and highly cohesive.

3. Activity content

The activity is divided into two groups, and each group is assigned a team leader who is responsible for the organization and command of the entire team, as well as all other matters. (The whole process is assessed using a points system)

1. Military culture and education (10 points)

The good combination of excellent military thinking and first-class modern business management concepts will produce huge competitive advantages. This kind of advantage cannot be created by any university. Due to the shortcomings of Chinese university education, schools only format some things. Copied to the students; so the real learning begins after work. This time, we selected some typical military combat cases, and through case analysis, employees can understand the organizational command art of the supervisor, the team's collaborative operations, and the tenacious will of the individual. What is the importance of strength in achieving high performance and high gains in the team period?

A typical case selects the key points of team spirit in "Bright Sword"

3 A. The character of the team leader and the art of organizing and commanding B. The character shaping of the team and corporate politics C. Personal qualities and team soil

D. The relationship between team collaboration (efficiency) and collective and personal interests

2. Queue training and queue counter-command training (10 points)

Cultivate overall awareness and uniform team behavior; make them realize that only by maintaining a consistent pace in team work can they achieve good performance. Each person's individual behavior will definitely affect the team's work performance. Warn yourself to always keep in line with the overall interests. consistent.

3. Singing competition (5 points)

Break through your own confinement, challenge yourself, dare to think and do, and use a good attitude to promote the development of the team. Exercise the ideological work ability and organizational command ability of department heads.

4. Emergency gathering: (performed from time to time) (15 minutes)

It mainly embodies the "orders and prohibitions" in the military. Orders must be followed and prohibitions must be prohibited at work; it makes them understand that only with good work discipline can they achieve good work performance and obtain gratifying gains.

5. Military willpower training (push-ups, leg raises) (15 points)

Challenge your own limits and realize that as long as you have tenacious perseverance, many things can be done and many difficulties can be solved; only by constantly breaking through your own limits and constantly challenging yourself can you avoid being violently Only by being eliminated by the competition (just not being eliminated) can we achieve greater success and gains. It is a very short-sighted mentality to be complacent just to be satisfied with the current small success.

6. Advance and retreat together (10 points)

Strengthen the impact of personal reaction speed on team reaction speed, making them realize that the team's ability to respond quickly to the market comes from everyone's efficient work style. It mainly reflects the good division of labor and efficient collaboration of team work.

7. 3000 Mila training (20 points)

While improving their own willpower, make them realize what impact personal performance will have on staged team work; what impact personal work efficiency will have on the overall progress speed of the team; enable a high-efficiency Working status to achieve a team work style of high efficiency, high output and high profit.

8. Orders and prohibitions. (20 points)

Process: Announcement of task objectives – Organizing activities in stages – Summary of activities – Reward for collective benefit reflection

4. Organization and implementation

Five steps of military expansion training

The premise of this learning method is that experience precedes knowledge, and at the same time, knowledge and meaning come from the experience of the participants. Each participant's experience is unique, because this learning process uses an inductive method rather than a deductive method. It is up to the participants to discover and summarize the knowledge provided during the experience.Step one: experience

5 All members participated. Participants engage in each activity and perform it in the form of observation, expression and action. This initial experience is the basis for the entire process.

Step 3: Think and communicate

Participate in discussions, exchanges and reflect on your own experience with other people. Review and think by yourself, analyze the advantages and disadvantages, and express them. You must speak.Step 4: Integration

At the end of the activity, a comprehensive analysis and discussion will be conducted, and each team leader will make a concluding speech; the trainer will summarize the results of all activities, announce the results of each team's activities, and reward the winner. To help participants further define and recognize the outcomes of the experience.Step 5: Apply

The final step is to plan how to apply these experiences in work and life. Think about how to apply the experience of activities to real life and work.

Development training plan 8

Course philosophy: Designed based on the principle of maximum psychological challenge and minimum physical risk, each activity is a great test for the trainee's psychological endurance. Through the guidance of professional trainers, the positive effects of building a team and improving personality can be achieved. effect.

schedule

08:30-09:30 Gather and go to xxxx expansion training base

09:30-10:30 Ice-breaking warm-up activities Purpose: to initially form a team atmosphere

10:30-12:00 Advance and retreat together, and travel thousands of miles. Purpose of the activity: team division of labor, team innovation, communication, team collaboration, team responsibility, and consistent steps

12:00-13:30 Lunch break. (Chinese food with all kinds of color, flavor and flavor, one table for ten people, nine dishes and one soup)

13:30-15:00 Warm-up game, high-altitude bridge breaking, activity purpose: potential development, breakthrough and challenge

15:00-16:00 Crossing the power grid, purpose of activity: building team cohesion

16:00-17:30 Graduation wall, purpose of the event: building team cohesion, team responsibility, sharing life and death, corporate team gratitude

17:30 Review and summary, express feelings, and take group photos. With the most real and happy memories of the day, I set off and returned in a happy mood!!!

Training fee: (all-inclusive price) xxx yuan/person;

The fee includes: [Chartered car transfer, lunch + dinner, expansion fee, accident insurance, drinking water, uniform training clothing]

[Expansion training plan (8 articles)] Related articles:

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Reflection on teacher development training activities 10-04

How to evaluate the effectiveness of expansion training 03-15

Evaluation of the effectiveness of employee development training 03-15

Campus football training plan 01-21

Fire Squadron Winter Training Plan 01-20

[Selected] 8 training plans 01-03

[Selected] 5 training plans 01-02

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About the training plan nine articles 01-01

College Plays "tearing Off Famous Brands" Battle With Female Men, Tearing Up 5 People In 10 Minutes

Abstract: Matching passwords, finding cards, tearing name tags, avoiding bell messengers… With the popularity of the domestic variety show "Running Brothers", these games have gradually become a trend and have been sought after by many young people in recent times. Students from many universities in Chongqing introduced trendy games offline and experienced them firsthand.

"Tear off name tags": Group competition. Each team member will stick a paper name tag with their name (or association) on their back. Each team member will cooperate with each other to complete multiple game tasks. At the same time, you must avoid your opponents and those with bells tied to their feet to prevent your own name tags from being torn off, and you must also try to tear off your opponent's name tags. The person whose name tags are torn off will be eliminated on the spot.

Match passwords, find cards, tear off name tags, avoid bell messengers… With the popularity of the domestic variety show "Running Brothers", these games have gradually become a trend and have been sought after by many young people in recent times. Students from many universities in Chongqing introduced trendy games offline and experienced them firsthand.

Hundreds of people on campus challenged to "tear off famous brands"

Chen Jing is the organizer of Chongqing Technology and Business University’s “Brand-Tearing War.” The 19-year-old is a sophomore majoring in photography at the school and the president of the Photography Association. "We are divided into clubs, with 3 to 5 people in each group, and nearly a hundred people participated." Yesterday, Chen Jing said in an interview with reporters that she and her classmates all loved watching "Running Brothers" and everyone decided to experience it for themselves .

Chen Jing introduced that there were four links in the competition on December 14, three of which were quoted from "Running Brothers". Before the competition, everyone has a paper name tag attached to their back, with the name of their club written on it, such as Photography Association, Heyi Club, and Roller Skating Club. Everyone fights in groups, and the school playground and the entire art building are battlefields. Challengers have to complete tasks such as running, finding green cards on the grass, finding people and passwords with half cards of different shapes, and finding balloons containing marked cards in the classroom. During this period, each group of team members must cooperate with each other. While completing the task, they must protect their own name tags. If they are torn off, they will be eliminated.

The props are relatively simple. "I bought the paper name tag online," Chen Jing said. She also cut the cards of different shapes in half by herself, giving one half to the challenger and the other half to the clerks at campus supermarkets and print shops. "They have to connect through secret codes." Of course, the shape of the cards must also be connected correctly, otherwise they will be eliminated.

A female man "teared" 5 people in 10 minutes

In the last segment of "Tearing off Name Tags", there were only 15 team members left. The organizers hired five students to play the role of "Kim Jong Kook" in the show – the "Bell Messenger", who would tear up everyone they saw. Sophomore girl Zheng Beibei is one of them.

"It's too physically demanding, and the actual experience is not as easy as watching TV." Yesterday, Zheng Beibei laughed and laughed at herself. She is a female man. With the help of others, she "teared" 5 people in more than ten minutes. She said that she insisted on jogging for an hour every day. Even so, running around the entire art building, climbing the stairs back and forth to find "prey", and constantly pulling with each other were all very exhausting. "I fell down immediately from exhaustion. It was very challenging." team work!"

Liu Fei, a 20-year-old sophomore at the School of Physical Education of Chongqing Technology and Business University, represented the Heyi Club in the "Tear-Off Name Tags" competition. During the competition, he tore off the name tags of several opponents alone. Liu Fei said that because he is a sports student and exercises regularly, his body is relatively strong.

"In fact, physical strength is not an absolute advantage. The key is to react quickly, have good coordination, and also pay attention to strategy to catch the opponent off guard. For example, if you keep your eyes on opponent A, the target of attack is actually opponent B. If the opponent is not paying attention, you can use your own strength The advantage of speed is to strike first and gain the upper hand.”

New and old members get to know each other through "tearing"

On the afternoon of December 6, in a park near Xi Street in University City, members of the Enactus Club of Chongqing Normal University also held a "brand-name tearing battle." Different from the hundred-man battle at the Technology and Business University, this battle was limited to the school's Enactus Club. 35 team members participated in the competition. The team members were randomly assigned to 5 groups according to the northwest, southwest, and south China regions.

"The name-brand ripping war has been very popular online recently. This year, the club has recruited many new students. It is easy for new and old members to get to know each other by playing games together." In order to help new and old members of the club get familiar with each other as soon as possible, Xu Ximan, vice president of Enactus Club, and Several other principals came up with the game.

Link

Tips on "Tearing off famous brands"

During the interview, some participating students who "survived" to the end shared their experiences of "tearing off famous brands" with reporters:

1. Protect yourself at all times. When you are unable to "tear" your opponent, you must learn to save your "life" and "hide" like Wong Cho Lam, and then choose the right time to attack!

2. Make a sound in the east and attack in the west. Rather than relying on strength to fight face to face, divert the opponent's attention first if there is a chance, even if it is only for a few seconds, it is enough!

3. Teamwork. If there is no hope for a duel, remember to unite several people to "kill" the strongest person first. Or, division of labor and cooperation, some people complete the task, and some people distract the "opponent".

What Games Are Suitable For First Graders? What Are The Passwords For Parent-child Games For First Grade Math Scores And Sums And How To Do Them?

1. What are the passwords for the parent-child game first grade mathematics score and sum and how to do it?

For example: for the password of the number 7, one person says: I say 1, and the other person says: I say 6, 1 and 6 can form 7.

2. What games are suitable for first grade students to play during class?

First-grade students are lively and active by nature and like to play. After class, they go to the playground and corridors to run, jump and play, which is neither civilized nor safe. We can find some simple and interesting recess games to teach children, take them to play, and carry out "civilized recess" activities. 1. Clap your hands: two people clap together, left hand to left hand, right hand to right hand, palm to palm, back of palm to back of palm, start with clap 1, then count up to 2, 3… before clapping each other's hand each time Clap your hands first until someone makes a mistake. 2. East, West, South, North: Use colored paper to fold east, west, south, and write a few funny names in each direction, and let other students choose different directions and times to guess. 3. Turn pattern rope: One person puts the thread on his hand and lets the other person pick it. The shape must be picked out and the thread cannot be scattered. You can also develop many novel tricks. 4. Telepathy: One person performs actions based on the word prompts, and the other person guesses the words based on the actions. The person who guesses correctly wins. 5. Jigsaw puzzles: such as jigsaw puzzles or other homemade puzzles to exercise imagination and the ability to distinguish colors and shapes. 6. Chess games: Students can bring their own chess games, such as flying chess, checkers, etc. Simple and short-consuming games like backgammon can be played during class time. Longer-consuming games can be played during class time. Conduct it during a relatively long period of time between classes or during the lunch break.

3. Games suitable for first grade children

There are many games suitable for first grade children, such as skipping rope, rubber bands, playing football, playing basketball, stacking blocks and throwing handkerchiefs. These games are all played with first grade children, and they also have the function of exercising independence and physical health, so every day It is very beneficial for parents to let their children play, and it will also train them to grow taller

4. Do first-grade primary school students only have disadvantages and no benefits from playing games?

Let me share about mathematics! The game is popular and suitable for all ages. It is lively and interesting. It is a good way to entertain and teach. The most important thing is to increase the interaction between parents and children, making it enjoyable! I am Teacher Wang, dedicated to quality Q&A in primary school mathematics! In Teacher Wang’s first-grade interesting mathematics column, there is a special section for interesting puzzle games. I would like to share a few with my fans! Fun Games for First Grade ① The flashback number play is also relatively simple. The mother dictates 3 to 5 random numbers, and the children answer them in flashback or in sequence. This not only trains concentration but also enhances number sense. The key point is that it can be played anytime and anywhere! If paper exercises can be extended to 5 to 7 positions, it will also be an effective method for multi-sensory training of hands, brain, eyes and ears. ② Teacher Wang has introduced Simple Sudoku many times. It is a very good numerical reasoning game. Between rows and columns, it can exercise logical reasoning and make children think three-dimensionally. Parents, don’t be idle, let’s learn together if you don’t know how! Whether children like to learn mathematics or not depends largely on their parents’ views on mathematics! If you don’t like it, how can you make your children like it? ③ Paper transplanted games such as Paper Minesweeper and paper Tetris and other square games are all interesting game forms designed by Teacher Wang in the column. Extract the essence of the game and closely follow the knowledge point system. For example, Tetris is actually a splicing of four small squares. It can not only deepen your understanding of the graphics, but also play together. Why not? Please refer to the column for details. ④ Playing cards Playing cards can help you understand colors, shapes, patterns, sizes, make-up games, etc. It is a good mathematical auxiliary "teaching aid". As long as you love mathematics, you can play it at any time. ⑤ Match stick game. Small match sticks (toothpicks and counting sticks can also be used) can be used to place numbers and shapes. ⑥ Tangram, puzzles, building blocks and other educational toy games. With parents accompanying and participating, children are more willing to challenge some intellectual games. A small amount of encouragement inspires children to explore the world of mathematics. If you don't know how to "play", you can say that you can't learn mathematics well. The above is for your reference!Welcome to follow Mr. Wang’s headline account and math column to learn more fun and interesting math tutoring methods.

Let me share about mathematics! The game is popular and suitable for all ages. It is lively and interesting. It is a good way to entertain and teach. The most important thing is to increase the interaction between parents and children, making it enjoyable! I am Teacher Wang, dedicated to quality Q&A in primary school mathematics! In Teacher Wang’s first-grade interesting mathematics column, there is a special section for interesting puzzle games. I would like to share a few with my fans! Fun Games for First Grade ① The flashback number play is also relatively simple. The mother dictates 3 to 5 random numbers, and the children answer them in flashback or in sequence. This not only trains concentration but also enhances number sense. The key point is that it can be played anytime and anywhere! If paper exercises can be extended to 5 to 7 positions, it will also be an effective method for multi-sensory training of hands, brain, eyes and ears. ② Teacher Wang has introduced Simple Sudoku many times. It is a very good numerical reasoning game. Between rows and columns, it can exercise logical reasoning and make children think three-dimensionally. Parents, don’t be idle, let’s learn together if you don’t know how! Whether children like to learn mathematics or not depends largely on their parents’ views on mathematics! If you don’t like it, how can you make your children like it? ③ Paper transplanted games such as Paper Minesweeper and paper Tetris and other square games are all interesting game forms designed by Teacher Wang in the column. Extract the essence of the game and closely follow the knowledge point system. For example, Tetris is actually a splicing of four small squares. It can not only deepen your understanding of the graphics, but also play together. Why not? Please refer to the column for details. ④ Playing cards Playing cards can help you understand colors, shapes, patterns, sizes, make-up games, etc. It is a good mathematical auxiliary "teaching aid". As long as you love mathematics, you can play it at any time. ⑤ Match stick game. Small match sticks (toothpicks and counting sticks can also be used) can be used to place numbers and shapes. ⑥ Tangram, puzzles, building blocks and other educational toy games. With parents accompanying and participating, children are more willing to challenge some intellectual games. A small amount of encouragement inspires children to explore the world of mathematics. If you don't know how to "play", you can say that you can't learn mathematics well. The above is for your reference! Welcome to follow Mr. Wang’s headline account and math column to learn more fun and interesting math tutoring methods. Puzzle games can be played, but parents need to control the time spent playing games. Don't affect your vision by playing for too long. At the same time, it is best to stay away from online mobile games. These games are really not suitable for children, and they can create an "addictive" feeling that is very detrimental to children's learning and development. My personal suggestion is to try to get your children involved in a sports or artistic hobby. Parents who have the conditions can even let their children learn children's programming.

5. What do first-grade children play nowadays?

Boys love to play with toy cars and toy guns. Jigsaw puzzle, robot. It is best for parents to play games with him more often to enhance their relationship.

You can ask a college student with expertise to play with him. First, you can learn some skills such as singing, dancing, painting, etc. through playing with him. Second, college students are of an age where it is easier to get close to the child and gain the child's affection more easily. Huanxin, third, the cost for college students is low, usually around 30 an hour.

You don’t know, every child is learning now, and there are many examples around them. If you learn, you will get better grades than if you don’t learn. But learning from outside can broaden your children’s thinking and learn something other than textbooks. It is easier to learn electronic keyboards. , I don’t want to take exams, just to stretch my hands. When I was older, I didn’t want to study any time I had time.

Now that children are used to figuring out how to play by themselves, they do have fewer opportunities to play after they go to school, but it is recommended that you try to create opportunities for them to communicate and play with many children. It wouldn’t be a bad idea to sign up for a specialty class with children in the community.If a child feels lonely for a long time, it will affect his psychological development and personality.

6. What other games can a person play in first grade?

One can also play MapleStory game in first grade. "MapleStory" is a 2D side-scrolling online game produced and developed by South Korea's WIZET and NEXON. It was officially launched in mainland China on July 24, 2004 and is operated by Shengqu Games. The story is set in a world that has been continuously invaded by "dark forces" and thus entered a "chaos period". The warriors formed an alliance and once again launched a fierce battle with the "dark forces". The game has five professional systems and seven game camps. Game background: Hundreds of years ago, there was a great magician whose talent was unparalleled in the world. He was the White Mage. He was so outstanding that he was chosen by the overseer to become the Transcendent of Light. However, his ideals are very lofty. He hopes to use his own power to discover the ultimate truth of the world, reproduce the feats of the God of Creation, and completely redeem this imperfect world. Therefore, he formed an organization with a group of like-minded people, went to the dark forest, and conducted research all the time. As the white mage's research continues to deepen, the power of dark magic gradually makes some monsters become cruel. However, one day, he finally understood a certain "truth that should not be discovered" behind the light, and then gave up the light, completely blended into the darkness, and became the ultimate demon "black magician" who was despised by people in later generations.Reference for the above content: Baidu Encyclopedia – MapleStory

7. What games can be played in the first-grade primary school mathematics classroom?

I'm in fifth grade now, and I'll give you an idea. If you don't have classes or have free time, you can arrange a small party for your classmates. For example, on Mid-Autumn Festival, National Day, and other festivals, you can do it if you have free time. You can have a few classmates in the class. This can increase friendship and improve your skills with brain teasers and riddles that everyone can guess. It’s also very entertaining to tell jokes.

I have an idea for you to try. Divide the children into 11 groups and select 11 group leaders to help you manage these naughty children. Make an honor list. Every Friday, you will be judged against the outstanding groups and each group will be assigned a small flower. Red flowers, at the end of the year, will be linked to the evaluation of three good students. Haha, it can not only help them develop a strong sense of collective honor from an early age, but also make them obedient. It is best to know who is related to whom. It is best to put them into a group. If you don't To know who has the best relationship with whom, you can tell them to form a group of 5 and let them choose their own group leader. I hope my advice can be helpful to you.

A game where several people add more people

Play math competition games in math to see who is better

Problem solving competition

8. Simple games often played in variety shows

1. Name: How many horses are there in total? It is suitable for at least 2 people to play. One person is responsible for setting the questions, and the rest of the people are responsible for guessing. One person claps his hands and plays a rhythm, and then others guess how many horses there are. It is best to have some rhythm. There is only one important point. Don’t be fooled by the rhythm of the opponent’s clapping. The real number of horses you guess has nothing to do with the frequency, speed or number of clapping. Generally used to confuse players. The point of the game is to pay attention to what the person asking the question says after clapping. The number of words in the question represents how many horses there will be. Example: Question 1: How many horses are there now? Then the answer is 5 Question 2: How many horses are there now? The answer is 4 Question 3: How many horses? The answer is 2 Question 4: How many horses are there in total? Answer 6 only 2. Name: Black Magic is suitable for more than 3 people to play. The question maker needs the cooperation of two people. For example, if there are a bunch of things on the table, A has his back to the objects, and B points to something randomly, and then A turns around, then C needs to point to these things, and A can guess the thing that B just pointed to. Because the question is about black magic, A cannot be seen, and C points to it. In fact, C is dragging, and black is the key point. When C points to black, the next point is the item pointed by B just now. 3. Name: The Human Game. The players squat there and the director calls out a number. If the number of people standing up is the same as the number called out by the director, the player loses. 4. In the Carrot Squatting game, each contestant chooses a kind of fruit (item, color or other code name, etc.), which represents a name for him; the host designates one person to start, and the designated person says: "×× squat, ×× Squat, ×× squats, ×× squats.” (×× is the title just replaced, for example: carrot squat, carrot squat, red carrot squat, yellow carrot squat); the one who is called the code name, squat Repeat the instruction, and the cycle continues; the last contestant left on the field wins; 5. The host of the Lyric Solitaire game will pronounce a word, and the first contestant will sing the first lyric. The last word needs to be sung by the next contestant. appears anywhere in the lyrics of the sentence (in order to reduce the difficulty, the first word will not be taken. If it is too difficult, homophones can also be substituted), and then the last word of the lyrics will be taken, and so on. Contestants must name the song and singer, and cannot repeat the same song.

For small games that require a lot of props, I think you can do the drawings and I can guess.

Two people can run quickly on three legs, walk with a table tennis ball to see who is faster, play darts, guess riddles, jump rope to see how much, put a match on a small pile of sand to see who can push the sand away and the match stick does not fall over, etc., and play chess pieces to see who has the right number. get high

The first one starts by saying how many to catch, which can only be 0-5. The person behind can say "caught" or "let go". Taking three as an example, no matter how many people shout "let go", it will not count. Only when a total of three people say "caught" will everyone raise their hands and shout "Long live". Then the next person continued to shout to catch a few. After shouting 0, everyone should also shout "Long live" together. The difficulty of this game is that you have to remember how many people have shouted "caught", and there are certain actions you can't make mistakes. "Caught" is the action of grabbing something with both hands, and "let go" is the action of slapping the forehead. "Long live" requires raising both hands above the head. Later, the word "cat" was added. When you can't remember how many you caught, you can call "cat" and everyone should shout "meow" together. After that, the number of catches this time will be considered complete, and the next person will start again. Let’s talk about new numbers. The most difficult issue was the one with Flower Boy. Both Kibum and Tim had really high IQs and never missed a single move. Applying for a political change would make it more difficult, but Kibum proposed to do the opposite. In other words, the "caught" action means patting the forehead, and the "let go" action means catching. As a result, no one else reacted, so Tim was not wrong.

9. What fun games do we have in real life?

1. Beer sucking game: Game props: Several bottles of beer. Each player is equipped with two straws and a roll of transparent tape. Game rules: All players stand in front of the stage. The host can start sucking beer with some orders, but they must use transparent The two straws are connected with glue, and the one who connects the straws in the shortest time and drinks up the beer the fastest wins. 2. Number of participants in the killing: 8 or more people are the best method: sit in a circle. Steps: 1. Prepare a number of paper balls according to the number of people, one for "referee" and two for "killer". The remaining paper balls should be written with "good guy" ", the drawing of lots cannot be made public to anyone except the "referee". 2. As night falls, everyone falls asleep (under the command of the "referee", everyone closes their eyes). It is the time of killing when the moon is dark and the wind is high (the "bad guy" who was drawn opens his eyes, secretly winks and gestures to each other, and decides which "good guy" will be, the referee will see it). 3. It was daylight and everyone woke up from their drowsiness (the referee asked everyone to open their eyes and tell the bad news that someone had been killed). 4. The martyr delivers his last words (the good man who was killed feels hurt to judge who is the "murderer"). Everyone votes (everyone expresses their opinions in turn, and based on reasoning and judgment of each person's expression and behavior, they testify against each other to determine who is most likely to be the "murderer"). 5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he drew, and may be killed by mistake). 6. Regardless of whether it was a wrongful killing or not, the murderer is eliminated and the game continues. A short one or two rounds can kill the killer on the spot, a long one can take several rounds, and in the end there will only be one good guy, one bad guy, and one referee left.

Additional explanation: Killing games exercise the reasoning ability of "good guys" and also the acting skills of "bad guys". When you first play, the "bad guy" usually behaves unnaturally, but after playing a few more times, the situation becomes more and more confusing, and the game becomes more and more interesting. 3. Rules for guessing numbers: The range of guessing numbers (1~100) is narrowed each time, and the person who guesses correctly in the end will be punished. First, one person will write a number, and then everyone will guess between 1 and 100. Each time the guessing range is narrowed, the person who finally guesses correctly will draw lots to receive the grand prize. In the next round, the punished person writes the number again, and so on. Props: Prepare three lots, 1. Full banquet of Manchu and Han Dynasties. Then everyone picks up a piece of food for him, which must be eaten. This is called holding him to death. 2. Scapegoat. This is a real jackpot. You draw lots again, and there are lots with everyone's name on them. Whoever you draw will have your chance to take revenge. You can ask him to do one thing in the room. For example: I will carry you around for a while, etc. This is called beating you to death. 3. Even if you kill me, I won’t tell you. In fact, everyone at the party really wanted to get to know each other, but for some reasons they were unable to get to know each other deeply. So, give you a chance to draw this, then everyone here can ask him a question. Just try to ask, you have to tell the truth. This is a good opportunity. Thoughts: The hot spot is to draw the one who "will not tell you even if you beat him to death". Everyone can ask questions, and some of the questions asked are very sharp, and they are often things that everyone wants to know but dare not ask. The best thing about the Man-Han banquet is that there is no leftover food, because it is all eaten by one person.

What’s also interesting is that if you really hit the jackpot, you can punish a person. You can do whatever you want. It’s up to you to play~ 4. Card props: a deck of playing cards (take away the big and small monsters) Rules: Each person draws a card and sticks it on his forehead. You are not allowed to see your own cards, but you can see the cards of those around you. A is the largest and 2 is the smallest. For the same point, the suits from big to small are spades, hearts, clubs, and diamonds. At this time, everyone began to guess whether their own card point was the smallest based on other people's cards and expressions. If you feel that you are the smallest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. When no one gives up, the cards are shown and the one with the smallest number is punished. Highlights: The key to the game is to capture the momentary expressions and eyes of people when they first look at the cards around them. Of course, if your acting skills are superb enough, you can make clever use of this psychology and do the opposite, and you can definitely "harm people with your eyes". (Similar to the killing game) 5. Guess the toothpick, a classic game at the dinner table. Have the same number of toothpicks ready based on the number of people participating in the game. The host holds a certain number of toothpicks (from 1 to all) in his hand and asks everyone to guess how many there are. The one who guesses correctly will be punished and continue the game as the host of the next round.

Pirate Ship

1. Blindfold painting All students cover their eyes with blindfolds, and then distribute paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece. Have each person write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and have students choose the one they drew. The teacher describes something in words and asks the students to draw what they hear while blindfolded. Then they compare the pictures they draw and think about why everyone hears the same description but draws different things. , what about at work? (Teaching aids: blindfold, paper, pen) 2 Guess the facial features 1. Two people face each other 2. Randomly start with one person first, point to any part of his or her facial features, and ask the other person: "Where is this?" 3. The other person must be very far away Answer the question in a short time. For example, if the other person points to his nose and asks where this is, the partner must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose. Rules of the party interactive game of pretending to be a clock: 1. Draw a large clock model on the whiteboard or wall, and mark the scales of the clock; 2. Find three people to pretend to be the second hand, minute hand and hour hand of the clock, holding three Sticks or other props of different lengths (representing the hands of the clock) stand in a column in front of the clock (note that the back is facing the whiteboard or wall, and the actor cannot see the clock model); 3. The host says a moment at will, For example, it is now 3 hours, 45 minutes and 15 seconds. Three people playing the role are required to quickly point the prop representing the pointer to the correct position. The person who indicates the wrong or slow indication will be punished. 4. It can be played multiple times, or one person can play at the same time. Acting as the minute and hour hands of the clock, train the performer's judgment and reaction ability.

Comments: 1. This game is very suitable for playing during breaks at parties or training courses, and can liven up the atmosphere. 2. This game can also be used in the "Time Management" course, and it can also train people's reaction ability. Instructions for guessing the facial features game: 1. Two people face each other 2. Randomly start with one person, point to any part of their facial features, and ask the other person: "Where is this?" 3. The other person must answer the question in a very short time For example, if the other person points to his nose and asks where this is, the partner must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose. 4. If any party makes a mistake during the process, he will be punished; after 3 questions, the two parties exchange; How many games do you know about the drinking order game? 1. Circular restraint order Tools: None Number of people: Two people Method: The order words are "Hunter, Bear, "Gun", the two of them said the command word at the same time, and made an action while saying the last word – the hunter's action was to put his hands on his hips; the bear's action was to put his hands on his chest; the gun's action was to raise his hands like a pistol. . Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again. Excitement: The fun of this game lies in the large movements of both parties, which are very funny. Disadvantages: It is only a game for two people. Game 2. Lucky Great White Shark Tools: Lucky Great White Shark Number of people: Two people. Method: The structure of Lucky Great White Shark is very simple, but it is easy to play. But endless fun. The method is to open the mouth of the great white shark, and then press its lower teeth. Only one of these teeth will affect the shark's mouth and make it close. If you press this one, the shark's mouth will suddenly close. Bite your finger.

Of course, shark teeth are made of soft plastic and won’t hurt you. You can use it as a drinking utensil for gambling on luck at the wine table. Several people take turns pressing it. If they are bitten by a shark, they will drink as a penalty. Exciting points: Suitable for boys and girls to play together, more thrilling for timid girls. Disadvantages: First of all, you have to buy a "Great White Shark", although the price is not expensive. Game 3. Tools for officers and soldiers to catch thieves: four small pieces of paper with the words "officers, soldiers, catch, thieves" written on them. Number of people: 4 people. Method: Fold the four pieces of paper, and the four people participating in the game each draw one. The person who draws the word "catching" must guess who has the word "thief" based on the facial expressions or other details of the other three people. If the guess is wrong, The person who guessed the word "official" will decide how to punish, and the person who guessed the word "soldier" will carry out the punishment. Exciting points: Simple and easy to do, not limited by time, place or occasion Disadvantages: It is not easy to have too many people. Game 4. Shoot seven orders Tools: None Number of people: Unlimited Method: Multiple people participate, count from 1-99, but when the number of people reaches a number containing "7" or a multiple of "7", no counting is allowed, and the number must be shot The back of the next person's head, and the next person continues counting. If someone reports the wrong number or takes the wrong person, they will be fined. Exciting point: No one can make mistakes, even if it is very simple arithmetic. Disadvantages: No games 5. Heart disease equipment: None Number of people: The more the better Method: Distribute a deck of playing cards equally to everyone at the wine table, but you cannot look at the cards in your own and other people's hands. Then arrange them according to the number of people at the wine table. For example, if there are 5 people at the wine table, they can be numbered from 1 to 5.

If the card played by that person has the same serial number as his own, then everyone's hands will be slapped towards that card, and they can be slapped hand over hand. The person who slaps the last card is the loser. Exciting points: It’s very exciting, and everyone’s hands are often red. Disadvantages, bad for the table Game 6. Train driving equipment: None Number of people: More than two people, the more the better Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train. Let's drive the train. Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately respond and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. Open." If the opponent hesitates for a moment and doesn't react, he loses. Exciting points: It can enhance the relationship between people, and you can use the opportunity of letting him or her "drive the train" to convey affection and wink. Disadvantages: Transferring water from paper cups without handles Purpose: To enhance the sense of intimacy and test members’ cooperation and collaboration abilities. Requirements: Choose a group of eight people, with men and women working together alternately. A total of sixteen employees were selected and divided into two groups to compete at the same time. There are two other people assisting the first person in the team to pour water into the paper cup they hold, and then pass it one by one to the next person's paper cup. The water in the last person's paper cup is poured into a small tank, and finally the water is poured into the limited five-person cup. Whoever has the most water in the tank within minutes wins. The blind man carries the lame man on his back Purpose: Communication and cooperation skills, active atmosphere Game rules: Select six employees on the spot, three men and three women, the boys carry the girls, the boys act as the "blind man" and cover their eyes with a gauze scarf, the girls pretend to be the "lame man" and become the "blind man" "Guide the way, bypass the roadblocks, and reach the end. The first person to arrive wins.

Among them, the roadblocks can be equipped with chairs, which must be detoured; balloons must be stepped on; flowers must be picked up and handed to the girls. Purpose of balloon riding: to enliven the atmosphere and improve coordination and collaboration. Requirements: The number of people is ten, half men and women, one man and one woman form one group, a total of five groups. Steps: Select ten employees on the spot, half male and half, one male and one female, and tie three to four balloons to their left and right feet. After the activity starts, they step on each other's balloons and keep their own balloons from breaking or breaking. The one who gets the least wins. Pedal water carrying relay (48 people in total) 1. Team members: Each team has 6 men and 12 people in total. They are divided into three groups for the relay. Each group must be equipped with 2 men and 2 women; 2. Competition process: 1) Preparation: Each group The first player places a pair of pedals on the right side of the first team member; each group of 4 cooperative members holds a basin of water; 2) The referee announces "start", and the first team member of each team quickly puts their feet into the pedals. In the suit, use your right hand to cooperate with the water basin handed over by the team member, and put your left hand on the left shoulder of the previous player (except the first player) to move forward; 3) When you reach the end, pour the water in the water basin into your team's bucket. , return in the original way; 4) Return to the starting point, the players take off the pedals, and hand over the water basin to the team members to fetch water; 5) The next group starts; 6) In the last ten seconds, the referee starts counting: ten, nine, eight. . . . . . . . 1. Stop (sound the gong)! 3. Rules: 1) The competition time is 10 minutes, and the ranking will be determined by the amount of water transported; 2) Fetching water can be carried out by cooperating players, but the cooperating players must be team members, and non-team members cannot provide any assistance; 3) Water is poured and removed at the end point. Except for the assistance of myself or other members of the team, no other personnel can provide any assistance; 4) You can leave your feet off the pedal when pouring water; 5) When the end pedal turns around, you can use your hands to assist in the U-turn, but the position should be roughly the same as before the U-turn; 6 ) A group of 2 men and 2 women. There are no restrictions on the position of the front and rear pedals for male and female players; 7) If you fall to the ground midway, you can put the pedals back on and pick up the water and continue moving forward; 8) If a team still has time after the third group is completed, it can be composed of 12 members Any four team members (still need 2 men and 2 women) continue until the end of 10 minutes and the referee blows the gong to call it a day; 4. Rewards: The first place will be rewarded, and other teams will receive encouragement awards. 5. Props: 4 pairs of pedals; large plastic 9 buckets (of which 4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); 16 small plastic basins; 1 medium plastic bucket (add water and reserve); 1 stopwatch , one drum; one gong;

Do you understand that 20 people were caught playing cards and smoking cigarettes?Ha ha

There is bubble gum! And, adventure games, single-player games, MapleStory, Pirate Ship, ……… There are countless types of www,4399,con and www,7k7k,con! Hope you have a good time! 88!

Article TAG: What games are suitable for first graders? What are the parent-child games for first graders? What are the passwords for first grade math scores and sums? How to do them for first graders?

Evolving 11 Gaming Trends That May Impact The Future Of The Industry

The focus at this year's annual Game Development Conference (Convention) in Brighton was undoubtedly virtual reality (VR). The purpose of the conference is to highlight and discuss today's trends, last year's trends included social media, viewing behavior and service games. But this year, VR dominates the list, so much so that it’s hard to find a conversation that doesn’t discuss VR. But with so many developers and industry people in one place, they're going to talk a little bit about a lot of other things. At least that's the case until Pokémon Go comes out.

During the Q&A session, Rami said: "The gaming industry is moving so fast that I think a lot of advice from two years ago is no longer relevant today unless it addresses a very common problem."

Here we take stock of the topics discussed in the gaming industry this year and the things that will change the way games are made in the future.

1. Stop playing alone and play VR with friends

Supporters of virtual reality are eager to counter major criticisms of the platform, which argue that virtual reality is isolating. Dave, the former head of Sony's London studio and now an independent VR developer, made it clear during a panel discussion that he believes the future of VR will be social, capable of being transported to another place and allowing You can do cool things with your friends.

In her opening speech, development strategy leader Anna Sweet said: “You put two people together in a virtual environment and you can really see how they act, how they talk, how they communicate with the outside world, and it really resonates with you. , you feel like you're in that room with them. It's very powerful." She told a story about two people who had never met each other and spent ten minutes together in a virtual space, and they were able to identify each other by the way they moved. . The co-founder of a VR creative agency told a similar story. In his talk titled “Consumer VR – Hope or Hype?” he said he could tell which VR player it was just from the gestures of another VR player. own wife.

Beyond the “plain blue head and matching hands,” as Sweet points out, VR is a physical experience, perhaps with more social spaces, like VR hallways or multiplayer VR games, and the medium It is by no means just a personal game, but more of a collaborative and shared space.

2. Physical collaboration games

VR and the contemporary people who enjoy this experimental technology are exploring new ways to make the body truly integrated, rather than just a support for the physical world. is the creative director of "body>data>space". In her speech on virtual reality and the "Internet of Body", she mentioned that the hope for the future lies in identifying living organisms in games and performances and adding more living organisms. She proposed technologies like programmable gels that could be applied to the body in a more intimate way, such as "gel applied to sensitive areas" that would allow partners to "join at a distance."

Physical collaboration and the expanding social space in the field of AR (augmented reality technology) were also mentioned. This can be seen in the popular "Pokémon Go": ""Pokémon Go" is definitely a collaborative and shared space. The game's place allows many individuals to join the group in both real and virtual forms."

Robin, who previously worked at Journey and is now co-founder and creative director of Journey, pointed to the physical aspect of VR when talking about VR’s psychological impact through gesture control and the ability to identify through the player’s range of motion. The meaning of the word is broad. What does it mean when a player mentally encourages them to stand up and strike a power pose? And what does it mean to force them to squat and make them feel small? The necessity of combining VR with real-life experiences also brings new questions, such as what can this platform provide in terms of accessibility?

3. The future of augmented reality (AR)

On the third and final day of the conference, “Pokémon Go” landed in the UK. Everyone in Brighton seems to be in the seaside town catching Magikarp, Becky, sea lions and other water sprites. If this game had been released earlier, there would have been many sections on AR in the conference schedule. Whether the focus of next year's conference will be AR will depend on whether Pokémon Go represents the beginning of a new trend or whether it is just a short-lived success driven by an already successful brand.

Apparently thinking it would be a short-lived success. When asked what he would do with Pokémon Go, he said he would sell it and that it didn't prove anything about AR itself. “We’re seeing a lot of talk right now about whether AR will surpass VR, and I think that’s a wrong conclusion. Pokémon beat VR, that’s natural, but I think Pokémon beats everything at the moment. It’s also Beating that and Twitter, that’s amazing.”

She may not be planning the next Pokémon Go, but she's still interested in the potential of AR games, which she says "make the world less logical and more confusing and more enjoyable." The upcoming game is a "whimsical exploration game" that brings a "handheld AR experience" that allows you to place virtual objects in the background of real-life environments. This colorful AR sandbox game is a collaboration with Google, with art by Keita Takahashi, who co-produced Katamari and Noby Noby Boy. It will be available on Google’s latest AR-enabled device Tango, as well as the upcoming Lenovo Phab2 Pro.

4. Incremental console upgrades

One of the biggest changes in the gaming industry over the course of the year since 2015's conference has been the introduction of incremental console upgrades, which make a lot more sense than relying on thin and light versions of consoles released in previous generations. Xbox One S is thinner and lighter and supports 4k movies and HDR (high dynamic range imaging). It can also support 4k and VR with its six floating point operations. Nonetheless, the upcoming release of an upgraded version of the PS4, codenamed Neo, marks the end of a long cycle of console use. Think this is related to the growing capabilities of smartphones: "If you use a game console for seven years, by then your phone will be more powerful than the game console."

Only a handful of conference sessions were devoted to home consoles, so it seems developers aren't worried about these upgraded consoles. With the Xbox One S not launching until next month, we may be able to see more talk about the console at next year's conference, especially if VR is still a focus of discussion.

5. The next step for mobile: TV

Gaming consoles continue to evolve to become more of a multimedia entertainment device than a dedicated gaming machine, and everyone wants to experience the wide range of accessibility features of mainstream mobile market models. Thinks this points the way for tablets and smartphones: "If mobile devices really want to go one step further, it's to connect to the TV."

Jo reports that the number of UK households with only a TV has grown from 35% a decade ago to 41% today, with mobile phones being the main reason. In the UK, 70% of smartphone owners play mobile games every month, reducing the need to play games on a separate TV at home. Said that although mobile devices have their own technical limitations, successful mobile device and social and game design is "never letting technology get in the way of a good idea." The success of Pokémon Go, despite its many flaws, has tipped the war between consoles and mobile devices in favor of mobile devices.

6.Steam: The rise of game specialty stores

The number of games on Steam continues to grow, as does the number of unplayed or unnoticed games. Nearly 37% of the games on Steam have never been played, and even many high-quality, highly-rated independent games are buried in the sea of ​​games.

In response to this, smaller and more professional distribution services are becoming increasingly important. Itch.io is an "indie game marketplace and homebrew game craze host" that has spread widely in the indie market, offering a model of paying only for the games you want and the lowest prices. Just last year, Itch's co-founder Leaf showed the website's financial status in a blog post. They paid $399,000 (approximately 2.62 million yuan) to the developer. The platform has continued to expand since then, and we'll likely see many distributors follow Itch's model.

7. The rise of independent studios

In the eight years since games like Braid and World of Goo kicked off the recent rise in indie gaming, many studios that started out small have found success. . Roll7 is best known for producing the BAFTA award-winning film . They started with a core development team of three people and now have 25 people. “I think as developers, we always want to make bigger, brighter, more ambitious projects,” said co-founder and creative director John. “The reality is, small teams need to shoulder a lot of tasks, in terms of quality. Compromise, it takes more work to develop each new game, or you need to expand your business and find more professionals. Yes, large-scale teams have overhead costs, but at the same time, indie teams are more focused on small characters, and the pressure is less.”

Flynn, director of communications at Games (the developer of London Has Fallen and Sunless Sea), believes that an important way for independent teams to grow is to hire a marketer. “Last year, a lot of independent studios that were short of marketers closed down,” she said. “They all wanted to hire a second artist or developer, but I would recommend that even small studios hire a second artist for the long term. It’s up to marketers to increase audience reach. Attention is limited. Game sales are only going up. You can’t just play around with it and hope for a successful launch and hope for a paying audience.”

8. Say No to Crisis Times

Crisis refers to the weeks or months of mandatory (often unpaid) overtime before a game is released. Ten years ago, Erin published an article on an anonymous blog about her husband's experience working unpaid overtime at Electronic Arts. Now, times of crisis are still prevalent in studios of all sizes, and people are still struggling with it.

At this year's conference, Simon Roth, the founder of , gave a talk called "Breaking the Myths of Indie Crisis Times: Living to Make Games," and also tweeted: "Those who support Crisis Times are contrary to more than a hundred years of data and science. They are the software development equivalent of those who believe the earth is a round plate.”

9. Design that puts feelings first

The focus of the studio's design practice and her reporting is on what she calls "feel engineering." She described it this way: "Feeling engineering is the process of making a game using the feelings you want to create with the characters that are specific to the mechanics and dynamics of the game itself." She pointed out that due to the time investment, high cost and requirements on the development team The level of emotional investment and feeling that works isn't easy, but it's worth it. She says the positive studio culture, which is all about feeling, contrasts with the harms that come with times of crisis. "The process of making games is so enjoyable," she added. "It's better than anything I've ever done."

We're already seeing aspects of experience engineering in the mobile market, with games tending to reverse-engineer social environments that people already find fun in. A rough description of how they created the "Collaborative Screaming Game." Chief designer Henry Smith loves playing board games with friends, and it is from this social experience that he gets inspiration.

10. Try, and fail

Like last year, the game development process is becoming more transparent, and it's not just studios like or that have scaled or successfully raised funds on crowdfunding websites. Developers are beginning to involve consumers in the creative process, including digital sketching.

"We have always tried to be perfect," said, "This has brought excessive expectations to players who love games but have no understanding of the production process and production staff." Compared with supporting unhealthy crisis overtime, Encourage experimentation, and even better, encourage transparency.

As studios continue to break away from traditional publishing models and try different methods to release or market a game, failure is not only expected but encouraged. "It's never easy," said the development process, "but it's not worth it to make something we already know how to make." Experimenting, failing early, and failing often are not a bad thing today. This attitude has gradually transferred from the studio culture to the games themselves. “We want to understand failure,” said her studio, which is about to release the VR game Luna. “We challenge ourselves and learn from failure along the way. It’s like we are being developed.”

Independent studios are also becoming more open to the experience of failure. Indie developers Helen and Jake, whose games have not been successful on Steam despite getting a lot of press, concluded: "There's life outside of Steam, and that doesn't matter."

11. Worry and

Both have played important roles in the gaming industry for several years, but have recently come under scrutiny after publisher Mouse co-founder and well-known blogger Ian made a comment last year that he "lives off the gaming industry like a parasite."

When asked if he would accept private transfers in exchange for positive reviews and stop being a blogger, he said: "Reviews like that have no value, right? If a person is known to be receiving money for reviews, then the review will immediately There’s no value anymore, so it’s a waste of time and actually reflects poorly on the industry I work in.”