Is it possible to have two accounts in the Demon Summoning Yifan Assistant?
Can.
Naturally, if you want to get a high score when summoning demon spirits, you need some assistance.
"The Summoning of Demons" is a 3D turn-based card RPG mobile game developed by a Korean game developer. Launched in Apple Store on June 12, 2014.
Demon Spirit Summoning Water Pirate Auxiliary Recommended Introduction
Which is the best auxiliary method for summoning water pirates? Do you want to know more about the latest strategies and information about which auxiliary method is best for summoning water pirates?Next, Xiaogu will bring you recommendations on which auxiliary method to use when summoning water pirates.
The Demonic Summoning Water Pirate is currently one of the best supports. Whether it's dungeons, JJC or guild battles, it's great. One skill to break armor, although it only lasts one turn, which is a pity, but it's not bad either. The second skill bar reduction is similar to that of Feng Ninja. It’s great to climb the tower. The third skill is too abnormal. The opponent's armor is all broken, and we all add attack.
To make full use of this nuclear weapon, it needs to be used in conjunction with Wind Ji.
Wind Jiji, will, protection, protection rune, No. 6 resists 100%, strive for full resistance. The green letter speed is around 50 to 60. Be meaty enough.
Water Pirate, three protection runes or rampage protection, full hit, enough meat. The green text speed is about 20 to 30.
The two thugs are slower than the water pirates, so they are still relatively fleshy. The speed of the green characters is controlled at the extreme wind, so that they will not be jumped in by the opponent.
When playing JJC, wait for your opponent to show off first. After that, Feng Ji opened up, clearing all the opponents' BUFFs, and the Water Pirates went all out. Then the thugs started!
It is currently the wave with the highest total damage. The disadvantage is that it is easy to kill one of the high-output monsters on the opposite side. Or be stunned by the opposite Fire Immortal. Because Feng Ji was restrained by the Fire Immortal.
There was a time when I exclusively played Fire Immortal and Water Dragon to suppress my opponent's Fengji Ipiryu.
The Fire Immortal is a big one, and no matter whether the Water Dragon uses its first skill or its second skill, the opponent will not be able to connect with it. Then our turkey can destroy the opponent.
Let’s not go too far, the current water pirates are quite perverted. I have been using him to brush the giant ten, and the efficiency is very high.
JJC is also very powerful. If there is no wind pole, it is suitable for single-point flow.
The rune recommendation is runaway protection, 2 speed, 4 body, 6 lives, try to have as many lives as possible. A green character with a blood volume of tens of thousands is enough, and the speed should be over 80.
It is not suitable for defensive lineups, because there are few chances to open up, it is very brittle, and it is not as good as the water god stealing home.
Recommended powerful auxiliary support for arena speed flow in "The Summons of Demons"
salamander
Skill 3 reduces the attack bar by 50%.
Speed 99
Firebird
3 skills 30% attack bar, acceleration
Speed 93
Fire Hill
2 skill groups increase attack bar by 10%
Speed 102
Wind element:
Wind Harpler
3 skills reduce attack bar by 40%
Speed 108
wind griffon
Skill 3 increases the attack bar by 30% and accelerates
Speed 111
Fengman
3 skill group reduces attack bar by 20%
Speed 101
Water system:
water snake
3 skills reduce attack bar by 30%
Speed 115
water witch
Skill 3 increases the attack bar by 20% and increases attack and defense.
Speed 97
Water Spirit
3 skills group freezing
Speed 104
water view
Skill 3 increases the attack bar by 30% and accelerates
Speed 110
water thief
Skill 3 reduces attack bar by 50% and reduces defense
Speed 105
water hell fire
Skill 3 increases attack speed by 50% and increases critical strike
Speed 96
water dragon
3 skill group attack bar returns to 0,
Speed 93
Light system:
Kazekage
3 skills group stun
Speed 90
dog God
3 skills: 30% attack bar, blood recovery
Speed 108
light scarf
3 skills: 50% attack bar, blood recovery
Speed 97
Dark system:
dark elf
3 skills: group hypnosis for 2 rounds,
Speed 104
The other controls are not 100% activated and are very unstable.
Fire:
There are pluses and minuses, but unfortunately the speed is on the low side.
Wind element:
There are additions and subtractions,
Excellent speed
Water system:
The quantity is huge,
With excellent speed and many effects, it is indeed the first auxiliary system.
Light system:
partial recovery
Dark system:
small quantity
Excellent quality
This type of auxiliary can guarantee the team's overwhelming advantage if taken first. The advantage of a team attacking first is obvious.
So basically the speed rune is a must, otherwise it would be meaningless.
which control effect
Freeze=Hypnosis》Accelerate》Reduce attack bar
Acceleration is better than attack bar because there is no problem of resistance. No need to add hits.
Where can I find better auxiliary scripts for the Summoning of Demons mobile game? Do you know?
Don't think about support. I played this game when it first came out. There were many supports at that time, and the best one was XX support. Not long after, the official crackdown on auxiliaries was announced, and the accounts of those found were permanently banned. The list was announced monthly at that time. The development type is fun and the attack force is very strong. You may have invested several months in the early stage to get an account, but you will be permanently banned after using it once for assistance. If you want to protect Youxi's playability and shelf life, you must vigorously attack support.
One of the recommended defense auxiliaries for the Demonic Spirit Summoning Light Warlock
Who is the better defensive auxiliary for the Demon Summoned Light Warlock? Do you want to know more about the latest strategies and information about who is the better defensive auxiliary for the Demonic Summoned Light Warlock?Next, Xiaogu will give you recommendations on who is better to use as a defensive auxiliary for the Demon Summoning Light Warlock.
The Demon Summons Light Warlock is currently one of the more popular defensive supports. The skill I used to defend against monsters very diligently before was very cumbersome and often hit Shui Wa with critical hits. There is no output per se. The second skill has a probability of group reduction, and the probability is extremely low. That’s why the Rune of Despair is equipped to enhance the Light Warlock’s harassment ability in defense. The third skill is quite abnormal. If others want to kill his teammates, they must first pass his level.
As long as his blood volume is higher than 30%, he will always block the swords for his teammates. He is really a good support from China! But if his teammates are poisoned and die, the light warlock will not protect his teammates even if he has plenty of blood volume.
Previously, I chose the defensive lineup of Fire Immortal, Glazed Warlock and Turkey, which was pretty good. Double Chou can't hit me, and Long Chou can't use his backhand. The single-point flow can only beat me as a light warlock. After fighting for a long time, I got a resurrection of light, which was another big deal. Relatively restrained single-point flow. The Fire Immortal's ultimate move can increase blood, increase blood and revive, and also increase defense. The light warlocks are constantly protecting, and the turkeys are flocking and reborn. The Fire Immortal and the Light Warlock are also Despair Runes, both of which can cause group stun. Turkey's first skill is also stun. Light Warlocks can also probabilistically reduce bars in groups.
It can be said that offense and defense are integrated for a long time.
Later, it was broken by Fengjiji Yiboliu and was rarely used again.
If used for defense, it is also recommended to use it with nanny and resurrection. Make your opponent's mind collapse.
By the way, this guy's offense is also very powerful. Used for single-point flow attacks, there is no need to bring fire or wind protection at all.
Currently, I am also playing single-point flow with the buffalo auxiliary light warlock, water pirate, which is very efficient. I don’t have to worry about my opponent beating me with the buffalo. The large amount of protection provided by the light warlock is enough for me to stand and output for more than 8 rounds. I don’t even need to take care of a wet nurse or a resurrection person. Sometimes two thugs, a water pirate and a light warlock. Hitting someone is very painful.
Light Warlock also wears Despair Counterattack, which often stuns opponents. It has a very good harassment ability.
Rune three physical strength, try to pile as much meat as possible. The health of the green character is above 30,000, and the defense of the green character is above 400, so it is not easy to be penetrated by the opponent.
There is another kind of defense, which is to pair light warlocks with high-output monsters, such as violent turkeys, buffaloes, and water uncles. Increases the strength and power of defensive counterattacks. Make your opponent feel like they are being attacked.