Do You Miss DOTA Again And Again? Why Is The Former "Blizzard Product Must Be A High-quality Product" No Longer Popular?

On November 11, 2021, I recently read posts on Shenyu and found that water friends are really disappointed with Blizzard. Why is the once "Blizzard product must be a high-quality product" no longer popular? Many water friends can’t help but ask, “Why is Blizzard becoming more and more rubbish?” and “Why is Blizzard stepping down from the altar?” Let’s explore it together with Divine Words:

"1" Once produced by Blizzard, it must be a high-quality product!

Shenyu came into contact with computers around 2000. At that time, Blizzard games were much older and basically occupied Internet cafes and personal computers. Warcraft, StarCraft, and Diablo were all the most fun games at the time. Maybe it was because there were relatively few game manufacturers at the time. , PC penetration rate is not high, and it is ranked No. 1 by Blizzard in terms of stand-alone games.

"2" Blizzard's No.1 single-player game at the time, and then opened up online games

First of all, it must be World of Warcraft, which was released around 2005. It was also popular all over the world at that time. To put it bluntly, it was the online game version of Diablo, and then the picture quality was improved, and the mission system and character images were very close to Warcraft 3. It was also very popular at the time. It seemed like the card cost 30 yuan and 200 hours. However, many equipments were picked up and bound. The studios could only sell some gold coins, and the business opportunities were not outstanding. Blizzard's characteristic was that it prevented others from making money and locked the stand-alone game.

"3" In 2010, Blizzard released another "StarCraft 2"

At that time, StarCraft 1 was only played in Korea, and there were a lot of competitions. The famous one seemed to be called The Leader, and it was broadcast on PLU TV station for a long time. As a result, StarCraft 2 was not popular when it came out. It requires money to activate. If I remember correctly, it can be played for free. Play, but the picture quality of this thing is really good, but the difficulty of operation is obviously not suitable for newcomers. This game became popular not long after its debut, and Blizzard was once questioned!

"4" In 2016, Blizzard released another "Overwatch"

It was just released at that time. This game is really top-notch. It is an FPS with hero skills. It is very enjoyable. It is the best fortress in the game. Divine Word is my favorite fortress. Genji is very handsome, but the operation difficulty is too high. This game has been popular for half a year. , it’s a pity that the stamina is not enough, FPS game plug-ins can’t stop it, the automatic aim of Soldier 76 is uncomfortable, 76 is all dead, Shenyu gave up this game directly, and the income is a bit low, you can’t upgrade and buy equipment, so you don’t get anything. Sorry, there are no interesting rankings. Is there any difference between team queuing and solo queuing? It's another cool thing directly. I feel that the game mode is a little bit inferior, and it was completely blown away by the battle royale mode that came out later.

"5" In 2015, Blizzard also released a "Heroes of the Storm"

At that time, LOL and DOTA2 were the two big brothers of MOBA games on the market. Blizzard had always looked down on Ice Frog, the author of Dota1's War3 map, but unexpectedly, it couldn't help but make a MOBA game. As a result, there was no equipment system, so it was just playing there. It's almost like a casual game, just cool again, not competitive at all.

"6" "Hearthstone" released in 2014 has always been Blizzard's most profitable online game.

Hey, I have been playing Divine Whisper since the open beta, and recently I have been doing a live broadcast of the Tavern War chess mode. There is nothing to say about this game. If it is not fun, Divine Whisper has no face to play. It is the top card game. For so many years, Blizzard has relied on Hearthstone. alive.

"7" In recent years, Blizzard has launched "World of Warcraft Classic Server"

Blizzard has found that it cannot subvert the market with new things. If nothing else, it will just make a high-definition remake of Warcraft 3, a high-definition remake of StarCraft, World of Warcraft Classic, and so on. Its innovation ability is basically gone, and its market competitiveness feels like it is no longer competitive except for Hearthstone. There is no one to fight.

"8" So the question is, why has Blizzard failed to do so in the past few years? Is the product no longer of high quality?

I feel like Blizzard is not incompetent as a company. Their artists have always been monsters from StarCraft, Warcraft, and World of Warcraft. Judging from the popularity of "Genshin Impact", it must be the two-dimensional cute girls that really make people money. Image, Blizzard seems to have completely failed in this regard. Originally, the hero image of "Overwatch" was very beautiful and was very popular at the time. However, it later became less popular and was blown away by "PlayerUnknown's Battlegrounds". I can only say that they are a bit behind the times and have not kept up with the times. Aesthetic!

"9" Finally, I have to mention that missing out on Dota is Blizzard's fault!

In 2011, DOTA became popular all over the world as a custom map for Warcraft 3. The two authors of DOTA, Ice Frog and Sheep Knife, were not included by Blizzard, which was a real missed opportunity.

Yang Dao went to Riot Games to develop LOL in 2011, directly occupying 90% of the MOBA market. This year, the Chinese team EDG won the championship in S11 2021. LOL is still the most profitable game in MOBA client games.

Before Ice Frog developed DOTA2, it had always planned to follow Blizzard of genuine War3. As a result, Blizzard seemed to have lost Ice Frog and missed out on the MOBA market of Dota. It was 2 years late before developing DOTA2. The market has long been occupied by LOL. If you want to seize it back, don't log in. Is it still difficult? So what about the TI10 bonus of $30 million? Still can't beat LOL.

In terms of mobile games, Blizzard currently seems to have only one Hearthstone, and MOBA mobile games are dominated by "Honor of Kings".

If Blizzard had incorporated these two authors back then, what would have happened to Riot (Tencent) and Valve in the MOBA market?

Still need to develop that Heroes of the Storm game that no one plays?

Will "Honor of Kings" be Tencent's most profitable game?

The Latest Stand-alone Version Of World Of Warcraft (a Complete Guide To The Stand-alone Version Of World Of Warcraft)

World of Warcraft is a massively multiplayer online role-playing game that is widely loved by players. It was launched in 2004 by Blizzard Entertainment. This game uses a fantasy world setting. Players can play different races, complete colorful tasks, explore the vast world, interact with other players, etc. After many updates and expansions, World of Warcraft has become a giant in the industry, attracting a large number of loyal players.

2. Stand-alone version

However, in addition to the online version, World of Warcraft also has a stand-alone version, namely World of Warcraft: Blizzard Collection. This stand-alone version includes World of Warcraft and all its expansion packs, as well as other classic games in the Warcraft series. Different from the online version, the stand-alone version does not require an Internet connection to play, and players can freely explore the game world and enjoy the game.

3. World of Warcraft: Blizzard Collection Contents

World of Warcraft: The Blizzard Collection includes the following games:

1) World of Warcraft: The latest version is World of Warcraft: Battle for Azeroth (World of: for). This version expands the game world, adds new tasks, totems, new professions, new races, etc.

2) Warcraft: The original Warcraft war game, including Warcraft: Orcs and Humans, Warcraft II: Humans and Orcs and Orcs and Undead, and Warcraft III: Humans and Orcs and Undead and Night Elves and Orcs and Death Knights.

3) Diablo II: This is a role-playing game and one of the other classic games from Blizzard Entertainment. Players can choose different characters in the game and play through the plot.

4) StarCraft and its expansion pack: This is a real-time strategy game. Players can choose to play as humans, alien races, or insect races, and fight against opponents by collecting resources, building bases, creating units, strategic layout, etc. .

4. Advantages of the stand-alone version of World of Warcraft

Compared with the online version, the stand-alone version of World of Warcraft has the following advantages:

1) No Internet required: The stand-alone version does not require an Internet connection to play, and players can play the game anytime and anywhere.

2) More freedom: The stand-alone version of the game world is not restricted by the network environment. Players can freely explore the game world at their own pace.

3) No monthly fees required: Players do not need to pay monthly fees and can play as much as they want.

4) No need to consider balance: The stand-alone version does not have the problem of player versus player, so there is no need to consider issues such as game balance.

5) No unified update required: The stand-alone version does not need to be updated simultaneously with the online version. Players can update the game at their own pace.

5. Disadvantages of the stand-alone version of World of Warcraft

Compared with the online version, the stand-alone version of World of Warcraft also has the following disadvantages:

1) Unable to join online games: The stand-alone version cannot join online games and cannot interact with other players.

2) Unable to experience social interaction: In the online version, players can interact socially with other players, form teams, etc., but the stand-alone version cannot experience these social fun.

3) Unable to feel the atmosphere: In the online version, players can feel the presence of other players and feel the atmosphere of the game, but the stand-alone version cannot bring this feeling.

4) Poor picture quality: Compared with the online version, the stand-alone version has a large gap in picture quality, which may not bring the best gaming experience.

6 Conclusion

In general, the stand-alone version of World of Warcraft is suitable for players who pursue freedom and don’t want to spend too much time and money on the game. But for those players who want to experience a true multiplayer online game atmosphere and feel the social fun of the game, it is still recommended to choose the online version. The stand-alone version is a good choice, but each has its own advantages and disadvantages. Players can choose the appropriate version according to their own needs.

1. Introduction to the stand-alone version of World of Warcraft

The stand-alone version of World of Warcraft is a role-playing game developed by Blizzard Entertainment. Players of this game need to choose a virtual character and carry out activities such as exploration and combat in the game. The stand-alone version of World of Warcraft is part of the World of Warcraft game series, and the World of Warcraft series is one of Blizzard Entertainment's flagship products.

2. Instructions on how to play the stand-alone version of World of Warcraft

The core gameplay of the game is role playing. Players in the game can play roles of different races, including humans, orcs, elves, ogres, etc. Each character has different skills and equipment. Players can improve their level and equipment by completing tasks, fighting monsters, dungeons, etc. to better cope with various challenges in the game.

3. Character creation for the stand-alone version of World of Warcraft

Before entering the game, players need to create a character. Players can customize their character's race, gender, appearance, and other aspects to suit their play style and preferences. After creating a character, players need to choose a profession and decide on equipment and skills based on their preferences. In the game, the character's attributes, skills and equipment will have an important impact on the game experience.

4. World of Warcraft stand-alone mission system

Quests are one of the core elements of the game. The tasks in the game are divided into main tasks, side tasks, daily tasks, etc. The main mission is a necessary part of the game's progress, which allows players to gradually explore the entire game world and understand the history and conflicts between different races. Side tasks and daily tasks provide players with more upgrade opportunities and rewards.

5. Stand-alone copy of World of Warcraft

Dungeons are one of the more difficult challenges in the game and require multiple players to work together. Usually, replicas are divided into two types: small replicas and large replicas. Small dungeons can be teamed up by 3 to 5 players, while large dungeons require the cooperation of more players. In the dungeon, players need to solve various puzzles and defeat the final BOSS to obtain more experience and equipment rewards.

6. World of Warcraft stand-alone skill system

Skills are a very important element in the game. Players can use skills to carry out attack, defense, treatment and other activities. Skills are divided into two types: vocational skills and professional skills. Professional skills are the skills that the character itself has, such as the wizard's fireball, the warrior's taunt, etc. Professional skills are skills that players need to learn, such as making equipment, cooking, potion making, etc.

7. World of Warcraft stand-alone equipment system

Equipment is one of the most important items in the game. Players can use equipment to improve their attributes, such as attack power, spell power, health, etc. The equipment in the game is divided into common equipment, rare equipment, epic equipment, legendary equipment, etc. Players can obtain better equipment by killing monsters, completing tasks, and dungeons. The higher the quality of the equipment, the greater the improvement in character attributes.

8. World of Warcraft stand-alone social system

The social system is another highlight of the game. Players can join guilds, make friends, etc., cooperate with other players to complete tasks, play dungeons, exchange game experiences and skills, etc. Guild is a very important social organization in the game. Players can make friends in the guild and collaborate to build the most powerful combat team in the game.

9. World of Warcraft stand-alone version guide

The strategy for the standalone version of World of Warcraft is very complex. Because challenges and dungeons in the game require collaboration, players need to clearly understand their responsibilities and assignments. In addition, equipment is also a very critical factor in the game. Players need to choose equipment that suits them based on their attributes. Finally, the skills in the game are also a very important factor. Players need to choose the skills that suit them according to the characteristics of their profession.

Warcraft 120e Frozen Throne (Warcraft Frozen Throne 120e Download)

Introduction: List of contents of this article: 1. What is the story background and plot of Warcraft 3: The Frozen Throne? 2….

List of contents of this article: What is the background and plot of Warcraft 3 The Frozen Throne?

1. In exchange, Idian will receive infinite power and the true location of the body of the Burning Legion master. Illidan agreed to set out immediately to destroy the Frozen Throne, the ice crystal where the Lich King's soul resided. Illidan knew he needed a powerful artifact to destroy the Frozen Throne.

2. With the Lich King giving all his power to Arthas, Arthas finally defeated Illidan and reached the Frozen Throne first. He used Frostmourne to shatter the ice prison imprisoning the Lich King, put a helmet with Ner'zhul's power on his head, and became the new Lich King.

3. He and his Nerub allies must rush to the Ice Crown Glacier to defend the Frozen Throne, and Illidan's troops are also on their way there. The Lich King was victorious. Even though he was weak, Arthas arrived at the Ice Throne before Illidan.

4. Warcraft 3 The Frozen Throne plot: Archimonde the Defiler and the Burning Legion he led finally suffered a complete defeat beside the World Tree on Mount Hyjal. The desire for more powerful magical power blinded the other world. The blind flames of the Demon King's mind engulfed his body and soul, thereby purifying the holy land of its filth.

5. Warcraft 3 The Frozen Throne plot: Archimonde the Defiler and the Burning Legion he led finally suffered a complete defeat beside the World Tree on Mount Hyjal. The desire for more powerful magical power blinded the outside world. The blind flames of the Demon King's mind engulfed his body and soul, thereby purifying the holy land of its filth.

6. The following is the plot: Warcraft III expansion pack: The Frozen Throne. During the invasion of Ashenvale by the Burning Legion, Illidan, who had been imprisoned for ten thousand years, was released from the Tomb Prison. Although he tried to satisfy his companions, he soon revealed his true colors and absorbed the energy from the skull of Gul'dan, a powerful warlock treasure.

The most popular game around the world: Warcraft 3 The Frozen Throne

1. Warcraft 3: The Frozen Throne generally refers to Warcraft III: The Frozen Throne. Warcraft III is a real-time strategy game produced by Blizzard Entertainment. It is the third generation of the "Warcraft" series. It was released on July 1, 2003. Officially released.

2. With the Lich King giving all his power to Arthas, Arthas finally defeated Illidan and reached the Frozen Throne first. He used Frostmourne to shatter the ice prison imprisoning the Lich King, put the helmet with Ner'zhul's power on his head, and became the new Lich King.

3. Different game operations: Compared with Warcraft 3: The Frozen Throne, MOBA projects require a higher level of operation, such as precise mouse and keyboard operations, quick reaction and judgment capabilities, etc.

4. Warcraft 3: The Frozen Throne was published in 2002. "Warcraft 3" is a real-time strategy game produced by Blizzard Entertainment. It is the third generation of the "Warcraft" series and was officially released on July 1, 2003.

How much does a genuine copy of Warcraft 3: The Frozen Throne cost?

This game is free, no money is charged. "Warcraft III: The Frozen Throne" is the official expansion pack for the real-time strategy game "Warcraft III" produced by Blizzard Entertainment. It was officially released on July 1, 2003.

Ogilvy’s version of Warcraft, ROC is 49 yuan, TFT is 49 yuan, but now you can buy it on Taobao, etc., the former is only 28 yuan, and the latter is about 40 yuan. However, Ogilvy has gone bankrupt and this version cannot be upgraded, so you can only collect it.

Warcraft was priced at 69 yuan when it came out, and the collector's edition was 108 yuan. Later, it was reduced to 28 yuan for promotion, and the Frozen Throne expansion pack was released for 48 yuan.

No, generally speaking, there are very few people in China who use the official battle network, that is, BN. After all, there are many platforms such as Haofang and VS, which are also free. It's OK to download a hard disk version, but it is recommended to download the version converter and key changer to facilitate the game.

If it is a pirated version, just install one, because the pirated version installs Reign of Chaos and the Frozen Throne together. The difference between pirated and genuine is: Pirated subtitles have certain errors, while genuine subtitles will not have obvious subtitle errors; Pirated copies cannot be accessed on BN, but genuine ones can.

Which versions can be accessed on the official Battle Network: To access the official Battle Network (BN) for 'Reign of Chaos', you first need to purchase the 'Warcraft III: Reign of Chaos Original Genuine' software. To use 'The Frozen Throne' to access the official battle network, you also need to purchase the 'Warcraft III Frozen Throne Original Chinese and English Bilingual Edition'.

Please provide the download address of Warcraft Frozen Throne 120e version.

1. To download the game Warcraft 3: The Frozen Throne, players can find the Warcraft 3: Reforged page on Blizzard’s official platform Battle.net, log in to their Battle.net account and purchase the game to download. Players can then choose the classic version of the game after entering the game, and experience the original Warcraft 3: The Frozen Throne.

2. Link: https:///s/5Rw Extraction code: ijhf "Warcraft III: The Frozen Throne" is the official expansion pack for the real-time strategy game "Warcraft III" produced by Blizzard Entertainment. It was released on July 1, 2003. Officially released on the same day.

3. Warcraft 3 The Frozen Throne can be downloaded from the Ranger website. "Warcraft 3" is a successful real-time strategy game like "StarCraft", an earlier game released by Blizzard. The game contains the elements of most real-time strategy games: gathering resources, building a base and commanding battles.

How to use the new true Conferred God skill?

Click the prop or item with the left mouse button, move the cursor to the object you want to use, and click the left mouse button again to use the prop.

Except for passive skills, other skills are right-clicked. Press F1 F2 F3 first and then right-click to see the above. Please understand. .

I've been doing this for two years. According to my own experience, I first add the double sword system to my skill points, and then add the protection system's Diamond Curse and Iron Wall Technique when I reach level 20. These two skills can permanently improve vitality and defense. of.

It’s best to find a good master before reaching level 30 to lead someone who can level up quickly. That’s what happened to me haha~~! When you reach 30, complete the job transfer task first.

Who can provide me with the download address for the 120E version of Warcraft 3 The Frozen Throne?

Link: https:///s/5Rw Extraction code: ijhf "Warcraft III: The Frozen Throne" is the official expansion pack for the real-time strategy game "Warcraft III" produced by Blizzard Entertainment. It was officially released on July 1, 2003. issued.

Warcraft 3 The Frozen Throne is available for download on the Ranger website. "Warcraft 3" is a successful real-time strategy game like "StarCraft", an earlier game released by Blizzard. The game contains the elements of most real-time strategy games: gathering resources, building a base and commanding battles.

First, directly search for Warcraft 3 on Baidu and click on the first platform to enter. After entering the web page, click here to download the platform. Click the avatar in the upper left corner, then click Game Settings after entering. Find the game path here in the game settings and click to enter.

Warcraft 3 The Frozen Throne 24E Thunder download address: //= Personally tested and virus-free, please feel free to download.

After Playing "Warcraft 3: Reforged" For Three Days, I Feel That The Current Blizzard Is Not Worthy Of Its Players.

For a game, the overall rating on authoritative websites is very important.

Recently, the remake of a well-known IP in the gaming industry, "Warcraft 3" (War3 for short), has suffered a setback in terms of user reputation.

As of now, the rating of the War3 remake on the well-known rating website has dropped to 0.5 points (on a 10-point scale).

What is the concept of 0.5 points? This is not only the lowest rating among all games produced by Blizzard Entertainment, the creator of the "Warcraft" series IP, but also the lowest rating among all games on the Internet.

You must know that "Warcraft 3: Reign of Chaos" and "Warcraft 3: The Frozen Throne" both scored 9.2 points on the above, which shows that players are disappointed with "Warcraft 3 Remastered".

Players say that this so-called "remastered version" is not a remake at all, it is just a "reskinned game".

Many people complain that even the "Warcraft 3 Remastered Edition" made by die-hard players using the Unreal Engine 4 is much better than Blizzard's!

It can be said that "Warcraft 3: Reforged" shattered the feelings of all players who had expectations for Blizzard.

In 2002, Blizzard Entertainment released "Warcraft III: Reign of Chaos", which sold more than one million copies in the first month, and in 2003 released its expansion pack "Warcraft III: The Frozen Throne" .

"Warcraft 3" is an RTS game, which is a real-time strategy game. Games such as "Red Alert" and "StarCraft" are all RTS games.

In the game, players need to build buildings, produce their own troops, and finally manipulate their own troops to defeat the opponent's troops and destroy the opponent's buildings to win. Therefore, the RTS gameplay of "Warcraft 3" is also called "building a house."

Since there are various arms in the game and there are obvious restraints between them, the game is very strategic.

At the same time, each individual minion can be operated, and the minion also has its own special skills. If used well, it can determine success or failure at critical moments. It also tests the player's skills and is also outstanding in competitiveness and viewing.

In the picture, the blue square blows the green square troops into the sky.

The green side uses skills to remove its effect▼

Just like when everyone plays "Honor of Kings" now, they only control one character, but in "Warcraft 3", players are controlling more than ten characters at the same time.

In that era, "Warcraft 3" was the protagonist of e-sports.

Speaking of "Warcraft 3" (English abbreviation War3), many elderly friends will definitely have unique memories of it in their minds.

Some people may think of their youth when they diligently practiced multi-line operation skills and constantly studied building placement and military unit matching. They may have thought of how they grew from a novice who was abused by others to an invincible master who defeated all the Internet cafes. the process of.

That kind of diligence and hard work, I am afraid I will never get it back again.

Some people may think of the professional players who fought hard on the stage back then, how they cheered and roared for the players while watching the competition, and how Sky walked onto the podium wearing the national flag in Singapore and won the first place for China. The excitement of becoming a WCG (World Electronic Sports Competition) world champion.

Now some of these professional players have started their own businesses, some have switched to other games, and some have started live broadcasting careers. Such exciting games back then will no longer be seen.

The charm of War3 goes far beyond that. In addition to its own "building a house" gameplay, it also provides all players with a possibility: if you feel that the gameplay of the game itself is too difficult, then you can make a simpler game yourself. !

In War3, there is something called the "Map Editor" that allows players to design their own maps, which is the so-called "custom map". This is the reason why most ordinary players like War3.

This thing is also available in "StarCraft", but it is far inferior to the map editor of War3 in terms of functionality and ease of operation.

The power of the War3 map editor is that as long as the player is creative enough, he can use it to make anything, even if he wants to play CS in it.

War3 has been pushed to the "altar", largely due to the custom maps created and designed by the players themselves.

At that time, a large number of classic custom maps were born, which embodies the love and creativity of players, turning War3 into a game that includes tower defense, role-playing, real-time strategy, multiplayer online competition and other game elements. collective.

For example, there is a map called "Guarding Athena", which requires players to repel waves of incoming monsters and protect the goddess in the center.

I would like to ask the passionate young people of that era who have watched "Saint Seiya", which one would be able to resist these five words "Guarding Athena"?

There is also a map called "Guarding the Sword Pavilion", in which players play the role of a Shu general at the end of the Three Kingdoms, guarding the last land of Shu. During this period, they constantly fight monsters, upgrade, complete missions and exploding equipment. They can play for several hours.

Some maps are so competitive that they have even developed special competitions, such as Chenghai 3C and Dynasty Warriors.

The most famous among them is Dota, which later became popular all over the world. It created a new game type – MOBA (Multiplayer Online Battle Arena).

How popular Dota was at that time, you just have to imagine going to an Internet cafe now and replacing all the players' screens with Dota screens from War3.

Dota later became an independent competition and was added to WCG. The number of people watching Dota games later even surpassed the number of people watching War3 games.

Dota competitions are also being held around the world, and the teams representing China have achieved good results one after another, making all Chinese Dota players proud.

At that time, the classmates in the class would play customized maps together, and would also study strategies, how to match equipment, and assign tasks to each other. They would chat for hours without feeling tired. The teenagers were always interested in the things they loved. There will be endless energy.

Sometimes there would be disputes over mistakes in the game, but within a few days a few people would get together again and go to the Internet cafe to play all night.

If you happen to have outstanding skills, there will definitely be a group of onlookers behind you when you play in an Internet cafe. For those teenagers in the second grade of middle school, is there any better way to affirm it than this?

If you have never played "Warcraft 3", let me describe it to you like this:

Everyone should have had more than one favorite toy when they were children, right? Most children put these toys in a box.

This treasure box may eat dust when you grow up, but when you take it out to look at it, you will always be reminded of the joy you had at that time. "Warcraft 3" is such a box.

Even today, more than ten years later, the former boy may have already married and started a business, but occasionally he will still sneak into the Internet cafe to play with his favorite custom maps.

The difference from back then is probably that there are no brothers on the sofa beside me who used to stay up all night in the Internet cafe.

It is no exaggeration to say that "Warcraft 3" is not a simple game, but the youth of a generation of Chinese netizens. It represents a kind of sentiment.

So when the news of "Warcraft 3: Reforged" was officially announced at BlizzCon 2018, all players were excited.

Officials said that this time "Warcraft 3: Reforged" will redo the UI interface, redo the old campaign (the campaign is a single-player mode game that introduces the game plot and background settings), add new campaigns, and redo the dubbing. Wait, it will be released by the end of 2019 at the latest.

what does that mean?

Blizzard plans to dig out the treasure chest we put under the bed, wipe it clean, and refurbish the toys inside.

The WCG Warcraft 3 battle we watched when we were kids can be reset in high definition;

Along with the map editor, Chenghai, Athena, Guarding Sword Pavilion, Evolution Island, and Ninja Village battle. . . It can also be reset to HD;

Our childhood can be reset in high definition.

Players shouted in unison: "Blizzard NB! Blizzard Dad!"

So a lot of players paid to pre-order the game before it came out, waiting for the game to be officially released.

As a result, at the end of 2019, what players were waiting for was a beta version that did not meet expectations at all, and the news that the game would be delayed by one month.

"Warcraft 3: Reforged"

Release will be postponed to 2020▼

Okay, if you postpone it, postpone it. After all, this is to make the game better. Players still understand this behavior very well. After all, "a product produced by Blizzard must be a high-quality product."

Finally, on January 28, the "Warcraft 3: Reforged Edition" that players have been waiting for was officially released.

As a result, most players discovered that the treasure chest they had when they were young was really just dusted off.

After entering the game, the first thing you see is a UI interface that is almost the same as the original War3, but the UI screen originally demonstrated in 2018 is not like this.

UI during demonstration▼

Actual UI▼

The modeling of game characters has indeed been upgraded, but I feel that the details of the screen and the texture of the materials are not even as good as before. . .

War3 in 2003▼

War3 in 2020▼

The dubbing has indeed been redone. At least this time the remake of War3 has Chinese dubbing, and the lines have not changed from before. After all, after listening to the previous English dubbing for so many years, I already know what it means.

So what happens to the campaign part?

I played the game's campaign for a while and found that the plot basically remained the same, including the plot trigger locations and processes.

The difference between the remake and the original version is probably that there are more CG images, and some of the battle maps are newly made. And to be honest, the CG this time is not even as good as "Wrath of the Lich King" more than ten years ago. . . .

What makes players most angry is that the cutscenes of the actual battle are completely different from the effects of Blizzard’s official demonstration in 2018.

Screenshot source IGN▼

As for the new battle mentioned before? Gone! Cinematic cutscene? Gone! New plot? Gone! Complete! without! Got it!

There is another thing that has not changed, that is, in the custom game options, you can already see that many people have created rooms, and there are a variety of RPG maps to choose from.

It is still the original classic maps, but the models have been replaced with new models in the remake. It is not awkward at all to play, it is very smooth.

Blizzard's most outrageous operation is here. In fact, the entire game engine has not been changed at all. This is to make the new version of the game compatible with the old version of the custom map. After all, it takes a lot of time to make a new custom map, and it is directly compatible with the old version. It’s much simpler and easier to integrate the custom game ecology.

Customized maps are not only the reason why many users are still playing War3, but also one of the sources of income for map creators.

For example, on the official Warcraft battle platform, most popular custom maps will have a mall, which will sell some items that change the appearance and even attributes of the characters in the game, often selling for hundreds of yuan (1 yuan = 100 cattle coins).

And this time for the remake of War3, Blizzard has also specially added a new user policy.

A simple summary is that no matter what kind of custom map it is, as long as it is made in War3 Remastered Edition, it is equivalent to the author automatically giving the copyright to Blizzard, and it is exclusive, permanent, global, unconditional, and royalty-free. , irrevocable permission.

The worst thing is that after this whole paragraph, I don’t see Blizzard’s intention to distribute the income that these custom maps may generate with the authors.

Why was this paragraph suddenly added? It goes without saying that Blizzard definitely doesn't want to make the same mistake again as what happened with Dota 2 back then.

The author of the Dota map once wanted to discuss with Blizzard to make Dota an independent game and share the profits between the two parties. Blizzard rejected him because they simply could not imagine how to make money from an RPG map.

Then Valve collaborated with it to develop Dota2 and made a lot of money.

An angry Blizzard finally had no choice but to force Valve to change some hero models in Dota 2 as retaliation on the grounds of model infringement, but it was a pity.

That’s about it for the content in the game. Let’s talk about the evaluation of the War3 remake by players outside the game.

I downloaded the remastered version of War3 on February 2. It is said that Blizzard has been frantically patching the game to fix bugs in the past few days, such as the subtitle bug that many players have encountered before.

Some subtitles overlap directly due to resolution. Can you believe it? This is a game from 2020, not 2002!

And this translation. . . The filial son Alsace changed his name to "Mu'er Guosi".

Some Chinese players are disappointed with the content of the game itself, but feel that these translation errors are the greatest fun of the game.

There are also many players who have encountered bugs such as being unable to connect to the server and often being disconnected.

However, I haven't encountered any of these problems. It should be urgently fixed by Blizzard in the past two days.

But those who excitedly played the game as soon as it was released were angered by these bugs and Blizzard's "lies".

So the lowest-rated game in gaming history appeared.

Although "Warcraft 3: Reforged" was rated only 0.5 points, this score was mainly due to the large gap between the actual situation and players' expectations, and it contained very strong subjective emotions.

Personally, I feel that its actual score should be similar to those games that are rated around 7 points (leaving aside the bugs).

And why do players have such strong resistance? It's simple, because Blizzard takes advantage of players' emotions.

Over the past ten years, some players still play War3 in their spare time. Some players also open RPG maps and play them all night long. Some players still hope that their favorite characters will be in the game. Can have a good ending. . .

However, Blizzard has been silent about "Warcraft 4" and has stopped updating "Warcraft 3" for a long time.

Those players who have been playing "Warcraft 3" for more than ten years can feel that the vitality of this old friend "Warcraft 3" is passing away with time every moment.

Just when everyone was feeling desperate, Blizzard suddenly said, "Hey, dear players and friends, we are going to make "Warcraft 3: Reforged Edition" and will add a new campaign and a new UI…" How could this not happen? Surprising?

But in the end Blizzard disappointed players.

Players are looking forward to high-quality remakes like "Resident Evil 2: Remake" or "Age of Empires 2: Definitive Edition."

Also "bounced" and postponed sales

"Age of Empires 2: Definitive Edition" has 89% positive reviews▼

As a result, Blizzard's feedback to players was a half-finished product, a product that changed the model of the original game and cut off all promises and abandoned it in order to make money.

This gap is like when the audience was looking forward to the news of "Diablo 4", Blizzard threw a "Diablo Mobile" mobile game in the face of the audience, and innocently asked the silent audience " Don’t you have mobile phones?” Same thing.

Oh, I almost forgot, this actually happened at BlizzCon 2018.

The current price of "Warcraft 3: Reforged Edition" is 168 yuan. You can scan the code to purchase it by going to Blizzard Battle Online.

To be honest, I knew before I bought it that the reviews weren't very good, but I bought it anyway and didn't plan on refunding it.

Because when I played War3, I basically played pirated copies. If I wanted to buy the genuine version, I didn’t know where to buy it. Now that I finally have a chance, I thought of it as a replacement ticket.

When I bought it, I felt that I owed something to Blizzard, which was able to make the best games in the world. I was grateful for the joy that War 3 brought to my childhood. No amount of money would be enough for these memories.

2003's "Warcraft 3" is a great game, so even if there is a lot of criticism on the Internet, it still does not prevent the remake from being a great game. After that, we may still see a group of Chenghai 3C anchors return, and even Rekindle the craze for Warcraft 3 Remastered competition.

But this greatness belongs to Warcraft 3 and has nothing to do with the words "Remastered Edition".

References:

PC Game, owns your 3: games

, "3: 2018 vs. 2020"

, "3, DO NOT BUY! – Angry Rant!"

Baidu Post Bar

Zhihu, how do you evaluate "Warcraft 3" (Remastered Edition)?

StarCraft 2: Heart Of The Swarm – Tour The World Of Alien Insect Evolution

"StarCraft 2: Heart of the Swarm" story, battle, graphics, experience, alien insect evolution

"StarCraft 2: Heart of the Swarm" is a real-time strategy game launched by Blizzard Entertainment. One of its distinctive features is that it has a unique Zerg camp that continuously strengthens itself through alienation and evolution to devour all enemies.

Heart of the Swarm campaign troop selection_Heart of the Swarm campaign mutation direction_Heart of the Swarm campaign evolution options

Rich plot – the growth process of the insect swarm

Heart of the Swarm campaign evolution options_Heart of the Swarm campaign mutation direction_Heart of the Swarm campaign troop selection

The game features Zeratul, Queen of the Zerg, as the protagonist, telling the origin and course of the Zerg swarm. In the game, players must strategically manage the insect swarm, continuously evolve, expand their territory and territory, and destroy all enemies. At the same time, players also need to improve the defense measures of the insect swarm to resist the attack of foreign enemies. In the Zerg camp, players can use a variety of insect creatures, such as mantis-like fighter jets, acid jets, sky-covering locusts, etc. They can also evolve various tissues and bodies, constantly improve their physique, and Respond to the ever-changing battlefield environment. The storyline of the game is complex, and players can understand the growth process of the insect swarm through the game plot.

Heart of the Swarm campaign evolution options_Heart of the Swarm campaign class options_Heart of the Swarm campaign mutation direction

Unique alienation and evolution – the strength of the Zerg continues to strengthen

Heart of the Swarm campaign mutation direction_Heart of the Swarm campaign troop selection_Heart of the Swarm campaign evolution options

A major feature is alienation evolution. Zerg can be upgraded and evolved by devouring enemies and gathering resources. Alien evolution can not only change the body of the Zerg, but also allow the Zerg to acquire new combat skills and new offensive and defensive methods in the shortest possible time. Alien evolution is a unique honor in the game, which represents the continuous expansion of the swarm captain's strength. At the same time, there is an innovative difficulty system in the game. According to the player's game difficulty, the strength of the Zerg in the game will also be different.

Heart of the Swarm campaign troop selection_Heart of the Swarm campaign mutation direction_Heart of the Swarm campaign evolution options

Rich multiplayer game mode – Insect Swarm Showdown

The game provides online battle and multiplayer game modes. Players can match up with players around the world and gain victory and progress through a large number of confrontations. In the arena of insect swarm duel, players can train and deploy their own insect swarms, defeat other players and insect swarms, and become the overlord of the insect swarm world.

Conclusion

In general, "StarCraft 2: Heart of the Swarm" fully demonstrates the depth and breadth of the game with the alienated evolution of the Zerg and the combination of multiple game modes. In the game, the only goal is to make the Zerg stronger and grow continuously to build a world of .

How To Elegantly Announce A Mobile Game At A Core Game Conference? | Shanguo Column

This article is about 2900 words and takes 3 minutes to read.

Since the announcement of "Diablo Immortal" on November 3 to today, this massive crusade against Blizzard has finally come to an end.

Looking back on the entire incident, the trigger for everything was at the end of this year's BlizzCon. This company that has created countless classics and brilliance brought players today's last work, a mobile game produced in cooperation with NetEase: " Diablo: Immortal.

In fact, in this era where 3A games are becoming more and more expensive and mobile games are becoming more and more profitable, it is not new for large game companies to enter the mobile terminal for "just a meal", and players have long been accustomed to it.

But the reason why Blizzard has been stepped on by everyone this time is mainly because there have been rumors before:

The biggest bomb of this year's carnival will be "Diablo 4" which has been brewing for a long time. Even if it is not "Diablo 4", it may be a reset of "Diablo 1 or 2", or at the worst it will be a major update of "Diablo 3".

As a result, there is no 1234, but an "immortal" mobile game. Player groups whose expectations are frustrated will naturally quit.

In fact, as some players commented on Weibo:

Blizzard should learn from this year's B Club and put a trailer for "Diablo 4" behind "Immortal". Even if it is just a LOGO, or just a sentence "We are already working on "Diablo 4"", the feedback will be positive. Better than now.

And this also leads to an interesting topic: If Blizzard had learned from the press conferences of other game companies and announced "Immortal" in a different way at this year's Carnival, wouldn't it be where it is today? Or is it that Blizzard can only announce "Immortal" in the most failed way now?

It's definitely meaningless to just ask. Let's do it in practice. Since B Club was mentioned earlier, let's start with Bethesda.

In fact, Blizzard is not the first to announce a mobile game at the end of a conference aimed at core players.

As a game company that has always been swinging between players who are happy and crazy and players who are angry, as early as E3 in 2015, B has already done something similar to Blizzard today.

At the end of the press conference that year, Todd Howard unveiled the last game of the day to players, a new mobile game for iOS and Android platforms: "Fallout: Shelter."

But at that time, although there were many comments complaining about this mobile game on the Internet, compared with the reaction of players to Blizzard today, it can be said that they pale into insignificance.

The reason is very simple: before the release of "Fallout: Shelter", Todd had just demonstrated "Fallout 4" to players for more than 20 minutes. After announcing the mobile game, Todd immediately led everyone back to the demonstration of "Fallout 4".

Therefore, although players criticized the mobile version of the IP "Fallout", everyone's main focus at that time was on "Fallout 4", so there was naturally less criticism of Bayside.

And this also represents a trend in the past two years when major 3A companies have disclosed mobile games at large-scale press conferences, that is: mobile games are only by-products of core IP after all.

Regardless of the quality of the mobile game itself, even if it is a rare mobile masterpiece in recent years, the time it takes up at the press conference and the attention it carries cannot overshadow the IP itself to which it is attached. , after all, consoles and PCs are the foundation of these IPs.

Just look at the process of announcing the three "Gears of War" games at Microsoft's E3 this year:

When the first two mobile games were released, both on-site and real-time comments were filled with howls. But at this emotional lowest point, the producer announced the existence of "Gears of War 5" and directly released a video of the actual game. The demonstration instantly reversed the situation and received warm applause from the audience.

What players want is very simple, that is, a legitimate sequel to their favorite IP. This work may not be satisfactory in the end, but as long as it can continue to be released, it means that the game company has not given up on it.

Therefore, why didn't Blizzard take a step forward and use the existence of "Diablo 4" to reverse public opinion after the "Diablo" mobile game was announced as mentioned before?

Perhaps it's because Blizzard has no plans to launch "Diablo 4" in the near future.

Two days ago, news broke that Blizzard had temporarily removed "Diablo 4" before the carnival started, so "Immortal" was used as the finale. But officials quickly denied the rumor, claiming that nothing on display had been temporarily cancelled.

You know, although "The Elder Scrolls 6" has only a high-definition 4K JPEG so far, and according to B's plan, the game will not be officially started until after the release of "", but as long as it can be obtained by Besser Just announcing it at E3 shows that this project does exist.

But this time, after the entire BlizzCon, there was not even a shadow of "Diablo 4". One cannot help but wonder that Blizzard may not be able to make any promises to players now.

Perhaps, we will play "Diablo 4" one day in the future, and the reset of "Diablo 1 and 2" is not impossible, but based on Blizzard's performance at this year's carnival, it seems that many things are no longer within their capabilities. Right or left.

So, since the only mobile game of "Diablo" is left now, can Blizzard simply "break the can and break it", like EA did this year?

At E3, 2018, EA's press conference, this company, which has been known as the "cancer of the industry" for many years, once again used practical actions to prove to players that it is not in vain:

Good news: At the press conference, EA restarted the extremely classic series "Command and Conquer".

Bad news: After the reboot, EA made a mobile game using the IP.

Then, we saw Command & Conquer: Showdown.

Moreover, EA also gave this very ordinary-looking mobile game almost ten minutes of demo time, which caused complaints from players who wanted to see the true appearance of "Anthem".

However, EA's demonstration is not aimed at the player group at all, but the investors who can determine the company's stock price.

It has been dead for many years, and "Command and Conquer" has long been "dead in name only." In this era of declining RTS, the only use of this IP for EA is to apply it to mobile games to stimulate the memories of former players and let investors see the huge profits brought by this IP, thereby making money. A wave of quick money, and then destroy the next IP.

Can Blizzard also learn from EA, adjust the order of the press conference, and introduce "Immortal" as an ordinary mobile game?

It doesn't seem to work either.

Because "Diablo" is not "Command and Conquer", similarly, the current Blizzard is not EA.

As one of its own three games, Blizzard cannot destroy the IP just as EA does. In the past two years, although the label "Produced by Blizzard must be high-quality" is no longer as powerful as it used to be, it is still the most intuitive impression many players have of this company.

Therefore, I have to admit that in order to "not smash the brand", Blizzard has indeed shown considerable enthusiasm for "Immortal". They not only used it to end the entire conference (instead of choosing the reset of "Warcraft 3"), provided an early trial DEMO, and also specially arranged a 45-minute Q&A.

But as I said before: mobile games are ultimately just appendages to the core IP.

Blizzard believes that as long as it shows enough sincerity to players about the game, even if it is a mobile game, players will eventually buy it. But the more it does this, the more it tells everyone: What we care about most is mobile. And this is naturally intolerable to players, especially those core fans who grew up playing Blizzard games. What's more, this game is jointly developed by NetEase and Blizzard…

Moreover, not only players, but also investors seem to be dissatisfied.

Because in a recent interview, Blizzard employees told the media that the game "Immortal" is still in a very early stage of development, and many content related to the core mechanics are still being coordinated with NetEase, including The micro-transaction system that is hotly discussed by players.

Compared with EA's naked attitude, Blizzard's undecided and half-promising state will inevitably make investors feel unsure. After the announcement of "Immortal", Activision's continued decline in stock price seems to confirm this: I originally wanted to have both ends. They wanted to please everyone, but the result was that neither party bought it.

So let's go back to the original question:

How to elegantly announce a mobile game at a press conference aimed at core players?

Bayside, Microsoft, and even EA have all come up with their own ways.

But when we replace the mobile game with "Diablo: Immortal", all the above methods cannot be applied to Blizzard.

Because the current company cannot promise players a future about "Darkness", and it cannot get rid of the glorious past created by "Darkness". So on the one hand, it cannot use the orthodox "Diablo" works to turn its offensive. On the other hand, even with NetEase's participation, the emphasis on this IP prevents Blizzard from completely using it as a tool to make quick money. .

Therefore, not only was Blizzard unable to "elegantly" announce a mobile game at the carnival, it was also unable to "elegantly" handle the subsequent public relations, and it was even more unable to "elegantly" appease the emotions of investors and players. Between the glory of the past and the confusion of the present, pulled by the temptation of capital and the expectations of players, this game company, which was founded in 1991 and once symbolized an era, has never been as tight as it is now, so much so that it has even It’s a point where the launch of a mobile game can’t be handled well.

But now, the massive crusade has gradually subsided, leaving behind a Blizzard that has experienced repeated "pull". In the future, we are still unable to draw an accurate conclusion as to whether this company will choose to inherit its past glory or completely break with the past.

But looking at Blizzard's recent announcement of multiple mobile game plans and the denial of various previous rumors about the development of major games, both players and investors seem to have their own answers.

How to elegantly announce a mobile game at a press conference aimed at core players?

Perhaps soon, Blizzard will turn the page on this year's shame and give their own way of announcing it.

However, this method on the stage may not be very elegant, and those standing under the stage may no longer be the core players.

Note: Some of the pictures in this article are from the Internet. If they infringe upon your rights, please contact the author to delete them.

What Is The Reason For The LAN Outage In StarCraft 2 (Blizzard Ended The Youth Of A Generation)

In the late 1990s, StarCraft was born, and it quickly became popular all over the world due to its extremely high difficulty of operation and high enjoyment.

StarCraft, together with Warcraft and Counter-Strike, catalyzed the birth of the original e-sports industry.

However, 23 years after the release of StarCraft, StarCraft 2 stopped announcing updates of paid content, retaining only necessary PVP balance adjustments.

Interstellar service suspension notice

Although this news has not caused much splash in the e-sports circle, there are still a group of loyal old players who feel the "bolt from the blue"!

Because everyone knows that no longer launching new content such as commanders and war chests actually means almost no income.

In fact, everyone knows what the final outcome of a game that no longer generates income will be, and this is the regret of countless old StarCraft players.

The once infinitely glorious StarCraft, RTS, the pinnacle of real-time strategy, still came to its cold ending.

Group photo of SC three tribes

StarCraft Rise

The hour of glory has come, noble Templars!

The advent of "StarCraft 1" has made people excited

In 1995, after completing "Diablo I", Blizzard decided to work on the next project.

The great success of "Warcraft II" made Blizzard hope to create a real-time strategy game with a different style from Warcraft and surpass the achievements of "Warcraft II", so "StarCraft" came into being.

Like many new games, the early StarCraft was not well received by people. The large number of interfaces and operation methods similar to "Warcraft II" made many people criticize it as "orcs in space".

After the E3 game war, Blizzard made a lot of changes to this. In the beta version at the end of 1997, the prototype of StarCraft had already been produced: a novel interface after changes, a powerful engine after upgrade, and balanced races.

On February 28, 1998, Blizzard officially released "StarCraft" after several rounds of testing. This game masterpiece did not disappoint Blizzard and swept the entire South Korea very quickly.

But at this time, StarCraft was only emerging in South Korea. What really made StarCraft go global was the release of the expansion pack Brood War in 1999. StarCraft has long been at the forefront of various game rankings. The strong competitiveness has also given rise to the rise of the e-sports industry.

At that time, "Internet cafes" in the streets of Europe, America and South Korea were full of scenes of StarCraft fighting. China's earliest players also quickly fell into the embrace of StarCraft from the Red Alert Empire.

With more and more players and confrontations, competitions emerge.

At first, the conditions were simple and only the boss held competitions in Internet cafes. Later, some enthusiasts spontaneously organized community-based competitions.

And all of this only stays at the stage where StarCraft players generate electricity for love and entertain themselves.

Interstellar power grows

I am what I am proud of!

The development of a game is actually inseparable from the historical process and the opportunities of the times. This is exactly the case for "StarCraft".

After 2000, the development of StarCraft was in full swing, especially when it occupied the Korean market, it took advantage of the right time, place and people.

South Korea, which has a booming e-sports industry today, was hit by the 1998 financial crisis. In order to ease the employment pressure on young people, South Korean authorities took a fancy to StarCraft, which had just entered the game market at that time.

In 1999, South Korea launched a high-speed broadband Internet speed plan. In 1999, the Korean Professional Electronic Sports Association (KeSPA) included StarCraft in the e-sports program and held championships throughout the year.

At the same time, South Korea's CJ Entertainment Co., Ltd., as the largest entertainment company in South Korea, opened a television station (OGN for short) in the same year and held the first Korea Open competition on October 2, 1999, which is the predecessor of what we call " , later referred to as OSL, and broadcast live to the entire South Korea through television.

The three major anchors of the 1999 competition

Through "archaeology", we found that the style of the competition at that time was like this. It was really "distinctive" from the inside out!

1999 competition promotional video

In Korea at that time, all people, young and old, were keen on StarCraft events and games. Even if you didn't know how to play StarCraft at that time, you would be looked down upon. The impact of StarCraft on Korean e-sports is evident.

"The Leader" Flash

As the birthplace of StarCraft, there is no need to elaborate on the popularity of StarCraft in Europe and the United States.

In China, StarCraft players, together with World of Warcraft players and CS players, have become the earliest e-sports people.

Although StarCraft did not produce a world champion like World of Warcraft, its development at that time was equally fierce, and famous players such as Luo Xian, Sun Yifeng, and Dai Yi also appeared.

In their era, there was no current society's enthusiasm and understanding of e-sports. In that era when e-sports was regarded as a scourge that would only poison children's studies, they persisted for their own ideals and hobbies.

To this day, in addition to their achievements and honors, the interesting things that happened to us are unforgettable and we enjoy talking about them, such as the heroic deeds of F91 (Sun Yifeng) against the Empress.

F9 "Meow" and the Empress

In 2010, SC2 came out, with more refined models, special effects, and new units, bringing new fun to players who love interstellar.

I don’t know how many people are like me in my 10s, who marveled at the extremely cool graphics of SC2. In order to get their parents to allow them to watch the BBC Water Friends game on the Game Channel, they did not hesitate to use all their strength, soft hair, hard foam, and Rushing to do housework.

Who would have thought that in less than 10 years, StarCraft, a new star in the gaming industry, would gradually fade away.

interstellar afterglow

How to lose when flying dragon rides on the face?

In the 1920s, with the rapid development of computers, more and more people had access to video games.

StarCraft may be highly entertaining to watch, but StarCraft, which places too much emphasis on operation and coordination and deployment of arms, is not suitable for all players. Professional players who have been competing in the StarCraft arena for a long time have also left the arena for various reasons.

In 2010, Korean media revealed that Zerg star player Ma Jae-yoon was involved in off-site gambling to maliciously manipulate the results of the game. Since then, Korean interstellar competitions have plummeted, and even e-sports players are exempted from military service;

What's more, the subsequent life match-fixing incident dealt a fatal blow to StarCraft. In addition, Blizzard's own operational problems not only affected South Korea, but also the global StarCraft competitions were in decline.

At the same time, League of Legends has gradually become the new favorite in global competitions.

Compared with StarCraft's operation, coordinated dispatch, and multi-line command, LOL emphasizes the operation and skills of a single hero. The simplified operation and difficulty of getting started are more in line with the needs of players. StarCraft and Warcraft have since been gradually marginalized.

The once glorious life was shattered by the match-fixing incident in Korea.

Conclusion

StarCraft has gone through ups and downs for more than 20 years. It has been brilliant but also gradually declined.

Blizzard stops updating paid content and will inevitably stop supporting various competitions.

Without the vitality provided by the authorities, there will only be fewer and fewer young players, and it may even be difficult to find a match.

This is especially true for Chinese StarCraft players. The fresh blood of StarCraft players is getting thinner and thinner. The current StarCraft environment also makes it difficult for Chinese players to catch up with the professional level of Korean, European and American players.

Li Peinan (time) has achieved good results, but when will the rising star appear?

It is not difficult to imagine that in this market environment with League of Legends as the absolute leader, the prospect of StarCraft will become increasingly difficult.

Regret and helplessness

We can feel the helplessness of Huang Xudong and Sun Yifeng in SCboy's announcement about the suspension of updates. The sea of ​​​​stars is bright and the stars are shining, but the current StarCraft and even Blizzard are like a galaxy with dead stars, dim and dull.

In the past, they have been leading the development of China's interstellar in their unique way, and brought us countless fun through interstellar. Nowadays, they are no longer the hard-working players on the field. We have also said goodbye to the era of watching events and playing games in front of TV and computers.

In the next 10 years, I hope we can turn on the computer and play this increasingly cool game after dinner, go to the old battlefield to listen to gunshots, and come to the old place to see the soldiers.

Although it is difficult to regain the youth and happiness of the past, our wishes are the same: I hope the stars will never "die" because our feelings and youth are hidden there.

We can't be friends for a lifetime, but we can be friends for a lifetime.