Do You Miss DOTA Again And Again? Why Is The Former "Blizzard Product Must Be A High-quality Product" No Longer Popular?

On November 11, 2021, I recently read posts on Shenyu and found that water friends are really disappointed with Blizzard. Why is the once "Blizzard product must be a high-quality product" no longer popular? Many water friends can’t help but ask, “Why is Blizzard becoming more and more rubbish?” and “Why is Blizzard stepping down from the altar?” Let’s explore it together with Divine Words:

"1" Once produced by Blizzard, it must be a high-quality product!

Shenyu came into contact with computers around 2000. At that time, Blizzard games were much older and basically occupied Internet cafes and personal computers. Warcraft, StarCraft, and Diablo were all the most fun games at the time. Maybe it was because there were relatively few game manufacturers at the time. , PC penetration rate is not high, and it is ranked No. 1 by Blizzard in terms of stand-alone games.

"2" Blizzard's No.1 single-player game at the time, and then opened up online games

First of all, it must be World of Warcraft, which was released around 2005. It was also popular all over the world at that time. To put it bluntly, it was the online game version of Diablo, and then the picture quality was improved, and the mission system and character images were very close to Warcraft 3. It was also very popular at the time. It seemed like the card cost 30 yuan and 200 hours. However, many equipments were picked up and bound. The studios could only sell some gold coins, and the business opportunities were not outstanding. Blizzard's characteristic was that it prevented others from making money and locked the stand-alone game.

"3" In 2010, Blizzard released another "StarCraft 2"

At that time, StarCraft 1 was only played in Korea, and there were a lot of competitions. The famous one seemed to be called The Leader, and it was broadcast on PLU TV station for a long time. As a result, StarCraft 2 was not popular when it came out. It requires money to activate. If I remember correctly, it can be played for free. Play, but the picture quality of this thing is really good, but the difficulty of operation is obviously not suitable for newcomers. This game became popular not long after its debut, and Blizzard was once questioned!

"4" In 2016, Blizzard released another "Overwatch"

It was just released at that time. This game is really top-notch. It is an FPS with hero skills. It is very enjoyable. It is the best fortress in the game. Divine Word is my favorite fortress. Genji is very handsome, but the operation difficulty is too high. This game has been popular for half a year. , it’s a pity that the stamina is not enough, FPS game plug-ins can’t stop it, the automatic aim of Soldier 76 is uncomfortable, 76 is all dead, Shenyu gave up this game directly, and the income is a bit low, you can’t upgrade and buy equipment, so you don’t get anything. Sorry, there are no interesting rankings. Is there any difference between team queuing and solo queuing? It's another cool thing directly. I feel that the game mode is a little bit inferior, and it was completely blown away by the battle royale mode that came out later.

"5" In 2015, Blizzard also released a "Heroes of the Storm"

At that time, LOL and DOTA2 were the two big brothers of MOBA games on the market. Blizzard had always looked down on Ice Frog, the author of Dota1's War3 map, but unexpectedly, it couldn't help but make a MOBA game. As a result, there was no equipment system, so it was just playing there. It's almost like a casual game, just cool again, not competitive at all.

"6" "Hearthstone" released in 2014 has always been Blizzard's most profitable online game.

Hey, I have been playing Divine Whisper since the open beta, and recently I have been doing a live broadcast of the Tavern War chess mode. There is nothing to say about this game. If it is not fun, Divine Whisper has no face to play. It is the top card game. For so many years, Blizzard has relied on Hearthstone. alive.

"7" In recent years, Blizzard has launched "World of Warcraft Classic Server"

Blizzard has found that it cannot subvert the market with new things. If nothing else, it will just make a high-definition remake of Warcraft 3, a high-definition remake of StarCraft, World of Warcraft Classic, and so on. Its innovation ability is basically gone, and its market competitiveness feels like it is no longer competitive except for Hearthstone. There is no one to fight.

"8" So the question is, why has Blizzard failed to do so in the past few years? Is the product no longer of high quality?

I feel like Blizzard is not incompetent as a company. Their artists have always been monsters from StarCraft, Warcraft, and World of Warcraft. Judging from the popularity of "Genshin Impact", it must be the two-dimensional cute girls that really make people money. Image, Blizzard seems to have completely failed in this regard. Originally, the hero image of "Overwatch" was very beautiful and was very popular at the time. However, it later became less popular and was blown away by "PlayerUnknown's Battlegrounds". I can only say that they are a bit behind the times and have not kept up with the times. Aesthetic!

"9" Finally, I have to mention that missing out on Dota is Blizzard's fault!

In 2011, DOTA became popular all over the world as a custom map for Warcraft 3. The two authors of DOTA, Ice Frog and Sheep Knife, were not included by Blizzard, which was a real missed opportunity.

Yang Dao went to Riot Games to develop LOL in 2011, directly occupying 90% of the MOBA market. This year, the Chinese team EDG won the championship in S11 2021. LOL is still the most profitable game in MOBA client games.

Before Ice Frog developed DOTA2, it had always planned to follow Blizzard of genuine War3. As a result, Blizzard seemed to have lost Ice Frog and missed out on the MOBA market of Dota. It was 2 years late before developing DOTA2. The market has long been occupied by LOL. If you want to seize it back, don't log in. Is it still difficult? So what about the TI10 bonus of $30 million? Still can't beat LOL.

In terms of mobile games, Blizzard currently seems to have only one Hearthstone, and MOBA mobile games are dominated by "Honor of Kings".

If Blizzard had incorporated these two authors back then, what would have happened to Riot (Tencent) and Valve in the MOBA market?

Still need to develop that Heroes of the Storm game that no one plays?

Will "Honor of Kings" be Tencent's most profitable game?

Why Is Dota2 Korean Server Suspended (Korea Dota2 Is Suspended)

Many friends are concerned about the issues related to why Dota 2 Korean server is out of service (Dota 2 in South Korea is out of service). This article uses data to sort out why Dota 2 Han server is out of service (Dota 2 in South Korea is out of service). Let’s take a look!

However, South Korea repeatedly ran into obstacles in the Dota2 project, and finally ended up suspending the service and became a laughing stock. This issue has been discussed in the WAR3 and StarCraft 1 eras. South Korea's e-sports started early, is relatively systematic, and the players have solid basic skills. Therefore, games like StarCraft that rely on micromanagement are extremely strong among Koreans, but WAR3 is too random, so Koreans cannot reach the dominance level. Another point is that DOTA2 entered South Korea relatively late, and South Korea’s self-built World of Warcraft maps are not as popular as in China.

Why is Korean LoL so strong, but Dota 2 ended with a server suspension?

South Korea has strong e-sports capabilities, and games such as Star Wars LoL are top-notch, accounting for half of all game lists. However, South Korea has repeatedly encountered obstacles in the Dota2 project, which eventually ended with the suspension of the server and became a laughing stock. The extremely heroic TI has the most generous bonuses in e-sports, and can make players rich overnight. Korean clubs are naturally greedy and have invested huge financial and material resources in training. In 2013, South Korea held the NSL Invitational Tournament and invited team A, DK, and team TF3. Since all domestic first-line teams went abroad to compete, the domestic team Tongfu 3 was temporarily formed.

The four Korean teams did not score a single point, and the prize money was divided among several other foreign teams. The Tongfu 3 team faced the last South Korean champions and settled the battle in less than 50 minutes. This also gave birth to the classic joke that our side promised not to use the Tongfu 3 team first. This incident made the Koreans with strong self-esteem unbearable. Their enthusiasm for Dota 2 is no longer what it used to be, and tournament prize money has shrunk year by year. One family member said that the Korean team has always been very disciplined in playing games. They don’t like to do things that are uncertain, such as early fights. They play the game step by step according to the established plan, so this is why the Flash Wolves used to say that they should beat the Korean team. You must establish your advantage in the early stage, that is, fight with them in the early stage.

Including the current Chicken World Championship, you can also see that the Korean team has basically never won against the opponent, so they avoided the battle in the early stage. When the European and American teams and even our Chinese teams are having a hard time fighting each other, they sneak around and steal people, so they can always appear in the finals. Whether it's LoL or chicken fighting, it can be said that South Korea understands the game well, but as long as they disrupt their rhythm and let them follow our rhythm, it will not be difficult to defeat them. This is also the reason why Dota was banned from the server. If there are too many unstable factors, denying this may disrupt their rhythm.

Why is Korean Dota 2 not as dominant as League of Legends?

To be honest, on the one hand, it is due to the system. I have to say that South Korea’s system in LOL is as systematic as StarCraft. Another point is that DOTA2 entered South Korea late. The number of people playing self-built maps of Warcraft in South Korea is not as large as in China. Also, I have to say that he is still the coach of the SKT team. He is really good at studying LOL's play and hero BP. His teammates can also complete the four-one point push arranged by the coach very well. On the other hand, Chinese children still like to play games. The fierceness of the games is fine, but the operating rhythm is not good at all.

Why do Koreans only play LOL and not Dota2?

Maybe the answers I wrote lack credibility. But for Korea, it is not because of the bloody abuse of Chinese and European Dota teams. I don’t know if my analysis is correct. First, many people say that South Korea is also brutally abused by China, Europe and the United States, and it is not closed. I think South Korea Although the team was pushed to the ground in S3, it was not miserable, but it was not miserable. At the same time, the starting line was the same all over the world when the server was launched. Even if it started slowly, it was still possible to catch up later. The start of Dota took too long, starting from 1 in China The team's dominance is too strong. Not to mention how different Dota 2 is from Dota 1. For someone like me who came from Dota 1 to Dota 2, the principles seem to be basically the same. It's too tiring to chase.

The development of Dota in South Korea lags far behind Europe, America and China. Second, you have not considered the bad nature of Korea, a famous nation. There is no perfect country. Couldn’t you see that in the World Cup that year? In the match against Italy, I was too concerned about winning and proving myself, I didn't want to downplay the defeat in any way. Maybe no one checked the information. Many of the computer failures that year occurred in the middle of the year, when South Korea was at a disadvantage. The players of Korean Dota were badly criticized after the game that year, and many of them retired directly. The Tongfu Third Team is both a joke and a bit of a fact. This is a fact. A team of anchors with a fun-loving attitude and a team of retired players competed against the Korean team. In addition, South Korea, which does good deeds, praises Chinese players and mocks them, and touts e-sports as its pillar, has no intention of being humiliated. I feel like as a nation in Korea, it would be preferable for Dota to disappear, maybe the stigma has gone away. Third, Korean competitive games are more about routines and execution, but Dota is a wonderful game that requires wild imagination and multi-faceted cooperation from heroes. Who would have thought that a bomber could blow up, who would have thought that wings could not move people to defend it? This is the charm of dota and the shortcomings of the Korean team. I'm not saying that the game LOL is good, but I don't admit that it's not good. There are still very few routines in LOL. This is my own feeling, not counting, it can be ranked fourth. MVP beat China and I'm still mad about it. The skills of the Korean team are not as good as others, so I am willing to bow my head. The plot has reversed again. T6, vgr and tie, vgr's Yang visa failed. Otherwise, things should change. The two eh and wings lost at 0:2, and their head was slaughtered by og blood at 0:24. Sorry, not as good as others.

[Competition Between Three Next-generation "DotA-like" Games, Which One Wins? ] Next Generation

Since DotA became popular around the world, countless DotA fans have become obsessed with it. Today, as computer configurations improve and game play styles are increasingly updated, DotA-like games are springing up in front of players. Which of these "DotA-like" games has more advantages and will stand out in the competition?

Below, the editor will introduce to you three next-generation DotA games. Among them are two foreign games: DotA2, LOL and our excellent domestic work: Jin Ge Iron Horse. Let’s see what special features these games have!

The continuation of DotA: DotA2

DotA is the abbreviation of of the, which can be translated as guarding ancient trees, guarding ruins, and guarding ancient ruins.

It refers to a multiplayer real-time battle custom map based on War3, which can support 10 people connecting to the game at the same time. Dota starts a battle between two opposing teams, usually 5v5. The purpose of the game is to protect one's own ancient ruins (the Tree of Life on the Guards side and the Frozen Throne on the Scourge side) while destroying the opponent's ancient ruins.

The entire DotA2 game will maintain its original style. To a certain extent, DOTA2 is a technological upgrade of the existing DOTA. More than 100 heroes in DOTA are gradually being ported to DOTA2. It can be said that DOTA2 is very similar to the DOTA running on Warcraft 3. Additionally, items, skills, and upgrade paths remain intact. Some heroes' skill effects run even better than the outdated Warcraft engine. But what can be guaranteed is that DOTA2 will ensure that it will bring the same feeling as the original DOTA.

Game features:

·Attraction to DotA players

The first one is, of course, its appeal to DotA players. As a sequel to DotA, and a work directly directed by Ice Frog, I believe many DotA players can't wait to try DotA2.

·Excellent teamwork

A built-in voice system will be added to DotA2, which is good news for players who don’t like to use auxiliary voice tools when playing DotA. The built-in voice tool will make it easier for players to communicate and cooperate, and facilitate communication between teams. The voice operation method is also very simple, and players can enter or leave at any time.

·Personalized pictures and voices

Because DotA2 is no longer based on the War3 engine, the graphics of the game will be greatly improved compared to the previous game, the modeling of each hero will be more delicate and refined, and the hero's attack animation and magic skill animation will be more distinctive. At the same time, the personalized voices of heroes will also be greatly increased.

·Excellent community communication

The Valve plan will provide DotA2 players with a platform for interaction and communication. The official will provide special game rewards to players in the community. For a game like DotA2 that focuses on communication and cooperation, communication on the community platform is very important.

·Easy for novice players to get started

There will be 4 settings in DotA2 that are convenient for new players. It includes an opponent allocation system based on level, so novice players can find opponents with the same level as themselves to play with; interactive game guidance, including hero introduction, skill introduction, prop introduction, etc.; a new coaching system, through which new players can Players can more easily learn game skills from veteran players; the enhanced AI design makes it easier for players to improve their level, and AI practice is the best way for novices to familiarize themselves with maps and operations.

·Easy for experienced players to get started

DotA2 fully inherits DOTA's hero design, map design, props, weapons and skills, etc., which is very familiar to old players. DotA2 is a competitive game based on experience and skills. Old players can easily apply their experience in Dota to DotA2. At the same time, the new AI and offline design can prevent players from fighting more with less. New system, new talents: "League of Legends"

"League of Legends" is a 3D large-scale arena battle network game developed by Riot Games in the United States. Its creative team is composed of the core figures of the powerful Dota, as well as artists, programmers, and planners from famous game companies such as Blizzard. The gameplay extends from the battle platform to the online game world. In addition to DotA's game rhythm, real-time strategy, and team combat, "League of Legends" has unique heroes and an automatic matching battle network platform, including talent trees, summoner systems, runes and other elements, allowing players to experience a brand-new hero battle.

Game features:

·Automatic matching system

"League of Legends" draws on Blizzard's competitive battle network and has an automatic matching battle network. Based on the player's hidden strength value "ELO points", the player's game level is confirmed, and opponents of similar level are automatically found to start the battle. If a player plays black, the system will give priority to automatically match against black shops with similar levels.

In addition to the automatic matching system, after reaching a certain level, a points competition mode, a competitive recruitment mode, and the entire network ladder ranking will be opened.

·Talent system

Summoners in LoL have a talent system. Click on the talent in the summoner information panel to see the 3-series talent tree. The ultimate talent of each system is 21 points. Every time the summoner level increases by 1 level, you can get one more talent point to freely learn talents, up to 30 points. The summoner's talent is not fixed and can be controlled according to your choice. Different heroes, you need to modify the talent to meet the needs of the summoner. Click "Reset Talent Points" on the lower right side of the interface to wash points.

·Rune system

LOL players become "summoners" when they enter the game and control any hero to fight. The main function of the rune system is to strengthen the summoner's various abilities (such as blood volume, critical strikes, attack speed, etc.). Runes can be purchased from the game store using game gold. At the same time, runes are also a major feature that distinguishes "League of Legends" from other DorA online games, and the control and use of runes is the gap between masters and novices of "League of Legends". In the same game, if your opponent has rune bonuses but you don't, you are likely to lose at the starting line. Choosing the wrong rune may cause you to lose first blood or even lose the entire game.

Chinese-style next-generation online game: "Golden Arms and Iron Horse"

"Golden Arms and Iron Horse" is a Three Kingdoms competitive battle game developed by Qifan Games and operated by the 11 Battle Platform. The game highlights the unique 10V10 battle mode, has exquisite and beautiful game graphics, and strives to bring players a rich and colorful gaming experience; at the same time, the game has perfect disconnection and reconnection, humanized real-time joining, and a high degree of freedom The unique game settings and diverse gameplay combinations allow every player to create their own "Golden Horse".

Game features:

·Popular themes shocked the Three Kingdoms Campaign

The Three Kingdoms, as a troubled era in Chinese history where many talents emerged, has always been crazily sought after by Chinese players. Under such a trend, "Golden Arms and Iron Horse" was also born. Originating from real history but higher than history, through the in-depth depiction of the magnificent battlefields of the Three Kingdoms, the game is unique in expressing battlefield expression – the three major camps of Wei, Shu and Wu compete in the world, and the skills of the heroes of the Three Kingdoms complement each other, making us feel the most refreshing The passion of the Three Kingdoms.

·More fun than DotA

"Golden Horse" subverts the traditional competitive concept of DOTA. In terms of the number of people, the game has more diversified support for 10v10 battles through the optimization of the server engine's features. In the battlefield, players can achieve the most intense competitive play in the game through favorable cooperation between different heroes. On the one hand, the individual's value in the team will be fully reflected. On the other hand, the team also provides a favorable guarantee for the individual to kill enemies happily. This diversified combination form effectively makes up for the cold spots and incompetence in the game competition. Phenomenon, maximizing the competitive concept of DOTA games!

·Delicate pictures and exquisite character depictions

"Golden Arms and Iron Horse" has been carefully crafted by Qifan's R&D team for three years. In terms of appearance, each hero in the 11-player battle platform "Golden Arms and Iron Horse" has unique details and charm: wearing extremely hard chainmail. , holding a gentian silver gun, the famous Zhao Zilong is full of righteousness; dressed in green clothes and dancing with the Qinglong Yanyue Sword, Guan Yunchang, a man of great righteousness, is gentle yet gentle; wearing a steel helmet and heavy armor, holding a hundred-step piercing Yang bow, he is always strong. Huang Hansheng is not inferior to the young man… The above-mentioned familiar characters from the Three Kingdoms gather together to fight fiercely and unleash their skills brilliantly.

·Professional dubbing heroes with different personalities

A single dubbing may cause disagreement with the character image. "Golden Arms and Iron Horse" uses scene dubbing of real people. Nearly a hundred heroes of the Three Kingdoms will be reproduced in the game with their original voices. The bold and rough Zhang Fei, the wise and righteous Zhuge Liang, the domineering The full-blooded Cao Cao, the pure and lovely Diao Chan… The professional voice performance vividly expresses the different personalities of different characters. The queen's voice, lolita's voice, and uncle's voice are all available, bringing high expectations for voice control. At the same time, the wonderful dubbing of the characters also adds more sense of immersion to the game for players, and they are on the exciting battlefield. Every touching scene The sounds of nature add to the fun of the game for us.

·Humanized guidance makes it easier to use

Due to the lack of effective guidance in game guidance, new players of traditional DOTA are often at a loss in the game. Not to mention being beaten to the ground again and again during battles, just purchasing a variety of items is already a headache. Compared with the shortcomings of traditional DOTA game guidance, "Golden Horse" has greatly optimized the game settings, with a clear operation interface and simple novice recommendations for purchasing items. These detailed optimizations also make it easier for those who are exposed to DOTA games for the first time. New players can also get started quickly and enjoy the fun-filled competitive gameplay!

What Equipment Is Good For Guns In Dota?

There is a magical hero in Dota. His movement speed is slow and his health is pitiful. He will be knocked down instantly when he is attacked. However, this hero has become one of the top players with his super long range and clumsy positioning. Popular hero, he is our legendary brother – the dwarf sniper.

When it comes to the equipment of the dwarf sniper, I recommend the following ones:

The first is the ultimate output flow. If your own side has a lot of tank shields and the opponent does not have a hero that attacks your face, you can try this kind of outfit. In the early stage, it is recommended to have more attributes and less supplies. It is best to let the assistant buy chickens and make them quickly. The magic bottle meets the consumption of mana and blood. Bring TP and be ready to support teammates at any time. Use low-mana-consuming shotguns and ultimate moves to get more kills. After that, it is recommended to make phase shoes and crazy masks. At this time, the output is already considerable. Now, when Crazy Face is turned on, he is very powerful in both farming and fighting. After gaining the advantage, he can quickly make cannons, tibia sticks, butterflies, and assault armor to crush the opponent. Later, the Crazy Mask was replaced by Satan, and the phase shoes were replaced by flying shoes. The final six gods were flying shoes, Satan, cannon, tibia rod, butterfly, and assault armor. The disadvantage of this set of equipment is that only Satan can support the HP, so you must be in a wretched position to avoid becoming the target of the opponent's concentrated fire.

There is also a half-tank, half-DPS style of play. This style of play is usually chosen when the opponent has a certain ability to face off. The advantage of this style of outfit is that it has high attributes. If you are focused on yourself, your teammates can save you. Use your teammates' backhand control to quickly leave the battlefield and choose a good position to stand and output. For this style of play, I recommend using a Crazy Face and Ring of the Sky Eagle in the early stage to overdo it and quickly farm, then use a double knife to support the flesh, and then use an ice eye to create a clinging effect. In the later stage, in order to make up for the lack of output, supplement A cannon, then a butterfly to increase the output, and finally a bkb. In the key group, the bkb station is activated for 10 seconds. When there are phantom heroes such as phantom spearmen on the opposite side, you must choose Thor's Hammer equipment and use lightning to clear the phantoms. The final six divine equipment I recommend are flying shoes, Satan or thunder hammer, double sword or clone ax (depending on the situation, if the opponent has more continuous buff skills or the opponent has a hero who dominates this, I recommend the clone solution state), ice eyes, butterfly and bkb.

If one's own side is too disadvantaged and wants to fight a decisive battle, the Holy Sword is the only choice. What you want is the momentum of success or failure.

The above are some opinions on the outfit of the dwarf sniper. I personally like the first violent style of play because it feels like dancing on a tightrope. I have an obsession when playing Dota, either a super god or a super ghost, especially For legendary heroes like Legend Brother, how do you like to spend your time? Everyone is welcome to discuss it together.