Hello everyone, I am Yunque丨I love Guo Fenghe. The standard ladder journey in February has begun again, and today I will bring you a deck that I will quickly legend on February 1st – Aggro Druid. Nowadays, the pace of the standard ladder is very fast, and almost all decks are aggro decks, such as aggro druid, technology knight, knife rogue, stealth rogue, etc. Fast break points are very fast, and fast break requires a certain amount of luck and operation. If you are lucky, you must also learn to make operational decisions and communicate with others. The set of aggro druid I recommend to you today has a very high upper limit. It can create many scenes with low cost and rely on spells, and even kill the opponent with 4-5 costs. This kind of deck that can end the game quickly is certainly a weapon for scoring points. The author myself spent just over 3 hours on the afternoon of the 1st to go from Bronze to Legend, with a total of 36 games and a winning rate of 72%. Next, I will explain in detail my understanding of this deck and how to play against various professions. I hope it will be helpful to you, and I wish you all a winning streak in the new season.
1. Deck analysis: The entire deck is mainly focused on spreading the field, and is combined with Savage Roar and other spell buff cards to kill. The rhythm of the early stage mainly revolves around the noise monsters, and in the mid-term, it relies on the swarms of fireflies and the growth of trees. The deck has no late stage to speak of, and the outcome is determined in the early and mid-term. It can be seen from the winning rate in the picture above that our second hand has a higher winning rate than the first hand because we have one more coin in the second hand. When there are coins, we spend 1-2 times, and the noise monster is easier to expand, and the frequency of expansion is also lower. The more, the buff income is also higher. In the early and mid-term, use small frequency to stand on the field, and in the mid-term, use Solar Eclipse and Savage Roar to kill quickly. Therefore, our core is to spread the field and maintain frequency. The more frequency, the greater our advantage, so we must have a clear mind when retaining cards in the starting hand and exchanging the field. The addition of Tree Growth has raised the entire deck to a new level, both in terms of standing and killing. It can be said that it is a very good buff card for fast attacks that spread the field. The entire deck construction is almost all spells, so Fungal Treasure can almost stabilize three cards. Although it has been weakened from 2 to 3, it is still a very good pass card. It is one of the must-have cards in the starting hand. The cards can be deployed in conjunction with the Noisy Monster, and a large number of spell resource cards can be used to allow the fireflies to stably spread 6-7 attack frequencies at 5 costs. The entire deck is relatively smooth to use, and there are often situations like Sky Hood, which everyone should have a deep understanding of when using it.
Code: /gH3A+/60D++OQDAA==
1. Core single card:
Noisy Monster is an important card that determines the upper limit of this deck in the early stage. As the only follower card in this deck, its main function is to cooperate with low-cost spells to quickly expand and fill the field. Regardless of whether you have a Noisy Monster in your hand first or later, you can keep it directly. If you have a Noisy Monster in your hand, you can choose to consider keeping Thunder Bloom, Activation, Tree Reinforcements, Cute Creature Attack, and Wild Power, etc. Of course, you need to make your own decisions about the specific game, because you want to quickly expand the field and at the same time, you must not cut off your cards. So whether you choose to switch to low-cost spells to find fungal treasures is also a decision point. Of course, there is no fixed saying which kind of starting hand is wrong to keep cards. This card is very flexible overall. I will tell you the cards that must be kept in your starting hand. There are also many cards that can be kept and exchanged, such as what I mentioned above. The cards I must keep in my current starting hand for actual combat are Noisy Monster, Spell Study and Fungal Treasure. The rest of the cards can be adjusted according to the order of hands and the opponent's profession or other cards. Everyone must have a certain amount of actual combat cards after more actual combat. With experience and understanding, you can selectively keep cards according to your own playing style.
No matter which version, Swarm of Fireflies is almost a full card in the Druid system where spells dominate the field. Because the frequency of 7 2-2s on a 5-cost shop is too strong and too supermodel. If the opponent is confused, there is a high probability that we can rely on Savage Roar to kill in the next round. No matter which profession you play, this kind of card that quickly opens up the field is very powerful. In most cases, the opponent has to passively clear the field. We can rely on the remaining frequency to return to the field and win. During the civil war, this card is the card that determines the outcome. The one who fills the field first has a huge advantage.
Currently, ladder thieves are mainly in aggro mode. Mainly knife thieves, stealth thieves and combo thieves, with more knife thieves. In the ladder, I mainly encounter knife thieves. In the match against thieves, the main thing is to pay attention to preserving blood, because thieves' burst damage is very high, so we have to let the followers resist part of the damage and stand on the field so that the thieves are forced to clear the field. The biggest weakness of thieves is that they don't have AOE cards. So when we have a lot of field frequency, the thief can hardly handle it. At this time, we can win through spell buffs and solar eclipse combined with savage roar. In terms of starting points, we mainly keep the Noisy Monster, Spell Study and Fungal Treasure. Other low-cost spell cards can be adjusted according to personal play style.
(Using fluorescent swarms to create a counter-killing scene for beheading)
The current ladder druids are mainly constructed as aggro druids and treant druids. Some of the cards in the deck may be adjusted, but they are basically based on these two frameworks. During the civil war, we mainly strive for control of the field. The one who fills the field first has the advantage. Because druids basically have no raid cards, it is difficult to return to the field on their own initiative. They can only wait for the next wave of relief, so the one who fills the field first Advantage. Because in the next round, you can use the spell buff card to gain access to the opponent's scene for free. Of course, if the opponent cannot solve a large number of frequencies, we can most likely use Solar Eclipse in combination with Savage Roar or other spell buff cards to kill them. In a civil war, whether you can quickly kill the Noisy Monster in the early stage is the key point that determines whether you can win the game, because before the 3 charges, you can basically declare victory by laying out more frequent scenes. Therefore, it is particularly critical to start the civil war with noise monsters and low-cost spells.
The current ladder is mainly duel method, followed by cosmic method. When we play the mage, we mainly speed up the tempo and try to put pressure on the opponent's screen as early as possible. We cannot let the opponent delay until the mid-to-late stage. We fill the screen to complete the kill before 5 charges. After the 6th fee, it is difficult for us to control the rhythm, so we can keep low-cost spell cards in our early hands to expand. We can also rely on Thunder Bloom to cooperate with Fireflies Group or Tree Man Growth to expand, which is also very powerful. Our winning point is to establish the field before 5 charges, because in most cases the mage cannot manage the early scene, and we have to complete the kill when the opponent is weak.
Currently, the ladder warriors mainly focus on anger battles and bomb battles. Today's match against warriors seems to be very easy. Because once a warrior cannot handle the scene in the early stage, it is very easy to die suddenly, and the card that threatens us when the warrior is removed from the field in the early stage is Blade Storm. Therefore, when we fight the warrior, we only need to properly control the health of the friendly followers to create a huge scene. Rely on the buff card's gain and the solar eclipse combined with the brutal roar to kill.
(Low-cost and fast expansion to scare away fighters)
Currently, almost all ladder knights are technology knights, and of course there are also a small number of holy knights. When we play against the Cavaliers, we only need to move faster than the opponent, and we will win. Tech Knight has almost zero combat power before the 4th fee. We can quickly win with the Noisy Monster before the 3rd fee. Of course, if the opponent does not play 4 plus 1 in the mid-term, we can also fill the field with fireflies in groups and rely on spell buffs and Kill with a savage roar.
Currently, ladder hunters are mainly T7 hunters. The main point we gain from hunting hunters is that when we have the advantage on the battlefield and the opponent has a secret hanging over their head, we can guess that the opponent's secret is an explosion trap. At this time, all our followers on the scene are lower than or equal to When we have two health points, we don't have to rush to hit the opponent's face. Instead, we can use spell buff cards to make the follower's health higher than 2 points by passing cards, and then hit the opponent's face. If we have no cost to use spell buff cards in the current round, we can endure it for one round and activate it in the next round. Don't rush to slap us in the face and lose your advantage.
The current ladder priests are mainly dragon priests and cosmic priests. Dragon Priests now almost all carry 3 or 4 fee AOE, so when we play priests, spell buff cards are very important. 3 blood and 2 blood are a qualitative change. We have a great advantage over Dragon Priest when playing Cosmic Priest, because in most cases Cosmic Priest is very passive in the early stage and basically hangs up. We can easily win by quickly setting up the field. When playing Dragon Priest, remember to diversify your resources and don't use all the resources on the scene at once, unless you can guarantee that the opponent will not be able to eliminate your wave of overthrow.
The current demon hunters on the ladder are mainly magic steel blinds and control otk blinds. When playing Magic Steel Blind, we mainly win through frequency. If we lay too much, it will be difficult for the opponent to clear the field in the early stage. We can continue to draw blood in the mid-term and then cooperate with the roar to kill. When facing otk blind, we must also remember that changing from 2 blood to 3 blood is a qualitative change. It is easy for otk blind to clear all the two blood minions on the field. Therefore, when we build the field in the early stage, we give priority to using the power of wild to increase the cost of the field. Follower health. In the mid-term, rely on the frequency of the scene and the roar or tree growth to kill.
The current ladder warlocks are mainly zoo and invocation. When we play warlocks, we also try to establish the field first, because we do not have the ability to return to the battlefield. If we establish the field first, we can use the spell buff to free the opponent's followers. When playing the Invocation spell, we need to defend against the opponent's 3-cost Dark Sky. We mainly increase the blood volume by applying buffs or diversify the investment in follower resources, and then expand the field to win in the mid-term.
This concludes this guide, thank you all for reading. After playing this deck for a few times, everyone will be able to master its strengths. After the actual battle, you will definitely have your own understanding of the deck and how to play it. I wish you all a winning streak all the way to legend. If you have any other ideas, you can share them in the comment area. Thank you for reading.