Ban/Pick stage
For Amumu, the selection strategy is very important. Everyone should know when to avoid choosing Amumu.
The opponent's first-level group is much stronger than ours, so choose carefully. Although it is much safer now to have a 1-minute ward to protect the first blue buff than before, if the opponent is too strong, inserting the real ward into the jungle is also suitable for jungle heroes like Amumu who need to develop to 6 stably in the early stage. Very annoying. There are two points to measure whether a level one team is strong. One is control skills, which I believe everyone knows; the other is damage. Some heroes do very high damage at level one, such as the blind monk or the male gun. This kind of group AOE. Here is a reference for everyone. If there is a robot on the opposite side, I will never choose Amumu.
The opposing jungler is very strong in the early stage and choose carefully.Blind monks, Xin Zhao, and clowns, these ruthless characters who invade the wild area in the early stage will put great pressure on you. Please measure it according to your own level.
Online teammates are carefully selected at the son level.You can’t give them much support like top laner Blade, Vampire, and bottom lane VN, who need jungle dads to take care of their development in the early stage. And because they will be suppressed online, it will be difficult for them to support you when the jungle is invaded. It's easy to collapse in the early stage, and then they will spray you like a dog
If you avoid the above situations, Amumu, as a late-stage father-level hero, of course chooses the best one if you can. The following situations are highly recommended, although I think it is nonsense.
Online teammates have control skills, which can greatly improve the hit rate of your Q. You must know that GANK will basically kill you if you hit the Q.
CARRY has big group control and big AOE, such as Clockwork and Bounty. In particular, the bounty in this version is very OP, but in team battles it is very necessary to protect him and use a complete ultimate move. If your teammates have bounty, try to choose Amumu.
Online teammates are very strong and can always suppress others. If you only need to ensure proper counter-gank, why not choose Amumu?
Summoner Skills
[Flash + Punishment] There is nothing easy to explain about this.
talent
The talent of jungler Amumu is very flexible. Here is a talent selection that I use. It is for reference only. Let me tell you my views on talent selection.
Defense department
[Tenacity] Since Amumu does not have the ability to regenerate blood, I will choose to fully regenerate blood to maintain a safe blood line and save blood bottles when playing in the jungle.
[Guard] If you don’t lift the tower, who will lift the tower? I feel pretty good
[Master] The Fanatic Alliance and the Sun Flame Alliance, is there any reason to be dissatisfied?
[Guard] It seems that the value is very small, but why do you ask for so much for a little talent?
I don’t click [Ruthless] and [Tough] because I think tank heroes like Amumu are not afraid of slowing down and controlling. I don’t use it to rush in and cut people. I don’t click [Legendary Armor] because I think the effect is too low and it requires late stage to play a role
General Department
[Brain Tank] is a must. Flash CD is very important to Amumu.
For main GANK, click [Roaming], for main development, click [Meditation], it’s just personal preference.
runes
Red: The first choice is attack speed, which is very helpful to the speed of the jungle. If you plan to use the magic-damaging and magic-penetrating Amumu, you can choose to bring magic penetration.
Yellow: There is no argument for fixed armor.
Blue: 6 fixed magic resistance + 3 growth magic resistance to make a combination of 8+8. Full fixed magic seems too wasteful, full growth feels a bit fragile in the early stage, so I matched it like this.
Essence: In the past, it was definitely with movement speed. In S3, due to the weakening of the movement speed talent, it is not possible to go out without shoes. In addition, the mid laner and top laner all have wards when going out, so you can choose to bring money-increasing runes to focus on development in the early stage (I found that Nuo Basically, guides come with extra money)
add a bit
At level 1, upgrade W to clear wild monsters, at level 2, upgrade to E, and at level 3, depending on the situation, you need to GANK to Q, and continue to farm and point E.Raising Q can reduce CD. You can raise it according to actual needs.
Main E, Server Q, Level 1 W
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12
Ban/Pick stage
For Amumu, the selection strategy is very important. Everyone should know when to avoid choosing Amumu.
The opponent's first-level group is much stronger than ours, so choose carefully. Although it is much safer now to have a 1-minute ward to protect the first blue buff than before, if the opponent is too strong, inserting the real ward into the jungle is also suitable for jungle heroes like Amumu who need to develop to 6 stably in the early stage. Very annoying. There are two points to measure whether a level one team is strong. One is control skills, which I believe everyone knows; the other is damage. Some heroes do very high damage at level one, such as the blind monk or the male gun. This kind of group AOE. Here is a reference for everyone. If there is a robot on the opposite side, I will never choose Amumu.
The opposing jungler is very strong in the early stage and choose carefully.Blind monks, Xin Zhao, and clowns, these ruthless characters who invade the wild area in the early stage will put great pressure on you. Please measure it according to your own level.
Online teammates are carefully selected at the son level.You can’t give them much support like top laner Blade, Vampire, and bottom lane VN, who need jungle dads to take care of their development in the early stage. And because they will be suppressed online, it will be difficult for them to support you when the jungle is invaded. It's easy to collapse in the early stage, and then they will spray you like a dog
If you avoid the above situations, Amumu, as a late-stage father-level hero, of course chooses the best one if you can. The following situations are highly recommended, although I think it is nonsense.
Online teammates have control skills, which can greatly improve the hit rate of your Q. You must know that GANK will basically kill you if you hit the Q.
CARRY has big group control and big AOE, such as Clockwork and Bounty. In particular, the bounty in this version is very OP, but in team battles it is very necessary to protect him and use a complete ultimate move. If your teammates have bounty, try to choose Amumu.
Online teammates are very strong and can always suppress others. If you only need to ensure proper counter-gank, why not choose Amumu?
Summoner Skills
[Flash + Punishment] There is nothing easy to explain about this.
talent
The talent of jungler Amumu is very flexible. Here is a talent selection that I use. It is for reference only. Let me tell you my views on talent selection.
Defense department
[Tenacity] Since Amumu does not have the ability to regenerate blood, I will choose to fully regenerate blood to maintain a safe blood line and save blood bottles when playing in the jungle.
[Guard] If you don’t lift the tower, who will lift the tower? I feel pretty good
[Master] The Fanatic Alliance and the Sun Flame Alliance, is there any reason to be dissatisfied?
[Guard] It seems that the value is very small, but why do you ask for so much for a little talent?
I don’t click [Ruthless] and [Tough] because I think tank heroes like Amumu are not afraid of slowing down and controlling. I don’t use it to rush in and cut people. I don’t click [Legendary Armor] because I think the effect is too low and it requires late stage to play a role
General Department
[Brain Tank] is a must. Flash CD is very important to Amumu.
For main GANK, click [Roaming], for main development, click [Meditation], it’s just personal preference.
runes
Red: The first choice is attack speed, which is very helpful to the speed of the jungle. If you plan to use the magic-damaging and magic-penetrating Amumu, you can choose to bring magic penetration.
Yellow: There is no argument for fixed armor.
Blue: 6 fixed magic resistance + 3 growth magic resistance to make a combination of 8+8. Full fixed magic seems too wasteful, full growth feels a bit fragile in the early stage, so I matched it like this.
Essence: In the past, it was definitely with movement speed. In S3, due to the weakening of the movement speed talent, you can’t go out without shoes. In addition, the mid laner and top laner all have wards when going out, so you can choose to bring money-increasing runes to focus on development in the early stage (I found that Nuo Basically, guides come with extra money)
add a bit
At level 1, upgrade W to clear wild monsters, at level 2, upgrade to E, and at level 3, depending on the situation, you need to GANK to Q, and continue to farm and point E.Raising Q can reduce CD. You can raise it according to actual needs.
Main E, Server Q, Level 1 W
Baidu search: Niu Game Network LOL activities, you can pay attention to all LOL activities at any time.
April activities list
Spring Split Topics
Spring Split Topics
Teamfight Tactics Strategy Topic
Popular topics
activity Center
Blue Essence Store Opens
Akali store
Official website area
Player Encyclopedia
Colorful skin
Half price this week
Free this week
Related game downloads
LOL mobile game
Teamfight Tactics mobile game
12
Recommended outfit
As a main tank, Amumu is basically fully armored. If you want to increase your damage, buy some magic penetration or CD reduction equipment.
Standard going out outfit
[Philosopher's Stone] When I go home for the first time, I will have the money to buy the Philosopher's Stone, but if I don't have the money, I will buy the Essence Stone. Guaranteeing battery life is the best way.
In this age where AD is rampant, this piece of equipment has been elevated to the level of OP.
What you are playing now is the League of Outlaws. How can you prove that you are not a primary school student if you don’t do anything?
AD nemesis, please fire at me. The passive itself is very restrained to AD. The active effect is a nightmare for sudden attacks. When combined with the ultimate move, the effect is top-notch. The attack speed of Xin Zhao VN female blade is so fast that I call him dad.
When the opponent has a dual-AP lineup, AP development is very good, and there is a lot of magic damage from all walks of life, I will choose the Legion Shield, especially when it is upgraded to [Rune Barrier] in the later stage, it is a team battle artifact.
This is not recommended. Synthesizing it too early has little meaning. Let the Philosopher's Stone dance for a while.If you need to speed up to take the lead in team battles, use it. It’s a perfect attribute.
An excellent choice for stacking armor. The magic value and CD reduction effect are very useful for Amumu.
It’s a great piece of equipment. All attributes are perfectly synthesized and smooth. I don’t know why so few people in the Chinese server produce this.
If you are confident in your gank, please buy five-speed shoes in the early stage. Amumu’s slow speed is simply annoying.
This is required for shoe enchantment. There are two levels of Amumu with flash and without flash.
This piece of equipment not only can build up magic resistance, but also allows you to understand that Amumu is not harmless. If you cooperate with
. Talents and runes have magic penetration effects, which can cause great damage.At present, I know that WE. (Director Nuo) has this set of equipment. The general routine is Fa Wearing Shoes-Riyan-Abyss. If you are interested, you can check the specific equipment of Dianyi.
jungle strategy
The layout of the first-level group is particularly important for Amumu. Let’s talk about my choice below.
red square
When the lineup is advantageous, I will choose to let the support ward the blue buff on our side and then invade the opponent's blue buff, because now 90% of the purple side's attacks are blue buff. As long as one teammate has control, the Q will basically be that person. Just die.If you are discovered and unsuccessful, come back to F4 → Red BUFF → Blue BUFF quick three strategy
When the lineup is balanced, I will choose the fast three strategy of F4 → Red BUFF → Blue BUFF
When the lineup is at a disadvantage, let the support ward in the blue BUFF grass, and then the five of you can wait for the prey in a dark corner.If the opponent comes to invade the blue buff and then returns to the city from the bottom lane, it is your time to get first blood.
purple square
I will always choose the blue BUFF starting hand speed 3 strategy.As for whether to take a broad view and whether to lay an ambush, it depends on actual needs.
Here are some things to note
Please buy more wards yourself, at least bring one ward every time you go out, and please ask your teammates to add more wards. Protecting the jungle and understanding the opponent's jungle trends are very important for Amumu. Especially if you are caught in the early stage, please don’t be stingy with your money, otherwise you will just become a humanoid self-propelled ATM.
Please pull all the wild monsters that can be drawn close to the bushes to fight. Please pull the wild monsters that cannot be drawn close to the bushes and fight them in a safer direction. You must have a strong sense of self-protection.
When passing by, check the grass to see if there are any enemies. Every jungler who faces Amumu will turn on the mad dog mode. Please always plan an escape route and don't begrudge your flash. Amumu who has persecution delusions is the best. Amumu
Try to avoid hitting stoners because they are too slow. Don't steal the jungle easily, because you are very slow to clear the jungle and lack escape skills.If you are caught, try to leave your Q with minions, monsters, or teammates who come to support you to escape.
GANK
Prioritize the lanes where GANK can be controlled first. My favorites are Annie Reese in the middle lane and Xin Zhao in the top lane Raven. Whether you can Q Lieutenant General is a measure of the success of a GANK.
Give priority to GANK teammates who can control the lane. Needless to say, if you don’t come here if the lane is so good, then what are you doing?
Try not to Q first, as this will have a low hit rate. It is better to get close first and use flat A to trigger the red buff effect, or use R first. The time for R is two seconds. Please do not use Q immediately after R. If you are confident in yourself, you can wait for your opponent to flash or use displacement skills and then immediately follow up with Q to break his escape. If you have no choice but to use Q first, here is a little trick for you. Usually when a person being ganked is being chased, if you approach him within a certain range, he will predict that you are going to use a non-directional skill, and then take a step back to hide. If he finds that you are useless, he will Keep moving forward, this is the thinking inertia of many people.Just seize this opportunity to shoot Q, and the hit rate will be much higher.
Don't help the road where the chances are slim, you should weigh the chance of killing against the odds.For example, our vampire hits the opponent Raven. The vampire does no damage and has no hunting ability. Raven has a super ability to escape. If he goes there, it will only be a waste of time. Anyway, the vampire will just last hits like that.
Try to avoid anti-GANK on the off-lane, and judge based on eye position and experience. EX1. Our bottom lane troops are pressed under the opponent's tower, but the opponent's jungler cannot be seen from the eye position, and our top lane has been suppressed, and the opponent's top laner has been pressing the line unscrupulously. If you choose to help the surface opportunity at this time A good top laner, usually with a double kill rhythm; EX2. The opponent's blue and square red buffs start, and the opponent's top laner is stronger than our top laner in the early stage. At this time, the opponent has a high chance of using the speed 3 double buff to counter-crouch on the lane. , going at this time will only lead to death. Remember to think of every GANK as 2V2 instead of 2V1, and your jungle level will improve a lot.Don’t think that failing to kill people means a failed GANK. Consuming the opponent’s summoner skills and blood bottles is a beneficial support for teammates.
Press TAB more often to see the opponent's eyes, especially after the opponent goes home or dies. If you know how to predict the eye position, it will make a qualitative leap in your GANK.
Teamfight
Make good use of your R. Everyone knows that most of the value of Amumu exists in R. Through the crown, Q, and flash, the more people your R can control, the better. Before a team fight, hide in a dark corner and don't show your face, otherwise your opponent will deliberately move to avoid your route if they know your position.Don’t think that a successful ultimate move has to be carried in the back row. Now fighting in the front row in seconds is the way to go.
Don't mindlessly chase the opponent's back row, that's the responsibility of the cutting hero. You are the main T and should protect the team. Your urgent damage and mobility are of no avail. Due to the existence of your W, it will be harmful if you hit the meat. Please protect your carry.
Wait for the opponent to cut in and use the cut-in skill and then Q-lock him, and the opponent will go crazy.
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