Learn About Interactive Projection

Because the principle of traditional interactive projection technology can only capture posture information from the front of the body, and interactive projection can only roughly locate the body's movement posture, its application is limited to certain situations that do not place high demands on the body.

In recent years, with the continuous development and maturity of projection technology, interactive projection, as an advanced projection technology integrating commercial value and entertainment functions, has increasingly appeared in people's lives. Interactive projection is a new display technology that combines human-computer interaction and virtual simulation. It is gradually becoming an important tool for people's daily life and entertainment.

3d interactive projection game_how to play projection interactive game_principle of projection interactive game

Projection technology has various applications in life and its forms of expression. Among them, interactive projection games are one of the most widely used and popular ones. Using 3D interactive projection technology, people can feel fresh and shocked during the game.

3d interactive projection game_how to play projection interactive game_principle of projection interactive game

principle of projection interactive game_how to play projection interactive game_3d interactive projection game

The benefits of interactive projection are:

principle of projection interactive game_how to play projection interactive game_3d interactive projection game

1. New method: The interactive projection display system is a technology accumulated over the years and has achieved good results in the fields of virtual reality, screen display, voice and image recognition.

How to play projection interactive game_3d interactive projection game_Principle of projection interactive game

2. Real-time capture without delay: Using advanced software control and stabilization devices, the system can capture the image movements of the human body's real limbs without delay, achieving real-time interaction.

3. Interactive content: The interactive projection display system can meet the needs of different occasions and provide a variety of effect options.

4. Ease of use: When content needs to be replaced, part of the content can be modified without replacing all of it, allowing you to continuously present new content to customers.

Thank you for your patience in reading the article shared by the interactive projection editor. If you need to know more about interactive projection and ground interactive projection, please contact us. Huayi Interactive Technology is dedicated to serving you 24 hours a day!

Features Of The Guess The Picture Game

With its picture titles, diversified themes, level challenges, competitive battles and social interactions, Guess the Picture provides players with an interesting and challenging word guessing game experience that can exercise observation and improve knowledge. . Through guessing words, Chongchongda Guessing activates players' thinking and exercises their observation and logical reasoning abilities. At the same time, since the questions involve various fields and topics, players can expand their knowledge and learn new knowledge and information in the game. Interested friends should quickly download the latest game version.

Features of the Guess the Picture Game

1. The questions of Guess the Picture are presented in the form of pictures. Players need to guess the correct words or phrases by observing the elements, details and hints in the pictures.

2. The pictures in the game cover various fields and themes, including characters, animals, food, buildings, etc., making the game more diverse and interesting.

3. The Big Guess Pictures cover a wide range of themes and knowledge fields, including daily life, history and culture, film and television, music and art, etc.

4. Players need to have extensive knowledge and observation skills to accurately guess the questions.

Guess the picture game style

1. The picture guessing game adopts the form of picture word guessing, allowing players to guess the correct answer through observation, thinking and association.

2. Compared with traditional word guessing games, picture questions are more intuitive and interesting, stimulating players' observation and association abilities.

3. The Big Guess Picture provides a rich and diverse range of themes, covering various fields and themes, including animals, plants, celebrities, landmarks, movies, music, etc.

4. At the same time, the game has multiple difficulty levels, suitable for different levels and player needs, making the game more challenging and playable.

Instructions for the guessing game game

1. There are multiple levels in the game, each level contains multiple questions, and players need to unlock and challenge them one by one.

2. As the levels gradually increase, the difficulty of the questions will also gradually increase, testing the player's intelligence and reaction ability.

3. Guess the Picture provides a competitive battle mode, where players can compete with other players to see who can guess the correct answer first.

4. This battle mode increases the competitiveness and social interaction of the game, allowing players to enjoy the game with friends or other players.

Highlights of the guessing game game

1. The game will provide social functions. Players can add friends, join guilds or create rooms to interact and communicate with other players.

2. Through this kind of social interaction, players can share game experiences, participate in offline activities, etc., increasing the fun and long-term participation of the game.

3. Chongchongda Guessing supports competitive battle mode. Players can compete with other players to compete in word guessing speed and accuracy.

4. This competitive battle mode increases the competitiveness and fun of the game, and also promotes social interaction between players.

Chong Chong Da Guessing Game Review

With its unique gameplay, diversified themes and difficulty levels, social competitive battles, intellectual training and knowledge expansion, as well as happiness and fun, "Chongchongda Guessing" provides players with an interesting and challenging word guessing game experience. . Highly recommended to all my friends.

Is This What A Folding Screen Should Look Like?Samsung Galaxy Z Fold4 Review

In August, China ushered in a new wave of folding screen mobile phone releases. Samsung, the pioneer of folding screen mobile phones, released two mobile phones with different folding forms, Z Fold4 and Z Flip4, this month. Among them, Z Fold4 starts at 12,999 yuan and is now officially available for pre-sale.

The first generation of Fold was launched in 2019, and now Z Fold4 has developed into the fourth generation. So after four generations of products, how has this representative product among horizontal folding mobile phones performed? IT House conducted an in-depth experience of Samsung Z Fold4 for the first time. Without further ado, let’s get into the evaluation process.

Appearance

Compared with the previous generation of products, the changes of Samsung Z Fold4 are not big. They are more based on the improvement of experience details, such as the further reduction of the body size, such as the thinner hinge design, and the width of the external screen. The increase and so on, let’s look at them one by one.

Samsung Z Fold4 continues the design language of the previous generation. The long camera module is located on the left side of the fuselage, and the rest is left blank. The edge curvature of the matte glass back is so narrow that it is almost negligible, and the entire back is completely flat. ;

The middle frame also adopts a flat design, but the edges are actually rounded, which avoids the cut-to-hand feeling caused by the right-angled frame; in the folded state, when viewed from the back, the Samsung Z Fold4 has a few more shapes The tough, capable and concise design style is believed to be liked by many people.

In terms of weight and size, the dimensions of Samsung Z Fold4 in the folded state are 67.1 x 155.1 x 15.8 mm (hinge) – 14.2mm (the thinnest part of the side). In the unfolded state, the measurements are 130.1 x 155.1 x 6.3 mm.

Compared with the previous generation, Z Fold4 uses a thinner and lighter hinge, so the weight reaches only 263g. Compared with the previous generation, it is 8g lighter and has the same weight as Xiaomi MIX FOLD2, which is mainly thin and light. 263g, in fact, is about the same weight as a Pro Max with a mobile phone case on, so in terms of experience, it is basically very close to the weight of a traditional candy bar machine.

Let’s take a look at the detailed design.

In the center of the right side of the frame is the fingerprint recognition area, slightly above it is the volume button, and at the bottom is the charging port; on the other half of the body, the upper and lower parts are huge speaker openings; the SIM card is located in the area above the middle frame on the left side; the hinge part is printed with Samsung Logo; It is worth mentioning that the antenna breakpoints on the middle frame of the mobile phone adopt a symmetrical design.

Compared with the previous generation products, the most obvious change of Samsung Z Fold4 is the adjustment of the aspect ratio of the external screen, from the previous 24.5:9 to 23.1:9. Compared with the previous generation products, the external screen size remains 6.2 inches. , the width has increased by 2.7 mm. Therefore, compared with Z Fold3, the external screen of Z Fold4 looks wider and less like a "remote control". The increased width of the external screen also makes the external screen very usable, including watching Douyin and chatting on WeChat on the external screen. The experience is basically close to that of a traditional direct-screen machine.

In terms of screen parameters, when unfolded, the inner screen is 7.6 inches, 21.6:18 display ratio, second-generation dynamic screen, 2176 x 1812 resolution, supports 120Hz adaptive refresh rate; the external screen is also a second-generation dynamic screen, 6.2 inches, 2316 x 904 resolution, supports 120Hz adaptive refresh rate.

In terms of experience, this is still the top folding screen at the moment, and the best screen you can buy for a folding screen phone. On the other hand, the display effect of the inner and outer screens is completely consistent, and there is no sense of fragmentation caused by different screen qualities.

It is worth mentioning that according to an earlier report by IT House, this time Samsung Z Fold4 has a big trick on the screen – the first application of Eco² OLED Plus and UPC Plus technology. According to reports, Eco² OLED Plus uses a new color film material, and the screen light transmittance is as high as 68%. Compared with ordinary OLEDs, the panel power consumption is reduced by 37%, and the light transmittance is increased by 1.6 times. Compared with last year’s Compared with Eco² OLED, Eco² OLED Plus mainly improves the non-polarized low-power technology.

In addition, Z Fold3 and the recently released Xiaomi MIX FOLD2 use Eco² OLED technology.

UPC Plus is an innovative technology that eliminates the camera hole in the display, and its perceived resolution is 1.4 times higher than the previous Z Fold 3.

What is confusing is that compared to these two powerful new technologies, Samsung seems to be much weaker in publicity. On the introduction page of Z Fold4, it does not even mention it at all… This may be… . Dachang… The confidence of Dachang…

After talking about the screen, let’s talk about the hinge and crease issues that everyone is more concerned about.

Since Samsung Z Fold4 does not use the common water drop hinge, but still uses the traditional U-shaped hinge, the two screens cannot fully fit together in the folded state, and the huge gap left by the screen is slightly cheap. The asymmetrical body in the folded state will even give you a product that does not look like a product that sells for more than 10,000 yuan.

Back to the crease.

Compared with water drop hinges, the crease problem is indeed a disadvantage of U-shaped hinges. The former is similar to exchanging the crease area for depth, while the latter is exchanging crease depth for area. Therefore, as far as Samsung Z Fold4 is concerned, the crease problem exists. For example, when a few rays of light shine on a mobile phone screen, you can see the creases, which are particularly obvious when the screen is turned off. Another example is when you slide your finger across the screen, you can feel the deeper creases.

For example, in the two sets of comparison GIFs below, the creases of Xiaomi MIX Fold2 and vivo X Fold, which use water-drop hinges, are not particularly obvious under light, but Samsung’s creases seem to have always existed.

Samsung Z Fold4, vivo X Fold, Xiaomi MIX Fold2 (from left to right)

Samsung Z Fold4 (bottom), vivo X Fold (left), Xiaomi MIX Fold2 (top)

It must be admitted that compared with several recent popular folding screen mobile phones, the creases of Samsung Z Fold4 are relatively obvious, and the screen that cannot be merged is also slightly cheap.

To give an inappropriate example, the creases of folding screens such as vivo and OPPO are like a small mole on the face of a pretty girl. It exists, but it does not affect the girl’s original temperament; for Samsung’s creases In other words, this mole grows in the middle of your forehead. It tells you almost all the time – "I'm here, man". At critical moments, it can always make you feel "awe".

However, I have to say no here. Just because of the crease problem, we cannot deny Samsung’s other leading advantages in hinge technology – for example, Samsung Z Fold4 is IPX8 waterproof. For a folding screen phone with a mechanical structure, it can Waterproofing is impossible without strong manufacturing process support.

Secondly, the hinge of Samsung Z Fold4 can even be hovered at different folding angles like a notebook. For some folding screen products, certain hovering angles are relatively loose and it is easy to "bounce". "Go back, but Samsung does not have this problem. Even at different hovering angles, the damping feeling is the same. It is tough and not loose. This is really amazing.

It is precisely with the powerful hinge technology that Samsung Z Fold4 can really be like a laptop, with half of the screen used for displaying content and the other half of the body used for operation.

Of course, this kind of innovation in the vertical interactive mode is inseparable from Samsung's optimization and updates of the system. This is also the author's favorite point during the period of using Samsung Z Fold4 as the main machine. Next we enter the system interaction link, specifically.

System interaction

Samsung Z Fold4 is the first device to feature 12L, a special version created for large screen experiences including foldable devices.

The national version of Samsung Z Fold4 is equipped with One UI 4.1.1 version, which optimizes a large number of application animations for system fluency and adaptation. Most apps have a "ramen noodle" animation visual when opened. For example, if you open an app on an external screen, the app will slowly enlarge in proportion to the external screen until it fills the entire screen. These detailed optimizations make the entire mobile phone experience very smooth, like butter.

Of course, the most obvious change in One UI 4.1.1 is the addition of a new taskbar at the bottom. When the large screen is expanded, it is similar to the Dock bar layout of Apple Mac. You can pin your commonly used apps to the bottom of the screen. , when you open an application in full screen, these commonly used apps, three major keys, and application collections will be reduced and fixed at the bottom of the screen in the form of a taskbar. Click an app to complete application switching and multitasking. It’s also more intuitive.

For large-screen devices, the operation logic of clicking and opening is very close to the PC experience.

The split-screen experience brought by One UI 4.1.1 to Samsung Z Fold4 is even more excellent.

The first is the operation method. In the full-screen state of an App, drag the App from the taskbar to any area of ​​the screen to complete the split screen in that area.

As shown in the figure below, drag to the bottom of the screen to complete the split screen of upper and lower applications:

Another example is dragging it to the center area on the right side of the screen to complete the split screen of left and right applications; you can even realize three-screen on this screen. For example, drag out an App while the application is split screen. , drag it to which side, that is, a quarter split screen will be achieved this time.

In other words, Samsung Z Fold4 can open up to three applications, allowing three applications to be expanded on the screen at the same time.

In addition, after splitting the screen, if you switch back to the background at this time, the split-screen state of the application will not be destroyed, and the previous split-screen state will remain when you open it again.

As far as the actual experience of IT House is concerned, the split-screen optimization of Samsung Z Fold4 is particularly good, and it can basically adapt to all apps, including the most popular apps produced by IT House, Cloud Calendar, and even some quite niche ones. The benchmark software, which has not been updated for a long time, can easily split the screen up and down, left and right, and into quarters without problems such as screen fragmentation caused by split screen. This is a great addition to the experience.

Of course, regarding the split-screen method, in addition to dragging the app from the bottom as described above, there is a simpler and more crude way. Samsung Z Fold4 provides a two-finger side-sliding method to split the screen. For example, when the app is in full-screen mode, slide two fingers inward from any side of the left, bottom, or right to split the screen at the corresponding position of the app.

In addition, Samsung Z Fold4 also provides a sidebar, which can be called out by swiping sideways. Click the corresponding App to display it in full screen. Drag the App to the corresponding position on the screen to achieve split-screen or small window display.

There is also a very simple and crude way to open the small window of the App. In the full-screen state of the App, drag from the upper left corner or upper right corner of the screen into the screen. At this time, a virtual box will appear. Wherever you drag it, that is, the position will be The size is displayed in a small window.

In the small window state of the App, the maximize, minimize, and close buttons will appear in the upper right corner. Similarly, in the split-screen state, click the status bar above the split-screen application to call out the maximize, minimize, and close buttons. Click the button to perform the corresponding operation. Obviously, in terms of large-screen interaction, Samsung Z Fold4 is very close to a PC-level experience.

In addition to split screen and small windows, Samsung Z Fold4 also supports applications to be displayed on the left and right sides of the screen at the same time. Samsung calls it "split screen view", which is similar to Huawei's "parallel view", such as Dianping, DingTalk, and Pin. Commonly used apps such as Duoduo, Taobao, Weibo, QQ, and Zhihu have all been adapted.

Taobao split screen view

Meituan split screen view

However, in terms of experience, there is room for further optimization of the "split screen view" of Samsung Z Fold4. For example, when you open Taobao, it will be displayed in full screen, and click on the secondary page. At this time, the page will be displayed on the right screen, but Occasionally, the screen may be blocked.

Samsung Z Fold4 also has a killer feature for large-screen interaction – the three-dimensional interaction mode, which is Samsung's hover function.

Samsung provides almost all applications with a switch option for stereoscopic interactive mode. After turning on this function, when the phone is in a semi-folded stereoscopic state, the application will be displayed on the upper half of the phone's screen, while the lower half of the screen will provide a touch screen. Control panel for operation.

For example, when you open a video app, the upper half of the screen is used for content display, and the lower half displays a touchpad, including buttons for screenshots, brightness settings, volume settings, etc. There is even a touch panel on the far right. Click the control panel button to bring up the trackpad, and there is even a small mouse. You can use Samsung Z Fold4 like a laptop.

Although this virtual touchpad seems a bit useless or has few application scenarios, the operation of Samsung Z Fold4 also gives the folding screen mobile phone endless imagination – for example, if a virtual keyboard is added OTA, this It’s completely like a laptop!

What's more, in hover mode, you can also perform split-screen operations. For example, the upper half is used for content display, and the lower half is used to open a note-taking app, or WeChat, etc., while watching videos, One side is used for the other, which can be said to fully utilize the advantages of this large screen.

On One UI 4.1.1, Samsung provides a laboratory function, which is located in Settings-Advanced Functions. Functions including three-dimensional interaction, split-screen view and other functions introduced above are all in this laboratory. Click on the corresponding function, and there will be Corresponding introduction and illustrations. For ordinary consumers, there will be a short learning cost in the early stage, but the difficulty of getting started is not too high. Once you are familiar with the large-screen interactive system of Samsung Z Fold4, it is really "hard to get back once you use it" .

In fact, the author also experienced a "turning" process during the period of using Samsung Z Fold4. At the beginning, when I started using Z Fold4, I had rounded design icons, the traditional three diamond keys, and complex The setting interface always reminds me of the sour feeling I had when I used HTC, and I feel a bit resistant. However, once I became familiar with this set of large-screen interactions, it immediately became "really fragrant". Whether it was the animation effects or the adaptation of split-screen applications, I could see that Samsung had really put its heart into it, and this kind of large-screen interface that is very close to a PC The screen interaction method is very worthy of learning and reference by friends and businessmen.

Performance experience

In terms of configuration, Samsung Z Fold4 is equipped with a 4nm Qualcomm Snapdragon 8+ Gen 1 chipset, supplemented by 12GB of RAM and 1TB of internal storage (maximum), with a built-in battery that supports 25W fast charging + 15W wireless charging. And supports Wi-Fi 6, USB 3.0, Bluetooth 5.2, AKG Dual Yang, NFC, S-Pen, dual nano-SIM, etc.

All Samsung Z Fold4 series are equipped with 12GB storage as standard. The following is mainly the 12+512GB version obtained by IT Home to see how the performance of the new flagship is.

Note: Benchmarks and game tests are all tested on a large screen.

As shown in the figure below, the Samsung Z Fold4 AnTuTu overall score reached 10.0 points, which is within the normal level of Snapdragon 8+.

In the flash memory performance test, the writing speed of Samsung Z Fold4 reached /s, and the reading speed even reached /s, which shows the ceiling of UFS 3.1;

3D Mark focuses more on the theoretical performance of the GPU. In the Wild Life test project, Samsung Z Fold4 scored a total of 10559, with an average frame rate of 63.20fps, which is still the ceiling level:

In the Wild Life Test project, Samsung Z Fold4 achieved a stability of 66.2%. Compared with competitors with aggressive performance tuning, Samsung Z Fold4 is slightly "conservative".

In terms of running scores, Samsung Z Fold4 scored 1289 points in single-core and 4062 points in multi-core, which is the normal performance level of Snapdragon 8+.

(Different models have different performance adjustments, and the above running scores are for reference only)

Judging from the running scores, Samsung Z Fold4 should be slightly more conservative in adjusting the performance of Snapdragon 8+. In extreme scenarios, it may pay more attention to the control of body temperature. Of course, the overall performance release is theoretically very high. s level.

In terms of actual combat, IT House used the "Genshin Impact" game to test Samsung Z Fold4.

The old rules are still the same. It is still 30 minutes of the highest quality "Genshin Impact". The test environment is an air-conditioned room with an indoor temperature of about 25°C. The game test scene is outdoor map running + fighting monsters. The combat scene accounts for about 40% of the total game time. Passed the internal screen play test.

(Genshin Impact image quality settings are as above)

As shown in the figure below, the average frame rate of Samsung Z Fold4 reached 54.36fps, with a maximum value of 61fps and a minimum value of 19fps:

(Samsung Z Fold4 Genshin Impact 30-minute frame rate 54.36fps)

During the game, there has been no lock screen frame drop throughout the entire process, but in battle scenes, the frame rate will fluctuate between 40-55fps, with a slight frame drop visible to the naked eye, but not much, and the frame rate is basically maintained throughout the game. Above 45fps, the overall game performance is still acceptable.

Let's take a look at the power consumption performance. In the "Genshin Impact" game, Samsung Z Fold4 reached 4.751W. This power consumption performance is very low among the Snapdragon 8+ flagship models. After all, the original power consumption is very low. The average frame rate is also slightly lower by about 3fps. It can be seen that in some high-intensity gaming environments, the performance release of Samsung Z Fold4 tends to be conservatively adjusted, paying more attention to performance in aspects such as power consumption and temperature.

(Samsung Z Fold4 Genshin Impact power consumption)

In terms of temperature, the measured maximum temperature of Samsung Z Fold4 is only 42.5°C, located in the camera area on the back. This temperature control performance is already quite good. After all, the larger body and heat dissipation area are obviously more advantageous in high-intensity gaming scenarios.

Overall, the overall performance of Samsung Z Fold4 is online. Although it is not particularly wild in terms of performance release, it still has 12GB of large memory and Snapdragon 8+. The so-called skinny camel is bigger than a horse, no matter how tall it is. Whether it is intensive gaming or daily use, the performance of Samsung Z Fold4 is not a problem.

In terms of battery life, the battery of Samsung Z Fold4, based on the author's actual experience, was that when I went out at 8 o'clock in the morning, at 6 o'clock the next morning, the battery remaining was 9%. During this process, the screen-on time is 5 hours and the screen-off time is 17 hours. The screen-on time includes no less than 30 minutes of photography, short videos, games, and benchmark tests, and nearly 60 minutes of navigation, etc., which is a medium-to-high-intensity level of use. As far as the author's personal experience is concerned, the battery life performance of Samsung Z Fold4 is quite good. After all, the internal screen is basically used throughout the whole process, which can meet the daily battery life requirements of ordinary users.

Image performance

Samsung Z Fold4 has a total of 5 cameras, including a 10-megapixel selfie lens on the outer screen, a 4-megapixel under-screen camera on the inner screen, and three rear cameras, namely:

12-megapixel ultra-wide-angle lens

F2.2, pixel size: 1.12μm, FOV: 123˚

50-megapixel wide-angle lens

Full pixel dual-core focusing, optical image stabilization, F1.8, pixel size: 1.0μm, FOV: 85˚

10-megapixel telephoto lens

PDAF phase focusing, F2.4, optical image stabilization, pixel size: 1.0μm, FOV: 36˚

Among them, the telephoto lens supports 30x spatial zoom including 3x optical zoom.

Let’s first take a look at the camera on the inner screen. Compared with the previous generation product, the resolution of the camera area under the screen of Samsung Z Fold4 is higher. Therefore, only visually, the “gauze” effect of Samsung Z Fold4 is lower. a lot of. In most scenarios, the existence of this camera can basically be ignored.

Let’s take a look at the selfie effect of this under-screen camera. As shown in the picture below, the sample on the left is taken by the under-screen camera, and the sample on the right is taken by the front-facing external screen. Judging from the first impression, the color of the outer screen sample is more natural, while the inner screen is obviously a little redder, like the beautification effect of some earlier mobile phones, with more serious smear marks.

Internal screen front-facing shooting, external screen front-facing shooting

If we zoom in, compared to the 10-megapixel front camera, the 4-megapixel under-screen camera also has the disadvantage of insufficient resolution. For example, the collar in the picture below has basically lost all the details.

Internal screen front-facing shooting, external screen front-facing shooting

But this is not a problem, because after all, this camera sacrifices image quality in exchange for a more complete screen display. Moreover, Samsung Z Fold4 has two front cameras, and the inner screen is used for daily video calls. It is completely sufficient for scenes such as meetings and conferences.

After talking about these two front lenses, let’s take a look at the rear imaging experience of Samsung Z Fold4.

First upload the sample, let everyone feel it:

Main photographer

super wide angle

Ultra wide angle, backlight

Main photo, backlight

3X telephoto

Main photo, night scene

3X telephoto

From a hardware perspective, Samsung Z Fold4 basically continues the set of three cameras on the S22+, but the color style is not the same.

For example, in a well-lit environment, the direct photos taken by Samsung Z Fold4 have very bright colors and look beautiful. The beautiful range here includes transparent and bright pictures, lively and textured colors, and this seemingly bright color orientation is not a "saturation warrior" style. If you use too much force, the picture will feel unclean. Samsung's control over colors is very relaxed and in line with everyone's "memory colors", so the overall viewing experience is also very high.

Secondly, whether it is ultra-wide angle, main camera, or telephoto, they all show basically consistent color performance.

Another thing that impressed me deeply is that Samsung Z Fold4 has extremely exaggerated HDR performance. For example, in the above sets of backlight proofs, the strong light of the sun is suppressed, and the details of the clouds in the sky outside the strong light are still preserved. Dark details such as distant leaves are also preserved. Even this kind of super HDR performance is not exclusive to the main camera. The ultra-wide angle also has similar performance. Of course, the disadvantage of this kind of violent HDR is that in some scenes, objects outside of strong light will have a small halo around them, which makes them look unnatural.

In the night environment, the direct-viewing performance of Samsung Z Fold4 is also excellent, the look and feel is also clean and transparent, the highlight control is acceptable, and there is very little noise in the sky. However, in some slightly dark environments, the night mode will be automatically turned on, with a long exposure of about 2-3 seconds. This is a bit like the "3-second night scene". If the light is not enough, the "night scene" will be called immediately. At this time You can't shake your hands, otherwise the photo will be blurry, so it's obviously not suitable for capturing scenes. If you can compress the long exposure time a little more, the experience will be better.

Of course, if you don’t like this automatic night scene, you can go to the camera settings and turn off the “Scene Optimizer”. Another point to note is that the ultra-wide angle of Samsung Z Fold4 does not support 4K 60fps or 1080P 60fps video recording. We hope that it can be supported through OTA upgrade in the future.

Summarize:

To evaluate Samsung Z Fold4 from the perspective of a product, it is not an exaggeration to describe it as a top-notch folding flagship, such as the thin and light body design, benchmark screen display, hardware quality, and the perfection of the large-screen experience, human nature These are the leading advantages of Samsung Z Fold4.

The only disadvantage may be the unfriendly crease, but Samsung Z Fold4 also brings IPX8 waterproof capabilities and an excellent hovering experience that friends can’t even imagine.

For consumers, this seems to be a multiple-choice question rather than a true-false question.

What Samsung Z Fold4 brings is an experience of using the phone that is “showy on the inside and perfect on the outside”. To put it more bluntly, Samsung Z Fold4 is a product with its own temperament. In the comparison of products, it may not impress you at the first time, and it may not post some exaggerated "black technology seasoning" to stimulate your taste buds, but if you are interested in the folding screen flagship, or If you have enough budget, choose Z Fold4. I believe the experience it brings is worthy of the starting price of more than 10,000 yuan.

Microsoft, Apple, Google And Platinum Are Working Hard, Capacitive Touch Screen Has Great Potential In KTV

At the 2016 Human Computer Interaction Conference (Human Computer Interaction Conference) held in Silicon Valley, the United States, Microsoft demonstrated the "pre-touch technology" based on capacitive touch screens they developed for their smartphones. Microsoft says the technology will let phones know what they're about to do before users touch the phone's capacitive touch screen. "We think this technology can change the way humans interact with their devices, using the human hand as a window into machine thinking," said Ken Hinckley, principal project researcher at Microsoft. "I think it has huge potential for mobile interactions. ."

After capacitive touch screens were introduced by Apple into consumer electronics fields such as mobile phones and tablets, and greatly improved the efficiency of human-computer interaction, they have also been valued by more and more productivity tool support companies, and they hope to achieve the multi-touch and multi-touch functions defined by Apple. On the basis of gesture input, we will continue to expand more convenient human-computer interaction functions brought by capacitive touch screens. Among the more successful cases are: Samsung's S-Pen capacitive pen pre-sensing technology, Apple's pressure touch technology, and OFILM's floating touch technology.

In addition to improvements in touch technology, improving the practicality of touch screen terminal equipment is also an effective way to promote capacitive touch screens. KTV is an important field of touch screen applications. Infrared touch screens are currently widely used, and capacitive touch screens are also being rapidly promoted. Bo Rui, the leading brand of KTV entertainment equipment, is the leader in the application of capacitive touch screens in KTV. The various capacitive touch screens launched since last year have been recognized by the industry. This year, the newly launched ultra-thin embedded capacitive touch screen by Platinum has obtained a national patent for its original appearance and internal structure. It was also selected as one of the "Top Ten Independent Innovation Products" in the audio and lighting industry in 2016 due to the praise from customers.

Platinum's ultra-thin embedded capacitive touch screen is a brand-new touch screen with a frame thickness of only 6mm. It is the thinnest KTV touch screen so far. The borders on all sides are simplified and complex. The unique design creates a streamlined artistic appearance, which is very suitable for romantic art. Atmospheric KTV environment. It also has an original retractable embedded mounting bracket that combines magnets for suction installation, eliminating the need for side mounting screws, making installation and maintenance simpler and more convenient. This ultra-thin design fits seamlessly onto the wall for perfect wall hanging, improving space utilization and harmony in your living space. Therefore, capacitive touch screen will definitely become the mainstream configuration of KTV.

In recent years, the advantages of capacitive touch screens have been reflected in practical applications. Through Microsoft and the software vendors of this system platform to re-develop or define new functions that are more in line with human-computer interaction habits, the user experience of capacitive touch screens will be greatly improved, causing users and the market to re-recognize the value of capacitive touch screens. This has very positive significance for the application expansion and market promotion of capacitive touch screens. Combined with the industry application accumulation of floating touch technologies such as Samsung S-Pen, OFILM and Xiaomi 4C, and the secondary development of human-computer interaction functions by software companies such as Microsoft, the future application scope of capacitive touch screens in human-computer interaction will increase with pressure. Touch, floating touch, pre-sense touch and other technologies have matured and become more and more widespread.

What Are The Benefits Of Introducing Novel Human-computer Interactive AI Guessing Robot Equipment To The Campus Science And Technology Museum?

What are the benefits of introducing novel human-computer interactive AI guessing robot equipment to the campus science and technology museum?

The introduction of novel human-computer interactive AI guessing robot equipment in the campus science and technology museum has the following benefits:

Increase the interactivity and fun of visitors: Robots can play interactive games with visitors to increase their sense of participation and fun.

Promote AI technology: The AI ​​guessing robot is a good physical object that demonstrates artificial intelligence technology and can help the audience better understand and learn AI technology.

Increase popular science knowledge: While displaying the robot, you can introduce the scientific principles of the guessing game to the audience, introduce the working principle of the robot and other popular science knowledge.

Stimulate innovative thinking: Audiences can experience the potential of AI technology and the importance of innovative thinking by interacting with robots, thereby stimulating their innovative thinking.

Increase the attractiveness of the school: The introduction of novel technological equipment can increase the attractiveness of the school, attract more visitors to the school, and improve the school's visibility and reputation.

Improve educational and teaching effects: By introducing AI guessing robots, students can be provided with a more interesting and inspiring educational experience, stimulate their interest in learning and desire to explore, and enhance their learning effects.

Cultivate students’ scientific and technological literacy: Through interactive robot games and popular science knowledge introduction, students’ scientific and technological literacy and scientific and cultural qualities can be cultivated, and their scientific and technological innovation capabilities and creativity can be enhanced.

Promote human-computer interaction research: AI guessing robots are an important application in the field of human-computer interaction. By studying the interaction process between robots and humans, research and development in the field of human-computer interaction can be promoted.

Increase the diversity of exhibitions: The introduction of AI guessing robots can increase the diversity of exhibitions, enrich the content and form of exhibitions, and improve the audience's visiting experience and satisfaction.

Promote science and technology culture: AI guessing robots can be used as a way to promote science and technology culture. By displaying the application and technology of robots, the audience can better understand and understand science and technology culture.

Increase the content of campus activities: AI guessing robots can be used as a novel and interesting part of campus activities to increase the content and interest of campus activities.

Increase the stickiness of visitors: By introducing the AI ​​guessing robot, visitors’ stay time and number of visits can be increased, the stickiness of visitors can be improved, and more traffic and revenue can be brought to the campus science and technology museum.

Improve the competitiveness of the campus science and technology museum: In today's era of rapid technological development, the introduction of novel human-computer interaction AI guessing robot equipment can improve the competitiveness of the campus science and technology museum and increase its influence and voice in the fields of technology display and education.

In summary, the introduction of novel human-computer interactive AI guessing robot equipment has many benefits. It can not only improve the school's popularity and reputation, but also increase the audience's sense of participation and fun, promote AI technology, improve education and teaching effects, and cultivate students' Scientific and technological literacy, promoting human-computer interaction research, increasing the diversity of exhibitions, etc.

The introduction of novel human-computer interactive AI guessing robot equipment has many benefits for the campus science and technology museum and visitors. It can bring many benefits and benefits. It is a technological equipment worthy of promotion and application.

What is the AI ​​guessing robot exhibition item?

The AI ​​guessing robot exhibition item is a display project developed based on artificial intelligence technology and is usually displayed at exhibitions or events. The robot plays a guessing game with human players by using built-in algorithms and sensors to analyze the way human players punch and react accordingly.

Exhibits usually include interactions between an AI guessing robot and a human player. Players will choose one of rock, scissors, or paper and show their choice to the robot. The robot then analyzes and compares the punching patterns of human players, makes corresponding punching decisions, and displays its choices. Ultimately, the winner between bots and human players will be decided based on how they punch.

This kind of exhibition demonstrates the application of artificial intelligence in interaction and entertainment, and also provides people with an opportunity to understand and explore artificial intelligence technology.

[Note: This article is an original product of Shanghai Zhengmai Technology Co., Ltd. If you need to reprint, please contact us for written authorization to avoid unnecessary legal risks. ]

Ice And Fire Genesis Mobile Game

Ice and Fire Genesis is an epic RPG war mobile game. The game is adapted from the Game of Thrones TV series. The game creates a magnificent medieval European scene for us, with family feuds, the collision of various cultures, and free pvp. Combat, free community, and systematic gameplay allow you to immerse yourself in the struggle for power. Welcome to download!

Introduction to Ice and Fire Ultima mobile game

"Genesis of Ice and Fire" is a 2D game with a Western medieval theme. The game revolves around elements such as families, industry associations, castles, trade, religion, wars, etc. to build a huge and realistic game world for players. An open mission system, a huge game map, unrestricted PVP, a high degree of freedom in community gameplay, a sandbox concept, and a large number of third-generation original colors, as well as a large number of breakthrough system innovations, provide all players with a parallel experience with real life. of another world.

Game features

Players can choose different identities, interact in a variety of scenarios, and create and fight at the same time.

Sandbox concept, highly virtual real world, real scenes the size of 800,000 mobile phone screens, seasonal weather and temperature system, large-scale real city battles in multiple cities, 60 high UI world BOSS, business gameplay, trade gameplay, rich collection and manufacturing system , social career system, parallel world concept, high degree of freedom, strong community gameplay, and a large number of RPG inherent system innovations.

Real brain-burning exploration content. To go anywhere, players need to take a boat or a carriage. Anywhere in the world, they will find treasures, open wine barrels, open books, enter houses, climb to the top of mountains, enter caves, and sail by boat. , interact with NPC monsters, etc., players will get unexpected adventures.

The huge world map resides in the game. In the game, players can interact with various family forces, interact with NPCs in the game, have love and hate with NPCs, and obtain various intelligence clues, favorability, compatibility, luck, Participate in historical events and learn about the game world bit by bit.

The system cannot

The tool system is divided into four major systems: common tools, identity tools, large equipment, and transportation tools.

The method of using the tools in the game is very simple. You only need to click on the tool to activate the current tool. All the tools in the game are currently available for purchase in the store.

Commonly used tools include torches, etc., which are mainly used for lighting in the dark and are closely related to life.

Identity tools include hoes, thieves' knives, customs clearance messages, disguise masks, psychic stones, divine staffs, etc., which are indispensable equipment for each identity profession.

Transportation tools include trucks and other transportation tools, which are indispensable for merchants to transport goods. In the game, seafaring trade is carried out. These tools provide convenience for transactions between merchants, which is really practical.

Large equipment mainly includes large tools such as siege vehicles. In siege warfare, large equipment siege vehicles can be used to attack enemy cities.

Game review

"Ice and Fire Genesis" is a large-scale strong interactive community online role-playing online game, referred to as community type. The core of community games is to create and change the world. Players can choose different identities, interact in a variety of scenarios, and create and fight at the same time. 800,000 game maps the size of mobile phone screens, hundreds of identity-based professional gameplays, universal participation in city construction, exclusive main city mounts, unknown exploration, and wonderful encounters will bring you into a real game world.

Two-player Game Play And Interactive Movie Experience—Talk About "A WAY OUT"

Friends who followed last year's TGA must still remember the "irritable old man" who "angrily complained about EA and cursed Oscar". Players must be very curious about what the new game brought by such a producer will be. What a game.

▲I believe everyone is familiar with this old man.

And this "old brother"'s new work – "A WAY OUT" has been released to players on March 23. What is unexpected is that the "old brother" who seems to be so "irritable", the developer The result is such a delicate and unique work. Let us get to know this producer and interpret the uniqueness and innovation of "Escape".

Producer profile

The producer of "Escape" is Josef Fares, a Swede of Middle Eastern descent. This name may be unfamiliar to most players. What made Josef "instantly famous" was his "wonderful performance" at the 2017 TGA. The man on stage was like a wild horse running wild, and even the host Geoff could not restrain his enthusiasm at all. After he came on stage, he first expressed his excitement, and then started to curse Oscar. After scolding Oscar, he turned around and started to criticize his employer EA, and even raised his middle finger at the screen at one point. It makes people laugh.

▲An impressive scene at TGA.

Josef Fares claimed that if players complete his game, it is absolutely impossible not to like "Escape", which shows that Josef is still quite confident in his game. To make such remarks on the TGA stage, where the industry is focused, I don’t know whether to call it personal charm or to be outrageous. Despite this, I still succeeded in amusing the audience and making the players remember him and "Escape".

In fact, Josef was not a game practitioner before, but a film director. He was once a young Swedish director and was known as the Swedish box office giant. "Jalla! Jalla!", which he collaborated with Sweden's famous Memphis Film Company, is his most popular masterpiece. "Leo" directed by Josef in 2007 was also shortlisted for the Berlin International Film Festival. His experience as a director has undoubtedly had a huge impact on his game works, and the film-like approach is also very obvious in "Escape".

▲Josef Fares in the director era.

In 2013, Josef Fares switched careers and started making games. His first work was a narrative-oriented adventure puzzle game called "Tales of Two Brothers". Players who like this type of game may still be interested in this game. Impression, the work received a very good response at the time, and even had the title of "spiritual sequel to "ICO"". IGN also gave a high evaluation of 8.3 points, and "Escape" was Josef Fares' first work after four years. The second game after.

▲"The Legend of Two Brothers"

The legend of twin brothers

Josef Fares, who is a director, pays great attention to the importance of narrative when developing games. The only criticism of "Brothers and Twins", his debut game, is its awkward operation, but the narrative part is almost perfect, and many players shed tears while playing it. So, what is so great about Josef Fares’ narrative? Before talking about "Escape", we might as well talk about "The Legend of Two Brothers" first.

"Tale of Two Brothers" was released on September 3, 2013. The game landing platform is PC, PS3 and, and was ported to the iOS platform in 2016. This work tells the adventure story of two brothers embarking on a journey to find the water of life in order to save their father. The operation of the game adopts a "fine points" system in which the left joystick and L2 control the elder brother, and the right joystick and R2 control the younger brother. Although this operation method seems very novel, the actual playing experience is very bad.

▲The game screen of "Tales of Two Brothers".

The highlight of this game is its unique interactions and narrative. Unlike other games, the interaction in this game is not just as simple as pressing a button. Josef Fares tried to combine the narrative and interaction of the game into a system.

The two brothers in the game have completely different personalities and have completely different reactions to the same things. These differences are realized through interaction, rather than shaping the characters through imposed settings like other games. For example, in the game, when treating the same pot of flowers, the gentle and kind brother will smell the fragrance of the flowers, while the naughty and irritable brother will break the flower pot. Such interesting interactions are ubiquitous in this game, and have even become The main point of the game.

▲Original painting of the two brothers.

The narrative style in the game is also quite unique. There is almost no text in the entire process, and the language used by the characters does not come from any country. The entire narrative is completed through interaction and performance. The game’s excellent camerawork and beautiful style also play a great role in the narrative of the entire game. With the help, the overall effect of the game process is excellent and highly contagious.

Judging from the standards of a "layman's" debut novel, "The Legend of Two Brothers" is a quite outstanding work. Of course, Josef Fares’s experience as a director gives him an inherent advantage in the narrative itself. As a game, this game is still very young, but it can be felt that Josef Fares’s desire to create his own style is very strong. This work also had a considerable influence on his game design concepts.

escape

"Escape" was released on March 23. The plot of the game is very simple. It tells a story about prison escape and revenge written by Josef himself. Interestingly, in addition to being responsible for the director and script, one of the protagonists in the game, Leo, is also played by Josef himself.

It is difficult to define what kind of game "Escape" is. Most players seem to prefer to classify it as an "interactive movie". However, it is different from classic interactive movie games such as "Heavy Rain" and "Super Twins". There are no key clues or different choices that have a major impact on the ending in the process of "Escape". The focus of the game is more on "interaction" and "experience" itself.

There are many elements in the process, such as driving, shooting, stealth, etc., but unlike ordinary games, there are no values, no randomness, and no corresponding systems behind these elements. They cannot constitute "game play", but are interactive. Part of it serves the gaming experience.

Movies and games are two completely different media. Their differences and similarities are obvious: the difference lies in interaction, but the commonality lies in narrative. For an excellent movie, the most important thing is rich characters, touching story, rich shots, wonderful performances and beautiful music. For a game, it must not only have all the above elements, but also the most important part – the gameplay of the game.

Initially, the game focused on gameplay and downplayed narrative. However, with the advancement of technology and the increase in capacity, narrative gradually became an indispensable part of the game. Unlike movies, games cannot only focus on narrative, but also take into account the corresponding gameplay, but to some extent, gameplay is contrary to narrative. Gameplay means interaction, and interaction often means randomness, but an excellent narrative is a complete and moving story. This leads to the fact that no matter how excellent a game is, there will be many or many differences between its narrative and gameplay. Or less split or tilted.

The biggest feature that makes "Escape" different from other "interactive movies" is that it is very fun. One thing that similar games have been criticized for is that they abandon most of the gameplay. What drives players to play is the story itself. Without an excellent script, it is often difficult for players to persist in finishing such games. But when playing "Escape", you will find that this game is very interesting to play.

▲There are various "mini-games" everywhere in the game.

The producer has set up many interesting interactive events in the game that have nothing to do with the main plot, such as pull-ups, arm wrestling, musical instrument ensembles, dart throwing, etc. The most interesting part of the game is to discover these interactions and performances. This not only adds to the fun of the game, but also enhances the player's sense of immersion. Compared with the rigid triggering and forced investigation of previous interactive movies, "Escape" gives players more room for free play. We are no longer Taiwanese. The audience below becomes the actors on the stage. An interactive movie that combines gameplay and narrative so harmoniously is unprecedented.

It can be seen that Josef actively learned the lesson of the weak gameplay of "Tale of Brothers" and worked hard to combine his good movie-style narrative with the gameplay of the game. Although "Escape" still cannot get rid of the poor repeatability of interactive movie games. There are drawbacks, but the gameplay design of this game is definitely outstanding among games of the same type.

But the brilliance of "Escape" goes beyond that. The biggest feature of this game and the most exciting part of its design is its two-player game mode. Subverting the design tradition of video games, "Escape" can only be played by two players, and whether it is online or local connection, the screen will always remain split screen. This is a rare design in the video game industry.

▲"Double" is the core of the game.

The two-player game mode brings an unprecedented gaming experience. The player always has a companion by his side. This companion is not an NPC or a stranger, but a friend he knows in real life. The emotional foundation he possesses makes both parties The feedback during interaction is particularly vivid. Whether it is tacit cooperation or competition, the entire process is very natural and has a strong sense of substitution.

The puzzle mechanism, plot development, performance effects, and camera performance of "Escape" are all centered around the two-player game mechanism. Although the split screen is maintained at all times, the magical thing is that this not only does not have much impact on the experience, but in a certain In some cases, it can also be of great help to the performance.

Just like "Tales of Two Brothers", the characters in this game also have completely opposite personalities. Leo is impulsive and irritable, while Vincent is calm and rational. During the process, the two people's opinions sometimes diverge. Players can freely choose how to Solution: Although the result of the choice will not have an impact on the main line, players can experience the unique personality of the character.

For us console players, most of our gaming time is spent alone rubbing the controller. What we lack most is the joy of sharing. When playing "Escape", you can always share the details and surprises you discover in the game with your friends anytime, anywhere. The two of them explore, experience, and dig together. The fun of play is no longer guided by the mechanism, but created by both parties. This enjoyable multiplayer experience seems to be very similar to the recent hit Sea of ​​Thieves.

▲"Sea of ​​Thieves" also focuses on multiplayer games.

As producer Josef Fares said, if you can play the entire game with a good friend, it will be a very pleasant gaming experience.

Cinematic lens performance

As the work of former director Josef Fares, there are traces of film techniques in many places in "Escape", and the lens is a particularly obvious part. Although the two-person split screen limits the viewing angle to a certain extent, the camera performance of "Escape" is still unambiguous and very eye-catching.

According to the needs of the plot or performance, the balance of the split screen will always change. This process is very smooth and natural, and it also has quite good performance effects. At the same time, there are many performances in the game that can only be achieved by using split screen, such as some battle and escape scenes. The game will add a third split screen to display the enemy's movements on the basis of dual screens, making "Escape" 》The performance has the effect of film editing.

In addition to coordinating the balance of the dual screens, the use of dual screens to achieve performance effects is also the highlight of the "Escape" lens. This kind of visual experience is difficult to experience in a single-player game.

For example, in the shot below, the two protagonists are located on the left and right sides of the upper and lower split screen and shoot at the same time, which is very impressive.

Another example is the shot below. In the same scene, double screens are used to provide close-ups of the two protagonists respectively. This breaks the limitations of a single perspective and depicts the situation and action details of the two people in great detail. The sense of scene and expressiveness are amazing.

In addition, the most eye-catching thing about this work is the superb long lens. The long chase in the hospital is definitely the most amazing part of the entire game. The two protagonists started to escape from different starting points. During this period, the camera continued to seamlessly switch between the two. The whole process lasted for nearly ten minutes. This long shot completely connects the layout of the entire hospital with the character's escape route. It flows smoothly and smoothly in one shot. People have to sigh that this is probably the best example of the combination of movies and games so far.

▲As soon as the camera is pulled, the corridor instantly transforms into a "horizontal level".

Conclusion

It can be seen that Josef Fares, who has switched from director to game producer, does have unique ideas. Judging from the business model of "Escape" (one of the players only needs to purchase the full version, and the other person can use the trial version) Game), Josef Fares seemed not to care about the sales volume from the beginning, but wanted players to experience his works. For him, games seem to be more like a form of expression similar to movies, to convey ideas. This may be That’s why he can break out of the industry’s rigid framework and freely examine games as a creator.

Although the layout of this game is not big, there is no doubt that "Escape" is still an eye-catching masterpiece. If you have such a free day, you might as well call a good friend to try this game together and experience the two-person cooperation. Game fun.

Author of this article

Willing to try new things

New employees who are still in the learning stage

Haier Internet Of Things: Incorporating Value Interactive Users Into The Production Chain

In January 2014, Zhang Ruimin clearly stated: In the future Haier, products without the best user experience throughout the entire process should not be produced, and transactions without valuable interactive platforms should not exist. The so-called value interaction platform refers to an online business that, in an environment where it interacts with users, finds users’ needs based on their usage data and feedback, generates ideas, and then improves production design and carries out product innovation. Zhou Yunjie believes that enterprises should be turned into user interaction platforms, users should participate in the design of products, and users should be included in the production chain.

What Haier wants to build is an "open platform for user value interaction that integrates virtual and real things." Taking advantage of the Internet of Things, hardware, software and intelligence are turned into interactive network devices, providing smart home solutions and turning them into an ecological chain and network chain. Utilizing big data to interact with users, the Internet of Things combined with the Internet of Vehicles conforms to the trend of user experience and user-driven times, and is user-centered to become a platform for users' "self-interaction".

Haier builds an open and innovative platform

The open innovation platform is a platform for Haier to interact with global partners about their innovation needs and seek excellent solutions. By sharing knowledge and resources with global partners, and establishing personal circles in professional fields, Haier creates a global innovation and interaction community. On the Haier Open Innovation Platform, your ideas and ideas will have the opportunity to work with innovators, engineers, and geek consumers around the world to change lives and the world, and jointly create a beautiful smart life.

Carefully analyze Haier's smart home products, Haier Star Box, Air Cube, compressor-free wine cabinet, etc., and they are all products of open innovation. For example, Haier Air Cube is the world's first smart air product that can be combined in a modular manner. It realizes the free combination of humidification, dehumidification, purification, aromatherapy and other modules, bringing a customizable and exclusive "air circle" to each family. ". The most special thing about the Air Cube is that it is an intelligent product successfully developed by Haier based on the concept of open innovation.

The Air Rubik's Cube is not a product planned and developed by the company in the laboratory based on its own capabilities, but based on Haier's open innovation platform, a team of 128 internal and external experts and scholars from 8 countries spent 6 months working with more than 980 people around the world. The interactive opinions of thousands of different types of users, using big data analysis, finally screened out 122 specific product pain point needs that 810,000 "fans" are most concerned about, which became the original intention of the development of the core functions of the Air Rubik's Cube.

In the Internet era, Haier's philosophy is that "the world is our R&D center". The R&D process involves both users and global innovators. Based on this, the Haier Open Innovation Platform was officially launched in October 2013 and was revised and upgraded in June 2014. The newly added Haier Life Creative Community will also become an online interactive platform for users to participate in the entire process of R&D and design.

Haier's open innovation platform follows the concepts of openness, cooperation, innovation and sharing, integrates the world's first-class resources, wisdom and excellent ideas, cooperates with global R&D institutions and individuals, and provides platform users with cutting-edge scientific and technological information and value-for-money innovative solutions, ultimately achieving The interests of all relevant parties are maximized, and all resource providers and technology demanders on the platform work together for mutual benefit. By the beginning of 2015, more than 200 technical cooperation cases had been successfully concluded on Haier’s open innovation platform.

It is worth mentioning that Haier believes that future competition will turn into a cooperative relationship, and the value of the platform is much higher than this level. The ultimate value of the platform lies in users and user data. In today's era of big data, knowing what users are thinking and doing is the greatest value.

What Are The Interactive Team Games For Morning Meetings?

What are the interactive team games for morning meetings?

Morning meeting games can release employees’ work passion. People without passion are like sparrows, lacking ambition and difficult to achieve their careers; people with passion are like gasoline, full of motivation, explosiveness and combat effectiveness. The morning meeting mini-game is the best way to release these three forces. The following are the interactive team games for morning meetings compiled by the editor. I hope it will be helpful to everyone.

What are the interactive team games for morning meetings 1

left left right

Game introduction

Left and right is an interactive game that tests reaction ability. Although it is very simple, it can quickly get people into a state of thinking. It is not recommended for companies that have morning meetings. It can not only activate the atmosphere and increase the feelings among colleagues, but also It can make everyone's brains think quickly, so that they can enter the working state well.

The number of participants

No limit

game props

none

game rules

Before the game starts, you can choose one person to be the host of the first round of the game. The host can ask everyone to form a circle or stand in a row, and then issue five commands – forward, back, left, right, yes, No, when the host issues an order, all players participating in the game must respond quickly by turning their heads and shaking their heads, but the actions reflected must be opposite to what the host requires. For example, if the host says "forward", Then you should lean your head back. If the host says "left", you should turn your head to the right. If the host says "yes", you should shake your head. If anyone does the same action as ordered, they need to accept punishment.

Customer first

Number of players: 6-10 people

How to play:

1. First choose a leader to be the boss

2. The boss must first report his business order to the clerk, and then ask the clerk to report the contents of the order-the name of the orderer and the goods.

3. For example: if the boss points to one of them and says: "Fish Shop", the pointed person should immediately say "Mr. Zhang ordered two red dragons". If there are duplicate items ordered by the customer, that person loses. .

4. The content of this business can be constantly changed, allowing the game to continue to be played.

who is the next

game rules:

1. The host asks each district to select 3 contestants to take the stage (it is best to ensure that there are more than 12 contestants).

2. The host first conducts queue training for the contestants (imitating the counselor to create fun), and after reporting the numbers, each contestant will have his or her own serial number.

3. Explain the rules of the game. The host randomly calls out a certain number (such as 5). The player (5) answers loudly and immediately retreats to the end of the queue. At the same time, the player (5) randomly calls out any serial number (such as 5). 12), player (12) answered loudly and immediately retreated to the end of the queue. At the same time, player (12) randomly called out any number again, and so on.

4. The following contestants will be eliminated during the process: a. Those who are slow to respond when called on their serial numbers. b. Those who call the wrong serial number, such as calling their own serial number or a non-existent serial number, etc.

5. Someone will continue to make mistakes during the game, and the queue will become shorter and shorter until there are about 5 people. The host announces the end of the game and asks the section leader to award souvenirs to the remaining winners in the queue.

weather forecast

Choose one person to be the forecaster. The other players face him and stand in a line, 3 meters apart. The game starts. When the forecaster issues various weather forecasts, all players must make brave responses, such as:

"It's windy!" – "Don't be afraid!"

"It's raining heavily!"-"Don't be afraid!"

"There's heavy fog!" – "Don't be afraid!"

"It's snowing heavily!" – "Don't be afraid!"

Only when you hear "Hail!" you must quickly turn around and squat down with your head in your hands. If you are slow and are hit by the forecaster with a ping pong ball, it will be considered a mistake and the roles will be reversed. Then the game begins, and whoever makes three mistakes will perform a show.

Challenge counting numbers

This is a simple game, but an absolutely challenging game.

Number of people: 5-10 people

Props: none

Suitable occasions: wine table, ice-breaker, fun competition

rule:

1. Everyone gathers in a circle and needs to complete a task together – counting. The rule of counting is that each person counts one person at a time in order, counting from 1 to 50, and when encountering 7 or a multiple of 7, he claps his hands. Then change from the original counterclockwise order to starting counting clockwise.

2. For example, after starting to count to 6 in a clockwise direction, the person counting 7 clapped his hands, and then counted 8 counterclockwise. When the count reached 14, he clapped his hands and the direction changed to clockwise, and so on. , until counting to 50.

3. Those who count incorrectly can be fined with alcohol or divided into groups to compete.

What are the interactive team games for morning meetings 2

Game 1: Trust the Chair

This is a particularly classic team game that can be played by a few, a dozen, or dozens of people. Through this game, everyone can deeply understand the power of the team and the key role that individuals play in the team.

Trust Human Chair Game Program: First, sort everyone according to size, stand in a row, and then connect them end to end to form a circle. The distance between people is about 50CM. At this time, ask everyone to keep their legs together and not move, and then 90 °Sit back. There must be many people who dare not sit down at this time for fear of falling. All hosts can ask everyone to close their eyes in advance, and then tell everyone that there is a stool behind everyone. After doing this once, let everyone Perform a human chair with your eyes open.

After everyone has overcome their psychological worries, let everyone shout slogans while walking, and then the host randomly orders "sit" until everyone is proficient, so that everyone can completely trust their teammates and believe that there must be the firm support of their teammates behind them.

After sitting down in the human chair game, you can also let everyone lie back. If there is a basketball, the basketball can be transferred back and forth in the lying position, turning the game into a form of extreme challenge.

Game 2: Narrow the circle of encirclement

This game is an interactive morning team meeting game that trains everyone to challenge their limits. Not only that, this game is suitable for multiple people to play, eliminating barriers, cultivating relationships, and laying a good foundation for future work collaboration.

Shrinking circle game program: Let everyone form a circle tightly, including the host himself, and then everyone puts their arms on the shoulders of their adjacent companions and closes their eyes. At this time, the host tells everyone what we are going to do next. Faced with a very difficult task. This task is for everyone to take three big steps toward the center of the circle while keeping the circle that everyone has formed from being destroyed. After everyone understands the requirements of the game, let everyone start taking the first step together. After taking the first step, give everyone some encouragement and praise, and then tell everyone to take the second step now. After taking the second step, you may not have to think hard about words of praise and encouragement, because the current situation has made everyone laugh. Taking the third step may result in the circle being broken and many team members falling down. On the ground. Although difficult to complete successfully, this activity will make everyone laugh and worry away.

Game 3: Sit up and get up

This game and shrinking the circle can be played continuously. After everyone has completed the challenge of shrinking the circle, everyone may still be unfinished. At this time, the host should strike while the iron is hot and let everyone challenge this classic team game of sitting down and standing up again.

Sit-and-stand game procedure: First, a group of four people sit back-to-back on the ground, with their buttocks touching the ground. Then, they hold arms with each other and stand up together. After success, add two more people, that is, 6 people sit on the ground and stand up. Everyone cooperates with each other to see how many people can get up successfully. The sit-up game can cultivate everyone's spirit of unity, so it is best to have one person in the game who can take on the role of the leading brother. When everyone is ready, the leading brother shouts "one, two", and then everyone works together and shouts "get up" .

What are the interactive team games for morning meetings 3

1. Carrot squat

This game is absolutely endless to play. We can watch it in various situations. The rules of the game are also very simple. Several people play the role of "carrots" of different colors, and they throw words to each other, and they can't catch up. Anyone who picks up the wrong one will be punished. For example, Carrot is "Carrot squats, Carrot squats, after Carrot squats, Purple Carrot squats." If Purple Carrot doesn't squat next, or if someone else squats with him, he will be punished. When playing, you can play faster and faster, so more and more people will make mistakes.

2. Bubble Hall

This is also a must-play game for hardcore offline interactive game players. The game is equivalent to an upgraded version of the group grouping game. The added rule of the game based on the original group grouping is that if the host talks about hugging three, he also needs to say Draw a limb that is close to each other, such as butt, arms, etc.

3. Count frogs

It's also a game that endures.

Traditional frog counting: a frog has 1 mouth, 2 eyes and 4 legs

Enhanced counting of frogs: two-thirds of a frog, two-thirds of its mouth, one and one-third of its eyes, two and two-thirds of its legs (requirement: the final data must be in the form of an integer + the simplest true fraction)

Another example: seven-twelfths of a frog has seven-twelfths of a mouth, one and one-sixths of an eye, and two and a third of legs (approximate divisions are also involved here)

There is also a more perverted, irrational version of counting frogs: such as pi, which requires two decimal places, 3.14 frogs, 3.14 mouths, 6.28 eyes, and 12.57 legs. (It should be noted that the value of π is 3.1416, so in four times Then instead of 12.56, it will be 12.57).

4. Hook and elbow cooperation

Mainly cultivate cooperation ability. First, they are divided into several groups. First, the two people sit back to back, elbows hooked together, and sit on the ground. After the host gives the order, they stand up quickly. Then three people do it, four people do it, and five people do it in the same way as before. Whichever group has the most people standing up with their elbows hooked the fastest will be the winner. After the game, discuss what successful experiences you have had.

5. Coin combination

Purpose of the game: Relax and unwind

Game props: none

Game guide:

1) The host announces the rules of the game: For example: women represent one yuan, men represent 5 jiao. Listen to the host's instructions and the people present will make combinations.

2) If the host says "1.5 yuan", the boys and girls present will quickly combine, and those with the wrong combination will be eliminated.

3) During the game, the host can appropriately increase the difficulty, so that participants must not only find partners quickly but also calculate whether the combined team meets the requirements. If the team does not meet the host's requirements, the team must be modified. Eliminate redundant people.

4) The further the game progresses, the fewer people there are, and there is a situation where teams compete for people, pushing the game to a climax. The one who wins in the end is the one who stays in the game.

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Digital Publishing▏Research On Interactive Narrative Structure Of E-books

August 22, 2018

Title: Research on interactive narrative structure of e-books

:Wang Yu

: Multimedia/Digital Publishing

From the perspective of story grammar, combined with interactive narrative theory, the interactive narrative structure of e-books is studied. By investigating more than 200 interactive e-book apps on mobile devices, we analyzed and summarized four types of e-book interactive narrative structures – side branch structure, track switching structure, radial structure and tree structure, and analyzed their respective advantages through case analysis. and applicable fields, and pointed out that the current e-book narrative structure is simple, the interaction level is shallow, and the narrative system is relatively closed.

Interactive narrative; interactive e-book; book app

Different media symbols and forms have significant differences in narrative (Story) capabilities. Werner Wolf ranked the narrative capabilities of the three main media symbols and forms, from high to low: language, image ,music. As an important carrier of language symbols, books have long been the main narrative media product. With the development of computer technology, a new media product form – e-book has emerged based on traditional books. Although e-books and traditional paper books have similarities, the differences between them may be even greater. Comparatively speaking, although e-books so far rely on computer technology to integrate multimedia content and are more convenient to carry and read, they are not the best carrier for text or images in terms of format, texture, color, etc. (For example, Amazon Reader can only Appears in black and white color). The unique advantage of e-books is their interactivity, which traditional paper books cannot provide. The widespread use of mobile smart terminals equipped with IOS and Android systems () has brought about a wave of mobile digital reading. This article will start from the perspective of story grammar, explore the narrative structure used in interactive e-books on smart mobile devices, and analyze its applicable narrative scenarios.

1. Interaction and narrative

In e-book research, "interactivity" is a very common and yet vague concept, often used as a defining feature to distinguish e-books from traditional paper books. The interactivity of e-books, which is different from traditional paper books, is reflected in the fact that e-book devices can adjust the output accordingly according to user input, such as adjusting brightness, fonts, etc. according to user needs. A truly interactive storytelling system involves user choice and a feedback loop established by both parties. Chris Crawford (Chris) believes that interactivity refers to "a cyclical process that occurs between two or more active subjects, in which all parties alternately listen, think and speak, forming some form of dialogue." .

Narrative is the composition process of fragmented content, and the interactive behavior in the narrative process is the process in which users intervene in the development of story fragments, change the status, order, and direction of the content, thereby completing the narrative process. When interaction and narrative are combined, the dynamic process of interactive narrative is produced, in which users traverse the story world while interacting with e-book content and systems. Due to different intervention behaviors, each user may get a completely different story from others and gain an experience that other users do not have. This is where the advantage of interactive storytelling lies.

2. Storytelling based on plot

In the 1960s, the study of story grammar (Story) began to take shape. Story grammar is a formal rule system that describes the rules of story structure and is one of the important tools for analyzing narrative structure.

In this field, the story grammar theory proposed by Jean Mandler (Jean) and Nancy Johnson (Nancy) is more representative. According to the plot development of the story, they divide it into terminal nodes (nodes) to represent a state or an event. The states represented by these nodes can be internal (such as the character's mental state) or external (such as the environmental state). In the same way, events can also be divided into external events, including characters' activities and changes in the external world, and internal events, including thoughts, plans, perceptions, etc. The nodes of the story are connected by three kinds of relationships, namely: AND, which means that each item appears at the same time; THEN, which means that a group of events have a sequential relationship in time; and CAUSE, which means that the first The event is the cause of the second event.

Multiple end nodes will each return to a certain basic node. The basic nodes in story grammar generally include five types: story environment, events, reactions, behaviors (solutions), and results. After being connected in series, they are shown in Figure 1. Certain events occur in the story environment, and the story characters react to the events in simple or complex ways, and take corresponding actions in response to the events, and finally produce results in the story world.

In e-book interactive narratives, in order not to damage the narrative logic, interaction is often combined with the two basic nodes of "reaction" and "behavior (solution)". The story world and events are mostly pre-designed, and the story invites users to participate in the plot of reactions to events and resolution of events. For example, in the interactive e-book application "Lifeline" series, the protagonist Tyler () is an astronaut who survived a tragic space accident. At this time, he can only contact readers through a communicator. Readers will help him find a way out of danger in space. Depending on the reader's behavior, Taylor may experience different endings such as freezing to death, being infected by an alien virus, or successfully escaping from trouble.

3. Interactive narrative structure of e-book applications

According to the plot node division of story grammar, narrative can be divided into various structures. Marie-Laure Ryan believes that the structure of interactive narratives can be divided into two different types: affecting discourse and affecting plot. After further classification and combination, there are a total of 7 structural forms. Among them, interactive narrative structures that affect discourse include network structure (), side branch structure (-), sea anemone structure (sea-), and track switching structure (track); interactive structures that affect plot include tree structure (tree) and flow chart There are three types of structure (flow chart) and maze structure (maze). Figure 2 shows the most basic narrative schema. The horizontal axis represents the timeline of story progression, plot temporality is represented by arrow lines, and solid dots represent plot events.

In August 2017, this article investigated more than 200 interactive e-book applications under the book category of the Apple App Store (), and judged their narrative structures. It concluded that the main interactive narrative structure currently used in interactive e-books is the side branch structure, Orbit switching structures, radial structures and tree structures. During the screening process of interactive e-book applications, this article excluded novel platform applications that aggregate many texts. In addition, from a narrative perspective, non-plot interactive e-books, such as reference books and coloring books, are also excluded. In terms of language selection, only Chinese and English e-books were selected for analysis.

3.1 Side branch structure

This is the most common and widely used interactive e-book structure, as shown in Figure 3a. Under this structure, the narrative content itself is linear, and each story node (represented by a black solid circle) is preset and cannot be changed. However, as the narrative progresses, the system will provide users with some branching plots, external materials or selective activities (indicated by hollow circles), such as sound, animation, video, virtual reality (AR), games, etc. to add to the narrative. dimensions and interest in reading. Stories with this structure are usually shorter. The Millie () series developed by Magpops Company () is a typical example of using this architecture. This is a daily life story of a puppy (Figure 3b). Readers advance the story through the arrows below. At the same time, each page has interactive options. Readers can feed the puppy, dress it up, play small games, etc., but these are forked. It does not affect or change the content of the story.

Interactive e-books using this architecture are mostly children's books, often based on pictures, with a large amount of multimedia materials added to the side branches. The main themes include various fairy tales, picture books, Hollywood animated movies, etc. One of the more representative ones in China is the original bilingual picture book series launched by Kimi Kids, a subsidiary of Kuaiyidian Company.

Among interactive books for adults, this structure is mainly used in thriller and detective-themed books. Ai Classic Production Company ( ) has developed a series of interactive novel applications with thriller themes, all of which are classic works by famous writers such as Edgar Allan Poe, Wilde, and Dickens. For example, "The Ghost Book" was developed based on Oscar Wilde's short story "The Canterville Ghost". The developers added side branches to the original novel. In the novel of more than 20,000 words, the creator incorporated a total of 78 pieces of original music, 70 animations, and 82 illustrations, and the narrative is very lush.

3.2 Track switching structure

The track switching structure represents the juxtaposition of nodes, which often implies a multi-perspective narrative approach, telling the intertwining of different fate lines. All tracks follow a common time flow, and each track represents a story line and crosses at some nodes, or overlaps on the story line – indicating that there are characters participating in node events or sharing a certain story line, as shown in Figure 4 Show.

Among traditional narrative works, "A Song of Ice and Fire" written by George RR Martin (RR) adopts a structure similar to track switching, and its plot is a pattern of intertwined lines. The author uses a multi-scene, multi-person restricted perspective, also known as point of view (POV). Each character's perspective is restrictive and non-omniscient. In the field of interactive narrative, the e-book "Arcadia" () produced by the British independent publishing house Faber is a typical representative of the parallel structure of the track. The story covers 3 world spaces, with a total of 10 character story clues, including teachers, students, young girls, gangsters, professors, assistants, scientists, police, managers, and oligarchs. The story tells the story of a 15-year-old girl, Rosie, who went to the basement of an Oxford University professor to find her cat and entered another world to explore. Readers advance the narrative and discover the truth by reading each character's story. All nodes of each character are transparent and visible, and readers can freely choose the reading track. The narrative track is shown in Figure 5.

3.3 Radial structure

The radial structure of the narrative is also called a database story by Lev Manovich, as shown in Figure 6. At the same time, he believes that stories and databases are contradictory because narratives include implicit sequences determined by chronology and cause-and-effect relationships, whereas databases store a series of content entities that can be viewed by users in various orders.

Take the Game of Thrones e-book developed by Harper Collins as an example. He extracted 40 important plots from 5 original books to tell the main plot. Its structure is similar to that of a website, in a radial shape, allowing the reader to hold a magnifying glass and scrutinize a certain part of the narrative. Users can view the plots of each book separately, or read related plots according to themes such as love, conspiracy, war, magic, family, etc. After entering the specific plot, readers can further view maps, characters and family-related information. Readers continue to delve deeper into the database, obtain more and more documents and information on a certain topic, and learn more about the story as they enter deeper nodes. If the reader feels that too much time has been spent at the end, he or she can always return to the main menu. In this structure, readers can move freely among various story nodes. Compared with the narrative-based structure, the radial structure has a stronger narrative space, emphasizes details and relevant information, and is more suitable for in-depth understanding and understanding of a certain narrative. The need for detailed exploration.

3.4 Tree structure

The tree structure has a wide range of applications and has better expressive power for longer stories. As shown in Figure 7, the vertical dimension represents the order in which events occur, the horizontal dimension represents the splitting of the story world into different parallel worlds, and the solid black circles represent the node events of the story. The tree structure has two different narrative structures: closed and open.

3.4.1 Closed tree structure

Closed tree structures are often used in video games, such as adventure games, puzzle games, etc. Its narrative system provides users with choices at each basic node. Users can choose to activate the corresponding bifurcated routes to determine the direction of the plot. While user behavior has an impact on story development, it is a menu-like, limited choice. Overall, users still follow a pre-set story trajectory. The characteristic of the tree structure is the diversity of endings, and it is often combined with the side branch structure to create an excellent entertainment experience; the disadvantage is that the geometric growth of bifurcations can easily make the story development too complex and difficult to control, or produce many Trivial and meaningless branches make readers need to repeat previous readings to reach the "real" ending.

To address this problem, tree structures are often combined with flowchart structures to control branching. Take the interactive book application "Heavy Metal – The SciFi" as an example. The book won the 2015 "Future Book Award" from the British industry publication "The Bookseller". This is a science fiction adventure story in which the reader becomes the protagonist and fights against alien invaders. Readers can make bifurcated plots that decide different directions at nodes, and can also increase their experience points and skills through battles. Its narrative advantage lies in combining the structure of the flow chart, see Figure 8a. The flowchart structure allows branches to be merged, effectively limiting the excessive proliferation of forks. For example, in Figure 8b, the user used bullets and threw away the spear in the earlier narrative plot, and cannot use it again when encountering the next scene. In this way, while avoiding too many branches, it also follows narrative logic.

3.4.2 Open tree structure

In this structure, all nodes are not preset but generated by the user. Roots () is an interactive e-book with user-generated stories. It adopts an open tree structure and provides 20 layers of narrative space for each story. Users can add no more than 150 words of content at any layer. After the first user creates a new story, subsequent users can continue to add branches to the story; the story can have countless parallel worlds. Each participant can advance and improve the story step by step like a round robin. The benefit of this narrative approach is that it stimulates creativity and competition by involving users in the creative process. One of the branches of the story "Flying Puppy" (A) has reached the 20th floor. The story can proceed smoothly at the beginning, but the content starting from the 9th floor becomes meaningless emoticons and words added by the user. character. Similarly, as early as 2007, Penguin Press conducted an experimental project on Wikipedia – "Millions of Penguins" ( ), which planned to allow all Internet users to jointly create a novel on the Wikipedia platform. In this project, the story had multiple branches. Due to factors such as user competition, the unified text eventually evolved into irrelevant fragments of content. The results of the experimental novel were not ideal.

There is currently no mature system that can fully rely on interaction to create high-quality stories. In fact, the real obstacles to creating stories interactively are not technical, but logical and artistic. User freedom is incompatible with grammatical rules and narrative logic. This reflects a "paradox" of interactive narrative creation: on the one hand, the author seeks control over the direction of the narrative to achieve a satisfactory structure; on the other hand, participating users need autonomy to perform and react without the author. limits. Although users pursue freedom of choice, more choices are not always better. In fact, they need to reach a reasonable level in terms of quantity and quality. Too many plot choices, or plot choices that have no function or meaning, can quickly lead the narrative to meaninglessness. For example, in an interactive e-book, the reader encounters a monster along with the plot. At this time, the e-book provides two options: "escape" and "fight", which are enough to cover most possibilities of facing this situation. And if the system provides or allows users to freely add many irrelevant options, such as "touch pockets", "chat", "tell a joke" and other options, it will become cumbersome and confusing. Interactive applications must give users a reasonable degree of choice.

4 Conclusion

To sum up, current e-book applications usually adopt four interactive narrative structures. In general, the interactive level of e-book narratives so far is shallow, the narrative system is relatively closed, and narratives with linear structures still account for the vast majority. However, this also means that there is still a lot of room and potential for the development of interactive narratives in e-books. As Andrew Glassner ( ) said: “We haven’t even scratched the surface of the possibilities of interactive storytelling.”