This Is What A Two-dimensional Home Should Be Like, A Small Castle Full Of Cartoons And Fairy Tales

your name

In the past few days, the Internet has been dominated by the Japanese anime movie "Your Name" directed by Makoto Shinkai. It seemed that overnight, everyone recalled their youthful high school days, imagining that they could meet each other in dreams like in the cartoons, and then search for the stories of the past.

However, I believe that a large number of people are enthusiastic about this anime, not because they want to pursue those lost pasts, but just because they are interested in anime. Their love and pursuit of the second dimension, as well as the level of enthusiasm, are really It can only be described as deep into the bone marrow.

How to draw a cartoon fairy tale room_A collection of cartoon fairy tale room pictures_Fairy tale cartoon room

No, there is a two-dimensional girl who moved the entire animation kingdom to her home when she was renovating her home. She believes that living in such a house can satisfy her little dream of pursuing the second dimension.

Color is the main theme in this space. The very bold and exaggerated and almost saturated yellow and pink make people feel like they are in an unreal world, not in the second dimension. The independent spaces separated by colorful colors are as if Castles, this is where dreams and hopes come from.

Fairy tale cartoon room_How to draw a cartoon fairy tale room_A collection of cartoon fairy tale room pictures

From the living room to the dining room, the entire area is not separated but connected together. The walls are painted in large areas of yellow to enhance the atmosphere of the anime castle. On the other entire wall, storage cabinets made of steel and glass are filled with anime models collected by the owner. These should be her greatest wealth.

How to draw a cartoon fairy tale room_A collection of cartoon fairy tale room pictures_Fairy tale cartoon room

In the corner of the living room, the little Hulk on the sofa stretched out his hands, as if he wanted to embrace this beautiful house.

The window in the boy's room was not made into a bay window, but into a study table, so that the boy could study with the sunshine here, or peek at an episode or two of anime when his mother wasn't paying attention.

Fairy tale cartoon Room_A collection of cartoon fairy tale room pictures_How to draw a cartoon fairy tale room

Of course, girl fans are indispensable in the girl's room. A study table is also built next to the bed. I wonder if the little girl will watch anime secretly…

Fairy tale cartoon room_How to draw a cartoon fairy tale room_A collection of cartoon fairy tale room pictures

There is no big blockage from the entrance to the living room, except for a shoe cabinet at the entrance. Although the TV background wall in the living room has no shape, the TV cabinet is still very distinctive. There is a small curved house on the side of the TV series, which is the bedroom of the family's pet dog.

The dining room is right next to the kitchen. The simple dining table and chairs and a wall-to-wall collection of handicrafts make this place more lively.

The Two-dimensional Web Game "Ship Dress Girl Group" Will Be Released For Public Beta On August 17

The two-dimensional competition is high! The new high-definition version of the battleship girl-style web game "Ship Dress Girl Group" officially opens public beta at 10 o'clock today! The new official server has arrived simultaneously, and the mysterious sea of ​​stars is just waiting for commanders to come and explore. At the same time, the game official also announced another news that all commanders should be excited about. The new public beta server launched today will open its first event copy on August 28, and the first commander to clear the copy will receive the game’s official A free "Tokyo Game Show Trip" gift pack, including air tickets to and from Tokyo and Game Show tickets! For domestic two-dimensional fans, this is definitely a pilgrimage, so friends, please prepare your passports in advance, maybe you will be the one favored by the goddess of luck!

Return to the original intention and the soul of the second dimension

This public beta version of "Ship Suit Beauty Girl Group" is the first new version optimized by its R&D team and assistant studio partners after recognizing themselves and returning to the original intention of the second dimension. The product can be said to be complete from the inside out. An ultimate evolution, definitely another masterpiece in the two-dimensional field! Otherwise, the game official would not be so bold as to give out a gift package for a trip to the Tokyo Game Show. At the same time, this is also proving its sincerity and determination to all the two-dimensional friends!

The new version of the game not only has high-resolution graphics, brand-new UI and art presentation, but also a carefully adjusted ultimate combat experience, as well as a fair and reasonable resource allocation mechanism, which completely breaks the curse of being evil. In addition, the love simulation gameplay created by technology is definitely a highlight that gentlemen cannot miss!

Animation feast combined with classic elements

On the other hand, "Ship Dress Beauty Girl Group" is also the first girly two-dimensional web game in China that integrates the four classic gameplays of card collection, beautiful girl development, war strategy, and love simulation. Its content covers beauty. Girls, mechas, explosive clothes, naval battles and many other elements that are loved by anime fans. It is absolutely impossible for dalao people from all walks of life to enjoy this kind of two-dimensional carnival-like carnival experience in other similar products!

The commander of the harem controls thousands of cute girls

In the game world, players will transform into base commanders and control hundreds of ship-suited girls equipped with high-tech mechas and possessing the capabilities of various military warships! In order to maintain world peace, the Commander will order the girls to fight against the deep-sea fleet of life from another dimension, and gradually train them in the process to create the strongest harem lineup of his own! In addition to the classic cute girl characters that commanders are already familiar with, "Ship Costume Girls" also has many original cute girls, many of which are based on famous ships in Chinese history. They are real cute girls of Chinese descent. Mom~ I can finally marry a Chinese wife!

The ultimate combat experience stand-alone love simulation!

The game's combat has been carefully optimized by the production team after spending a lot of time, and it will also bring commanders a high-level combat experience. Enemy tracking, aviation warfare, air defense, lightning strikes, artillery strikes, night battles, and even a new skill system, etc., all combat links and elements are restored to classics and realism, full of strategy and in-depth exploration, allowing commanders to truly enjoy the passion and achievements of combat. .

As for the newly upgraded love simulation gameplay, in addition to being supported by the technology used in many stand-alone masterpieces, there are also romantic plots and mysterious cute girls created by well-known two-dimensional screenwriters waiting for you commanders to come and experience it. What is the ups and downs story and background of the mysterious injured girl who was rescued by the cute girl from the base? What kind of sparks will the friction create between you? Can you finally get the beauty back? Everything is just waiting for everyone to reveal it in person!

Transformed into a commander and commanded the harem fleet, thousands of shy and cute girls were trained at will, and they fought all over the world to overthrow wild lolita. Their broken clothes revealed endless temptations! The new high-definition version of "Ship Costume Girls" is in open beta today. A trip to the Tokyo Game Show may be yours. Come and explore this new sea of ​​stars!

This Shanghai Game Company Has 5 Billion In Cash And Is Looking For Financial Management All Over The World!It Has Become The First Choice For Working After 2000

Unexpectedly, after Apple CEO Cook came to Shanghai during his trip to China, he made a special trip to MiHoYo headquarters and posted a special Weibo post.

Why miHoYo? Perhaps Cook is also curious about this "financier father". According to statistics, MiHoYo will generate global revenue of approximately RMB 10 billion on the two major terminals of Apple and iPad in 2022. If calculated based on Apple’s 30% share, MiHoYo will bring about 3 billion yuan in revenue to Apple in 2022 alone.

This is just the tip of the iceberg. With games such as "Honkai Impact 3" and "Genshin Impact", miHoYo has swept overseas players and earned foreign exchange, becoming a key national cultural export enterprise. According to the conclusion reached by "Second Dimension Mobile Game Observation", the owner of Bilibili UP, after integrating domestic and foreign data: In 2022, MiHoYo's revenue will reach a terrifying 42.5 billion yuan from just one game "Genshin Impact".

When startups are still worrying about how to make money, MiHoYo may be worrying about how to spend the money they have. "Have you heard of it? A game company in Shanghai has 5 billion in cash and is looking for financial managers all over the world." This rumor has been circulating in the VC circle since last year.

In the end, MiHoYo gave the answer – to be a VC and invest in the future it believes in. Since last year, MiHoYo has appeared intensively in the VC circle, investing in a number of projects that have nothing to do with games, such as brain-computer interfaces, aerospace rockets and even artificial suns. Recently, MiHoYo is planning to launch AI again, and seems to be looking for a Chinese version.

01

MiHoYo that VC collectively missed

Start a VC

MiHoYo’s latest investment unexpectedly appeared in the field of AI. During this time, there were rumors that miHoYo was preparing to participate in a new round of investment in domestic AI startups. Prior to this, miHoYo had participated in the first two rounds of investment.

Information shows that it is an artificial intelligence company established by Yan Junjie, the former vice president of SenseTime Technology and head of general intelligent technology. Starting from the bottom, it has formed a basic model architecture of three major modalities: text to vision, text to speech, and text to text. It may be the first domestic startup company to have large model capabilities in three modalities at the same time.

It is worth mentioning that the business model is similar to that of , including two major directions: to C and to B. In the to C direction, its first AI virtual chat social software Glow has accumulated millions of users within four months of its launch; in the to B direction, it plans to open its API to the outside world this year. It is reported that the current valuation may have reached US$1 billion, and existing investors also include first-tier institutions such as Hillhouse Venture Capital and Mingshi Capital.

Using the money earned from the game to find a Chinese version is in line with MiHoYo's style. According to incomplete statistics, MiHoYo has made at least dozens of investments and invested in more than 20 companies. Judging from specific projects, MiHoYo’s investment landscape ranges from the dubbing team of “Honkai Impact 3” and the cloud game service provider of “Genshin Impact” to game engines, derivatives development and brain-computer interfaces, and even aviation rockets and artificial suns. , seems willful but also has its own set of logic.

Among them, MiHoYo has invested in four companies including Xindong Network, Mystery Home, Magic Sword Network, and Apeji around the game products themselves. The products are mainly mobile games. The more well-known is Xindong Network, which has both research and development and distribution capabilities. It has many popular products and head channel communities such as "Sausage Party", "Peeping Dreams in the Cage", "Land of Evil" and other popular products.

What is sensational is that in August 2022, miHoYo, together with Alibaba, China Mobile, Gigabyte, OPPO, Jiadu Technology and Douyin Group, participated in the angel round investment of the game engine provider Unity China. The post-investment valuation to US$1 billion.

In addition to games, miHoYo is also particularly interested in cutting-edge technology. For example, miHoYo has made a rare investment in the Encephalopathy Center of Ruijin Hospital Affiliated to Shanghai Jiao Tong University. The main content of the cooperation is the development and clinical application of brain-computer interface technology, with miHoYo providing special funds. The two parties jointly established the "Ruijin Encephalopathy Center MiHoYo Joint Laboratory".

In the VC circle, MiHoYo has the courage of a newborn calf who is not afraid of tigers, making bold and casual moves. For example, MiHoYo has rarely invested in two companies that have nothing to do with games – private rocket technology company Oriental Space and commercial fusion energy technology company Energy Singularity.

These two moves may seem bizarre, but the two invested companies have similarities: the founder of Oriental Space is Yao Song, a Tsinghua academic who was born in 1992, and the founder and CEO of Energy Singularity graduated from Peking University in 2009. Yang Zhao from the Department of Physics, two young top academics, are both founders of cutting-edge technology companies.

These young founders are focused and "whimsical" and believe that technology can change the world. This temperament has some similarities with the people at the helm after MiHoYo.

02

Three post-85s from Shanghai Jiao Tong University

fury road

Looking back, the story of miHoYo begins with three "technical nerds".

At the beginning of 2011, Cai Haoyu, who was about to graduate from graduate school, recruited his roommates Liu Wei and Luo Yuhao, who also liked ACG (generally referring to two-dimensional animation, comics, and games), and officially established MiHoYo Studio in the D32 dormitory of the Minhang Campus of Shanghai Jiao Tong University. , their start-up capital was an interest-free loan of 100,000 yuan from the Shanghai Science and Technology Innovation Center. Their entrepreneurial direction was two-dimensional games, and they also shouted a slogan: Technology nerds change the world.

In September of the same year, MiHoYo's first independently produced cute girl game "Fly Me 2 the Moon" was launched. The game was downloaded 3,000 times within a month, but it has always been tepid. It was in such a state that it did not bring in considerable cash flow. Soon, the 100,000 start-up capital was spent.

In order to support the survival of the studio, Cai Haoyu, Liu Wei and others began to seek financing everywhere. At that time, the second dimension was almost unreliable in the eyes of investors. In the video of Liu Wei's road show in his early years, we saw a young boy wearing an ill-fitting suit talking to investors about "otaku" and "two-dimensional" science, and laughter could be heard from time to time in the audience. For most VCs, investing in 2D mobile games is nonsense, let alone investing in 2D mobile games.

There were also investors who extended an olive branch, but there was one requirement: MiHoYo should give up two-dimensional games and switch to Three Kingdoms and martial arts games that can make quick money on the market, and make money immediately. However, several founders refused. Later Liu Wei recalled this: Although we really wanted to start a business, the premise was to do what we wanted to do.

Just when it was about to lose its support, MiHoYo got life-saving money – in 2012, it received a 1 million yuan angel round investment from Song Tao, CEO of Skye Network. This is MiHoYo's only financing so far.

After getting the money, the MiHoYo team is ready to go big. In October 2012, "Honkai Gakuin 1" broke into the two-dimensional game market with Kiana with a big forehead. This side-scrolling girl-shooting game that looks relatively simple now was considered a rare advancement in two-dimensional mobile games at the time, but its results were not ideal. Players were accustomed to free games, and for two-dimensional games that required krypton gold, The game is not cold.

The three of them fell into confusion again and held multiple jobs with a monthly salary of 4,000 yuan. At that time, Cai Haoyu, Liu Wei, and Luo Yuhao shared a 70-square-meter house with a rent of 3,900 yuan. I have eaten the vegetable rice bone soup, Lanzhou ramen, and Shaxian snacks downstairs for three years. Recalling those days, Liu Wei always smiles with relief at people: This is how we live in Shanghai.

But they did not give up, and began to get in close contact with players to understand their needs. With continuous improvement, the data of "Honkai Academy" began to recover. The turning point was around 2014, when the domestic two-dimensional market finally exploded, which can be said to be the year of the rise of the domestic animation industry. The following year, the movie "Journey to the West: The Return of the Great Sage" detonated the entire market. MiHoYo launched "Honkai Academy 2" while the game was hot. The revenue exceeded 10 million yuan a month after its launch, and the revenue for the year was 95 million yuan.

At the same time, a "little broken station" that also focuses on the second dimension like MiHoYo is rising – Bilibili. In sympathy with each other, miHoYo introduced Bilibili to represent "Honkai Academy 2". The cooperation between the two was the first success of the two-dimensional mobile game, which quickly exploded in the ACG circle, with annual revenue exceeding 100 million. Since then, Honkai Impact 3 has successfully broken through the circle. After 9 months of public beta, the cumulative sales amount exceeded 1.1 billion yuan.

Everyone knows the story behind it. On September 28, 2020, an open world adventure game "Genshin Impact" that MiHoYo had been planning for three years was released. The game is available in 15 languages ​​and is simultaneously released in more than 150 countries/regions around the world.

With its exquisite and beautiful scenes and the unlimited creativity of the open world, "Genshin Impact" has become popular at home and abroad, making a lot of money, especially overseas. According to the monitoring of Diandian Data, in the two years from 2021 to 2022, the overseas revenue of "Genshin Impact" is estimated to exceed 2 billion US dollars, and the overseas App Store and Play downloads are estimated to exceed 80 million times, accounting for more than 50% of its total revenue. .

"Genshin Impact" has become the most successful two-dimensional game overseas in China in recent years, and has also become MiHoYo's "money printing machine". In July 2021, the Service Trade Corporation of the Ministry of Commerce announced the "List of Key National Cultural Export Enterprises and Key Projects for 2021-2022", and both MiHoYo and Genshin Impact were selected.

In the 2022 "New Fortune 500", the three founders of MiHoYo are all on the list: Cai Haoyu, Liu Wei and Luo Yuhao, with net worth of 55.35 billion yuan, 30.51 billion yuan and 28.89 billion yuan respectively, ranking 73rd, 145th and 145th respectively. 157 bits. It is worth mentioning that Song Tao, miHoYo’s angel investor, also made a lot of money from investing in miHoYo in his early years, ranking 231st with a net worth of 20.2 billion yuan.

03

It is said that miHoYo has become the first choice for working in the post-00 generation

In recent years, miHoYo has also had a fatal attraction for the new generation of migrant workers. A new four-letter phrase has quickly become popular in the gaming circle and even the Internet circle – if you have rice, choose rice, which means that once you get an offer from MiHoYo, the choice will be no longer suspense.

In February of this year, MiHoYo launched the first round of school recruitment in 2023, which is also the first wave of school recruitment among game companies. Many users certified as MiHoYo employees are active on the community platform and release internal promotion codes to provide internal promotion for positions. ; Under relevant content, many fresh graduates chanted "If you have rice, choose rice" and "Do you still have a chance to work for MiHoYo?" There was even a note showing MiHoYo's work badge, with a number of likes as high as 1.4 Ten thousand.

There is also a popular joke on the Internet. A promising artist in the company was poached by MiHoYo. The boss wanted to try to retain her, but he replied: "She went to "Genshin Impact"!"

MiHoYo why? The reputation brought by "Genshin Impact" is naturally the most direct reason. Compared with many other major game companies that "have always been good at developing multiple businesses", MiHoYo is still the representative of "craftsman spirit" in the hearts of 2D mobile game enthusiasts. In the evaluation of users, "MiHoYo is There are few companies in China that can concentrate on making games."

Of course, remuneration is also a very important factor. Many headhunters and HR have said that the prices MiHoYo offers for top talents are among the first in the industry. In general Internet companies, a considerable part of the salary of Tencent's level 12 and above employees will come from stocks, and the upper limit depends on the specific project; MiHoYo's Offer is generally pure cash, and due to the small number of products, successful projects The proportion is higher, and the final number is often more impressive.

What people are talking about is MiHoYo’s corporate culture. A MiHoYo employee who once worked in a large factory said that he valued the company’s idealism the most: “This trait is very rare in China.” For example, in the employee handbook, they spent a lot of time explaining “technical nerds save the world.” "World" vision, discussing whether the future of mankind is the stars and the sea or the virtual world. The company's history of making numerous big bets and the corporate culture of "pursuing the ultimate" have also created a temperament that attaches great importance to research and development.

According to internal miHoYo employees, the company has a very strong two-dimensional atmosphere. You can cosplay any character you like to work, often hold two-dimensional parties, get free access to Genshin Impact peripherals, and have free working hours without clocking in, etc.

In this way, MiHoYo has become the "dream love company" for workers born in the 2000s: regardless of whether there is an opportunity or not, most job seekers will submit a resume to it first.

Today, the social value of the game industry is being re-evaluated. Since the game version was unfrozen in April last year, this once-frozen track seems to have been turned on again, and the primary market has become active again, with a number of well-known VCs reappearing.

Finally, a VC friend lamented that MiHoYo relied on games to earn foreign exchange and had enviable cash flow, but then turned around and invested in cutting-edge technology. This may be the poetry and future of China's new generation of founders.

Reference material:

1. "Boys born after 1985 create a valuation of 100 billion, VCs collectively missed it" Investment Industry; Yang Jiyun

2. "Is MiHoYo becoming a talent black hole?" 》Game Grapes; Thomas' Head

The 2nd China International Game Fair

The first China Two-Dimensional Game Conference will be held grandly at the Shanghai International Convention Center on the 28th of this month. This conference is jointly created by the game and the Game Working Committee of the China Music and Digital Association. The latest news is that Mr. Sun Lei, General Manager of Alibaba Cloud Gaming Industry, and Mr. Yue Huiyong, CEO of Beijing Synchronous Rate Technology Co., Ltd. (hereinafter referred to as Synchronous Rate), have confirmed that they have accepted the invitation and will attend this 2D Game Conference and deliver a speech.

figure 1

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Sun Lei, General Manager of Alibaba Game Cloud. He joined Alibaba in 2006 and held important positions in Alibaba B2B, Alimama, and Taobao for nine years. From 2006 to 2009, he served as the Guangdong regional manager for Alibaba’s b2b-domestic trade market; from 2009 to 2011, he served as the general manager of the East China region, responsible for the business development of Alimama-Taobao partners; from 2011 to 2012, he served as the general manager of Alibaba-Alibaba Cloud business, assisting in cooperating with Alibaba Yunwanwang business integration work; 2012-present, responsible for Alibaba Cloud general business, and concurrently general manager of Alibaba Cloud gaming industry. At this 2D Game Conference, Mr. Sun Lei will give a speech with the theme of "Cloud Computing Helps 2D Games Enter a New Era".

figure 2

Join the Taobao game trading platform_Is it true to join the Taobao game trading platform game_Where to enter the Taobao game trading platform tutorial

Yue Huiyong, CEO of Synchronous Rate. He joined the gaming industry in 2002 and has served Kingsoft, Shanda, CCTV International and Cheetah Mobile. During his thirteen years in the industry, he has led many successful projects with his unique product operation philosophy and adhering to the principle of user first. In 2014, Founded Synchronicity, focusing on game distribution in the two-dimensional field. Synchronous Rate is a professional two-dimensional mobile game publisher, committed to providing the highest quality mobile game services to Chinese two-dimensional users; its products include "Dimension Academy", "War Dance Fantasy", etc. At this 2D Game Conference, Mr. Yue Huiyong will give a speech with the theme of "The 2D in the Eyes of Gamers".

image 3

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Two-dimensional Game Conference: The first Two-dimensional Game Conference () was jointly created by the game and the Game Working Committee of the China Music and Digital Association. The conference takes "building a professional two-dimensional game exchange platform" as its starting point, based on new opportunities for the development of domestic two-dimensional games, bringing together top elites in the global two-dimensional game field to share successful experiences, focusing on China's two-dimensional game market, the distribution and operation of two-dimensional games Discuss strategies, etc. Discuss the cutting-edge topics of 2D games and jointly promote the development of 2D games in China.

Figure 4

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About: It is a company deeply involved in the ACG industry, covering animation, games and other ACG-derived cultures. The main website is now a comprehensive barrage video website with the most active user community exchanges in mainland China. The biggest feature of the website is the real-time comment function suspended above the video. Domestic and foreign ACG enthusiasts call it "barrage". This unique video experience allows users to enjoy watching videos with many people even at home. The "Tucao" derived from the special functions has turned the website into a communication platform in the new media era with interactive sharing and secondary creation, and has also made the website one of the birthplaces of many popular online words.

Relying on the powerful animation resources of the main website, it took the lead in setting foot in the field of domestic animation game distribution and accumulated very rich experience in a short period of time. It has a professional team that focuses on the release of anime games. It currently mainly operates mobile games and online games from many well-known game companies at home and abroad. Its representative works include "Honkai Academy 2", "White Cat Project", "Fantasy Warrior Princess" and so on.

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Figure 5

The first two-dimensional game conference ()

Meeting time: July 28, 2015 13:00

Meeting location: Third floor, Shanghai International Convention Center

Mbti Evaluation System (free Mbti Evaluation System)

MBTI assessment system MBTI (Myers-Type) is a commonly used personality test method, which allows us to better understand ourselves and others. It was created by a psychologist and her daughter Myers to help people understand their own personality traits and thinking patterns in order to improve and handle personal and social relationships more effectively. MBTI test passes four dimensions…

mbti evaluation system

MBTI (Myers-Type) is a commonly used personality test that allows us to better understand ourselves and others. It was created by a psychologist and her daughter Myers to help people understand their own personality traits and thinking patterns in order to improve and handle personal and social relationships more effectively.

The MBTI test measures people's personality through four dimensions: Introversion (I)/Extroversion (E), Feeling (S)/Logic (N), Decisiveness (T)/Feeling (F), and Practical (J)/Intuition (P) . Each dimension has two different extremes, and the combinations between these extremes form 16 different personality types. The MBTI test measures an individual's personality in the form of questions, and then determines the individual's personality type based on the individual's answers.

The MBTI test can help individuals better understand themselves and their strengths and weaknesses, so as to better handle personal relationships and work. In addition, it can also help individuals better understand others, communicate and collaborate better.

In addition, MBTI testing can also help employers and organizations better recruit and manage employees to better achieve their goals. For example, employers can use the MBTI test to determine an employee's personality type so that they can be offered positions for which they are better suited.

For those who want to understand their personality, you can get help by taking the free MBTI test. These free MBTI tests usually include short questions covering the four dimensions mentioned above to help individuals understand their personality type. In addition, these free tests can also provide more information about personality types to help individuals better understand themselves.

In summary, the MBTI test is a useful tool that can help individuals better understand themselves and others, and you can do this with a free MBTI test.

Observation On The Two-dimensional Game Circle: Behind The "Liver And Krypton Dual Cultivation", Why Players Are Willing To "996" In The Game

"996" workers in the two-dimensional game

Xiao Li learned about two-dimensional games through animation. During college, his roommates were all addicted to "Onmyoji", and they also dragged Qi into the game pit. As a monthly card player, Xiao Li is relatively Buddhist most of the time and hangs up as he pleases, but this also results in the lineup of shikigami he has developed not being strong.

Until "Onmyoji" launched the biannual large-scale event "Super Ghost King". The Super Ghost King is a new dungeon boss that has a chance to be triggered during the game process such as Soul Taming, Awakening, and Exploration, or it can be found through a 6-hour CD search. The points gained after killing the boss can be exchanged for props or shikigami rewards at a higher cost performance.

This makes Xiao Li, who wants to get more favorite shikigami and better develop existing cards, very excited. To this end, she mobilized her boyfriend to work together to develop a 24-hour shift schedule during the event, taking turns to work and rest to participate in the "Super Ghost King" event.

This kind of scheduling system is no stranger to many two-dimensional game players. What's more, there is no goal in developing strength or other aspects, but purely to generate electricity for love and show off the cooking power.

Roo Goose is a server-opening player of "Idol Dream Festival", a two-dimensional game about women becoming idols. In this game, like most two-dimensional card games, there are two main ways to get your favorite character cards: drawing cards from the card pool, and exchanging cards when reaching a certain point line through liver activity. The two pathways are different from each other.

The activity gameplay of "Idol Dream Festival" is almost constant "clicking". Players can even watch TV and listen to music while poking the screen. Normally, if you poke the screen for two or three hours every day during the event period, you can get a points card.

However, when encountering the activities of the natal character, getting only one card is obviously not enough to release the cooking power. Just as fans vote and collectors collect, the higher a player's points, the more cards they get and the stronger their love expressed.

Rogoose's favorite is an unpopular character in the game, and there are fewer fans who raise the score line every time he performs liver activities. When almost all other popular characters have players scoring hundreds of millions of points for them, Rouse Goose decided to score 100 million points for his life, ranking first in the current activity ranking of the national server.

100 million points not only means investing thousands or even tens of thousands of yuan to purchase physical recovery props, but also requires real online game time. There is no shortcut that can be skipped.

Roo Goose did some calculations: the period from the beginning to the end of the event is 7 and a half days. If you concentrate on the game, you can get up to about 600,000 points per hour. If you want to complete 100 million points, you need to play the game for at least 10 hours a day. . For office workers, this is completely impossible to accomplish by just one person.

To this end, she draws on her project management experience at work. First, through the introduction of friends, I found five other players to "surrogate liver", established a QQ group, and made a "work flow chart" to arrange the schedule of each substitute liver and what time period they should play games. There is even a jet lag party, responsible for going online in the middle of the night. Every time a liver replacement is handed over, the points before and after the handover must be recorded on the schedule. Roast Goose then controls the progress based on daily points changes, and uses the points earned by each substitute liver as the basis for settlement.

"More work, more reward. The charging standard for liver substitutes in this game is usually 2.5 yuan to 3.5 yuan per 100,000 points. Including the physical consumption required, one activity does not exceed 10,000. And some popular characters, players want to play When you reach 300 million or even 400 million points, even if you play 24 hours a day, you won’t be able to do it in time, so you have to buy props to double your points, and the price will be even more expensive." Rogoose said.

Where there is demand, there is business opportunity. In fact, like the "power-leveling services" of many games, "FGO", "Princess Connect"…all these games that require liver to obtain cards have already extended the "liver-generation" and "generation-drawing" services. Train services.

On Taobao or Xianyu, search for the keyword "surrogate liver" and you will see: proxy extraction, proxy ranking, account sales, proxy registration, etc., to meet the various needs of players. It's just that unlike traditional game power leveling, which generally focuses on enriching equipment, obtaining rare props, and improving the strength of game characters, the "liver leveling" of two-dimensional games is more to meet the "dedication" needs of players.

"Worker" Game Preferences

Cooking power release and immersive experience

For Roast Goose, reaching the first place in the national server event as expected is not because he wants to become a great god in the game and be admired by others. The purpose is to let more players know her favorite character – even if he is not popular, there are die-hard fans who have spent hundreds of millions of points for him. After the game is stopped, this character will not be "unidentified".

Fans of many other characters rarely highlight their personal reputation when reaching the front row of the standings. Instead, they change their IDs to promote their favorite CPs, find fellow fans, and promote related peripheral group buys, etc. This is different from many competitive games where high-level players tend to promote individuals or unions to increase their strength.

The root of all this motivation is the love for the character. To create a character that makes people willing to pay, various factors such as world view setting, immersive experience of the plot, art and sound are all indispensable.

In fact, players of this type of two-dimensional game enjoy more immersion in the content and interaction with the characters. A good story in the game can attract players and make them excited. The low operability and competitiveness actually help to immerse players in the story when they are busy and improve the working experience.

In contrast, the family itself does not like overly competitive gameplay, which will dilute its emotional experience.

Xiao Chen, who has been a "dead house" for many years, considers himself a lazy 2D enthusiast who hates PVP mode and competitiveness. "When playing 2D games, I just want to click the start button and then click the settlement interface. I hope that playing games is a feeling of enjoyment." process, rather than this kind of constant fighting.”

For this reason, he gave up many games, including the well-known two-dimensional game "Honkai Impact III". In Xiao Chen's opinion, although the graphics of "Honkai Impact 3" are exquisite, the difficulty increased sharply in the later stages of the game. The long-term high-intensity operation made him feel tired and had to give up.

In contrast, he prefers products with highly immersive game systems such as "FGO" and "Battleship Girls": after selecting the character cards to fight, the battle process is automatic or semi-automatic, allowing people to easily enjoy the story , the operation or not has little impact on the resource income at the end of the game. The process of developing a deck allows you to experience the joy of interactive drama.

Xiaoxiao, who turned from a player into a game industry practitioner after graduating from college, also holds the same attitude. "Whether it is an IP adaptation that I like or not, if the PVP component of this game accounts for more than 80%, I will give up."

"Working as a worker" can also be a cash deposit

Excellent two-dimensional games can impress players with wonderful stories. The vivid interpretation of game characters in the story also enriches the characters, allowing players to have various complex feelings for the characters in the fantasy world of the game. The most typical The best thing is to have your own game "husband" and "wife".

This kind of "husband" or "wife" is not necessarily just a substitute for real lovers by "dead otakus". Even some players with lovers also need these virtual "husbands" and "wives".

Xiaoer, a player with a stable boyfriend, said that although there is no lack of love in reality, he still likes to play otome love games. Because the feelings provided by these games are not the same as those obtained from boyfriends. Sometimes when something bad happens in life, and I don’t want to talk to my real boyfriend, which will only increase his troubles, I go online to interact with the character and talk. Or if you have a fight with your boyfriend, you will also find comfort in games.

Xiao Er's current favorite game is "Book of Undecided Events". In her opinion, the game's emotional logic is reasonable and the story is close to reality. It is like a "visual novel", which allows her to easily enter the plot and be moved by the emotions in the story.

In fact, this type of two-dimensional game does not crudely use the plot of opening a harem to satisfy players, but restores the realistic love logic from a female perspective, uses a reasonable background to create a sense of reality in the story, and through Attractive stories and characters satisfy different emotional needs that sometimes may not be answered in real life.

At the same time, two-dimensional games have also become an important link for many players to socialize. Xiao Wang is a typical player who has been making friends through two-dimensional games since high school.

Xiao Wang often plays "Battleship Girls" with his classmates who also love 2D culture on the way to and from school, discussing the recently updated plots and skills, showing off his European-style fleet deck, and they even often sit together while chatting. Late for the station.

Xiao Wang believes that playing such games with peers will naturally give him a sense of belonging. When it is not convenient to play the game directly, everyone can still discuss the plot and characters together, as if they are still immersed in that happy world.

After finishing the college entrance examination, Xiao Wang finally had the opportunity to go to Comic Expo to participate in the official player gathering of "Battleship Girls". When the event progressed to the player draw and Xiao Wang drew the first prize gift pack, he felt as if he was surrounded by "European spirit" and the envious eyes of others.

This offline exhibition also allowed him to meet several gamer friends of different ages. "Some are already working, and some are wealthy. If I hadn't played games and participated in offline activities, I might never have met these people." Xiao Wang said.

Conclusion

Changes brought about by the innovative integration of two-dimensional games

In fact, players like these who work hard and become online "contractors" for their favorite games and characters are mostly core users of two-dimensional games or fans who are deeply influenced by Japanese game culture.

At present, the needs of these two-dimensional players have been seized by many local core two-dimensional game companies, and many self-developed two-dimensional game products have been developed.

Although this type of two-dimensional game players are relatively niche, they are very "hardcore" and have a high stickiness to IP and games. Under the dual influence of their personal influence and appeal in the 2D cultural circle, more and more pan-2D enthusiasts and even passers-by have begun to try and join the ranks of 2D game players.

With the innovation and development of two-dimensional games in China, local game companies are also exploring how to retain the essence of Japanese two-dimensional games, such as art, content, and emotional experience, while integrating new gameplay to enhance the enjoyment of two-dimensional game players. "Working" experience. This also gives more non-two-dimensional game players an opportunity to come into contact with this new category.

For example, in addition to traditional gameplay, develop new gameplay that targets a wider audience: innovations in social interaction, novel ranking activities, etc. Operators just drawn from the card pool already have considerable combat power, so players will not have to work hard to develop their characters. You can also choose liver or krypton for the accumulation of materials. Players only need to pay one of the two. The constantly updated new plots, new modes, and new operators also allow players to enjoy it driven by freshness after boring "part-time work".

The previous breakthroughs and achievements of "Arknights" prove that in an era when two-dimensional mobile games have not yet broken out, using non-mainstream tower defense gameplay and innovative art styles can not only attract core otaku players, but also more Many female gamers and traditional gamers. The open world of "Genshin Impact" creates a broader online virtual world for players, helping this game to reach the top of the global market.

Of course, liver can be used, and krypton can be used. The most important thing is that the happiness after "part-time work" provided by the game settings gives players the right to choose and reasonable emotional rewards. Only this "part-time work" experience can make players enjoy it and be willing to do so.

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The Earliest Two-dimensional Mobile Game That Became Popular In China, It Was Eventually Discontinued Because It Was Too Expensive.

Nowadays, when it comes to two-dimensional mobile games, it can really be said that all the gray hair is blooming. Put aside the two-dimensional mobile games of NetEase's "Onmyoji" and Tencent's "Fighting Sword and Soul" and other two-dimensional mobile games owned by big companies, and some small The company has a huge number of mobile games, but do you know? In the early years, there was only one mobile game that dominated the domestic two-dimensional mobile game market, and this mobile game was Shanda's "Diffusion King Arthur".

Different from the flourishing of 2D mobile games now, it really took a lot of courage to be an agent for 2D mobile games back then, because many popular 2D mobile games abroad have hit the domestic market one after another. For example, I talked about it a long time ago Wasn't "The Wrath of Bahamut" thrown out because it was not adapted to the environment? Therefore, when Shanda was an agent of this game, the outside world was generally not optimistic about this mobile game.

However, what no one expected was that this mobile game actually became popular. Not only did it become popular, it even surpassed the most popular mobile game at the time, "My Name is MT". So, why did this mobile game become so popular? Woolen cloth? Then we have to talk about the funding of the operations team.

The operation team has very abundant funds. At that time, Chen Tianqiao reportedly gave the operation team a total of 40 million yuan. What is the concept? Now the research and development cost of a mobile game is only 10,000 yuan, so it can be seen that at that time, Chen Tianqiao was very optimistic about such a mobile game, so the team with money began to promote it in various ways.

Different from some mobile games that hit the best-selling list, the operation team of "Diffusive Millions King Arthur" targeted those two-dimensional players from the beginning. Since they were not short of money, they came up with an eight million plan to specifically I went to find people who liked 2D to promote it, and then specifically promoted some memes that were often used by 2D players.

The most interesting thing is that the 8 million promotion plan actually didn’t cost much in the end, because no one had ever made money from two-dimensional games at that time. Therefore, many people took a very low price and promoted it for free. This game has become popular. It is said that Teacher Xiaoyuan helped them promote it for only 500 yuan.

Slowly, this game became popular. The game once surpassed the previously popular "My Name is MT", and even the sales volume in a single day reached an astonishing 10 million. What is this concept? The previous promotion plan was only 8 million, and I made all the money back at once, and also made a lot of money on the side. Later, I made several times the income.

Logically speaking, a game like this shouldn't go down so quickly, right? But the next mobile games started to go downhill in a straight line, and became popular in less than three years. What on earth is going on? According to the official statement, the game was forced to shut down because the developer's core team resigned, but the matter is not that simple. So, what exactly caused the game to be so cold?

First of all, we have to talk about the gameplay. I don’t know if the developer SE is too anxious to make money. After the game became popular, it launched a series of "Millions of King Arthur" games, but the gameplay remained unchanged. With just those few, even loyal players will inevitably get bored, let alone some ordinary players, and the game will begin to decline.

If it's a gameplay issue, that's fine. The most important thing is that the game is very expensive. I don't know if Shanda has been losing money for years and is anxious to let this game help itself. The game is full of all kinds of things that make money. At that time, The game has a nickname called "The Million Dollar King". Ordinary players cannot find a sense of existence without spending money.

And even if you spend money, you won’t get far. I don’t know if it’s Shanda or SE who often secretly changes the data. Once a new version comes, the data will change. Cards that were very strong at first have become weak in this version. It was a junk card, and players had to continue to spend money. As a result, it was natural for players to quit the game in large numbers. In the end, the game went out of business after less than three years of operation.

Quitting The Legend Of Journey To The West Of The Three Kingdoms, Will Chinese Games Enter A New Era Of Two Dimensions?

At a game circle event the year before last, I asked a web game platform executive why his web games were successful almost immediately, but there were only 20 new web games each year.

His answer is that although web games still have a certain scale, "domestic game practitioners are not willing to make web games and are all making mobile games."

"Unwillingness to do it, and being unable to do it" can be said to be the biggest variable on the supply side of game products. When the entire industry's R&D force changes, it will cause major changes in the industry, and this change is still happening in the mobile game market. Affect the future development of China's gaming industry.

Starting from 2019, the game industry will abandon Three Kingdoms, Legend, and Journey to the West

In fact, the continued decline of PC and web games was not as bad as it seems. For example, once a hit product appears on PC, players will still come back because of the insufficient supply of new products. In a sense, PC games can be said to be mobile games. A victim of the tourism outbreak.

So for Chinese developers who actively ask to make mobile games, what games do they like to make the most? Two years ago, this question couldn't be simpler. If we classify it by genre, the answer must be: Three Kingdoms, Journey to the West, and legendary games.

It’s just that the approval of game version numbers was suspended in 2018, and the implementation of “total volume control” after the resumption of approval made Chinese game developers feel extremely uncomfortable. Judging from the results, there are many games with three major themes: Three Kingdoms, Journey to the West, and Legend. They can't even pass the trial! This is how to do?

April 2019 is a "clear line" for game approval. Judging from the approval results, the number of Three Kingdoms, Journey to the West, and Legend games that have been approved after May last year has decreased significantly. Games with Three Kingdoms in their game titles have increased from May last year to this year. There are only 7 games in total in April, Westward Journey has only 3 games, and Legend has 0 games!

In comparison, in 2017 before the total volume control, 178 games with Three Kingdoms titles received version numbers, 87 with Legends, and 61 with Journey to the West.

The 2019 Three Kingdoms Strategy Edition was a big win

In the past year, the games of Three Kingdoms and Journey to the West that have passed the review have almost shown an obvious trend of "favoring big companies and high-quality games with proven backgrounds". NetEase, Alibaba, Youzu, Wanda, and Babel Times have become the only ones to obtain this Developer of game-like versions. Judging from the results, the approval seems to be more supportive of the original series of games, which is obviously different from the early Three Kingdoms Journey to the West game.

Although a batch of backlogged Three Kingdoms and Journey to the West games were quickly reviewed before May 2019, this is an obvious sign that if game developers do not have any skills and their products do not have obvious features, they will not be able to use the version number of Three Kingdoms and Journey to the West. It becomes very difficult.

A few manufacturers have started the happy days of "eating alone" in Three Kingdoms Westward Journey. For example, "Three Kingdoms Strategy Edition", "Young Three Kingdoms 2" and "Fantasy Westward Journey 3D Edition" are all popular. What about the small and medium-sized game companies that have no money to buy IP? This is a new problem plaguing developers.

Domestic developers are launching an all-out attack: ushering in the second dimension?

With forced abstinence from the development of Three Kingdoms, Journey to the West, and pirated legends, what is the future for domestic commercial game developers?

In the eyes, those who only rely on IP adaptation are definitely considered one group. This group of game developers have entered the development rhythm of the second and even third generation of head IP series products. The research and development methods are becoming more and more routine, while the adaptation of PC game IP is Most of the time. Although there are great opportunities in the e-sports arena, the probability of encountering giants is too high, making it difficult for small and medium-sized teams to compete with Tencent and NetEase.

As for the main outlet for game manufacturers without IP, if they want to win high turnover, most of the core gameplay options are SLG, cards, placement, ARRG and other few options. The themes that generally show no IP effect are Xianxia, ​​SLG, and 2D.

Judging from the results, ACG has become the most important choice for Chinese game manufacturers. According to statistics from Tencent, there are more than 600 ACG games in operation and under development on the market. In the past year, among the new games that have entered the TOP50 of the best-selling list, there are more and more two-dimensional games. There are even hit games such as "Arknights" that exceeded 600 million in the first month domestically and over 100 million overseas in a single month. There are also more and more two-dimensional games that have achieved success in overseas markets.

On today's best-selling list, due to the release of "Princess Connection" by Station B, 4 two-dimensional games appeared on the best-selling list, showing the current prosperity of domestic two-dimensional games.

Although the second dimension is a relatively rare subdivision type that uses originality as the main means of breakthrough, this track that originally belonged to small and medium-sized companies is now being coveted by large listed companies.

According to statistics, 44% of the new two-dimensional games with the highest number of pre-orders are developed or marketed by large listed companies. The number of products launched by companies with strong R&D capabilities like NetEase is staggering. , Bilibili, taking advantage of its platform, has adopted overseas investment and overseas visa signing methods in the past two years to try to maintain its advantage in the two-dimensional field.

According to the latest data from the Game Working Committee, in the first quarter of 2020, the actual sales revenue of China's two-dimensional game market reached 7.62 billion yuan, a quarter-on-quarter increase of 40.59%, and the number of two-dimensional game users reached 131 million, a quarter-on-quarter increase of 12.93%. Each growth data exceeded the growth rate of the overall gaming industry.

Although the two-dimensional games counted by the Working Committee include Japanese comics, Chinese comics, and Japanese-style two-dimensional games, and the statistical scope is relatively broad, the overall volume of two-dimensional games has grown to a point that domestic game publishers and manufacturers cannot ignore.

As shown in the market, for example, judging from first-line perceptions, there are more and more two-dimensional games on the pre-order list, and the number of games and two-dimensional games that can be highly recognized by game practitioners and players for their quality is increasing. With the Recently, rounds after rounds of two-dimensional games have entered the market, and the product structure of the entire domestic game market may undergo some major changes.

After several years of fermentation, two-dimensional games will evolve from their non-mainstream status a few years ago to become the most important source of new games in domestic games, and will also play a major role in overseas expansion.

What does the popularity of the second dimension bring to domestic game development?

The increase and popularity of high-quality two-dimensional products are the result of the two-way choice and successful matching between domestic players and developers in the industry. It seems that the domestic two-dimensional fire has completely improved the way domestic game products are developed and promoted.

Judging from the Japanese two-dimensional routine, game PV, voice actors, cutscenes, plots, personalized character creation, Cos, player UGC, derivatives and other expression methods have become the must-have characteristics of a high-quality two-dimensional game. It is also an important reason why the younger generation of players like two-dimensional games.

In huge contrast, the MMO games that domestic game manufacturers have been good at in the past decade or so are not very good at almost all of the above. The plot is skipped, there is no CG, and the voice actors are not hired. The artists and painters are all our own employees, and users are attracted by buying them, not by the quality of the product itself.

The huge contrast in this journey gives the impression that it seems to be lagging behind the times. Although high-quality MMOs still dominate the domestic game market, without the adaptation of classic PC game IPs, MMOs have almost become synonymous with outdated games.

Looking back at 2D games, because there are clear references to Japanese 2D games, domestic game manufacturers are making every aspect of their game products that they have never paid attention to before to make it possible for the 2D teams who are not short of money. To the extreme, what this brings is an improvement in the R&D level of the entire industry, allowing every type of game development to play their value in the product. This also leads to the strange phenomenon of "30 million yuan invested in the second dimension is cheap". The second dimension is no longer synonymous with cheap development, but a new field of high-quality competition.

The sincerity of this journey has been rewarded with the recognition of players. In the domestic market, two-dimensional games are the least popular category. The release of product power can be said to have allowed the new generation of gamers to establish a more powerful strategy to conquer the world. Confidence.

The fire of the second dimension has ignited not only entrepreneurs, but also the true originality of Chinese games.

Wave Girl 2 Chinese Direct Version

In this interesting two-dimensional world, there are many beautiful girls to play with.

There are many characters of 2D girls in 2D mobile games;

The overall style of the game is also very good, and there are a lot of activities and mission rewards every day.

gaming strategy

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The plot of the main line is relatively general. What is important is the plot of the side lines. The parts equivalent to h are all in the side lines.

And each type of girl has its own unique branch, so you need to act separately when attacking.

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The ending of the game is also different, and the ending of the game will change according to the player's choice.

Game features

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1. There are a lot of H things in this game.This is a great option for adult gamers

2. This is a pretty good game.The game content in the game is very rich and exciting

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3. In Wave Girl 2, you can choose the type of player. This player's choice actually includes female characters! By choosing a female character, you can experience same-sex fun with a "maid" or "nurse" girlfriend

4. This game is already very good.Not only has a rich interactive experience, but also has a good plot

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5. Wave Girl 2 must carry out an interesting game strategy to allow players to have more fun

Editor's comment

1. There are various types of girls that can be unlocked freely. The plot guides players into a virtual world and gains their own lives through power, beauty, and money.

2. A two-dimensional beautiful girl development game with very exciting gameplay. In the game, players can continue to take risks, put the beautiful girls into very long and beautiful clothes to play the game, experience different fun, and satisfy the tastes of various players.

Cs Origin Two-dimensional Integration Package

cs origin two-dimensional integration package

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Game introduction

CS origin two-dimensional integrated package game introduction

cs origins original god characters two-dimensional integration package android version download is a mobile shooting game with rich 2D characters and props. Players can choose different characters and weapons to engage in shooting battles and experience an adrenaline-filled gunfight experience. The game adopts a first-person perspective, with beautiful graphics, and the gameplay imitates the classic PC game CS. The game contains a variety of classic maps and weapons to meet the various needs of players. Although the game is all in Russian, it is still a good game worth trying for players who love two-dimensional games.

cs origin two dimensional integrated package game play

1. The two-dimensional integration package produced by domestic big players is quite powerful and worth downloading and trying by players.

2. Players can use various two-dimensional characters to engage in shooting battles and experience a real shooting experience.

3. The shooting game imitates the classic PC game CS, with gameplay and classic maps being staged again.

4. It contains a large number of two-dimensional characters and props that can be freely replaced and used, and the diversified gameplay allows players to enjoy the experience.

CS origin two-dimensional integrated package game features

1. Support multi-player online battles, collect resources, and shoot in various rooms.

2. Use and edit the map, and the gameplay is similar to the Counter-Strike series.

3. Players can try exciting gun shooting gameplay and experience hearty shooting battles and missions from different camps.

4. Players have a variety of characters to choose from, and the voices of police and robbers have all been changed to female voices.

cs origin two dimensional integrated package game description

1. A variety of scene options to increase your willingness to challenge. You can invite friends to form a team, fight together, and meet various challenges;

2. In addition to regular maps and competitive maps, there are also a variety of special event maps to experience the real thrill of shooting;

3. Each map has different characteristics, and you can repeatedly challenge different scenes and make continuous progress.

cs origin two dimensional integrated package game content

1. Players play the role of a Counter-Strike team member and must complete a series of tasks to eliminate terrible enemies and defend world peace;

2. The storyline of the game is very exciting and exciting, with different map levels designed for exciting battles at any time;

3. Players will experience exciting battles and confrontations in various dangerous situations.

cs origin two dimensional integrated package game advantages

1. Players can choose from a variety of weapons, and different types of weapons have different powers and shooting methods;

2. There are many dangerous traps and obstacles, which require players to use skills and wisdom to deal with them;

3. The game level settings are very rich, and different environments and scenes make the game process more colorful.

Reasons for recommending cs origin two-dimensional integration package

1. The game uses the latest 3D engine to make the game’s graphics more realistic;

2. The scene design is also very good. The buildings and environments in the game are almost comparable to the real world;

3. The sound effects of the game are also very realistic, with gunshots, explosions, etc. all extremely real, giving players an immersive feeling.

Title: cs origin two-dimensional integration package