It’s been too long since I’ve watched the Jin Gaola version
Just take it and that's it.If possible, take the rear row of battle lines and light ships with you.
Jin Gaola plus version
As long as one round of firing can shoot down all the aircraft in the circle, except for the rear row, all the aircraft will be brought down.
When one round of fire fails to shoot down the aircraft within the circle, priority is given to replacing the twin-mounted 113mm anti-aircraft gun T3 on the core air defense ship (such as Cheshire and San Diego) with one with higher damage in a single round.
Even if the anti-aircraft guns are replaced, one round of fire will not be able to shoot down all the aircraft in the air defense circle. At this time, it is necessary to replace the anti-aircraft guns of the low-defense ship with speed-controlled anti-aircraft guns (such as)
Anti-aircraft gun selection conclusion preface
The air defense model itself is extremely complex. The conclusions in this part include the physical sensations of some of the guide authors (me), as well as rough data obtained through code simulation. Therefore, the conclusions in this part may be slightly different from the actual situation. I hope that readers can follow their own actual conditions. Understand making choices.
Recommended anti-aircraft guns for high-pressure air defense environments
In a high-pressure air defense environment, one round of fire can no longer shoot down aircraft within the air defense circle. At this time, higher requirements are placed on the rate of fire and single-round damage. The size requirements of the air defense circle are not important. After all, all aircraft in the circle are shot down. If it doesn't move, there is no point in continuing to hold up such a large air defense circle. At this time, your ship girls can be divided into 3 categories to equip anti-aircraft guns.
①General ship girl. The speed adjustment priority is not high, and its own air defense is relatively mediocre. It is not the core of air defense, and is suitable for anti-aircraft guns:
Best choice for support circle, excellent single round damage, 113 is really strong
The 4th phase of scientific research has produced a large amount of output. It is suitable for ship girls with low reload to increase the rate of fire without losing too much single-round damage and air defense circle.
② Anti-aircraft thighs. This type of ship girl has excellent air defense and anti-aircraft gun efficiency, and is suitable for using anti-aircraft guns with high single-round damage. Suitable for anti-aircraft guns:
The highest single-round damage, and the rate of fire is also pretty good.
The second highest single-round damage, not the first choice for Phase 3 scientific research
③Speed adjustment optimization. This type of ship girl is characterized by low air defense and low efficiency of anti-aircraft guns. Using speed-adjustable anti-aircraft guns can allow you to fire one more round. Suitable for anti-aircraft guns:
The optimal solution of damage-rate of fire and circle-rate of fire exchange is the optimal speed-adjustable anti-aircraft gun in most cases.
Sub-optimal speed-controlled anti-aircraft gun, 4-phase scientific research output, 10 hits, used as front-end R&D, cheaper than 24 electronic components
Research and development only requires 15 electronic components, which can even be exceeded in some extreme environments.
It is a by-product of Phase 2 scientific research. Its performance is usable, but it is underrated in normal and extreme environments respectively. If you don’t have this thing, don’t exchange it for the prototype or go back to Phase 2.
Recommended anti-aircraft guns for low-pressure air defense environments
In a low-pressure air defense environment (such as before the 12th map of the main line, and today's six-ship full attack activities, etc.), the enemy aircraft will be broken at a touch. At this time, the priority is to reduce the leakage of the aircraft. Under the above premise, it is most useful to ensure that the air defense circle is as large as possible. At this time, carrying any speed-adjustable anti-aircraft guns will actually leak more aircraft due to the loss of circle. Generally, 35-circle anti-aircraft guns are selected, such as:
The king of general-purpose anti-aircraft guns, the noble 35-ring anti-aircraft gun, can be salvaged in large quantities at 11-4
Purple version of the Golden Disc, an option when golden AA guns are lacking
15 shelling, also 35 rounds, lower rate of fire and damage can be ignored in low-pressure air defense environment
,
Two hit-hit anti-aircraft guns, which are very good for hitting light aircraft and battleships.
ps: It is a low-pressure environment anyway, so having anti-aircraft cannons randomly installed will not have any impact. Sometimes, the anti-aircraft cannons will even be removed in order to speed up the map for the emperor to release barrages.But does this conflict with my recommendation of anti-aircraft guns?
Suggestions for obtaining and strengthening anti-aircraft guns. Graduation level anti-aircraft guns.
①
Demand: 1 door is a guarantee, 2 doors are enough, there is no obvious benefit in getting more
Priority for obtaining and strengthening golden vegetables: try to obtain 1 door if possible, and strengthen 1 door with the highest priority +13
Rating: Highest single-round damage, excellent rate of fire, used as the core of air defense, perfect for Cat's anti-aircraft guns. Because there is no real ultra-high-pressure air defense map at the moment, you can actually play normally without one, but having one of these anti-aircraft guns can make a qualitative difference in the air defense capabilities in high-pressure environments.If you have this gun, give priority to the +13 one, which can be used to level up the air defense core (Jin Gaola or Maomao) with children in picture 13.
②
Quantity required: at least 6 doors, 10 doors are enough, the more the better.
Priority for obtaining and strengthening Golden Vegetables: Get it first, and you can give it to Golden Vegetables that have been strengthened.
Evaluation: The best general-purpose anti-aircraft gun. Its performance is unparalleled among anti-aircraft guns. It is also the best choice for supporting the anti-aircraft circle and increasing the damage of a single round in high-pressure environments. In addition, this gun can be mass-produced and salvaged in 11-4, making it a must-have for air defense.
③
Demand: Not strictly needed for the main line, 4-6 doors are enough (make sure there are all in the back row and battle lines of the big world), the more the merrier.
Priority for obtaining and strengthening golden vegetables: obtain first, regardless of +13
Evaluation: +10 hit points are very attractive for battle lines and light ships, and can be used without thinking. Putting aside the 10 hits, it is the most comprehensive speed-adjustable anti-aircraft gun besides.
④
Demand: Not strictly required for the main line, 3 doors are enough (guaranteed to have them in the back row of the world when you want to bombard), the more the better.
Priority for obtaining and strengthening golden vegetables: non-priority acquisition, greedy bombardment does not +13
Evaluation: For the back row, the 15 bombardment is not as attractive as the 10 hit. For the front row, the 15 bombardment is very attractive and can be used as a choice for low-voltage anti-aircraft maps. Although it has a relatively high single-round damage, the rate of fire is too slow and can only be used to abuse people.Because in ancient times it was necessary to use 134 guns with +13
Tang Silai's use of low-cost brushing activity B map has long been gone with the increase in material acquisition and the continuous strengthening of cross-team support. The +13 gun is not recommended.
⑤
Demand: It is strictly required for non-main line operation, 1 door is enough, 2 doors are enough.
Priority for obtaining and strengthening golden vegetables: consider obtaining in the later stage if there are sufficient resources; +13 will not be considered
Evaluation: The best general-purpose speed-adjustable anti-aircraft gun. It can be loaded during leveling in map 12 and is suitable for leveling ships with low air defense. It is best to have a spare door. If you are reluctant to part with 45 electronic components, there are other options. It is emphasized that there is currently no ultra-high-pressure air defense map in the entire game, and the air defense requirements are not so high that speed-adjustable anti-aircraft guns are required to survive.
⑥
Demand: It is strictly required for non-main line operation, 1 door is enough, 1 door is enough.
Priority for obtaining and strengthening golden vegetables: consider obtaining in the later stage if there are sufficient resources; +13 will not be considered
Evaluation: A speed-adjustable anti-aircraft gun used in extreme environments. It is most suitable for low-air defense and low-loading roles. It is better than the Kaohsiung class (Kaohsiung class said it is very good). In addition, it only consumes 15 electronic components and is much cheaper than the twin 76.
transitional anti-aircraft gun
①
As a purple anti-aircraft gun, it has excellent single-round damage and circle size, and its slow rate of fire is not a problem in the face of the sparse aircraft in the early stage.
②
As a purple anti-aircraft gun with a circle size and slightly lower single-round damage, it is easy to use.
③
The best comprehensive performance of the purple anti-aircraft guns is the scientific research front-end. When there is a lack of excellent anti-aircraft guns in the early stage, they can be transformed through the scientific research equipment development system, and they can also be used in the later stages.
Except for the above three models, the performance of purple anti-aircraft guns is relatively poor. In the early stage of the main line, they can also bring abuses. After pictures 11 and 12, you will find that there is a big gap compared with the above three models, so they are not recommended.Of course, it’s not that other anti-aircraft guns can’t be used, but you can get by blindly when you’re in trouble. But when playing an anti-aircraft map like picture 12, you have to use at least the three above-mentioned anti-aircraft guns.
Anti-aircraft gun lightning protection zone
①
It was completely exploded and even required electronic components to develop. Don't do anything you haven't done unless you want to collect it.
②
As a 28-turn anti-aircraft gun, its rate of fire and damage are actually outclassed. Don’t waste the prototype to exchange it. Unless you are a collector, even if there is only one blueprint missing, it is not worth exchanging it with the prototype.
③
25 circles is too small, and the overall level is just a purple skin
④Trying to use the purple anti-aircraft gun to adjust the speed
Among the purple anti-aircraft guns, except for , , and , the strength of other anti-aircraft guns can only be described as tragedy.Trying to adjust the speed of various weird purple anti-aircraft guns will only lower the level of air defense.
Analysis and testing of anti-aircraft gun formulas
This part of the content is reprinted to the ultimate secret of the air defense formula – Hashtag teaches you how to masturbate. For simplicity, the content of the evolution history of the strategy has been deleted. If you want to see these contents, you can view the original strategy.
1. Rate of fire
Rate of fire = average base rate of fire + 0.5
The rate of fire of the anti-aircraft gun is moved forward by 0.3 seconds, and it will not fire until 0.3 seconds after the enemy aircraft touches and enters the circle.After firing, there will be 0.2 seconds of back pan before entering a new cycle.
2. Air defense circle range
Air defense circle range = total range of anti-aircraft guns/number of anti-aircraft guns
3. The total basic damage formula of anti-aircraft guns
Enemy aircraft within each air defense circle will receive damage when the fitted anti-aircraft gun fires as a whole. This damage is an independent damage, and each aircraft is borne separately.
Single target air defense output damage = {[100+air defense value x (1+formation+attribute skills)]x1%}x weapon panel x weapon efficiency x naval gun coefficient
The total output damage of anti-aircraft guns (the damage of all anti-aircraft guns fitted by all ship girls) = the sum of the air defense of each single target
Among them, it is currently known that the coefficient of all anti-aircraft guns and naval guns is 100%, which is 1. The weapon efficiency is the efficiency of the ship's anti-aircraft guns.
The damage of anti-aircraft guns is not affected by level suppression and does not increase damage. It does not take empty bomb buffs, etc. Our anti-aircraft guns will not miss or critical hit when attacking enemy aircraft.
Anti-aircraft guns only benefit from reloading and anti-aircraft buffs.
Currently, there is no buff in Azur Lane that reduces damage to aircraft or aircraft to reduce damage from anti-aircraft guns, so there is no damage reduction buff in the end. (
Enterprise skills used to work on aircraft, but this has been corrected)
Note: The output is not equal to the actual damage of each aircraft. It also has a separate individual coefficient.
4. Individual correction coefficient (number of aircraft is greater than or equal to 20)
Since the damage of anti-aircraft guns is the total fitted anti-aircraft gun, there is an individual correction for each aircraft during the calculation process.
When the number of aircraft in the air defense circle is greater than or equal to 20, this individual correction value is 0.05, which is 1/20.
So in this case, the damage to a single aircraft is
Damage sustained by a single aircraft = 0.05 * total output damage of anti-aircraft guns
5. Individual correction coefficient (number of aircraft is less than 20)
When the number of aircraft within the air defense circle is less than 20, a new coefficient is introduced to cooperate with the calculation, "residual damage"
Remaining damage = total damage – number of aircraft * 0.05 * total damage – the sum of the additional damage of all previous aircraft
Each aircraft will first bear an average of 0.05*total damage, that is, each aircraft will bear at least 5% of the total damage.
Then, according to the order in which each aircraft takes off (here, the order in which the aircraft are released rather than the order in which they enter the air defense circle), they will receive additional damage in turn.
The additional damage of the first aircraft = random value (random value of 0-1) * remaining damage * (0.6+0.4* (1-1) / total number of aircraft)
The additional damage of the second aircraft = random value (random value of 0-1) * remaining damage * (0.6 + 0.4 * (2-1) / total number of aircraft) (Note: The remaining damage at this time has been subtracted from the first additional damage beyond aircraft)
Additional damage of the nth aircraft = random value (random value of 0-1) * remaining damage * (0.6 + 0.4 * (n-1) / total number of aircraft) (Note: The remaining damage at this time has been subtracted from all previous ones) Additional damage outside of aircraft)
ps1 In a large number of actual measurements, due to the existence of this random number, all damage deviations when there are less than twenty aircraft can be covered and explained by the range of this random number; however, in the process of establishing the calculation model, it should Fit this randomly with an average value of 0.5.
ps2 According to this algorithm, the aircraft that flies over first will often suffer more expected damage. Therefore, in actual combat, what is often seen is that when there are less than 20 aircraft, the damage taken by the aircraft flying in front is More.
6. The speed of the aircraft and the moving speed of the ship
There is a linear relationship between the paper speed and the actual speed, that is, the actual speed of the aircraft = 0.6*the paper speed of the aircraft
Air defense index calculation form
This table is based on the number of fire rounds data obtained in simulated battles and is fitted as a function to calculate the air defense index. The schematic diagram of the table is as follows:
Filling in the required data can calculate the anti-aircraft gun magnification and speed adjustment index of each ship girl, reflecting the priority of being the main air defense force and speed adjustment. At the same time, dps can be calculated, as well as the prediction of the number of rounds fired in a specified environment.
The anti-aircraft gun magnification is significantly higher than that of other ship girls. As the anti-aircraft weapon, it is better to equip high-damage anti-aircraft guns, which can increase the damage of a single round.
The speed adjustment index is significantly lower than that of other ship girls. As an anti-aircraft novice, it is better to equip a high-rate anti-aircraft gun, which can increase the rate of fire while giving up less damage.
Form download
File:air defense index calculation.xlsx