Doubly Happy Together! ——Switch National Bank Two-player Game List 2

It’s fun for one person to play the game, but it’s always fun for two people to play the game together! Let me continue to introduce to you what two-player games on the game console are available in China:

1. New Super Mario Bros. U Deluxe Edition:

Nintendo’s most classic Super Mario Bros. game will never be absent from Nintendo’s game consoles of every era! "New Super Mario Bros. U" was originally released on the Wii U platform, Nintendo's previous generation game console. Now, it has also included the game content of "New Super Luigi U" and moved it to the game console platform. Of course, the name has also been modified and added with the three characters "Deluxe Edition". The game is still a side-scrolling game with up to 164 levels (including 82 levels in "New Super Mario Bros. U" and 82 levels in "New Super Luigi U"), allowing 4 players to complete the levels together at the same time.

The physical card of Nintendo's new Super Mario Bros. U Deluxe Edition game only supports the National Bank console Nintendo game cartridge for 299 yuan to buy on JD.com

2. Rayman Legends:

On top of that, there are side-scrolling games that also support four players on the same screen, as well as "Rayman Legends" from Ubisoft. Speaking of "Rayman Legends", gamers with certain experience should know that it is actually a quite old game. It's just that the extremely beautiful 2D graphics of the game itself, despite the changes over the years, still seem to be in the first echelon of beautiful graphics today. In terms of game modes, in addition to the original more than 80 levels for players to challenge, a variety of new interesting game modes such as Kung Fu Football, Rayman Rock, and 3D BOSS battles have also been added, which can be regarded as a new addition to an old game.

Nintendo's "Rayman: Legend Ultimate Edition" only supports the National Bank of China console game redemption card Yuan to purchase on JD.com

Youmantan: Detailed Explanation Of The Content Of "Super Smash Bros.", A Masterpiece With A Score Of 9.4 And Forgetting To Eat And Sleep.

"Super Smash Bros. Brawl: Special Edition" has been released on Nintendo's latest console. It has sold 1.2 million copies in the first three days of its release. Within a week, it topped the weekly game sales charts in the UK and Japan, making this game an absolute success. The masterpiece has more gold content. Players who basically like this game or want to experience it have already bought it since its release. For players who are still waiting to watch, Xiao G has prepared a detailed content review of "Super Smash Bros. Special Edition" (IGN gave it a score of 9.4) for players' reference.

Operational aspects

First of all, fundamentally speaking, this work is still a "brawling game" with fighting as its core. It has a strong family-friendly attribute and maintains Nintendo's consistently high standards in terms of ease of use and enjoyment. The operation of "Super Smash Bros." is very simple, and it is extremely easy to get started. There are only two keys for attack: normal attack and special attack. You can use the direction keys to launch different moves. Add defense and grab, and you can master almost the entire game. operate.

Various modes

The core gameplay is the built-in "Chaos" mode, with all kinds of strange and popular characters, a battlefield full of variety and surprises, and props with imaginative ideas and incredible abilities, making everything lively, crazy, and joyful. in the atmosphere. Especially when there are a lot of people fighting, the level of chaos is enough to render most techniques ineffective. Enemies coming from all directions and jumping up and down force players to fight based on intuition. During melee, players often fall into " Who am I, where am I, and what am I doing?" The three philosophical questions.

Although the game is easy to pick up, it is essentially a hardcore fighting game. It has serious settings for the judgment and performance of moves, and there is a lot of room for strategy selection and operation reaction. The requirements for immediate return (distance) are particularly high. It only takes 3 minutes to get started, and it may take 3 months to master it. more than. Therefore, more game desires are added to online battles.

In terms of modes, "Super Smash Bros." provides many competition modes such as Super Smash Bros., Team Battles, Knockout Tournaments, Special Brawls, and Victory Brawls. Each mode also contains many rule options. The exquisiteness and richness of the competition system make it very popular. It’s amazing, enough to meet players’ various tricky competition needs.

In addition to the single-player mode, "Super Smash Bros." of course also provides a complete online online battle experience (which is also the highlight of Super Smash Bros.). Online battles only support up to 4 people on the same stage, and a "viewing mode" is provided. What I want to say is that when you are online, you will find basically all kinds of "monsters" on the Internet, teaching you how to be a good person in minutes.

Adventure RPG content

"Super Smash Bros." provides a huge and complete single-player adventure content, which lasts for 20 hours. The content is very independent, with a separate startup screen and archive. Even character unlocking is somewhat separated from other modes. The system The game emphasizes the importance of collecting life souls and cultivating numerical values. It can even be said to be an independent RPG game. The richness of the work is therefore extremely impressive.

As a single-player process in "Super Smash Bros.", Adventure Mode has no intention of helping novices get started. It’s even more difficult than the brisk and simple “Super Smash Bros.”, so Little G warmly reminds you, “There’s no shame in choosing the easy mode.”

How to obtain characters

In addition to various modes, the most exciting thing for players to play is the randomly appearing "challengers". You must know that there are 74 characters in "Super Smash Bros." that can be controlled. At the beginning, players can only use less than 10 characters. When a "challenger" appears, you can only unlock the character by defeating him. Most of the remaining 60 characters are unlocked. They all need to be collected in this way, and the difficulty increases step by step, even to the point where it is as outrageous as playing "Dark Soul". It is full of random surprises and difficulty that makes players unable to stop.

Among all the controllable classic characters, Nintendo has paid special attention to the restoration of the characters. Each character retains its own characteristics, such as Takashi and Ken, who always face the enemy head-on and support rubbing moves, and Squid Girl, who needs to regularly replenish ink to release her skills. , a villain who "jumps the frame" when making moves, Kirby with more than 70 transformation forms, etc.

Overall picture and soundtrack

As Nintendo's most important game this year, it makes players feel comfortable almost like a textbook. The exquisite cartoon graphics, although Nintendo has always been technically weak, may not be surprising to players who are used to seeing 4k graphics, but judging from the detailed performance and creativity of hundreds of battlefields and 74 characters, one cannot help but shout "Nintendo" He is the master of the world.”

Music is another big killer of "Super Smash Bros.", which contains more than 1,000 pieces of music related to the game series, from ancient 8-bit electronic music to today's high-fidelity music, all of which are put into the game. Each battlefield provides its own soundtrack that best suits it.

If you love games, Xiao G can give you the latest game news as soon as possible. Yusanjia joins hands with Steam to see the information first.

How Can Nintendo, Which Does Not Advertise Game Consoles, Make Users Addicted To Them?

For many people, there are not many things that can be called "faith", but Nintendo definitely counts as one.

Nintendo, which was born in 1889, is 130 years old. Not only is it the only game company with a history of hundreds of years, but the key is that it is still alive and well:

Nintendo's latest financial report shows that from April 1, 2018 to March 31, 2019, Nintendo's revenue reached 1.200560 billion yen (approximately RMB 72.310 billion), a year-on-year increase of 13.7%; operating profit reached 249.701 billion yen ( (approximately RMB 15.040 billion), a year-on-year increase of 40.6%; net profit attributable to the parent company reached 194.009 billion yen (approximately RMB 11.685 billion), a year-on-year increase of 39.0%.

It owns well-known games such as Super Mario, Pokémon, The Legend of Zelda, and Tetris. Among them, Pokémon sold for 90 billion U.S. dollars, allowing Pikachu to win the title of "the world's largest revenue-generating IP" , the licensing fees alone made Nintendo a lot of money.

It may take three days and three nights to talk about Nintendo's achievements, but one of them deserves the attention of marketers: Nintendo, which does not advertise game consoles, has become one of the three giants of global electronic games.

So, how does Nintendo get users to buy it?

The "bundled sales" routine is deep

Many people only know that Nintendo is a game company, but they don’t know that Nintendo first made “dominoes”, which is a Japanese gambling device.

△ Picture source:

It was not until the third president, Hiroshi Yamauchi, took office that the company began to seek other outlets from the "disgraceful" domino manufacturer to the poker business.

Its market share in Japan was once as high as 60%. During the Olympic Games in Tokyo, it was authorized by Disney to print Mickey Mouse, Donald Duck and other cartoon characters on playing cards for sale.

△ Nintendo Playing Cards x Disney, source:

At the same time, Nintendo also engaged in a taxi business, sold instant noodles and seasoning packets, made children's building blocks and maternal and infant strollers, and even opened a love hotel…but they all lost money, and finally returned to In the "poker" business.

△ Nintendo “Love Hotel”, picture source:

It wasn't until 1975, when Japan's electronics boom began, that Nintendo officially entered the video game industry and embarked on a complete transformation.

Unfortunately, the oil revolution that followed soon led to the Great Depression, which severely impacted the video game industry. Under the pessimistic market sentiment, Nintendo made a difficult decision-to insist on the development and investment of the video game business.

In addition to targeting the trend of the electronics industry, Nintendo, which has encountered obstacles in its transformation, has finally determined its development direction on the road of "entertainment" and firmly believes that "every era needs fun games."

Facts also prove that its vision is right. When gaming giants such as Sony and Microsoft focus on selling console hardware and develop games to promote console sales, Nintendo's marketing strategy can be said to be exactly the opposite.

Here, the game is the protagonist. Therefore, Nintendo never says "Come and buy our game console", but only tells you: our games are creative, interesting, playable, etc.

As we all know, games independently developed by Nintendo are almost exclusively released on its own platform. When users want to play Nintendo games, they can only buy Nintendo game consoles.

In other words, although games and game consoles are sold separately in form, they are essentially "bundled" together. Instead of advertising the game console, relying on the game to impress users, the game console "bundled" with it was naturally sold.

Furthermore, this marketing strategy is also conducive to the formation of a closed loop of Nintendo's business model. Although game consoles can also be profitable, they are low-frequency consumption after all. What Nintendo is more interested in is the strong cash-absorbing ability formed by the high-frequency demand for game software.

As of now, Nintendo's global sales have reached a total of 34.74 million units, and cumulative sales of game software have reached 187.52 million copies.

Once you get into the "pit" of Nintendo, it's like you are addicted and keep buying and enjoying it. Nintendo, which relies on games to capture people's hearts, has formed its own moat.

Triggering the word-of-mouth influence of super moms

In addition to solving the "fun" problem, there is also an unavoidable problem facing all game companies: teenagers are addicted to games, have no interest in learning, have poor eyesight, etc., and are criticized by parents and pressure from public opinion.

In order to overcome parents' defenses, many game consoles will say that their game consoles are both entertainment and learning. They can not only play games, but also learn typing, calculations, dictionaries, etc. to please parents.

The difference is that Nintendo has clearly told consumers from the beginning: "The only function of our game console is to play" and has never concealed its exclusive focus on "playing".

So, how did Nintendo conquer parents?

In 2006, Nintendo launched a Wii motion-sensing game console, focusing on home entertainment scenarios. Parents who bought Wii found that their children, who were in the rebellious period and lacked communication, were willing to walk out of the closed door and enjoy games in the living room with guests and friends.

In a country like Japan, where the population is aging seriously and loneliness is particularly strong, the emergence of Wii has even broken the barriers between teenagers and elders, creating a harmonious atmosphere for many families where three generations can live together.

Wii sold 45 million units within 5 years of its launch, and the number one key figure behind it is inseparable, that is, the role of mothers, especially Super Moms – a group of mothers who are well-educated, have many things to do, and are willing to accept new technological things. Not only may they be the decision makers for purchasing home game consoles, but more importantly, they are the KOLs in their circle of friends.

Just as mothers are keen to share their children's filial piety, understanding, and excellence, the good atmosphere of dinner parties, interactions with their children, and other family-friendly scenes will encourage super mothers to take the initiative to spread the word in their own small circles and spread the charm of Wii. Form a strong word-of-mouth influence.

Although the negative impression of game consoles has not been completely reversed, at least compared to other game manufacturers, parents will be more willing to accept Nintendo, which has a better reputation, and relieve their resistance.

/Conclusion/

Brand building cannot be completed overnight, it is a long and arduous process.

As a big boss in the gaming industry, his every move is naturally watched by the market and users. Even without advertising, he will attract a large number of followers, but this is inseparable from the previous brand accumulation.

From the earliest red and white consoles, GAME BOY, Wii, to now, Nintendo has won a large number of loyal fans. Of course, some people question Nintendo's lack of progress and its consumption sentiment.

But at least so far, no one can deny Nintendo's dominance in the gaming industry.

△ Source: AVGN

-End-

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There Are So Many Game Consoles, Why Is Switch The Best-selling One? |CBNweekly

In the game console market that seems to be mature, an epoch-making product has been launched.

The latest data from the International Data Corporation (IDC) shows that the global tablet market has declined for 13 consecutive quarters, but a Nintendo gaming "tablet" sold 14.86 million units in 2017, making it the best-selling tablet in U.S. history. The game console is also the fastest-selling console in Nintendo’s history. Such sales were achieved despite production capacity problems. Nintendo has increased its sales target this year to 20 million units.

The console launched in early 2017 adopts an integrated design of a home console and a handheld console. The main body is a tablet-like device. Gamers can either connect it to a TV and use it as a traditional console, or they can take out the main body of the console and use it as a Handheld gaming devices can be taken with you wherever you go.

At the beginning of its launch, the industry was not optimistic about this "weird" device. Game review company IGN believes that due to the need to take into account the capabilities of home consoles and handheld consoles, "no matter which role you play, you have to make compromises" and cannot be the best in all aspects.

Compared with PS4 or Xbox, it is currently just a simple game console and does not include multimedia functions such as on-demand, streaming media playback or Blu-ray disc playback. Not only that, but there were also some obvious problems when it was launched, such as the controller losing connection with the console.

The game console market seems to be very mature, and has formed a relatively stable competitive state between Sony, Nintendo and Microsoft. So how did it set a new record?

How to create new records in a mature game market?

The main reason why the hardware was not favored by the industry in the early days of its launch was that it wanted to do too many things – to serve as both a home console and a handheld machine at once, and it did not have too new technical elements, such as touch, infrared sensing, vibration, etc. It is a very mature technology. But the integrated design brings users an unimaginable gaming experience – the seamless switching between TV and mobile terminals allows gamers to be more immersed in the game. This goes far beyond the problems caused by the inability to balance both console and handheld performance.

Content Nintendo's plethora of exclusive and popular games has also boosted the console's sales, including mega-hits like Super Mario Odyssey, The Legend of Zelda: Breath of the Wild and Mario Kart 8: Deluxe. . The financial report shows that as of the end of December 2017, 52.57 million copies of game software have been sold worldwide, of which "Super Mario: Odyssey" has sold 9.07 million copies globally. After being made available for paid download on October 20, 2017, the theme song of "Super Mario Odyssey" even ranked 25th on the hot list in North America, and entered the top ten in Japan and Hong Kong.

Refresh your childhood memories.

Marketing Through high-frequency advertising, Nintendo has successfully promoted its mobile experience to more players. Last year, a full 30-second ad was run at the Super Bowl, where advertising costs $167,000 per second. In June 2017 alone, Nintendo launched $6.6 million in advertising in the European and American markets, which was broadcast more than 2,500 times during prime time on seven major channels, reaching a cumulative audience of 283 million.

In addition to the integrated design of home console and handheld console, a lot of detail improvements have actually been made. It abandoned the IBM chip that Nintendo had been using before and switched to Nvidia's mobile chip, which brought better performance. Among, PS4 and Xbox, it is the only console that can be turned on and enter the game within 20 seconds.

In addition, Nintendo has abandoned its long-standing policy of binding games to consoles. This is Nintendo's first home console to cancel region locking of game software since the Famicom, and it is also the first time since the handheld console that there is no region locking on a portable game console.

Large companies are often considered to be prone to innovation bottlenecks, and Nintendo, which began making games in 1981, has encountered such problems many times. But since the launch of the Famicom in 1983, Nintendo has successively launched Game Boy, Nintendo DS, Wii, Wii U and other popular game consoles, and has overcome one innovation bottleneck after another.

Similar to Apple, Nintendo's series of successful hardware products are backed by countless classic games. It is such strong content production capabilities that have enabled Nintendo to establish a special business model of consoles + games, and top-notch content development capabilities have also raised the entry barriers for competitors. Equipment may undergo major changes every few years, but exciting game content is Nintendo's constant competitiveness for many years. That's how business is.

Micro Headlines | Nintendo Made A Game Console Made Of Paper. What Does This Company Want To Do Besides Making Money?

Labo: The DIY for

has its , and it's a less high-tech than you might .

You have listened to 115 issues of Wei Toutiao

Word count in this article: 24 words, total word count: 5080 words

Please watch the video in wifi environment

A little background

As we all know, Nintendo () is the world's leading and unique Japanese video game company. The original meaning of the company's name "Nintendo" is "people decide what to do and what to do depends on heaven".

The reason for choosing such a "gambling" name is because Nintendo started by producing gambling equipment "Nintendo Dominoes". Later, the business grew bigger and bigger and gradually invested in the electronic game industry.

In 1985, Nintendo became famous in the video game industry with the launch of the "Super Mario" series. Currently, Nintendo is the third largest giant in the global video game industry after Sony and Microsoft.

It is such a company that started with "gambling", and its development concept is also full of "gambling". While other game companies were actively developing virtual reality technology, they dared to go in the opposite direction and develop the physical game Labo.

What’s cool about the Labo released this time?

1. Substantialization: Breaking through the gameplay of existing augmented reality games, the virtual game is substantive, bringing a sense of freshness to players.

2. Trinity: Closely combine DIY assembly and somatosensory games.

3. Electronic tips: cracking the technical principles of games. If you want to explore the principles of the game, players can visually view the principles of the game through the screen.

4. Interpersonal social interaction: In the digital era where everyone faces their mobile phones, Labo provides a rare opportunity for interaction and communication between people.

As Nintendo Europe President Satoru Shibata said: "Our goal is to put a smile on the faces of all Nintendo players. Labo invites everyone with creative thinking and fun-loving hearts to make and play and discover new ways to play. I I personally hope to see many people enjoy making toys with their families, with big smiles on their faces.”

Get people back to the real world from the electronic screen. The one who did this was actually a game company. For that, it deserves a thumbs up.

Edit |

Past selections

"Mom, I Want To Buy A Game Console" | Those Years Of Fun Gaming Time With The Whole Family

"Mom, I want to buy a game console, the one with motion sensing." In the summer of my sophomore year, I got acquainted with the Wii and was deeply attracted by its pioneering somatosensory interaction. I couldn't wait to get my first game console.

I believe that everyone is no longer unfamiliar with Nintendo, the undoubted overlord in the field of handheld consoles. With the popularity of the game in the past two years, Nintendo has once again been promoted to the altar of handheld games after FC and GBA.

However, for many gamers, in addition to being immersed in the exclusivity of handheld consoles, they may also have difficulty letting go of the Wii that brought us the kind of fun gaming time that the whole family could enjoy.

Recently, when I was using the motion sensing function to play games, it reminded me of my first encounter with motion sensing games on Wii with my friends and the happy time I had immersed in motion sensing games.

Friends who are not familiar with Nintendo may ask what Wii is. Let me tell you about Nintendo's game console and my story with it.

Nintendo's ""

Everyone's earliest and more mature understanding of Nintendo should have started with game consoles (if FC can be counted as a game console), but since then Nintendo has shifted its research and development direction to the field of handheld consoles, thus achieving the world's today's most popular handheld devices. The position of overlord in the machine world.

But with the advent of the Sony PS in 1994, everything changed. Nintendo also saw the potential of the game console market and invested in it, but it did not expect that it would be brought into Sony's rhythm from the beginning, and the 10-year competition between Nintendo and Sony officially kicked off.

In fact, as early as 1996, Nintendo was not unaware of the lack of console game market. A year and a half after the launch of PS, they launched a processor that was comparable to high-end computers at the time, and its 3D animation processing capabilities were extremely powerful and even overwhelmed the PS. N64, but such high-performance hardware also raised the game design threshold for many game developers, and eventually became a barrier to the development of N64, leading to failure.

After this tragic failure, Nintendo conducted a thorough reflection and put forward the ideas of "mother supremacy" and "the important thing is not high technology but revolutionary new game experience". Finally in 2004, Nintendo ushered in "" , which will be known as Wii in the future.

The Wii's success was largely due to the philosophy of so-called "motherism." Because of the complete failure of the N64, the then president Satoru Iwata completely rejected the console design idea based on technological evolution, and instead focused more on the gaming experience and the joy that console games can bring to all family members.

In addition, as the main force in daily housework, mothers themselves are not interested in games. Game consoles will only add new troubles to them. Therefore, from the beginning of its birth, Wii has laid the foundation for reducing the burden of housework for mothers and for the whole family. The tone of shared joy helped Wii become another dazzling star in Nintendo's history of success, and also allowed me to own the first game console in my life.

Can the remote control also play games?

The first time I came into contact with the Wii was at a friend's house, during the summer vacation of my sophomore year. My friend is also a long-time Nintendo fan. He started playing handheld consoles from GB. We both experienced our high school days together on GBA, catching Pokémon together and constantly breaking the best results on the Marseille track.

However, after I came into contact with the Wii that summer, my concept of console gaming was refreshed, and it also made me put down the GBA and officially start my Nintendo console gaming time. The handle similar to a TV remote control, the first physical "electric shock" and the subsequent rich accessories are still fresh in my memory. I actually didn’t play many games at that time, but I had a friend who was a long-time Nintendo fan. “Thanks to him,” the games I played during that summer vacation were all considered classics on the Wii in the future. .

"will"

Some people say that "Super Mario Galaxy" is recognized as one of the best games on Wii, but I will always put "Wii" first in my heart. The reason is simple, body feeling!

"Wii", as the first game of Wii, is the pioneer of the somatosensory trend of console games. It was this game that let me know that console games can also be played by waving the controller, which completely broke my tradition of playing games with the controller on PS. cognition; and this game vividly expresses the concept of "bringing joy to family members", allowing many people to experience the fun of somatosensory games for the first time.

"Wii" contains five sports games, namely golf, tennis, baseball, bowling and boxing. Players only need to use the Wii controller to perform real sports actions such as swinging a golf club, throwing a bowling ball, etc. It can be regarded as the predecessor or originator of "Ring Fit Adventure", which is currently known as a financial product.

Moreover, each type of sports game has been modified in terms of gameplay, lowering the game threshold and making it easy for players to get started. Golf was also one of my most obsessed Wii games at the time. I played golf from morning to sunset every day, which made up for the regret that as a student I couldn't play golf in reality.

In addition, "Wii" also has a practice mode and a physical measurement mode that monitors the player's exercise progress. The functions are not too rich. No wonder mothers will also join in the game experience.

Super Mario Galaxy

The Super Mario series is the flagship of the franchise, and it is inevitable that there will be several classic games on the Wii. The success of "Super Mario Galaxy" is not surprising.

This series has launched a total of 2 works. Before the launch of Wii, Nintendo had released "Super Mario N64" and "Super Mario: Sunshine", so these two works can be regarded as the third and fourth official sequels of Mario 3D works. It also shouldered the important task of promoting Wii's sales. There is a saying in the gaming circle, "If you haven't played this game, then buying the Wii is for nothing." This refers to the two sequels on the Wii, which shows how successful the Mario Galaxy series is.

The background setting of the game is the vast universe, where Mario will embark on a strange adventure. Mario travels across various galaxies, exploring and collecting Power Stars. Different planets are very different, making the content available for exploration and adventure very rich. In addition, due to the introduction of somatosensory operations, many new gameplays have been added to Super Mario Galaxy. Therefore, the control in Mario games has also undergone revolutionary changes. If you are still interested, you might as well give it a try. Just play "space adventure".

"The Legend of Sedar"

It's Zelda moment again. Nintendo's handheld consoles or consoles are constantly being updated, but the Legend of Zelda series will never be absent. In the blink of an eye, Zelda has arrived at the 13th sequel "The Legend of Zelda Twilight Princess". The game story is set after "Ocarina of Time" and continues the world after the ending of the Young Link version.

However, what is different from the past is that this game boldly uses a different realistic painting style, and the style has also changed from the funny and lively style of the previous works, returning to the serious plot design of the Ocarina of Time period. In terms of storyline, it still revolves around the protagonist, Link, who has not aged, and ultimately prevents the continent of Hyrule from being swallowed up by an evil parallel universe called the "Twilight Realm".

"The Legend of Zelda: Skyward Sword" is a commemorative work for the 25th anniversary of the Zelda series. It continues the image of young Link in "Twilight Princess". The game method has also changed, adding dungeon exploration, making this generation The playability of the sequel is greatly enhanced. As someone who has never resisted puzzle games, Maze Reveal undoubtedly made me immersed in it and unable to extricate myself.

In terms of control methods, the newly developed "plus" motion controller for Wii has been successfully used. Players can swing the sword as much as they want, and the player's real-life movements are fed back into the game, giving a strong sense of substitution. Different from the previous games, the focus of battle is no longer just to grasp the timing of attack, but also to grasp more characteristics of the target enemy and the direction of attack, etc., which made me, an "athlete" who only knew how to swing a golf ball before, "Transforming into a "hero" who saves the world, the immersion in this role undoubtedly satisfied the heroic complex that I, a young man in his early 20s, could not let go of.

"Super Mario Bros."

In addition to the "old man" Link, there are of course our Mario brothers in various generations of Nintendo products. This is the first sequel in the "Super Mario" series to allow multiplayer play.

The gameplay of the game is basically based on the traditional 2D style, but with innovations and breakthroughs. Although it is based on 2D, it is not limited to 2D. Most of the characters and objects in the game are 3D multi-sided rendering, and the cartoon style can also give people a two-dimensional and three-dimensional visual effect.

In multiplayer mode, you can choose one of four characters: Mario, Luigi, and yellow/blue Tonobio to play. If you also like the Mario series and multiplayer games, you can’t miss the Wii version of Mario Brothers.

"Mario Kart"

How can family fun be complete without "Mario Kart"? Marseille is a classic, needless to say. The rich game tracks and few but refined game modes are enough to bring us more joy.

I personally think that Marseille will have real local multiplayer battles on the console platform, which also makes the game full of more laughter.

"Blow him up", "speed up" and other shouts are filled every time in Marseille's multiplayer battles. If the Games and Mario Brothers bring a better multiplayer game experience, then Marseille can really collide with us. The common joy of boys.

"Just Dance"

"Are you embarrassed today?" Did you feel a little "embarrassed" immediately when you saw this familiar picture? Yes, it's him, "Just Dance", the most successful third-party series on Wii, the true imprint of Ubisoft Banknote machine works.

In this series of works, from the pictures to the body movements, the feeling of awkward dancing is everywhere. The games change from generation to generation, and the awkward dancing in "Just Dance" continues year after year. The magical dance steps and music make us "disdain", and it is this kind of awkward dance that brings us more joy, allowing people to enjoy the rare happy sports moment at home.

However, it is such a work that endures for a long time. With the release of the last 2020 version of "Just Dance", Wii also ushered in the final end of the game change.

Although the game change has come to an end, the highlight moments belonging to Wii will still last forever. In addition to games, the most surprising thing is actually the various accessories of Wii, such as wii controller, fit, dance mat, taiko drum, wii classic controller, NGC controller, GC controller memory card, steering wheel, gun Trust, etc., the rich accessories also provide players with more possibilities when playing games, enhancing the fun of the game.

What Nintendo brings to us through Wii is far more than the game itself, but a better and more enjoyable gaming experience. Creativity has become Nintendo's gene, which will also bring more surprises to people's gaming lives.

Those happy days when mother came first

For a console that was launched in 2006 and stopped with game updates in 2020, its 14-year lifespan is an unprecedented achievement.

Similarly, the joy and gaming experience that Wii has brought us over the past 14 years are also unparalleled by "machine". That summer more than ten years ago, I was lucky enough to get to know Wii in the world of games. This summer more than ten years later, although I was not able to experience the full 14 years of glory with Wii, I am still very excited to witness the success of Wii. I am glad that the era has come to an end.

I still remember the scene after I tried the Wii at a friend’s house, and when I returned home, I begged my mother to let me have my own game console. Although it was immature, it was still warm; I also vaguely remember that I also loved playing games and brought FC into my life. Dad, accompany me and my mother to share the joy of Wii. Although my console no longer belongs to me, the happy family time of "mother comes first" will always be unforgettable.

In 2018, I thought over and over again and decided to buy it again and got my other Nintendo handheld/console–. The moment I turned it on, I immediately felt that it was still the same Nintendo I remembered.

My mother is currently living together temporarily to take care of my next generation. I occasionally see my mother and my wife playing "Mario Tennis". This warm and happy scene reminds me again of Nintendo's "mother supremacy" and "for everyone". I can't help but admire the concept of "family members bring joy".

Although Wii has ended its historical mission, the birth of Wii has given people a new dawn. Let us wait and see whether it can bear the banner of Wii, continue the glory of Nintendo game consoles, and bring more happy times to players.

I am Ziye Leo, and this is my happy time with Wii. If you think the content is good, you might as well click "Watching". If you also have stories with Wii that you want to share, please leave a message below.

"Crazy Licking" The Most Popular Game Console In History, The First In-depth Experience Of Nintendo Switch丨Video

/Official Pictures

Last week Nintendo finally released its new console. Unfortunately, the domestic cat is seriously ill, and the poop scavenger is busy. Under the crazy urging of readers and the strong call to "lick it again" (dream!), in line with the "hardship" spirit that always comes when trying to squeeze in a ditch, I finally finished editing the video in advance——

[Fork the small bag] It’s so hard to lick to death~Wrongful review

▲ Duration: about 15 minutes

It is recommended to use WiFi + headphones + to watch in an environment away from parents

You are also welcome to go to station B to watch the barrage version and make complaints about it

It's all my fault for the old beauty who has sore balls. If you don't lick the cassette, you haven't tested NS… I couldn't help but lick the brand new "1-2-" cassette. But I don’t know if my taste buds are malfunctioning, but after licking it for a long time, I said it wasn’t bitter at all!

Netizens said one after another: "You must have licked a fake cassette", "Maybe someone else has licked it clean", "What a child who can endure hardships"… Okay, then the question is: Can I get pregnant?

Let’s get back to the subject, what is this machine like? Is it worth buying because of the bad news posted on the Internet? Let this detailed review tell you.

Nintendo has been quiet for a long time.

Compared with the "ultra-high-definition game camp" such as Next Door 4 and Xbox One, Nintendo has never followed "Moore's Law" and launched dazzling concepts such as VR, HDR, and 4K. What Nintendo has recently attracted people's attention is the Go and Super Mario Run craze set off on the Internet.

Is Nintendo going to be finished? "Housekeeping IP" is already on the iOS platform. What were they thinking in 2016 when they claimed to release a new "removable console" that was not compatible with 3DS and Wii U? Nintendo's stock price fell 10% in consecutive days. Analysts generally believe: “When consumers already have a high-performance mobile phone in their pockets, it is difficult to have anything else that can improve their gaming experience.”

It wasn’t until the “press conference” in January this year that Nintendo’s mysterious new console was finally unveiled. Players all over the world – including me – are excited. At that time, I said in the circle of friends: If Disney monopolizes childhood, then Nintendo "always maintains the innocence of childhood."

You've probably heard what happened next. It will be released on March 3rd and is hard to find. The domestic spot price of the host, which is priced at US$299 (approximately 2,100 RMB plus tax), has reached over 3,000. There were huge queues at major retail stores in the United States and Japan, and they were completely sold out. The first-party first-party game "The Legend of Zelda: Breath of the Wild" has set a record for the highest score in the history of global game media. European, American and Japanese media did not hesitate to give a perfect score of 10…

Nintendo, what is the magic?

Two-in-one new concept:

A little more than a handheld console, a little less than a home console

The previous generation of Nintendo console Wii U.Well, it didn’t sell well.

Strictly speaking, it is the successor console of Wii U. Wii U uses optical disc media and has a "body" host (the black box in the picture above) that cannot be separated. It is mainly plugged into the TV to play. It's like putting the console into the handle, making it lighter and smaller. Some people say that it is a "completely evolved version" of Wii U. It is not unreasonable. It truly realizes "wherever you go, you can play wherever you go."

From top to bottom: Wii U controller, 3DS

Its features include "changing its form and following the player anywhere" and "a game console that changes form according to the scene." The three typical patterns are:

TV mode

Insert the body into the base, connect it to the TV, and play like a normal home game console. After actual measurement, the Dock is light and floating, with a strong sense of cheap plastic…

I found a disassembly video online and took a look: there is only a thin circuit board in this base, and there is no counterweight. It mainly serves the function of connecting power and switching. It is not even a "TV card". It really saves money when you can. Don't imagine how much this base can improve the picture quality.

U2B disassembly video screenshot

The same goes for the actual gaming experience. "The Legend of Zelda: Breath of the Wild" has a 720P screen in handheld mode; after transferring to the TV, it outputs at 900P, and the screen is upscaled to 1080P on the TV. Although it is a cartoon rendering, you will still see aliasing and frame drops. Compared with PS4 and Xbox One, the picture quality can be said to "take you back to before liberation at a glance".

However, this "before liberation" is not necessarily a derogatory term. As many people are now keen on "Republic of China style", there are probably as many people who are addicted to "pixel style". What will amaze you about Nintendo is never the graphics that rival "gaming PCs".

Handheld mode

Insert the two Joy-Con handles into the console, and after a crisp "click" sound, it becomes a handheld console suitable for both hands. Compared with the overly fat Wii U controller, the handheld version is much thinner and can be easily held with one hand.

The 6.2-inch screen with pixel resolution occupies the entire front view. This size has finally surpassed the 5.5-inch screen pixel PSV, becoming the handheld console with the largest screen in the world.

Size comparison with mainstream portable devices

It is comfortable to hold in handheld mode, and the battery life ranges from 2.5 to 6 hours depending on the game software. When playing large games like "Zelda", the battery life is about 3 hours. If you want to play for a long time, a power bank with 2A high power output is essential.

The handheld mode successfully transfers the fragmented time of control to the game, and it is also my personal favorite mode. Slightly thicker and slightly larger than the 7 Plus, it can accompany you wherever you go. The control experience is extremely smooth as soon as you get started, and the natural "muscle memory" of your fingers is by no means comparable to holding an iPad and pointing. This is probably something that many analysts have overlooked before. What makes Nintendo "fun" is not just the software and graphics, but also the sense of control.

The ABXY buttons, analog joysticks, shoulder buttons, etc. on the controller that we are now familiar with are almost all first defined and popularized by Nintendo. Nintendo has been involved in many controller patent lawsuits in recent years, but it has won every case. Lao Ren also confidently stated that he is the master of Nintendo hardware innovation over the past few decades.

tablet mode

Open the bracket on the back of the host, prop it up on the desktop, remove the handle and hold it separately, or insert the included handle bracket. This is tablet mode. The five big ugly screws on both sides of the fuselage are finally getting some sunshine. Those who don’t know may think I’m watching ancient “MP4” and listening to storytelling…

The only advantage of this mode is that it is easier on the wrist and neck, so you don’t have to bow your head all the time. Some games that require the use of motion sensing, such as "1-2-", also require the controller to be removed to play. I think there's nothing wrong with calling it "neck protection mode", "health maintenance mode", or "respecting the elderly mode"…

In short, it is such a two-in-one product that is "a little more than a handheld console and a little less than a home machine." It blurs the boundaries between "home console" and "handheld console" as defined by Nintendo in the past, emphasizing that under high mobility, you can also get a gaming experience like a living room console.

Super change:

All the "black technology" is on the handle

Lao Ren naturally has full confidence in daring to "throw his sword into the palace" and start from scratch. This is the rethought and repositioned new detachable, combined handle – Joy-Con.

Thinking about the mobile phones that have tried "modular design" in recent years, in my opinion, none of them have been successful. What LG, MOTO, and Samsung failed to accomplish, Nintendo did. It is the only successful "modular design" digital product I have seen in recent years.

Switching between the various game modes mentioned above is accomplished by adjusting the relationship between the controller and the host. Reasonable trade-offs have been made against the over-integrated handle design of Wii U.

Let’s first take a look at the basic buttons of this pair of “Joy-Con” handles:

Drawing: website

In addition to the basic buttons, Laopan also added a lot of "black technology" this time:

There are also four indicator lights on the handle to remind you of the battery level. The included handle bracket is called "Joy-Con Grip" and there are two lanyard parts. The lanyard part is easy to make mistakes (see video), and it takes a lot of effort to pull it off. From actual experience, the friction damping when the handle is inserted is approximately: lanyard component > bracket > body.

If you feel that the feel of the Joy-Con inserted into the holder is not good enough, you can purchase a Pro-Con separately. This is a full-size game controller that doesn’t have that many fancy features, but feels solid and solid.

It is worth mentioning that the supplied Grip handle holder does not have a charging function; only the Grip holder purchased separately can charge the Joy-Con… Lao Ren's budget-consciousness, don't you agree?

The true "craftsmanship" is not only to study one's own craft for decades, but more importantly, not to be greedy for technology or show off skills, so as to forget the original intention. Being proficient in technology itself is just a process, not an end. Just like a mobile phone with high benchmark scores, it will not give people a "screaming" experience if it has a fake case and a system full of advertisements.

The design of the Nintendo Joy-Con controller is destined to become a classic case in the history of consumer electronics and deserves careful consideration by designers.

"G-spot" and "slot":

It's all in the software

The hardware provides the stage, and there must be software to perform the opera.

This time it was able to create such a big craze, thanks to the protection of "The Legend of Zelda: Breath of the Wild". You can hear countless people saying: Even if it’s just for Zelda, it’s worth buying it. It's like buying an Xbox for Halo.

The game "Breath of the Wild" is so fun that it deserves its own review. Press does not indicate. All in all, this is truly the “G-spot” of experience.

The "slot" of the experience is also the software – the system.

First of all, no Chinese.

I don’t know what Nintendo has considered this time, but the first console system (including Hong Kong) does not have Chinese language options, regardless of traditional or simplified. Currently, only "Super Bomberman R" among the games you can buy is in Chinese. The unreleased "Super Street Fighter II Final Challenger" and "Fire Emblem Warriors" are confirmed to be available in Chinese. On March 10th, "Mario Day", Nintendo also confirmed that "Super Mario: Odyssey" will add Chinese support.

Although I don’t have a language barrier myself, I fully understand how convenient and friendly Chinese is for most players in Chinese-speaking areas. Hopefully this issue will be resolved soon with a software upgrade.

Secondly, there are still many inconveniences in the system software. Here is an incomplete summary:

Although I don't expect Nintendo to make the eShop an experience like the App Store, at least the archiving problem needs to be solved. Think about it, if there is a problem with the host, or if you get a new machine, your archive will be useless. Only by solving these problems can it become a more attractive device for ordinary people.

Eight people online, sitting around and fighting each other

It can support up to 8 people to play online, so it can be said that "everyone has skills to practice". But unfortunately, except for the "masterpiece" Zelda, the current starting game lineup has four or five other games that are not satisfactory. Even for Zelda, the fully open sandbox world and 3D operations may not be suitable for everyone. There are many people on Weibo who are confused by this game. No matter how good it is, it makes them sick and makes them feel sick, so they can only reluctantly part with it.

Although at the press conference, Lao Ren paid unprecedented attention to third parties, saying that "more than 80 games are under development", only a handful of them have clear launch dates. And how I wish I could play "The Elder Scrolls V: Skyrim" while walking!

The old man scrolls wherever he goes.

It can be said that how far we can go in the future and avoid the fate of "eating in the dust" depends on the speed and quality of the game.

Evaluation summary:

It’s not a competition of martial arts, it’s a competition of ideas

In my opinion, it is still Nintendo’s original formula and taste, but it has been replaced with a new can that keeps up with the times. The design of the Joy-Con modular controller makes the living room experience of console games portable and lightweight, which can be described as "redefining mobile gaming."

Unfortunately, the current lack of game lineup cannot fully realize this potential. Even if we say it harshly, "Breath of the Wild", which was originally developed for Wii U as a target platform, does not reflect the greatest innovation.

Fortunately, it has only been released for a week, and I am confident about its future software lineup and potential. It is this kind of confidence that made me, as a "non-famous fan", eager to buy Nintendo's new console for the first time in history.

It has corrected some of Nintendo's overly conservative and rigid practices in the past, and also reflects the usual delicacy and consideration of a "toy factory":

So if you are a parent, you can safely give your child a game console that will bring him/her a happy childhood. Just like how we longed to have our own Game Boy when we were kids.

Buying advice: Wait.

If you are a new player and have never been exposed to Nintendo, then it is still appropriate to "get into the trap". Right now (mid-March 2017) is not the best time to buy. Firstly, the price is very high; secondly, there are too few games to choose from. There will be "Mario Kart 8 Deluxe Edition" in April, and I believe the price will gradually stabilize.

If you are a long-time Nintendo player…are you still a human if you haven't bought it? If you don’t go out to play and read articles, are you still a human being?

bread

Those practical, kind and responsible aspects

circus

You need to pay more attention and be careful about the part that falls into the pit.

Most people always talk about Nintendo’s “super IPs” such as Mario, Pokémon, and Zelda. They ignore that at least half of Nintendo's innovative genes are not in software, but in hardware.

In this era where computers, mobile phones and other digital products are ruled by "Moore's Law", Nintendo is an outlier. He never "stacks materials" or "scores" on hardware, or even "slows down" on absolute indicators intentionally or unintentionally; but he is always able to come up with strange tricks and dance with giant opponents like Microsoft and Sony. , staged a wonderful "Game Console Three Kingdoms War"…

In "The Grandmaster", Gong Baosen, who was moving from the north to the south, said to Ip Man:

"

Today we are not competing on martial arts, but on ideas.

Of course, they finally competed in martial arts.

Nintendo

There are two versions, one with red and blue handles as standard, and one with two gray handles, but the configuration is the same. The complete set includes the main body and base of the game console, two Joy-Con mini handles, an anti-falling lanyard, and a charger for the handle (plug in the Joy-Con and it becomes a large handle). The game console is equipped with NVIDIA Tegra X1 chipset and uses a 6.2-inch 720P resolution screen. It has built-in 32GB storage and supports expansion of Type-C interface. Officially, it has a battery life of 6 hours.

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Nintendo Dominates The World And Has Sold 700 Million Game Consoles In 35 Years!

Recently, Sony announced that since the launch of the first-generation console in Japan in December 1994, the cumulative sales of previous generations of consoles have exceeded 500 million units.

This is quite an astonishing figure, and it is also a meaningful milestone achieved by Sony.

In order to commemorate the cumulative sales of the series of consoles exceeding 500 million units. . .

Sony said that it will specially launch the "4 Pro 500 million unit commemorative limited edition" to thank (zai) thank (zhuan) fans (yi) silk (bi), with a global limited edition of 50,000 units, each unit has an independent number, and the National Bank version is priced at It is 3799 yuan.

As both long-established Japanese game manufacturers, it is normal for Sony and Nintendo to compete or be compared with each other over the years. . .

As we all know, Sony's business covers a wide range of areas, including digital audio, mobile phones, cameras, and game consoles. As one of Sony's businesses, game consoles can achieve such results, which is also quite outstanding!

The development and distribution of game console software and hardware is Nintendo's main business. In this wave, Nintendo, the world's dominant player, cannot be cowed. . .

According to foreign media reports, after Sony announced the cumulative sales of its previous generations of consoles in a high-profile manner, Nintendo also announced the detailed sales of its own game consoles, obviously trying to force a wave of competition.

Nintendo has been selling game consoles since July 1983. It has a history of 35 years. As the big brother in the field of game consoles, what will be the sales performance of Nintendo game consoles over the years?

The results show that from 1983 to the present, Nintendo has sold more than 300 million home consoles and 400 million handheld consoles, and at least 700 million game consoles in total.

Among them, the sales volume of home machines is:

FC — 61.91 million

SFC—49.1 million

N64 — 32.93 million

NGC — 21.74 million

Wii — 116.3 million

Wii U — 13.56 million

— 19.67 million

Sales of handheld consoles are:

GB — 118.69 million

GBA — 81.51 million

NDS — 154.02 million

3DS — 72.89 million

It can be seen that the best-selling product in Nintendo's history is the NDS, which sold 154 million units, while the lowest-selling product during the machine's life cycle was the Wii U, which sold 13.56 million units.

It should be noted that the above data does not include the FC MINI, SFC MINI and VB that have been selling well recently.

700 million game consoles, this is not only a milestone in the history of Nintendo, but also a milestone in the electronic game industry.

It’s been 35 years since we grew up with Nintendo. Which Nintendo game console have you bought?

Click on the picture to enter [Chicken Shop]

The Most Anticipated Nintendo Game On NS: Resurrection! Renfan’s Faith!

In the last issue, we introduced some third-party games that players are looking forward to but have not yet logged in. Many friends in the comments mentioned that they hope there will be more remakes/new releases of first-party games. Today let’s take a look at what first-party games are worth looking forward to.

"Xenoblade Chronicles X"

I believe that many friends got into the game through Xeno 2, and later played Xeno 1, "the best JRPG in the past decade".

"Xenoblade Chronicles X" is still exclusive to Wii U. Compared with 1 and 2, which are inextricably linked, the story of Xeno X, although it also takes place in the entire Xeno series, has little connection with 1 and 2. The most fascinating thing in Xeno X is the various transformable giant mechas. For mecha fans, just seeing these mechas, there is no reason to reject this game.

On the screen, this WiiU work also looks better than NS 1 and 2, mainly due to the effect of the large-capacity exquisite textures. Xenoda Ported version!

"Pearls and Diamonds" replica

After the remake of "Ruby and Sapphire" for 3DS, the next remake will naturally be…

Um… naturally it should be the NDS's turn to remake "Pearl and Diamond" next. At that time, Diamond was the first 3D Pokémon official work, and its content quality was not only in the top three, but also in the top five in the entire series. And the battle balance of this game is also considered the best in the series.

Officials have also hinted in many live broadcasts, events, and pictures (interpreted by players as) that Pearl and Diamond is about to be remade. On the one hand, players are looking forward to seeing the re-engraving of Diamond as soon as possible, but on the other hand, they hope to take their time and not rush the work like Gem Re-engraving and Sword and Shield. In the end, many contents were done perfunctorily. It's really confusing.

"Rhythm Heaven"

"Rhythm Heaven" has always been launched at the end of a platform's life, and has maximized the unique characteristics of the platform to maximize gameplay. Therefore, there is a saying that "Rhythm Heaven marks the end of a platform."

It is a pity that the famous musician Chunjun, the soul of "Rhythm Heaven", had to undergo surgery to remove his vocal cords due to cancer five years ago. It is a pity that God is jealous of talents. Although we can't say with certainty that Nintendo can make "Rhythm of Heaven" even without Junjun, but taking history as a guide, many game series really can no longer regain their former glory after losing their soul characters.

Fortunately, at the beginning of this year, Chunjun expressed his hope to bring "Rhythm Heaven" to the Internet. If there is indeed a new game, I believe that the HD vibration, infrared and other functions will bring us an unprecedented new experience!

"Wario Made"

To be honest, the mini-game collection series "Wario Maker" is already somewhat outdated for today's market. The quality of the 3DS's "Gold Edition" is also mediocre, and sales are average.

Is it fun? Fun! so fun! Even if you randomly find a small game in it and copy its gameplay into a mobile game, it will at least gain a lot of popularity even if it is not a big hit. But it is precisely because of the convenience of H5 and mobile games that it has eroded the market of "Made in Wario".

"World Game Encyclopedia 51" has been able to achieve sales of more than one million units by virtue of its exquisite and unique experience, a large number of games that are usually difficult to access, and the almost unlimited replayability of the game itself. But as for "Made in Wario", although I personally look forward to it very much, I am actually not particularly optimistic about the sales. I hope that when the new work comes out, I can be slapped in the face!

In addition, I also very much look forward to seeing "Wario Treasure Hunt" to meet us again.

"Abang Aka"

"Abang Aka" is produced by Rare Studio, and many players call it "Banjo-Kazooie". The game was once launched on the N64 platform, but later the studio was acquired by Microsoft and the sequel was launched on the X360. So in fact, this series is considered a third-party game for Nintendo. Even more, this is a first-party game from rival Microsoft.

But Microsoft also respects games and players. Even though "Abang Aka" is now Microsoft's own first-party IP, it is still licensed to Nintendo, allowing players to join Banjo Bear and Piper Bird in the Super Smash Bros. for many years. During the live broadcast of the battle, Sakurai Masahiro even bluntly said that players can now play the X360 version of "Abang Aka" on the Internet through backward compatibility.

Although there has been no new game in this series for many years, if Microsoft nods one day and Rare Studio is willing, maybe we can also see remakes or even new games in the series on the Internet.

"Metroder Ultimate Trilogy"

, the folk translation of "Metroid", the official translation of Fugue is "Metroder". The 2D Metroid back then had two official Chinese versions released on the Shenyou GBA, and now it has been sold for thousands of dollars.

Prime (hereinafter referred to as MP) "Metrorod Ultimate" changed the original 2D horizontal version design and made it a 3D FPS game. MP1 and 2 were first released on NGC. Later, with the Wii platform MP3, the trilogy collection was released on the Wii in the form of a collection.

In fact, just like "Bayonetta", it is only a matter of time before the new "MP4" is released, and "Metrodrome Ultimate Trilogy" will be released. For domestic series veteran players, it is a pleasure to experience the official Chinese trilogy.

"New Light Myth Palutena's Mirror"

"Light Myth" was originally a FC game, and you can play it in the member game library.

"New Light Apotheosis" is a TPS game developed by Masahiro Sakurai for 3DS. This game received a perfect score from Famitsu, making it the first game on the 3DS to get a perfect score. With the production of Masahiro Sakurai, the participation of famous musicians such as Touya Sakuraba, Tokuyuki Iwatari, and Yasunori Mitsuda, and with the reputation of having a perfect score of 40 points on Famitsu (at the time), the quality of this work is natural and needless to say. In the online mode of the game, you can still meet many live players.

Official animated short for 3DS (actually no weird elements!)

However, due to the design of the lower screen control crosshair, it requires one hand to hold it to play, so the game even comes with a 3DS stand to reduce fatigue during gaming. If it can be fully upgraded on the Internet, the graphics will be fully upgraded, and the corresponding somatosensory aiming will be added, and the official Chinese language will be added, then for domestic players, this game will inevitably become another popular online masterpiece after Carriage, Spray, and Brawl.

The cover I made myself two years ago

series

Is "3" being remade today? not yet.

The series is written by Mr. Shigesato Itoi. The American version of the game is translated as "EARTH BOUND", so in China there are both "Mother" translated according to the Japanese version, and "Earth Adventure" translated according to the American version.

As an RPG game, "" has subverted many of the inherent settings of traditional RPGs. Especially for some domestic players, the folk Chinese version of "" has almost become a mythical existence. Since "M3" was released in 2006, it has only had a Japanese version, and there are currently no other language versions. Therefore, it has become a work that European and American players have been asking for for many years.

At E3 2018, Reggie, who was the president of the United States at the time, said in an interview, "We have been thinking of ways and opportunities to bring this game to players and reintroduce this IP to players." This gave the series Fans have extremely high expectations. Although two years later, we still haven’t seen any new news about this series, but there’s always hope, right?

Zelda series

I want to play every Zelda game (except CDI) on the Internet! ! !

Not to mention, before the release of Dreamweaver Island, you could play most of the Zelda games on either 3DS or WiiU. And if you own these two machines at the same time, you can play almost every Zelda game including "Breath of the Wild" through VC, backward compatibility, etc.

Unfortunately, we can only play 5 works in total now.

If there's one game that's most likely to be remade right now, it's Skyward Sword. With a more precise sense of motion, I believe the experience will be better than that of Wii. It would be best to add control methods corresponding to the buttons, otherwise Lite players will really suffer.

As for "Twilight Princess HD" and "Rhythm of the Wind HD" that are available on WiiU, it is not difficult to transplant them. It just depends on whether Nintendo is willing. As for other works, I hope Nintendo can give us some surprises!

3D Mario series

There are actually very few examples of 3D Mario remakes. Except for the N64/Shenyou machine's "Ma 64/Shenyou Ma", which has a remastered version on the NDS, there is no precedent for other 3D Mario games to be reproduced. NGC's "Mario Sunshine", Wii's "Super Mario Galaxy" and "Super Mario Galaxy 2", Wii U's "Super Mario 3D World", 3DS's "Super Mario 3D Land", none of them have been transplanted Or a remake.

This year marks the 35th anniversary of Mario, and there have been various rumors about a "Mario Collection". I believe this matter will not come out of nowhere. Nintendo has not announced any news so far, and it must have its own plans and arrangements.

In fact, there is also the "Mario RPG" series, which I am looking forward to playing. It's just that the developer is bankrupt. I wonder if there is still hope for a remake or sequel?

Golden Sun Series

Everyone, long wait!

Finally, I mentioned the "Huang Tai" series that everyone has seen through Qiu Shui. In fact, "Golden Sun" was developed by .com and is not considered a first-party game. Nonetheless, this entire series is a game published by Nintendo, so I didn’t put it among the third-party games in the previous issue.

At present, Golden Sun has released three works, and the two GBA works "Open Seal" and "The Lost Age" have received unanimous praise from the media and players. IGN's Harris even praised "Open Seal" as the best 2D JRPG game. Although "Dark Dawn" for NDS has received many praises for its exquisite graphics, special effects, and rich and interesting systems, it is still a bit disappointing compared to the previous two works.

Many players are looking forward to seeing "Golden Sun 4" one day, and many friends think that there is greater hope for a trilogy remake. As for myself, I will be satisfied the day Nintendo can add the GBA game library to the member game library and bring the two GBA games with me!

In fact, there are many of Nintendo's own IPs that are not mentioned in the article, such as "F-ZERO", "Star Fox" and "Fist Fight!" ! "etc. However, these works themselves are relatively niche for domestic players, and I do not have deep feelings for these works myself. Furthermore, due to space limitations, I will not mention them more.

Which remakes and new works of old IPs do you hope to play online?

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! Thumbs up for a strong comeback, hurry me up!

80.90 Game Memoirs: The Timeless Classic "Super Mario"

As those born in the 1980s and 1990s started to get married and start businesses. Games are getting further and further away from us, a group of people who have experienced the great development of the times. Whenever I pass by a street Internet cafe and look at the group of children wearing school uniforms rushing into the Internet cafe, I really want to say "The police are coming" haha, one sentence Joke.

Whenever I pass by an arcade that I used to go to when I was a kid, even though it has been converted into a drugstore, it still reminds me of all the joy and pain in my butt. All I can say is that the belt is really strong. Closer to home, the children’s strongest wish at that time was to own a Bully and have their own yellow or black card. The one I love the most among all games is Mr. Mario, who wears a little hat and a mustache. He is interesting and a little bit vulgar, but he is always trying to rescue the princess in his heart.

"Super Mario Bros." is a famous side-scrolling side-scrolling game developed by Nintendo and produced in 1985. It was first launched on the Famicom and has many subsequent works. To date, the total sales of multiple versions have exceeded 540 million units. "Super Mario" is an incorrect translation given by Taiwanese pirates. The correct translation should be "Super Mario Brothers", but I think even if we knew, we would still call him Super Mario.

The "Super Mario" game is produced by Nintendo. Nintendo is a famous Japanese game production company. Its games and console and handheld series are very popular around the world.

When talking about "Mario Brothers", I have to mention one person. He is "Shigeru Miyamoto", the father of Super Mario. He was born in Kyoto, Japan on November 16, 1952. He is a famous video game producer and an intelligence developer for the world-famous game company Nintendo. Director and general manager of this department, founder of Nintendo game culture. Known as the "Father of Mario", he is the soul of Nintendo. He graduated from Kanazawa City University of Arts and Crafts in 1975 and later joined Nintendo. His debut "Donkey Kong" made a profit of US$120 million in North America. Over the years, Shigeru Miyamoto has created one myth after another for Nintendo and the Japanese gaming industry. Even foreign political and economic magazines selected him as one of the most influential people. He once ranked first among the ten best game designers in the world selected by authoritative magazines.

Mario made his first appearance in "Donkey Kong". In 1981, Nintendo entered the North American game market. The protagonist of the first arcade game "Donkey Kong" was the later Mario. At that time, it did not even have a name. . "Donkey Kong" was a great success in the American market, and Nintendo subsequently launched the sequel "Donkey Kong Jr." in 1982. In this work, Mario's name was officially designated as "Mario". According to the official statement, at that time A warehouse worker at Nintendo's North American branch accidentally discovered that he looked very similar to the game character, so he named Mario after him. In "Donkey Kong JR.", it is Donkey Kong's son who plays the protagonist to save Donkey Kong, and the former protagonist Mario becomes the villain instead – this is also the only time Mario has played the role of a villain in official canonical works in the past thirty years. .

July 15, 1983. When Nintendo's FC came out, in addition to "Donkey Kong" and "Donkey Kong JR.", the third major game was the first work named after Mario, "Mario Bros.", which was the official first A home console game that officially takes the name of Mario and makes him the protagonist. From 1983 to 1985, Nintendo's early games basically had the shadow of Mario. In "Tennis", he served as a referee, in "Pinball" he was the protagonist of the hidden reward level, and in "House Demolisher" he changed his identity again, from a water pipe The workers became demolition workers.

"Super Mario Bros." ("SUPER MARIO BROS."), known as the foundation of TV games, was released on September 13, 1985. This is a game fully customized by Nintendo for the FC console. This game is praised as the original model of video games, establishing production concepts such as characters, game objectives, process distribution, operability, hidden elements, BOSS, and miscellaneous soldiers that have been used ever since.

"Super Mario Bros." became the first truly mega-hit game in gaming history. The game sold a total of 6.81 million copies in Japan (including 630,000 copies of the later DISK version), and the cumulative overseas sales reached an astronomical figure of 33.42 million copies. After the catastrophe of the ATARI crisis, many professionals once asserted that the TV game market in the United States would not recover for twenty years. In 1985, "Super Mario Bros." quickly set off a craze in North America after its debut. It only took NOA three years. It restored the market to the situation in ATARI's heyday. That year's sales in the FC software market alone easily exceeded the US$400 million mark. "Super Mario Bros." made an indelible contribution to the reconstruction of the world's largest electronic entertainment market. contribution.

Conclusion: As time goes by, we have all entered our thirties, our youth is about to pass away, and Mario is still searching for his princess.