Players' Analysis Of Each Profession And Their Desire For Revision After The Blade And Soul Update

Recently, players have welcomed the update of Sword and Soul, and the functional attributes, weapons and equipment, dungeons, etc. of various professions have been updated accordingly. Players have mixed opinions on related content, of course because each player has his or her own unique view on every detail in the game. So today the editor will share with you a player’s analysis of the updated profession and his desire for its revision.

1. Swordsman

The current version of Swordsman, PVE Fire Sword, Fire Dragon Fire Dragon, PVP still seems to be Fire Dragon Fire Dragon. The Thunder Swordsman is currently in a downturn, and its damage is indeed much lower than that of the Fire Sword. But after graduation, he is not weak. Thunder Swordsman's PVP, especially after becoming Ying Long, was very rogue, and Z4 took him away with one strike. Generally speaking, the current version of Swordsman is a relatively strong profession. I hope that the damage of the thunder system in the mid-term can be balanced in the future. Now the Thunder Swordsman is very weak until the late stage.

2. Summoning

The base of summoning players is very large, including Earth Summoning and Wind Summoning. Among them, the right-click coefficient of the current version of Feng Zhao has just been adjusted, and the previous Feng Zhao is no longer there. Summoning is a profession that is easy to get started with, but it is not easy to play at the high end. If you want to play well, you must first ensure that your cat is controlled. When the cat is controlled or dies, it will lead to cheating teammates. In addition, the third Black Wind Witch is not friendly to the single-target Wind Summon, while the Earth Summon is very popular. In terms of PVP, Earth Call is suitable for group fights, while Wind Call is a one-on-one style that can sneak up on people in seconds. In the later stage, the Black Wind Bagua Legend Secret Skill has low returns, so there is no need to change. The current version is the most cost-effective occupation.I hope that the later stages of summoning can be strengthened in the future, such as adding right-click damage to Black Wind Bagua or something like that.

3. Spirit Sword

The skill design of the Spirit Sword is truly worthy of being a son’s profession. The total skill CD is very short, and it has control, output, group protection, and can also snatch. In terms of pvp, there is no swordsman like a swordsman, but a flash of sky is no joke. Of course, compared to the Thunder Spirit Sword, which has a gap in the sky and a flash of thunder flames, the position of the Wind Spirit Sword is very awkward, so few people play it. The main output of the Wind Spirit Sword is the Typhoon Slash of Cutting Water. It is at a disadvantage compared to Lei in combat, but it is much more convenient for grouping monsters. The initial burst is good, but the overall output is much worse than the Thunder Spirit Sword. Therefore, I hope that the lower wind spirit sword can be strengthened in the future.

4. Dark Forces

At present, most players are in the mid-term equipment. In the mid-term, the output of the dark warrior is one of the best. However, the pvp dark warrior is very embarrassing. The skill backswing is long, and the opponent runs away after using half of the skill. The output of earth warriors is much lower than that of dark warriors, but PVP is much better than that of dark warriors, especially the earth warriors who are Yinglong. They are simply gangsters. There are three warriors who will kill you if you can't hand over the tab. For control skills, if there is a spiritual core, one x will be placed on you. If there is no spiritual core, one x will still have residual health. In addition, there is almost no room for growth of dark warriors, and the output of dark warriors will not reach the top in the later stage. It is visually predicted that dark warriors will still focus on the earth in the later stage. In addition, Rikishi's double knockdown, one can kick the boss far away, and the other has a long CD. I hope it can give Rikishi a decent knockout in the future and the follow-up of Dark Rikishi in the later stage.

5. Boxer

Boxers, there are Wind Fist and Fire Fist, the conventional output is and output respectively, and there is also Yinglong Boxer, um, it uses 4 output, commonly known as Boxing Millions. For boxers who normally use Kunlun Zhuomo to output, the Wind Fist stuck with the sword is more tiring, and the damage is not proportional to the difficulty of the sword stuck. Therefore, every Wind Fist is a national treasure. Few people play. Fire Fist is relatively simple, just hold down 2 and do an F damage. Yinglong Boxer's punch? The copy can open 2 million if the frequency of the fixed team is high. Group fights are also about players fighting in a group. They can resist for a long time and use skills to add status to themselves. Boxer is really not a weak profession at the moment, but the boxer's double stun is particularly uncomfortable. Waiting for your Panlong Mountain to collapse, I will finish a cup of tea. I hope that in the future I can give the boxer a decent double stun, and then strengthen the wind fist.

6. Qigong

Fire Qigong is the profession with the highest output in this version, bar none. The Mad Dog Flame Dragon does incredible damage, and with the Super God, it can do anything in seconds. But you have to keep an eye on the burns, so it’s not that easy to get started with. A good Qigong is very valuable. Ice Qigong is relatively simple with multiple z2222 outputs. But the forward swing is long, so you need to stop early when you need to stop. In the PVP of Ice Qigong, one-on-one combat is quite frustrating, but group fights are very awkward. Compared to Fire Qigong, where the mad dog Yanlong knocks down everyone, it is indeed much worse. Moreover, the total CD of all Qigong skills is very long. Therefore, Qigong is a well-deserved artillery profession. I hope that in the future, the skill CD of Qigong can be reduced and the PVP ability of Ice Qigong can be strengthened.

7. Spells

Curse, commonly known as Curse, is a must-have profession for large-scale dungeons. Whether it is ice or darkness, the output is very high. In fights, it's always a matter of disagreement. The ice spell has a low attack frequency, so the weapon buff comes slowly. Blood recovery is slow. Therefore, magic spells are currently the mainstream. To use spells to stun and control, you need to summon the baby in advance. Therefore, to stun, you need to prepare in advance. I hope that the attack frequency of Ice Curse can be increased in the future. After all, Ying Long is very handsome.

8. Assassin

Assassin is the profession with the most gameplay, divided into three types: dark, thunder, and fire. Dark thunder can be divided into two schools, Brahma and Yama. Except for fire assassins, the output of dark thunder assassins is very high. The Dark Assassin's main output is visible, while the Thunder Assassin's main output is invisible. Among them, the Thunder Assassin's burst is relatively high, and the Dark Assassin's continuous output ability is strong. Therefore, the output environment of Thunder Assassin is very poor, and there is no output without stealth. In terms of pvp, the Fire Assassin is the Yinglong Assassin, who uses lightning to kill enemies, but thick-skinned opponents must float in the air to kill them. Compared to the swordsman and warrior Yinglong, he is not that simple and crude. The group fighting capabilities of Thunder Thorn and Dark Thorn are much different. In addition, the assassin's stun control must be invisible to give, and the knockdown must be triggered with 2 or ssf, so quick eyes and quick hands are a must to play as an assassin. Assassin is also the profession with the most bugs in Blade Spirit currently. If you want to play it, you must have a big heart.

9. Airbender

Airbending, although few people play it, is really a super powerful profession in my eyes. First of all, Airbender has two q, two e, two ss plus one c, which is 7 resistance skills. In terms of dungeon output, the output of ice airbenders is not low. Earth airbenders are rare and have never been seen, but they should be lower than ice. The restrictions of pvp earth airbender, ice airbender's freezing, and earth airbender's remaining blood counter-killing punch are better than the continuous damage of ice airbender's cold storm. But in a group fight, the Ice Sect's cold air storm would really kill everyone. Generally speaking, ice is used for dungeons, the earth for competitions, and ice for group fights. In addition, Airbender is a nanny profession, and in combination with summoning, one can continuously restore blood, and the other can increase the upper limit of blood volume, which is a perfect match. But when I play airbender fighting, I'm afraid of summons, and I don't know if it's because of my handicap. The Airbender's Block 1 skill has a backswing, and when it's backswinging, it can be caught by the cat rider and the strongman. It makes me almost afraid to use it in fights. I hope that in the future, the airbender's inner block in pvp will be half as useful as the boxer's inner block.