A Collection Of English Classroom Games—25 Examples Of Fun Word Games

As an English teacher, you must use some classroom practice games in daily teaching activities, but you are often troubled by the single form of games. Here, the editor has compiled 25 examples of classroom practice games commonly used by primary school English teachers for everyone. Used by English teachers, I hope your classroom will be full of vitality and students will fall in love with your English class!

1. Shoot words

Go through all the key words in this lesson first to let the students have a deeper impression. Then paste the pictures on the blackboard in a row, draw a circle under the pictures, and ask a man and a woman to come up on the stage and turn their backs to the teacher. The teacher uses the mouth shape to prompt the students below, asking the students to respond to the word and say it out loud. After the teacher confirmed the word again, he gave clear instructions and asked the two students on the stage to turn around and pat the circle under the word. The one who shoots quickly and accurately wins and scores points. For example: crab, T: crab, the students on the stage will immediately take pictures of the circles under the corresponding pictures or words, which will add points quickly and accurately.

【Require】

1. When posting pictures or words, ask the whole class to recognize and paste them one by one. Before the game, let the whole class become familiar with the words to be competed again.

2. The two students who come up to the stage face the students in the audience. The teacher uses mouth movements to prompt, such as rock, and the students in the audience say rock together. In order to prevent the students on the stage from not being able to hear clearly, the teacher has to read it loudly again and then give the instruction. , "Go!" Only contestants can take pictures.

3. Before taking pictures, in order to enliven the atmosphere, let the contestants do some warm-up first. For example, when the contestants are facing the whole class, let them trot in place. When they hear the command to go, they turn around and shoot the words.

4. When playing games, pay attention to control discipline. If a student writes a wrong word, the whole class must read it again and correct the mistake.

2. Guessing (rock-paper-scissors) game

Paste the key words or pictures of this lesson on the blackboard in a row, and ask a man and a woman to come to the podium. The teacher points to a word, such as dog. The contestants on the stage start to draw, and lead the whole class to read dog together while drawing. On the third tone, punch, the winning team waits for the word dog, and the team with more words wins.

【Require】

In order to prevent the players from punching too fast and making it difficult for the students in the audience to see clearly, or from the players punching slowly when someone is punching, the teacher should control the rhythm of the punches and lead the students in the audience to read aloud in a rhythmic manner. (In order to ensure the rhythm of punching during the game, the teacher should teach short words. When reading long words, the password should be changed to one, two, three)

3. Beat the drum to spread flowers

The teacher first selects some pictures or word cards and gives one to each group, and then chooses an English song with a bright rhythm that the students like. When the music starts, the students who got the cards will immediately pass them on; when the music stops, , the students stop passing the cards, and the students holding the cards in their hands read out the words on the cards in turn. Bonus points for reading correctly, then continue the game.

4. Spell words

is a word spelling game. For example: slow/fast, first write slow/fast on the blackboard, and then put the letter cards of these two words prepared in advance and put them at the bottom of the blackboard in shuffled order. Each male and female will send a representative up, and the teacher will give the order. The whole class shouted slow/fast, slow/fast… The two representatives began to choose letter cards to spell the words, and the one who spelled them correctly first won.

【Require】

To make the competition fair, it is best to choose a pair of words with similar structures and the same number of letters.

The teacher should write the words to be spelled on the blackboard first, and the spelling and letters should be spaced wider to make it easier for students to recognize them.

Be careful to prevent players from damaging the letter cards due to their eagerness to win.

5. Size chart

The large pictures of the key words are pasted horizontally on the blackboard in sequence. The teacher holds the corresponding small picture in his hand, and then selects a boy to come up and draw a small picture. All the girls have to guess which picture the boy has drawn. Girls get extra points for guessing correctly, and boys get extra points for guessing wrong. For example: in "", train expanded sentence patterns do you want some…? When making sentence patterns, post big pictures of rice, bread, meat, milk, etc. on the blackboard, and prepare corresponding small pictures in your hands. First call a boy and a girl to come up. The boy will draw a small picture, and the girl will point to the big picture, such as: point to rice. , all the girls in the class asked? Gs: Do you want some rice? The boys show a small picture. If it is a small picture of rice, all the boys will answer, Bs: yes,; if not, Bs: No, I want some…

【Require】

This game is generally used to train sentence patterns, allowing the whole class to practice in the form of questions and answers.

During games, students should be prevented from shouting "come on" and disrupting classroom discipline. If a student makes trouble, points will be deducted from the boy or girl immediately, and the opportunity will be given to the other party to add points. Use both punishment and kindness.

6.Performance text

After the text is taught, have students come on stage to imitate or perform the entire text. The students in the audience read a sentence along with the VCD, and the students on the stage performed a sentence.

【Require】

The texts chosen are easy to perform and highly expressive. Such as: "The Train", "The Space", "Help Me", etc.

When performing, you can prepare some headgear for students, such as space, etc., to make the performance more vivid.

Note that the students in the audience have to read while the actors on the stage perform. We cannot let everyone just watch the performance and ignore reading the text.

7. Loudspeaker

From the last student in each group, the teacher will give an order to pass a word until it reaches the ear of the first student. He will then speak the word he heard out loud and check to see if the word read by the student is the same as what the teacher said. The first student listened inconsistently. One point is awarded for agreement.

8. Drumming and sound transmission

The teacher plays music and each group prepares a textbook. As soon as the music starts, everyone in each group starts passing books among themselves. When the music stops, the book passing movement stops. Whoever holds the book, that student will read out the sentence that you are asked to read in the rules of the game and score points.

9. Paper cutting card, paper piecing card reading

The teacher writes the words on a small piece of paper, one word on each piece of paper. Distribute small paper cards with a complete sentence to each group and ask them to spell a complete sentence. The fastest one wins.

10. Brainstorm performance reading

Each group has a set time to read the text to be read as a group, and then, under the leadership of the group leader, they come up with a performance. When the time is up, they go up to perform, and the scores determine which group is first.

11. Cover up word reading

First read the whole sentence, then cover up one word in the sentence for them to read, then cover up two or more words for them to read again, and finally they can memorize it. You can also put some bombs in the middle. If you encounter a word that is a bomb, skip it without reading it to make them more interesting.

12. Show pictures to read

Send two students up, each taking a word card, walking one, two, and three steps back to back, then turning back to face each other to show the pictures in their hands. Whoever reads the other's word card the fastest wins.

13.Musical chairs

There are two chairs and three students. When the music starts, they circle around the chairs. When the music stops, they grab the chairs. Whoever fails to grab them stands up and makes sentences. Exercise their sentence-making skills.

14. Throw the handkerchief game

First, lead the students to review the sentence structure they want to review, and then ask one student to come out and circle around other students. When the music starts, start to circle, throw a handkerchief behind one of the students, and then the student with the handkerchief behind has to stand in the circle. Choose a sentence pattern in the middle to make a sentence. If you can make it, you will get points. If you can't make it, you will perform a show.

15. Read by driving a train

Everyone arranges a sentence from the text, and after discussion, they work as a group to read the entire text. The one who reads the text most fluently and smoothly wins.

16. Big wheel game

Prepare a piece of cardboard to make a clock-like turntable with scales. You can draw the scales as needed. The corresponding position of the scale is marked with Arabic numerals and equipped with a rotatable pointer. This wheel is used to allow students to choose new words they are learning for the lesson or to choose a reward. (For example: In conjunction with the turntable, the teacher can post pictures of bananas and apples on the blackboard and label them with numbers, and let a student turn the turntable. When the pointer stops, the picture corresponding to the pointed number belongs to the student.)

17. Lucky Box Game

First divide the students into groups, let each group of students use their imagination to write the words according to the teacher's requirements, and put the paper with the words on it into the box. Put these pieces of paper into a box and ask students to reach in and "draw" to see what kind of sentence they can combine to form a sentence for students to read. (This game is used to review the key words and sentence patterns learned in this lesson)

18. Treasure Hunt Reading Sentences

Write the key sentence patterns you have learned on blow molding paper, and put these papers at the back of the classroom. Ask a boy and a girl to stand on the podium. The teacher gives an order, and the students run to the back of the classroom. The side that finds the sentence quickly must read the sentence first. If it can read the sentence, the score will go to its side. If the sentence cannot be read, the opportunity will be given to the other party to read the sentence, and the score will go to the other party. (This game is suitable for review lessons)

19. Use ppt as a launcher to play games.

For example, make balloons or animals on the ppt, and then click a word or a sentence to appear. At this time, students must compete to get a chance to choose one of the balloons or animals, and answer correctly what pops out of the balloon or animal. Words or sentences will be scored (the scores are also available in the ppt with one click). How to compete? Methods include: let students guess the box to decide who will choose; count one, two, and three to see who can sit down first and who chooses; take off their shoes and put them at the back of the classroom, and students will turn around twice in front of the podium to see who can run to the back first to put on their shoes. Okay, whoever runs back to the podium will choose.

20. Spin the chair game

Write words or sentences on the blackboard and number them. Students sit in a circle with a swivel chair in the middle. The teacher gives each child a card with a corresponding serial number. Ask a student to sit on the swivel chair, grab the right ear with his left hand, straighten his right hand, and extend his index finger. , the teacher pushes the swivel chair, and when the chair stops, the student whose index finger points to stands up and reads the sentence corresponding to the number on his or her hand. (Suitable for review, there are requirements for classroom space, and the number of students cannot be too many)

21. Find friends game(A)

Prepare some pictures and corresponding words and send them to the students. Ask a boy and a girl to come to the podium to compete. The teacher first says a word. The two students on the stage follow the instructions to find the corresponding words and pictures. After finding them, go up to the stage and confirm that they have been found. Whether the pictures and words match.Reward method: If both parties find the corresponding words or pictures as required by the teacher, both men and women will get extra points. If only one side is correct, extra points will be given to the correct side.

22. Find friends game (B)

Word cards and pictures are randomly distributed to students, and the teacher says a word. The students who get the picture and word immediately stand up, run to the podium, and shake hands with each other.

23.Reading by shifting

The whole class stood up and after reading a sentence, they all took a step forward and moved to a different position. After the whole class has finished reading, see if all the students can stand next to a seat. Those who stand will get the seat. Students who do not stand next to their positions will be eliminated.

24. Guess words by doing actions

For the group competition, select a group of students to line up in a row. Except for the first student who must face the teacher, the other students must turn their backs to the teacher and are not allowed to look. Then the teacher does the movements for the first student to see, and then the second student turns around to face the first student. The first student does the movements for the second student to see. After finishing, the first student turns back, and then The second student performs the action to show it to the third student, and so on, until the last student, let the last student guess what word the action represents, and extra points for the correct guess.

25. Find friends

Give each student in the class an alphabet card and divide into two groups or boys and girls to compete. The teacher first writes two words on the blackboard, and then calls the students who have the first letters of the two words to come out: for example, cat and dog, call the students who have c and d to come out. The students with c go to class as quickly as possible. Find the students holding a and t, go to the podium and line up in word order, and the same goes for d. Whichever group is faster will win.

Leave a Reply

Your email address will not be published. Required fields are marked *