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In recent years, tragedies caused by minors’ addiction to online games have occurred frequently. Not long ago, a 13-year-old boy in Jiangsu fell to his death. The parents suspected that the child fell because he was addicted to games. While similar incidents continue to attract national attention, Tencent, an important domestic game manufacturer, has also announced new anti-addiction measures: starting from September 15, the company will use the online game "Honor of Kings" to provide new user identity information and the authoritative public security data platform. Compare and use this as a criterion to decide whether to include new users in the anti-addiction system for minors.
On one side are online games with strong appeal, and on the other side are anti-addiction systems that don’t seem to be that powerful. How to fill the gap between the two? What action do we need?
"I can't help but want to play. If I don't play, I'll get upset."
"Yesterday I killed several people and almost made it to the finals, but I was beaten to death with a frying pan." Xiaoyu, a second-grade primary school student, talked about the game he was playing, and his eyes were full of excitement.
Recently, Banyuetan reporters randomly interviewed more than 30 students in four primary and secondary schools in villages and towns in a provincial-level poverty-stricken county in Liaoning. They found that except for a few female students who said they had never played online games, more than 95% of the students said they used computers, mobile phones, etc. to play online games. Pass the game. Games are the hottest topic that Xiaoyu and many classmates discuss every day.
“I can’t help but want to play. If I don’t play, I’ll get upset.” A student said that during the summer vacation that just passed, he “played games every day, sometimes for the entire day.”
Banyuetan reporter learned from the interview that the main mobile games played by students include "PlayerUnknown's Battlegrounds: Stimulating Battlefield" (commonly known as "Eating Chicken"), "Glory of Kings", "League of Legends", "Wild Action", etc. The first two games can be teamed up, are highly interactive, and more addictive, and there are many violent scenes.
"It's more fun to kill people, and I'm very happy to win." When asked "What attracts you most about the game," Xiao Tao, a first-year junior high school student, blurted out. Some students said in-game quarrels could turn into real-life “one-on-one” fights.
Tao Ran, former director of the Addiction Medicine Center of the PLA Army General Hospital, said that in the past 15 years he has treated more than 8,000 Internet-addicted teenagers, and almost all of them have violent impulses. More than half have experienced severe violence such as slapping their parents, pushing them to the ground and kicking them. Behavior. "Most of these children's violent tendencies stem from online games."
Not only that, addiction to online games endangers the eyesight and academic performance of minors, which is also a focus of concern for many experts. "The mobile phone screen has stroboscopic effects, and the patterns and brightness change frequently. When playing online games, you need to concentrate for a long time, and your eyes cannot relax and adjust, which can easily lead to myopia." said Hou Lijie, deputy director of the Optometry Diagnosis and Treatment Center of the Hangzhou Campus of Zhejiang Provincial Eye Hospital. . Students' grades gradually decline due to excessive play in online games and even drop out of school. This is a common case reported by Banyuetan reporters.
"Once minors fall in love with online games, they tend to get deeply involved in them." Amid the sighs of many experts, a question emerged: Where are the "anti-addiction" measures for online games?
"Anti-addiction", an easy wall to break through?
A reporter from Banyuetan found that although many online games and mobile games are designed with anti-addiction systems, including real-name verification, game time limits, income limits and other functions, in actual application, these measures cannot exclude verification of qualifications through borrowing, changing accounts, etc. The possibility of "breaking through" is difficult to actually work.
In July 2017, Tencent launched the game "limited time order": minors under 12 years old (including 12 years old) are limited to playing "Honor of Kings" for one hour every day, and from 21:00 every day to 8:00 the next day It is forbidden to play during the period. Minors over 12 years old are limited to playing for 2 hours a day. After the time is exceeded, they will be forced to go offline and cannot play again that day.
Although the "limited time order" high wall has been built, it is not difficult for minors with poor self-control to find tools to drill holes.
First, identity information supervision is not strict. Xiaoye, a junior high school student, said that even if you register with your own ID card, you can play games for more than five or six hours. If you register without your parents' ID card, there is no time limit.
Second, illegal game accounts circulate unimpeded. The relevant person in charge of Tencent stated that some account rental platforms and game trading platforms lure minors to avoid supervision, which has a certain impact on the effectiveness of the anti-addiction system for minors.
Ban Yuetan reporter searched on some game account trading platforms and entered the keyword "King of Glory Account" and a large number of product information appeared. Many of the accounts clearly stated "ID card: bound" or "anti-addiction setting: adult", and some Accounts sell for thousands of dollars. A seller said that if you want to purchase a game account that has been set to adult identity information, you do not need to provide any buyer’s identity information.
Third, third-party trading platforms give the green light to purchase other people’s ID card information. A reporter from Banyuetan searched for "real-name verification" as the keyword on a second-hand trading platform, and found that there were merchants selling ID card information. The seller wrote "game real-name verification (anti-addiction)" in the product description. Attached The picture lists more than a dozen ID numbers corresponding to people's names, and each piece of identity information sells for 20 yuan.
In addition, some trading platforms also have transaction links such as game account power-up and leasing game accounts. The price of leasing an account is only a few yuan per hour, and you can also choose game characters and levels. "You don't need to register an account to play at all," said Xiao Qi, a second-year junior high school student in Guangdong.
How to weave dense pipe protection net?
On the one hand, the anti-addiction system is working hard to upgrade and improve, and on the other hand, the relevant platforms are "magic", allowing minors to be clever and "take advantage of loopholes". How to get out of this "cat-and-mouse game" cycle? Experts believe that preventing minors from being addicted to online games requires more effective and responsible supervision methods, and multiple parties must work together to manage and protect the Internet.
——Relevant online trading platforms further improve transaction supervision. Related online trading platforms illegally uploaded account trading links and sold real identity information, which to some extent diluted the role of the anti-addiction system for minors. In this regard, legal experts suggest that departments such as industry and commerce, cybersecurity and informatization should conduct joint inspections to seriously deal with such behavior. Relevant e-commerce platforms should also strengthen self-examination and self-correction, and regularly clean up illegal links within the platform.
——Innovative minor identification technology. Experts such as Chen Tiantian, a scholar at the Institute of Law of the Guangdong Academy of Social Sciences, believe that facial recognition technology that can effectively determine age should be introduced to strengthen the identification and restriction of underage players through login verification and repeated verification of new game levels. Banyuetan reporter learned that Tencent has explored new technologies such as face recognition, video verification, and voice verification, but most of them are still in the testing and verification stage in a laboratory environment; in addition, the upgrade of face recognition technology also involves users Regarding privacy protection issues, there is currently a lack of proper solutions.
——Parents and schools should play a more active guiding role. Experts such as Professor Fang Shuanghu, director of the Department of Psychology at Anhui Normal University, said that on the one hand, parents should try their best to provide high-quality companionship and guide their children away from online game addiction with a combination of patient persuasion and strict teaching. At the same time, they should also set an example in moderating online entertainment; On the other hand, schools should work hard to organize campus activities that suit the physical and mental needs of minors to fill the gaps in their spiritual needs.
——Government regulatory authorities and game development companies must form a consensus on their responsibilities and work closely together to manage and protect the network. Xie Yongjiang, deputy dean of the School of Humanities of Beijing University of Posts and Telecommunications, believes that preventing minors from being addicted to online games requires companies to more clearly assume social responsibilities, and the government should also be more responsible in supervision, issue clear red cards to companies that harm public interests, and optimize the negative effects of online games. Effective management cost sharing plan, thereby establishing a long-term mechanism to prevent minors from becoming addicted. (Reporters: Hu Linguo, Wang Ying and Zhou Chang)
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