Can The J-20 Beat The F35?There Is Still A Gap In Performance, But As Soon As It Enters Supersonic Speed, Veyron Dominates

The J-20 is a stealth fighter independently developed by my country. It has advanced performance and has always been considered to be the most advanced competitor to the F22. The F35 is an international cooperation joint strike fighter. It has been full of controversy since its introduction. The development cost has been seriously overrun and the weight is overweight. It has long been regarded as a low-end fighter partner with the F22. It is a "fat power" that mainly focuses on ground attack. "If you want to ask, can the J-20 beat the F35? In the eyes of many people, they would naturally choose the J-20 to win without even thinking about it, but is this really the case? Let’s compare them in detail today.

Can the J-20 beat the F35?

Let’s start with the stealth capability that the fourth-generation aircraft most relies on. The J-20’s appearance design conforms to the edge-parallel principle of reducing radar wave reflection. The fuselage cover adopts a large number of sawtooth designs, even down to the edges of the canards, main wings and vertical tails. Carefully modified. Although the F35 also uses a large number of sawtooth designs, its wing details are not perfectly processed and are not as meticulous as the J-20. This is undoubtedly a big minus point.

The details of the J-20 are very carefully made

The F35 still has a thick-line design, which is roughly equivalent to the level of the J-20 verification aircraft.

In terms of the fuselage manufacturing process, the F35 has an original "picture frame" design, and the skin treatment truly reflects the level of an established aviation power. Apart from the difference in the level of photographers, the manufacturing process of the J-20 is actually similar to that of the F35. This is reflected by people who have watched the J-20 and F35 fighters at close range at the scene, and it is worthy of acceptance. However, the F35 has a large number of "bulges" on its body, which will obviously affect its stealth performance. Of course, the J-20 also has canards that inherently increase the frontal radar reflection area, but through special design and the use of supramolecular materials, its impact on stealth is very small. In this round, the two are tied.

The F35 is indeed made with precision

The J-20 fuselage craftsmanship is also a work of art

In terms of invisible coatings, the F22, which is more expensive than the J-20 and F35, has made huge progress and no longer needs to live in a special air-conditioned room. However, the media has reported that the stealth paint near the F35 canopy has bulged or even detached, indicating that it is not perfect yet. The J-20 uses a large number of specially designed supramolecular materials in the "corners" and interior of the fuselage to achieve strong stealth performance and durability. Generally speaking, the stealth performance of the J-20 not only exceeds that of the F35, but also exceeds that of the F22. It is the fighter jet with the smallest frontal radar reflection area in the world today. Of course, compared to fighters such as the B2 and F117, which consider stealth performance more than maneuverability, there may still be some gaps.

The J-20’s stealth performance ranks first among fighter jets, surpassing the F22

Secondly, from the perspective of supersonic performance, the J-20 has once again widened the gap with the F35. Although the F35 is equipped with the small bypass ratio military turbofan engine with the largest thrust in the world today, its maximum flight speed is only Mach 1.6 due to its bloated fuselage, which is not even as good as most second- and third-generation aircraft. Atypical "supersonic cycles" are possible only under very special conditions. Although the J-20's current standard turbofan 15 has not been available and can only use the improved turbofan 10A, thanks to its excellent aerodynamic design, its maximum flight speed has exceeded Mach 2.0, and it can carry out supersonic cruise. But the cruising speed is currently not as good as the F22.

The current J-20 can cruise at supersonic speeds

However, the J-20 has a supersonic performance that neither the F22 nor the F35 can match, that is, it has strong maneuverability under supersonic flight conditions. In the past, once the flying speed of supersonic aircraft exceeded Mach 1, their maneuverability would drop sharply. Some even turned into a "rocket" and could only go straight forward. However, the J-20 can still maintain considerable maneuverability under such circumstances. With considerable maneuverability, it can crush other fighters. No wonder the J-20 pilot once publicly stated in an interview that "it dominates the world as soon as it enters supersonic speed."

Once it enters supersonic speed, the world is dominated by the J-20

Of course, two American companies are currently developing sixth-generation aircraft engines. One of the rigid rules is that they must be able to fit into the belly of the F35. This means that the F35 will be equipped with sixth-generation aircraft engines in the future, and supersonic cruise will no longer be a problem, but The J-20 will also be equipped with a turbofan 15 in the future, which will bring its supersonic flight capabilities and maneuverability to a higher level. By then, it is estimated that it will still be ahead of the F35.

The design of the F35 lives up to its world’s most powerful engine

After talking about supersonic performance, let’s talk about mobility. In everyone's impression, the F35 is a "dumb guy" with basically no mobility. However, judging from the public performances of this fighter at air shows, it is still much more flexible than ordinary third-generation aircraft. of. Of course, compared with canard aircraft like the J-20, the maneuverability of the F35 is still not worth mentioning. In the future, when the J-20 is equipped with vector nozzles as standard, the gap between the two sides will be further widened. Unfortunately, in the future stealth air combat, the maneuverability of the aircraft will become less and less important. Fifth-generation aircraft like the Su-57 that pursue extreme maneuverability have fallen into misunderstandings. There are lessons to be learned from the past.

The role of aircraft maneuverability is increasingly declining

What we talked about earlier is where the J-20 is stronger than the F35. Of course, the J-20 also has many disadvantages that are not as good as the F35. For example, in terms of super information situation awareness, F35 is undoubtedly the best in the world today, such as the familiar EODAS, EOTS and new helmets. In fact, during the development process of the J-20, it was once pushed over and started all over again because the design team made up its mind to catch up after learning about the F35's super information situation awareness capabilities. However, there are still some gaps in the J-20's situational awareness capabilities compared to the F35. For example, the F35's ETOS has multiple front and rear viewing angles, while the J-20's ETOS only has a forward viewing angle.

ETOS for F35

J-20 ETOS

In modern air combat, super information situational awareness capabilities are becoming more and more important, and have even risen to the most important position among the four fourth-generation aircraft, the Invincible Aji. It's like playing a game with a God's perspective. While other aircraft are still groping in the fog, you have already taken control of the overall situation and have insight into every detail. You are the first to discover, launch and shoot down the enemy first. When the enemy is shot down, you are even Without knowing where the missiles came from, such a battle would be impossible for the enemy to fight, which would affect morale and lead to the overall collapse.

Launching first before the enemy is not just talk

In addition, super information situational awareness capabilities also involve space-ground coordination, unmanned wingmen and systematic operations. In the past, fighter pilots could not imagine that they could command rocket launchers on the ground. However, the F35 has already achieved this small goal in 2018. , each F35 is equivalent to a small early warning aircraft and command aircraft, and the changes it brings to the future air combat model are subversive. Of course, our J-20 also has the capability in this area, and may still be better in some aspects. However, as a latecomer and imitator, we are still modest and let the F35 take the lead in this round. However, it must be said that the super information situational awareness capabilities of the J-20 and F35 far exceed that of the F22.

Both the J-20 and F35 have stronger information combat capabilities than the F22

In fact, the biggest advantage of the F35 is not its super information situational awareness capability, but its terrifying production capacity. The quality of the fourth-generation aircraft is very important, but the quantity is equally important. As of August 3, 555 F35s have been delivered, while the J-20 is only 50 in full. The difference between the two is exactly 10 times, which means that in the future, the F35 will be 20 No matter where you are, you may be surrounded by 10 times the enemy. This kind of pressure is huge.

The overwhelming F35 is the most terrifying thing

Overall, the J-20 and F35 are two equally advanced fighters. Compared with the F35, the J-20's advantages are its supersonic combat capabilities, mobility and stealth capabilities. Especially the combination of supersonic speed and stealth will unleash immeasurable combat effectiveness. The advantage of the F35 is its super information perception capability and production quantity, especially the quantity advantage, which allows the F35 to besiege the J-20 in "swarm" mode. The J-20 needs to figure out how to deal with it as early as possible in order to find itself in future air battles. of foothold.

The performance of the J-20 is equivalent to that of the F35 and exceeds that of the F22, but the difference in quantity is large.

Roman Empire Chinese Version

The Chinese version of Roman Empire is a simulation game with ancient Rome as the background theme. The Chinese version of Roman Empire provides a variety of character professions, building types, and collectible resources, allowing players to develop the city based on their own strategies and decisions. Building and resource management in the Chinese version of the Roman Empire game are key. Players need to plan and allocate resources rationally to meet the needs and development of the city. At the same time, they also need to compete with other players for limited resources and territory to show their dominance.

Roman Empire game features

1. As a result, some areas were not covered and had to be demolished and built. The difficulty of the game is so hard here it's hilarious.It’s rare to see a construction game that lacks this interface.

2. Real-time national war across servers with tens of thousands of people: look at the map and control the overall situation with your fingertips

3. Completely free with regular updates; battle with thousands of players! Spartacus,, or Caesar, and get ahead with their unique armies and heroes

4. This is a free massively multiplayer strategy game

5. First-class picture display allows you to fully control large towns; the vast map is dotted with mineral deposits with many resources.

Roman Empire Game Highlights

This work is an easy-to-learn but difficult-to-master type of work. At present, it seems that this work adopts the basic form set by its spiritual predecessor. Players start with only a few workers and must build a reliable and functioning city. For example, you need to build houses for workers and their families, which are structures used to collect resources, such as lumberjack houses. You have to feed everyone, so build farms, as well as mills and bakers to process ingredients into food.

People also have religious needs, so you build temples. People also have needs for luxury goods, so there are specialized craftsmen, and these themselves have their own needs. Your job is to balance the needs of all parties and build a thriving city. There are more than 50 professions and dozens of buildings to balance in the game, and you will be rewarded for doing well, such as building statues in your town. There are more than 30 missions in the game.

The whole point of Glory is city-building, so combat takes a backseat. This doesn't mean you can't build barracks and weapon forges. These were also the jobs of a Roman consul. You also need to train troops and send them to the frontier to suppress those nasty barbarians. Of course you can also try to coexist peacefully with these tribes and trade with them, which requires building a market.

In "Roman Empire", you will play the role of a young talent (princess language) who starts off by producing and selling agricultural and sideline products. You will use land resources to establish farms, produce goods, build new buildings, and expand your empire in ancient Rome. empire. This is a fast-paced strategy game. Completing tasks quickly is the first priority. Accept the fiefdom awarded by the emperor to build your own manor and write your name in the annals of history!

When you get started, it will feel similar to the "Farm Frenzy" series. Of course, when you have excess resources but lack of funds, merchants will come to trade with you. This setting makes the game more flexible, with more tricks, and development first. It’s up to you whether to produce or upgrade the mall first.

Roman Empire game configuration

Minimum configuration:

Requires 64-bit processor and operating system

Operating system: 7 64-bit or

Processor: Intel G4500 or AMD FX-4350

Memory: 4 GB RAM

Graphics card: GTX 660, 2 GB or R7 370, 2 GB

Storage: 4 GB available space required

Recommended configuration:

Requires 64-bit processor and operating system

Operating system: 10 64-bit

Processor: Intel Core i3-8350K or AMD Ryzen 3 1300X

Memory: 8 GB RAM

Graphics card: GTX 1060, 6 GB or RX 5500 XT, 4 GB

Storage: 4 GB available space required

Roman Empire update log

1. Modify user-submitted bugs

2.Add new features

The editor recommends:

Roman Empire is very simple to use. The optimized interface allows you to easily find the functions you want. Come and download it.The editor has also carefully prepared for you League of Legends client download, Dynasty Warriors 7, Dynasty Warriors 7 PC version

Practical Experience Of Newbies In World Of Warplanes

Beginner's Strategy Guide

1. Route selection

S series – suitable for mid- and low-altitude dogfights, with good firepower, but remember not to raise your head for too long when encountering high-altitude fighters, as it will easily stall.

R series – a standard low-altitude fighting machine. It has strong turning and dogfighting capabilities at low altitudes. It has good firepower and thin skin. Remember not to fight head-to-head with people. It will be useless at high altitudes.

D series – high-altitude aircraft is suitable for BZ fighting style. It has strong firepower. The shooting distance is 500 meters in light combat and 700-800 meters in heavy station. It can fully exert its firepower. Many newcomers like to use this series of fighters to swoop down and fight at low altitude. Personal feeling This is a target aircraft. My personal opinion when playing this series of aircraft is that in most cases, you should make full use of the advantage of speed after diving to increase the distance and altitude at a small angle before considering turning.

World of Warplanes button description_World of Warplanes xbox_World of Warplanes controller

M series – strong maneuverability and steering ability, suitable for mid-to-high altitude dogfights, small BZ at mid-to-high altitude, average firepower, because the barrel is easy to get hot, most of the time it is best to fire in bursts, seize the opportunity and consider continuous fire, Army Aviation and Hainan Airlines There are certain differences in climbing height and firepower. The land aviation has stronger climb and the sea aviation has stronger firepower.

Y series – medium-altitude fighter, with no obvious advantages or disadvantages in various capabilities, a typical snake oil series, the maneuverability of the heavy front is superior to that of the D series.

2. Adjustment of mentality

World of Warplanes button description_World of Warplanes xbox_World of Warplanes controller

World of Warplanes is different from World of Tanks. High-level aircraft will also be shot down by low-level aircraft. Of course, I also admit that jet aircraft can qualitatively suppress propeller aircraft in terms of maneuvering firepower. However, the difference is that the server is only launched now. The gradual increase of high-level aircraft generally does not There will be uneven distribution of rooms like before, and there is no qualitative level suppression between lower-level aircraft and higher-level aircraft below level 8. Therefore, I hope that after entering the battlefield, I can rationally analyze my situation and clarify what I should do. What should you do? As soon as you enter a room with a higher level, you should not think of kamikaze or a group of people to chase the sweeper. You just want to get some output or kills by yourself and decisively sell your teammates on the frontal battlefield. You have to believe that even if Your level is lower than your opponent's, and your skills are not as good as your opponent's, but because you join the battlefield, you can also create better output conditions for your teammates.

Of course, there are also friends who think that they can swipe data as soon as they have a high-end aircraft. I can tell you responsibly that if you have not been baptized by the flames of war, whether it is buying an account or hanging up, even if you are flying A high-end aircraft is just a head in the eyes of its opponents.

3. About settings (the tank mode I use myself)

World of Warplanes controller_World of Warplanes xbox_World of Warplanes button description

Maybe many friends who have just entered the game will be attracted by the dazzling maneuvers in many videos like me at the time, and they also want to be able to perform various maneuvers earlier. In fact, you can do it as long as you put a little thought into the button settings. Commonly used maneuvers, several important settings in the game: raising left roll, right roll, afterburner, parking, flaps, horizontal flight, displaying player information. These settings are relatively important. Roller = pull up + left or right roll, afterburner is used during climbing or chasing the enemy, or escaping. Parking and flaps are mainly based on specific situations, such as accelerating the turning time in fighting with the enemy, or during a dive. It is used to control the distance between the target and the position of the opponent when being bitten by the opponent. When flying horizontally, it is mainly used to adjust the aircraft back to a horizontal state during a vertical dive or when you can no longer tell the flight direction of the aircraft. Displaying player information allows you to clearly see the distance between your opponents and you when facing a large group of enemies, so you can choose your attack target more accurately.

4. About fighting

1. 1+1 is far greater than 2. A group of aircraft can instantly kill individual fighters flying alone.

World of Warplanes controller_World of Warplanes xbox_World of Warplanes button description

2. During the melee, don’t give up attacking a target with better vision simply to chase a target with residual health for a kill. (Many times you will see several planes chasing a certain target, decisively selling off their comrades on the front battlefield, and then killing a few of them. Even after chasing the target to death, they find that their comrades in the melee with the opponent have already been killed. They all crashed, and then they were killed by their opponents).

3. Sweepers are easy to aim and hit because of their slow speed. However, please don’t have a bunch of people chasing the sweeper just because it is easier to open the field. When you are about to go to sweep the sweeper, please calmly analyze the score on the field. The score is already between us and the enemy. form.

4. The order of priority for attack targets is to bite the target of your teammate – the target with the best view – the target that poses a great threat to yourself. If you save a teammate = you will increase your combat effectiveness.

World of Warplanes xbox_World of Warplanes controller_World of Warplanes button description

5. Regarding the firing distance, please do not blindly believe in the red circle, because the shooting distance of the cannon and machine gun on your fighter plane is different. When the red circle lights up, only one of your three weapons may have reached the maximum shooting distance. Trust me, Wait for the red circle to light up and then fire at a distance of more than 200 meters.

6. Regarding aiming, the airplane is a constantly moving object. Please add a little advance to the red circle according to the opponent's flight direction, attitude, and speed.

7. The duty of light combat is to fight in the air on the front battlefield, and the duty of heavy combat is to provide powerful fire support to teammates. If you see too many starts, you can use light combat to chase down the opponent's sweeper, or you can drive heavy combat and decisively join the sweeper army. .

8. Regarding being bitten, I found that many newcomers have a bad habit like me before. When being bitten by an opponent, they always think that climbing at a large angle can avoid the opponent's firepower. In fact, you will find that climbing at a large angle can avoid the opponent's firepower. Climbing increases one's impact surface and accelerates one's own death. The correct approach should be to use the advantages of one's own aircraft to accelerate away at a small angle, decelerate and circle, or maneuver to bring the opponent closer to one's teammates and one's own air defense zone. .

9. Team flying. Please clarify the meaning of team flying. The purpose of team flying is to better unify the ideas of yourself and your teammates, such as covering each other and focusing fire on a certain target. But I also hope that everyone in the game Players can do everything they can do when flying in a team, so they can have very exciting battles without teaming up. I also often play solo. As long as you clarify your responsibilities, you can still play exciting games and ensure your winning rate.

An Analysis Of The Advantages And Disadvantages Of The Japanese Type Zero** From The First Test To The Present

The first time I came into contact with the Type Zero was in a test, where I used the German BF109 series, which was also a member of the Axis Powers, to deal with various excellent weapons of World War II. The most impressive thing was fighting with the Zero at mid- and low-altitudes. It's like the battle between the Dragon Subduing Palm and Lingbo Microwave, but what's extremely disgusting is that there is a Six Meridian Divine Sword mixed in the microstep. From time to time, he would go around behind you and give you a few clicks. Even the famous martial arts masters in Ertai Mountain and Beidou would inevitably make comments, which would make an eighty-year-old woman feel the sorrow of a child. The result of this kind of nerve-wracking competition is often 40 or 60 (personal record). People are like this. Only when they are hurt by being beaten will they pay more attention to their opponents and develop a strong interest in them. From this, he jumped to the 96th ship battle to test his skills, and he was often able to shoot down V-level missiles. This surprise is no small matter, and it will never matter what is good and perfect. When the second test came, I saw that the R-series technology tree only had one simple line and was driven by my previous curiosity, so I chose Type Zero. Mainly attack the Zero War Type 11, Zero War Type 21, until the final test.

To use a product, you need to understand its advantages and disadvantages. What are the advantages and disadvantages of Type Zero? Everyone knows that the extremely small omnidirectional turning radius (part of mobility, players can also understand it as mobility.) is the main factor in choosing her. In air battles in the era of aircraft artillery, whoever appears first on the opponent's side will take the initiative in the battle and can basically determine the outcome. The Zero has this advantage and often becomes the final judge. Many of my 5-kills were accomplished by relying on this technical advantage. However, experienced players who participated in the test all understand that this premise requires a very difficult prerequisite, which is to safely and effectively enter the "dog fighting" environment of melee. I would like to share my opinions based on my experience and welcome your criticism~

Countdown…3…2…1 begins!

1 Take precautions. No matter where the Zero is arranged in the battle sequence, based on her cruising speed, it won't take long to surpass most weapons moving in the same direction and fly to the middle line of the battlefield. You must know that the fatal thing about Zero is the crispy skin. When encountering attack aircraft, interceptors or even R-series of the same model when engaging the enemy head-on, most of the time they will die before they take off, and they will never come back. Therefore, the driver must take avoidance measures based on the map terrain.

Reference* First, avoid collision with friendly aircraft, and secondly, avoid entanglement with asymmetric enemy aircraft. Avoidance is something that needs to be paid attention to from the beginning to the end. Once this string is relaxed, accidents will easily occur during pursuit, hedging, and maneuvering. By drawing inferences from one example, even if you are left as a polished commander, you can also rely on luck to take advantage of the enemy aircraft's evasive mistakes to cause a situation where the enemy will turn around. o(╯□╰)o

2 Assess combat capabilities. What is combat effectiveness assessment? It is to estimate the effective combat effectiveness of both the enemy and ourselves, in order to predict the development of the combat process and the general results of the combat, and then quickly form the zero-type combat guiding ideology of this game. Players will ask how to judge the quality of the team at the beginning? How to know whether it is the 2b team? A very simple question. First, look at the number of formations, secondly, look at the number and arrangement of each aircraft model, and thirdly, look at the flight route of each aircraft. What is the number of formations? That is the number of formations from 1 to 3. Not surprisingly, these players use YY voice. Players who use YY without any accident will not waste its effect. In other words, there is one more important skill – using radio to implement tactics. When Y A is bitten by an enemy plane, she will call for help from Y B in time and get rescued; when Y A attacks, she will call for assistance or alert, reducing the danger and delaying the time of being shot down; when Y A completes all tactical purposes, she will receive Effective support. Therefore, the more formations there are, the more powerful the team will be. What is the number and arrangement of each model? The system cannot guarantee absolute fairness when allocating rooms. Sometimes the "squad leader" and "squad deputy" will be served by attack aircraft and cargo interceptors. Once a pattern of losing air combat crews is formed, it will inevitably have an unpredictable impact on the entire battle situation. What is a flight path? To put it simply, it is the intention of each aircraft. The start of World of ** is much the same as that of World of Tanks: everyone must be in their respective positions and perform their duties. When you find a variety of friendly aircraft scattered on the MAP or heavy battles roaring on the sweeping route, and attack aircraft heading straight and arrogantly at an angle of elevation, you can basically conclude that this team is a low-AI unit configured by the computer for you. Their only value is to buy you time. Yes, time! Buffering is invaluable to Formula Zero.

Reference* ①Choose a larger scattered group and follow behind. Keep a distance of approximately 600M and a corresponding level. When enemy planes arrive, quickly decide whether to stay or go.

② Wait for the air power of both sides to penetrate. Usually when the heat of the red and mung beans in the pot cannot be distinguished, it is the best time for you to attack the beans. Type Zero can have enough time and perfect opportunity to find the target and attack.

③The so-called combat guidance is nothing more than the embodiment of Tian Ji>** in the game. Like **, you know what to eat first and what to eat later, whether to chew carefully and slowly or to make a decisive decision. Just remember to create an advantage for yourself to eat the bad horse.

3 attacks. Each round is very different, but each attack is similar.

high altitude. The so-called high altitude for the Type Zero is roughly around 1700M. The performance of ** is extremely poor. The only saving grace is relative height. The two arms are mixed in, and the entire formation process can be observed with the naked eye: they attack each other and avoid each other. 99% of the pilots will lower their altitude to avoid it. Then there will be fewer and fewer enemies on the same level as you. After consuming the 600M buffer distance, the Zero will be like a hidden weapon, taking them by surprise and attacking them unprepared. Under normal circumstances, you chase the enemy aircraft from high altitude to the first stage of attack at medium and low altitude, and the target can be eliminated in one shuttle. Assuming that the prey's shell is thick and flexible, we are not able to kill it with one hit, but the advantage of position has been formed. S+E and direction press the trigger at the same time → find the next target.

Reference* There is nothing to teach in combat, it all depends on personal qualifications and experience. Remember that the word "steal" is most important when attacking from high altitude.

① Prioritize attacking the enemy's last high-altitude aircraft to enter the battlefield, and ignore low-altitude aircraft for the time being.

②Prioritize attacking the highest level or most threatening enemy**.

③Prioritize attacking enemy fighter aircraft with residual health and vulnerable aircraft. This is not about robbing someone's head. You should know that hurting ten of his fingers is better than cutting off one of his fingers. As long as the enemy is still breathing, they will shoot you down in turn. Especially the R series.

④ Prioritize attacking enemy aircraft that are shooting in the same direction or are prone to tail-biting trajectories.

⑤ Prioritize attacking the enemy's ** that has determined attack targets. Liu Shuai's common tactics: push the cart up the slope and try your best not to go over it. Then the wolf comes, tearing off the buttocks and eating them.

Hollow. The so-called mid-altitude can be equated to what most players consider low-altitude. The range is larger and is based on the solid green bar on the right side of the screen. Continuing, the Type Zero no longer has the advantage of height, but has restored its ultimate performance. Next, you should play to her strengths and don't try to promote her. If the speed has been lost and you forcefully ask for altitude, you will become a target before and after stalling, and many opportunities will be lost. Might as well use the terrain to assist the Zero's excellent performance. For example, the reverse slope of the mountain, the broken wall of the cliff, the narrow space in front of the waterfall, within the prevention and control range, bridges, clouds… are all excellent places to create achievements.

Reference* ①Never mount aerial bombs on the Zero. Press the ALT and E keys often.

② Use a pair of tricks on the back of your head. When you find out you are being plotted, immediately abandon the "car" and kill the "wolf".

③If the economy allows, use different gold coin bombs. Aircraft guns mainly penetrate armor and explode, while aviation machine guns penetrate and explode.

④ In an excellent position, you can hit the secondary battery red. Now or never. Only by spending money can you gain something. If you can master intermittent shooting, it will be the icing on the cake.

⑤ Install a precision sight, and you will take away a lot of unlucky people when maneuvering in a circle. A Cobra with vertical X and parallel to Y will easily escape the pursuit of a high-speed aircraft.

⑥Excellent shooting range 250M~350M. Be patient and don't rush to fire. The Zero cannon's brief burst of firepower should have a killing effect. Watch your speed.

⑦ In the unavoidable hedging, be calm, do not collide or fight, and avoid in time. Even if there is only one drop of blood left, you have a chance of making a comeback…

⑧Never chase the fast hard armor** (fried chicken). Because even if you click on the afterburner, you won't be able to catch up. When the enemy plane turns back, you won't be able to find the regret medicine in the cockpit.

⑨Use the afterburner correctly, which has fast recovery speed but short time.

⑩ Cultivate overall awareness. Knowing what to do and what not to do is the most difficult thing for Chinese people…

Low altitude. Really low altitude. 15M~30M, the ** performance is low. But you have to know that the performance of the enemy aircraft will be lower, only a fraction of yours. There are few pilots involved, and they may ask what are the ways to fly close to the ground? Let’s talk about our advantages. The time for the enemy aircraft to attack the Zero will be shortened, because due to the constraints of angle and speed, it must first ensure its own technical safety, which means that it must reduce its altitude and speed. If you don't do this, its hit rate is basically zero. If you step on the rudder and stick to the ground and circle around, any attack will just scratch it. If the enemy plane fell into the trap and was "cheated", the result would be no doubt. Because the Zero standard is the closest to the perfect state of aerodynamic requirements.

Reference* ①The performance of Type Zero is higher than that of other weapons. Use your own strengths to attack each other's weaknesses.

②Can use building gaps, ravines, and ships. Reduce the number of times enemy aircraft shoot at you and increase the probability of enemy aircraft making mistakes.

③Do not appear within the fan attack range of fighter aircraft. To deal with the Il-type, you can fly even lower and attack its three-way catalytic converter. Of course, the enemy plane also has many moves that can make your death worse.

④ When flicking or looking for opportunities, you need to clear your teammates' siege and explode their anus.

I’m tired of writing so much now. The above is a small experience of Type Zero during the test. I hope everyone can add, criticize and correct me.

Attached are some comments from the operators:

1 **Can the room division be divided into one gear every two levels? For example, 1 2, 3 4, 5 6…and so on to increase balance and playability.

2 Increase the penalty for collision. We use extremely high IQs to drive extremely precise cars and driving bumper cars are completely different things.

3 ** that is not connected to the server should default to the original location, rather than autopilot or explode.

4. Increase the survival rate of Type Zero. No armor, no speed, no sustained and crazy firepower. What does she rely on to survive?

5. Is it possible to detect enemy aircraft with the naked eye, or cooperate with the radar on the hilltop on the ground? Mark and send notifications in a timely manner? More realistic

6. Can the bug of anti-aircraft guns be improved? You must know that in the real World War II, an average of 5,000 rounds of anti-aircraft machine gun ammunition was needed to shoot down an aircraft.