EP: POINT, the points used to purchase equipment and skills. Each skill purchased will consume the corresponding EP value.
Avoidance rate: The occurrence rate of avoidance during combat
Status obstacle avoidance rate: the avoidance rate when being attacked by abnormal status
Attack Type: The character's attack type
Mecha: Mecha can be divided into four parts: body, left wrist, right wrist, and feet. When the body is destroyed, the mecha is destroyed.
Weapons: Weapons can be divided into HAND: such as machine guns and shotguns, which are one-handed weapons
RIFLE and Armor Cannon are two-handed weapons
Boxing, Sichuan Armor Diamond, etc. are fighting weapons.
: Howitzers, missiles, rocket launchers, etc.
The weapon type, range and power are displayed on the lower right side of the weapon status screen.
Quick operations during combat:
1. Press and hold the O key during action to speed up
2. You can press X to skip the battle screen.
3. Press to switch between no map, small map, and large map states.
4. Press the R1 and L1 keys to switch between our teammates, press R2 and L2 to switch between enemy personnel, and R3 to zoom in and out of the map.
5. Press □ before attacking to switch weapons
After the training is completed, talk to the rest of the soldiers in the lounge. Press the triangle key to check their status. Everyone is waiting for the test results. At this time, the instructor came in and announced that everyone passed the test. At this time, the colonel came in and announced that "Pull" "Cass Incident" (Front Mission 1 plot) launched an invasion attack on OCU, and our protagonist Volta Feng was the team leader who carried out this mission.
After that, you will be transferred to the base. You can walk around in the base. Here is a brief introduction:
Headquarters: including rest room and command post
Mecha Department: including driver maintenance room, Gnaku
Communications Section: Perform operations such as archiving, retrieving files, and game settings.
Military quarters: including rest house, gym, canteen, and dormitories
It is a place to obtain information. Captain JAMES in the cafeteria will explain the game system to players in detail.
Official residence: including the assistant officer’s quarters and the commander’s quarters.
Then select "Attack"
Mission 2 Invasion
Victory conditions: All enemy aircraft destroyed
Defeat conditions: All one's side is destroyed
The first official battle is not very difficult. You can easily win by slowly advancing and defeating them one by one. The enemy aircraft is already scarred, so the difficulty is lowered. Pay attention to the enemy aircraft closest to you after the battle. It is equipped with Missiles should be destroyed first!
After the battle, the protagonist saw a bicycle lying in the battle area, and remembered his past. At this moment, he encountered the defeated enemy troops, led by a purple aircraft "Stop advancing, we are the USN army." , this area has been suppressed by us, give up resistance and surrender!" Volta warned the enemy. The pilot of the purple body seemed to realize something when he heard Volta's voice, and raised his gun towards Volta. Start shooting, it seems a battle is inevitable
Mission 3 Invasion 2
Victory conditions: All enemy aircraft destroyed
Defeat conditions: All one's side is destroyed
After the war, when the enemy is outnumbered, we should first move to the confluence point on the lower right side of the map. After two rounds, our reinforcements will arrive and we can start the attack. We must make good use of the terrain. The enemy GLEN's "strong shield" is equipped with RIFLE, so we should focus on defeating it first. Next is the mecha equipped with missiles on the left, which should be destroyed first. The remaining two do not pose a threat to us. We must make good use of the repair function of the newly joined companions.
The enemy pilot GLEN climbed out of the downed machine and casually lit a cigarette. "Volta, it's really you!" "GLEN" Several of our soldiers rushed up and captured him. At that time, an order came from the headquarters, the invasion operation was successful, and the troops were stationed on standby.
Talk to the camp to develop the plot (the box showing the place name will turn yellow where there is a plot), learn the location of GLEN, and go to the shelter.
After that, the maintenance team comes to the station so that they can prepare the aircraft and purchase and equip the pilot with skills.
During the transportation of prisoners, just as Volta lamented that he hoped the war would end soon, countless cruise missiles flew across the sky
One day a year later, Volta's team was performing a patrol mission when suddenly there was a reaction on the radar and they encountered an enemy reconnaissance force.
Mission 4 Combat! Desert
(You can already conduct a simulated battle during the pre-war preparations for this battle)
Victory conditions: All enemy aircraft destroyed
Which melee skill should I learn in Front Mission 1?
Fighting skills
In Frontline Mission 1, it is recommended to learn "Fighting Skills", which is a melee skill that can improve the character's melee attack ability. Fighting Skills can allow the character to attack and defend more flexibly at close range, and can effectively improve the character's survivability
At the same time, in Frontline Mission 1, melee skills are also one of the more commonly used skills and can play an important role in many combat situations. Therefore, it is very necessary to learn combat skills.
What is the use of weapon proficiency in PSP Front Mission 3?
I remember that there are these functions to increase the hit rate and the number of reloads (you can use it after reaching a certain skill point). This game is relatively old and it is on PS.
Talk about completing the game and comparing it to other mecha games: Front Mission: Evolution
The boss of act1, 4 mercenaries, and the last white body
The first one is to continuously attack the boss, and store it in the energy tank to use stunts. After pressing the R key to perform stunts, the boss will lose blood. At this time, the combat power of the mecha cannot be fought head-on. Keep going in circles. You must use flying bags and move quickly. Stop to dodge attacks and find a rhythm to fight (??). It is estimated that experts can pass the level with full health.
4 mercenaries: I was shocked when I saw the animation, 4? ? ! ! How can this be done? ?I was killed 3 times, mainly because I used the wrong machine. I suggested using a high-mobility machine, which is a mecha with legs that slide around 12 o'clock. It doesn't use shoulder weapons and uses two-handed shotguns. The tactic is to surround the four corners with four Use the platform as a bunker. When the energy is full, wait until the melee guy comes to you and then open the flying bag. Cross the field. If you encounter anyone in the middle, fire a few shots. Only close-range shotguns are powerful. Slowly wear them to death (them). ?) Pay attention to the rhythm, and be sure not to use up the energy of the flying bag. At this time, it will enter the charging state. Although it does not last long, once it is pressed by melee fighters and a combination of punches, it will be safe.
The final version of the white machine: I used the machine mentioned above and failed 3 n times. I was very depressed because he fired n rounds of grenades after launching his stunts? or rockets, they are not missiles anyway, they instantly killed my aircraft. Later, I kept changing my body, but the guy’s big sword fighting was inescapable by default. Those with low HP were either killed by grenades or killed by the sword. , so simply replace it with the one with the thickest blood, which is a complete set, including arms, legs, heart, liver, spleen, lungs, etc., and replace it with a two-handed assault rifle? (So called in the game), fight hard, use it to increase blood while the legs are still there. If it doesn't work, just add blood. I almost died several times during the process. I was too far away from adding blood, and my leg was broken and I almost didn't run. past
Let me talk about my thoughts on this game. To sum up, it is an insult to old Battlefront fans. Why? Because there are so many things in this game–what is this? ! What is this tmd? !Please listen to me slowly
1 plot
Frontline Mission originally revolved around the war and peace between OCU and usn (usc). What happened this time? An AI commanded a group of mercenaries to engage in a meaningless war with no foreshadowing and no impact. Is it done just to highlight the word war? ? ! ! —What's this? ! What is this tmd? ! In the end, after the AI was solved, the voice of the protagonist's father came out. It was not a recording, but it also had an interactive conversation with the protagonist? ? ! ! –What's this? ! What is this tmd? ! To go into detail, there are almost no stories between NPCs. It feels like everyone is fighting, fighting, fighting. It makes me not sad at all after death. What is this directed by this director? ! What is this tmd? !
Summary: Compared with previous generations, there are some that tell the war from a high level, and some that look at the world from the perspective of a small person. The plots of this generation are too superficial, and the director’s expressive ability is extremely poor, which ultimately led to another sigh in my heart– What's this? ! What is this tmd? !
Some people say that what you play in Frontline Mission is not about the plot, but about the handsome mechas, chess-like tactics, and careful study and slowly savoring. Well, let me talk about the system settings of this generation.
2 systems
The FPS game method is destined not to allow players to experience the delicate game experience of tasting wine and tea in the combination of aircraft and tactics, because except when fighting the boss, other times it is just rushing and killing in a hurry, you need tactics ? Sorry, this game does not support you. Are you still thinking about tactics? Almost dead! ! Hello! Wake up! ! This is a Hollywood commercial blockbuster or a summer movie. Why is it so delicate? ? ! ! The main thing is to be fiery. It needs to be fiery. Whether it is the enemy or the player, they have to keep running, rushing, and killing. By the way, there must be a big scene, a big explosion, um, right, right, right, this is decent—- ——————Sigh…What is this? ! What is this tmd? !
In terms of body and weapon appearance settings, there are only a few styles that come and go. Did your designers recruit them from Porsche? ?
There is no modification system like the previous game. The modified bodies and weapons are sold as finished products here. Alas, another kind of fun is missing.
There are too few data and functions for various accessories. Each accessory only has 4 to 5 parameters. There are only a few options for equipping mechas. To be strict, there are only two types, standard machines and boss fighters. There is no sense of personal customization at all. Mecha fun! ! , Scoville system designers, what is this? ! What is this tmd? ! Has the economic crisis meant that there is no overtime pay? ? ? ? ?
In addition, I personally miss the capture system of the 3rd generation. When I see the enemy has something good, I will not kill you, I will arrest you, hahaha. I remember that in order to capture a Tiandong Type 3, there was also a Cavalry Type 0, then It's hard work, but I still remember the pleasure I felt after catching it. I strongly urge Scowell to add this system to the next game. Look at this game and the previous generations. If someone uses a good thing, we can only stare. , I want to go up and touch it greedily, oh!Almost died again
Sigh… These are my thoughts on this generation of frontline missions for the time being. I'll talk about it later when I think about it. Scowell, I beg you. If you can't play with it, just learn from others and find a solution for frontline missions like you deal with radiation. Be a good boss. With great power comes great responsibility. Don’t make yourself a bad person.
Come to think of it, I would like to recommend a game to everyone, Armored Core (Core) for ps3. It is now in its 4th generation. The fifth generation will be launched this year. The system design of the first generation is much stronger than the current Frontline Mission. Although the plot of this series It is relatively rubbish, but it excels in its very, very unique accessories and weapon systems. On Battle.net, it is almost impossible to see that the player's body and weapon combination are exactly the same. Each player has different operating habits and tactical thinking, but in Core4 Inside, everyone can pretend to be a mecha that suits them.
Needless to say, arms and legs are needed to assemble a machine. They can be assembled separately with
The head is equivalent to a computer, and there are also intelligent ones with combat radar and so on;
Engine, used to generate energy (the body in Core does not have an engine). The key indicators are power and energy storage.
Each component of the radiator generates heat. Insufficient radiator capacity will cause the body to overheat and lose combat effectiveness.
Fire control modules, some are targeted, some are targeted at snipers, some are targeted at missiles, etc. The key indicators are aiming range, aiming distance, and locking time (the shorter the better)
Built-in weapons. In Core4, the body can be equipped with built-in weapons to fill the gaps between firepower breaks.
The shoulders can not only hold weapons but also armor, as well as anti-missile lasers and jets for emergency evasion, etc.
The jet is the flying bag, which can support the body to slide, jump, fly and evade. The key indicators are power (acceleration during emergency evasion), energy consumption, and heat generation.
Oops, there seems to be something else, I can’t remember it at the moment
Each accessory has dozens of parameters, some related to mobility, some related to attack accuracy, some related to heat dissipation and energy supply, and basic weight parameters.
Weapon system: Various weapons have live ammunition and energy systems (using the energy of the body's engine), and the shapes are very cool
There are various machine guns including large Gatling guns with fast firing rate and large target capturing range, suitable for;
There are also rifles, which are powerful and have a long range. Their continuous fire is slightly slower than that of machine guns. They are suitable for various combat situations and are preferred by Battle.net experts;
There are also sniper rifles; there are also grenade guns and shotguns;
Various artillery and plasma cannons are suitable for attacking very large enemy aircraft, but are too heavy
The built-in weapons can be grenades, air mines, etc. When fighting the boss, you can use air mines to deal with him, which is quite useful tactically.
Of course, the missiles in Core4 are pretty cool. They can aim at multiple targets and shoot out dozens of rounds at once. I remember that one of my missions is to prevent enemy drones from attacking. I stood alone on a rock and locked dozens of targets at the same time. The missiles shot out. , the sky has turned red, what a handsome man, the effect is n times better than the dark sky in the movie.
In terms of body configuration, Core4 really has too much freedom. You can install a machine that is small in size and extremely light in weight. It can fly in the sky without landing, reach a speed of over a thousand kilometers per hour, and evade as fast as a phantom. (Of course, it cannot be used. Energy weapons, if the energy is not enough) plus the anti-locking device, the enemy cannot attack at all. You can dodge between the enemies for a few times. After you fly out for a long time, you can instantly reach the next big area. It's so cool! ! !
You can also pretend to be such a machine: it is as big as a fortress, the defensive force field driven by the giant engine completely ignores the enemy's attacks, it has two giant multi-target missiles on its shoulders, and it holds two plasma cannons, that is, it is invincible exists, but its mobility is extremely poor. If it encounters a competing model, it will be impossible to escape.
What's more detailed is that if the weight of the weapons on the left and right sides of your aircraft is different, it will be reflected in the operation. If you turn faster and slower on one side, you will be unbalanced and deviated during flight. At this time, you can also add counterweights to either side to allow the aircraft to operate. It is more handy. Moreover, weapons that have used up their ammunition during battle can be discarded to reduce the weight of the machine and improve its mobility. Look at what this physics system does.
The graphics of Core4 can be said to be invincible. The effects of the flames of the jets, smoke, missiles and energy weapons are better than those in the movies. The parts after the body is destroyed are scattered, the smoke, and the frontline missions are simply child's play.
The operation of Core4 is indeed too difficult to get started. It can be said that all the keys on the basic controller must be used. Note that it is not that you can use it, but that you must use it. Your fingers are too busy, and you have to use your feet because in Core4, the body is made of There are too many actions, and you have to be fast. It's not as simple as just floating around in Frontline Mission. At the same time, you have to operate two hand weapons and two shoulders, as well as switch, aim, and shoot the built-in weapons. In addition to operating defense equipment, these equipment can be operated independently, so for experts, these finger operations can also be performed at the same time.
Front Mission Game Features
The Front Mission series has always had a realistic worldview, which is very different from the traditional mecha war series. What is different from the "Super Robot Wars" series is that it divides the body into four parts, namely the body, the left arm, The four parts of the right arm and legs can be assembled freely. At the same time, the body will have different images according to the different parts. When fighting, the body is no longer determined by a single health tank. Durability, on the contrary, is that the four parts of the body are interlocked: if an arm is broken, the weapon on that arm cannot be used; if the leg is broken, the body can only move 1 space; if the body is broken, the weapon on that arm cannot be used. Even if a mecha is knocked down and against different mechas, the priority of destroying different parts will bring completely different advantages to the battle. It is obvious that this setting brings the strategic nature of the game to a relatively high level with a variety of weapons and weapons. The free combination is also a highlight of the game
Although "Super Robot Wars" (referred to as "Machine War") is an earlier robot SLG game, "Front Mission" is closer to the definition of "robot" than "Machine War" in every aspect, and Front Mission also has a realistic style. Different from the characteristics of other robot games, it can be said that Front Mission is not just a "robot" game, it is more of a war game. Most strategic SLGs like to use sword and magic themes as the background of the game. However, Frontline Mission takes a realist route. The game more reflects the cruelty of war, the interest disputes between countries, and regions. In a sense, the countries appearing in the game can be said to be the real world. In addition, the illustrations drawn by the famous Japanese illustrator Yoshitaka Amano and the music by composer Yoko Shimomura add a lot of color to the game. Series official history: Front Mission 1, Front Mission 2, Front Mission 3, Front Mission 4, Frontline Mission 5, frontline mission evolution
Series side stories: Front Mission Gun Crisis, Front Mission Choice, Front Mission
Series 2089: Front Mission 2089, Front Mission 2089 II
"Front Mission" tells the story of the near future where the world is controlled by a large federation formed by various regional countries. Sporadic regional conflicts continue, so all countries have invested in the development of a new generation of large humanoid armored robot weapons. The story is about the humanoid Battles unfolding in which the blood and tears of armored robots and their operators are intertwined
In 1994, Huffman Island, the source of the war, was discovered
In 2020, USN was established
In 2026, OCU was established
2034, African War (Front Mission: The Choice)
In 2040, successfully developed
2064, (Front Mission: Gun Crisis)
2070, the first Huffman dispute
2089, (Front Mission 2089, Front Mission 2089 II)
2090, the second Huffman Conflict (Front Mission 1, Front Mission 5, Front Mission)
The cause of the second Huffman War: the Larkas Incident, which was caused by the failure of the battle between the protagonist Roid (Lloyd) and the first heroine Karasu (Kalian) of "Front Mission 1". USN and OCU officially went to war, the story of "Front Mission" took place, and the story of "Front Mission 5" took place 6 years later
2098, (Front Mission 4)
2102, War of Independence (Front Mission 2)
Today, as the economy of the OCEAN community becomes more and more developed, the situation of the Alorudis People's Republic is deteriorating day by day. Finally, in 2102, the army launched a large-scale coup, forcing the Alorudis People's Government to step down, and the army Changed its name to the Revolutionary Army and broke away from the OCU international organization. Not only that, the Revolutionary Army also continuously launched attacks on the OCU garrison base, causing the smoke of war to spread everywhere. In this coup that seemed to be launched due to poverty, in fact, there was a huge conspiracy hidden. …
2112, (Front Mission 3)
In 2173, humans immigrated to outer space, and various countries fought fiercely to compete for the dominance of artificial satellites orbiting the solar system (Front Mission: Evolution)