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Due to space limitations, in the previous article we introduced you to the three most well-known series: the racing series Asphalt, the first-person shooter Modern Warfare series, and the Chaos and War series, which are very similar to Warcraft. order. Next, in this issue, the author will introduce to you three other well-known game series of Jia, so without further ado, come and take a look!
Dungeon Hunter series: the well-deserved NO.1 RPG in the mobile game industry
When it comes to the No.1 RPG in the mobile game industry, of course it has to be the Dungeon Hunter series! The first time the author came into contact with this game was on the Palm Pre 2, which has gone into history. It can be imagined how much market share this game had at that time. Of course, this is due to its high quality and high balance. The combat system is inseparable.
Excellent RPG games almost all have the following key elements: a complete weapon system, mutually reinforcing and distinctive career settings, exciting plots, and grand and complex maps; even on PC, this is grand and even A complex masterpiece has been condensed into a small mobile game called Dungeon Hunter. It is not difficult to see its superb research and development capabilities.
Compared with Japanese RPGs with long plots, European and American RPG games focus more on direct real-time combat. In this regard, they have an advantage over Japanese RPGs with turn-based combat. As a RPG belonging to the European and American series, Dungeon Hunter's refreshing and timely combat system when encountering enemies is its magic weapon to attract players. Even in the early stages of mobile game development, Dungeon Hunter focused more on combat scenes and derived visual effects. on, and the corresponding peripheral environment pictures are not very beautiful.
In the game system, the second-generation works that established a good reputation for early dungeon hunters can be said to have achieved a perfect balance between gameplay and visual effects. The sound weapons and upgrade systems are also often talked about by players. The three properties are different. Occupations: warriors with high endurance and output, thieves with fast speed and agility, and mages of the magic system. These are almost the standard character settings we usually see in popular RPGs. For many first-time mobile gamers who are already experienced RPG players, this design makes it easy to get started quickly. As for the equipment system, it can be seen as a simplified version of many well-known games. Even the setting that only different equipment can be worn at different levels will make players who have played World of Warcraft feel more familiar.
Every time a player character upgrades, he or she can get a certain amount of skill upgrade points, which you can allocate appropriately and combine with your character's strengths and weapons according to your character's characteristics. The rich side missions also allow players to conduct endless exploration and obtain some specific rare equipment – friends who have played World of Warcraft should already understand this.
In terms of control, due to the feel of a mobile phone touch screen, the Dungeon Hunter series basically uses a universal virtual joystick on the left, attack and skill area settings on the right, and the upper left corner displays some information about the current character: health and magic values. . In fact, for players, this kind of operation can not only look at the screen, but also facilitate the operation of the characters. Of course, if conditions permit, you can try using an external joystick: after all, the impact feeling is really difficult for such a heavy RPG. So important.
What I mentioned earlier is the first two generations of Dungeon Hunter. Doesn’t it look quite nice? Maybe they later discovered that the Dungeon Hunter series was so popular that they felt that they could make too little money just by selling it directly on the App Store. So starting from the third generation of works, the Dungeon Hunter series officially entered the point of no return from in-app purchases: By the time the fourth generation works have reached the point where people can’t help but complain about them. The author has also conducted "ruthless criticism" on the experience and complaints of "Dungeon Hunter 4", the sequel to the pioneering ARPG mobile game. For example, you have to spend money to buy a recovery potion, but the artifact you obtained in the plot unexpectedly appears in the in-app purchase store. I believe that for those players who place hope on the balance of the game, seeing this will make them want to cry without tears. As for the upcoming Dungeon Hunter 5, although the promise has made the in-app purchase less turbulent, as for whether it lives up to the promise We’ll have to make a judgment after it’s put on the shelves.
Assassin's Creed series: The host is the original version, and the mobile edge pot is
When it comes to the most well-known stealth games, we have to mention the Assassin's Creed series. As one of Ubisoft's most popular games, the popularity of this series is actually due more to the plot: it is based on virtual characters in real history. The story of what happened. The story takes place either in the suspicious Crusades or in the turbulent French Revolution. It constantly shuttles between the future and history, dedicating its own blood to justice and morality.
Also born out of Vladimir Bartol's novel "Prince of Persia", "Prince of Persia" focuses more on action, while "Assassin's Creed" as a spiritual chapter focuses more on story plot, so almost all Assassin's Creed The actions in the game are all defensive in nature: you may be surprised that since assassins can jump over walls and climb walls, they can only defend when fighting. However, this is the case. Assassin's Creed cannot be called a qualified action game.
As for the graphics, they are also becoming more exquisite each generation. The main series of "Assassin's Creed: Unity" is so gorgeous that it makes people think that they have entered Paris during the real Revolution. However, there is indeed a lack of interaction with the scene under the gorgeous graphics, because the main story line in the game is compact, and what you need to do is to assassinate and complete the mission. Of course, if you like to have some fun alone in the city, then the dreamlike Paris in this work is a good place for you in your free time.
Perhaps due to Ubisoft's positioning, all the main stories in the Assassin's Creed series will only appear on PC or game consoles, while the series of games produced on mobile platforms are operated by subsidiaries. Moreover, mobile platforms are mostly derivative works of the main consoles produced at the same time, so the game formats become diverse. For example, "Assassin's Creed: Pirates" launched on the iOS platform at the end of 2013 is a naval battle game. "Assassin's Creed: Memories", which was released last year, is a somewhat bizarre card game. These Assassin's Creed series games on mobile platforms all have some distinctive features: they are either derived from some plots in the main story, or they are based on Secondary creation of game characters. In addition to trying the original version on PC or console, you can experience a different "Assassin's Creed" on mobile platforms.
Professional user of movie derivative games
In addition to the systematic game series we mentioned above, many movie-derived games have also been launched. This kind of game launched in conjunction with the promotion of released movies has quickly become a collection target for movie fans. After the movie is offline, movie fans can mostly relive the plot of the game through the game, indirectly increasing the secondary attention of the movie, and thus releasing the DVD on the movie. Time to build momentum for publicity.
For those who are good at making mobile games with large scenes and dynamics, this is undoubtedly a business that is destined to not lose money. With the blessing of movie companies, research and development funds are usually very generous, so games derived from movies are usually not too aggressive in in-app purchases. For movie fans who want to play or relive the movie characters, this game based on the original movie is certainly the best digital souvenir.
The author's earliest exposure to this type of game was the adaptation of the same name produced for the movie "The Dark Knight Rises" in 2012. Compared with the movie, the game adapted from the same name basically restores the plot in the movie, with CG and comic clips interspersed in each chapter. The most memorable thing among them can be regarded as the game’s depiction of scenes and characters, which almost completely presents the style of the original movie, and the immersive battles and plots make players feel like they are in the middle of the plot. No wonder some people He is jokingly said to be a professional user of movie-derived games.
Conclusion:
As a mobile game player, the author has very complicated feelings towards . As mentioned before, quite a few different types of game series have been produced, which on the one hand stimulates the development of mobile phone hardware, and on the other hand it also allows us to understand that mobile games are no longer synonymous with low quality. Because the mobile games that have been developed so far are already comparable to the PC games of earlier years, but it is not difficult to see that with the rush for quick success in game development in recent years, games that originally only required one purchase have become free. + Abnormal in-app purchase mode to the extreme. The decline in originality is also obvious to all: you can almost find references to popular games in recent games, not to mention the almost naked copying of Warcraft game settings like Chaos and Order. Even though the current game graphics have made a qualitative leap compared to the past, and the money is richer than before (the later change of the profit model to free + in-app purchases can be said to have contributed to this), but in the end I still hope to adjust the game Don’t let good games be ruined by bad in-app purchases.