What Are The Enchanting Orbs For DNF Auxiliary Equipment (DNF: Recommended For Level 100 Version To Move Bricks To Enchant, Save A Little Is Worth A Little)

For new players who have just entered the game, or returning players, there may not be any concept of enchantment. This is one of the reasons why under the same equipment conditions, those without enchantment can never deal damage.

The strength of brick-moving enchantment is not high. We can start from two aspects: free enchantment and cost-effective enchantment.

White prostitution enchantment recommendation

There are roughly two aspects to white whoring enchantment: ① Seize the moment. Seize the enchanted orbs given out in the current limited-time event, and you can count them all; ② Exchange the enchantments for the copy. As long as you are careful, you will find that there are still many enchanted card orbs in the copy that can be used for free.

(①) In the current event, the person who is talking about enchanted prostitution is He-Man’s wife.

The parts that can satisfy the brick-moving enchantment include: jewelry, special equipment, magic stones, and earrings.

Jewelry: You can choose 3 orbs with all attributes +23; Special equipment: You can choose three attack +55 orbs; Magic Stone: You can choose all orbs with +16 attributes; Earrings: You can choose four-dimensional orbs with +100.

As long as you complete the recommended dungeons during the event period, you can obtain the materials [notes] needed to exchange for enchanted orbs. 150 notes can be exchanged for 1 enchanted orb, so to get all the orbs is 150*6=900. There are 900 note materials available for you to just swipe, so don’t worry about this. There is also a chance of directly dropping 100 musical notes in the recommended map. If you are lucky, you can get 900 notes in a few days.

(②) Let’s take a look at some of the better dungeon free enchantments.

1. [Recommended] Super Dimension Vortex. The parts that can satisfy the brick-moving enchantment include: head and shoulders, belt, and shoes.

The recommended exchange for moving bricks here is [Heavenly Support Soldier Orb], which has intelligence +50 and can satisfy the enchantments of head and shoulders, belt and shoes at the same time. It can be exchanged 3 times a week. 35 antimatter particles are exchanged for 1 orb, and a total of 35*3=105 antimatter particles are required to exchange for 3 orbs.

Nowadays, Macross has basically become a blank map. It is easy to get level 100 equipment into it in seconds. It is still easy to move bricks and swipe them. It is still easy to get hundreds of materials.

2. Night of revelation. Parts that can satisfy the enchantment of moving bricks include: earrings, head and shoulders (other parts are not recommended)

First of all, let me point out that this copy is not suitable for new accounts and has higher equipment requirements. It is recommended that your own large account go here to brush up. Although enchantment is provided for weapons, tops, bottoms, belts, and shoes, the price/performance ratio of exchange is low (long production cycle, high copy equipment requirements), earrings enchanted orbs have a four-dimensional +90, and head and shoulder enchanted orbs have a strength and intelligence +20 The critical hit rate is +5%. In fact, these two orbs can be replaced by other cost-effective orbs. Brushing here can mainly reduce the production period of brick-moving equipment (level 100 legendary equipment). Therefore, exchanging these two orbs comes with the existence of of.

3. [Recommended] Fight the Demon World Again. Parts that meet the brick-moving enchantment include: weapons, tops, bottoms, special equipment, magic stones, and earrings.

Fighting the Demon World Again can be said to be a highly recommended place for dungeons and enchantments. As a level 95 dungeon, not only is there no threshold, the orb properties are quite good.

[Orb of the Oathkeeper]: adapts to weapons, tops, and bottoms, physical attack +45, strength +15; [Ancient Library Orb] adapts to weapons, tops, and bottoms, independence +45, intelligence +15; [Tara Kuda Orb] adapts to weapons, tops and bottoms, magic attack +45 and intelligence +15; [Second Promise Orb] adapts to auxiliary equipment parts, three attack +48; [Spin ​​Demon Orb] adapts to magic stone parts, four-dimensional +45; [Kaxiu Pai Orb] adapts to the earring area, four-dimensional +75.

Recommended enchantments with high cost performance

It is recommended to enchant the shoe parts with moving speed: The Prisoner of the Vatican Tower, 10% of the moving speed, based on the Kuai Er auction, the price is between 5W and 10W. It is necessary to move bricks to enchant the moving speed;

It is recommended to enchant the head and shoulders with critical hit rate (physical/magic): Physical critical hit rate: Blood Sword Pilate, physical critical hit rate +5% (upper limit 7%); Magical critical hit rate: McCrory the Prisoner, magic The critical hit rate is +5% (the upper limit is 7%), and the price is around 10W.

Generally, the effect of a skill cannot reach "seconds" when moving bricks. The direct factor is related to the critical hit rate. It is for this reason that from the beginning (critical hit rate card) it is worthless, to the later hundreds of thousands to millions. No wait.

Tops, bottoms, weapons:

Strength: Kobold Banhya, strength +32 (upper limit +36), price within 10W;

Magic: Violent hunting team fighter, magic attack power +25 (upper limit +30), price range is 5W~10W;

Physics: Brutal hunting group warrior, physical attack power +25 (upper limit +30), price within 10W;

Recommendation for strong weapon attribute enchantment: guild card fire/ice +9 attribute strength (upper limit +12). Tens of thousands of gold coins for one piece, or exchange guild coins for free prostitution.

Belt: It is not recommended to buy it in the auction house. It is recommended to exchange the celestial support force intelligence +50 with Macross materials.

It is recommended to enchant jewelry with strong attributes (Fire/Ice/Dark/Light): choose to use level 100 purple cards, and then change event enchantments when encountering events. For example, in the ongoing He-Man’s Wife event, all the items with strong attributes +23 will be given away. It's really very popular. You can buy it in the auction house for as little as one million, or as much as several million. If you move bricks, it won't be as good as buying it directly.

All attributes of the level 100 purple card are within 100W: Officer Marcel, all attributes are strengthened by +14 (upper limit +15)

Auxiliary equipment:

Magic: Hostage Warlock, magic attack power +34 (upper limit +42); Physical: Punator Dorchu, physical attack power +34 (upper limit +42); Independent: Rampant Driss, independent attack power +34 (upper limit +42), three-attack enchanted purple card, price within 50W;

Magic stone:

Strong attributes: Hound Cyrus, all attributes are strengthened by +10 (upper limit +12), the price is within 10W;

Four Dimensions: Hailan Clough, four dimensions +16 (upper limit +20), price within 10W;

Earrings: Andy Wein, four-dimensional +50 (upper limit +60), price within 30W.

summary:

When moving bricks, you should first start with event enchantments, then go to auction houses with high cost performance. The enchantments given by events are generally better than the [recommended enchantments with high cost performance] recommended this time.

The price of recommended enchantments with high cost performance is stable within 100W. Bricks above this range are not recommended.

This brick-moving enchantment recommendation is for reference only. If it is helpful to you, please leave a free like to the author.

Leave a Reply

Your email address will not be published. Required fields are marked *