Tips For Defeating Hu In Chess And Card Games

Always stay awake when playing cards. You should pay attention to the order in which other players play cards and keep the cards that are useful to you so that you have a greater chance of entering or touching cards in the final stage. Don't play cards that others play first, because in the mid-term, these cards may be used to break up the game. In the later stage, it is best to keep them against the wall, especially cards like 1, 9, 6, and 1, 4. You should play 9 and 1 first, because Such cards are harder to touch than wind in the game.

It is best not to show off in the first 5 rounds, but Gu Zhangfeng generally only keeps one or no more than two cards. In rounds 5-10, you'd better get rid of the wind cards that don't appear, otherwise you'll be easily picked up. If there are too many wind cards, you should play side cards first, so that others can play first and it will be easier for you to get a pair. If you are on top and are being pressured by your opponent, you should play the wind card that has not appeared before to avoid being passed by your opponent by playing the wind card first.

For players who have always had good luck, it is recommended that they hit when there is a hit after playing for 5 rounds. If you still have a chance to carry the card, of course it's best to keep it. If your card is 778 or you only have one pair, or if the last pair of cards is the bottom of the bottom, don’t rush to touch it. In addition, if many people are playing horse cards, you'd better touch it, because it may have been bought by others.

If you have a lot of pairs in your hand, you have to touch the cards in time. If your hand is too bad and you don't have a pair, don't touch it.

If you have a good match at the beginning, such as 677, but many of the other cards are lonely or poorly matched, then don't touch it. In fact, it is better not to touch it, because this will cause others to hear the wrong card type, and it will be better to wait until the second time such a card appears before touching it.

It is very important to listen to the random number. Sometimes even if you only have one card or one more card than others, it is still possible that the wrong card is wrong, so you must call the random number first, so that you may encounter a single jun in the future, or combine it with an adjacent card to change a multiple. Flying bark.

Cards are more affected by skill than opposition. Countless experiences have shown that unless it is an obvious match, such as a wind card, there is still a chance that the card will be called bilaterally, so you must pay attention.

When carrying cards, you should pay attention to which house has played the cards. If any house has always been rich, try to carry them; if this is not the case, when there are many horses outside, you must carry the cards after hearing them, so that you can win. , otherwise it depends on the specific situation.

When playing cards, you should always pay attention to your surroundings, understand the cards played by each player, and try to keep cards of the same suit that no player wants, so that the probability of getting a chance will be much greater.

Single hangtags are also affected by some techniques. Sometimes even if it is the opponent's decisive wind card, you can wait and not rush to play the card; of course, if you play a wind card, it is the best choice, because sometimes it is better than having two in hand. Flying cards, and if you touch three tubes, the second tube card you play will also become a perfect card, which is also a good card. In addition, if four pictures of 9 tubes have appeared, then listening to 5 tubes will be better than listening to 6 tubes, because at this time there is no longer 789, but 678. Sometimes this is also difficult to encounter, so you must be patient. . In the later stages of the game, it is not necessarily necessary to draw the wind, because it may be very late, and the chance of drawing the wind is greater at this time.

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