The Parallel Universe Of Blockchain Games And The Enjin Wallet Created For It

Introduction

Imagine if you could use the same legendary sword in multiple games.

Picture this in your mind – jumping from one virtual world to another, taking with you all your characters, weapons, ships, parts and your brethren. Feel it again.

Give you time for one more song.

We've done it…

An amazing ecosystem that leverages blockchain technology to essentially change the way games are designed, developed, monetized, and experienced by players.

To make the virtual world fairer.

At the same time, it’s even more awesome.

Multiverse in games

In theoretical physics, the multiverse refers to the existence of an infinite number of universes, where "everything is possible, and possibility means existence." These universes are also called "parallel universes."

Putting this term in the game means that players will be able to use "multiverse props" in different games. Theoretically, players will use the same "multiverse prop" in different parallel games, but it will play different roles in different forms.

DR Note: Here, the so-called "multiverse props" are game assets that can be used across games. They can be characters, weapons, or various items.

This cross-domain use of game assets in the multiverse perfectly fits the physicist's theory of parallel universes.

In common assumptions, if you travel to another parallel world dimension, you will find yourself living a completely different life in this world, or a person with a completely different personality, or may not even exist at all. From a genetic perspective, it is estimated that the probability of each of us existing is about one in 10.

The solar system is located at the current location of the Milky Way, the earth has evolved into a habitable environment, organic matter has evolved into humans, history has turned page by page, and you have become who you are now. If all of this happens again, the probability is almost impossible.

Therefore, it is also a reasonable setting that when players enter different game worlds, the characters and props in the multiverse will change. And we expect this to become an important part of adventure in the game world.

Can a multiverse in a game exist without the blockchain?

No, absolutely impossible.

Why?

1. Organic growth

A multiverse is an infinite, ever-evolving environment where anything is possible.

But a multiverse controlled centrally by one entity will not be the final solution. It will definitely be constrained by various reasons, limiting the true potential of the multiverse.

Building a game network with a prototype of a multiverse is already a huge project, and it requires the power of collaborative cooperation. Leveraging the abilities and imagination of talented developers to design in different game directions is the only way to simulate the unlimited potential of a true multiverse.

Using our tools, game developers will be able to plug their games into the multiverse and integrate them in the most appropriate way. They can join an existing multiverse, or create one of their own.

Our mission is to develop a decentralized architecture that is easy for developers to use and start the above projects.

How do we do it?

1. Create a set of multiverse props and distribute them to developers who want to join the multiverse easily and quickly. We will continue to expand the types of props in the multiverse until there are hundreds or even thousands of them, and they will provide a simple access point for new developers who want to join the multiverse.

2. Provide developers with exclusive multiverse props, and developers can redesign the props' images and game mechanics to suit their own gameplay.

3. Give these multiverse props to players who truly believe in them

We will first mint a batch of rare props and give them to existing game developer participants, who will then distribute them to suitable gamers.

Developers who join later can also join and receive these game props for distribution, but they need to provide documentation explaining how these props will be used in the game and how to support the intrinsic value of these props in the game.

We have designed a very clear path for the large-scale implementation of the multiverse, and we are very much looking forward to seeing it snowball and grow until it exceeds our expectations.

2. Decentralized supervision

If someone were to create a centralized multiverse today, it would either fail (as many have failed in the past), be nothing compared to more advanced decentralized versions, or fall into disrepair. into the hands of a dictatorial big factory to harvest players at will.

Most players should have read the book "Ready Player One" or seen the movie. In this science fiction-themed work, Halliday created a multiverse of games – the Oasis. Halliday's death finally triggered an epic war. On one side were the players who wanted to run the entire multiverse in a healthy way, and on the other side was the organization – IOI – that tried to monopolize and use the world to make quick money.

In a multiverse worldview driven by Enjin tokens, disasters like those in "Ready Player One" will not happen, because it is still a system based on centralized management, and vulnerable groups are often forced to succumb to the power of the powerful. A man of power.

History has proven many times that centralized management cannot escape the most primitive animal nature of human beings.

These natures are innate in the harsh living environment in ancient times and in the process of human evolution. Time has passed, but they are still deeply hidden in our subconscious. These natures allow humans to learn to disguise themselves openly, making us often egoistic when making decisions.

No one can resist nature. Fighting nature is often difficult, and power corrupts even more – the only solution is to equalize power as much as possible.

3. Security

In "Ready Player One", everyone plays the game at home and through devices connected to the multiverse. All assets are virtual, and multibillion-dollar companies vie for control of the entire network by selling game items.

Let’s not speculate on the GDP of the oasis. Let’s think about the theft that may occur here.

In the real world, for every virtual item purchased, 7.9 items are stolen or defrauded.

For a multiverse as grand as Ready Player One, what would the theft data look like using today's outdated virtual asset management database?

Unimaginably bad.

Blockchain is not a panacea for all game security issues, but stronger KYC, sophisticated behavioral data analysis, transparent asset records and secure blockchain wallets can help us take a step in the right direction. Stride.

Thanks to the blockchain, you truly own your assets. Not only that, but you also truly own every action in the game and the series of consequences that follow.

The first batch of multiverse props

Let's talk about the electronic assets of the future, which will be the first props of the multiverse.

What you will see below is what you will see in your Enjin wallet (if you are lucky enough to get your hands on these unique assets).

You must know that game developers are making these game assets into their own games, and they are in different game worlds and different design styles. The purpose and form of these items will vary from one game to another.

This is the charm of the multiverse——

Everything is possible, possibility exists

Forged Hammer

At the dawn of the multiverse, 5,500 Titans were forged with their bare hands in the forgotten land of Chaos. Forging hammers are scattered in the five-dimensional space and time, containing epic magical attributes and even high treasures.

Sword of Correction

The Sword of Correction was born in the dragon world. Single crystal soul stone embellishment, magic inscription mark. Every sword, elegant and elegant, is indeed a deadly weapon. For thousands of years, it has not been corroded and the edge of the sword remains the same.

Mike

"Angrim-Burst III, Count of New Kattegat, Thief of Titan Wine", commonly known as Mike, is probably the unluckiest man in the entire multiverse.

The above three multiverse game props and characters will all be integrated into the following six games: Age of Rust, Arena, , , , and Cats in Mechs. (DR Note: Enjin will update several multiverse props or characters every week in the following weeks. The above are the three in the first week, and two have been announced in the second week, so I won’t go into details here. .)

Enjin Wallet for Game Assets

Enjin wallet has just undergone a massive upgrade, with the following new features:

The first in the industry to support the ERC-1155 standard

Can create an unlimited number of wallets that support game collections

⏩The display speed of game collections has been optimized to the greatest extent

Native support for ERC-721&ERC-1155 protocol

ERC-1155 support for War of

ERC-721 support for Gods

Provides support for ERC-721

Brand new navigation menu with instant loading system

Support for game metadata (users can view this data at any time)

Transaction records of in-game items (sending/receiving/casting)

Browse game items in other people’s wallets

✔️Lightweight integration for ERC-721 based games

Self-changing rarity theme system

Enjin Wallet already supports ERC-721 and the future real game and collectibles standard ERC-1155. Users will be able to safely store and manage their own Gods, War of, and assets in these blockchain games.

“Amazing safe”

The desire to collect unusual and beautiful objects is a primal need.

The attraction of this thing is likely to come from the hunting behavior and collecting ability that ancient humans have experienced in order to survive. In other words, the desire to collect rare items is actually deeply embedded in our DNA.

The Ptolomy dynasty of ancient Egypt collected books from all over the world and stored them in the Ancient Alexander Library. The Medici family collected art through private patronage during the Renaissance.

Unlike the physical prints in the ancient Library of Alexandria that were destroyed by fire, the digital artifacts you store in your Enjin wallet are safe from natural disasters.

Now you can store your ERC-721 and ERC-1155 assets in a “magic safe” – secured by NSA-level multiple encryption, ARM compiler, RAM and hardware encryption and keylogger-proof input keypad Forged by technology.

Existing token standards such as ERC-721 can only be used for web-based collection games at most, with very limited functions. The ERC-1155 protocol defines tokens in a new way, allowing game developers to create real collections. Products and exchangeable props to support more complex game mechanics have higher intrinsic value and can be applied to mainstream games.

ERC-1155 has a lot of features. Players can use, trade, buy, upgrade, destroy, synthesize, rent, mortgage, enhance and dissolve their game props.

Enjin Wallet will also support ERC-1155-based multiverse props—epic game assets that can be used in multiple games, powered by ENJ tokens to ensure their authenticity and endorsement of value.

DR Note: For a more detailed introduction to ERC-1155, please refer to the previous excellent article ""

ERC-1155: War of

This is the first game to use ENJ. It recently completed the first pre-sale of game assets based on ERC-1155, and it was sold out in 25 minutes.

Players in the War of community are excited to see their heroes featured in the Enjin Wallet. We've heard the players' cries a long time ago, so we're already on the ground.

Now, you can save your heroes in Enjin Wallet.

DR Note: For the special features of War of and ERC-1155 combined with ENJ in the game to mint game assets, please refer to the previous excellent article "". The following are two excerpts.

By using the minting logic of ERC-1155 and ENJ, developer Games invested 300,000 Enjin Coin (ENJ) worth 120,000 yuan to complete the value support for pre-sale heroes. Players can dissolve pre-sold heroes and get the corresponding number of ENJ.

Each pre-sale hero will be worth at least 49ENJ, and the rarest hero among them will have a guaranteed value. For example, the hero Corvo, we can see that this is a hero with an epic rarity, and we can exchange it for (about 120 yuan).

Support rarity themes

Generally speaking, there are three user reactions to a design – yes, no, and shit! The third type is our goal.

Use warm colors for rare props and cool colors for common props.

The devil is in the details – especially when you think about our target audience.

Rarity theme support is probably one of our favorite features of this big update, and it looks awesome.

DR Note: To put it simply, referring to the picture above, different theme colors (including background color and text color) are used for props of different rarities to selectively highlight rare props, rather than like most wallets. Treat everyone equally at the presentation level.

Create unlimited wallets for game collections

After a previous upgrade called "Unlimited", Enjin Wallet now supports more than 700 virtual currencies, and users can create an unlimited number of wallets.

Now, users can also create wallets for game assets as they wish.

Whether it is an ordinary wallet or a game wallet, the easy-to-use, extremely secure Enjin wallet can provide the best support.

Browse other players’ wallets

Are there any players around you who have a lot of cool and trendy game props? Want to take a sneak peek at their collection? Or are you just that wealthy person who wants to show off your collection to your friends from time to time?

We now offer the ability to browse other players' wallets. No need to put away your curiosity and enjoy browsing!

Native support

Compared to those clunky and slow methods of using browsers to support DApps to interact with on-chain collectibles, Enjin Wallet provides native support for the ERC-721 and ERC-1155 protocols.

This means that Enjin Smart Wallet has optimized the display speed of game collections to the greatest extent. And it will be easier to add more cutscenes and various special effects to the user interface.

Why is only Enjin Wallet the first to complete native support? This is because of the full support behind Enjin Wallet. It is a next-generation blockchain browser developed by Enjin Company. Users can easily load any number of props in real time without any delay.

Here are two examples of native support:

ERC-721: Gods

Gods is a trading card game with great original artwork. (These original paintings can even look more beautiful in the Enjin wallet~)

We've built a whole set of extremely elegant support specifically for Gods. For example, users can easily see metadata for all cards. As another example, what I like most is that we provide different themes for cards with different rarities.

ERC-721:

It is a blockchain game that once caused large-scale congestion in the Ethereum system. Now, Enjin wallet has also completed native support for .

Users can now view, buy, send, and receive these cute virtual kittens anytime and anywhere. There is no need to stay in front of the computer and arduously complete every step of the operation on the browser.

Thanks to support for the Enjin wallet, users can now even load thousands of virtual kittens at once, and even then there will be no lag.

Send, metadata and transaction logs

When it comes to user interaction and experience, the blockchain industry as a whole feels like it’s still stuck in the 1990s. The interfaces of most web and mobile apps are slow, hard to understand, and… ugly.

User experience is one of the two key points in bringing blockchain games to the mainstream, so there is no doubt that good usability is one of the important supports for Enjin Wallet.

Sending players in-game items should be fast and easy, so we’re 100% sure you can send ERC-721 and ERC-1155 tokens with just one click while choosing an optimal transaction fee.

The data of blockchain game assets is also one of the features. From game metadata to transaction logs, everything will be presented to users in an intuitive and clear way.

Conclusion

: Since the GDC exhibition in March this year, DR has been paying close attention to Enjin and mentioned it in many articles from March to April (see "" for details). From the earliest days of studying Ethereum's various token standards, I have always thought that it would be difficult to implement using ERC-721 for a series of operations such as the inlaying, packaging, and binding of the most common props in games, until I discovered Enjin's idea in March And ERC-1155, which is currently being implemented, is a surprise. Recently I read about thinking about the multiverse and casting cross-game multiverse props, which also confirmed some of the ideas I had been thinking about a few months ago and finally wrote in "" about the reuse of game assets.

Judging from the series of products and content delivered by Enjin, perhaps they are the fastest and most forward-thinking pathfinders and experimenters in the implementation of blockchain games.

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