•Click on any 2 doors to view symbols.
• Eliminate all pairs that have something in common. For example: matching tea cup and tea bag, banana and monkey, skull, heart and brain, etc.
•The remaining symbols will flash briefly each time.
If the last pair are on the same wheel, you have to rotate and click on them once the wheel has turned around.
• Please take a look at the screenshots for possible matches. Match numbers, letters or colors to solve the puzzle.
•Take the stone mouth (1).
•Return to the Monkey Hall.
•The monkey's mouth (2) stone mouth in the center of the square.
•Go to Forward.
•Give the Bow Stone to the Archer (A).
• Pull the arrow and shoot at the 3 bird shadows (3). You have to shoot several times to eliminate them.
•Check out our video solutions!
• You will earn the "Why Long Face" achievement once you complete this mini-game.
• Take (4) Magic Paint.
•Go to Forward.
•Little boy giving magic paint (5).
•Congratulations! You've completed the Stamping: Shadow Collector's Edition Trail!
•Click to advance.
•Zoom into the ship, you need the correct symbols 4 to lock and unlock the set.
•The first set of symbols is the monkey pool, below the water chestnut on the right.
•The second set of symbols is to the right of the monkey statue's hand (monkey pool area).
• Symbol of the third set of monkey halls, the chest of the first monkey after which he receives the glowing eyes.
•The fourth set of symbols is the large area lens.
• Enter four groups of symbols, in any command, to unlock all 4 locks (1-4).
•Glass Shards (5).
•Zoom into note (6); gold coin (7).
•Export ships.
•Zoom into the guide; talk to the guide; (8) gold coins on forehead.
•Storybook pages from his hand (9).
• Pull the left monkey's tag (A).
• Click the scroll, pencil in the outline and tie the bow (B).
•Pull the middle monkey's 2 tabs (C and D).
• Pull the Wheel tab (E).
•Move the monkey's foot on the left; Pig 25/27(@).
•Move the monkey's head to the left of the pig 26/27(@).
• Pull the ears on the last head tab (F) until they fit where the bottom tab appears.
• Pull the bottom tab (G) for Pig 27/27 (@).
• Take 10 beetles and scatter them around the field filled with arrows.
• Take the arrow (H).
•Click up to the left step.
• The second glass shard is placed in the lens (I) to activate a puzzle. NOTE: Step for the first fragment.
•The label (yellow) moves the camera around so all the images on the wall look like a cat.
•Please look for the solution in the screenshot (J).
•Right steps to go.
•Check the water on the right.
• Move the log aside and take the 2 STONE EARS (K).
•Return to the Monkey Hall.
• Place the stone ears on the correct sides of the monkey's head (L).
•Take the GEM (M).
•Return to the elephant room.
•Place the gem of recess in the left stone hand (N).
•In the center of the head (O), click to enter the head memory puzzle.
Complete pig list
•This section contains a complete list of the order of appearance of all HOGS in the game.
• You can go to the main menu and click "Chapter Select" to replay your selected chapter without replaying the entire game. This gives you an opportunity to collect some HOGS you may have missed.
•Chapter 1, Storybook, Page 1 – In the Dragon's Belly.
•Chapter 1, Storybook, Page 1 – Behind the Dragon's Wing.
• Chapter 1, Storybook, Page 1 – After taking the pig in the bucket, you use the tabs to lower and raise the bucket.
• Chapter 1, Storybook, Chapters 2 – 3 behind equals 4 posts.
•Chapter 1 – Storybook, Page 2 – Directly behind the tab the crow flies in a circle.
•Chapter 1 – Storybook, Page 2 – At the roots of the tree.
•Chapter 2 – Lighting Sketch (ticket number attached below).
•Chapter 2, Storybook, Page 4 – In the grass, on the left side of the page.
•Storybook, Chapter 2, Page 4 – Behind the Elephant's Ears.
• Storybook, Chapter 2, Page 4 – Checkered Path tab below.
•Chapter 2, Storybook, Par 4, Heart on the Trunk, right page.
•Chapter 3, Page 5 Storybook – The gear spinning at the bottom left of the screen.
• Chapter 3, Storybook, Page 5 – Behind the fold of the bat on the left page.
•Storybook, Chapter 3, Page 5 – on the right page below the Steps tab.
•Storybook, Chapter 3, Page 5 – Intraoral left page.
•Chapter 3, close-up of the rubble mountain road (Sharp is behind the rock in the upper right corner).
•Chapter 4, Storybook, Page 6 – Label in the lower left corner below.
•Chapter 4, Storybook, Page 6 – Posts in the lower right corner behind.
• Chapter 4, Storybook, Page 6 – at the bottom of the back card.
• Chapter 4, Storybook, Page 6 – Below the lock at the top left of the page.
•Chapter 4, Storybook, Page 6 – According to the label on the tree, there is a squirrel below.
• Chapter 4, Page 6 Storybook – Bush tab in the middle right edge of the page.
•Chapter 4, Storybook, Page 6 – The Rights of the Windmill.
•Chapter 4, Storybook, Page 6 – Flying in the Clouds.
• Chapter 5, Storybook, Page 7 – Inside the right side of the page is the monkey's mouth.
•Chapter 5, Storybook, Page 7 – Under the left monkey's head.
•Chapter 5, Storybook, Page 7 – Under the belly of the left monkey after moving his feet.
Achievement
•This is a complete list of all achievements and their requirements.
• You can go to the main menu and click "Chapter Select" to replay your selected chapter without replaying the entire game. This gives you a chance to collect some achievements you may have missed.
• Stamping Legacy – Complete the game in Experienced mode.
•NEVER – Collect 27 HOGS.
•Bee Careful – Fill the Hunny Jar without wasting a single drop.
• Recruitment – Solve the mystery of the dark forest stone face.
• No sneaking around – 19-tab light puzzle for the eyes.
• Fairway Heat – triggers 6 croquet objects.
•Wicket Shot – Defeat the Lamp in round 10.
• – Paint 3 eggs perfectly the first time.
• Brilliant – Complete the painting using every color of flower.
• Never Hz without using any reset service – collect mushrooms.
•First Contact – Aliens in the game.
• Collector's Edition – Collector's Edition bonus area completed.
•It's a matter of snow – Animated clouds rising away from the sun.
•SCAT DADDY – Adjustments made to the giant cat statue in the mountains.
• Granite – Flick every rock giant's finger.
• Whittle Thing – Align codes to activate windmills.
It's Murder – Mobile for under 10s to solve the Ferry Gate Mystery (Crow's Gate).
• – Blooming flowers that light up the entire room.
•Bewitched – Match all the symbols on the head puzzle.
•Why Face – Defeat the evil wizard.