Why Are Fewer And Fewer People Playing The Once-popular "Werewolf" Game Now?

The Werewolf game was once popular in China in the past few years. Whether it is various APP games on the Internet or played by many anchors, there are also many Werewolf physical stores offline. These prosperous performances have made many people once They thought that Werewolf was going to become a phenomenal dating game, but what no one expected was that since 2018, the popularity of Werewolf has been declining, and it is no longer as prosperous as before. It can be said that this game becomes popular and cools down quickly. Of course, this game is still popular with old players, but what caused its loss of popularity? Today I will give you my opinion.

Werewolf, including killing games, its own gameplay and its own meaning have long been completely led astray by players who don't know what it means. It's okay to go astray. Those who went astray have also established a huge "system", including the so-called "rules" in the question. Let me point out one point here: what is the essence of werewolf (killing game)? Logical reasoning game? Anyone who answers the logical reasoning game should drown their heads in water for 30 minutes, reflect on what kind of thing you regard logic as, and reflect on what you have done in your life, so that the logic is so confusing that you don’t even understand what logic is. What.

The first time I saw a killing game was in an American movie whose name I have long forgotten. The male protagonist was inexplicably dragged into a circle, and this circle was playing a killing game. Then the male protagonist said something to another person: "You just said you were not a killer, but you were drinking a bottle of soda while you were talking. But you had already finished the bottle of soda. You just drank soda." This action masks your guilt. You are lying, so you are the killer." That was my first impression of the killing game, and, I must say, it was the correct impression. To put it bluntly, the killing game examines two parts (for non-killer players). The first is the observation part. This part requires you to collect various information, then analyze the information and draw a conclusion that you think is correct, such as In the above example, the male protagonist observed the information of drinking an empty soda bottle and came to a conclusion.

The second part is the persuasion part. Collecting information is not enough. You need to tell your information in a credible way to gain the support of others and finally vote out the killer. Taking the above example again, it is very likely that the male protagonist just thinks that the other party is a killer, and the so-called example of drinking an air water bottle is completely fabricated (as long as the i soda bottle is empty now, it is difficult to prove that the soda bottle was when he spoke before It is not really empty), and this example is very convincing, and everyone will believe him. The above two abilities x are the key to determine whether you can play the killing game well. If your observation ability is not strong, you'd better not say anything, because everything you say is rootless. If you don't believe it yourself, how can others believe it? You are not very persuasive. Even if what you observe is correct information, when you open your mouth, everyone will say that you are a wolf and a wolf, and they will vote you out first.

But no matter what, the above two abilities are not mentioned at all: logic. Take the simplest example, the logic is P => What is QP? P is the premise. What is Q? Q is the conclusion. In other words, if you want to draw a conclusion, you must have a premise. The premise must be accurate, solid, and true, otherwise logic cannot exist at all. For example, if you say "Zhang San hated Li Si, so Zhang San killed Li Si." Then your premise is that Zhang San hated Li Si. This premise is either a truth known to the whole world, or you have to provide very solid evidence to prove it, otherwise this logical inference will be impossible to talk about. The above content is very simple, so simple that even a primary school student can understand it? It's a pity that those who play killing games and werewolf killings don't even understand this truth.

In this kind of game, there is no stable premise at all. All ID tags are covered and the information you can get is guesswork. Since it is all speculation, there are no solid prerequisites, so how can we reason? The earliest killing games still have a bit of reasoning, because the dead person has to turn over the cards. Flop means there is a very solid premise that someone is or is not a killer. At this time, combined with his previous remarks and the current game situation, some conclusions can be drawn. At this point, I agree that it is a semi-mystery game. but? Talented players have long abandoned this style of play, and instead play no-flop games with no clear information at all. Then he seems to think that this makes his reasoning ability even better – it's so ridiculous that he cancels the prerequisites for reasoning and thinks that he is better at reasoning, hahaha.

The truth of the matter is that I think these players know that there are stable prerequisites, and this game really becomes a logic game. Then real logic masters can win this game – but what about themselves? With all due respect, it is very likely that they do not have a clear mind at all and are simply unable to complete any decent deduction. And it is this group of people who formulate the rules, evolve the rules, and also set the rules based on seniority and cut… Hahahaha, tell me, is it possible that a truly clear-minded and logical person might like this kind of game?

To be rational, Werewolf is actually a game that is very suitable for gatherings of many people, especially those who have just met. Everyone is still relatively unfamiliar when they get together, and they can't let go. The scene is relatively cold. At this time, let's kill the Werewolf. After a few rounds, It was clear who was who and what their character was, and the atmosphere immediately became heated, perfectly. But this still doesn't change. Werewolf is basically a game about "louder". There are often countless logics that can lead to the same result. It is basically impossible to use these logics to find the answer. Besides, I have played so many games and met so many people. I can combine myself and others in one game. It is really difficult to understand all the speeches and actions without leaving any flaws.

Therefore, it is really difficult to establish a logical chain that can run through the overall situation, is not inconsistent, and can convince others. It requires a lot of energy and the ability to adapt to the situation on the field. Most people can't do it and won't even think about it. They can make up whatever they want to fool them for one or two rounds of speeches, especially for a wolf. At worst, they will expose themselves later. It's like guessing games. You can never rely solely on your opponent's previous actions. The gesture reveals what he will play in the next game. Also, the atmosphere in this game is indeed very good. People are so angry that they even scolded their ancestors for eight generations. There are not a few people who casually kick new accounts when they see them enter the room. With this set of rules, it will be difficult for newcomers to stay even if they are somewhat interested in the game.

A [anti-fairy Tale] Game That Subverts Common Sense丨"The Liar Princess And The Blind Prince"

Before talking about this game, I want to ask you a question first.

What do the princesses and princes in your memory look like?

Is it like in fairy tales, the princesses are all beautiful, and the princes must be handsome.

But if I tell you that in this game, the princess may be a ferocious werewolf, and the prince may be a blind man, then is this not the same as the dream scene you imagined?

Today Nihonichi released the plot introduction video of "The Liar Princess and the Blind Prince". Of course, the game isn’t out yet, so let’s take a brief look at the plot first.

Prince and Princess Come Home game video_How to play the Prince and Princess Come Home game_Princess and Prince Come Home game

Oh, you said you don’t understand Japanese, that’s okay, I’ll introduce it to you.

There is a castle next to a forest full of ogres. Every night, a beautiful song comes from the forest, and the person who sings this song is a man-eating werewolf.

The prince of the castle was attracted by the singing and went back to the forest every night to listen to the werewolf singing. Whenever she finished a song, she would smile and applaud. Slowly, the wolf also imagined the prince's happy appearance and sang happily.

How to play the Prince and Princess Come Home game_Prince and Princess Come Home game video_Princess and Prince Come Home game

The wolf thought: "If my appearance is seen by the human prince, he will be very scared, and he will never come to listen to my singing again." The werewolf was afraid that the prince would see his true appearance.

But the prince didn't think so. He came to see the owner of the voice and wanted to be good friends with her.

"If you see your true form, you will be disgusted -" the wolf thought, so she attacked the prince's face without thinking with the claws connected to her palms…

After a long time, the prince was attacked in the face by a werewolf and lost his sight. As a royal noble, he could no longer show his face. The king and his wife were very disappointed, so they imprisoned the prince.

"What a strange thing to do!" thought the werewolf angrily as she sneaked into the castle.

Princess and Prince Come Home game _How to play the game "Prince and Princess Come Home"_Video of the game "Prince and Princess Come Home"

"Prince…" she came to the prince (across the railing) and said to him.

"This voice, are you the one singing in the forest?" the prince replied. It turned out that the prince remembered the beautiful voice.

The werewolf was a little surprised, "Compared to this, it's more strange that you, Prince, are locked up here."

"My face was very disfigured after being attacked by a monster, and I couldn't see my eyes anymore, so I couldn't see anyone like this anymore, so I thought I might never be able to go out again…"

"Then let the witch in the forest cure these eyes! But please wait a moment, I will definitely come back to pick you up!"

Princess and Prince Come Home game _How to play the game "Prince and Princess Come Home"_Video of the game "Prince and Princess Come Home"

After saying this, the wolf escaped from the castle and ran in the forest.

After running in the forest all night, the wolf came to the outside of the witch's house.

"Oh, this is a rare visitor."

"I want to be human! There is someone I want to bring here!"

Prince and Princess Come Home game video_How to play the Prince and Princess Come Home game_Princess and Prince Come Home game

So as a price, the werewolf exchanged his singing for the appearance of a human princess. Returned to the castle and brought the prince out.

In this way, in order to cure the prince's eyes and target the witch's mansion in the monster forest, the journey of the lying princess and the blind prince began.

The game will be released on May 31st. Friends who like princes and princesses (and want to experience princes and beasts) must not miss it!

The Trademark Dispute Behind The Popularity Of The "Werewolf" Game

In recent years, this classic opening line has been gradually replaced by "Please close your eyes when it gets dark, please open your eyes if you are a werewolf…". In 2017, the explosion of killing games based on werewolf culture has also become a new trend for entrepreneurship and investment in the game industry. Among them, the three words "werewolf" became one of the keywords in the game industry in the first half of 2017, forming an online explosion.

Why is "Werewolf" so popular?

In March 2017, the Baidu index of "Werewolf" exceeded 60,000, reaching a historical high. The index trend of the mobile terminal is much higher than that of the PC terminal. Now, when you open the App Store’s popular searches, “Werewolf” still ranks second among the most popular searches, second only to Tencent’s “Honor of Kings.” What caused a tabletop game that has been around for nearly 10 years to make a counterattack from offline to online?

"Werewolf Killing" Baidu Index Trend Chart

In June 2015, Zhanqi TV launched an e-sports reality show entertainment program "Lying Man". In each episode, multiple e-sports stars were invited to participate in a killing game based on werewolf culture. From this, the attention of "Werewolf" Start lifting.

In 2016, Panda TV and Ma Dong's Miwei Media launched the e-sports reality show "" and "The Temptation of Dinner" respectively. The latter invited many celebrity guests and "Qi Pa Shuo" contestants to participate in a killing game based on werewolf culture. , the total number of views of the first season of the program on Tencent Video exceeded 500 million. The popularity of "The Temptation of Dinner" is inseparable from the Baidu index growth of "Werewolf".

Driven by live broadcast platforms and variety entertainment programs, killing games with werewolf culture as the background suddenly became popular and became the object of capital pursuit. Various mobile games claiming to be "werewolf" quickly detonated the market. From pure voice to voice + video apps, there are dozens of them at a rough count.

Currently, the top free apps on the App Store include "Werewolf", "Werewolf at Dinner", "Werewolf Every Day", etc. In March this year, Shanghai Mask Technology Company's "Werewolf" App received millions of yuan in Series A financing, with the company valued at over 100 million yuan; Werewolf (Hainan) Culture Media Co., Ltd. received tens of millions of angel investments in May; "Happy Werewolf" owned by Huanju Times has also received tens of millions of yuan in Series A financing… The financing news of "Werewolf" has been uninterrupted in the first half of this year.

"Werewolf" suddenly became the darling of variety shows, game companies, live broadcast platforms and even investment institutions. However, behind the prosperity, disorderly competition and infringement of intellectual property and trademark rights caused by "werewolf killings" are becoming increasingly apparent. Before clarifying the relevant disputes, we must first understand what the history of "werewolf" is.

Where does "werewolf" come from?

If you want to know where "Werewolf" comes from, let's first take a look at "The Killing Game". In 1986, Dimitri Davydov from the Department of Psychology at Moscow State University invented a game in which police and killers guess each other's identities, which is now known as the "killing game." Only the core rules of "Killing Game" have been determined from the beginning, and it is an open source game itself.

After 1990, the "killing game" gradually spread to Europe, and then to the United States. In each different country and region, new content "evolved" according to their respective cultural backgrounds.

In 1997, American Andrew Plotkin combined the "killing game" with the unique American "werewolf legend" to form the earliest killing game with werewolf culture as the background (hereinafter referred to as: werewolf game). "Werewolf Game" adds many new characters on the basis of "Killing Game", giving it more gameplay. After this, many board game design companies have developed their own "werewolf games". The French company launched the board game "The of's"; labs produced "Are You a"; the Italian board game company produced "Lupus in" and so on. Although the game rules and themes are similar, the game names and character art styles have their own characteristics.

Speaking of which, what is the relationship between "Werewolf Game" and "Werewolf"? It is understood that "Werewolf" is a "Werewolf Game" produced by the Beijing Demon King Board Game Club in 2009, and was released in 2010 A registered trademark has been applied for, a specific tabletop game product belonging to Werewolf Games. "Werewolf" has added many character images and gameplay methods that are more suitable for Chinese players based on international general rules, such as Bomberman and other characters. Therefore, "Werewolf" itself is not a common name for the same type of game. In fact, there are also a large number of "werewolf games" in the game market that are not named "Werewolf", such as the mobile game "Reasoning Academy" developed by Chongqing Haiyou Technology Co., Ltd.

In 2015, Youxing (Beijing) Technology Co., Ltd. fully acquired the "Werewolf" brand of the Big Devil Board Game Club under Beijing Huacai Tiancheng Digital Image Technology Co., Ltd., and then entrusted Xi'an Yunrui Network Technology Co., Ltd. At the end of the year, we started adapting and developing the "Werewolf" game. In the same year, Xi'an Yunrui Network Technology Co., Ltd. established a wholly-owned subsidiary "Werewolf (Hainan) Culture Media Co., Ltd." to focus on the development of the "Werewolf" official series of products.

Regarding "why you would think of licensing Werewolf", Yin Yongke, CEO of Xi'an Yunrui Network Technology Co., Ltd., said: "This is closely related to the company's development genes. The company has been developing "Three Kingdoms" type games for 5 years. The new version of "Three Kingdoms" "Three Kingdoms of Fury" was developed by us. When we were preparing to make the game "Werewolf", the first thing the company considered was the ownership of intellectual property rights, so we entrusted a third-party professional intellectual property agency to assist us in completing the "Werewolf" game. 'The entire brand was sorted out, and in October 2015, Youxing (Beijing) Technology Co., Ltd. fully acquired the 'Werewolf' brand of the Big Devil Board Game Club under Beijing Huacai Tiancheng Digital Image Technology Co., Ltd."

After obtaining the "Werewolf" brand authorization in 2015, Xi'an Yunrui promoted the "Werewolf" game through the Internet and WeChat public accounts. Within one year, it developed 1.5 million online users and trained more than 10,000 online users. Judge, more than 10 million people have participated in the game. Xi'an Yunrui also plans to operate "Werewolf" as an IP, and create and improve the "Werewolf" IP from novels, movies, and even offline physical stores.

It can be seen from this that "Werewolf Game" can be said to be a killing game based on werewolf culture, but "Werewolf" is not a common name for this type of game, nor is it "Borderland".

"Werewolf" trademark dispute

In recent years, China has become the world's largest game market. As the market size and number of users increase, more and more companies have entered the game market, especially the mobile game market. At the same time, there have been a large number of trademark disputes and infringement cases. Appear.

Which Country Did Werewolf Originate From? Which Country Invented Werewolf?

Which country did the werewolf murder originate from? Which country invented werewolf killing? Werewolf is a very popular game now. Some friends want to know which country Werewolf originated from. Let me introduce the relevant information to you. I hope it will be helpful to you.

The werewolf is a legendary creature. It is said that this creature will transform from a human body into a wolf body every full moon night. Human wolves that transform into wolf bodies cannot control their animal nature and will attack surrounding livestock or humans. Like vampires, werewolves are creatures of the immortal world. (The names vary from place to place, such as the Monster of Gévaudan in France and the Beast of Bray Road in the United States.)

In medieval Europe, the werewolf was a symbol of evil, a person who had made a pact with the devil. At that time, many legends and literary works about werewolves emerged. These have profoundly influenced the creation of various literature, film, television, games, etc. in later generations. "Werewolf Game" is one of them.

In the spring of 1986, Dimitri Davydov from the Department of Psychology at Moscow State University in the Soviet Union invented a game called: The Killing Game. In the beginning, the game was only circulated on campus. Players play this game in Moscow University classrooms, dormitories, etc. In the early 1990s, the game began to gradually become popular in other Russian schools, and spread across national borders to European countries (Hungary, Poland, the United Kingdom, Norway, etc.), and then to the United States. Today, the game has spread all over the world. It is considered one of the fifty most historically and culturally significant games from 1800. Killing games were also very popular in Taiwan in the late 1990s, but the specific time when the game was introduced to mainland China is not yet certain.

In 1997, Andrew Plotkin (born May 15, 1970, also known as ZARF, a central figure in the modern interactive fiction community), learned about the killing game at that year's National Puzzle League convention. Then inspired by the legend of werewolves, he changed the game into a werewolf game. And so the first version of Werewolf was born.

The werewolf game is a variant of the "killing game". It quotes the legend of the werewolf on the basis of the original killing game, adds many characters, and gives it more entertainment. In the game, some people play the role of good guys, while the other part play the role of werewolves. They use skills, words, etc. to engage in PK to achieve the purpose of eliminating (eliminating) the other party.

The most widely circulated version at present – "Werewolf", was originally released in 2001, with the original name: The of 's. Now Werewolf has three editions: Basic Edition, Crescent Edition and Village Edition. It brings unlimited fun to the majority of players and is deeply loved by players.

Werewolf Killing Situation

Werewolf killing situation

HC IT Network 2017.07.2814:57

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

In 2009, Tang Lijun, the head of the Beijing Big Devil Board Game Club, was extremely fond of board games. He not only opened 6 board game bars in Beijing, but also adapted and designed some board games. This included a "killing game with the background of werewolf culture" that was an open-source international game rule at that time. After being exposed to this type of game, he, who majored in art and design, immediately redesigned the game. , and at the same time gave the name a more Chinese name – "Werewolf". The reason why I named the game I designed "Werewolf" is said to be based on the name of the most popular tabletop game at the time, "Three Kingdoms". Soon, members of his club fell in love with this language-driven logical reasoning game. In order to better commercialize it, in 2010, Tang Lijun applied for the registered trademark of "Werewolf" in the name of Beijing Huacai Tiancheng. At the same time, an encyclopedia entry for "Werewolf" was created on Baidu Encyclopedia with the ID of "Beijing Big Dog". At that time, every board game designer in China had a dream of "Three Kingdoms" in their hearts, but it may also be because The Three Kingdoms were too popular, and the development of "Werewolf" has been tepid. During this period, Tang Lijun's Big Devil Board Game Club also experienced life and death, and was even shut down for a time because it involved Texas Hold'em Poker. At this time (the end of 2009), no one has realized the value of Werewolf, and its Baidu index is: 0.

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

In September 2015, Tang Lijun received a mysterious phone call. The other person got straight to the point: "Did you design Werewolf? Do you own the trademark and related intellectual property rights? Can you sell it?" Soon Tang Lijun met the mysterious person who called, and the other person got straight to the point, "We entrusted an intellectual property firm to find out the relevant information about Werewolf. We are very sincere about buying it back. Do you want to sell it?", the other person asked. There was no reason to refuse the price and conditions, and for Tang Lijun, the once-broken dream ignited a glimmer of hope. After all, his deep interest in board games, which had never been of high commercial value, had put him in trouble many times. , and soon both parties reached an agreement. At this time (September 2015), the Baidu index of Werewolf: 1773.

At the end of 2015, a public account named "Werewolf Heroes List" was officially launched by Xi'an Yunrui Network Technology Co., Ltd. as the certification body. A werewolf who was affectionately called "Uncle Tian" in the "Werewolf" circle Deep-killing enthusiasts have also gradually surfaced. This is a technical growth hacker who claims to be able to apply user growth theory to the extreme. At the end of 2016, the number of WeChat registered users of the "Werewolf Killing Hero List" exceeded 1 million, and people gathered on the platform It has more than 8,000 offline judges, of which more than 1,000 are officially certified. According to statistics, more than 8,000 judges have organized more than 10 million games on this platform, and the operators behind it, including "Uncle Tian", are only Two dedicated staff. At this time (December 2016), the Baidu index of Werewolf: 17772

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

At the beginning of 2017, the bloody Jianghu of "Werewolf" revealed his true nature driven by a batch of video programs and capital. At this time (February 2017), the Baidu index of "Werewolf" soared to More than 55,000, various "Werewolf" programs have sprung up like mushrooms after a spring rain. Shanghai Mask's Werewolf, YY's Happy Werewolf and Everyday Werewolf have firmly controlled the top three spots. The company behind the acquisition of the "Werewolf" brand owned by the Demon King has gradually surfaced. Through the website of the National Trademark Office, we learned that its registered Class 28 trademark has been transferred to a Yuxing (Beijing) Technology Co., Ltd. , and Youxing Company has applied for a total of 30 related trademarks related to Werewolf, among which categories 9 and 41, which are crucial for mobile games and APPs, were only applied one day earlier than another company. Youxing Company’s application The date was April 12, 2016, and the application date of another Chongqing Haiyou Company was April 13. Although it was one day late, in terms of the first-to-file trademark application principle, Chongqing Haiyou Company won the 9th and 41st categories. The possibility of a trademark is almost zero. Yuxing's categories 9 and 41 were originally planned to be announced at the end of May 2017, but they encountered many objections. If there are no objections, then the first thing all werewolf products will face now is trademark infringement. At this time (June 2017), the Baidu index of Werewolf: 58642.

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

"We have indeed encountered a lot of objections, mostly from competitors. During the publicity period of our trademark, some people even used our company's name to maliciously complain to Apple about other Werewolf products. The purpose is to unite more people to stop our For the trademark application, we have notarized all the evidence, but no matter what, this cannot erase the true intellectual property ownership of "Werewolf"." The person in charge of Youxing Company talked about the trademark resistance battle he encountered, "Apple App A very important category of store games is tabletop games, which shows that Apple encourages electronic adaptations of tabletop games, so all adaptations should abide by and respect relevant intellectual property rights, otherwise they will definitely pay a heavy price for their infringement." No. We know whether the so-called heavy price paid by the person in charge of Youxing Company refers to the continuous removal of "Happy Werewolf" and "Daily Werewolf", which are said to have more than 3 million DAU. As far as we know, almost all Werewolf on the market have suffered from Yuxing. Infringement complaints against companies. At this time, some giants have also entered this field. Tencent is the agent of Miwei Media's "Werewolf at Dinner", and NetEase is about to launch "Dream Werewolf". It seems that Youxing Company has a long way to go in safeguarding its rights. Far. "Everyone is equal before the law. We will not give up the right to protect our legitimate rights and interests just because you are Tencent or NetEase. On the contrary, large companies should set a good example for everyone." At this time (July 2017), Baidu index of Werewolf: 47384.

Finally, we learned that Youxing (Beijing) Technology Co., Ltd. and Xi'an Yunrui Network Technology Co., Ltd. are the same actual controller, and Werewolf (Hainan) Culture Media Co., Ltd. is a wholly-owned subsidiary of Xi'an Yunrui. Its official product is said to have received a high score of 9.5 points during the early testing period, while the evaluations of other similar products are: Happy Werewolf 6.9 points, Masked Werewolf 5.4 points, and Daily Werewolf 3.5 points.

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

In the future, we don’t know whether the Baidu Index of Werewolf will continue to rise, but in the werewolf world, there are two principles that will never change: user experience is the first, and intellectual property rights are the most important. 's command.

Werewolf Host's Lines And Game Introduction | Killing Game Host's Lines

Article summary: This is an article about the werewolf host, the werewolf host, and the werewolf host's lines. The game Werewolf was released in 2010. I believe many young people have played it. This game can be played by 8 to 18 people. This game was also very popular in the first two years. Let’s take a look. Watch the Werewolf host's lines. …

The game Werewolf was released in 2010. I believe many young people have played it. This game can be played by 8 to 18 people. This game was also very popular in the first two years. Let’s take a look. Watch the Werewolf host's lines.

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

Werewolf host lines:

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

First, let’s say: When the night comes, everyone closes their eyes, Cupid wakes up, points out a couple, The werewolf wakes up, points out the person to kill, The couple wakes up, (go and pat the two people on the shoulders), The couple recognizes each other (One person in the couple dies and the other commits suicide in order to die for love). When the witch wakes up, is she going to save the person who was killed tonight or poison someone? Then say day comes, how many people died today, then vote, and then play in this order,

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

Game introduction:

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

Werewolf is a multiplayer strategy tabletop game that is driven by verbal descriptions and tests eloquence and analytical judgment. The usual version requires 8-18 people to participate. It is a registered trademark of Beijing Huacai Tiancheng Digital Image Technology Co., Ltd.

The mechanics of Werewolf games are similar to those of killing games. Killing games tend to be more competitive, while Werewolf games are more fun and have richer characters. The game is divided into two camps, the werewolf and the villagers. The villagers vote to kill the werewolf to win the final victory. The werewolf camp hides among the villagers and relies on killing people at night and voting to eliminate the villagers' members as a means of winning. Werewolf killing is a tabletop game. Can be played by multiple people.

Werewolf Game Guide And Introduction To The Twelve-player Standard Game Rules

The difficulty is that there are many characters in Werewolf. Werewolf guide: An inventory of Werewolf clergy characters. Werewolf has many characters. (Werewolf family portrait) 2. Werewolf identity. The charm of Werewolf is that it has many characters. Werewolf game The mechanism is similar to that of killing games. Killing games are more competitive, while werewolf killing games are more fun and have richer characters. Werewolf Killing Rules: An introduction to the game rules of the Werewolf Killing Twelve Player Standard Game. There are many types of Werewolf Killing games.

1. Who are all the characters in "Werewolf"?

How many types of characters are there in Werewolf? 1. Wolf King: Belongs to the werewolf camp and can kill a player after being eliminated. Wolf Beauty: Wolf Beauty belongs to the werewolf camp. After participating in killing every night, she can charm one person alone at night. When the wolf beauty is eliminated, the players who were charmed that night will die for love and will be unable to activate their skills. 2. The characters are as follows: Villager Seer Witch Hunter Guard Idiot Cupid Werewolf Game Background The origin of werewolves needs to be traced back to the terrible "catastrophe" Black Death in the Middle Ages. 3. The regular game of Werewolf only allows 14 people to play.

What characters are there in Werewolf? 1. Witch The witch has a bottle of poison and an antidote. Antidote can save a person, poison can kill a person. A witch can use two bottles of medicine in one night. After the witch's antidote is used, he no longer knows who died tonight. 2. Werewolves include civilians, werewolves, witches, prophets, idiots, hunters, and knights. The mechanics of Werewolf games are similar to those of killing games. Killing games tend to be more competitive, while Werewolf games are more fun and have richer characters. 3. Idiot skills: If an idiot is voted out, he can turn over his identity card and become immune to the banishment. He can speak normally but cannot vote. The werewolf still needs to kill him to kill him.

2. Who are all the characters in Werewolf?

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

All the characters in "Werewolf Card" are as follows: 1. Prophet [camp]: good guy camp, priest [number]: 1 person [ability]: every night you can check whether a player's identity is a good guy or a werewolf. [Goal]: Use your own abilities to lead everyone to find and expel all werewolves! 2. Witch [Faction]: Good guy camp, priest [Number of people]: 1 [Ability]: The witch has two bottles of medicine. The antidote can revive a player who was killed by a werewolf that night. The poison can kill a player. The witch A maximum of one potion is used every night, and the witch cannot save herself.

3. Hunter [camp]: good guy camp, priest [Number of people]: 1 [Ability]: If and only if the hunter is killed by a werewolf or voted to be exiled, the hunter can show his identity card and designate a player to shoot. If you are poisoned by a witch, you will not be able to activate skills. [Goal]: One life for one, and expel all werewolves out. 4. Dream Catcher [Faction]: Good guy camp, priesthood [Number]: 1 person [Ability]: Dream Catcher must choose one player to become a sleepwalker every night. The sleepwalker does not know that he is sleepwalking and is immune to night damage.

3. Werewolf Strategy: Complete introduction, rules and gameplay of Werewolf Game in one article

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

1. Introduction to Werewolf Werewolf is a strategy game based on voice social interaction. Its current mainstream ecology is divided into online killing and offline killing. Online killing and face-to-face killing can be said to be two "completely different" games. , Face-to-face killing is more interesting than online killing, and it can better understand your identity. Of course, this does not mean that online killing has no advantages. For example, if there are no like-minded werewolf killing players, you can choose to kill online to satisfy your own interests. (Werewolf Killing Family Portrait) 2. Werewolf Killing Identity The charm of Werewolf Killing is that it has many characters.

For example, there are the werewolf camp and the good guy camp, and the good guy camp is divided into civilians and gods. The gods have some special abilities. Of course, there are also some more special characters, such as Cupid, bear, penguin, little sheep, big rooster, etc. 1. Good guy camp The characters in the good guy camp include civilians, prophets, witches, hunters, cupids, old drunkards, money rats, guards and idiots. ① Civilians (werewolves kill civilians) Civilians can be said to be the most numerous characters in the werewolf killing board. They usually do not have any skills.

4. Werewolf Killing Rules: Introduction to the game rules of Werewolf Killing Twelve People Standard Game

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

There are many types of boards in the Werewolf game. Although most of the board rules are very similar, there are still some subtle differences. In order to make it easier for novice Werewolf players to understand the rules of the game, we use the most commonly used pre-Hunter White 12-player standard round to explain the rules of Werewolf games. (Werewolf Killing) 1. Sheriff Rules (Werewolf Killing Sheriff) The Sheriff is a necessary link in the twelve-man standard bureau. In this link, players will be divided into police players and police players. The player who is the police player will raise his hand. Indicates players who want to participate in the election for Sheriff,

Players on the police station will speak one after another on the police station. After everyone has finished speaking, players who do not choose to continue competing for the police chief can choose to withdraw their money. Players who continue to stay on the police station have the right to be elected. Players under the police have the right to vote. It must be said that players who withdraw money are not players under the police. They have no right to vote. The police player with more votes will be the Sheriff. If there is a tie, they will need to speak and vote again in PK. The player who still gets the most votes will be the Sheriff. When there are two tied votes in the entire session, there will no longer be a police badge for this round of games.

5. How to play Werewolf? An inventory of classic Werewolf characters

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

Werewolf is a social voice game that is easy to get started but also very difficult. It's easy to just gather a few people and sit down and start playing. What's difficult is that there are many werewolf killing characters and there are many rules, resulting in uneven levels of players. This guide will introduce the characters of Werewolf and some rules related to the characters. The characters in Werewolf are divided into the good guy camp and the werewolf camp. The good guy camp is divided into civilian and clergy players. The werewolf is the core of the entire game. Werewolf has many ways to play, making the actual game very interesting. Corresponding to the werewolf,

Each cleric player has different skills, allowing the good guys camp and the werewolf camp to form an effective confrontation. (How to play Werewolf) 1. Werewolf Werewolf is the absolute core of the Werewolf game and an indispensable character in the entire game. The priesthood in Werewolf can be adjusted, but werewolves must not be left out. Werewolves can launch night raids and kill one player every night. Our common werewolf routines include self-knife, fierce jump, barb, and yin and yang barb.

6. Werewolf Killing Guide: A comprehensive inventory of Werewolf Killing Priest Characters

Werewolf killing game web version_Werewolf killing game web version_Werewolf killing game web version

Werewolf has many characters, among which the clergy of the good guys camp are the most common. For example, the common clergy roles such as prophets, witches, guards, hunters, and idiots are common. Of course, there are also some more special clergy roles, such as Cupid. This article will give you a detailed introduction to the role of the Werewolf priest and the gameplay strategy. (Werewolf Killing) 1. Prophet (Werewolf Killing Prophet) The prophet is the absolute leader in the Werewolf Killing game, because he has a strong ability to verify identity and can provide the most basic logical fulcrum for good people to analyze the wolf trap.

But because it does not have any special ability to prove its identity, it is also the most difficult character to play. When a novice gets the Prophet, he should actively go to the police on the first night to fight with the Jumping Wolf about the police badge. If he wants to get the police badge, he must gain the trust of the good people on the field by speaking up, because the Jumping Wolf has three wolf teammates. , if the prophet speaks unfavorably and the werewolf rushes votes, it is very easy to lose the police badge. When a novice prophet speaks to the police for the first time during the day, he should strictly follow the three steps of reporting for inspection → leaving police badge → chatting about his journey.

7. How many people are there in the Werewolf game?

In the "Werewolf" game, games with 6 to 18 people can be distributed as follows: 6-person game: 2 wolves, 3 villagers, and witches. 7-player game: 2 wolves, 4 villagers, witch. 8-player game: 2 wolves, 4 villagers, witch, cupid. 9-player game: 2 wolves, 5 villagers, witch, cupid. 10-player game: 3 wolves, 4 villagers, witch, cupid, and prophet. 11-player game: 3 wolves, 5 villagers, witch, cupid, and prophet. 12-player game: 3 wolves, 4 villagers, witch, cupid, prophet, guardian, hybrid. 13-player game: 3 wolves, 5 villagers, witch, cupid, prophet, guardian, hybrid.

15-player game: 4 wolves, 5 villagers, witch, cupid, prophet, guardian, hybrid, hunter. 16-player game: 4 wolves, 5 villagers, witch, cupid, prophet, guardian, hybrid, hunter, village chief. 17-player game: 5 wolves, 5 villagers, witch, cupid, prophet, guardian, hybrid, hunter, village chief. 18-player game: 5 wolves, 5 villagers, witch, cupid, prophet, guardian, hybrid, hunter, village chief, idiot. "Werewolf" is a strategy tabletop game with multiplayer participation, driven by language description, and a contest of eloquence and analytical judgment.

With Up To 560,000 Players Online At The Same Time And The Server Crashing Steadily, How Long Can "Goose And Duck Kill" Survive?

The barb feels good for a while, and the barb always feels good.

To this day, I still remember the experience of playing Werewolf with my friends.

After a day of classes, we would huddle up on our respective beds to keep a safe distance, put on wired or wireless headphones, and get ready to star in "Cat and Mouse" and enter the game. The distance ensures that everyone's mobile phone screen will not be peeked, and the headphones allow us to communicate with teammates in the game without hearing the surrounding sounds.

After each game ends and the identities are revealed, there is always an afterthought discussion involving the winners and losers.

The atmosphere is always lively, but the content is nothing more than chicken-and-duck talk. The conversations are basically "Why don't you get XX out? It's so obvious" and "I can tell you are XX from the Nth day."

To be honest, I am really happy to be happy. This is almost the only opportunity to lie to my friends casually without affecting my relationship. But it’s really tiring. No matter which camp you are in, you have to burn your brains and plot against each other. Playing several high-quality games in a row, your brain will be somewhat overloaded.

The popularity of "Goose and Duck" brought this memory that I would never think of back to my eyes again.

Although signs began to appear at the end of the year, many people thought this game would become popular, but no one expected that this game, popularized by anchors, would become as popular as it is now.

On January 2, the game server crashed due to too many online players at the same time. As a result, it became a hot search topic on Weibo. The production team from abroad urgently apologized to the players, saying that they were not prepared to handle 250,000 simultaneous online players and were simultaneously expanding the server capacity.

However, the speed at which the production team expanded the server could not keep up with the skyrocketing number of players. Just one day later, the same crash occurred again.

Starting from January 2nd, January 3rd, January 4th, January 5th and January 6th, "Goose and Duck Killing" was on the hot search almost every day due to server crashes. On January 2, the production team said that the number of simultaneous online players was only 250,000. By January 6, it had risen to 563,000, and the number will obviously continue to rise with the popularity.

There is no doubt that Chinese players account for the majority of the player base of "Goose and Duck".

Those KOLs in the gaming circle who are in different fields but equally influential are the "culprits" of this "fraud".

In the LOL circle, there are veteran professional players PDD and "Teacher Ma" Wuhu Da Sima; a large number of anchors in the APEX circle have also given up their "own jobs" and started a side job in "Goose and Duck Killing"; KPL of "Glory of Kings" Professional players became a hot search topic because of their game "Goose and Duck Kill" and "Goose and Duck Kill formed kpl team building"; "Yiaotuan Tuan", which started from PUBG short videos and now has 40 million fans on Douyin, has also become "Yiaotuan Tuan" The "tap water" of "Goose and Duck Killing" has a "passionate" interaction with "Teacher Ma" in the game.

When "Goose and Duck" appears on the screens of many anchors in different fields, fans watching the anchor will naturally be eager to try it.

Some people want to "snipe" the anchors as much as possible and have the opportunity to "appear on TV", while others simply want to "play" and invite a few friends to join the game. The two directly form a network of hundreds of thousands of online players. denominator.

Obviously, the total of LOL players, APEX players, PUBG players and "Honor of Kings" players will be an extremely scary number.

Although it is limited to the host's fan base, in addition to the fact that the fan base itself is large enough, the naturally high spread of social games will also continue to increase the number of "early adopter" players.

There is no other reason why anchors have joined "Goose Duck Killing" – the live broadcast effect is really great.

As for how to play "Goose and Duck", we won't go into details here. You can think of it as a new "Space Werewolf". Let's directly talk about the similarities and differences between the "rookie" "Goose and Duck" and the most popular example of domestic "killing games" "Werewolf".

The biggest difference between the two is the reason why the live broadcast of "Goose and Duck Killing" is so effective——

Free mic at close range.

In "Werewolf", which is not the originator but has far greater domestic influence than the originator, the order in which players speak is determined and there are not many opportunities to speak.

"Werewolf" has a concise and pure action process. Each character's turn of action has strict rules, and the speeches also have a rigid order of precedence. The once popular "Werewolf in Space" and "Among Us" Basically the same rules continue.

But this is not the case with the popular "Goose and Duck".

Although there is almost no difference between "Goose and Duck" and the former "Among Us" in terms of specific mini-game gameplay, player vision and action flow, "Goose and Duck" has the same characteristics as "Werewolf" and "Among Us". There is no close range free microphone, which ensures almost full voice communication between different camps, that is, the killer and the murdered, greatly increasing the possibility of interaction within the game.

Imagine that in "Werewolf", most of the victims are unable to interact with the killers, cannot experience the process of being "killed", and may not even know who killed them.

Similarly, in Among Us, although players can know who killed them, they still cannot communicate and interact with the murderer.

"Goose and Duck Killing" changed this process.

Although the good guys still need to complete various mini-game tasks and encounter the enemy camp on the map, and although the bad guys still have to destroy the good guys' camp's tasks, "Goose and Duck Killing" has close-range free wheat, which increases the variety of killings. The interaction between the perpetrator and the victim before the "killing" behavior occurs, thus maximizing the live broadcast effect.

For example, pretending to be a good guy by pretending to be a "Da Sima" and saying "What do you mean, don't come close to me, do you want to kill me? How do you say, don't come close to me, do you want to kill me?" to gain trust. After getting close, He shot out the knife in an instant, and successively prepared a live broadcast slice that started with killing several people. Because of the "full live broadcast effect", it received nearly 3.5 million views on station B.

The creative team of "Goose Duck Killing" is well aware of the uniqueness of the "free voice" design, and in order to strengthen voice interaction and diversify the gameplay, it also specially designed an interesting neutral character Pelican – the Pelican can swallow (confine) any Role. After being swallowed, these characters' original short-range free microphones were changed to "squad voice", and they could only interact with the characters who were also swallowed and the pelican voice.

The creative team intentionally made differentiated voice interaction gameplay, which directly became the favorite part of the anchors – a large number of intuitive voice interaction opportunities, which is the origin of the live broadcast effect.

Obviously, this wave of popularity will continue to rise. "Among Us" once had as many as two million simultaneous online players, and "Goose and Duck" currently has a high of 560,000, which is obviously just the beginning.

But problems have arisen.

A few days ago, the Steam comment section of "Goose and Duck Killing" was still a joke about "destroying CN APEX by oneself", but now, there have been many words attacking each other between players.

"Written to the little princesses" "To all the boiling ducks and beautiful ducks" "Can you please stop letting the village chief continue to formulate village rules?"

This is almost a common problem in social games like "killing games".

With the continuous influx of a large number of "early adopter" players, domestic "killing game" social games will basically have such contradictions – although "social" and "game" appear in the same word, the difference between the two is almost The players were divided into two groups.

The saying with high emotional intelligence is that players whose main purpose is "social" will care less about the rules and care more about and be familiar with the interaction between players.

The term "low emotional intelligence" is rather ugly, so I won't go into it here.

In short, whenever this happens, the player whose main purpose is "game" becomes part of the other player's "game". To a lesser degree, those who play the game according to the rules will perform "vendetta", "cheeking", "into the game" and other "operations", while to a more outrageous degree, they will even perform "peeping on the screen", "resurrecting the dead", etc. "Operations" outside the rules.

A player who had a similar experience made a very appropriate comment: "I am playing the game, they are playing me."

Ultimately, this behavior will greatly reduce the experience of serious game players, causing those players who do not have a stable team to gradually withdraw from the game. Then gradually, the "game" part was greatly downplayed, and "social interaction" became the most important element.

"Village rules" are something similar.

In addition to the officially provided custom rules, players will add rules similar to other games such as "Werewolf" into "Goose and Duck" based on some mysterious and mysterious "experience". However, this rule obviously does not necessarily apply to "Goose and Duck Killing", which is mainly based on the voice system and has a specially differentiated design.

But if you don't follow the "village rules", the player will be "exiled".

Although it has only become popular not long ago and is still in the "rocket-like continuous rise period" when the number of players is skyrocketing, the game environment of "Goose and Duck" has gradually appeared these various problems. Even "Brother Selling" All have appeared.

This is actually the old path taken by "Werewolf".

In the early years, with the popularity of the online game "Werewolf", coupled with subsequent efforts, video programs such as "Lying Man" or "Panda Kill" were played by anchors on major live broadcast platforms and high-level players. It has indeed given players many wonderful memories. The high-quality famous scenes of players such as JY, Huoshu, Li Si, Li Jin, etc. can still be vividly remembered in retrospect.

At that time, "Werewolf" naturally became the well-deserved "King of Social Games" in China.

But in the end, with the influx of a large number of "social players" who disregard the rules of the game, even if major manufacturers join the game one after another, trying to add new content and launch multiple versions, "Werewolf" can only gradually lose popularity and return to To the "niche scope" of offline board games.

Of course, social games like "killing games" played online have never been niche since "Werewolf".

With various works that enhance "interactivity", such as "Werewolf in Space", "Werewolf in Snow" and "Werewolf at Sea", as the popularity rises and falls, players who like similar games, You can always play a "cat-and-mouse game" starring each other with your familiar friends.

However, a sufficient number of "familiar friends" are required, which is already a very high "software" configuration.

The questions left to the creative team are equally daunting.

For them, who are still expanding their servers, it is possible that this free-to-play "Goose and Duck" can use its popularity to generate revenue, how to continue to introduce interesting enough new maps and characters, and even the most important thing, how to fight against "plug-ins". It's still on the planning list, but it's not an "in progress" issue yet.

Of course, the most important thing is how to ensure that the game experience matches the players.

And that is the "Werewolf" left to game creators.

How To Play Werewolf?Detailed Explanation Of Practical Skills

In Werewolf, there are no good guys and bad guys, only losers and winners. In this zero-sum game, the victory of the good guys requires all characters to perform their duties. As long as one character fails to do what he should do, the other characters will fall short no matter how hard they try. Although there are fewer werewolves, they have a natural information advantage. If the werewolves can use their ability to know their companions and transform them into effective teamwork, then they can win with less. Today we are going to explain and teach you how to play through the various characters of the good guy camp in Pocket Werewolf.

Civilians are characters without any special abilities. They receive very limited information other than their own identity. They must realize the limitations of their own power, but they cannot lose their enthusiasm because of this. Instead, they must do the three duties of civilians: voting, Not recognizing and showing off, the whole performance revolves around these three duties. Civilians must carefully find out the true prophet from the beginning, and then vote for him during the Sheriff's election to prevent the police badge from falling into the hands of werewolves. Recognition means that civilians reveal their identity and take the initiative to be eliminated. This is irresponsible for the trump card. Civilians must insist on not recognizing it. The more good people present, the more possibility of victory. On the surface, I hope that civilians will not have to rush to show off their identity, but can choose to show their identity as a good person, stand from the perspective of a good person, express their analysis of the situation, and let teammates know that you are a companion.

The prophet is the strategist of the good guys camp and the information exporter of the team of gods and people. The reason why the werewolves in Werewolf can fight less and more relies on the asymmetry of information. Therefore, the existence of the prophet is decisive for the victory of the good guys and for the wolves. The team is devastating, which is why the Wolves will definitely jump to the prophet. As a prophet, don't follow anyone else's words. Your logic cannot be influenced by others. Instead, you must clearly state your police badge flow first and then state the test situation. On the one hand, you can pass on your own test information, and on the other hand, you can convey your own test information. On the one hand, get everyone on your side to avoid killing each other.

To perform well as witches and hunters requires courage, foresight and luck. The witch has the power of life and death, and the hunter also has the power of killing once. But what doesn't match the power is that they don't have enough information, which leads to witches and hunters who may kill good people by mistake. Therefore, they need to find the true prophet, receive the test information conveyed by the true prophet, follow the truth and attack accurately, while secretly protecting the prophet and civilians, and making full use of their power.

The above are the practical skills of each character in Werewolf. They can be used in any situation of Werewolf. The more you practice and play, the more you can understand the logic and fun! Bring these fancy tactics with Tian Nanhai. Friends from the North, come to the Pocket Werewolf APP to start a confrontation between lies and truth.

Werewolf Killing Guide: A Few Tips To Help New Werewolf Killing Players Get Started Faster

Nowadays, werewolf killing and scripted killing have become one of the new ways for young people to socialize. Whether it is team building or a gathering of friends, a game of werewolf killing is a good way to get closer to each other. But compared to scripted killing, getting started with werewolf killing seems to be more complicated. Various professional terms often make you confused. Many players even say that werewolf killing games simply discourage novice players. So for novices in werewolf killing, what exactly How to get started? This article will bring you several Werewolf strategy tips suitable for novice players, and provide some help for novices to get started.

(Werewolf guide)

First of all, we must clarify the basic rules of the werewolf killing game. Generally speaking, the number of werewolf killing games is about 12 people, but there are also 6, 8, and 10 people. Taking a standard field of 12 people as an example, generally speaking, there will be 4 werewolves and 8 good people among the 12 people, and the good people camp will have 4 priests and 4 civilians.

werewolf killing game skills_werewolf killing game skills_werewolf killing game skills

(Werewolf guide)

werewolf killing game skills_werewolf killing game skills_werewolf killing game skills

Among these werewolf killing characters, clergy characters will have some special skills. Common clergy players include prophets, witches, guards, hunters, and idiots. The prophet can check the identity of a player every night and can tell whether the player is a good person or a werewolf. However, except for the identity of the werewolf, the other clear identities cannot be confirmed; the witch has a bottle of antidote and a bottle of poison, and the antidote can save people. For players who are killed by a werewolf knife at night, the poison can directly kill any player on the field; the hunter can choose to take a surviving player on the field with him when he is out; the guard can protect a person from being killed by a werewolf knife at night; Idiots who are voted out during the day can turn over cards to prove their identity and avoid being eliminated. They can still speak but will lose their voting rights.

werewolf killing game skills_werewolf killing game skills_werewolf killing game skills

(Werewolf guide)

The wolf can choose to kill a player at night, while civilians do not have any skills, so they cannot obtain any information at night, so when a player says he is a player with closed eyes, he is actually a civilian.

werewolf killing game skills_werewolf killing game skills_werewolf killing game skills

(Werewolf guide)

werewolf killing game skills_werewolf killing game skills_werewolf killing game skills

After mastering the basic rules of the game, you must also pay attention to clearly expressing the relevant information and opinions you receive. Because Werewolf is a game that focuses on language logic, most effective information is transmitted through other people's verbal expressions, so it is important to filter information as quickly as possible, so clear and smooth expressions make it easier for others to understand your thoughts. Of course, the most important thing is to record everyone's key speeches so that you can check them at any time, which makes it easier to get started.

(Werewolf guide)

The above is the novice version of the Werewolf Strategy. This Werewolf Strategy does not analyze a large number of actual gameplay, but records more rules of the game. The purpose is to allow the Werewolf novices to quickly get started and enjoy the Werewolf game. Can insist on staying.