The Werewolf game was once popular in China in the past few years. Whether it is various APP games on the Internet or played by many anchors, there are also many Werewolf physical stores offline. These prosperous performances have made many people once They thought that Werewolf was going to become a phenomenal dating game, but what no one expected was that since 2018, the popularity of Werewolf has been declining, and it is no longer as prosperous as before. It can be said that this game becomes popular and cools down quickly. Of course, this game is still popular with old players, but what caused its loss of popularity? Today I will give you my opinion.
Werewolf, including killing games, its own gameplay and its own meaning have long been completely led astray by players who don't know what it means. It's okay to go astray. Those who went astray have also established a huge "system", including the so-called "rules" in the question. Let me point out one point here: what is the essence of werewolf (killing game)? Logical reasoning game? Anyone who answers the logical reasoning game should drown their heads in water for 30 minutes, reflect on what kind of thing you regard logic as, and reflect on what you have done in your life, so that the logic is so confusing that you don’t even understand what logic is. What.
The first time I saw a killing game was in an American movie whose name I have long forgotten. The male protagonist was inexplicably dragged into a circle, and this circle was playing a killing game. Then the male protagonist said something to another person: "You just said you were not a killer, but you were drinking a bottle of soda while you were talking. But you had already finished the bottle of soda. You just drank soda." This action masks your guilt. You are lying, so you are the killer." That was my first impression of the killing game, and, I must say, it was the correct impression. To put it bluntly, the killing game examines two parts (for non-killer players). The first is the observation part. This part requires you to collect various information, then analyze the information and draw a conclusion that you think is correct, such as In the above example, the male protagonist observed the information of drinking an empty soda bottle and came to a conclusion.
The second part is the persuasion part. Collecting information is not enough. You need to tell your information in a credible way to gain the support of others and finally vote out the killer. Taking the above example again, it is very likely that the male protagonist just thinks that the other party is a killer, and the so-called example of drinking an air water bottle is completely fabricated (as long as the i soda bottle is empty now, it is difficult to prove that the soda bottle was when he spoke before It is not really empty), and this example is very convincing, and everyone will believe him. The above two abilities x are the key to determine whether you can play the killing game well. If your observation ability is not strong, you'd better not say anything, because everything you say is rootless. If you don't believe it yourself, how can others believe it? You are not very persuasive. Even if what you observe is correct information, when you open your mouth, everyone will say that you are a wolf and a wolf, and they will vote you out first.
But no matter what, the above two abilities are not mentioned at all: logic. Take the simplest example, the logic is P => What is QP? P is the premise. What is Q? Q is the conclusion. In other words, if you want to draw a conclusion, you must have a premise. The premise must be accurate, solid, and true, otherwise logic cannot exist at all. For example, if you say "Zhang San hated Li Si, so Zhang San killed Li Si." Then your premise is that Zhang San hated Li Si. This premise is either a truth known to the whole world, or you have to provide very solid evidence to prove it, otherwise this logical inference will be impossible to talk about. The above content is very simple, so simple that even a primary school student can understand it? It's a pity that those who play killing games and werewolf killings don't even understand this truth.
In this kind of game, there is no stable premise at all. All ID tags are covered and the information you can get is guesswork. Since it is all speculation, there are no solid prerequisites, so how can we reason? The earliest killing games still have a bit of reasoning, because the dead person has to turn over the cards. Flop means there is a very solid premise that someone is or is not a killer. At this time, combined with his previous remarks and the current game situation, some conclusions can be drawn. At this point, I agree that it is a semi-mystery game. but? Talented players have long abandoned this style of play, and instead play no-flop games with no clear information at all. Then he seems to think that this makes his reasoning ability even better – it's so ridiculous that he cancels the prerequisites for reasoning and thinks that he is better at reasoning, hahaha.
The truth of the matter is that I think these players know that there are stable prerequisites, and this game really becomes a logic game. Then real logic masters can win this game – but what about themselves? With all due respect, it is very likely that they do not have a clear mind at all and are simply unable to complete any decent deduction. And it is this group of people who formulate the rules, evolve the rules, and also set the rules based on seniority and cut… Hahahaha, tell me, is it possible that a truly clear-minded and logical person might like this kind of game?
To be rational, Werewolf is actually a game that is very suitable for gatherings of many people, especially those who have just met. Everyone is still relatively unfamiliar when they get together, and they can't let go. The scene is relatively cold. At this time, let's kill the Werewolf. After a few rounds, It was clear who was who and what their character was, and the atmosphere immediately became heated, perfectly. But this still doesn't change. Werewolf is basically a game about "louder". There are often countless logics that can lead to the same result. It is basically impossible to use these logics to find the answer. Besides, I have played so many games and met so many people. I can combine myself and others in one game. It is really difficult to understand all the speeches and actions without leaving any flaws.
Therefore, it is really difficult to establish a logical chain that can run through the overall situation, is not inconsistent, and can convince others. It requires a lot of energy and the ability to adapt to the situation on the field. Most people can't do it and won't even think about it. They can make up whatever they want to fool them for one or two rounds of speeches, especially for a wolf. At worst, they will expose themselves later. It's like guessing games. You can never rely solely on your opponent's previous actions. The gesture reveals what he will play in the next game. Also, the atmosphere in this game is indeed very good. People are so angry that they even scolded their ancestors for eight generations. There are not a few people who casually kick new accounts when they see them enter the room. With this set of rules, it will be difficult for newcomers to stay even if they are somewhat interested in the game.