The WeChat version of One Piece: The Road to the Strong is a "ONE PIECE" themed mobile game officially authorized by Toei Animation. It highly restores the exciting plot and unique character settings of the animation. The game also adds new gameplay, including bounties from pirates, fighting pirates, and earning money. Bounty, after captains join the guild, they can challenge the bounty BOSS by turning on the pirate bounty game. After the battle, they will receive rewards based on the damage caused to the BOSS. Members of the public account will have the opportunity to challenge the bounty BOSS once a day. The battle to challenge the bounty BOSS will last up to 5 rounds. After the battle, guild members will receive rewards based on the damage caused to the BOSS. Special bounty BOSS will appear from time to time, and the rewards obtained after the battle will be higher than ordinary bounty BOSS.
ps: The editor here brings you the WeChat version of One Piece: The Road to the Strong. This version is a channel server version specially provided for some WeChat players. Players can use their WeChat account to log in to the game. After logging in, there will be exclusive benefits, etc. Come and get it. If you like this version, you can download it for free.
Game Features [All classic characters appear]
Luffy, the "straw hat boy" who perseveres in his dream, Zorro, the three-sword warrior who implements the spirit of "bushido", Sanji, the gentleman pirate with excellent cooking skills, Nami, the eccentric genius navigator, and the intelligent combatant who is good at sniping. Boo, Chopper, the cute reindeer who combines strength and cuteness, and other Straw Hat members appear together with the three navy admirals, Shichibukai, and the Yonko. Players can form various super team lineups based on the different characteristics of each character. Sail the great sea route and explore mysterious treasures!
[Restore animation plot]
Classic "One Piece" plots such as sailing from the Windmill Village, defeating the fish-man Aaron, and crushing the Baroque Co., Ltd. will be restored in the game, allowing players to nostalgic for the classics and relive the passionate and touching scenes in "One Piece" during the game. In an instant, no matter how difficult the road ahead is, I will never give up, become the King of Navigation, and let my name spread to every corner of the world!
[Super skill special effects system]
Luffy's rubber pistol, Zorro's Three Thousand Worlds, Sanchi's devilish kicks… Do you still remember these super moves that excited us in the animation? All character skills in "One Piece: The Road to the Strong" are based on the original animation, providing players with an unprecedented visual feast, allowing players to complete a sailing journey carrying glory and dreams with restored skill special effects! One Piece King's Road to the Strong Prison Clearance Lineup. The gameplay of the Deep Sea Prison is that the captain starts visiting the prison from the first level. The prison levels become more difficult as the prison levels pass. There is a large prison for every four small prisons passed. It can be reset three times a day. The first time Free, 150 gold coins for the second time, 500 gold coins for the third time. The main rewards of the Deep Sea Prison are equipment crystals and berries. The rewards for clearing each small prison are 200 berries and 40 equipment crystals. Every time you pass a large prison, there will be a prison treasure box. The treasure box contains many props needed in the game, such as enchanting stones, advancement stones, treasure box keys, refresh cards, etc. The more levels you pass, the more generous the rewards will be.
【Small prison】
The first three levels of the small prison are relatively easy. The editor believes that the first and second levels are generally a free combination of short-range green cards (low damage, but thick blood and resistance to damage) and long-range green cards (high damage, not enough meat). , more short-range than long-range and being closer to the front means the main defense. The principle of formation is of course to increase the damage of the front row and the back row; when there are more long-range than the back row, it means the main damage, and our formation must focus on defense to support the round. Count and accumulate anger to consume the opponent. As the difficulty of the level increases, the combat power of these green cards will slowly increase, and blue cards will appear later. Therefore, if the combat power is not enough, no matter how you arrange your troops, they will not be able to withstand the enemy's bombardment. Three melee and two attacks, the lineup focuses on defense. In short, the editor tells everyone that we must first understand the enemy's formation, whether it is mainly defense or attack, and then our formation will be incompatible with it. The effect will definitely be half the result with half the effort.
【Big Prison】
If you want to get the prison treasure chest, there is one difficulty to overcome, and that is the boss of the big prison! The bosses of Red Lotus Prison are Bucky the Clown and Domino. Domino is mainly a melee fighter with high combo damage. Butchi can deal high damage from a distance when full of anger. For things like beating the boss, you must be targeted. Before this, the editor recommends that captains sort their cards according to health, magic defense, physical defense, magic attack, and physical attack. First, understand the types and characteristics of your cards and then prescribe the right medicine. Regarding trivial matters such as strategy, the editor believes that the ancients have already figured out how to defeat the boss. That is Tian Ji's horse racing. I choose the weakest card for the card targeted by the boss, but the high damage of the formation will definitely It is a single target damage, all concentrated on the boss, allowing us to maximize the damage to the boss.
Guide to civilian companions worth collecting 1. Franky
Functional meat shield. Franky blocks well, has a warning effect, and has a toughness of 11 (to be honest, it is not as good as Namika's 9 damage reduction). His talents and treasures make him a human shield. Moreover, he is also an arsonist. If he blocks it, he will be burned. But Franky is actually not strong enough, because in most cases the 11th talent is used to set up alerts and then have to rely on blocking to make a living. In short, Franky is not particularly easy to use. Except for being good in the fire team, otherwise he seems too useless. He has no place in the tank class because there are many tank tanks that are much better than him. It is recommended for the Fire team to use it. There is no need to use it for other lineups except for feelings.
Picture passing ability: ★★★
Pk ability: ★★★
Battery life:☆
2. Jinbei
Output function card.
The explosive output, as well as the qualitative change in the overall basic attack of Treasure 25, make Jinbei very comfortable in both brushing and PKing in the early stage. And Jinbei Plus 9 has further evolved and become more and more powerful. Although he is often embarrassed as No. 6 cannon fodder, Shan Ren still cannot affect his status in the early stage. Before 11, it could basically be called the strongest card among tens of millions. However, with the arrival of 11 and subsequent evolution, Jinbei gradually failed to adapt to the trend of the times and was abandoned by people one after another. However, he has been brilliant before! He has been harassed by countless people! Although Jinbe is no longer strong in the later stage, everyone can still use it as a transition in the early stage, waiting for 11 replacement.
Ability to pass pictures: ★★★ (can be given 4 stars in the early stage)
Pk ability: ★★★★ (can be 5 stars in the early stage)
Battery life:☆
3. mr1
Accessibility card. Mr1 has two features, one is tearing (the blood-sucking effect of tearing is 20% of the total damage), and the other is blocking. Tear is a very powerful skill that can make cards that have no endurance have endurance. Especially heroes like Thor, Jinbe, and Moria who can cause very huge total damage, and combined with the tearing effect, can restore a lot of life. Mr1 has a super high block that can reach 82% (with feathers and control). This is the highest block value in the game. Moreover, the straight counterattack and angry attack can also restore blood to himself, so the limit is reached. Still very scary. But extremes are not recommended because there are better extreme options. If it's not the limit, just add 5 to make a tear.
Picture passing ability: ★★★
Pk ability: ★★★☆
Battery life: ★★★
4. Dasqi
Locking output card. Dasqi used to be quite popular in the early stage because of his positional harvesting ability. In the early stage, the health of his partners and dungeon monsters were not very high, so Dasqi's last-hit effect was quite obvious. Moreover, its paralysis effect also has certain control capabilities, especially after the treasure is 25, it can be directly used to kill someone. After 11, it also has a certain battery life. The talent damage and critical strike bonus are also good, but that's not the problem with Dasqi. The fundamental problem with Dusky is to target the partner with the least attack HP. If you use the maximum to hit the opponent, you can kill them one by one, but what you do is basically useless, because you start from the opponent's cannon fodder and kill instantly. What is the use of killing the cannon fodder instantly? Now that you are going to the limit, how long will it take for you to hit the opponent's main force? That way To deal with the main force, it has already been output for n rounds. It would be better for Thor to clear the field cleanly. And recovery is meaningless. After the opponent's cannon fodder is used up, you will have no endurance. At this time, you will face the opponent's ultimate hero. Dasqi can be used as a control after treasure 25, but it is not recommended to be the main one. Once again, Dasqi was fooled by the effect of targeting the card with the lowest health when attacking. If it were changed to the card with the most health, he would instantly become a god.
Picture passing ability: ★★☆
Pk ability: ★★★
Battery life: ★★★ (the early game score can be higher)
5. Van Oka
Positioning type single second. It's very weak in the early stage and doesn't do enough damage. After reaching the limit of 11, you will have a terrifying single-second ability. In the mid-term stage, Extreme Oka's fighting spirit can basically be used by any card with the same resources in a single second. Its second stage ignores damage reduction and also has the effect of ignoring invincibility. However, in the later stage, the increase in blood volume and damage reduction, as well as the emergence of blocking, prevent Oka from being able to kill people like he did in the mid-term. However, in the case of a critical attack with fighting intent, even if you can't kill the opponent, you can still take away most of the opponent's life. Adding a last hit or a basic attack can basically take away the opponent. Although the PK ability is very strong, the map passing ability is very poor, because He started fighting the boss and could hardly hurt other mobs. However, Oka itself was very fragile and was beaten to death by the group in a short time. Oka is a card that requires extreme use. It can be used to target small crowds and extreme crowds. Basically, they will be killed or injured with one shot, and even if they do not die, there is a 50% chance of being stunned. It is a good target card. However, Oka's role is limited to pk for extreme genres, but it is not as suitable for most situations as Extreme Sanji.
Picture passing ability: ★★
Pk ability: ★★★★★
Battery life: ☆Update log v2.4.7
1. Partner adjustment
1. New partner: Ice Ghost Interference Defense Mastery – Quinn
2. Partner optimization:
①, Gop, Vander Deken IX, Kevin Dishu, Badgers, baby-5, Baron Eggman, Big Bear, and Ivakov start the enlightenment advancement
②. All stages of Shiki, New World Franky, Desert King Crocodile, Monet, and Leo's partner characteristics are enabled.
③. Death Surgeon Luo, Charlotte Soda Cake, Charlotte Lingling, and Tikki’s levels are now open to level 20.
④. The physical levels of Straw Hat Luffy, Yamato, Kuzan, New World Nami, and Mihawk are opened to level 20
2. New functions
1. Jewelry upgrades to platinum
2. The challenge difficulty level of deep sea treasures in daily dungeons has been increased.
3. A new chapter in the collection exhibition – Ice and Fire Island.