“Sheep Makes A Sheep” Goes Viral: The Founder Once Operated WeChat’s First Mini-game With A Monthly Revenue Exceeding 100 Million

Elimination games like "Tetris" and "Happy Match" have been played in new ways.

After 2 days of fermentation, on September 15th, "Sheep made a sheep, donkey made a donkey" and "Sheep made a sheep the third level" were still trending on Weibo. "Yang Le Ge Yang" has been on the hot search list for three days, and the server crashed three times. It attracted the attention of Weibo netizens and ranked first on the hot search list.

After experiencing it, Sohu Technology found that the rules of the "Sheep Make a Sheep" game are simple, but it is difficult to pass the level. When the player clicks on three bricks with the same graphics on the screen, the bricks will enter the slots at the bottom of the interface, and the three identical bricks will be eliminated. There can be up to 7 bricks in the slot, and you need to eliminate all the bricks to pass the level.

The difficulty of the game is that the blocks overlap each other. Only when the upper block is clicked into the slot will the block covered by it be activated. As the number of bricks and overlapping layers increases, the difficulty of the game increases exponentially.

The main page of the game "Sheep, a Sheep"

In addition, each level of the game has three auxiliary tools and a resurrection opportunity, which need to be shared with friends or obtained after watching relevant advertising push. Currently, embedded advertisers include ByteDance, Dingdong Maicai, Tmall, etc.

If the player passes the second level, he will join the "sheep flock" in the area. The more "sheep" in the "sheep flock", the more people will pass the level. The game uses regions as rankings to stimulate users' desire to win and lose with regional and collective sense of honor. Most of the players above said that the game is fast-paced, the simple "Match 3" has a low barrier to entry and can bring direct feedback. Some players also described the game as a "new opium".

"Yang Le Ge Yang" is ranked by region

In terms of game level settings, the game interface displays "one level per day". The first level is simple, but the difficulty of the second level soars. The number of overlapping layers of bricks is close to 20. Some netizens commented on the two levels, "The first level allows you to draw a circle, and the second level allows you to become Picasso."

The pass rate is only 0.2%. Some netizens said, "I haven't passed the level after playing for 7 hours."

"Yang Le Ge Yang" boasted on the WeChat mini-program introduction that "the clearance rate is less than 0.1%." Some netizens said, "I still haven't cleared the second level after playing it for seven hours."

With the popularity of the game, a large number of clearance strategies have appeared on Xiaohongshu and Weibo. Many users have questioned that the game cannot really be cleared, but is just a trick used by game developers to make users watch advertisements.

Some players found that there was a bug in the game, saying that at the end of the game they found that some bricks did not have 3 remaining and could not be eliminated. There is even a plug-in called "Sheep Makes a Sheep" on the Internet. According to Sohu Technology, this plug-in can achieve unlimited resurrections and use of props by replacing WeChat files on the computer.

There is a bug in the game "Sheep of a Sheep"

Luoski, a person in the game industry, once told the media that he had communicated with the team before, and the product was actually not finished yet. It became popular all of a sudden. The other party said that he did not buy the hot search.

According to the data displayed on the "Yang Le Ge Sheep" mini program, more than 41 million sheep participated in the challenge in just half a day on September 15. Only 40,000 sheep passed, and the clearance rate was only 0.09%.

Data from WeChat Index shows that the keyword "Yang Le Ge Yang" has been searched more than 4.09 million times on September 14, an increase of nearly 60 times compared to the previous day. On Weibo, the topic #杨婷格羊# has 180 million followers and nearly 200 million people discussing it. There are 6 topics in the Top 30 of Douyin's hot search list related to "Sheep has a sheep". The number of videos related to the topic #sheep legesheep has exceeded 350 million times, and its official Douyin account has reached 170,000 fans in 3 days. There are also heated discussions on platforms such as Mai.

According to calculations, even if the ecpm is calculated at a relatively low level of 10 yuan (one person watches 10 ads a day), this game can reach a daily revenue of one million yuan.

On September 14, the official Weibo of "Yang Le Ge Yang" stated that there is currently an abnormality in the server, which makes it impossible to log in to the game. The company is urgently investigating and repairing it. Please wait patiently. After the repair is completed, we will synchronize it with everyone as soon as possible. Thank you for your understanding. At the same time, the official blog of "Yang Le Ge Yang" took advantage of the popularity to announce that "urgent recruitment of back-end server development" was announced, and stated that both recommendation and self-recommendation would be rewarded 5,000 yuan.

The team has less than 50 people. The founder once operated WeChat mini-game, the first product with monthly revenue exceeding 100 million yuan.

"Yang Le Ge Yang" was developed by Beijing Jianyou Technology Co., Ltd. (hereinafter referred to as "Jianyou Technology"). According to public information, Jianyou Technology was established in January 2021 with a registered capital of approximately 1.17 million yuan. Legal representative Zhang Jiaxu, Xiamen Thunder Network Technology Co., Ltd., and Beijing Lexan Technology Co., Ltd. jointly hold shares. Zhang Jiaxu holds 85.5% of the shares, Thunder Games holds 10%, and LeShan Technology holds 4.5%.

Equity penetration chart of Beijing Jianyou Technology Co., Ltd.

It is understood that Jianyou Technology focuses on leisure and social tracks. The team is composed of Zhang Jiaxu, the producer of "The Pirates Are Coming" and core members. The company has less than 50 people. According to its 2021 annual report, the number of insured people is only 7, and the office The location is located in the office of Longqi Square, Changping District, Beijing.

As a small start-up company, Jianyou Technology received investment from Thunder Network in June last year. It is worth mentioning that "The Pirates Are Coming" is the first WeChat mini-game product to have a monthly revenue of over 100 million, with daily active users reaching 25 million.

Thunder Network is a subsidiary of the A-share listed game company Gigabit () and is the publisher of "Moore Manor" and "Obi Island". According to the data, Gigabyte became a shareholder in June 2022 and holds 10% of the shares of Jianyou Technology, making it the second largest shareholder.

After "Yang Le Ge Yang" became popular, Gigabyte responded to investors saying that it had paid attention to the game. The game was developed by Gigabit's joint-stock company, and the investment ratio was not high. The related income will be reflected in Gigabit's investment income.

Public information shows that Jianyou Technology has registered the software copyright for "Yang Le Ge Yang". The game was first published on June 13, and the registration approval date was July 29. In addition, the company has also registered software copyrights for Wandering Pet Home, Moon Village, Crazy Wipe, and Rescue the Watermelon.

After the game became popular, it also caused plagiarism controversy. On September 14, some netizens discovered that this little game was suspected of plagiarism. Judging from the exposed game screen, the gameplay of "Sheep of a Sheep" is almost the same as that of "Sheep", the only difference is the icons of bricks in the game. In response to this, the official response of "Sheep's Sheep" stated, "The game uses the most basic gameplay. If the 'make three in a row' gameplay is considered plagiarism, then there are too many such games, and the company will not pay attention to it. , users naturally have their own judgment.” In addition, another game developed by the company, “Rescue Big Watermelon,” was also considered to have plagiarized the previously popular game “Synthetic Big Watermelon.”

game interface

Previous similar games such as "Synthetic Watermelon", "Traveling Frog" and "2048" have all briefly become popular. "Sheep's Sheep" uses simple game rules to take advantage of users' mentality "I will definitely be able to pass it next time", allowing users to challenge repeatedly. Products designed for users' similar psychology also include Pinduoduo's cash withdrawal mechanism. Some game marketing scholars believe that by controlling the difficulty of the game, game developers appropriately arouse players' negative emotions and guide players to make comments based on negative emotions such as "posting complaints on Weibo," "watching ads," "repeated challenges," and even "paying." Behavior.

Extremely Low Costs And Extremely High Profit Margins. Plagiarism Has Become A Common Phenomenon In The Game Development Industry.

Game developers put a lot of effort into developing games so that the games can be loved by players and sell for a good price. But there is such a common phenomenon in the game development industry, that is plagiarism. As soon as a popular game appears, copycat versions will appear. Low cost and high profit margin are the reasons why this phenomenon continues.

Nowadays, plagiarism in the game industry can be seen everywhere. I copy yours, you copy his, he copies his… Plagiarism in the game industry is not a new topic. The views on plagiarism are not limited to those in the game industry. Outside of the gaming community, it’s an unavoidable and common problem in all fields related to creation or design. In today's game industry, plagiarism is nothing new. However, it is difficult to apply for a patent for abstract rules or ideas such as gameplay, values, and systems. It is difficult for the law to identify it as plagiarism and generally does not provide protection. , so in most cases we still call it "copycat" politely. For example, "My Name is MT2" copied the gameplay of "Legend of Dota", and the gameplay of "Defend Carrot" also copied "The Devil Unleashed", etc. Typical copycat behavior.

However, some games do not simply copy the core gameplay, but make some changes based on the original work, or it is called micro-innovation. After that, they not only became a great success, but also became a new segment. For example, the mobile game "Fishing Master" copied the arcade version of "Fishing Master" and became the pioneer of fishing games on mobile phones. Throughout the history of game development at home and abroad, there are countless similar behaviors. For example, just considering board and card games, we can see that "Monopoly" evolved from "Strike", and the prototype of "Hearthstone" is "Magic: The Gathering". ", and "Three Kingdoms" is a copycat of "bang!" and so on.

Even though Tencent is the largest game company in the world, it cannot escape the reputation of plagiarism. Nowadays, the voices of game plagiarism surrounding Tencent are still endless. DW, the 34-person development team of the MOBA mobile game "Freedom Fight" The team spent more than a year developing the innovative system "Double Roulette + Lock" with a "global patent". Just when they were about to "realize the Chinese mobile MOBA dream", their product "Freedom Battle" was tragically defeated by Tencent's " "Honor of Kings" "malicious plagiarism".

freedom fight

King of Glory

Tencent’s response is actually not surprising. This giant company that has penetrated into all areas of the Internet has long been accustomed to moving forward amidst criticism. Many of Tencent’s products more or less bear the “shadow” of other products. . Tencent's first test product for gaming, "QQ Game Hall," was accused of plagiarizing Lianzhong Platform, the leader of board and card games at the time. In the era of popular end-game games, Tencent's successful products also have comparable success precedents.

QQ Speed

Go Kart Racing

For example, "QQ Speed" and "Kart Racer", "QQ Dance" and "Audition", etc. As for products such as "QQ Journey to the West" and "QQ Xianxia", their product names are close to the popular games at that time, which directly diverted many users who "didn't know the truth". Although the linkage between the QQ platform and game products has deepened day by day, and Tencent has gradually relied on traffic advantages to gain market advantages in the later stages of the PC gaming era, many players have criticized Tencent's approach.

QQ Dance

Audition

In the game industry, there are some phenomena that everyone understands tacitly. That is, game play, as a rule, cannot be protected by law. If a latecomer copies the core gameplay of a first-launched work, then it can only be called Of course, you can also call it plagiarism and despise or condemn it from a moral high ground, but the law will basically not support your ability to sue it. This is also the root of the trend of copycat games in China, but even in foreign countries, this is This is a common phenomenon, so in recent years there have been a large number of "Dota Legend-Like" or "COC-Like" games.

Similarly, in terms of numerical values ​​and system attributes in the game, even if a fool can copy the attribute design indicated in the game, it is difficult to use it well. And if we can reverse the invisible numerical rules and replicate them in products, it would be a good idea. This is why there are many people in the game industry who specialize in studying similar products. They will study whichever one is popular, derive numerical rules or system rules, and then copy them. You may be able to condemn them morally, but if you want to file a lawsuit in the name of infringement , I guess it’s better to save this step, otherwise there wouldn’t be so many products with similar gameplay in the game industry.

When a game becomes popular, just copy all the data and gameplay, and just change the UI and skin. This way the game development cost can be kept very low. Of course, the games produced in this way are basically inferior games, but they can always attract people. Some inexplicable people go to play and recharge, because the cost is extremely low, so the profit margin is extremely high. Some small companies that plan to make a profit and leave very much like this model. The plagiarism model is very common in China, which is a very critical point. It’s much easier to make money from copycats than original ones.

As for the identification of plagiarism, only relatively intuitive and visible elements such as game themes, backgrounds, IP, and art resources are more likely to be identified as infringement due to plagiarism. If you win the lawsuit, the final result will probably be that the product is removed from the shelves or modified, and the parties involved need to compensate for losses and accept settlement, etc. However, many infringing mobile game products are often intended to make quick money for only a few months, so By the time you win the lawsuit and get the court to rule that the product is removed from the shelves, the person has already made enough money, and the compensation will generally not be too much, so this kind of thing has always been common in the game industry.

Golden Rem? Plagiarism Through Tracing? This Seemingly Joyful New Show In July Is Quite Controversial!

Some people think that it doesn't matter if it's just a side effect, and the personality is different. This golden Rem is also quite cute;

Others believe that this kind of marginalization in the image is very disrespectful to both Rem and Akko. The right way to animate them is to at least not conflict with such popular characters.

Well, it’s true that their personalities are different. This animation adapted from Kanzaki Kurone’s original work is called “Come Again, Demon King!” ", is also a slightly modified animation. It mainly tells the story of a young man who makes games who travels to a different world, and he also travels to the big devil of the game he made, and becomes the real devil.

After all, this demon king was also designed by him!

When he arrived in another world, the first person he met was Akko.

Akko, whose parents died when she was young, has been bullied by other people in the village all year round. This little girl doesn't have much ability to resist. After finally meeting a gentle man who saved her, she immediately recognized her as her father. Little follower.

Speaking of cute, this character's personality is indeed quite cute, but even people like us who don't have any particular preference for Rem will feel a little weird when we see Akko.

This feeling is no different from the incongruity I felt after watching "The Disappearance of Nagato Yuki" while being familiar with "The Melancholy of Haruhi Suzumiya".

Of course, if it is just a side effect on the image setting, but its character setting and plot are good, it can still save some reputation.

but! yes! This "Let's do it again, Demon King!" 》But he started acting like a monster again!

According to detailed research, the party said in an online statement, "Let's do it again, Lord Demon King!" "There is a scene in the second episode of the animation that directly traces the same scene in "Gargantia of the Vermillion Star".

This screenshot is from "Come Again, Demon King!" 》Animation Chapter 2:

This screenshot is from the sixth episode of the "Gargantia of the Vermillion Star" animation:

I have to say, except for the hair color and decoration, they are exactly the same…

Plagiarism and underlining are bad behaviors that are never allowed in any animated work.

It's all about creation, and besides, you're still lightly modifying something based on the original work. Once this kind of behavior occurs, it will not only ruin the reputation of the animation, but also impair the original work, which is of no benefit at all.

However, what is more interesting is that if any domestic animation is found to be plagiarized or sidelined, the work will definitely become the target of public criticism in a short period of time, and the official website will be criticized by netizens.

However, "Come again, Lord Demon King!" "Since its launch, neither Golden Rem nor line plagiarism has caused much trouble.

With this phenomenon, should we say that the work itself has not attracted much attention? Or should we say that netizens are particularly tolerant of Japanese animations plagiarizing Japanese animations?

We don’t know why this is the case, but, again, those who plagiarize literary and artistic works must accept public condemnation!

Finally, I would like to mention that in fact, in the illustrations of the original light novel and the adapted manga, the image of Akko is quite different from the animation. Why in the animation, he has to save so many strokes and not draw curly hair but draw full bangs? It is really confusing. Puzzling…

Author of this article

How Do Those Little Games That Let You Draw A Line Survive?

China's strategic emerging industries integrated media reporter Ali Gama

"Draw a line and save this character!" "It's cold, how can she get through it?" "Only smart people know how to solve it!"…

I believe you have seen these ubiquitous small advertisements – whether in Moments or in WeChat public account articles. If you accidentally click on them, a new world will open up. This is a small program game that has already quietly made a lot of money.

Many people sneer at this type of game. After all, its marketing relies on short, flat and "brainless" slogans to attract attention, and everything from the production quality to the entertainment of the game itself is lackluster.

However, the "Sheep Makes a Sheep" mini-game that became popular at the end of last year made everyone suddenly realize that even in an industry that seems so simple, someone can make a "money-attracting" weapon with a revenue of over 100 million.

01

Gameplay is only a secondary condition

Back on December 28, 2017, a small game called "Jump Jump" triggered a wave of heated discussions. This is the first game officially launched by WeChat that can be entered directly from the WeChat mini program interface. Its simple and clear operation method and heavy social nature have become an important benchmark for mini program game production in the future.

Today, nearly six years later, "Jump" is still one of the most popular mini games – it is still ranked fourth on the Aladdin mini program game index list.

The mini-game "Sheep Makes a Sheep" is an elimination game. Players need to click on the cards to eliminate similar ones. It has hundreds of levels, ranging from easy to difficult, with rankings and sign-ins. It supports the purchase of props with currency, the continued acquisition of props after passing levels, the development and improvement of props, etc. But its core game content is also a variant of the match-3 game that has already existed.

As for those gimmick-filled advertisements pointing to a series of business simulation games, the core gameplay is slightly more complicated. For example, "I am the Big Boss" is based on ancient times, with historical celebrities as characters, allowing players to collect various characters to operate stores; "Gold Coin Monopoly" allows players to purchase land and stores in modern cities and collect characters. Operate the store. At first glance, from the game interface to the basic settings, they seem to be two completely different types of games, but if you study carefully, you will find that their basic logic is almost exactly the same. Even the interface layouts for settings such as "Business Negotiation" and "Skin Stars" are almost exactly the same.

Gameplay, for these games that are initially produced with the ultimate goal of "making money", is secondary.

How to guide players step by step to become addicted to "krypton gold" and convert content into real money as soon as possible is where merchants really put in their efforts.

So, how do these small games survive and even start to earn pocket money in your pocket?

02

make money?The mountain man has his own clever plan

According to WeChat game product director Sun Chunguang, the next-day retention of “Tiaoyitiao” is 65%, the three-day retention is 60%, and the seven-day retention is 52%. “This is already comparable to a very active APP masterpiece. … Compared with the retention rate of about 20% in the H5 game industry, this is a huge change. We have made comparisons and found that the retention rate of H5 games of the same quality, made into small games, has increased by 10%."

There is no need to download the APP and occupy mobile phone space. It can be called up through WeChat at any time and can be played with WeChat friends… The natural advantages of WeChat mini programs are most vividly demonstrated in mini games.

At the same time, small programs are easy to develop and maintain, allowing it to quickly grow into a new ecological model. For example, Zhang Jiaxu, the founder of "Yang Le Ge Yang", once revealed that the development cost of this game was only 500,000 yuan.

Compared with mobile games, even for natively produced small games, the development cycle and cost can be reduced to at least 50% of that of mobile game APPs. Under the same delivery effect, the development and payback cycle of small games is shorter.

Many companies have spotted this development approach that is light and easy to get on the car and have the idea of ​​mass-producing popular models.

Mass production may lead to problems such as low quality and even plagiarism.

For example, in 2020, the game "Who is the Richest Man" operated by Sanqi Interactive Entertainment was rebranded and copied from "Gold Coin Monopoly", and was sued by Yishijie in court, and was eventually awarded a compensation of 3 million yuan; and recently, "I am the Big Boss" was sued by Yishijie People accused the gameplay of plagiarism "Call Me Big Shopkeeper".

To put it bluntly, the "cool trick" to make money from low-quality games is nothing more than low cost (reskinning, copying traditional games), coupled with high-frequency marketing, in exchange for rapid cash income.

In fact, if issues such as plagiarism and infringement are not involved, the pleasure that mini program games bring to players is real. The short and fast game experience, the pleasure of the game that can be obtained by recharging "krypton gold", and the exquisite and beautiful game interface… This is also one of the magic weapons for small games to survive for a long time.

At present, small games are mainly divided into three categories in terms of monetization forms: IAP (in-app purchase), IAA (advertising monetization), and IAP+IAA (hybrid monetization). Among WeChat IAP mini-games, traditional heavyweight games such as Xianxia/Card Cards have a stable volume, emerging categories such as simulated management/female-oriented games have accelerated share growth, and multiple categories of products have achieved commercial success.

As for the important issue of in-app purchase and payment, various game manufacturers have tried their best to make gamers happy and find psychological hot spots. They have worked hard and set aside enough time for continuous trial and error and iteration.

For example, in these games, there will be small game content that needs to be "listed" regularly. Different rankings on the in-game leaderboards lead to different rewards. Players compete for resources based on their respective "families". This kind of gameplay full of conflict and struggle is the best way to stimulate players' desire to win – every time they "beat the rankings", in the world channel that everyone can see, players from each family will play Within the framework of quarreling, plundering, and revenge, whether it is for the so-called "family honor" or the desire to obtain resources, players need to spend money to purchase "gift packages" in order to hope to stand out and accept the "worship" of others. Every time the rankings are played, the players with the most money will even buy gift packages worth several thousand yuan.

It is worth noting that according to WeChat official data, among current users of mini games, users over 40 years old account for more than 30%, becoming "new generation" users.

03

"Rolling up" creates a new ecology

The scene of a hundred flowers blooming and involution accelerating in the mini program game ecosystem makes people feel that this is almost copying the successful experience of other games in web games (web-based games) and mobile games.

In the past ten years, the overseas revenue of domestic games has increased. The "2022 China Games Overseas Situation Report" released by the China Audiovisual and Digital Publishing Association shows that the actual sales revenue of China's independently developed games in overseas markets in 2022 will reach 17.346 billion U.S. dollars, an increase of about 30 times compared with the same period ten years ago. According to the latest data from the mobile data intelligence platform Tower, in April 2023, 40 Chinese manufacturers were shortlisted for the global mobile game publisher revenue list, with a total revenue of nearly US$2 billion, accounting for 40% of the total revenue of global mobile game publishers in the current period; and, Chinese games that go overseas have always been at the top of the game rankings in North America, Southeast Asia, Africa, Latin America and other places.

The huge growth of the industry as a whole has given a variety of game ecosystems room to survive. According to public data, in the first half of 2023, the commercial scale of WeChat mini games has developed rapidly, with traffic monetization and advertising promotion scale both achieving over 30% growth.

There are AAA masterpieces that burn graphics cards, and there are small games that can be played anytime and anywhere; there are exploration games that depict a huge worldview, and there are fast food games that provide simple enjoyment; there are huge investments, beautiful graphics, and full of Philosophy, an in-depth work that can be called the "ninth category of art", will have low-cost, fast-response "brainless" games.

However, after all, WeChat mini programs are different from masterpieces that can be played on mobile phones and computers. Its starting point is destined to be limited in the scale and depth of its games. The format of clicking to play and leaving after playing is also more conducive to the survival of those simple and lively game types.

Li Qing, a lecturer in WeChat’s open courses, said at the WeChat Mini Game Developer Conference that the number of developers in the current mini game ecosystem has increased from 100,000 a few years ago to 300,000, half of which are small and medium-sized teams with less than 30 people.

However, WeChat Mini Games are not satisfied with just making “small” games.

According to reports, WeChat mini-games have now opened up more than 100 capabilities to help many developers lower the threshold and cost of creation. WeChat mini games have supported engine tools such as Cocos, Laya, and Unity since their launch. Recently, the WeChat platform has also announced new capabilities such as high-performance mode, underlying capability improvement, and parallel downloading for mini game developers, as well as customized startup scenarios. Escalations and performance standard upgrades are detailed. More and more games are connected to high-performance mode. Judging from these game performance data, the frame rate and entry time have been greatly improved.

In the past year, the number of users of WeChat’s mini-games hit a new high, and revenue from mid-to-several games doubled. In this regard, Li Qing explained that the reason behind the sudden emergence of mid-to-severe games is actually the technological breakthrough of WeChat mini-games. First, Unity can seamlessly connect mini-games, and second, the package support has been upgraded from 200M to 1G. "In the past, in 2017 and 2018, small games emphasized the importance of launching quickly and coming quickly. 'There will be no store after this village.' When entering the stage of 20 years or 20 years later, the most important thing may be the long-term logic. Small teams You need to have a longboard with your own team spirit, maybe the art is particularly strong, or the gameplay design is particularly strong, and the longboard logic helps small teams survive," Li Qing said.

Although marketing that spends huge sums of money to buy volume in a short period of time can bring beautiful data, there is still a long way to go before real content accumulation and high user stickiness, and this distance needs to be made up for by the quality of the product itself. The current game industry competes for quality products, not volume.

The same goes for WeChat mini-games.

END

The King Of Fighters: It Took Me 20 Years Of Playing To Understand That K9999 Is A Plagiarized Character. Is Mai Shiranui Now A Mother?

Speaking of fighting games that were all the rage in the 1980s and 1990s, "The King of Fighters" is definitely one of the best.

As one of the most well-known games under SNK, The King of Fighters not only has graphics and action design that are not inferior to "Street Fighter", but there are also many special characters in the game. After playing it for 20 years, I found out that my favorite Dragon Hand K9999 as a child was actually a plagiarized character. No wonder I never saw it again in 2002.

Mai Shiranui

Mai Shiranui is one of the most popular characters in "The King of Fighters". She always appears in a sexy outfit in the ninja setting and has become the "dream lover" of many players. What many people don't know is that although she is bold and open in clothing, her personality is a conservative woman, and she also has a boyfriend Andy who loves her. In King of Fighters 99, Mai Shiranui even "became a mother" and took out a baby from Andy's arms when she saw him.

Sharmi, Chris, Qiyongshe/Leanna

In The King of Fighters 97, 98 and 2002, the settings of Sharmi, Chris, Qi Shao She and Lianna were very interesting. Because all five of them have a deep relationship with Orochi, there will be two mode choices in the game: table and back. Especially in 2002, the designers also added Liana's hidden superkill into the inner mode. When launching a move, you need to transform into the inner mode, deduct half of the current health before attacking.

K9999

K9999 is a controversial character in the King of Fighters series and was extremely popular in King of Fighters 2001 and 2002. However, because the design concept and vertical painting model plagiarized the character Tetsuo from the classic manga "Akira", the original author warned it and it was hidden by the company. Finally, in "The King of Fighters", he was replaced by Wuming, a character with similar skills.

angel

Angel officially debuted in The King of Fighters 2001, and formed the famous Sound Nest team with fellow reformers Kula and K9999. Because Angel is a modified human being, she has experienced muscle compression and strengthening, causing her weight to reach 300 pounds, making her one of the heaviest characters in The King of Fighters. Although she was implicated in the K9999 incident and was hidden away, the support of players allowed her to come back in King of Fighters XIV.

In addition to the special character settings mentioned above, there are also many "weird" characters in the game. It is their appearance that diversifies the aesthetic style of "The King of Fighters", thus becoming the favorite of players born in the 80s and 90s. classic.

"League Of Legends" Is Almost Five Years Old. Do You Still Remember These Jokes?

In more than three months, "League of Legends" will celebrate its fifth anniversary. In the past five years, these memes have accompanied "League of Legends". Do you know these memes?

"Plagiarizing Dota"

Let’s not talk about whether this is really plagiarism. Let’s just say that from the beginning, Tencent also promoted it under the banner of “Dota-like Moba game”. As there are more and more LOL players, the influence is getting bigger and bigger, and it has far surpassed the old-timer Dota. Of course, the number of players in a game does not fully reflect the quality of the game. The current balance of LOL still needs to be improved.

Now let’s talk about plagiarism or not, it doesn’t seem to mean much anymore. If you really mean plagiarism, do you know "Warcraft" or "The Frozen Throne"? Instead of arguing about which of the two games is more fun, play Overwatch…trust me, you will be addicted.

"Team Cosmos"

In the second year of the open beta of the LOL national server, that is, in 2012, WE defeated the established European teams in IPL5. From now on, "Team Cosmos" is no longer exclusive to Barcelona. However, as WE continues to decline, netizens have created more memes: Congratulations to WE, it exploded instantly…

In 2014, the new Galaxy Fleet was born, OMG became a powerful and idol group, and the title of Galaxy Fleet is no longer exclusive to football…

"It's okay for me to play, after all, it's 3-0."

This joke comes from the S3 finals. After the Royal Family eliminated OMG, they lost to the old Korean team SKT 0-3 in the final and regrettably left the game. OMG fans saw this and couldn't help but sneered: "The royal family owes OMG a championship!"

This meme was promoted until the S5 finals. LGD, which has always been favored by everyone, had a bad start in North America. The meme "I can do it if I play" was once again used on LGD, saying that "LGD" is a European travel team.

Netizens spoof IOUs

Of course, on the contrary, as a veteran royal fan, what I like to say is "you can you up, no can no BB", "If you can, you go up, if you can't, don't BB!" In the final analysis, victory or defeat will eventually come, and one failure will count. What's going on~

"Taking the blame"

Domestic "blame bar" and "anti-pressure bar" have always been the birthplace of divine posts. Friends who want to make up for the history of LOL team competitions may wish to visit here. Not only is he good at knowledge, but he can also develop a sharp tongue and chat with trolls happily.

The first-generation Spider-Man Lucky, a fan of the S3 finals, was exhausted mentally and physically, and he helplessly sighed, "It's my fault."

The second generation player – Yuzu, in the Paris competition, no one could understand "Level 4 Pantheon is not afraid of Level 6 Mantis", Yuzu lamented, "Where is the promised support?"

The third generation player – Wei Shen, was criticized for his "reverse Q" in the S5 finals and had no choice but to shoulder the blame.

And today’s Taobao rights…there are too many scapegoats.

"666"

Nowadays, whenever you hear "666", everyone will know that it must be related to games. 6 is the homophonic pronunciation of "sliding", which means "playing slippery". It is mainly used to describe sharp game operations, awareness, and instant explosion.

Nowadays, you can often see it in the live barrage. Not only in LOL, but also in other competitive games, you can see a row of "" flying across the screen. Of course, there is also MDZZ. Damn it, the comments are always on the screen.

"Go to Miss"

Is it the top order Miss? Or is it the "top" Miss?

Similar ones include mid-miss, auxiliary miss…

If you didn't send a signal in time, and your teammates were cute and ignorant, and were killed online, they would definitely roar: Where is the miss? Why didn't you say that the person was missing?

"It mainly depends on temperament"

The title is too long, just look at the faces~ There are not only hard-working scapegoats in the e-sports circle, but also an endless stream of beautiful men, but we mainly look at the temperament! Watch with unparalleled elegance and beauty↓

You can be so powerful and so cute↓

Faker is both domineering and cute↓

Of course, there is also the world’s number one unparalleled eSports player Daniel Wu with a 55 opening!