IiMedia Report | Research Report On Segments And Overall Trends Of China’s Beauty And Hairdressing Industry In 2020-2021

On January 21, 2020, the world-renowned third-party data mining and analysis organization for the new economic industry (iiMedia Consulting) released the "Research Report on Segments and Overall Trends of China's Beauty and Hairdressing Industry in 2020-2021". Based on the basic data of iiMedia Data Center, iiMedia Consulting Business Intelligence Database, and iiMedia Business Sentiment and Public Opinion Data Monitoring System, the report conducts an in-depth analysis of the development status, user behavior and industry chain subdivisions of China’s beauty and hairdressing industry. Listed companies are used as typical cases to conduct business analysis and conduct in-depth research on the operation model and development trends of China's beauty and hairdressing industry. In 2019, about 95% of China's beauty and hairdressing institutions were private capital, and the number of people employed in the beauty and hairdressing industry reached 27 million. Generally speaking, China's beauty and hairdressing industry is a small-investment, large-market service industry. As competition in China's beauty and hairdressing industry becomes increasingly fierce, the business model of beauty and hairdressing institutions is moving from single to comprehensive, and the forms are becoming increasingly diversified. Brand institutions are tending to develop business models that integrate chain franchises and Internet + physical stores. (The full high-definition PDF version of the "2020-2021 China Beauty and Hairdressing Industry Segmentation and Overall Trend Research Report" has 86 pages. You can click the report download button at the bottom of the article to download the report)

Report introduction: "Research Report on Segments and Overall Trends of China's Beauty and Hairdressing Industry in 2020-2021" mainly analyzes the development status of China's beauty and hairdressing industry, the industry chain market segments of beauty and hairdressing (such as professional hairdressing, lifestyle beauty, medical beauty), etc. The industry has conducted data monitoring and case analysis, and based on the aforementioned research, it has interpreted the current overall development trend of China's beauty and hairdressing industry, conducted in-depth research on its business operation model, and predicted the development trend of China's beauty and hairdressing industry in 2020-2021.

The research in this report involves companies/brands/cases: Xingkeduo, Perfect Diary, and SoYoung Medical Beauty.

Other companies/brands mentioned: Head & Shoulders, Adolf, Vidal Sassoon, Chrysanthemum, Pantene, Rejoice, Lu, Dove, Schwarzkopf, Shiseido, Bawang, Zhangguang 101, Oubeiqing, Kérastase, Seeyuan, Fengtian, Fulvde Ya, Soft, L'Oreal, Kao, Miyuan, Amore, Han Jinliang, Three Oaks, Rishiri Konbu, Xuanruo, Nature Hall, Pechoin, Proya, Longrich, Herborist, Marubi, Xiangyi Materia Medica, Winona, Mao Geping, Estee Lauder, Lancôme , SK-II, Laneige, Herborist, Kose, Olay, L'Oreal, Opal, Pond's, Dabao, Yumeijing, Longliqi, Dingjiayi, Jiaxue, In Style, Salon, SWANK Salon, My Hair Salon, TNT, Fujino Style, Kibei Style, 3AM Hair Salon, Amo la Diva Style, Salon, In Style Style, Fujino Style, P.STYLE Paisi Style, Hair Code Barge Style, MG Style Salon, Paris Soho Hair Salon, TL Hair Style, 3AM Hair Salon, impression aesthetics, In Style styling, Paya Hair, My Hair Salon, T SPACE Korean hairstyle, to ACME, MJ Hair Style, On Star Salon, simple hair HAIR styling, L' hair salon, AD Hair Salon, DL VOGUE , Cola-Pie Hair Salon, Harajuku Salon, Nice Salon, In Style, Salon, Salon, 3AM Hair Salon, COO Salon, MIG Salon, etc.

Core points of the report:

The scale of China's beauty and hairdressing industry continues to expand, and people are paying more attention to investing in "beauty"

As the living standards of Chinese society improve, people begin to invest more energy and money in themselves. The beauty and hairdressing industry is becoming more and more popular, and the scale of the industry is expanding rapidly.

Beauty and hairdressing games_Beauty and hairdressing games_Beauty and hairdressing games_Complete beauty and hairdressing games

As of the end of 2019, the scale of China's beauty and hairdressing industry reached 351.26 billion yuan; it is expected that in the next five years, the market size of China's beauty and hairdressing industry will maintain a compound growth rate of 4.6%, and the market size will exceed 400 billion yuan by 2022.

China's beauty and hairdressing industry is developing in the direction of chaining, branding and technology

In 2019, about 95% of China's beauty and hairdressing institutions were private capital, and the number of people employed in the beauty and hairdressing industry reached 27 million. Generally speaking, China's beauty and hairdressing industry is a small-investment, large-market service industry.

As competition in China's beauty and hairdressing industry becomes increasingly fierce, the business model of beauty and hairdressing institutions is moving from single to comprehensive, and the forms are becoming increasingly diversified. Brand institutions are tending to develop business models that integrate chain franchises and Internet + physical stores.

The Chinese government has stepped up management of the beauty and hairdressing industry and promoted the healthy and orderly development of the industry.

At present, problems such as irregular operation of beauty institutions, inadequate safety standards of beauty products, insufficient qualifications of beauticians, counterfeiting of beauty products and equipment, and medical beauty accidents are still common in the industry, seriously hindering the development of China's beauty and hairdressing industry.

Beauty and hairdressing games_Beauty and hairdressing games_Beauty and hairdressing games

In 2019, the Chinese government increased its supervision of the beauty and hairdressing industry, issued relevant laws and regulations, and guided the standardization construction of the industry. In the next 3-5 years, industry chaos, product and service quality, practitioner quality, etc. will all deteriorate. will continue to be optimized.

Industry background overview (excerpt):

Development background of China’s beauty and hairdressing industry

In the modern sense, China's beauty and hairdressing industry developed after the reform and opening up by introducing beauty concepts, beauty education, beauty technology, beauty products and service methods from Hong Kong and Taiwan, Japan and South Korea. iiMedia Consulting analysts found that China's beauty and hairdressing industry has developed into a wide-ranging industry, including hairdressing, traditional beauty, medical beauty, education and training, online and offline marketing and other different fields.

Analysis of the structure of China’s beauty and hairdressing industry in 2019

Beauty and hairdressing games_Beauty and hairdressing games_Beauty and hairdressing games_Complete beauty and hairdressing games

Analysis of the business model of Chinese beauty and hairdressing institutions in 2019

iiMedia Consulting analysts found that in the early days, the management model of Chinese beauty and hairdressing institutions was mainly family-based management, but now the business model of the beauty and hairdressing industry is moving from single to comprehensive, and the forms are becoming increasingly diversified, and brand institutions are tending to chain and franchise operations. Model development. From the perspective of form classification, Chinese beauty and hairdressing service institutions are mainly characterized by hair salon type, salon type, treatment type, leisure type, enjoyment type, specialized type and membership type. Most of them adopt the membership system operation method to varying degrees.

Market data analysis (excerpt):

Analysis of the market size of hair care products in China’s hairdressing industry in 2019

Beauty and Hairdressing Mini Games_Comprehensive Collection of Beauty and Hairdressing Mini Games_Beauty and Hairdressing Games

Hair care and anti-hair loss products are a major consumer hotspot in the hairdressing industry today. China's hair care FMCG market size increased from 49.4 billion yuan in 2016 to 54.65 billion yuan in 2019, and is expected to reach 56.35 billion yuan in 2020. In addition, (iiMedia Consulting) data shows that in 2018, among people with hair loss in China, those under the age of 40 accounted for 78.2%. iiMedia Consulting analysts believe that hair loss caused by the fast pace of society and work pressure has become a "disease of the times", and hair care and anti-hair loss products have become necessities for this group of people.

Analysis of market size data of China's medical aesthetics industry in 2019

(iiMedia Consulting) Data shows that since 2015, the market size of China’s medical beauty industry has been in a state of rapid growth. Now China has become the third largest medical beauty market in the world. It is expected that the size of China’s medical beauty industry will reach 3150 million in 2020. billion. iiMedia Consulting analysts believe that although the medical beauty industry started relatively late in China, China's huge population base and strong consumption power have promoted the medical beauty industry to show great vitality in China.

Industry trend analysis (excerpt):

Beauty and Hairdressing Mini Games_Comprehensive Collection of Beauty and Hairdressing Mini Games_Beauty and Hairdressing Games

Development trends of China’s beauty and hairdressing industry in 2020: Internet+

With the development of the Internet, the beauty and hairdressing industry can help physical stores build an O2O marketing closed loop based on member management through the Internet+ business model. Customers can communicate with merchants at any time and inquire deeply about chain store products or services, thereby increasing the conversion rate; beauty and hairdressers in barber shops can also view today's appointment status by project, date and time period through the beauty and hairdressing management system to provide members with Provide satisfactory services and goods. iiMedia Consulting analysts believe that this O2O business model can not only attract potential customers to visit and increase the repeat purchase rate of existing customers, but also promote the innovation and service upgrade of mobile Internet-based beauty stores.

Development trends of China’s medical beauty industry in 2020 (1)

"Light medical beauty" has become the future industry trend, and non-surgical plastic surgery is more easily accepted by the public

Driven by consumers, the proportion of non-surgical medical beauty projects has been on the rise. iiMedia Consulting analysts believe that compared with traditional surgical plastic surgery, light medical aesthetics means a lighter implementation method and more flexible operation methods, which are simple, convenient and safe. In addition, the cost of non-surgical plastic surgery is relatively low and the recovery time is relatively short, making it more acceptable to consumers.

Internet O2O platforms increase market transparency and promote healthy development of the industry

The intervention of the Internet has created a new industry ecosystem for the medical beauty industry. The emergence of medical beauty apps has alleviated the market chaos to a certain extent. By creating an open and transparent platform, consumers can have a more comprehensive understanding of the beauty projects they need. At the same time, consumers can make horizontal comparisons between different beauty hospitals on the platform, communicate and consult with doctors, and make reasonable consumption decisions based on more complete and comprehensive beauty information.

Sword Spirit Boxer Bonus Points, Sword Spirit Boxer Skill Allocation Suggestions

1. Additional introduction to Sword Spirit Boxer

The Sword and Soul Boxer is a very unique profession in the Sword and Soul game. It combines the essence of boxing and swordsmanship. It not only has the long-range attack capability of a long sword, but also can use combos in melee combat. In the process of adding points, we need to master some basic principles.

First of all, Sword Spirit Boxer mainly emphasizes output and control capabilities, so we need to plan to add points to it during the novice guidance stage. Secondly, because players can allocate points freely, we need to plan for adding points in the early stage to avoid irreparable mistakes in the later stage. Finally, Sword Spirit Boxer can obtain experience points and skill points through different ways such as main missions, side missions, dungeons, etc., and skill points can be reset at any time, so you should combine your own action plan when adding points.

2. Sword Spirit Boxer adds some skills

In terms of adding tips, we need to summarize some general principles.

The first is to add some priority. We need to focus our main efforts on attack, control, continuous output and other abilities. At the same time, we also need to improve our survivability in the early stages, so we must invest appropriate points in defense and recovery.

The second is matching skills. In the process of adding points, we need to classify and add points according to the characteristics of each skill. For example, we need to invest points to improve the damage, range, cooling time, etc. of the skill. Or some skills need to be used in conjunction with other skills to play a better role.

Finally, there is the point ratio of skills. When adding points, you need to invest a certain amount of skill points, and the number of skill points will generally increase gradually as the level increases. We need to determine the point ratio between different skills based on the frequency of skill use, skill chain, etc.

3. Suggestions on skill allocation for Sword Spirit Boxer

Next, we can make some skill allocation suggestions based on the skills possessed by the Sword Spirit Boxer for players' reference.

The three-ring "Eight Directions Whirlwind" skill: causes spiritual damage to group targets, and can be used in main missions, dungeons, etc. involving group battles. It is recommended to pay attention to the group damage, cooldown time and independent release time of skills.

The first-level "Sword on Flat Ground" skill: can be used to restrain enemies flying at high altitudes and increase one's continuous output. It is recommended to pay attention to the attack power and combo effect of this skill.

The second-level "continuous slashing" skill: is one of the main skills involving combo skills. It is recommended to pay attention to the speed, combo effect and summoning time of this skill.

The second-level "Spiral Violence" skill: can cause area damage and knockdown effects, and can play the role of enemy control and control. It is recommended to focus on the controllability, duration and release time of skills.

4. PVP gameplay suitable for Sword Spirit Boxer

Finally, we need to provide some PVP gameplay suitable for Sword Spirit Boxer.

One-on-one: The Sword Spirit Boxer is suitable for PVP that focuses on one-on-one combat, because it can use combo skills to cause a lot of damage in small places, and it can also use control techniques to coordinate its attacks.

Combination skills and tactics: The sword spirit boxer's combination skills will play a great role in large numbers of people, especially when combined with other professions, such as mages, assassins, etc., which can produce stronger group attacks. and control capabilities.

Smart tactics: The biggest difference between PVP and PVE is the understanding of the enemy. Sword and Spirit Boxer players should put themselves in the enemy's perspective to think about how to respond to the enemy's attacks, find out the enemy's weaknesses, and here Based on this, develop smart PVP tactics.

All in all, in the process of adding points and allocating skills to Sword Spirit Boxer, players need to continue to learn and try in order to obtain a better gaming experience. At the same time, in terms of PVP gameplay, Sword Spirit Boxer's flexibility and powerful control capabilities will also become players' advantages.

Introduction To The Full Series Of Yuanhunzhu

For the skill changes after fusion, please scroll up. It is written in the second point of the characteristics of the new Soul Bead. There are mainly two aspects here, one is to comprehend skills, and the other is to wash skills.

Skill Comprehension:

There are two types of skill comprehension, one is combat and the other is non-combat comprehension.

Combat comprehension, as the name suggests, is learned when killing monsters in the transformed state. (As for whether killing someone can be understood, I don’t know)

Non-combat understanding includes understanding at the moment of transformation and understanding at the time of fusion.

ps: The prerequisite for understanding a certain skill is that the Soul Pearl must reach the star level required to understand the new skill, and there must be at least one skill space. Full skills cannot be understood. In addition, everyone is reminded to be careful of scammers: Many Yuanhun Beads released recently are special Yuansoul Beads. The skills brought by these beads do not meet the Yuanhunzhu star level restrictions. However, the skills of the fused beads still have to comply with the skill star limits. , if the skill does not meet the star rating, the skill will be automatically eliminated. A friend of my own faction spent 500J to buy a one-star fox bead with see-through some time ago, but the see-through skill is a skill that can only be possessed by 4-star foxes, so after the fusion, he tragically found that the see-through was gone. Because no matter whether it is one star or two stars, it does not meet the star rating required for seeing through skills.

Washing skills:

There are currently two items for washing skills, one is Jiujiu Guiyilu, and the other is Qiu Shui Wuhen.

Jiujiu Gui Yilu was purchased from the Huanhua Beast Merchant. There are currently two Huanhua Beast Merchant, one is in the illusion area of ​​Jiuli City, and the other is in Liuguang Dreamland, and the price of Jiujiu Guiyilu is.

The Jiujiu Guiyi Dew washing skill needs to consume the number of washable skills of the Yuanhun Pearl. If you use one Jiujiu Guiyilu, the number of washable skills of the Yuanhun Pearl will be -1. When the number of washable skills is 0, you cannot use Jiujiu. The dew washing skill has been restored.

The number of washable skills of the Soul Bead = Soul Bead Star Level + Soul Algebra -3

Qiushui Wuhen is another prop that can be used to wash Yuanhunzhu skills. This item does not consume the number of washable skills of Yuanhunzhu when washing skills. In other words, as long as you have Qiu Shui Wuhen, you can wash your skills, and it has nothing to do with the algebra of the Soul Pearl. It should be noted that Qiu Shui Wuhen is a prohibited trade item, so you need to be cautious when hiring someone to wash it for you, and be careful of scammers. Countless seniors have been defrauded of the best Yuan Soul Pearls because of Qiu Shui.

There are currently three production methods for Qiu Shui Wuhen.

First, if you open the gold and jade wealth box, you may get Autumn Water without Traces;

Second, the boxes dropped by digging for treasures and killing the monsters released by digging for treasures may be traceless.

The third is to directly open the Qiu Shui Wuhen Box to get Qiu Shui Wuhen. The Qiu Shui Wuhen Box is a fishing product. It is the only one with no other origin (Qiu Shui Wuhen Box can be traded).

The price of Qiu Shui Wuhen on each server cannot be the same. The price of Wuyi Jiuqu Qiu Shui Wuhen is around 50J (on behalf of the customer). The Qiu Shui Wuhen Box has great security due to its tradable properties, and some people have sent 300J to the world for long-term collection.

(Thank you jf-007 for the information provided, and add the two sources of Qiu Shui Wuhen: the fragments from the Mengyuan treasure event every Friday, after synthesis, there is a chance to obtain Qiu Shui Wuhen; the Heavenly Fortune Treasure Box dropped by the God of Fortune during the week, and the treasure dropped by the God of Fortune. The box also has a chance to produce Qiu Shui Wuhen.)

3. Soul Bead Distribution Points:

If the Soul Bead is not upgraded, its six first-level attribute points will increase differently. This is fixed. The attribute points added when upgrading each Soul Bead are related to the type of Soul Bead, but these attribute points are all

It is the point assigned by default, which is the upgrade ratio. To freely allocate attribute points, you must increase the energy level.When the energy level increases by one level, there will be a number of points that can be distributed. The number of distribution points is related to the growth value of the Yuanhun Pearl.

According to the previous summary, take the growth advantages of 1280 as an example:

Level 0-4, 3 points allocated/level, 12 points available for allocation in total

Level 5-7, 4 points allocated/level, 12 points available for allocation in total

Level 8-11, 5 points are allocated per level, a total of 20 points can be allocated

Level 12-17, 6 points allocated/level, total 36 points available for allocation

Level 18-23, 7 points allocated/level, 42 points available for allocation in total

Level 24-31, 8 points are allocated per level, a total of 64 points can be allocated

Level 32-40, 9 points allocated/level, 81 points available for allocation in total

Level 41-50, 10 points allocated/level, 100 assignable points in total

Level 51-60, 11 points allocated/level, total 110 assignable points

Level 61-70, 12 points are allocated per level, a total of 120 assignable points

Level 71-75, 13 points are allocated per level, a total of 65 assignable points.

From level 0-75, a total of 662 distributable points can be obtained by feeding energy levels. The Yuanhun Pearl with no initial assignable points and 1280 growth points is fed to level 75, and then the energy level is also fed to level 75. A single point addition will result in about 1,000 attribute points.

So how did others develop the Flame Demon with 1500+ soul attributes?

Here we will talk about the initial allocable points. The so-called initial allocable points are the distributable points that the Yuanhun Bead has at level 0. This needs to be obtained by fusing two Yuanhun Beads with allocatable points. acquired. The initial assignable points of the new bead after fusion = the sum of the assignable points of the two fused beads/4.

Give an example to illustrate:

Now there are two level 0 beads, A and B. A has an initial assignable point of 0 and B has an initial assignable point of 100.

Now feed both A and B to level + energy level 70. Then, A has 597 points to allocate, and A has 100+597=697 points to allocate. Now fuse these two beads to get C bead. Then the initial assignable points of C beads = (597+697)/4 = 323 initial assignable points. That is to say, the C beads obtained by fusion will have 323 attribute points to add at level 0. When you reach double level 75, you will have almost 1300+ attribute points (this is just an approximate number, the initial attribute points of Yuanhun Pearl are different, and the attribute points added when upgrading are also different).

When merging here, calculate the assignable points of A = initial assigned point 0 + 597 = 597 points given by the 70-level energy level.

B’s allocable points are = initial allocation points 100 + 597 given by level 70 energy level = 697 points.

Whether these distribution points are added or not will not affect the initial assignable points that the new beads can obtain during fusion. The new beads can have as many assignable points as they should. It will not be because the points of A and B have been added. It becomes less.

Ps: One thing must be explained, because the initial allocable points of the Yuanhun Pearl = (A distributable points + B allocable points)/4, and the distribution points for the 0-75 energy level of the Yuanhun Pearl are only 662 points, so, The distributable points obtained by fusing beads cannot be infinitely high. The maximum initial distribution point can only be a value infinitely close to 662. Anyone who has studied high-number sets can understand this.

Finally, I would like to add one thing that was missed in the previous article: the supplement of Yuanhunzhu soul.

After the soul of the Yuanhun Pearl is consumed, it can be replenished in two ways.

The first type: feeding the illusion and soul-gathering pill (not the energy-gathering pill). It is sold in the mall and the master-disciple reputation merchants in Jiuli City. The Soul Gathering Pill feeding has a time CD.

The second type: Feed other one-star or two-star soul beads. A one-star Soul Bead can add 2 soul points, and a two-star Soul Bead can add 4 soul points. Yuanhun beads with three stars or above cannot be used as feeding beads. There is no time CD to eat Yuanhun Beads.

3. The perfect plan and positioning of the skill combinations of each series of Yuanhunzhu

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The purpose of this post is to make it easy to get started and avoid going astray.

Tiger series:

Active: Devil's Claw, Traceless Grasping, Hundred Hits (or Feng Kuang), Sharpness, See Through (or Drink Blood), Mind

Passive: Physical Mastery, Slashing Mastery (agility, blood-stealing), Divine Movement, Fearless, Powerful

Flowers and plants:

Active: Unstoppable, Yuan Supplement, High Yuan Supplement, Medium Return, High Return, Wind Blow

Passive: wind spirit, magic spirit, god, pure heart, immortality, along the pulse (or awakening)

Calendar ghost system:

Active: like a dream, seeing through, hundred hits, big pursuit (or small pursuit), big sword, small sword (or power penetration), dizziness, choose 6. Passive poison, confusion, magical movement, follow the pulse (or fix the body) , fear, tenacity

Mirage system:

1. Active: high flame, high poison, high wind, quick words, quick words, quick words, see through

Passive: Fire Spirit, Poison Spirit, Wind Spirit, Magic Spirit, Pure Heart, Spirit

2. Active: first wind, stroke, high wind, quick words and quick thoughts, quick words and judgment (or boundless magic power, refreshing), see through

Passive: Wind spirit, Dharma spirit. Pure heart, fearless, smooth pulse. Spiritual spirit

Fairy Fox Series:

Active: High Qi, High Flame, High Explosion (or **, Dazzling Shock, Sleeping Mist, 5-star Super Qi), Relaxation, Fire Surrounding, See Through Passive: Fire Spirit, Magic Spirit, Spirit, Divine Movement, Immobilization , eliminate demons, (the first four are mainly required)

Corpse weapon system:

Active: Tiankai, Litou (yin wind), see through, Lingbo, Chuanyang, spring breeze (**)

Passive: calmness, physical resistance, poison, graceful movement, physical strength (toughness), as closed as closed

Bandit type:

Active: Autumn water, long river (lost souls lead), pear blossom, wear Yang, see through, soul (or Feng Kuang)

Passive: physical mastery, piercing mastery, wind possession, dizziness, armor piercing, strong

Aquatic system:

1. (Assistant Fish) Active: Helpless Curse, Powerless Curse, Heart-Destroying Curse, Divine Light Breaking Demons, First Return, Sharp Failure.

Passive: Attached to water, attached to Yuan, following the pulse, fearless, strong, tough

2. (Fayu) Active: Yi Shen, Ting Yu, Rui Bu, Gao Tao, Zhong Tao, Helpless Curse

Passive: water spirit, smooth pulse, fearless, strong, tenacity, water (with element 0)

3. (Power Fish) Active: Ruibu, Tingyu, Hualong (hate), Zidian, Spirit Snake, Helpless

Passive: Attached to water, attached to Yuan, following the pulse, fearless, strong, tough

Spirit monkey system:

Active: sharp, like a dream, see through, lost soul, magic sound, hundred hits (crazy shadow, wind madness)

Passive: Attached to water, attached to poison, attached to element, attached to fire, attached to wind, magical movement (or physical proficiency)

Active: Venetian leaves dancing in the autumn wind, trampling on the sky and earth, sweeping away the world of mortals, sleeping in the mist (dizziness), sorrow, seeing through

Passive: Physical resistance, puncture resistance, magic resistance, demon elimination, immobilization, spirituality

There are bear types:

Active: Chongluan, Rock, Lingbo, Thunder (5 stars trample the sky and earth), Transform into rain (or see through), Spring breeze transforms into rain

Passive: Spell control, fire control, Yuan Yuan (compassion), physical strength (or toughness), elegance, pure heart

The above is the skill combination of each series of Soul Beads. Novices can obtain the corresponding skills to synthesize based on the series of beads raised.

The definitions of each series of Soul Beads are different, but the general definition still depends on the needs of the bead friends.

When three-star Yuanhun Pearls are combined into four-stars, the probability of failure is relatively high. Each failure increases the number of generations by 1, and so on.

When you fail, you will also get the number of washable times equivalent to the algebra. The so-called washable times means that you can use it when your three-star Yuan Soul Pearl can understand that the skills you need are not perfect.

It is emphasized here that when Qiu Shui Traceless is used, the washability skill is 0.

With the number of washable times, you can find the NPC Dongfang Ren in the Jiuli City Transformation Zone, as shown below.

The perfect plan and positioning of the skill combinations of each series of Yuanhunzhu.

When you start to get in touch with beads, you need to find your own position.

Killing, assisting, activating, or for other purposes, each positioning requires different preparation steps. If it is just for activation, you can buy it directly on consignment. This is the most economical and efficient.

The following content is written by beads friends who are new to Yuanhun Beads. If you are an experienced user, you can skip it.

1. Find your own position, this is the most important thing,

2. Be prepared to have enough patience. Of course, if you have enough money, you can ignore patience.

3. Know the perfect skills of the finished beads you raise, and know whether the skills you need are transformation comprehension or combat comprehension.

Combat Comprehension: Skills that can be understood through combat after transformation (such as the fox’s super energy)

Transfiguration comprehension: Skills that are understood immediately during transfiguration and need to be repeated multiple times (such as the fox's high energy)

4. Let me emphasize here that a JP bead is not obtained by understanding, but by combining it.

Of course, if you have enough money, you can ignore this article.

5. Prepare a main bead with a growth rate of more than 1295.

6 We need to have enough patience and enough time to train our fighting partners,

The following steps describe the steps to start combining, taking Corpse Soldiers as an example:

The perfect combination of skills required by the Corpse Soldier is:

Active: Tiankai, Litou (yin wind), see through, Lingbo, Chuanyang, spring breeze (**)

Passive: calmness, physical resistance, poison, graceful movement, physical strength (toughness), as closed as closed

The zombie soldiers’ passives are all 1-star combat comprehension.

I believe you often see people collecting clean beads in areas or sects, and for corpses, such corpses are clean.

Begin to understand,

When you realize a passive skill we need, release it immediately. Don’t be greedy.

When all 6 passives are available and matched in pairs,

The perfect plan and positioning of the skill combinations of each series of Yuanhunzhu.

For things like corpses, the passive can usually be perfected at 3 stars.

Active non-functional skills can be cleaned by using the number of washable skills that failed to upgrade from 3 stars to 4 stars.

Of course, if you don’t level up many times, don’t waste your washable times. We can use them to learn the necessary active skills before reaching 3 stars.

Such as Samsung's Lingbo, etc.

Some friends will be confused about how much energy should be used to upgrade 3 stars to 4 stars. There are relevant instructions above, which you can refer to, depending on your financial level.

4. Introduction to some skills

Action

Slow attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "slow" state.

Immobilization attack – When performing a normal attack, there will be a certain chance that the opponent will fall into a "immobilization" state.

Slow Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "slow" state.

Will type

Hypnosis attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "hypnotic" state.

Fear Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "fear" state.

Chaos Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "chaos" state.

Furious Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "furious" state.

Stun attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "stun" state.

Attack weakening type

Depressed Qi Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "Depressed Qi" state.

Breath-holding attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "breath-holding" state.

Hands-bound attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "hands-bound" state.

Counterpulse Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "Reversal Vein" state.

Soul-binding attack – When performing a normal attack, there will be a certain chance that the opponent will fall into a "soul-binding" state.

Defense weakening type

Armor-piercing attack – When performing a normal attack, there will be a 35% chance of ignoring the opponent's physical defense.

Demon elimination attack – When performing a normal attack, there will be a 35% chance of eliminating all positive status on the opponent. Helpless attack – When performing a normal attack, there will be a certain chance that the opponent will fall into a "helpless" state.

Devouring Soul Attack – When performing a normal attack, there will be a 35% chance of reducing the opponent's skill value when causing damage. Blood-stealing attack – When performing a normal attack, there will be a 35% chance of converting 25% of the damage into health points.

Resistant to bludgeoning – when receiving bludgeoning damage, there will be a higher chance of resolving half of the damage.

Puncture Resistant – When receiving puncture damage, there will be a higher chance of resolving half of the damage.

Resistant to slashing – when receiving damage from slashing, there will be a higher chance of resolving half of the damage.

Physical resistance – when receiving physical damage, there will be a certain chance to resolve half of the damage.

Yuan Shu – When receiving damage from the element system, there will be a higher chance of resolving half of the damage.

Wind Control – When receiving damage from the wind system, there will be a higher chance of resolving half of the damage.

Firebending – When receiving fire damage, there will be a higher chance of resolving half of the damage.

Waterbending – When receiving water damage, there will be a higher chance of resolving half of the damage.

Poison Resistance – When being harmed by poison, there will be a higher chance of resolving half of the damage.

Spell Control – When receiving spell damage, there will be a certain chance to resolve half of the damage.

Blunt attack mastery – When causing bludgeoning damage, there will be a higher chance of hitting the opponent's vital points.

Piercing Mastery – When causing piercing damage, there will be a higher chance of hitting the opponent's vital points.

Slashing Mastery – When causing slashing damage, there will be a higher chance of hitting the opponent's vital points.

Physical Mastery – When causing physical damage, there will be a certain chance of hitting the opponent's vital points.

Spirit of Yuan – When causing damage from the Yuan system, there will be a higher chance of hitting the opponent's vital points.

Wind Spirit – When causing wind damage, there will be a higher chance of hitting the opponent's vital points.

Spirit of Fire – When causing fire damage, there will be a higher chance of hitting the opponent's vital points.

Water Spirit – When causing water damage, there will be a higher chance of hitting the opponent's vital points.

Poison Spirit – When causing water damage, there will be a higher chance of hitting the opponent's vital points.

Spirit of Magic – When causing magic damage, there will be a certain chance of hitting the opponent's vital points.

Energy-attached attack – When performing a normal attack, an additional 15% of elemental damage will be added.

Wind-attached Strike – When performing a normal attack, an additional 15% of wind damage will be added.

Fire-attached attack–When performing a normal attack, additional 15% fire damage.

Water-Enchant Strike – When performing a normal attack, add 15% water damage.

Poisoned Strike – When performing a normal attack, additional 15% poison damage will be added.

The body of the divine tree – Blunt attack. High water resistance, low fire resistance, immunity to weakened defense status. Misty Spirit – high spell resistance, low physical resistance, immune to action-type statuses.

Immortal Bone – Puncture. High poison resistance, low bludgeoning resistance, immune to will-like status.

Pure Heart–Spell attack power increases by 8%, immune to "breath-holding" state.

Strong – Physical attack power increases by 8%, immune to the "hands-down" state.

Calmness – the damage taken is reduced by 8%, immune to the "Rage" state.

Follow the pulse – the skill value consumed is reduced by 10%, and you are immune to the "reverse pulse" state.

Spirit – the chanting time is shortened by 10%, and you are immune to the "depressed energy" state.

Concentration – Hit rate increased by 10%, immune to "chaos" state.

Floating – evasion rate increases by 10%, immune to "immobilization" state.

Divine Walk – Movement speed increased by 15%, immune to "slow" state.

Agility – attack speed increased by 15%, immune to "sluggish" state.

Fearless – The knowing hit rate increases by 15%, and you are immune to the "fear" state.

Regeneration – life recovery speed increased by 50%.

Tenacity – life recovery speed increased by 30%, immune to the "stun" state.

Awakening – Skill recovery speed increases by 30%, immune to "hypnosis" state.

Strong body – immune to "dizziness", "qi depression", "reverse pulse" and "breath-holding" states.

Elegant Divine Walk – Immune to the "slow", "slow", "immobilized" and "restrained" states.

Like a seal – Immune to the "Armor Breaking", "Soul Binding", "Body Binding" and "Helpless" states.

Clear mind and spirit – immune to "hypnosis", "fear", "chaos" and "rage" states.

Cannibalism – Damage against humans increases by 20%, damage resistance increases by 10%.

Animal Trapper – Damage against animals increases by 20%, and damage resistance increases by 10%.

Kill Evil – Attack and defense increase by 5% when fighting against monsters, demons, ghosts and monsters.

Killing – Attack and defense increased by 9% when fighting against animals and strange beasts.

Against the sky – when fighting against humans, immortals and gods, the attack and defense increase by 7%.

Soul-Absorbing Technique – Whenever a monster is killed, 5% of MP is recovered.

Devouring – Whenever a monster is killed, 5% of HP is recovered.

Yiwan Games’ First Promotional Video: Yixin Creates High-quality Mobile Games 2017-04-10

Focusing on the new brand concept of "Good Games, Benefit the World", Yiwan Games launched its first corporate video on April 5. This promotional video has a unique style, based on real stories that happened outside the game. In a simple narrative style, it starts from the creation of a game and traces the starting point of every happiness.

As an Internet company focusing on the distribution and operation of mobile games, Yiwan Games also demonstrated for the first time in the promotional video the integrated service model of mobile game distribution with "8 layers of good support and 22 links of lean assistance", which has stripped the game distribution chain. It describes how it follows up step by step in real time during the process of R&D, distribution, operation and iterative updates, protects the rights and interests of game developers, and safely and quickly delivers high-quality games to the player audience. From this, we can get a glimpse of how this game company continued to achieve rapid development of its business even when the overall game capital market was depressed in 2016.

Lean process is just to continuously polish the perfect work

The cultivation of high-quality games requires refined production and personalized operations. Intensive mass production that only seeks quantity but not quality will never produce excellent game products. Since the development cycle of mobile games is much shorter than that of traditional PC games, the investment scale is small, and the cost recovery is fast, many companies ignore the player game experience for the sake of immediate vested interests, develop in a fast-food style, and the mobile games on the market can be described as shoddy. There are a lot of them to grab, not to mention high-quality mobile games.

"Extremely fast, striving for excellence" and "focusing on good game publishing" are common comments about Yiwan Games in the industry. In this promotional video, we can also feel this intuitively. The distribution and operation of games is a long process. In the film, Yiwan Games has dedicated personnel to track every link and strictly control the process. It proposes "8 layers of good support and 22 links of lean collaboration" to smoothen the distribution of mobile games. The entire process and in-depth participation in every link to ensure the stable access and continuous optimization of each accessed game to the greatest extent, in line with the indicators of the mobile game market.

Use data to speak from quantitative change to qualitative change

The pressure from leading companies, the disappearance of the demographic dividend, and intensified market competition… In the wave of Internet bankruptcies and layoffs in 2015-2016, game publishing companies accounted for a large proportion. For Yiwan, the past year was undoubtedly full of challenges. Founded in 2012, Yiwan Games was originally a platform company that started with intermodal business. Since 2016, it has been comprehensively "reformed": it exclusively produces multiple games, held game conferences, hired game spokespersons, and launched a new brand image. , the step-by-step steps in market operations undoubtedly reveal Yiwan’s new development plans and ambitions in the gaming industry.

From joint operations to independent generation, from focusing on games to gradually deploying pan-entertainment, the operating models are different, and the platform genes are also different. Not to mention the ever-changing game market, every step of Yiwan is full of unknowns, but today we see Yiwan The answer sheet submitted: The monthly sales of many intermodal products have reached tens of millions, and the single-generation business is in full bloom. The monthly sales of games such as the single-generation premium game "Empire OL" have exceeded tens of millions. Such achievements also illustrate to the game market: the distribution market is not monopolized by large companies. As long as they find their own suitable methods, small and medium-sized publishers can also break into new worlds.

Openness and mutual assistance build a win-win ecosystem for mobile games

Today, the supply of the game market is relatively saturated, and every breakthrough in the industry requires a new model. Yiwan Games adheres to the premise of "win-win cooperation, mutual benefit" and maintains close dynamic cooperation and complementary advantages with all parties. It aims to build a win-win ecosystem for mobile games through an open and mutual assistance route and break through the current gaming siege. Such a route is undoubtedly difficult to copy for most manufacturers who have not accumulated experience.

With years of intensive work, whether it is hard indicators of project traffic, turnover, profit margins, or soft power industry relationships, platform construction, etc., Yiwan Games has laid a solid foundation and established a close cooperation with domestic and foreign partners, large and small. relationships, gather high-quality games, and jointly create happiness for hundreds of millions of players.

Only by truly understanding and thoroughly understanding every step of publishing, polishing every game product, and making the game the best without being perfunctory or greedy for immediate benefits can the ultimate destination of a game publisher be. In the future, Yiwan Games will also coexist and prosper with partners in the game industry, using Yixin to accompany ingenuity, and use its traffic advantages, technical capabilities and service levels to create value for more game developers and even the entire game industry. 111