For the skill changes after fusion, please scroll up. It is written in the second point of the characteristics of the new Soul Bead. There are mainly two aspects here, one is to comprehend skills, and the other is to wash skills.
Skill Comprehension:
There are two types of skill comprehension, one is combat and the other is non-combat comprehension.
Combat comprehension, as the name suggests, is learned when killing monsters in the transformed state. (As for whether killing someone can be understood, I don’t know)
Non-combat understanding includes understanding at the moment of transformation and understanding at the time of fusion.
ps: The prerequisite for understanding a certain skill is that the Soul Pearl must reach the star level required to understand the new skill, and there must be at least one skill space. Full skills cannot be understood. In addition, everyone is reminded to be careful of scammers: Many Yuanhun Beads released recently are special Yuansoul Beads. The skills brought by these beads do not meet the Yuanhunzhu star level restrictions. However, the skills of the fused beads still have to comply with the skill star limits. , if the skill does not meet the star rating, the skill will be automatically eliminated. A friend of my own faction spent 500J to buy a one-star fox bead with see-through some time ago, but the see-through skill is a skill that can only be possessed by 4-star foxes, so after the fusion, he tragically found that the see-through was gone. Because no matter whether it is one star or two stars, it does not meet the star rating required for seeing through skills.
Washing skills:
There are currently two items for washing skills, one is Jiujiu Guiyilu, and the other is Qiu Shui Wuhen.
Jiujiu Gui Yilu was purchased from the Huanhua Beast Merchant. There are currently two Huanhua Beast Merchant, one is in the illusion area of Jiuli City, and the other is in Liuguang Dreamland, and the price of Jiujiu Guiyilu is.
The Jiujiu Guiyi Dew washing skill needs to consume the number of washable skills of the Yuanhun Pearl. If you use one Jiujiu Guiyilu, the number of washable skills of the Yuanhun Pearl will be -1. When the number of washable skills is 0, you cannot use Jiujiu. The dew washing skill has been restored.
The number of washable skills of the Soul Bead = Soul Bead Star Level + Soul Algebra -3
Qiushui Wuhen is another prop that can be used to wash Yuanhunzhu skills. This item does not consume the number of washable skills of Yuanhunzhu when washing skills. In other words, as long as you have Qiu Shui Wuhen, you can wash your skills, and it has nothing to do with the algebra of the Soul Pearl. It should be noted that Qiu Shui Wuhen is a prohibited trade item, so you need to be cautious when hiring someone to wash it for you, and be careful of scammers. Countless seniors have been defrauded of the best Yuan Soul Pearls because of Qiu Shui.
There are currently three production methods for Qiu Shui Wuhen.
First, if you open the gold and jade wealth box, you may get Autumn Water without Traces;
Second, the boxes dropped by digging for treasures and killing the monsters released by digging for treasures may be traceless.
The third is to directly open the Qiu Shui Wuhen Box to get Qiu Shui Wuhen. The Qiu Shui Wuhen Box is a fishing product. It is the only one with no other origin (Qiu Shui Wuhen Box can be traded).
The price of Qiu Shui Wuhen on each server cannot be the same. The price of Wuyi Jiuqu Qiu Shui Wuhen is around 50J (on behalf of the customer). The Qiu Shui Wuhen Box has great security due to its tradable properties, and some people have sent 300J to the world for long-term collection.
(Thank you jf-007 for the information provided, and add the two sources of Qiu Shui Wuhen: the fragments from the Mengyuan treasure event every Friday, after synthesis, there is a chance to obtain Qiu Shui Wuhen; the Heavenly Fortune Treasure Box dropped by the God of Fortune during the week, and the treasure dropped by the God of Fortune. The box also has a chance to produce Qiu Shui Wuhen.)
3. Soul Bead Distribution Points:
If the Soul Bead is not upgraded, its six first-level attribute points will increase differently. This is fixed. The attribute points added when upgrading each Soul Bead are related to the type of Soul Bead, but these attribute points are all
It is the point assigned by default, which is the upgrade ratio. To freely allocate attribute points, you must increase the energy level.When the energy level increases by one level, there will be a number of points that can be distributed. The number of distribution points is related to the growth value of the Yuanhun Pearl.
According to the previous summary, take the growth advantages of 1280 as an example:
Level 0-4, 3 points allocated/level, 12 points available for allocation in total
Level 5-7, 4 points allocated/level, 12 points available for allocation in total
Level 8-11, 5 points are allocated per level, a total of 20 points can be allocated
Level 12-17, 6 points allocated/level, total 36 points available for allocation
Level 18-23, 7 points allocated/level, 42 points available for allocation in total
Level 24-31, 8 points are allocated per level, a total of 64 points can be allocated
Level 32-40, 9 points allocated/level, 81 points available for allocation in total
Level 41-50, 10 points allocated/level, 100 assignable points in total
Level 51-60, 11 points allocated/level, total 110 assignable points
Level 61-70, 12 points are allocated per level, a total of 120 assignable points
Level 71-75, 13 points are allocated per level, a total of 65 assignable points.
From level 0-75, a total of 662 distributable points can be obtained by feeding energy levels. The Yuanhun Pearl with no initial assignable points and 1280 growth points is fed to level 75, and then the energy level is also fed to level 75. A single point addition will result in about 1,000 attribute points.
So how did others develop the Flame Demon with 1500+ soul attributes?
Here we will talk about the initial allocable points. The so-called initial allocable points are the distributable points that the Yuanhun Bead has at level 0. This needs to be obtained by fusing two Yuanhun Beads with allocatable points. acquired. The initial assignable points of the new bead after fusion = the sum of the assignable points of the two fused beads/4.
Give an example to illustrate:
Now there are two level 0 beads, A and B. A has an initial assignable point of 0 and B has an initial assignable point of 100.
Now feed both A and B to level + energy level 70. Then, A has 597 points to allocate, and A has 100+597=697 points to allocate. Now fuse these two beads to get C bead. Then the initial assignable points of C beads = (597+697)/4 = 323 initial assignable points. That is to say, the C beads obtained by fusion will have 323 attribute points to add at level 0. When you reach double level 75, you will have almost 1300+ attribute points (this is just an approximate number, the initial attribute points of Yuanhun Pearl are different, and the attribute points added when upgrading are also different).
When merging here, calculate the assignable points of A = initial assigned point 0 + 597 = 597 points given by the 70-level energy level.
B’s allocable points are = initial allocation points 100 + 597 given by level 70 energy level = 697 points.
Whether these distribution points are added or not will not affect the initial assignable points that the new beads can obtain during fusion. The new beads can have as many assignable points as they should. It will not be because the points of A and B have been added. It becomes less.
Ps: One thing must be explained, because the initial allocable points of the Yuanhun Pearl = (A distributable points + B allocable points)/4, and the distribution points for the 0-75 energy level of the Yuanhun Pearl are only 662 points, so, The distributable points obtained by fusing beads cannot be infinitely high. The maximum initial distribution point can only be a value infinitely close to 662. Anyone who has studied high-number sets can understand this.
Finally, I would like to add one thing that was missed in the previous article: the supplement of Yuanhunzhu soul.
After the soul of the Yuanhun Pearl is consumed, it can be replenished in two ways.
The first type: feeding the illusion and soul-gathering pill (not the energy-gathering pill). It is sold in the mall and the master-disciple reputation merchants in Jiuli City. The Soul Gathering Pill feeding has a time CD.
The second type: Feed other one-star or two-star soul beads. A one-star Soul Bead can add 2 soul points, and a two-star Soul Bead can add 4 soul points. Yuanhun beads with three stars or above cannot be used as feeding beads. There is no time CD to eat Yuanhun Beads.
3. The perfect plan and positioning of the skill combinations of each series of Yuanhunzhu
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The purpose of this post is to make it easy to get started and avoid going astray.
Tiger series:
Active: Devil's Claw, Traceless Grasping, Hundred Hits (or Feng Kuang), Sharpness, See Through (or Drink Blood), Mind
Passive: Physical Mastery, Slashing Mastery (agility, blood-stealing), Divine Movement, Fearless, Powerful
Flowers and plants:
Active: Unstoppable, Yuan Supplement, High Yuan Supplement, Medium Return, High Return, Wind Blow
Passive: wind spirit, magic spirit, god, pure heart, immortality, along the pulse (or awakening)
Calendar ghost system:
Active: like a dream, seeing through, hundred hits, big pursuit (or small pursuit), big sword, small sword (or power penetration), dizziness, choose 6. Passive poison, confusion, magical movement, follow the pulse (or fix the body) , fear, tenacity
Mirage system:
1. Active: high flame, high poison, high wind, quick words, quick words, quick words, see through
Passive: Fire Spirit, Poison Spirit, Wind Spirit, Magic Spirit, Pure Heart, Spirit
2. Active: first wind, stroke, high wind, quick words and quick thoughts, quick words and judgment (or boundless magic power, refreshing), see through
Passive: Wind spirit, Dharma spirit. Pure heart, fearless, smooth pulse. Spiritual spirit
Fairy Fox Series:
Active: High Qi, High Flame, High Explosion (or **, Dazzling Shock, Sleeping Mist, 5-star Super Qi), Relaxation, Fire Surrounding, See Through Passive: Fire Spirit, Magic Spirit, Spirit, Divine Movement, Immobilization , eliminate demons, (the first four are mainly required)
Corpse weapon system:
Active: Tiankai, Litou (yin wind), see through, Lingbo, Chuanyang, spring breeze (**)
Passive: calmness, physical resistance, poison, graceful movement, physical strength (toughness), as closed as closed
Bandit type:
Active: Autumn water, long river (lost souls lead), pear blossom, wear Yang, see through, soul (or Feng Kuang)
Passive: physical mastery, piercing mastery, wind possession, dizziness, armor piercing, strong
Aquatic system:
1. (Assistant Fish) Active: Helpless Curse, Powerless Curse, Heart-Destroying Curse, Divine Light Breaking Demons, First Return, Sharp Failure.
Passive: Attached to water, attached to Yuan, following the pulse, fearless, strong, tough
2. (Fayu) Active: Yi Shen, Ting Yu, Rui Bu, Gao Tao, Zhong Tao, Helpless Curse
Passive: water spirit, smooth pulse, fearless, strong, tenacity, water (with element 0)
3. (Power Fish) Active: Ruibu, Tingyu, Hualong (hate), Zidian, Spirit Snake, Helpless
Passive: Attached to water, attached to Yuan, following the pulse, fearless, strong, tough
Spirit monkey system:
Active: sharp, like a dream, see through, lost soul, magic sound, hundred hits (crazy shadow, wind madness)
Passive: Attached to water, attached to poison, attached to element, attached to fire, attached to wind, magical movement (or physical proficiency)
Active: Venetian leaves dancing in the autumn wind, trampling on the sky and earth, sweeping away the world of mortals, sleeping in the mist (dizziness), sorrow, seeing through
Passive: Physical resistance, puncture resistance, magic resistance, demon elimination, immobilization, spirituality
There are bear types:
Active: Chongluan, Rock, Lingbo, Thunder (5 stars trample the sky and earth), Transform into rain (or see through), Spring breeze transforms into rain
Passive: Spell control, fire control, Yuan Yuan (compassion), physical strength (or toughness), elegance, pure heart
The above is the skill combination of each series of Soul Beads. Novices can obtain the corresponding skills to synthesize based on the series of beads raised.
The definitions of each series of Soul Beads are different, but the general definition still depends on the needs of the bead friends.
When three-star Yuanhun Pearls are combined into four-stars, the probability of failure is relatively high. Each failure increases the number of generations by 1, and so on.
When you fail, you will also get the number of washable times equivalent to the algebra. The so-called washable times means that you can use it when your three-star Yuan Soul Pearl can understand that the skills you need are not perfect.
It is emphasized here that when Qiu Shui Traceless is used, the washability skill is 0.
With the number of washable times, you can find the NPC Dongfang Ren in the Jiuli City Transformation Zone, as shown below.
The perfect plan and positioning of the skill combinations of each series of Yuanhunzhu.
When you start to get in touch with beads, you need to find your own position.
Killing, assisting, activating, or for other purposes, each positioning requires different preparation steps. If it is just for activation, you can buy it directly on consignment. This is the most economical and efficient.
The following content is written by beads friends who are new to Yuanhun Beads. If you are an experienced user, you can skip it.
1. Find your own position, this is the most important thing,
2. Be prepared to have enough patience. Of course, if you have enough money, you can ignore patience.
3. Know the perfect skills of the finished beads you raise, and know whether the skills you need are transformation comprehension or combat comprehension.
Combat Comprehension: Skills that can be understood through combat after transformation (such as the fox’s super energy)
Transfiguration comprehension: Skills that are understood immediately during transfiguration and need to be repeated multiple times (such as the fox's high energy)
4. Let me emphasize here that a JP bead is not obtained by understanding, but by combining it.
Of course, if you have enough money, you can ignore this article.
5. Prepare a main bead with a growth rate of more than 1295.
6 We need to have enough patience and enough time to train our fighting partners,
The following steps describe the steps to start combining, taking Corpse Soldiers as an example:
The perfect combination of skills required by the Corpse Soldier is:
Active: Tiankai, Litou (yin wind), see through, Lingbo, Chuanyang, spring breeze (**)
Passive: calmness, physical resistance, poison, graceful movement, physical strength (toughness), as closed as closed
The zombie soldiers’ passives are all 1-star combat comprehension.
I believe you often see people collecting clean beads in areas or sects, and for corpses, such corpses are clean.
Begin to understand,
When you realize a passive skill we need, release it immediately. Don’t be greedy.
When all 6 passives are available and matched in pairs,
The perfect plan and positioning of the skill combinations of each series of Yuanhunzhu.
For things like corpses, the passive can usually be perfected at 3 stars.
Active non-functional skills can be cleaned by using the number of washable skills that failed to upgrade from 3 stars to 4 stars.
Of course, if you don’t level up many times, don’t waste your washable times. We can use them to learn the necessary active skills before reaching 3 stars.
Such as Samsung's Lingbo, etc.
Some friends will be confused about how much energy should be used to upgrade 3 stars to 4 stars. There are relevant instructions above, which you can refer to, depending on your financial level.
4. Introduction to some skills
Action
Slow attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "slow" state.
Immobilization attack – When performing a normal attack, there will be a certain chance that the opponent will fall into a "immobilization" state.
Slow Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "slow" state.
Will type
Hypnosis attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "hypnotic" state.
Fear Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "fear" state.
Chaos Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "chaos" state.
Furious Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "furious" state.
Stun attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "stun" state.
Attack weakening type
Depressed Qi Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "Depressed Qi" state.
Breath-holding attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "breath-holding" state.
Hands-bound attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "hands-bound" state.
Counterpulse Attack – When performing a normal attack, there will be a certain chance of causing the opponent to fall into a "Reversal Vein" state.
Soul-binding attack – When performing a normal attack, there will be a certain chance that the opponent will fall into a "soul-binding" state.
Defense weakening type
Armor-piercing attack – When performing a normal attack, there will be a 35% chance of ignoring the opponent's physical defense.
Demon elimination attack – When performing a normal attack, there will be a 35% chance of eliminating all positive status on the opponent. Helpless attack – When performing a normal attack, there will be a certain chance that the opponent will fall into a "helpless" state.
Devouring Soul Attack – When performing a normal attack, there will be a 35% chance of reducing the opponent's skill value when causing damage. Blood-stealing attack – When performing a normal attack, there will be a 35% chance of converting 25% of the damage into health points.
Resistant to bludgeoning – when receiving bludgeoning damage, there will be a higher chance of resolving half of the damage.
Puncture Resistant – When receiving puncture damage, there will be a higher chance of resolving half of the damage.
Resistant to slashing – when receiving damage from slashing, there will be a higher chance of resolving half of the damage.
Physical resistance – when receiving physical damage, there will be a certain chance to resolve half of the damage.
Yuan Shu – When receiving damage from the element system, there will be a higher chance of resolving half of the damage.
Wind Control – When receiving damage from the wind system, there will be a higher chance of resolving half of the damage.
Firebending – When receiving fire damage, there will be a higher chance of resolving half of the damage.
Waterbending – When receiving water damage, there will be a higher chance of resolving half of the damage.
Poison Resistance – When being harmed by poison, there will be a higher chance of resolving half of the damage.
Spell Control – When receiving spell damage, there will be a certain chance to resolve half of the damage.
Blunt attack mastery – When causing bludgeoning damage, there will be a higher chance of hitting the opponent's vital points.
Piercing Mastery – When causing piercing damage, there will be a higher chance of hitting the opponent's vital points.
Slashing Mastery – When causing slashing damage, there will be a higher chance of hitting the opponent's vital points.
Physical Mastery – When causing physical damage, there will be a certain chance of hitting the opponent's vital points.
Spirit of Yuan – When causing damage from the Yuan system, there will be a higher chance of hitting the opponent's vital points.
Wind Spirit – When causing wind damage, there will be a higher chance of hitting the opponent's vital points.
Spirit of Fire – When causing fire damage, there will be a higher chance of hitting the opponent's vital points.
Water Spirit – When causing water damage, there will be a higher chance of hitting the opponent's vital points.
Poison Spirit – When causing water damage, there will be a higher chance of hitting the opponent's vital points.
Spirit of Magic – When causing magic damage, there will be a certain chance of hitting the opponent's vital points.
Energy-attached attack – When performing a normal attack, an additional 15% of elemental damage will be added.
Wind-attached Strike – When performing a normal attack, an additional 15% of wind damage will be added.
Fire-attached attack–When performing a normal attack, additional 15% fire damage.
Water-Enchant Strike – When performing a normal attack, add 15% water damage.
Poisoned Strike – When performing a normal attack, additional 15% poison damage will be added.
The body of the divine tree – Blunt attack. High water resistance, low fire resistance, immunity to weakened defense status. Misty Spirit – high spell resistance, low physical resistance, immune to action-type statuses.
Immortal Bone – Puncture. High poison resistance, low bludgeoning resistance, immune to will-like status.
Pure Heart–Spell attack power increases by 8%, immune to "breath-holding" state.
Strong – Physical attack power increases by 8%, immune to the "hands-down" state.
Calmness – the damage taken is reduced by 8%, immune to the "Rage" state.
Follow the pulse – the skill value consumed is reduced by 10%, and you are immune to the "reverse pulse" state.
Spirit – the chanting time is shortened by 10%, and you are immune to the "depressed energy" state.
Concentration – Hit rate increased by 10%, immune to "chaos" state.
Floating – evasion rate increases by 10%, immune to "immobilization" state.
Divine Walk – Movement speed increased by 15%, immune to "slow" state.
Agility – attack speed increased by 15%, immune to "sluggish" state.
Fearless – The knowing hit rate increases by 15%, and you are immune to the "fear" state.
Regeneration – life recovery speed increased by 50%.
Tenacity – life recovery speed increased by 30%, immune to the "stun" state.
Awakening – Skill recovery speed increases by 30%, immune to "hypnosis" state.
Strong body – immune to "dizziness", "qi depression", "reverse pulse" and "breath-holding" states.
Elegant Divine Walk – Immune to the "slow", "slow", "immobilized" and "restrained" states.
Like a seal – Immune to the "Armor Breaking", "Soul Binding", "Body Binding" and "Helpless" states.
Clear mind and spirit – immune to "hypnosis", "fear", "chaos" and "rage" states.
Cannibalism – Damage against humans increases by 20%, damage resistance increases by 10%.
Animal Trapper – Damage against animals increases by 20%, and damage resistance increases by 10%.
Kill Evil – Attack and defense increase by 5% when fighting against monsters, demons, ghosts and monsters.
Killing – Attack and defense increased by 9% when fighting against animals and strange beasts.
Against the sky – when fighting against humans, immortals and gods, the attack and defense increase by 7%.
Soul-Absorbing Technique – Whenever a monster is killed, 5% of MP is recovered.
Devouring – Whenever a monster is killed, 5% of HP is recovered.