The King Of Guessing Songs Joins Hands With The Little Queen Deng Ziqi To Set Off A Music Craze

Recently, the first domestic music interactive community application – "Guess the King of Songs" has set off a new round of explosive music craze. At the same time, Hong Kong's new female singer Deng Ziqi officially entered "Guess the King of Songs" and reached a strategic cooperation with the application, becoming the first successful case of official cooperation between a singer and a community application on the QQ space platform!

The gameplay of "Guess the King of Songs" is unique. Users can listen to excerpts of tens of thousands of popular songs to guess the song title or singer. The application will score based on the accuracy rate and answer time. The most interesting thing is that players can engage in real-time online PK with friends or netizens, and there are also the latest and most popular arena events waiting for you to challenge! The top three in each issue of the arena will have mysterious prizes given out, and the prizes for the champion of this issue are A CD autographed by Deng Ziqi!

It is understood that in this "Guess the Song King" Deng Ziqi challenge event, Deng Ziqi's exclusive selection of playlists was launched. In this competition, when all users log in to the game, Deng Ziqi's GEM new album promotion will be automatically popped up. It has been exposed more than 20 million times! In addition, through various channels in the application, players are guided to watch GEM's new MV directly in "Guess the King of Songs" and experience the new Hong Kong. Queen Deng Ziqi’s explosive performance! Such a wonderful special event was promoted vigorously through the network channels of Fanqu Technology’s million-level QQ space platform, making the number of participants in this special competition named by Deng Ziqi exceed 3 million!

According to reliable sources, with the popularity of "Guess the Song King", more singers will join the "Guess the Song King" to bring players a more exciting auditory enjoyment feast and more unique competition activities.

About "Guess the Song King": The first music battle game in China developed by Shenzhen Fanqu Technology, with its huge innovation and perfect user experience, won the first place in the enterprise list of Tencent Open Platform Application Innovation Competition in August, and won the first place in the enterprise list of Tencent Open Platform Application Innovation Competition in August. As a representative of outstanding platform applications, he was interviewed by CCTV’s “Economic Half Hour” program. At present, its total number of users exceeds 10 million, and it once occupied the top spot in the QQ space comprehensive ranking list.

Attack now and grab Deng Ziqi’s signed CD:

Fanqu Technology:

///338/true Zhongguancun Online ///338/. Recently, the first domestic music interactive community application – "Guess the Song King" has set off a new round of explosive music craze. At the same time, Hong Kong's new female singer Deng Ziqi officially entered "Guess the Song King" and reached a strategic cooperation with the application, becoming the first successful case of official cooperation between a singer and a community application on the QQ space platform! "Guess the Song King" has a unique gameplay, and users You can listen to tens of thousands of popular hits…

CF Desert Island Special Training Experience Server Opens Today, And Deng Ziqi’s Penguin E-Sports Premieres Worldwide

Tencent’s airborne competitive mobile game CF desert island training will be launched online. The addition of 60-player gun battles, a 4 million-square-meter super-large map, and various vehicle confrontations will bring players a new "survival competition" experience on the mobile terminal. In order to give back to the enthusiasm of the majority of players, the CF Desert Island Special Training experience server is officially launched today. Xiaoju Lung GEM Deng Ziqi will also have the world premiere of CF Desert Island Special Training at Penguin Esports at 14:00 pm. Many friends can follow GEM’s Explore the new gunplay gameplay at your fingertips.

Little Big Lung GEM Deng Ziqi CF Desert Island Special Training world premiere address:

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Rich props to help various vehicles gallop

As Tencent's first airborne competitive black mobile game, CF Desert Island Special Training focuses on a group of 60 players. They enter a 4 million square meter giant desert island by airborne. Players find various weapons and machinery for competitive confrontation. Different from the general gunfight gameplay, CF Desert Island Training has a large number of props that cannot be ignored in addition to firearms, such as chips, potions, backpacks, body armor, helmets, etc. These props make the game combat more intricate and can also help Players deal with complex terrains such as jungles, rivers, and deserts.

CF Desert Island Training recreates an abandoned heavy industrial military base for players on a 4 million square meter super-large map, with abandoned ships, broken aircraft wreckage, and buildings that appear calm but are actually full of dangers, plus Mobike, Buick, and Hummer. The various vehicles represented can bring players the most realistic desert island gunfight experience.

Whether it is a variety of boosting props, props such as Wang Nima's headgear, or even various vehicles such as Mobike, Buick, and Hummer, CF Desert Island Special Training has attracted the expectations of a large number of players. Currently, the game is open for reservations for three days. It has exceeded 10 million.

Tencent's first airborne competitive hacking mobile game "Desert Island Training", Deng Ziqi's Penguin E-Sports world premiere

Deng Ziqi transformed into CF desert island training player No. 01

Since Xiaoju Lung GEM Deng Ziqi became the spokesperson for CF mobile games in August, created and sang the latest theme song of the same name "Cross Fire", and assumed the dual role of game lurker and defender, musician Deng Ziqi has become the game goddess in the eyes of CF players.

While CF Desert Island Special Training has been anticipated by a large number of players, Xiaoju Lung GEM Deng Ziqi will also become player 01 and land on the desert island to compete fiercely with 59 other players. In the video promotional video, Deng Ziqi nervously holds his mobile phone. After landing on the desert island, he searches for firearms in his backpack, rides a motorcycle, and drives an armored vehicle to transfer. Sometimes he calls for himself with a surprised face, and sometimes he screams repeatedly. Although he is eventually killed, he is still very competitive. GEM bluntly said that she has to stand up from where she fell, and called on many friends to accompany her to challenge the CF desert island training.

CF Desert Island Special Training Penguin E-Sports World Premiere Today

In order to let players know the details of CF Desert Island Special Training in advance, and then get started quickly after it is officially launched. At 14:00 this afternoon, CF Desert Island Training No. 01 player Deng Ziqi will parachute into Penguin E-Sports to live broadcast the new version of the experience server. Players can follow Xiaoju Lung GEM Deng Ziqi’s perspective and intuitively understand the innovative gameplay of Tencent’s first airborne competitive hacking mobile game.

Whether Deng Ziqi can search for Wang Nima hoods, Mobike, Buick and other popular materials, travel through harsh environments such as wilderness and sandstorms, and defeat 59 other players, we will find out at Penguin E-Sports.

Little Big Lung GEM Deng Ziqi CF Desert Island Special Training world premiere address:

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What If Alpha Dog Played Checkers, Chess, Backgammon, And Deng Ziqi With Humans

After writing the word "death" last time…

This time I drew another dog…

On March 12, he was crushed and ruthlessly crushed. In the 5-set human-machine battle starting from the 9th, he defeated Lee Sedol 3:0. The two sides will play the fourth set on the 13th, then have a day off, and then play the fifth set on the 15th.

After three games, who knows what Alpha Go is thinking?

When Lee Sedol lost in the first game, a reporter once asked him, what kind of existence is Alpha Go to you?

He avoided the question at the time, but during the subsequent game, I'm afraid everyone present was thinking about the same question.

No one knows its rank

no one knows its style

No one knows what it is thinking

When it makes a wrong move, does it know it is wrong?

When it knows that it has made an extremely perfect move, does it know how perfect it is?

When it uses its troops conservatively, is it because it is pessimistic or because it believes that the winning rate is high?

What kind of "intuition" is it trained through so-called "deep learning" and "reinforcement learning"?

Will it eventually become the God of Go, exhausting the infinite possibilities?

No one seems to have answers to these questions, including the engineers at Google Deep Mind.

We can see Li Shishi turning from uneasiness to anxiety, from anxiety to fear, to almost collapse, then barely regaining his composure, and then making a move again. Every minute is torture.

No wonder Fan Hui, who lost to Alpha Go 5:0 five months ago, described it as a "wall" in an interview – "It just doesn't move, and if you put any pressure on it, it will bounce back to you. All the power you exert on it, all the insults you put on it, all the smiles you put on it, are all fed back to yourself in the end, and this is how I feel about it.”

After the game, the on-site commentator used "him" instead of "it" when commenting on Alpha Go's style.

What a strange feeling people have towards machines. And if alpha dogs play checkers, chess, backgammon, and (Deng Ziqi) with humans, what will the result be like?

Artificial intelligence plays checkers and defeated humans in 1994

Checkers: A game that began in 3000 BC, making it older than chess.

Beginning in 1989, computer scientists and colleagues at the University of Albert in the United States started a project called "Chinook". His goal was to defeat the world checkers champion.

With the help of some top chess players, heuristics are used to program the master's experience into a computer program so that it can generate "knowledge" of the success and failure of each move in a specific situation. During the running of the program, researchers continuously monitor, correct and update the program. Through daily intensive calculations (equivalent to 50 personal computers running simultaneously at 200 times the peak computing speed), the "Chinook" program took shape.

In 1990, his program got its first chance to compete with a world champion.

However, until 1992, an artificial intelligence program never defeated the world champion.

Everything changed in 1994. That year, the designed program defeated the human world champion for the first time, and this achievement was also recorded in the Guinness World Records. This undefeated streak lasted until his program "retired" in 1997.

In 2001, guided by the goal of developing a perfect checkers program, Project Chinook was relaunched and ultimately succeeded. Said: "Achieving this achievement makes me tremble with excitement. Solving the checkers problem has been my dream for nearly 20 years. It makes me very satisfied to see the final result."

In 2007, this international checkers program named "Chinook" was continuously improved, and finally completed an information database of the best solutions for each step of checkers, becoming an existence that cannot be defeated. The relevant paper was published in the July 20, 2007 issue of Science.

In other words, after 18 years of hard work and studying 5 trillion checkers positions, an unbeatable checkers artificial intelligence program – Chinook () was built.

Now, the Chinook program no longer requires any expert experience because it has become a database of information that "knows" the best solution for each checkers move. Even if the opponent can make every move perfectly, the final outcome can only be a tie. In practice, it is too difficult to do this relying on human intelligence.

Artificial intelligence plays chess, and humans seem to have never won since 1997

Xiangqi: divided into international chess and Chinese chess. There are many opinions on the difference between the two. Bang Ge quoted a pretentious saying that Chinese chess represents China's Confucianism, and international chess represents Western ideas of freedom and equality. (I feel that this explanation is so weak and powerless, please ignore it. We will focus on the human-machine war)

The history of human chess playing can be roughly divided into three stages.

The first "Othello" human-machine game system to defeat the world champion

While studying at Carnegie Mellon University, Kai-Fu Lee developed the "Othello" human-computer chess system, which became famous for defeating the human world chess champion Brian Rose in 1988. The latter won the Othello World Championship on behalf of the United States in 1987. The battle agreed to win two out of three games, but he gave up after losing one game.

Kasparov couldn't sleep during the battle with "Deep Blue"

In 1997, the contest between the world's top chess master Garry Kasparov and the computer "Deep Blue" produced by IBM was, like Lee Sedol this time, the greatest contest in history. After several rounds of fierce competition, "Deep Blue" finally defeated Kasparov 2:1. This is an important sign of the rapid development of artificial intelligence.

Chinese chess masters also lose when playing games with machines

On September 21, 1995, in order to celebrate the completion of the IBM China Research Center, IBM invited the international chess champion Xie Jun to compete with the challenger, a computer produced by IBM. After a two-hour contest, Xie Jun won The army shook hands with the computer 1:1 to make peace.

In 2004, in China's first national chess man-machine battle, Chinese chess queen Zhu Chen lost two games in a row and finally lost to Ziguang Star. Since then, it has become commonplace for Chinese athletes to lose in the human-machine battle of China's national elephants.

In short, it seems that humans have not won since 1997.

In 2009, Fritz 4's chess ability reached the Grand Master level, with a rating of 2898. Magnus Carlsen, currently ranked number one, is only 2882.

If artificial intelligence plays backgammon, humans might still have a chance to win?

Backgammon: One of the black and white chess games that originated in ancient China. It is typically easy to learn but difficult to master.

Currently the best program for playing chess is Yixin.

Let’s talk about the results of the competition first (it is currently the highest level computer backgammon competition and is held once a year).

In 2006, in the first human-machine battle, the top Czech players played against the top AI at the time. The results were one win, one draw and one loss (these were all balanced starts).

In 2011, the result of the second human-machine battle between the top Czech players and the top AI at the time was 5:3, with the AI ​​winning (both games had a balanced start).

In 2012, China's Yixin appeared on the Internet, beating all other AIs (that is, the software that defeated humans back then), and took the lead for three consecutive years.

In 2014, Yixin defeated the other AIs with a disparity of 153:9. According to this, AI should be able to beat top human chess players.

On Dan Yixin’s official website, author Sun Kai said:

Compared with computer chess, the development of computer backgammon is slow. Top backgammon programs still cannot surpass the strongest human players.

This is confusing. Later I guessed that there might be other hidden meanings behind this:

Compared with computer chess, the development of computer backgammon is slow. (Before Yi Xin came out) the top backgammon program still couldn't surpass the strongest human chess players.

But in fact, after research, the true meaning is:

Compared with computer chess, the development of computer backgammon is slow. The top backgammon program still cannot surpass the strongest human chess players (the Czech players are too bad. It is said that the Czech champion came to China to participate in the national championship and would never make it into the top 30).

It is said that Yi Xin's current level (in 2014) cannot beat the top 100 chess players in the world, but there has been no corresponding competition yet.

Sun Kai said that he could not surpass human chess players. He was not being modest. Yi Xin is now completely unable to compete with top chess players. This is recognized by the industry, so there is no need to organize any competitions.

(Part of the above content is quoted from Zhihu@hutianshuo)

There is so little information on the introduction of Yi Xin’s master, so let’s just quote the inspirational introduction from Baidu Encyclopedia.

When Sun Kai, who has been obsessed with Chinese chess since childhood, came across the "Chu-Han Chess", the idea of ​​"making a chess program" was born. A small program that can only perform four-layer calculations, which seems very simple today, started Sun Kai's wonderful relationship with computer science. In the end, after continuous modifications, this chess program also achieved satisfactory results – defeating Sun Kai and his father.

However, Sun Kai’s story of man-machine game does not end there. In communicating with friends, he became very interested in the backgammon program. At first, due to the influence of multiple factors, Sun Kai underestimated the difficulty of human-machine backgammon to a large extent. But in fact, the backgammon game itself has characteristics such as no end under professional rules, many branching factors, difficulty in reviewing games, and the lack of data, which undoubtedly posed a problem for Sun Kai. However, it was never his style to give up at the first sign of failure. After experiencing the depression of meditating hard but making no progress, and the ecstasy of making a huge leap due to occasional inspiration, Sun Kai's backgammon "Yi Xin" finally became one of the best backgammon artificial intelligence programs.

Artificial intelligence plays Deng Ziqi

This combination of subject, predicate and object cannot be more dirty! The picture is simply beyond imagination! And do you think Brother Bang can really speak? Save it. Don't dirty goddess wuli.