Do You Know? How Do Game Modifiers And Plug-ins Work?

I believe that everyone has come into contact with plug-ins to some extent in the process of playing games, such as Jinshan Ranger, Calabash Man, etc. that modify stand-alone games, as well as various auxiliary programs for online games. So how do these plug-in programs work?

Modifiers for modifying game gold coins and diamonds_Game modifications_Software for modifying games

Game modifications_Modifiers for modifying game gold coins and diamonds_Software for modifying games

The modification of a stand-alone game is relatively simple, because the game data is stored in our memory or hard disk, including the attributes of our characters, game money and props, etc., so every time we modify a certain data, we must first search for the original value , and then change the value in the game, the modifier can obtain this value and modify the data. For example, if we want to modify money, we search for the original value of money, then spend some in the game, search again, and the modifier will grab it. The matching variables in the hard disk or memory then modify the data. The current one-click modification is the same, except that we do not need to search manually. Clicking on the option will automatically search for the numerical name in the background. When we change the variable, it will be accurately matched and modified.

Game modifications_Modifiers for modifying game gold coins and diamonds_Software for modifying games

Software to modify the game_Game modification_Modifier to modify game gold coins and diamonds

Game modification_Software to modify the game_Modifier to modify game gold coins and diamonds

Online games are completely different, because your game data is stored in the server, and every feedback in the game has to go through the server before it is displayed on the main body. For example, if you hit someone in the game, this action will first Passed to the server, the server determines that you hit the opponent with 20 drops of blood, and then the server transmits this data back to the local. Therefore, it is unrealistic to modify the data locally because it is easy to be detected by the server. So how do those flash-kill plug-ins work? What about? From a tricky angle, they start from the middle of the data transmission, intercept the data during the local feedback process to the server, or directly simulate the client, change the hit from one hit to ten hits, and then send it to the server. The server determines that it is hit. If you hit it ten times, the damage will naturally be 10 times. This kind of plug-in will greatly destroy the balance of the game. The other type is the auxiliary plug-in, which is more common in some online games, because some games require a large amount of materials or monster upgrades, which is a very boring and tedious process. The auxiliary software simulates our buttons to automatically defeat monsters and automatically Health recovery, but this kind of plug-in generally has no impact on balance, so many later games have this function built in.

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