A Game That Brings Historical Themes Into Real-time Strategy – Age Of Empires And The Renaissance Of Rome

Familiar game interface

Age of Empires

After absorbing the essence of "StarCraft" and "Civilization 2", Microsoft's famous Full Effect Studio released a real-time strategy game in 1997. The game graphics were very detailed at the time, and various ethnic groups were integrated into the game. It is presented in a form that greatly improves the simulation of historical battles and provides a deep sense of immersion. It seems that you are not only the commander of an army, but also the leader of an entire clan, guiding the development direction of the entire civilization and staging a story. The rise, fall, honor and disgrace of famous clans.

I seem to still remember the BGM of the loading interface

Although this was not the first real-time strategy game I came into contact with, at the time it was the most immersive and energy-consuming strategy game I had ever played. I never tire of listening to every BGM in the game. It may not sound as passionate as today’s electronic music, but it is always deeply rooted in people’s hearts and brings players into the dangerous prairie.

With the movement of a finger, I could direct several people to chop down trees and collect food. I remember that at that time, the animals in the prairie were very aggressive and posed a great threat to the development of towns. One elephant often required me to sacrifice several villagers. Only then can it be finally killed. After the animal falls to the ground, it will be consumed by nature's scavengers. If the meat of the hunted animal is not collected in time, the meat will become less and less, and finally a pile of bones will be left. , this is very realistic.

The game has developed from the Stone Age, when there was nothing, and the player's villagers went from being naked at the beginning to the tool age, which gradually formed civilization, and deeply felt the hardships of the development of human civilization.

When our power grows, we can train our own powerful infantry and cavalry. Our national strength has been further enhanced. With abundant supplies, we will begin to implement a major strategy – war. Nothing can stop our expansion anymore. In order to obtain more resources and a larger territory, we need to engage in war with other countries and use force to obtain more necessary materials for development. The small game also reflects the evolution law of nature. Due to the backwardness of civilization, human beings can only initiate war.

War is cruel and the inevitable result of historical choices. Human beings continue to progress in war and evolve new fighting methods and new combat weapons.

Finally, use the new technologies you have harvested to improve your country, enhance your overall competitiveness, collect more resources, and continuously develop more advanced technologies, because if you fall behind, you will be beaten. Only when a country becomes strong will it not be looked down upon or bullied by others.

Highlights of the Roman Renaissance

"Rome Renaissance" brings historical themes into real-time strategy games. If the addition of historical background is the hard power of "Rome Renaissance", then the soft power of this game is innovation. Different from traditional real-time strategy games, "Rome Resurrection" has a more diverse gameplay. Players can either directly destroy all enemies, or occupy all civilization ruins and guard them until victory. In those days, this kind of gameplay was the same as "Warcraft". "Conflict for Hegemony" and other real-time strategy games do not have it. With this innovation, Full Effect Studio has brought a unique charm to "Rome Resurrection".

Friends who have the time, can review this classic game from Full Effect Studio, and the file size is only a few tens of megabytes, a small size.

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