New Map, New Challenges, Miracle MU: Awakening Version 7.0 Update Detailed Explanation

Miracle MU: Awakening has been updated to the new 7.0 version a few days ago. What are the major updates in this version? Just invite all the boss ladies to come and take a look~

New profession: Dream Knight

The tall and fit Dream Knight who inherited the power of the God of Light has fair skin, slightly curly long pale golden hair, and eyes as blue as the sky. She wields a one-handed lance and shield or a two-handed lance as weapons, and wears a feather-decorated helmet and heavy armor. The wings of the Dream Knights are colorful and dreamy energy feathers. They love beauty, and the condensed divine feathers often have a girlish pink color. They are one of the few beautiful and soft scenery in the cruel battle.

As a privileged profession launched in the game, the Fantasy Knight is characterized by its integrated offense and defense, as well as its superb field control and control-resolving abilities. Players can create a dream knight when any character in the server reaches level 120. The level of the dream knight after creation will be level 120.

seeing is believing. Let’s take a look at the skill display of Dream Knight~

New map and new BOSS

In conjunction with the level of Master 10, in the new version we will usher in a brand new wild map of the abyssal plane: the Mountain of Light. The Mountain of Light is located in the southern part of the Ice Plains, where the Dream Knights originated. The Divine Court left behind after the death of the God of Light finally appeared, and it was the Mountain of Light left by the God of Light that protected the knights of the Dream Knights of the past generations.

And no one knew that the fallen Valkyrie, who was imprisoned in the Prison of Divine Punishment because she coveted the Diamond of Light, also spotted this golden opportunity and escaped. The blood of the Goddess has given the braves more powerful power. The tenth level of the master has been opened. Welcome to the Mountain of Light, fight side by side with the Dream Knights, and conquer the dark Valkyrie raging here!

The Dark Valkyrie will drop super powerful sacred equipment of level 18. In future versions, equipment above level 18 will be called sacred equipment. At the same time, related daily and bounty tasks will be added in the Master 10 stage.

family challenge

In the new family challenge gameplay, warriors can challenge any family image in the entire server. The system will use the player with the highest combat power among the family members as the basis for the family's combat effectiveness, and divide the families in the entire server into ten challenge gradients.

After the event starts, players can participate in challenges as a family unit, starting from the first gradient and continuing to the tenth gradient. After all challenges are completed, the global server ranking will be based on the challenge gradient and challenge time. The family member who ranks first will receive a special title~

Archangel Equipment Tempering

The new version will add a new type of attribute to Archangel weapons, called the tempering attribute. The tempered attribute types are the same as the basic attribute types of Archangel weapons. Consuming strengthening materials on the strengthening interface can improve tempering attributes. Tempered attributes are boosted by strengthening and awakening. Only Archangel equipment can be tempered. When passing from a high level to a low level, overflowing attributes will be discarded. Warriors who possess Archangel weapons can now continue their training with peace of mind.

shrine

The newly added gameplay shrine includes: the assembly and cultivation of the God Sacrifice Picture Book, recycling and reset. There are 8 slots in the shrine for assembling the God Sacrifice Picture Book. God's Sacrifice Painting Codes are divided into two camps: gods and demons according to their camps. Warriors can recycle excess God's Sacrifice Painting Codes and obtain development materials.

The assembled God Sacrifice Picture Book, after being assembled and achieving the specified combination, can activate the properties and special effects of the God-Demon Contract; the God-Sacrifice Picture Book that has been assembled and formed into the God-Devil Contract, and upgraded to the specified star level, can activate higher properties or special effects.

Horcrux Awakening

After the character reaches level 370, the Horcrux awakening system will be enabled. The Horcrux awakening is subject to the Horcrux level limit. After the Horcrux is successfully awakened, the attributes will increase; at the same time, the Horcrux upgrade will be enabled, and you will also get a small attribute increase every time you upgrade. After the first awakening, the star rating will be calculated again, and the awakening will be +1. Attribute growth can be obtained by increasing the awakening star level. The experience required for Awakening and Awakening to Star is the same, and the overflow will be directly added to Awakening or Awakening to Star.

God's Soul

After the character reaches level 520, the God's Soul system will be opened. The upgrade of the God's Soul is limited by the level of the God's Soul. After the Soul of God is upgraded, its attributes will increase; at the same time, if the awakening upgrade is enabled, you will also get a small increase in attributes with each upgrade.

Thank you for your attention. Today’s game guide is introduced here. For more exciting information about version 7.0, you still have to go to the game to experience it for yourself~

【12.04

Please click on this post for all popular stand-alone games and Chinese versions to download in 2020

game name:

English name:

Game type: Adventure decryption (AVG) game

Game production: /Key

Game Publisher: Sekai

Game platform: PC

Release date: November 23, 2015

Official website:

game introduction

"" is a love development game produced by Japan's Key Company. The background of the story is set in a small town. The protagonist will meet a girl here, resulting in a love story with exquisite graphics and rich plots. Missed it.

Configuration requirements

Minimum configuration:

Operating System: ® 10/8/7

Processor: Intel Core 2 Duo or

Memory: 1 GB RAM

Graphics: 256MB Video (with Pixel 2.0)

Version: 9.0c

Storage: 7 GB available space required

Sound card: – sound card

Recommended configuration:

Operating System: ® 10/8/7

Processor: Intel Core 2 Duo or

Memory: 2 GB RAM

Graphics: 256MB Video (with Pixel 2.0)

Version: 9.0c

Storage: 7 GB available space required

Sound card: – sound card

Installation Information

1. Unzip

2. Run the game

Game screenshots

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If you believe in 3DM, it must be first released and translated into Chinese.

Xinshasoft has no first release and no localization

Support genuine self-study of foreign languages

Everyone is responsible starting from me

Whether you will be able to play the game or the Chinese translation is a difficult decision for you to make.

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download link

-.Build.-.

Network disk diversion

Link: Extraction code: w0l8

Why Has Such A Simple Tactic Of "queuing Up To Kill" Been So Popular In Europe For Hundreds Of Years?

There is a striking tactic in European military history, which is the line infantry tactic that has been popular for hundreds of years. On the battlefield at that time, two hostile phalanxes moved within range and started shooting at each other until one side defeated the other and stopped fighting. Because this tactic seems simple and even dull, netizens nicknamed it the "queue to shoot" tactic. Why has this simple tactic been able to dominate for so long?

Let’s start with gunpowder.

Gunpowder began to be used in military affairs at the end of the Tang Dynasty, and was widely used on the battlefield in the Song Dynasty. It reached its peak in the Ming Dynasty. Emperor Yongle was very good at using firearms during his northern expedition to Mongolia, and the Shenji Battalion was specifically responsible for the use of firearms. Yongle even created the tactic of cavalry, infantry and musketeers cooperating with each other to defeat the Mongolian nomads. Europe also learned Chinese gunpowder technology in the Middle Ages.

Song Dynasty Firearms

The large-scale use of gunpowder in Europe began in the 15th century. In 1476, 20% of the troops in the city-state of Milan were equipped with matchlocks. This weapon not only allowed illiterate peasants to become mature musketeers in just a few weeks, but also made the lords' heavy cavalry quite vulnerable.

In the Battle of Ravenna, the French army defeated the Holy Alliance, but during the pursuit, several officers thought that these musketeers were just lambs to be slaughtered, but the actual situation was very unexpected. These broken soldiers suddenly opened fire on these cavalrymen, and several officers died in the hands of a group of farmers. This was not possible before muskets were widely used.

However, under the conditions at that time, muskets were not the protagonist of the battlefield. Most European armies still adopted the tactics of intensive charge combined with infantry and heavy cavalry. Because the muskets have a slow rate of fire and a short range, they can easily defeat the musket phalanx when the opposing cavalry has the upper hand.

In order to solve this problem, the Spanish Grand Square appeared. The large square formation is mainly composed of spearmen, with a dense array of spearmen on the front. Each team consists of 50-60 people. Musketeers formed small phalanxes at the four corners of the large phalanx. Field artillery was arrayed at the front of the queue. This kind of phalanx can defend against the impact of cavalry, and can also use muskets and artillery to kill the enemy.

This tactic was used by King Gustavus of Sweden in the 17th century to further increase the number of musketeers and reduce the number of infantry. At that time, early flintlock guns fired much faster than ordinary matchlocks. The Swedish army also increased the number of musketeers to 2/3. Sweden's new Spanish phalanx can quickly defeat the ordinary Spanish phalanx, and then use the cavalry to harvest.

Gustavus II

From the old Spanish phalanx to the Swedish Spanish phalanx, line tactics are also gradually taking shape. However, the infantry at this time was still afraid of the threat of a large cavalry group charge, so the spearmen must still remain in the square formation. What really turned European tactics into queuing to kill was the invention of the bayonet. At first, the bayonet was inserted into the barrel of the musket, which was completely useless for war.

At the end of the 17th century, French Marshal Vauban invented the socket bayonet. The rifle could be used as a 2-meter-long short spear, completely solving the awkwardness between the bayonet and the barrel. In the War of Spanish Succession, spearmen completely withdrew from the stage of history, and the entire European world entered the era of line tactics.

At the same time, infantry and cavalry gradually changed from heavy armor to modern military uniforms. The military has become more flexible and more modern. Field artillery also changed during this process, from heavy 24-horse artillery to light artillery.

This is the origin of queuing to kill. The musketeers can only defend themselves against the impact of the cavalry by standing in a tight formation. If they use a skirmish formation, they will become the prey of the cavalry. Because at this time, in addition to providing long-range firepower, the musketeers also shoulder the role of spearmen. The technical level at that time also restricted the combat posture of the musketeers. A musket is 2 meters long. The musketeer must first load the bullet from the barrel, and then use the ejector rod to push the bullet into the chamber. If he lies down, he cannot complete the above operation.

The range of muskets at that time was very short, and the Prussian army experimented with flintlock muskets in the 18th century. A team of musketeers fired at a piece of white cloth 100 feet wide and 6 feet high. When this team of soldiers was 225 yards away from the white cloth, the hit rate was only 25%; when the distance was adjusted to 150 yards, the hit rate increased to 50%; when the distance became 75 yards, the hit rate barely increased to 60%.

1 yard is 0.914 meters, which means the accuracy is only a little higher at a position of about 70 meters. 70 meters seems to be quite close today. During the Anti-Japanese War and the Liberation War, if the two sides were so close, they could even fight hand-to-hand directly after a round of shooting. Precisely because the two sides needed to engage in such close combat, digging trenches became impractical.

The line tactics were also very consistent with the era. European battlefields are often fought by large regiments, which requires the recruitment of a large number of soldiers. Before the Napoleonic Wars, there was no concept of a nation in Europe, and peasants were forcibly recruited by their lords. Desertion can easily occur if a soldier is out of sight of an officer. Moreover, communication at that time basically relied on shouting. Gathering the soldiers closely around the commander also made it easier for the messengers to convey the commander's orders.

Of course, not all situations are suitable for line tactics. Washington mostly used skirmishing tactics when fighting the British. At that time, the US military lagged far behind the British army in terms of firepower and training. If both sides lined up to kill each other, the US military would have no chance of winning. The US military's skirmishing tactics are often a last resort. This tactic was okay for harassing the British army, but it became very difficult to achieve success in the campaign.

The famous Russian general Alexander Vasilyevich Suvorov believed: "Although skirmishing tactics can take advantage of favorable terrain, they are useless against linear formation attacks." Because of this, during the Second War of Independence, , the British army invaded Washington and burned the White House.

second war of independence

As a result, the European battlefield entered a state of involution where the two armies competed to see who had the fastest rate of fire and who had the strongest firepower. The first military reform carried out by Frederick the Great was to increase the rate of fire. Frederick the Great changed the musket barrels from wood to iron, which allowed Prussian soldiers to reload much faster than other armies. In order to speed up reloading, Frederick the Great conducted brutal training on his soldiers. Prussian soldiers could reload five rounds per minute, much faster than the two rounds of other units.

Frederick the Great also placed great emphasis on discipline. The tactic of queuing to kill is a tactic that tests psychological quality very much. The two armies are often only a few dozen meters apart, and the two sides compete in technology and psychology. Frederick the Great stipulated that "if a soldier leaves the line without permission, the soldiers in the rear have the right to kill him with a bayonet." At that time, the European battlefield had changed from professional soldiers in the age of knights to conscripts.

frederick the great

According to Frederick the Great: "Soldiers can only maintain combat effectiveness through continuous training in peacetime, otherwise they are just a group of civilians who don't know how to fight." In the era of Frederick the Great, line tactics reached their peak, and no one could catch up with them since then. The Prussian army of this period. It is precisely with such a modern army that we can win when facing the Qing Dynasty or Muluk.

In the 17th and 18th centuries, the world's military technology was not completely advanced. Flintlock muskets were also very popular in the East at that time, and the Qing army was also generally equipped with flintlock muskets. But compared with Europe at that time, the Qing army had been left behind in terms of tactics and training.

What Are The Recommendations For Mobile Games That Imitate Dungeons And Are Similar To Dnf Mobile Games?

What are the mobile games that imitate dungeons? DNF is a fighting PC game that many friends like to play. In this game, you can change jobs and fight bosses to obtain equipment. There are also many games on the market that are very similar to DNF. Games, mobile games similar to dnf are no less exciting than dnf. The following editor will introduce to you recommendations for games similar to dnf mobile games.

, 2. Bravely enter Arad

Enter Arad is a super exciting and fun action fighting mobile game. The entire game screen is designed with 3D technology to create cool and shocking scenes. There are also many characters in the game for everyone to choose. Players can form teams freely and participate in In the fierce action battle, the overall gameplay is extremely exciting and relieves stress.

Is Contract between Gods and Demons fun_Contract between Gods and Demons PC game_Contract between Gods and Demons game career

3. The track of the soul

Trail of Souls is a Japanese-style side-scrolling action mobile game developed by NetEase. Players will play the role of the reincarnated Soul Eater and embark on the journey of a boy with a demon sword who resists fate in a world where hundreds of ghosts walk at night. There are not many optional characters in the game. The game's 1V1 battle mode, skill-free CD, and two-button rubbing operation settings allow players who like action and fighting games to relive the fighting experience of fighting games.

Is Contract between Gods and Demons fun_Contract between Gods and Demons game career_Contract between Gods and Demons PC game

4. Contract between Gods and Demons

Is the contract fun? Is the contract between gods and demons fun?_The contract between gods and demons game occupation_The contract between gods and demons PC game

Contract of Gods and Demons is a cool, magical and dark-style RPG mobile game. It has classic magical graphics and gorgeous and vivid scenes, giving you the ultimate visual enjoyment. A large number of skills can be freely combined and used. Different choices will bring different effects. Enjoy different visual effects, and here you can also quickly experience the fun brought by the game.

Is Contract between Gods and Demons fun_Contract between Gods and Demons game career_Contract between Gods and Demons PC game

5. New dungeon travel

This game of New Crossing Dungeon retains the classic dungeon gameplay, while comprehensively innovating the plot and levels of the dungeon series. Every monster has been redone and returned, and there are more cool skills, guaranteed to give players unprecedented Dungeon gaming experience.

6. Black Moon

Black Moon is a side-scrolling mobile fighting game. The game tells the story of the Black Moon coming again and the protagonists resisting the Black Moon invasion together. Under the arrangement of fate, you become a member of the protagonist group of Black Moon Academy and shoulder the important responsibility of protecting the peace of the human world. Uncover the conspiracy behind the arrival of the Black Moon, explore the witch's lost memory, and an adventure that affects the survival of the world is about to begin.

What Mobile Games Are Similar To Dnf And Are Similar To Dungeons? Recommended Mobile Games

What mobile games are similar to DNF? Dungeons and Fighters is a very classic horizontal screen fighting challenge. The mobile games closest to DNF that the editor has reviewed are top-notch meal replacements specially created for Dungeons and Fighters enthusiasts. While the gameplay is similar, different challenges and elements are also added, allowing players to have more combat experience in extreme challenges and start an exclusive journey of warrior growth.

, 2. Time Hunter 3

The third work of the well-known domestic IP Space-Time Hunter series, the horizontal version of the game screen does not affect the players' enjoyment of the refreshing and smart attack at all. Complex levels and evil monsters have once again brought hunters together, and a new adventure is waiting for you.

3. Underground Castle 3: Poem of Souls

Exploring dungeons through text, but it is not limited to text selection. There are many card heroes in it. These heroes have their own exclusive skills. In this way, when encountering danger, players must match their lineup well and take advantage of their skills. Play it out.

4. Contract between Gods and Demons

Contract of Gods and Demons is a cool, magical and dark-style RPG mobile game. It has classic magical graphics and gorgeous and vivid scenes, giving you the ultimate visual enjoyment. A large number of skills can be freely combined and used. Different choices will bring different effects. Enjoy different visual effects, and here you can also quickly experience the fun brought by the game.

5. Small dungeon

Compared with other mobile games of the same type, its players are relatively relaxed. Although they still need to fight or perform some skill-based actions, the operations are not too complicated, and the difficulty of the dungeons is also relatively low, so that the opponent's remnants can It's more friendly.

6. Climb through dungeons

Rich levels, you will encounter many dangers on the way through the levels. Friends can use characters to defeat monsters and keep themselves away from danger. Whether it is combat or character training, it is relatively easy. You can use the free resources issued by the system to train.

History Of Western Infantry Phalanx

Comparing the Macedonian and Greek phalanxes, it can be seen that the equipment of the Macedonians is extremely crude compared to the Greeks – they wear leather armor, hold small bucklers that can barely be used for blocking, and the headgear can only provide A Macedonian-style helmet for basic protection, and the only hand-to-hand weapon was a dagger. Compared with the sophisticated equipment of the Greeks, it was simply incomparable. The Macedonian infantry was not filled by rich people like the Greeks, but was composed of civilians, which not only reduced costs, but also expanded the source of conscripts and facilitated wartime replenishment. Unlike the Greeks, who are wealthy and have excellent physical fitness, Macedonia has a poor national power and cannot spend as much money to build its own wardrobe as the Greeks do, nor can it have the strong individual combat effectiveness of the Greeks. In order to improve the combat effectiveness of their troops, they had to find another way. First, they increased the length of their spears. Greek spears are usually about 3 meters long, and only up to 3 rows of soldiers can extend their spears in front of the phalanx during battle. Macedonian spears are generally more than 5 meters long, so they can at least ensure that the first five rows of soldiers hold their spears flat to increase the attack distance, and form a difficult-to-break spear wall in front of the phalanx; at the same time, with the Scythians in the northeast After frequent contact with the nomadic barbarians, the Macedonians had excellent cavalry and even better archers that the Greeks could not match, which greatly enhanced their multi-arm coordination capabilities. In addition, the Macedonian army, which implemented a centralized monarchy system, had stricter military discipline than the Greeks who were accustomed to democracy, which allowed them to be more efficient when fighting in groups. During the battle, the Macedonian phalanx advanced steadily with spears in accordance with the command. The dense wall of spears was enough to smash any enemy troops that tried to attack head-on, whether cavalry or infantry, into a honeycomb; on the relatively weak right wing of the team, the famous escort cavalry ( Also known as partner cavalry), they concentrated all their efforts to form a powerful right hook to repeatedly attack the enemy in front of them to prevent them from outflanking the flanks. The left wing was restrained by various auxiliary infantry. With the close cooperation of the three troops on the left, center and right, the enemy was forced into chaos and was finally defeated. In 338 BC, in the Battle of Colonia where Philip II led his army to conquer Greece, the Macedonian phalanx, which was at a disadvantage in terms of individual combat effectiveness, defeated the Greek coalition formation with monotonous tactics by virtue of effective cooperation between various arms. , taking the first step on the great journey in the future.

The conquest of Greece was just the beginning. Four years later, Philip's son, the famous Alexander the Great, led an expedition to Persia. The Macedonian phalanx, which was inherited from the Greek phalanx, and the Persian archer phalanx met again on a narrow road. Under Alexander's personal command, the Macedonian phalanx marched forward bravely and displayed strong combat effectiveness. With their military strength at an absolute disadvantage, they defeated the Persian army waiting for work in one fell swoop after two fierce battles at Gaukara and Issus, and completely annihilated the elite Persian undead army. This laid the foundation for Alexander's fame.

Of The Eighteen Kinds Of Weapons Used By Ancient Phalanx Infantry, Why In Modern Times Only Spears And Matchlocks Remain?

Author|Lengyan author team-Pilan Reading History

Word count: 3493, reading time: about 7 minutes

Editor's note: For many players who like medieval warfare-themed games, the different types and effectiveness of arms in medieval warfare are definitely one of the reasons and motivations that support them to keep playing. Historically, the composition of the armies of various European countries during the Middle Ages can indeed be said to be very different. Due to differences in economic levels, topographic environments, and even cultural beliefs and other factors, the arms types between countries vary greatly, especially the infantry, which has long hands. Spears, two-handed swords, contradictions, swords and shields, hammers and axes, crossbows, slings, etc. can be said to be in full bloom. But in modern times, this "letting a hundred flowers bloom" situation has been broken. In the modern infantry phalanx, there are basically only two types of arms: spearmen and musketeers. After the invention of the military bayonet, weapons such as spears It was also eliminated, and the infantry arms of various countries became more monotonous and consistent. So, how did this change in the modern infantry phalanx occur?

As many people have said, in medieval wars, cavalry was often the deciding factor in victory or defeat. With the disintegration and collapse of the Roman Empire, the traditional Roman legion-style heavy infantry system began to decline in Europe, and this "enabled the cavalry to be relatively more effective without increasing costs." This resulted in medieval wars often being called "knights' wars." It was difficult for infantry who lacked training and equipment to resist the impact of cavalry units formed by nobles and retinues. This situation did not change until the Hundred Years' War between England and France. The victories at the Battle of Crécy and the Battle of Poitiers showed that well-trained and high-morale infantry, working together, could defeat those seemingly invincible French knights. Although England at this time did not establish the spear phalanx we saw later, the tactics of relying on heavy infantry and projectile infantry for combat had begun to have an impact on the original status of cavalry.

The emergence of the modern phalanx is related to Switzerland. The prototype of modern European phalanx is the famous Swiss pike phalanx. Switzerland is a mountainous country. Due to inconvenient transportation and barren land, local people often make a living as mercenaries. The early Swiss infantry used long-handled hook axes of about 2.4 meters to fight. This weapon, which later evolved into the Swiss halberd, was not suitable for group combat. Therefore, in the early 14th century, the fighting methods of the Swiss mercenaries were different from those of the later Swiss pikemen. They are very different from each other. They are used to hiding on hillsides and jungles, leaving only a small number of troops to attract the enemy. In the Battle of Morgarten, the Austrian heavy cavalry suffered great losses from this tactic. Later, in order to adapt to frontal combat, they began to use long guns on a large scale. The characteristics of the mountain militia gave the Swiss greater mobility and impact. Since most of them came from the same village or tribe, they were familiar with each other and participated in training together. Therefore, they had a cohesion and training level that the regular army did not have at the same time. .

Different from the usual formations used by infantry at that time, Swiss soldiers were able to form Swiss infantry phalanxes with up to 2,500 people. In order to facilitate mobility, they formed in columns, with the captains of each team standing in the first row. During combat, the soldiers only needed to follow the captains. Actions can maintain the integrity of the formation. However, unlike the Greek and Macedonian ways of arranging large square formations in a straight line, the Swiss spearmen's formation method is simpler and rougher. They do not pursue a completely straight line, so they do not need to make the horizontal width of their own troops equal to that of the enemy. be consistent. They usually form three phalanx units. Once they are attacked by the enemy, they will choose to stop marching. The soldiers in the phalanx will level their spears in all directions according to their positions. In this way, the flanks will not become deadly shields like the Greek and Macedonian phalanxes.

Relying on this new phalanx, the Swiss' performance in foreign wars shocked the entire Europe. In the Battle of Saint-Jacques-de-Beers in 1444, 1,300 Swiss soldiers fought against 30,000 Almanian soldiers led by the French Dauphin. As a result, with such a huge disparity in strength between the enemy and ours, the Swiss army still wiped out 2,000 Almanians after experiencing a long-range attack by the French crossbowmen. Although the Swiss army was completely wiped out in the end, the Swiss army in this battle The courage and fighting power shown by the people made the crown prince Louis have to stop his troops sadly. Afterwards, the Swiss army acted like a cheat, defeating Charles the Bold, Duke of Burgundy, in three consecutive large-scale battles, and killed the Chosen Son in the third battle (the Skull Crusher achievement was achieved). This made the Swiss pikemen famous in Europe. After this, Swiss pikemen became the most sought-after mercenary fighters in various European countries.

However, although the Swiss mercenaries are eye-catching in combat effectiveness, due to Switzerland's good relations with France, for a long time, the mercenaries exported by Switzerland were almost controlled by France. Even if other countries are willing to pay to hire them, it is difficult to obtain contracts for these high-quality soldiers. The elite artillery trained by Britain and France during the Hundred Years' War, the well-trained traditional heavy cavalry, and crossbowmen, coupled with the highly mobile and impactful Swiss pikemen, during this period, the French army was almost the top of the entire Europe. match.

In the Swiss phalanx, in addition to the pikemen we mentioned earlier, some halberdiers are also retained. This may be the result of historical inertia. These halberdiers are often the elite of mercenaries. After an enemy breaks into the phalanx, He will use his halberd to chop down these intruders, and he is extremely fierce. It was not until the invention of the bayonet that the Swiss halberd was finally withdrawn from the army. Similar to the Swiss Phalanx, its two imitators, the Spanish Phalanx and the German Phalanx, both retained other weapons as auxiliary elements in the phalanx.

The Spanish phalanx was the first modern phalanx system to achieve close combat and long-range cooperation. When the Swiss deployed the phalanx, they often only arranged a small number of crossbowmen as skirmishers as cover, while the Spaniards were replicating the basis of the Swiss phalanx. On the front, a considerable number of musketeers were also deployed at the four corners of the phalanx. Although the production technology and lethality of muskets in the first half of the 15th century did not have an overwhelming advantage, during the Battle of Pavia, Spanish musketeers used the jungle and ravine terrain on the battlefield to defeat the French knights who broke into the battlefield. It also proved the huge lethality of firearms against cavalry armor. At this point, traditional long-range weapons such as crossbows, javelins, and bows and arrows were gradually declining.

Relying on the cooperation between musketeers and spearmen, the Spanish phalanx had almost become a killing force at that time. In addition to pikemen and musketeers, the Spaniards also used sword and shield bearers on a large scale before carrying out the phalanx reform. The origins of these sword and shield bearers can be traced back to the "Liberation Movement" period when Spain expelled the Moors. In short, the rugged The characteristics of terrain and surprise operations once resulted in nearly two-thirds of the Spanish army being light infantry such as sword and shield bearers, musketeers, and crossbowmen. Naturally, these sword and shield soldiers who fought hard in the Restoration Movement would not be ignored by the Spaniards. In the Italian wars, these experienced sword and shield players would attack when their opponents were in chaos, use their shields to block the thrusts of spears, and break into the opponent's phalanx to kill the enemy wantonly. However, after the reform of the phalanx in 1534, the sword and shield bearers disappeared from the Spanish phalanx.

The situation of the German mercenaries is somewhat similar to that of the Spanish phalanx. They also rely on spears and muskets to cooperate with each other. Thanks to the dividends of the development of German two-handed swords, there are many elite two-handed swordsmen among the German mercenaries. . It is worth mentioning that although many people believe that German two-handed swordsmen are "Dubler swordsmen" (Dubler is a transliteration, meaning "double salary"). But in fact, among the early German mercenaries, salaries were determined based on the equipment and weapon conditions provided by the mercenaries themselves. At that time, the price of a mercenary spearman's equipment was around 12 to 14 guilders, while a full set of armor cost 16 guilders. According to convention, spearmen who can purchase a full set of equipment or soldiers who purchase a full set of musketeer equipment including muskets can receive a monthly commission of 8 guilders. Ordinary mercenaries cost 4 guilders. This is the origin of double-paid mercenaries. Therefore, in addition to two-handed swords, many Doppler swordsmen also use two-handed weapons such as halberds and long-handled battle axes.

Back to the topic, during combat, two-handed swordsmen are often deployed at both ends of the square formation. They used two-handed swords and other weapons to cut off the enemy's spears, open a gap in the enemy's line, and lead the soldiers behind to expand it.

It can be seen that neither the Swiss nor the Germans gave up other infantry arms except spears and muskets when forming their armies. This was because, in the combat environment at that time, although muskets were powerful, they had to be loaded. It is difficult and the rate of fire is slow, so the battle between the two sides is often determined by the impact of close combat. Because of this, the Swiss Halberdier and the German two-handed swordsman, these elite warriors who have undergone rigorous training and are rich in valuable war experience, can Play an important tactical role in close combat. As the power of muskets increased, the status of infantry close assault tactics became increasingly low.

According to statistics from "The Art of Western War", before the Thirty Years' War began, the salary of spearmen was slightly higher than that of musketeers or musketeers, but by the end of the war, the salary of musketeers was nearly twice that of spearmen—— Before and after the Thirty Years' War, Morris's musket fire tactics became increasingly mature. The musketeers in Gustav's square formation were compressed from the original six rows to a more dense three horizontal rows, but the firepower of the unit columns increased. No less. At this time, people have discovered that a group of musketeers who are skilled in loading and cooperate tacitly can greatly increase the firepower density of the phalanx, but the role of the spearmen is relatively weakened. They have become a supporting role in protecting the musketeers, only in the enemy's attack. It only works when cavalry or spearmen are close.

To make matters worse, King Gustavus of Sweden improved the cavalry unit. The new cavalry no longer relied on pistols for semi-circling shooting. Instead, they resumed the shock tactics of the old cavalry and used shallow and deep formations to attack the weak links of the musketeers. Faced with these ghosts on the battlefield, commanders often can only further strengthen their own cavalry and use magic to defeat magic, and at the same time train the cooperation of spearmen and musketeers to shorten the response time of the phalanx to cavalry raids. In this way, many needs The status of the coordinated arms is even more embarrassing. Under such circumstances, it is naturally difficult for those infantrymen of different types and vastly different combat methods to return to the battlefield. After all, "the times are different."

references:

1. Xu Erbin "German Spearmen from the End of the 15th to the 16th Century" 2. Yang Zhen "The Infantry Revolution in Western Europe in the 14th Century" 3. "Western Art of War"